optimizing higher education for the professional …...flexibility (pucher et al., 2007). –...
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OPTIMIZING HIGHER EDUCATION FOR THE PROFESSIONAL STUDENTTHE EXAMPLE OF COMPUTER SCIENCE EDUCATION AT THE UNIVERSITY OF APPLIED SCIENCES TECHNIKUM WIENrobert Pucher, gerd holweg, thoMaS Mandl, benedikt Salzbrunn, UniveRSity of applied ScienceS
tecHnikUM Wien, aUStRia1
abStract
During the last years the number of job vacancies in Computer Science in Austria and Germany is constantly increasing. In Germany the estimated number presently is around 41000 vacant jobs (Streim, Pfisterer, 2014). As a result of that situation, companies start seeking employees among Computer Science students, thus creating a pressure on students to start to work with companies while they are still studying. At the same time many companies say they need Computer Science education to be oriented more on practical needs instead of theoretical knowledge. This fact is well known in computer science education. Students who are perfect in answering theoretical questions in an exam not necessarily are able to apply the knowledge in real world projects. In many cases this is the reason why students from traditional programs in computer science show a rather poor performance when starting to work (Pucher, Schmöllebeck, 2007).At the University of Applied Sciences Technikum Wien the authors developed a concept for the Bachelor’s degree in Computer Science and for the Master’s Degree in Software Engineering to combine theoretical knowledge with application of it in real world projects. The programs are optimized for students who just finished high school and guide them smoothly into full time work in the last semester of their study. The most important features include: •Bachelor´s program in Computer Science
– The first contact to real world problems is made early in the study, usually in the third semester, in selected cases even in the first semester.
– BYOD (Bring Your Own Device) and mobile teaching. Most projects are realized using the own lap top computer or own mobile device of the student. This saves costs for the university and adds flexibility (Pucher et al., 2007).
– Carefully selection of allowed projects. A match has to be done between company needs and educational needs. This issue proved to be crucial for the success of the projects (Pucher et al., 2010).
– The study program Computer Science is a traditional face to face program, but includes elements of distant education in lessons to allow students to transform theoretical knowledge into practical skills.
•Master´s program in Software Engineering – The Master´s program Software Engineering is designed for students who work beside their studies. – In the Master’s program much care is taken to help students to gain theoretical knowledge needed for their practical work, but also to teach in a project based learning environment.
KEYWORDS: Computer Science, Job vacancies, Software Engineering
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1. introduction
In the last decades the way how software is being developed by most companies changed a lot.
Today agile models together with traditional elements of waterfall models can be found in most
cases. Software Engineering today is developed in a robust and flexible way. To fulfil the needs
of customers has become the main objective in the development process for software. This fact
and the increasing complexity of most computer languages and computer architectures are
imposing a high demand on the education of future software engineers. To meet the needs of the
software industry became a challenging issue for universities.
One challenge particularly can be found in the need of teaching highly sophisticated theoretical
subject and to combine this theoretical knowledge with application of the knowledge in real
software projects. This combination is a very delicate process. On the one hand companies often
tell universities the teaching is fused on theoretical knowledge only; on the other hand software
engineers working for a long time in companies feel they lack theoretical knowledge.
A second challenge evolved during the last twenty years. Today no business can survive without
software, thus the market is creating an immense need for software engineers. However, it can
be seen in all universities and also in our own university, the University of Applied Sciences
Technikum Wien (UAS-TW), that the number of software engineers finishing their studies
remained more or less constant in the same period. It is easy to see that this development
directly supports the current situation in Germany and Austria where many vacant positions for
software engineers can be found (Streim, Pfisterer, 2014).
2. bachelor´S PrograM in coMPuter Science at uaS-tw
During the last fifteen years at the UAS-TW the Bachelor’s program in Computer Science was
continuously developed and improved by the authors and many other involved teachers. Today
the program is highly valued by both, applicants who want to study and companies wishing to
cooperate and to get direct access to students and graduates of the program. The number of
applicants was steadily increasing and reached the number of five applicants for a single place
at university, or in numbers out of 300 applicants only 60 can be accepted in one year.
At the same time the offers for jobs highly exceeded the number of graduates (Streim, Pfisterer,
2014), many companies also try to offer attractive internships and – very important for the study
program – companies offer projects in various formats to the university. Presently the number
of projects offered, exceeds 100 per year which in turn imposes a remarkable workload on
teachers. The reason for the workload is, it turned out projects offered by companies never ever
should be taken as they are as part of an educational program. Much care has to be taken when
cooperating with companies in terms of projects. If projects just are forwarded to students the
theme and the format of the project in many cases do not fit the needs of the program nor do the
results fit the needs of the companies.
