[observation > inquiry > interpretation > presentation] · foundations of art, design,...
TRANSCRIPT
![Page 1: [OBSERVATION > INQUIRY > INTERPRETATION > PRESENTATION] · Foundations of Art, Design, & Digital Culture FNAR 264/910 Fall 2015 Course requirements: • attend all classes on time](https://reader033.vdocuments.net/reader033/viewer/2022051810/6016b0a171e46e1adf722154/html5/thumbnails/1.jpg)
A E ST H E T I C S + SY N T H E S I S
[OBSERVATION > INQUIRY > INTERPRETATION > PRESENTATION]
D I S COV E RY
Jeff Barg, FAD&DC, Fall 2014
![Page 2: [OBSERVATION > INQUIRY > INTERPRETATION > PRESENTATION] · Foundations of Art, Design, & Digital Culture FNAR 264/910 Fall 2015 Course requirements: • attend all classes on time](https://reader033.vdocuments.net/reader033/viewer/2022051810/6016b0a171e46e1adf722154/html5/thumbnails/2.jpg)
Foundations of Art, Design, & Digital Culture FNAR 264/910 Fall 2015 T/R 130-430
David Comberg
Seeing comes before words. The relation between what we see and what we know is never settled.
John Berger, Ways of Seeing
It’s simple, you just take something and do something to it, and then do something else to it. Keep doing
this and pretty soon you’ve got something.
Jasper Johns
The more we learn to conform to (digital culture’s) available choices, the more predictable and
machinelike we become ourselves.
Douglas Rushkoff, Program or be Programmed
If you work intensely and slowly, things will happen that you would never imagine.
Aaron Siskind
This course is an introduction to the fundamental perception, representation, aesthetics, and
design that shape today’s visual culture. It addresses the way artists and designers create images;
design with analog and digital tools; communicate, exchange, and express meaning over a broad
range of media; and find their voices within the fabric of contemporary art, design, and visual
culture. Emphasis is placed on building visual literacy by studying and making images using a
variety of representation techniques; learning to organize and structure two-dimensional and three-
dimensional space, and designing with time-based and procedural media. Students learn to develop
an individual style of idea-generation, experimentation, iteration, and critique as part of their
creative and critical responses to visual culture.
The course is about learning to see and think like an artist/designer. It seeks a balance between
free exploration and discovery within parameters. The course focuses on design as both a mental
discipline and a set of skills; as both a process and a focused practice. It positions art and design as a
state-of-mind: speculative, critical, and a form of inquiry. The course should prepare students to:
• think clearly, critically and creatively about visual design
• research and analyze design problems thoroughly and from multiple perspectives
• develop concepts and multiple project proposals, focusing on quantity and quality
• make meaningful images, objects, environments
• speak critically about art and design, both your own design and the work of others
• take creative risks and sustain curiosity
• create with a variety of digital and manual tools
• continue studies in related fields
The course will serve as a laboratory for rigorous, directed investigation and creative problem
solving. Students will explore through making, developing preliminary plans and drawings and refining
work for presentation in a variety of media. Students should keep an up-to-date sketchbook or
journal of progress and will produce a number of short exercises and larger projects. A brief
mid-term meeting will be held with each student to review progress. A portfolio, showing both
finished works and the process through which that work was developed, will be due at the conclusion
of the course. Course work will follow a general model of observation, inquiry, interpretation, and
presentation. Class time will be used for project work, gallery visits, short presentations, discussion,
and critiques. Plan on spending approximately 6 hours per week outside of class working on
projects.
Exercise:
100 Arrows
Videos:
Tim Brown: The Powerful
Link Between Creativity and
Play
Powers of 10
To Kill a Mockingbird, title
sequence
![Page 3: [OBSERVATION > INQUIRY > INTERPRETATION > PRESENTATION] · Foundations of Art, Design, & Digital Culture FNAR 264/910 Fall 2015 Course requirements: • attend all classes on time](https://reader033.vdocuments.net/reader033/viewer/2022051810/6016b0a171e46e1adf722154/html5/thumbnails/3.jpg)
Foundations of Art, Design, & Digital Culture FNAR 264/910 Fall 2015
Course requirements:
• attend all classes on time and prepared to work
• complete all assignments fully and on time
• participate in critiques, explaining and justifying work and offering criticism of other students’ work
• use your sketchbook as a journal, testing out ideas, taking notes on readings, etc.
