pass golf program - jack newton · analyse the fundamental movement skills and specific movement...

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PASS 1.1 Whack, Whack, Whack PASS Golf Program A Brief History of Golf A golflike game is recorded as taking place in 1297, in the Netherlands, where the Dutch played a game with a stick and leather ball. The winner was whoever hit the ball with the least number of strokes into a target several hundred yards away. The modern game of golf is considered to be a Scottish invention. The Royal and Ancient Golf Club of St. Andrews, said "Stick and ball games have been around for many centuries, but golf as we know it today, played over 18 holes, originated in Scotland."The word golf, or in Scots language gouf, is usually thought to be a Scots alteration of Dutch "colf" or "colve" meaning "stick,"club", "bat”. The first documented mention of golf in Scotland appears in a 1457. The Rules of Golf The oldest surviving rules of golf were written in 1744 in Scotland and consisted of 13 rules. The rules of golf have since been modified and amended jointly since 1954 by the Royal and Ancient Golf Club of St. Andrews and the United States Golf Association. Local rules are set by the Committee of a golf club, for example to define the boundaries of the course, ball drops, environmentally sensitive areas such as nesting birds etc. The current rules can be downloaded from the Royal and Ancient Golf Club of St. Andrews. Equipment development The evolution of golf can be explained by the development of the equipment used to play the game. Some of the most notable advancements in the game of golf have come from the development of the golf ball. Another notable factor in the evolution of golf has been the

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Page 1: PASS Golf Program - Jack Newton · Analyse the fundamental movement skills and specific movement skills in golf. 1. Outline the fundamental movement skills involved in golf. 2. Outline

PASS 1.1 Whack, Whack, Whack

   

                   

 PASS  Golf  Program  

 A  Brief  History  of  Golf  A  golf-­‐like  game  is  recorded  as  taking  place  in  1297,  in  the  Netherlands,  where  the  Dutch  played  a  game  with  a  stick  and  leather  ball.  The  winner  was  whoever  hit  the  ball  with  the  least  number  of  strokes  into  a  target  several  hundred  yards  away.  The  modern  game  of  golf  is  considered  to  be  a  Scottish  invention.  The  Royal  and  Ancient  Golf  Club  of  St.  Andrews,  said  "Stick  and  ball  games  have  been  around  for  many  centuries,  but  golf  as  we  know  it  today,  played  over  18  holes,  originated  in  Scotland."The  word  golf,  or  in  Scots  language  gouf,  is  usually  thought  to  be  a  Scots  alteration  of  Dutch  "colf"  or  "colve"  meaning  "stick,  "club",  "bat”.    The  first  documented  mention  of  golf  in  Scotland  appears  in  a  1457.    The  Rules  of  Golf  The  oldest  surviving  rules  of  golf  were  written  in  1744  in  Scotland  and  consisted  of  13  rules.  The  rules  of  golf  have  since  been  modified  and  amended  jointly  since  1954  by  the  Royal  and  Ancient  Golf  Club  of  St.  Andrews  and  the  United  States  Golf  Association.  Local  rules  are  set  by  the  Committee  of  a  golf  club,  for  example  to  define  the  boundaries  of  the  course,  ball  drops,  environmentally  sensitive  areas  such  as  nesting  birds  etc.  The  current  rules  can  be  downloaded  from  the  Royal  and  Ancient  Golf  Club  of  St.  Andrews.    Equipment  development  The  evolution  of  golf  can  be  explained  by  the  development  of  the  equipment  used  to  play  the  

game.  Some  of  the  most  notable  advancements  in  the  game  of  golf  have  come  from  the  development  of  the  golf  ball.  Another  notable  factor  in  the  evolution  of  golf  has  been  the  

Page 2: PASS Golf Program - Jack Newton · Analyse the fundamental movement skills and specific movement skills in golf. 1. Outline the fundamental movement skills involved in golf. 2. Outline

PASS 1.1 Whack, Whack, Whack

development  of  golf  clubs.  The  earliest  golf  clubs  were  made  of  wood  that  was  readily  available  in  the  area.  Over  the  years,  Hickory  developed  into  the  standard  wood  used  for  shafts  became  the  choice  of  wood  for  the  club  head  due  to  its  hardness  and  strength.  As  the  golf  ball  developed  and  became  more  durable  with  the  introduction  of  the  “gutty”  around  1850,  the  club  head  was  also  allowed  to  develop,  and  a  variety  of  iron  headed  clubs  entered  the  game.  The  introduction  of  steel  shafts  began  in  the  late  1890s,  but  their  adoption  by  the  governing  bodies  of  golf  was  slow.  In  the  early  1970s,  shaft  technology  shifted  again  with  the  use  of  graphite  for  its  lightweight  and  strength  characteristics.  The  first  metal  “wood”  was  developed  in  the  early  1980s,  and  metal  eventually  completely  replaced  wood  due  to  its  strength  and  versatility.  The  latest  golf  club  technology  employs  the  use  of  graphite  shafts  and  lightweight  titanium  heads,  which  allows  the  club  head  to  be  made  much  larger  than  previously  possible.  The  strength  of  these  modern  materials  also  allows  the  face  of  the  club  to  be  much  thinner,  which  increases  the  spring-­‐like  effect  of  the  club  face  on  the  ball,  theoretically  increasing  the  distance  the  ball  travels.      Technique  and  form  There  a  number  of  things  your  body  has  to  do  to  successfully  execute  a  skill.  These  are  the  main  techniques  that  make  the  skill  occur  and  increase  the  chance  of  success  in  executing  that  skill.  The  main  techniques  have  to  do  with  your  body’s  form  and  positioning,  the  manipulation  of  any  objects  (for  example,  a  racket,  ball  or  bat)  and  your  location  in  the  activity  area.    Correct  techniques  for  effective  skill  execution  When  executing  a  skill,  each  body  part  needs  to  be  in  a  particular  position,  as  this  increases  the  chance  of  success  in  performing  the  skill.  The  more  body  positions  that  are  in  the  correct  position,  the  higher  the  chance  of  success.  It  also  decreases  the  risk  of  injury  to  the  person.  Consider  how  cricket  bowlers  have  different  techniques  to  deliver  a  ball  on  a  pitch  to  a  batter,  either  using  speed,  swing  or  spin—similar  techniques,  but  with  slight  variations.    When  using  equipment,  such  as  a  hockey  stick  or  a  paddle  when  kayaking,  you  need  to  use  the  correct  technique  to  control  and  manoeuvre  that  object  in  a  particular  skill,  as  well  as  to  increase  your  chance  of  success  and  decrease  your  chance  of  being  injured.  Athletes  and  coaches  spend  a  high  percentage  of  their  training  time  mastering  an  activity’s  skill  techniques.      Varying  technique  for  special  effect  Techniques  in  skill  are  often  adapted  or  changed  to  produce  a  different  result.  The  technique  can  change  by  changing  the  body  position  or  how  the  object  is  controlled  and  manipulated.  Examples  of  such  adaptations  include:  a  golfer  moves  their  grip  to  open  up  the  club  face  slightly  to  allow  the  ball  to  slice  or  fade—this  variation  could  be  used  to  place  the  ball  away  from  a  hazard  or  to  stay  on  the  fairway  around  a  corner    Fundamental  Movement  Skills  Movement  skills  are  the  tools  that  people  use  to  participate  in  sports,  games  and  physical  activities.  An  individual’s  level  of  movement  skill  can  be  measured  by  how  well  they  complete  movement  tasks.  While  fundamental  movement  skills  provide  the  basis  for  participation  in  all  sports  and  physical  activities,  specialised  movement  skills  are  sport  specific  and  are  required  for  more  advanced  activities.  Movement  skills  can  be  classified  in  many  ways  and  are  learnt  most  efficiently  through  quality  practice.    The  nature  of  movement  skills  