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2.1 FIFTEEN YEARS OF PROJECT BASED LEARNING (PJBL) IN COMPUTER SCIENCE. A
SUMMARY OF BEST PRACTICE EXAMPLES
Project based Learning (PjBL) was introduced in the curriculum of Computer Science in the year
2000. The very first experiences have been disappointing. It took years to develop a framework
and educational scheme which has become one of the main reasons for the high success of this
particular program.
2.1.1 Curriculum and PjBL in the Bachelor´s Program in Computer Science
How much project based learning do students need? This question is difficult to answer. After
several approaches the authors propose the following scheme. Figure 1 shows an overview of
the curriculum and the respective amount of PjBL in all six semesters of the program. Table 1
gives additional details. The amount of PjBL in the whole curriculum is currently 24% and will be
lowered to approximately 23%. This is necessary mainly, because students in the 6th semester
always experienced problems in finishing the project.
Semester Lesson ECTS Credits
Workload in percent of study time
Workload in hours
Remark
1 ITP 1 3 10% 75 Projects in the field of web engineering
2 ITP 2 3 10% 75 Projects in the field of web engineering mainly
3 ITP 3 4,5 15% 112,5 Projects with a focus on any lesson of this or previous semester
4 ITP 4 4,5 15% 112,5 Projects with a focus on any lesson of this or previous semester
5* ITP 5 6 20% 150 Projects with a focus on any lesson of this or previous semester
5** ITP 5 4,5 15% 112,5 Projects with a focus on any lesson of this or previous semester
6 BOP 22,5 75% 375 Internship in a company or university
Table 1. Project Based Learning (PjBL) in the Bachelor´s Program Computer Science. * until study year 2014/15** starting with study year 2015/16
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Figure 1. Project Based Learning in the curriculum of computer science is marked in red and accounts for 24% of the curriculum
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Especially in the first and in the second semester the projects are dedicated to a very specific
teaching propose, namely web engineering and basics of database systems. In the following
semesters any subject taught can be the main focus of the project. Teachers have to take care
only suitable projects are being made available. In the fifth semester the amount of PjBL just is
being reduced to 4 ECTS, the same amount as in the previous two semesters.
Please keep in mind the main purpose of these projects it to bridge the gap between teaching
and the real world of software development. That is way only such a relatively small amount
of time is dedicated to the projects. Other lessons also do include practical use of computer
languages for example. However these other lessons differ in a subtle way, they do not use
projects which have a real customer.
In the 6th semester students are doing an internship where they have to work on a project in
the company or university where the internship takes place. The project has to deal with fields
previously taught in the study program. A teacher of the university is in charge taking care of that
issue.
2.1.2 What makes projects suitable for teaching purposes?
In the first days of PjBL the authors did not pay much attention to the type of project. It was
assumed that all projects are going to work. The projects used for teaching in most cases just
have been defined by the teacher who was in charge of a given group. Projects mainly had been
of the type, “Build a WebSite, or program which organizes records of music for your personal
use”. There was no real customer and there was no real world problem the software or website
had to solve. This approach seemed to be justified, because the project was intended to practice
programing or other skills. However, the authors now know such an approach must be avoided
by all means. The unavoidable inherent problems such an approach imposes onto the project
are many.
•Students do not learn how to find out what a customer really needs, as there is
no customer.
•There is no way to judge, if the solution actually solves the need, as there are no
real customers and there is no real need.
•Very low motivation of students. In many cases the solution which can be
achieved with the absolute minimum effort will be reached.
Today projects come from three sources mainly. A project, which is accepted in ITP1 to 5, needs
to have a real customer. As shown before, it turned out to be absolutely crucial for projects
to have someone who really, really is interested in the result of the project. Only and only if
that condition is met, real world measures apply. If a customer exists there is someone who
complains if the goals are changed or if a project is declared to be a success and in reality there
is nothing to show.
Motivation to finish the project also is a very crucial factor. Here we suggest relying mainly on
intrinsic motivation instead on the more common extrinsic motivation in regular lessons. To rely
on intrinsic motivation implies students can select the project by themselves. They themselves
chose what to work on Hofmann and colleagues (2010) and Hammerl and colleagues (2010). The
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sources of the projects are today are defined as follows.
1. One possibility is that students themselves suggest a project. In this case the customer is
the student who is interested in the result. These types of projects need much care in the
phase of definition, as students seldom do have enough knowledge and/or experience to
judge what is appropriate in the given semester, how large the project should be and many
other factors which have to be taken into account. The advantages of this approach are
the high levels of motivation usually being found in that type of project. Special care has
to be taken in semester one and two in that way that project ideas have to be discussed in
detail with students before approval. It turned out that students coming from school very
often have low or even no experience in effort estimation, project routines and teamwork.
