ogdc2012 art style in game hang rong_mr. hieu, luc hoang

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ART STYLE IN GAMES HÀNG RONG

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Presentation in OGDC 2012 organized by VNG Corp.

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Page 1: OGDC2012 Art Style In Game Hang Rong_Mr. Hieu, Luc Hoang

ART STYLE IN GAMES

HÀNG RONG

Page 2: OGDC2012 Art Style In Game Hang Rong_Mr. Hieu, Luc Hoang

1. Explaining how to create the art style of the Hang Rong game.

2. Introducing tools and technology: how to make animation in games without creating high production costs.

Page 3: OGDC2012 Art Style In Game Hang Rong_Mr. Hieu, Luc Hoang

HÀNG RONG STARTED ON 15/4/2011

Page 4: OGDC2012 Art Style In Game Hang Rong_Mr. Hieu, Luc Hoang

VIEW FROM THE BALCONY FROM THE OPPOSITE SIDE OF THE STREET

Page 5: OGDC2012 Art Style In Game Hang Rong_Mr. Hieu, Luc Hoang

PIXEL ART

THE FIRST DRAFTS OF THE ART WORK

Page 6: OGDC2012 Art Style In Game Hang Rong_Mr. Hieu, Luc Hoang

BASED ON THE ACTUAL SOCIETY

Page 7: OGDC2012 Art Style In Game Hang Rong_Mr. Hieu, Luc Hoang

INSIDE DAU MOI MARKET

Page 8: OGDC2012 Art Style In Game Hang Rong_Mr. Hieu, Luc Hoang

MAC SIU MAC SUPERMARKET

HIGHSAND COFFEE

Page 9: OGDC2012 Art Style In Game Hang Rong_Mr. Hieu, Luc Hoang

ARTSTYLE COMES FROM THE PERSONALITY, BEHAVIORS AND ANIMATION OF

CHARACTERS

Page 10: OGDC2012 Art Style In Game Hang Rong_Mr. Hieu, Luc Hoang

STREET VENDORS

Page 11: OGDC2012 Art Style In Game Hang Rong_Mr. Hieu, Luc Hoang

STREET VENDORS

Page 12: OGDC2012 Art Style In Game Hang Rong_Mr. Hieu, Luc Hoang

NO VISIBLE HUD/UI

Page 13: OGDC2012 Art Style In Game Hang Rong_Mr. Hieu, Luc Hoang

CHURN USER

FAIL

Page 14: OGDC2012 Art Style In Game Hang Rong_Mr. Hieu, Luc Hoang

VISIBLE HUD/UI AND DIRECT INTERACTION

Page 15: OGDC2012 Art Style In Game Hang Rong_Mr. Hieu, Luc Hoang

ANIMATION IN GAME STREET VENDOR

Page 16: OGDC2012 Art Style In Game Hang Rong_Mr. Hieu, Luc Hoang

ANIMATIONS MANAGEMENT:

SAVING BOTH TIME AND DATA STORAGE WHEN CREATING ANIMATION.

VERY EFFECTIVE WHEN SYNCHRONZING 2D MODELS WITH CLOTHES.

Page 17: OGDC2012 Art Style In Game Hang Rong_Mr. Hieu, Luc Hoang

PIXMAR EDITOR

Page 18: OGDC2012 Art Style In Game Hang Rong_Mr. Hieu, Luc Hoang

USING FREE TRANSFORM

Page 19: OGDC2012 Art Style In Game Hang Rong_Mr. Hieu, Luc Hoang

MODULE MAPPING

Page 20: OGDC2012 Art Style In Game Hang Rong_Mr. Hieu, Luc Hoang