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PASS 1.1 Whack, Whack, Whack

Movement  skills  are  actions  that  require  body  movement  to  achieve  objectives.  They  can  involve  small  movements,  such  as  throwing  a  dart;  large  movements,  such  as  a  sprint  run;  or  a  combination  of  both,  as  in  spin  bowling  in  cricket.  All  movement  skills  are  goal-­‐directed  and  require  practice  to  achieve  proficiency.  Skilled  performers  have  excellent  movement  skills  and  make  few  errors.  In  the  early  stage  of  skill  development,  novice  performers  make  frequent  large  errors  and  need  to  see  the  skill  demonstrated  effectively  to  help  them  learn.  Movement  skill  performance  can  be  improved  with  quality  instruction,  a  supportive  environment  and  opportunities  to  practise.    Types  of  movement  skills  Movement  skills  can  be  classified  in  a  number  of  ways.  How  difficult  they  are  to  perform  either  fundamental  movement  skills  (FMS)  or  specialised  movement  skills.  Fundamental  movement  skills  are  the  building  blocks  for  all  types  of  games,  physical  activities  and  sports  e.g.  running,  jumping,  hopping,  galloping,  skipping,  catching,  throwing,  kicking  and  striking.  Specialised  movement  skills  are  more  complicated  and  are  specific  to  certain  physical  activities  and  sports;  for  example,  the  javelin  throw  and  the  golf  swing.    Another  way  to  classify  movement  skills  is  by  the  type  of  movement  they  involve.  Based  on  this  classification,  movement  skills  can  be  described  as  locomotor,  non-­‐locomotor  or  manipulative.    

• Locomotor  movement  skills  involve  moving  the  body  from  one  point  to  another,  such  as  running,  swimming  and  cycling.  

• Non-­‐locomotor  movement  skills  are  performed  while  you  are  stationary,  such  as  a  static  balance,  bend,  sway  and  twist.  Pivoting  in  basketball  is  also  an  example  of  a  non-­‐locomotor  skill.  

Manipulative  movement  skills  involve  the  control  of  a  piece  of  equipment,  such  as  a  ball,  bat  or  stick  e.g.  bowling  in  cricket,  striking  in  baseball  and  throwing  a  dart.    Learning  experience  Working  with  a  partner,  choose  two  popular  sports  and  list  the  locomotor,  non-­‐locomotor  and  manipulative  skills  involved  in  each.  Compare  your  results  with  the  rest  of  the  class.    Mastering  movement  skills  The  first  eight  years  of  a  child’s  life  are  regarded  as  the  ‘golden  years’  for  skill  development,  because  this  is  the  time  during  which  new  skills  are  learnt  more  easily.  Skills  are  instead  learnt  through  quality  instruction,  a  supportive  environment  and  opportunities  to  practice.      Skill  level  and  participation  in  physical  activity  FMS  are  the  foundations  of  an  active  lifestyle  because  they  are  needed  for  participation  in  most  physical  activities.  Once  an  individual  has  proficiency  in  a  range  of  FMS  they  will  possess  the  basics  to  learn  more  complicated  specialised  skills.  Adolescents  who  were  more  skilful  spend  more  time  in  organised  physical  activity  e.g.  sports  teams,  gymnastics  and  dance  clubs.  Children  who  are  more  skilled  have  higher  levels  of  aerobic  fitness  and  are  less  likely  to  be  overweight.    Learning  specialised  movement  skills  Individuals  progress  through  a  number  of  stages  as  they  develop  new  movement  skills.  Individuals  move  through  these  stages  at  different  rates  and  some  individuals  may  never  reach  the  final  stage.  Characteristics  of  the  three  stages  of  skill  acquisition  are  listed  below.  