• submit completed projects to Course Folder on FNAR server and course blog on date due
• complete readings and participate in discussion and class blog
• turn in a portfolio of course work on the last day of class
• Social media, email, text, food and drinks: be considerate and responsible
Grading (and see blog post on grading):
50% of your grade is based on attendance and participation in class; 50% is based on work produced. Three absences
results in one letter grade drop in final grade. The projects are weighted equally and will be evaluated based on your design
process and how effectively designs are completed. The SAS grading system is as follows: A+/ A= 4.0, A- = 3.7, B+ = 3.3, B
= 3.0, B- = 2.7, C+ = 2.3, C = 2.0, C- = 1.7, D+ = 1.3, D = 1.0, F = 0.0. See the SAS web site for more information. I will schedule
a short meeting with each student at mid-semester to discuss work to date, progress, and grade. Please see me if you have
any questions about grading.
Tutorials: (addtional support available on lynda.com, Adobe.com, Vitale Digital Media Lab)
Systems Info:
Penn Design systems info: https://www.design.upenn.edu/computing
Penn Design Remote Access: www.design.upenn.edu/remoteaccess
To view your printing charges see PennDesign Resources > Printing & Plotting
Student Property:
Work produced in courses at the School of Design is the property of the student. By participating in a course each student
grants the School of Design a non-exclusive right and license to use, copy, distribute, display and perform such work in
any and all media for educational, programmatic and/or promotional purposes. The School of Design will exercise care
with respect to student-created materials submitted in conjunction with a course; however, the School of Design does not
assume liability for their loss or damage. PennDesign Student Handbook
Readings for Sept 1: The Nature of Representation, p 32–53, Davis; ‘Image’ definition, Wikipedia;
Arranging Things, Koren
Reference Books:
Design Basics, David Lauer, Wadsworth, 1999
Form+Code, Casey Reas, Princeton Architectural Press, 2010
Designing Programmes, Karl Gerstner, Lars Muller, 2007
Principles of Two-Dimensional Design, Wucius Wong, Van Nostrand, 1972
Creative Code: Aesthetics + Computation, John Maeda, 2004
Design by Numbers, John Maeda, MIT Press, 1999
Abstracting Craft: The Practiced Digital Hand, Malcolm McCullough, MIT Press, 1998
Basic Design: The Dynamics of Visual Form, Maurice de Sausmarez, Design Press, 1980
Typographie: A Manual of Design, Emil Ruder, Verlag Niggli, 1967
Ways of Seeing, John Berger, BBC/Penguin, 1972
Abstraction in Art and Nature, Nathan Cabot Hale, Dover, 1993
Graphic Design Theory, Meredith Davis, Thames & Hudson, 2012
Introduction to Two-Dimensional Design, John Bowers, 2008
NOTE: Lab fees not refunded after week 2
Office Hours: by appointment
David Comberg: [email protected]
Teaching Assistant: TBD
Class Blog:
fall2015foundations.wordpress.
com
3-5 posts/wk
Lab/Systems:
iMac 3.4GHz Intel core i7
running Mac OS 10.10
Adobe Creative Cloud
HP Design Jet Z6200 & Z6100
42” Large Format Plotter
Phaser 7760GX Color Laser
Printer
HP 5550 LaserJet printer
Epson Stylus Pro 4900 Printer
Remote Access to Server
Student allocation: 2GB on the
PennDesign Server
Resources:
lynda.com (faculty)
www.upenn.edu
Pennkey ID/password
Vitale Digital Media Lab
Adobe tutorials
Photoshop animation tutorial
Processing tutorial
Readings:
Each project has a related
reading. Discussion group
leaders will be responsible for
summarizing themes, relating
to studio in an engaging
manner, raising questions
(approx 15 mins). Readings are
posted on blog or in Course
Folder.
Discussion leaders:
1 Image
2 Animation
3 Data Vis Wearable
4 Intervention
Illustrator 1
Sun. August 30th
Session 1: 1-3pm
Session 2: 3:30-5:30pm
Illustrator 2 (w/exercise)
Sun. Sept 6th
Session 1: 12-2pm
Session 2: 2:30-4:30pm
Photoshop 1
Sun. Sept 20th
Session 1: 12-2pm
Session 2: 2:30-4:30pm
Photoshop 2 (w/exercise)
Sun. Sept 27th
Session 1: 12-2pm
Session 2: 2:30-4:30pm
Processing
Oct 15
![Page 4: [OBSERVATION > INQUIRY > INTERPRETATION > PRESENTATION] · Foundations of Art, Design, & Digital Culture FNAR 264/910 Fall 2015 Course requirements: • attend all classes on time](https://reader033.vdocuments.net/reader033/viewer/2022051810/6016b0a171e46e1adf722154/html5/thumbnails/4.jpg)
Foundations of Art, Design, & Digital Culture FNAR 264/910 Fall 2015
Art: the expression or application of human creative skill and imagination.
