otyugh for openquest

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1. Otyugh This three-legged intelligent freak is mostly mouth. Three tentacles, two tipped with  barbs and one with eyes, extend from its sides. [http://www.wizards.com/dnd/images/MM35_gallery/MM35_PG204.jpg] 1. Characteristics STR 2D6+11 (18) CON 2D6+6 (13) DEX 2D6+3 (10) SIZ 4D6+12 (26) INT 2D6+6 (13) POW 2D6+3 (10) CHA 5 1.  Attributes Hit Points 20 Major Wound 10 Damage Modifier +1D6 Magic Points 10 Movement Rate: 30m/round Plunder rating: 2 but see additional table below instead of OQ  tables. Traits: NightSight; Disease Immunity; Carries Disease 1. Skills Resistances: Dodge 33% Persistence 66% Resilience 39% Practical: Stealth (Camouflage) 30% Perception (Scent) 70% Combat: Close Combat 40 % Dodge 20% Magic: none, but some exceptional ones may have any magic at all! 1. Hit Locations D20 Hit Location AP/HP Leg 1 1-3 0/4 Leg 2 4-6 0/4 Leg 3 7-9 0/4 Body-Mouth 10-11 0/6 Tentacle 1 12-14 0/4 Tentacle 2 15-17 0/4 Eyed Tentacle 18-20 0/4

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 the creature into an effective form of trash disposal. In return, the otyugh leaves its benefactors alone, and does not attack them, possibly even acting asa guardian.

The most horrifying thing to most races about the notorious otyugh is not thenature of its diet or its choice of lairs, but rather that a creature with anotyugh's tastes can be anything other than a mindless scavenger. In fact,otyughs are surprisingly intelligent, and often quite eager to form alliances with those who offer them a steady supply of delicious diversions in the formof offal and waste. Most otyughs understand the fact that other creatures find them unpleasant and hideous, but few really care. Note that an otyugh is aninteresting intelligent NPC and might make a very weird but viable PC!

Otyugh Treasures 

Otyughs place a great amount of value in objects that most other creatures would find worthless. When a group of adventurers explores an otyugh’s lair,use the following chart to randomly determine a few objects that can be foundon display.

d20 Object1 Broken weapon2 Bent shield

3 Rotting barrel 4 Basket full of fish heads5 Sack of rotten apples6 Half-used candle7 Human skull8 Severed arm/leg9 Decaying corpse10 Tarnished silver plate (5 gp)11 Bent golden spoon (2 gp)

12 Half-empty wine bottle13 Soiled tapestry14 Rotting meat15 Collection of broken glass shards16 Cracked stone lid of a sarcophagus17 Length of chain18 Used torches19 Rusted kettle with a hole in it20 Soiled minor magic item

Otyugh Scent 

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Otyughs can communicate through scent, although the messages are veryrudimentary. The following guide shows some common messages, and what they smell like.

Scent 1.  Message

Rotting fish Danger is near

Smoke Come quickly

Flowers Stay away

Sour apples I am hungry, got food?

Rancid meat No food here

 Wet fungus Delicious food here

Rotten potatoes Bad food here

 Ammonia Time for a moot

Overripe fruit Looking for a mate

 Vinegar Intruders

Onion I am lost

Old wine I am injured and need help

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OPEN GAME LICENSE Version 1 0aThe following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc(‘Wizards’). All Rights Reserved.

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translations (including into other computer languages), potation, modification, correction, addition, extension,upgrade, improvement, compilation, abridgment or other form in which an existing work may be recast,transformed or adapted; (c) ‘Distribute’ means to reproduce, license, rent, lease, sell, broadcast, publiclydisplay, transmit or otherwise distribute; (d) ‘Open Game Content’ means the game mechanic and includes themethods, procedures, processes and routines to the extent such content does not embody the Product Identityand is an enhancement over the prior art and any additional content clearly identified as Open Game Content bythe Contributor, and means any work covered by this License, including translations and derivative works undercopyright law, but specifically excludes Product Identity. (e) ‘Product Identity’ means product and product linenames, logos and identifying marks including trade dress; artifacts; creatures characters; stories, storylines,plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses,formats, poses, concepts, themes and graphic, photographic and other visual or audio representations; namesand descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and specialabilities; places, locations, environments, creatures, equipment, magical or supernatural abilities or effects,logos, symbols, or graphic designs; and any other trademark or registered trademark clearly identified asProduct identity by the owner of the Product Identity, and which specifically excludes the Open Game Content;

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