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PASS 1.1 Whack, Whack, Whack

Cognitive  stage:  frequent  large  errors,  great  deal  of  feedback  required,  learners  need  to  learn  about  how  to  execute  the  task,  learners  need  to  see  the  skill  demonstrated  correctly,  performance  is  inconsistent  Associative  stage:  fewer  errors,  participant  learns  to  detect  and  correct  performance  errors,  learner  relates  to  the  correct  technique,  performance  becomes  more  consistent  Autonomous  stage:  automated  performance  of  the  skill,  skill  actions  are  highly  refined,  less  emphasis  on  skill  mechanics  and  more  on  tactics  and  strategies,  this  stage  may  be  unachievable  for  most.      Handout  5  –  Learning  and  Success      

   Practice  Practice  is  the  term  given  to  the  process  of  learning  and  improving  movement  skills.  Movement  skills  can  be  practised  in  a  number  of  ways.  While  traditional  practice  will  require  individuals  to  physically  perform  movement  skills,  skills  can  also  be  improved  through  mental  rehearsal,  which  is  another  form  of  practice.  It  is  recommended  that  individuals  use  a  variety  of  practice  techniques  to  develop  movement  skill  proficiency.    Qualities  of  effective  practice  While  individuals  will  develop  movement  skill  proficiency  at  different  rates,  skill  level  can  be  increased  through  quality  movement  skill  practice.  The  following  qualities  of  effective  practice  have  been  identified  to  help  people  learn  skills  more  efficiently.  ‘Perfect  practice  with  feedback  makes  perfect’  the  emphasis  should  be  on  quality  e.g.  someone  learning  how  to  shoot  a  free  throw  in  basketball  should  focus  on  addressing  the  key  points  of  the  skill  rather  than  the  score  The  simplest  skills  should  be  learnt  before  the  more  complicated  ones  to  promote  skill  development,  maintain  individual  motivation  and  prevent  injury  Complicated  skills  should  be  broken  down  into  smaller  parts  when  they  are  being  learnt  for  the  first  time  e.g.  individuals  learning  the  tennis  serve  for  the  first  time  should  learn  how  to  toss  the  ball  correctly  before  attempting  to  complete  the  full  serve.  Pressure  should  be  increased  as  skill  proficiency  improves.  Once  individuals  become  more  confident  performing  skills,  additional  pressure  should  be  added.  

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The  practice  should  progress  from  ‘closed’  to  ‘open’  on  the  environmental  requirements  continuum,  with  gradual  increases  in  the  skill  performance  and  decision-­‐making.    Rules  and  etiquette  are  used  in  sport  to  govern  how  it  should  be  played.  ‘Fore!’,  ‘The  ball  was  out!’,  ‘Goal!’,  ‘Go  back  to  your  corners’  and  ‘Please  remove  all  jewellery’  are  examples  of  what  officials  and  participants  say  during  physical  activity,  denoting  rules  and  etiquette  that  participants  are  expected  to  follow.    Rules  Rules  are  the  consistent  guidelines  about  how  a  sport  should  be  played  or  activity  conducted.  They  are  developed  over  time  and  become  better  known  and  applied  once  an  organisation  is  formed.  For  example,  football  in  England  was  established  as  a  sport  when  the  English  Football  Association  was  formed  in  1875.  Knowing  and  using  rules  allows  sport  and  physical  activity  to  be  carried  out  within  common  and  consistent  boundaries,  as  well  as  ensuring  safety  for  participants  and  allowing  people  to  improve  within  the  legal  limits.  There  are  three  main  types  of  rules:  official  rules,  local  rules  and  modified  rules.    Official  rules  that  are  developed  and  sanctioned  by  the  game’s  official  organisation  are  published,  and  all  participants  must  follow  these  rules.  These  rules  are  followed  in  competitions  and  events,  such  as  the  Olympic  Games,  the  National  Rugby  League,  dance  sport  championships  and  state  championships.    Local  rules  are  those  rules  particular  to  an  area.  They  are  changes  or  alterations  that  have  been  made  to  official  rules  because  of  local  conditions,  needs  and  wants.  They  can  be  less  professional  than  official  organisational  rules,  but  still  follow  the  main  rules  and  understandings.  Backyard,  house,  community  or  school  games  also  have  local  rules.  Most  local  rules  can  cater  for  age,  playing  area,  time,  equipment,  intensity  or  level  of  competitiveness.  Local  rules  may  be  small  changes  to  the  official  rules  (such  as  allowing  four  quarters  instead  of  two  halves  because  of  hot  weather),  medium  changes  (such  as  playing  only  until  it  gets  dark)  or  large  changes  (such  as  there  being  no  uniforms,  time  limits,  penalties  or  area  restrictions).    Modified  rules  are  those  that  have  been  changed  to  suit  factors  such  as  age,  disability,  gender  or  fitness  level.  These  rules  follow  the  official  rules  closely  and  are  used  in  most  competitions  at  junior  levels.  The  modified  rules  allow  for  improved  safety,  more  participation,  a  developing  awareness  of  the  main  points  of  the  game  and  the  development  of  bodies  adjusting  to  the  sport  or  activity.  Examples  of  junior  sports  with  modified  rules  include  Minki  Hockey,  Kanga  Cricket,  Mod  League,  Auskick  and  Netta  Netball.  Examples  for  athletes  with  a  disability  include  the  Paralympics  and  wheelchair  basketball.    The  transfer  of  movement  skills  Skill  transfer  refers  to  the  effect  of  learning  and  performance  in  one  movement  skill  on  the  learning  and  performance  in  another  movement  skill.  Proficiency  (being  skilled)  in  FMS  provides  the  foundation  for  many  specialised  skills  and  helps  individuals  learn  skills  more  quickly.      Positive  transfer  of  movement  skills  occurs  when  proficiency  in  one  movement  skill  is  improved  by  previous  learning  and  experience  in  a  similar  movement  skill  e.g.  the  movement  patterns  involved  in  surfing  are  similar  to  the  movement  skills  involved  in  skateboarding  and  snowboarding.  The  positive  transfer  of  movement  skills  will  help  an  individual  learn  a  new,  similar  skill  more  easily.  