Therefore the approval process can be very time consuming, not every idea can be
accepted and projects have to be adapted in a brainstorming session between students
and teacher or students are asked to choose from the given projects as described in
possibility two and three.
2. The second possibility is to use projects which come from companies. These projects
need an extremely high level of attendance throughout the whole semester. Companies
need to be guided through the process as they usually are not familiar with constrains of
the semester and ECTS structure of University’s. Imagine the semester is over, but the
project has to continue for reasons found in the company. Such conditions bring projects
into a very unwanted and difficult to resolve situation. The projects in almost all cases have
to be restructured to fit into one semester, the effort has to be adjusted to fit the number
of ECTS credits (=time), the expectation of the company has to be lowered in many
cases, as student projects seldom yield a final software product. In higher semesters one
solution can be that students directly work with the company and are integrated into the
processes in the company. However these projects also need high level of attendance as
it is necessary to ensure the topic of the project matches the educational needs of the
university.
3. The third possibility is to use projects for the needs of the faculty. However these projects
face the same problems as the projects with companies and furthermore student do not
like these projects because they do not gain experiences with companies nor are they
interested themselves in the result of the project.
One has to keep in mind; in such a scenario one of the main efforts in teaching is to organize the
projects. Only if enough time is available to organize the projects the lesson will yield the desired
results.
2.1.3 How to teach PjBL
In the first days of PjBL we tried to organize the projects similar to ordinary face to face lessons.
Computer rooms had been reserved for a given period per week; teachers had been assigned to
be there and to help students. However this approach utterly failed. Students kept complaining
they needed more time. Teachers complained they are not able to pay attention to all students
simultaneously. Both teachers and students said, the general computers in the room are not
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suitable to do a real project, as an individual project always needs a special configuration, which
often was impossible to get in a general computer lab.
Over the years the form of teaching evolved to the present system. Today teaching is based on
the following key elements.
1. Teachers with profound IT knowledge and knowledge of related areas needed in the
project. Coaching instead of teaching did not work very well. The teacher needs to be
the person who can help students if they run into problems. Please keep in mind; this
also needs to be addressed when students are offered projects. There must be a pool of
persons with different knowledge. No project can be offered if you are not able to support
the project by a skilled person!
2. One person who is responsible of organizing the projects. As the process of creating
and assigning and monitoring projects is one of the most important parts in teaching
one person is needed for that task. The main responsibilities for that person are to keep
contact with industry to define projects and t ensure the projects are suitable for teaching,
to assist students in creating their own projects, to form suitable groups and assign a
suitable teacher for a chosen project.
3. Bring your own device (BYOD). Students use their own laptop computer, tablet or smart
phone for the project. If they do not own a suitable device they can get a device from the
university.
4. Mobile working. Teaching in a classroom environment is something one might imagine in
a traditional face to face program. However in PjBL it turned out to be far more effective
if teaching takes place in all possible ways supported by modern IT infrastructure.
Students can ask questions via email and get an answer later on, as teachers often need
to do literature research to find appropriate answers. Face to face communication can be
beneficial, for that purpose is advisable to reserve a meeting room just in case a specific
group wants to do face to face meetings.
5. Project management throughout the whole lesson. Although traditional coaching is not the
preferred method of teaching PjBL as practiced in ITP it is essential in project management
and planning issues. Students’ prior knowledge differs a lot. Aside support concerning
project specifics and IT topics many students need help in general project management
tasks. This is done “on demand” and commonly students are asked to work according
their “gut feeling”, supervised by the teacher. By no later than ITP3 students know from
parallel courses how to handle project management tasks.
2.1.4 Financial aspects of PBL
As this special type of PjBL is different from all other forms of teaching in a traditional face to
face program, the authors also want to give profound insight into the organizational and financial
aspects of teaching with projects. As explained previously, the selection and preparation process
of projects needs time, attention and a skilled teacher who is mainly responsible for these tasks.
Table two shows details on teaching time needed, on the number of students taking part and on
the number of projects organized.
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Year Semester 1 2 3 4 5
Study year ECTS 3 3 4,5 4,5 6
2014/15 ProjectsStudentsTeaching [h]Organizing [h]
1864 14684
176715484
1660210105,5
1960196103,5
3395322114
2013/14 ProjectsStudentsTeaching [h]Organizing [h]
176313784
1757145,684
2588350107,75
2689350106
257023890,25
2012/13 ProjectsStudentsTeaching [h]Organizing [h]
258119684
2583187,684
1874238117,5
2171245102
2060252112
2011/12 ProjectsStudentsTeaching [h]Organizing [h]
187081,660
186581,284
1862196144
1760224124
2061224112
Table 2. Details on PjBL Projects
Table 2 shows many details on PjBL projects. As one might expect, the amount of time needed
for teaching and organizing the projects is in the same range as for teaching in small groups.