“. . . All art is deception and so is nature,” Vladimir Nabokov, Strong Opinions
An art object is always “about something” as opposed to just “being something.” Leonard Koren
Design: the process and activity of ‘making things better for people’; an activity that translates an
idea into a blueprint for something ‘useful’ for people; also, a preliminary sketch indicating the plan for
something; the act of working out the form of something; an arrangement scheme; the framework or
instructions for making something
Digital Culture: a description of contemporary human life as defined by data/information,
computerization, and communication via the Internet and related knowledge-based networked
technologies
Abstraction: a genre of art where artistic content depends on internal form rather than pictorial
representation; painting or sculpture, which simplifies, distills, or distorts figures from the real world.
Abstract art emphasizes forms, lines, and colors. Abstract elements include line, shape, pattern, space,
lightness/darkness, and color. Abstraction in Art and Nature, Hale
Synthesis: a process of combining things into a (new) unified whole; also distill, refine
Gestalt: a German word for “form,” defined as an organized whole in experience. The Gestalt
psychologists, about 1912, advanced the theory, which explains psychological phenomena by their
relationships to total forms rather than their parts. A perceptual pattern or structure possessing
qualities as a whole that cannot be described merely as a sum of its parts, like the figure/ground
relationship
Aesthetics: derived from aisthesis, the Greek word for perceptual or sensory knowledge, refers to
the branch of studies (philosophy, cultures) dealing with such notions as beauty, comedy, disgust,
the sublime, etc., as applicable to culture (design/arts), with a view to establishing the meaning and
validity of critical judgments concerning works of art, and the principles underlying or justifying such
judgments. Also related to definitions of style, appearance, taste.
Critique: to judge critically; a serious examination/inquiry in order to understand and supply useful
criticism to the creator; expression of a critical point of view
Vectors: graphics that use geometric primitives such as points, lines, curves, and shapes or polygons to
represent images.
Pixel: or picture element, is a physical point in a raster image, or the smallest addressable element on a
screen.
Supplies:
sketch/notebook — wire-o bound, 8x10” or similar
dropbox, optional digital storage
digital camera and cable (cameras, etc. also available for loan from Weigle/Vitale, Penn Library)
misc project materials
Lockers in the hallway are available for storage—get a lock
Dick Blick
1330 Chestnut St
(215) 525-3214
www.dickblick.com
Plaza Art Supply
3200 Chestnut Street
215-823-6893
plazaart.com
★
![Page 5: [OBSERVATION > INQUIRY > INTERPRETATION > PRESENTATION] · Foundations of Art, Design, & Digital Culture FNAR 264/910 Fall 2015 Course requirements: • attend all classes on time](https://reader033.vdocuments.net/reader033/viewer/2022051810/6016b0a171e46e1adf722154/html5/thumbnails/5.jpg)
Foundations of Art, Design, & Digital Culture FNAR 264/910 Fall 2015
Project 1: What is an Image and How Does it Mean? Aug 27–Sept 22 Critique Sept 22
You break it down in order to build it back up. What does it mean, why does it matter?
What is abstract art good for? What’s the use—for us as individuals, or for any society—of pictures of
nothing, of paintings and sculptures or prints or drawings that do not seem to show anything except
themselves? Kirk Varnedoe, Curator, Painting and Sculpture, Museum of Modern Art
The eye does not see things but images of things that mean other things. Italo Calvino
In this first exercise you will develop manual sketches into digital (vector) drawings, creating abstract,
non-representational shapes and simple symbolic forms in a fixed space, using a variety of tools,
methods, and organizing principles.
In Illustrator, open a new document and set up a Custom (12” x 12”) page:
Open Illustrator Prefs and set grid lines every .5” with subdivision of 1
Use the Rectangle Tool and draw a 6” square
Under View menu, turn on Snap to Grid
Center the square, position 3” from the top of page and 3” from the left edge
Outline the path of the square with a .5 pt black stroke
View grids so that you see a grid of .5” squares
Under Object menu, Lock Selection and in Layer dialog box make a New Layer
Save to the Home/Local Data drive
Project 1 has 3 parts. For each phase produce 6 or more studies and one final, 12x12” composition:
1.1 Literacy Aug 27–Sept 3 visual literacy: image analysis, translation/abstraction/repetition
Discuss assigned readings, bring a few images to class and describe—identify source, media, visual
character. Review reduction strategies for one of the images, translate/draw your interpretation in
Illustrator; develop as repeating unit in a pattern composition.