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 Negative  transfer  of  movement  skills  occurs  when  the  learning  of  a  new  skill  is  slowed  by  knowledge  of  and  experience  in  a  similar  movement  skill.  This  may  occur  when  skills  share  some  similarities  but  have  important  differences  e.g.  although  the  tennis  and  squash  strokes  appear  similar,  the  wrist  action  is  very  different.  The  tennis  forehand  requires  a  firm  wrist,  while  the  squash  forehand  requires  flexible  use  of  the  wrist.  Negative  skill  transfer  will  make  it  difficult  for  an  individual  to  learn  a  new  skill.  Fundamental  versus  specialised  movement  skills  Fundamental  movement  skills  provide  the  foundation  for  participation  in  most  major  sports  and  games.  FMS  are  less  complicated  movement  skills  and  include  locomotor,  non-­‐locomotor  and  manipulative  skills.  Unlike  specialised  movement  skills,  FMS  can  be  performed  in  a  wide  variety  of  physical  activities.  For  example,  the  overarm  throw  is  an  FMS  that  is  used  in  netball,  basketball  and  cricket.  Specialised  movement  skills  are  generally  more  difficult  to  perform  and  are  specific  to  a  certain  sport  or  physical  activity.  For  example,  the  golf  swing  is  a  specialised  movement  skill  that  is  only  used  in  the  game  of  golf.    Use  of  technology    Performance  can  be  analysed  and  evaluated  more  quickly  and  accurately,  and  in  a  more  sophisticated  manner  than  ever  before.  Technological  equipment  that  helps  identify  errors  and  provide  feedback  is  readily  accessible  to  athletes,  teams,  coaches,  spectators  and  media  commentators.  Analysis  and  evaluation  technology  for  athletes  can  come  in  many  forms  and  can  be  categorised  into  two  groups:  preparation  and  performance.    Preparation  technology  assists  athletes  to  prepare  for  an  event  or  activity  by  monitoring  health,  fitness  levels  and  fatigue.  It  can  include  image  recording  technology  to  watch  the  athlete  performing  skills  and  their  decision-­‐making  in  a  situation,  thus  allowing  the  athlete  to  identify  errors  and  make  corrections  before  an  event.    Performance  technology  can  come  from  athlete’s  own  technology  or  from  the  media  broadcast  of  an  event.  This  type  of  technology  provides  opportunities  for  many  spectators  to  view  a  performance  and  provide  an  evaluation  and  judgment  about  the  performance.  

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Etiquette  and  Safety    Codes   of  behaviour  When   rules  are  established  by  official  organisations,  a  code  of  behaviour  is  also  created  by  the  organisation.  The  code  is  the  accepted  checklist  of  how  players,  coaches,  officials  and  spectators  should  behave  when  involved  in  the  sport  or  activity.  It  is  how  they  are  supposed  to  behave  to  maintain  the  good  image  of  the  sport  and  to  keep  all  safe,  healthy  and  happy.  People  who  do  not  follow  the  code  of  behaviour  can  face  consequences  that  restrict  their  involvement  in  the  sport  or  activity.      Accepted  etiquette  Etiquette  is  much  like  manners  and  is  seen  in  sport  as  the  ‘right’  or  ‘nice’  thing  to  do,  keeping  sport  as  an  honourable  and  fair  event.  Etiquette  is  unwritten  rules  of  fair  play  and  can  be  found  at  all  levels  of  sport,  from  international  competitions,  (a  footballer  helps  a  player  they  tripped)  to  local  competitions  (a  golfer  calls  ‘Fore!’  when  teeing  off  and  the  ball  is  heading  towards  a  player).    Good  golf  behaviour  Golf  is  a  sport  of  great  tradition  with  high  expectations  of  golfers'  behaviour  on  and  off  the  course.  Sportsmanlike  behaviour  and  honesty  are  especially  valued.  Above  all  golf  is  to  be  enjoyed  in  a  friendly  atmosphere.    Etiquette    At  all  times:  –  play  safely  –  play  without  delay,  within  the  rules  and  be  considerate  of  others.  –  replace  divots  and  repair  any  damage  you  make  to  the  course.  –  avoid  taking  a  divot  with  a  practice  swing.    When  on  a  golf  course:  –  rake  bunkers  and  enter  and  leave  from  the  lowest  point.  –  repair  pitch  marks  on  the  green.  –  avoid  damaging  the  green  with  your  shoes,  putter  or  the  flagstick.    Safety    OBSERVE  THE  FIVE  GOLDEN  RULES  OF  SAFETY  FOR  GOLF  

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 1.  Check  playing  surface  for  hazards  such  as  stones,  holes  etc  2.  Stop  -­‐  Look  -­‐  Swing  3.  Three  Metre  Rule  –  swing  at  least  three  metres  apart  4.  No  practice  swings  unless  instructed  5.  Clubs  down  when  not  in  use      Possible  group  formations  for  safe  teaching.    

   Above:  Single  line  formation        

   Above:  Half  circle  formation      Safety  is  up  to  everyone.      Questions    Why  is  safety  important  in  golf?  Why  are  the  pictures  considered  a  safer  way  of  teaching  the  game?  What  are  examples  of  poor  etiquette  on  the  golf  course?    

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Assessment task Unit 1.1 Whack, Whack, Whack

Name: Due date: Stage 4 PASS Whack, Whack, Whack Task type Fundamental Movement Skills Analysis Task weighting 20% Area of Study Foundations of Physical Activity (AOS 1)  Context  Students have developed fundamental movement skills and participated in golf through classwork and practical activities. This task is placed towards the end of the unit and follows study in fundamental movement skills and golf as an individual and in groups.  Description  of  assessment  for  learning  activity  The assessment task is in two parts. Part A - students analyse the fundamental movement skills and specific movement skills in golf identifying the activities that enhance the performance of these skills. Part B - students analyse a fundamental movement skill and a specific movement skill associated with golf and develop drills to practice the skill.  Outcomes  A student: 1.1 discusses factors that limit and enhance the capacity to move and perform 1.2 analyses the benefits of participation and performance in physical activity and sport 4.4 analyses and appraises information, opinions and observations to inform physical

activity and sport decisions.  Criteria  for  assessing  learning  Students will be assessed on their ability to:

• analyse fundamental movement skills and specific movement skills in sports & physical activities

• apply practice techniques to improve performance.    Task  description  Part A – 10 marks Analyse the fundamental movement skills and specific movement skills in golf. 1. Outline the fundamental movement skills involved in golf. 2. Outline the specific movement skills involved in golf. 3. Describe a drill or practice activity that will improve a fundamental movement skill

and specific skill in golf. Part B – 10 marks

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Select a fundamental movement skill and design a practice session to develop the skill. The session should include:

• warm up & stretch • three drills to practice the skill • cool down

 Feedback  The teacher will provide written feedback in relation to the assessment guidelines. The teacher will also provide feedback during the assessment process by responding to student questions and directing students’ ideas.