But students only seldom do need computer equipment provided by the university; they need
almost no rooms, and most important they do not need support for devices at all. The overall
costs are considerably lower than in traditional face to face teaching. For more details on BYOD
see Pucher and colleagues (2007).
3. MaSter´S PrograM in Software engineering at uaS-tw
The Master’s program in Software Engineering not only differs on the level of skill, but also in
the form the program is organized. The program lasts four semesters, is especially designed to
allow students to work besides their study and uses elements of blended learning to make that
possible. More details can be found here (Pucher, Schmöllebeck, 2013). The present form of the
Master´s program only exists for one year now; therefore the authors still are in the process of
fine tuning the lessons in PjBL as only limited statistical data is available.
The profile of interest of students who work and do a master´s degree besides their work is very
different from the profile of bachelor students. The students in the given program are particularly
interested in a profound theoretical background to practical work they are already doing and
are therefore capable of doing it. This different background of students does have a profound
influence on PjBL elements of the Master´s program.
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Figure 2. Master´s Program Software Engineering, PjBL elements marked in red
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In the first two semesters teaching is organized mainly as blended learning; only one lesson
is organized as PjBL lesson. It is the lesson in interaction design, mainly because interaction
design hardly can be taught effectively without having a real customer (Pucher et al., 2008). After
the first two semesters a relative large block accounts for the master’s project and the master’s
thesis, both are being taught as PjBL lessons.
One of the most critical aspects of interaction design is the selection of useful projects. These
projects have to fit within one semester and should need more or less the amount of time reserved
through the assigned number of ECTS credits multiplied by the number of students involved. It
is easy to imagine how difficult it is to find such real world projects. At the moment the authors
are still experimenting to find a practical way to solve this problem and are not able to provide
exact guidelines of best practice. However, in any case one person is needed who devotes a
significant amount of time into the process of organizing the projects.
The second module where PjBL lessons are used is the master´s project, a lesson intended to be
an integral part of the master´s thesis. Here one of the main issues is the border of the semester.
Students tend to expect a mark at the end of the semester and to stop working on the master´s
project as soon as they got their mark. The master´s project then is considered to be finished and
the work on the master´s thesis is started. This strict separation is something the authors did not
intend and leads to artificial and unnecessary artefacts.
In the study year 2104/15 nine students in the master´s program worked on a project in a
company they found by themselves, 21 students selected a project provided by the faculty. The
number does not reflect the number of students working in companies, as many of them chose
a project provided by faculty. Again here the process of finding suitable projects needs to be
considered as a critical task.
Number of students
Number of projects
Projects provided and suggested by faculty
ECTS Number of teachers
Teaching total [h]
Project organizing total [h]
29,00 28,00 34,00 16,50 9,00 449,90 132,50
Table 4. Details on Master´s Project 2014/15
In a Master´s program it is proved to be even more critical as in a Bachelor´s program to provide
suitable projects and skilled teachers. Although the program is in its first year, the following
suggestions already can be given at present time:
1. Teachers with profound IT knowledge and knowledge of related areas needed in the project
and in interaction design. The teacher needs to be the person who can help students
if they run into problems. Please keep in mind; this also needs to be addressed when
students are offered projects. There must be a pool of persons with different knowledge.
No project can be offered if you are not able to support the project by a skilled person!
2. One person or a pool of persons who is/are responsible of organizing and suggesting
the projects. As the process of creating and assigning and monitoring projects is one
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of the most important parts in teaching one person is needed for that task. The main
responsibilities for these persons are to keep contact with industry to define projects and
to ensure the projects are suitable for teaching, to assist students in creating their own
projects, to form suitable groups and assign a suitable teacher for a chosen project.
3. Bring Your Own Device (BYOD), mobile working and teaching. Students use their own
laptop computer, tablet or smart phone for the project. If they do not own a suitable
device they can get a device from the university. Keep in mind in many cases the university
has to provide a suitable server infrastructure to support the projects. Students can ask
questions via email and get an answer later on, as teachers often need to do research to
find appropriate answers. Face to face communication can be beneficial, for that purpose
is advisable to pre-reserve meeting rooms, just in case a specific group needs to do face
to face meetings.
In the next three years the authors expect to gather enough data to suggest a robust and valid
scheme of teaching including financial aspects.
4. concluSion
Teaching computer science is a complex task. Universities need to adapt to the needs of
companies and students. Students start studying and increasingly get into contact with
companies very early. In a Master´s program in Computer Science almost all students need or
want to work besides there study. Companies want students who not only have a theoretical
knowledge, but are able to practically apply their knowledge right away from starting to work. A
carefully selected path to combine real world projects with theoretically gained knowledge and
organisational measures to allow students to work besides their studies allows fulfilling these
needs.
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