Final: 6+ studies, 12x12” 1-color (black)
1.2 Meaning Sept 3–Sept 10 symbolic representation: visual research, reduction
Design a symbol for a contemporary or fictional issue/situation. Research and appropriate/adapt/hybrid
designs using existing vector symbol libraries.
Final: 6+ studies, 12x12” 2-color (black plus 1-color)
1.3 Abstraction Sept 10–Sept 17 interpretation of Calvino city
Final: 6+ studies, 12x12” 12x12” (color)
Readings:
Communication Models, GD Theory, Davis, p 14–31
Arranging Things, Koren
Invisible Cities (selected),
Italo Calvino
Artists/designers:
The Shapes Project, Allan
McCollum
Bridget Riley
Tauba Auerbach
Sol Lewitt
Brice Marden
They Live, John Carpenter
Resources:
Inventing Abstraction, MoMA
www.patternfoundry.com/
thenounproject.com/
www.aiga.org/symbol-signs/
Data collection:
For Project 3 you’ll need to
work with data, so start now
by recording.
★
Gionni Ponce
Noma BarAli Lotz
Elyssa Edelman Gina Alm
![Page 6: [OBSERVATION > INQUIRY > INTERPRETATION > PRESENTATION] · Foundations of Art, Design, & Digital Culture FNAR 264/910 Fall 2015 Course requirements: • attend all classes on time](https://reader033.vdocuments.net/reader033/viewer/2022051810/6016b0a171e46e1adf722154/html5/thumbnails/6.jpg)
Foundations of Art, Design, & Digital Culture FNAR 264/910 Fall 2015
Project 2: Representation/Animation Sept 22–Oct 13
A picture means I know where I was every minute. That’s why I take pictures. It’s a visual diary.
Andy Warhol
Context: the circumstances in which an event occurs; a setting; that part of an entire situation which
explains another part…. Jacques Barzun, Simple & Direct
The signs of our time: semiotics, the hidden messages of environments, objects, and cultural images
Jack Solomon, Professor of English, California State University
If one wanted to make a work of art devoid of meaning, it would be impossible because we’ve already
given meaning to the work by indicating that it’s a work of art. Joseph Kosuth, Artist
In this project you will compose short original texts (6-word story/maifesto, aphorisms, proverbs) then
visually translate to create a collection of looping animated representations, exploring how meaning
can be transmitted through composition, context, sequence and other design choices. The work will
begin with discussion of experimental and avant-garde (dada) poetry and collage. Like contemporary
postmodern, digital culture, dada poetry is a relevant starting point as it originates in media and, when
mashed-up, can be simultaneously nonsensical, random and curiously poignant.
There are 2 parts to Project 2:
2.1 Sept 22 –Oct 1: Static image translation of text
Final: printed 12x12,” RGB, 1600x1200px 300dpi .tiff
2.2 Oct 1–Oct 13: Storyboard and looping animation
Final: RGB, 1200x900px 72dpi .gif
Critique: Oct 13
Exercise:
Remote Associates Test
Readings/Research:
The Nature of Representation, p34–53,Davis
How to Make a dada Poem, Tzara
Artful Accidents, Goldsmith
Animated Gif as Art?
Postmodernism, definition,
Hebdige
Artists/designers
Cory Arcangel
Sally McKay
Christina Kerns
Glenn Ligon
Ed Ruscha
Lorna Mills
Lawrence Weiner
![Page 7: [OBSERVATION > INQUIRY > INTERPRETATION > PRESENTATION] · Foundations of Art, Design, & Digital Culture FNAR 264/910 Fall 2015 Course requirements: • attend all classes on time](https://reader033.vdocuments.net/reader033/viewer/2022051810/6016b0a171e46e1adf722154/html5/thumbnails/7.jpg)
Foundations of Art, Design, & Digital Culture FNAR 264/910 Fall 2015
Project 3: Wearable Data Visualization Oct 15–Nov 10 (Processing charrette, Oct 15)
Today, visualization has the potential to become a mass medium. Engagement—grabbing and keeping
the attention of a viewer—is the key to its broader success.
Fernanda Viegas and Martin Wattenberg, Google Big Picture visualization research group.
In this project you will work with a variety of digital tools, focusing on Processing, a programming
environment that supports digital literacy within the visual arts and visual literacy within technology.
Working with the data you’ve been collecting for the past weeks you’ll create visualizations, transform
them into a printed material, and construct a wearable data portrait.
1. Processing charrette: intro to drawing and using data
2. Quantify yourself: count, measure, collect personal data and vital statistics.
3. Compile your data sets in a text file, then classify and organize into information that reveals patterns,
outliers, trends.