Assessment task Unit 1.1 Whack, Whack, Whack

Assessment  guidelines  –  Part  A  Outcomes Level of achievement A student: 1.1 discusses

factors that limit and enhance the capacity to

move and perform 1.2 analyses the

benefits of participation and performance in physical activity and sport

4.4 analyses and appraises information, opinions and observations to inform physical activity and sport decisions.

Outstanding 9 – 10 marks Outstanding knowledge & understanding of skills are demonstrated through: • clearly identifying the fundamental movement skills and specific movement

skills in golf • describing a drill or practice activity for two golf skills High 7 – 8 marks Thorough knowledge & understanding of skills are demonstrated through: • identifying most of the fundamental movement skills and specific

movement skills in golf • describing a drill or practice activity for a golf skill Sound 4 – 6 marks Sound knowledge & understanding of skills are demonstrated through: • identifying some of the fundamental movement skills and specific

movement skills in golf • describing a drill or practice activity for a golf skill Basic 2 – 3 marks General knowledge & understanding of skills are demonstrated through: • identifying a few of the fundamental movement skills and specific

movement skills in golf • describing some drills or practice activities relevant to golf. Limited 1 mark Limited knowledge & understanding of skills are demonstrated through: • listing some information about golf • describing a practice activity

Assessment  guidelines  –  Part  B  Outcomes Level of achievement A student: 1.1 discusses

factors that limit and enhance the capacity to

move and perform 1.2 analyses the

Outstanding 9 – 10 marks Outstanding knowledge & understanding of a FMS demonstrated through: • designing a practice session to develop the fundamental movement skill

including: warm up & stretch, three drills to practice the skill & cool down High 7 – 8 marks Thorough knowledge & understanding of a FMS demonstrated through: • designing a practice session to develop the fundamental movement skill

including: warm up & stretch, two drills to practice the skill & cool down

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benefits of participation and performance in physical activity and sport

4.4 analyses and appraises information, opinions and observations to inform physical activity and sport decisions.

Sound 5 – 6 marks Sound knowledge & understanding of a FMS demonstrated through: • designing a practice session to develop the fundamental movement skill

including: warm up &/or stretch, two drills to practice the skill &/or cool down

Basic 3 – 4 marks General knowledge & understanding of a FMS demonstrated through: • identifying some activities warm up &/or stretch, &/or one to two drills to

practice the skill, &/or cool down Limited 1 – 2 marks Limited knowledge & understanding of a FMS demonstrated through: • identifying a warm up &/or stretch, a drill to practice a skill, &/or cool down

                               Handout 1 – Fundamental Movement Skills

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Many sports that involve throwing, such as cricket, netball, basketball, rugby, baseball and javelin have throwing

techniques that are specific to that sport. However, when learning these specific techniques, the athlete does not have to

start from scratch. Mastery of the fundamental movement skill of the over arm throw provides the basis or platform from

which many other skills develop.

FMS

Two

Han

ded

Strik

e

Sports specific skills

T-Ball Swing

Two-Handed Backhand

Golf Swing

Cricket Pull Shot

Handout 2 – Fundamental Movement Skills Sprint run Running is a locomotor skill used in most games, sports and physical activities. The key points of the sprint run are:

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• head and chest held up to create erect posture • body leaning slightly forward • high knee lift as leg swings through • arms and legs moving forward without sideward

deviation elbows bent at 90º • arms drive forward and back in opposition to legs • head held high with face relaxed.

Vertical jump The vertical jump is a locomotor skill that forms the basis for jumps used in a variety of sports and activities, including athletics, gymnastics, basketball, netball, rugby and volleyball. The key points of the vertical jump are: • eyes focused forward or upward throughout the

jump • crouched with knees bent and arms behind the

body • arms used to generate upward force • legs straighten in the air as arms are thrust forward • lands on the balls of the feet and bends knees to

absorb impact.

Overarm throw The overarm throw is a manipulative skill used in cricket, softball, netball, basketball and many other sports. The key points of the overarm throw are: • standing side-on to the target • as the throwing arm is moved in a

backswing, weight is shifted to the back foot • throwing arm moves in a downward and

backward arc

• steps towards target with foot opposite the throwing arm

• hips and then shoulders rotate forward • throwing arm follows through, down and

across body.

Catch Catching is a manipulative skill used in cricket, softball, baseball, netball, rugby and basketball. The key points of the catch are:

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• eyes focused on the object throughout the catch

• feet move to place the body in line with or behind the object

• object is caught cleanly with the hands only

• hands and fingers relaxed and slightly cupped to catch the object, without grabbing at it

• elbows bend to absorb the force as the object makes contact with the hands.

Two-handed strike The two handed strike is a manipulative skill that forms the foundation of a number of advanced skills, including the drive in cricket, the strike in T-ball and baseball, the golf swing and the ground strokes in racquet sports. The key points of the two-handed strike are: • standing side-on to the target • eyes focused on the ball throughout the

strike • hands next to each other, the bottom hand

matches the front foot • steps towards target with the front foot • hips and then shoulders rotate forward • ball contact made on the front foot with

straight arms • follows through with the bat around the

body.

Kick The kick is a manipulative skill used in soccer, rugby and Australian Rules football. Although there are differences in the technique used for various sports, the key points for the stationary place kick are listed below: • eyes focused on the ball throughout the kick • forward and sideward swing of the arm opposite to the kicking leg • non-kicking foot placed beside the ball, pointed towards the target • arms kept out to the side for balance • contacts the ball with the top of the foot (shoelaces) or instep • kicking leg follows through high, towards the target area.

Handout 3 - Golf Terminology Teeing Ground: the area from which a hole is commenced (also called the tee).

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Green: closely mown area where the hole is placed.

Fairway: closely mown grass between the teeing ground and the green.

Rough: longer grass, shrubs and trees around the fairway.

Bunker: a defined area filled with sand.

Water hazard: a pond, lake or creek, marked by yellow or red stakes.

Front 9: the first nine holes of the course (also known as the outward 9).

Back 9: the final nine holes of the course (also known as the inward 9).

Dogleg: a hole where the fairway curves to the left or right.

Flagstick: a pole with a flag attached that is placed in the hole.

Par: the number of shots a hole should take to play (determined by length). Holes may be

Par 3, 4 or 5 according to the chart below.

Birdie: playing the hole one shot better (less) than par.

Eagle: playing the hole two shots better than par.

Albatross: playing the hole three shots better than par.

Bogey: playing the hole one shot worse (more) than par.

Double Bogey: playing the hole two shots worse than par.

Hole in One: completing a hole with just one stroke.

Slice: a shot which curves to the right (for a right-hander)

Hook: a shot which curves to the left (for a right-hander)

Fore: this is a warning, called loudly when your shot is in danger of hitting someone.

Gross Score: the actual number of shots played in a round.

Net Score: calculated by subtracting your handicap from your gross score.

Note: A standard golf course consists of 18 holes – usually a mix of par 3, 4 and 5. The

length of these holes is as follows:

Men Women

Par 3 up to 230 m up to 180 m

Par 4 231 – 435 m 181 – 365 m

Par 5 436 m and over 366m and over

1

Handout 4 Golf Skill Development – The Basics Grip

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Ten finger, overlap and interlocking grips may be experimented with. Thumbs on top and no gaps between hands are the two main teaching points. Students may practice with a classroom ruler (thumbs along top edge).

Stance Feet shoulder width apart with weight evenly distributed and arms hanging naturally. Complete the set-up keeping the back straight, bending at the hips and then flexing the knees slightly.

Ball Position Ball position varies between left heel and centre of stance. The longer the club, the further towards the left heel (for R hand player) the ball will be positioned.

Alignment Club head square to target is essential. Grooves of clubface point between legs. Feet, hips and shoulders should all be parallel with the target. Use railway tracks concept.

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Full Swing Concepts Students may start by swinging the golf club like a baseball bat, gradually lowering the club until it starts brushing the ground. The body rotation and hand action are very similar between a golf and baseball swing. The half swing concept may also be used. This involves a 9 o'clock to 3 o'clock action (toe up to toe up).

Handout 5 – Skills Challenge Score Sheet

Skill “Putt Ball Player 1 Player 2 Player 3 Player 4

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it” Number Challenge 1 1 2 3 4 5 Total Challenge 1 1 2 3 4 5 Total Putt it Total Skill “Chip it”

Challenge 1 1 2 3 4 5 Total Challenge 1 1 2 3 4 5 Total Chip it Total Skill “Rip it”

Challenge 1 1 2 3 4 5 Total Challenge 1 1 2 3 4 5 Total Rip it Total Total Score

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Practical Application 1.1 Testing basic movement skills  Instructions  

1 Students work in small groups as they complete the skills tabloid as set out below.

2 Record your results for all of the skills and activities completed in this tabloid by ticking ‘yes’ (also write the attempt number) or ‘no’ beside each task below.

3 For the task to be ticked as ‘yes’, you must complete the entire task exactly as per the instructions. For example, feet must land together at the same time for all five jumps in the first jumping task

Fundamental movement skills yes no

1 Jump from one hoop to another with feet together 4 times. _____ _____ (4 hoops in a straight line) 2 Skipping with rope, complete 10 jumps with feet together. _____ _____ (the rope must pass under the feet after each jump)

Specialised skills (3 attempts for each - 1 success is a YES)

1 Throw a tennis ball underarm into a bucket from 5 metres away. _____ _____ 2 Throw a tennis ball overarm to hit a bucket 10m away. _____ _____

Locomotor skills (3 attempts for each - 1 success is a YES)

1 Continuously bounce a basketball around 6 witches hats over 10m _____ _____ Non-locomotor skills (3 attempts for each—1 success is a YES)

1 Balance on the wobble board for 5 seconds without letting the edges of the board touch the ground. _____ _____

2 Balance using the stork balance for 10 seconds. _____ _____

Manipulative skills (3 attempts for each - 1 success is a YES!)

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1 Throw a tennis ball high into the air and clap before catching the ball on the full. _____ _____ Record the highest number of claps completed in 3 attempts _____ 2 Strike a softball from a T-ball stand with a softball bat, using the two-hand side arm strike. _____ _____

Record the best distance the ball travels from 3 attempts _____ 3 Kick a stationary soccer ball from the ground to travel at least 20m _____ _____

4 Punt kick a football over the crossbar of goals from 15m away _____ _____ 5 Putt a golf ball into a hoop _____ _____ Record the number of successful putts from 5 attempts _____

Student Reflection Areas targeted for improvement ________________________________________________________________________

________________________________________________________________________

Practical Application 1.2 Learning a new skill Work in small groups to identify and then learn a movement skill you have either not tried or have not mastered. Some examples could include:

• keeping a hacky sack off the ground by kicking it with your feet • playing volleyball with your feet (like soccer) • putting a golf ball into a target • juggling two-handed with three or more balls

 

Practical  steps  

1 Identify or develop a suitable assessment measure to indicate your skill level starting point.

2 Practice for a period of time (e.g. ten minutes) without any instruction or feedback (other than safety issues being appropriately addressed).