4. Analyze and write Processing code to produce multiple visualizations of the data.
5. Output Processing visualizations as PDF and edit in Illustrator.
6. Print on the plotters and transform printed output into 3-dimensional wearable constructions.
Critique/runway show: Nov 10 (photo documentation)
Readings:
Form + Code in Design, Art,
and Architecture, Reas
Artistic Data Visualization: Beyond Visual Analytics, Wattenberg
How to Make Data Look Sexy, Wattenberg, Viegas
Program or be Programmed, Rushkoff
Computer Science for the
Rest of Us, Stross
Artists/designers
Anreas Fischer
Giorgia Lupi
Lev Manovich
Philip Treacy
Casey Reas
Ear Studio/Ben Rubin
Nicholas Felton
Genvieve Dion
Idy Akpan, paper headpiece, FADDC
Summer 2013
Kamila SarkovaMax Wang, DDF Fall 2012
![Page 8: [OBSERVATION > INQUIRY > INTERPRETATION > PRESENTATION] · Foundations of Art, Design, & Digital Culture FNAR 264/910 Fall 2015 Course requirements: • attend all classes on time](https://reader033.vdocuments.net/reader033/viewer/2022051810/6016b0a171e46e1adf722154/html5/thumbnails/8.jpg)
Foundations of Art, Design, & Digital Culture FNAR 264/910 Fall 2015
Project 4: Public Intervention (critical dialog/design installation)
Nov 10–Dec 3/Dec 10
Observation > Concept development > Form analysis > Site Research > Public installation
What happens when you express something unexpected in a public space?
In this project you’ll create an intervention in a specific public space, initiating a dialog with those
who use the space. Students will need to select a site and issue/theme, then analyze forms—words,
images, symbols, signs, objects, and translate into an appropriate visual language. Conceptual design,
preliminary model, construction, installation, observation video and documentation.
Install for on-site critique Dec 3; final critique/video documentation Dec 10
Readings:
Citizen Designer, McCoy
The Casual Passerby
Critical Design FAQ
What is This Thing Called Design Criticism?, Rock,
Poynor
Art Intervention, Wikipedia
Artists/designers:
Trail of Silence, Shakiel
Greely
Braco Dimitrijevic
BroLab
Banksy
Class Action
![Page 9: [OBSERVATION > INQUIRY > INTERPRETATION > PRESENTATION] · Foundations of Art, Design, & Digital Culture FNAR 264/910 Fall 2015 Course requirements: • attend all classes on time](https://reader033.vdocuments.net/reader033/viewer/2022051810/6016b0a171e46e1adf722154/html5/thumbnails/9.jpg)
Foundations of Art, Design, & Digital Culture FNAR 264/910 Fall 2015
Project Summary
1 What is an Image? How Does it Mean? Aug 27–Sept 22
Reading: Communication Models, Davis; Invisible Cities, Calvino
2 Illustrator tutorials
Analysis of images, exploration of abstraction, basic non-objective shapes in a fixed space—three
separate compositions addressing space, figure ground, relationships, reduction, symbol design,
meaning, and abstraction:
1.1 Literacy 12x12” B+W image translation
1.2 Meaning 12x12” 2c fictional symbol
1.3 Abstraction 12x12” color interpretation of Calvino city
2 Representation/Animation Sept 22–Oct 13
Reading: Nature of Representation, Davis; How to Make a dada Poem, Tzara; Artful Accidents, Goldsmith;
Animated Gif as Art?
2 Photoshop tutorials (image editing and animation)
Compose short original texts and translate into static and animated representations, exploring how
meaning can be transmitted through composition, context, sequence and other design choices.
2.1 Static image translation of text
2.2 Storyboard and looping animation
3 Wearable Data Visualization Oct 15–Nov 5
Reading: Form + Code in Design, Art, and Architecture, Reas; Artistic Data Visualization: Wattenberg
Processing charrette and tutorials (intro and working with data)
Quantify, analyze and write Processing code to produce multiple visualizations of personal data. Output
and print/transform into wearable design.
4 Public Intervention (critical dialog/design installation) Nov 10–Dec 3
Reading: Citizen Designer, McCoy; Critical Design FAQ, Dunne & Raby; What is This Thing Called Design
Criticism?, Rock, Poynor
Design an intervention in a specific public space, initiating a dialog using visual forms to provoke a
response in the viewer: questions or thoughts, laughter, delight, re-examination of assumptions —
medium is open. Photo/video documentation.
Portfolio Dec 3–Dec 10
Design and produce a compelling visual presentation of work produced in class with a brief artists’
statement to be submitted at final critique/review.