3 Assess your performance improvement.

4 Seek instruction from reliable and informed sources, such as your teacher, peers, family members, books, the internet or other sources.

5 Continue to practice and seek feedback from reliable sources.

6 Assess your performance improvement.

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Evaluation  questions  

7 Compare your starting skill level with your skill level after practicing without instruction or feedback.

8 Identify changes in performance level as a result of regular practice and effective feedback.

9 Evaluate the importance of practice and feedback to improving movement performance.

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Practical Application 1.3 Chipping “Chip it” Chipping A  chip  is  a  controlled  shot  used  around  the  green.  Chipping involves playing a short shot where the ball lifts slightly off the ground and then runs along the surface for a distance.  The  7-­‐iron  is  an  ideal  club  to  practice  chipping.   Equipment • 10-12 7 or 8 irons (2 left handed) • hitting mats plus tees (just tees if no mats) • Witches hats, hula-hoops, ropes • Balls – tennis, soft golf balls Teaching Points • Safety • Show equipment and describe parts of the club (e.g. grip, shaft, head, face, heel, toe) • Discuss and demonstrate technique • Play introductory games and activities

Technique 1 Grip – Place left hand at the top of the grip, hands together and thumbs down the top

of the grip.  For  greater  control  and  accuracy,  hold  the  club  at  the  bottom  of  the  grip.    2 Stance – Feet hip width apart, bend slightly forward from your hips and Flex (bend)

your knees a little. Arms hang directly below your shoulders. Ball is placed the centre of your stance

3 Swing – Arms and club swing back and forth in a pendulum type of movement. The

body stays still and wrists stay straight. Length of the putt will decide how big and fast a swing. The head should not get higher than the waist on backswing or follow through. A steady rhythm is required throughout the stroke.  Visualise  the  arms  and  the  club  maintaining  a  'Y'  formation  throughout  the  entire  action.  Students  may  practice  without  a  club.  Clap  hands  together  and  swing  from  side  to  side  'like  an  elephant's  trunk'.  

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Activities Into the Hoop 1 Place 4 hula-hoops about 2m from the hitting station 2 Students play 5 short chip shots aiming to finish inside the hula-hoop 3 10 points each time the ball stays in the hula-hoop or 5 points if it passes through 4 Change the distance to make it easier or harder

Chip & Catch 1 First students stand in hula-hoops about 4m from the hitting station 2 Second student steps up to the hitting station and chips to their partner who attempts

to catch the ball. One leg must remain on the ground. Start with tennis balls and then soft golf balls. Repeat for five chips and swap over.

3 Score 10 points for each catch and 5 points for balls collected on the bounce 4 Change the distance to make it easier or harder or partner must use one hand

On the Green 1 Use a rope to set up a green about 20m from the hitting stations 2 Students play chip shots aiming to finish on the green 3 Students score 10 points for each ball that finishes on the green and 5 if they roll off 4 Vary the distance by making the green bigger/smaller increases or decreases difficulty. 5 Students have 5 goes and swap with their partner.

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Bullseye Golf 1 Use a rope to set up a green about 20m from the hitting stations 2 The bullseye target can be created by using a hula-hoop. Rope or witches markers can

be the other circle 3 Students play chip shots aiming to finish close to the bullseye on the green 4 Students score 50 points for each bullseye, 10 points for inner circle and 5 points for

getting on the green 5 Varying the distance or making the green bigger or smaller increases or decreases

difficulty. 6 Students have 5 goes and swap with their partner. Water Hazard 1 Use a rope to set up a green about 20m from the hitting stations 2 Use markers or another rope as a water hazard 3 Students must chip over the water hazard on the full and aim to finish on the green 4 Score 10 points for landing on the green and 5 points for clearing the water hazard        

   Golf  Bocce  1 An  activity  for  any  number  of  players  who  compete  against  each  other.  To  begin  play,  a  

target  ball  (preferably  a  tennis  ball)  is  thrown.    2 Each  player  chips  a  ball(s).    3 The  shot(s)  which  finishes  closest  to  the  target  ball  wins  the  point  or  a  4,3,2,1  scoring  

system  may  be  used.  4 Other  interesting  variations  may  include  relays  and  chipping  into  buckets  or  umbrellas.  

The  use  of  ropes,  target  boards  etc  will  also  add  to  student  enjoyment.    

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Practical Application 1.4 Putting “Roll it”

Putting Putting is a specific skill used on the green to roll the ball into the hole Equipment • 5-6 putters • Witches hats, hula-hoops, ropes, chalk, masking tape, putting disks • Balls – tennis, soft golf balls Teaching Points • Safety • Show equipment & describe parts of the club (e.g. grip, shaft, head, face, heel, toe) • Discuss and demonstrate technique • Play introductory games and activities

Technique 1 Grip – Place target hand at the top of the grip, hands together and thumbs down the

top of the grip

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2 Stance – Feet hip width apart, bend slightly forward from your hips and Flex (bend) your knees a little. Eyes should be directly over the ball. Arms hang directly below your shoulders. Ball is placed slightly forward of the centre of your stance

3 Swing – Arms and club swing back and forth in a pendulum type of movement. The

body stays still and wrists stay straight. Length of the putt will decide how big and fast a swing. The head should not get higher than the knees on backswing or follow through. A steady rhythm is required throughout the stroke.

Activities Under the Bridge 1 Players in pairs stand 5m apart 2 One person attempts to putt he ball through their partner’s legs which are apart 3 Players are awarded 5 points each time the ball rolls between their feet 4 Change the distance to make it easier or harder Nearest the Wall 1 Students are placed into even teams 5 metres from a wall or alternative e.g. rope, tape

etc 2 The first students in each team putt together with the objective of trying to get their ball

to roll as close to the wall as possible 3 20 points are allocated to the team whose ball finishes closest to the wall, 10 points for

second closest and 5 for third 4 Complete the activity three times with different distances

Cliff Hanger 1 Set up two lines string/tape etc 2m apart 2 Students are placed into even teams 5 metres from first line 3 Students putt to get the ball to finish in between the two lines 4 Students have three turns and then rotate 5 Students are allocated 10 points for each ball that finishes inside the string line 6 Vary the distance by moving the hitting bays depending on students’ ability

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Practical Application 1.5 Full Swing “Rip it” Full Swing The  full  swing  is  used  to  gain  maximum  distance  from  the  club  you  are  using.   Equipment • 10-12 7 or 8 irons (2 left handed) • hitting mats plus tees (just tees if no mats) • Witches hats, hula-hoops, ropes • Balls – tennis, soft golf balls Teaching Points • Safety • Show equipment and describe parts of the club (e.g. grip, shaft, head, face, heel, toe) • Discuss and demonstrate technique • Play introductory games and activities Technique 1 Grip – Place left hand at the top of the grip, hands together and thumbs down the top

of the grip.  For  greater  control  and  accuracy,  hold  the  club  at  the  bottom  of  the  grip.    2 Stance – Feet shoulder width apart, bend slightly forward from your hips and Flex

(bend) your knees a little. Arms hang directly below your shoulders. Ball is placed slightly forward of your stance

3 Swing – During the backswing a coiling movement of the upper body is made while the

arms are swung up around the body until they are positioned head height and over the trail shoulder area. The forward swing is commenced by recoiling of the lower body towards the target while the arms are swung down and through. The motion is continued until at the finish of the swing the body is facing the target, balanced on the left leg and with the arms positioned head height and above the left shoulder. A steady rhythm is required throughout the stroke.  

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Activities Aussie Rules Golf 1 Create  Aussie  rules  goals  using  witches  hats,  javelins  or  similar,  approx.  8m  apart.  Hitting  

from  approx.  30  m  away.  Several  sets  of  goals  may  be  used  at  once.  2 Played  in  teams.  Players  have  two  shots  at  goal  each.  To  score  a  goal  the  ball  must  pass  

between  the  centre  sticks  on  the  full.    3 A  behind  is  scored  when  the  ball  passes  between  a  goal  post  on  the  ground  and  a  behind  

post  on  the  full  4 10  Points  for  a  goal  and  5  points  for  a  behind.    

 Longest Hit 1 Set  up  a  target  –  a  marker,  tree,  goal  post  2 Students  hit  as  far  as  possible  3 Points  are  allocated  in  a  decreasing  value  from  the  longest  hit  to  the  shortest  (e.g.  100  to  

10)      Over  the  River  

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1 Place  two  rows  of  markers  to  form  a  river  approximately  30m  from  the  hitting  stations  2 Students  attempt  to  hit  the  ball  and  carry  the  river  3 10  Points  are  allocated  if  an  attempt  is  successful  4 Varying the distance or making the river closer/further away or narrower/wider

increases or decreases difficulty.

 

Practical Application 1.6 The Value of Mastering Fundamental

Movement Skills 2

3 Activities for Developing Fundamental Movement Skills

4 Running 5

6 Kicking 7

8 Throwing 9

10 Catching 11

12 Jumping 13

14 Dodging 15

16 Skipping 17

18

19

20 Activities for Developing Specialised Movement Skills

21 Triple

Jump

22

23

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24 Golf Swing 25

26

27 Basketball

Lay-up

28

29 Trapping &

striking the

hockey ball

30

31 Heading

the soccer

ball

32

33 Running

split leap

34

35 Cricket

cover drive

36

       

Practical Application 1.7 Skills Challenges Skill – Putting “Roll It” Challenge 1 – Ladder  Equipment • 2 Putters • 10 soft golf balls • 20 witches hats • Masking or electrical tape • Skipping ropes – Safety Zone Points allocation • 5 balls are hit • 10 points if the ball finishes in the 2m

zone • 5 points if the ball finishes in the 1m

zones

Challenge 1 Setup

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Challenge 2 – Bullseye  Equipment • 2 Putters • 10 soft golf balls • 6 witches hats • Masking or electrical tape • Skipping ropes – Safety Zone Points allocation • 5 balls are hit • 10 points if the ball finishes in the 1m

zone • 5 points if the ball finishes in the 2m

zones

Challenge 2 Setup

Skill – Chipping “Chip It” Challenge 1 – Short Chip (into hoops) Equipment • 2 7 irons • 10 soft golf balls • 2 tee-off mats or tees • 4 witches hats/markers • 2 hula-hoops

Challenge 1 Setup

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• Skipping ropes – Safety Zone Points allocation • 5 balls are hit • 10 points if the ball lands in the hoop

on full (can bounce out) • 5 points if the ball bounces into hoop

or hits the hoop

Challenge 2 – Long Chip (onto green) Equipment • 2 7 irons • 10 soft golf balls • 2 tee-off mats or tees • 22 witches hats/markers • 2 flags • Skipping ropes – Safety Zone Points allocation • 5 balls are hit • 10 points if the ball finishes in the small

circle • 5 points if the ball finishes in the large

circle

Challenge 2 Setup

Skill – Chipping “Chip It” Challenge 1 – Accuracy (down the fairway) Equipment • 2 7 irons • 10 soft golf balls • 2 tee-off mats or tees • 22 witches hats/markers • Skipping ropes – Safety Zone Points allocation • 5 balls are hit • 10 points if the ball finishes inside row

of markers • 5 points if the ball finishes outside row

of markers

Challenge 1 Setup

Challenge 2 – Distance (down the fairway) Equipment Challenge 2 Setup

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• 2 7 irons • 10 soft golf balls • 2 tee-off mats or tees • 24 witches hats/markers • Skipping ropes – Safety Zone Points allocation • 5 balls are hit • 10 points if the ball passes the

second row of markers • 5 points if the ball passes the first

row of markers

Practical Application 1.8 Personal movement skill laboratory

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Using a specialised movement skill for golf complete the following activity. Selected specialised movement skill: __________________________________________________ Experiment with changing an aspect of the specialised movement skill over a period of weeks Determine one major change to be made to the skill based on a movement skill evaluation and write it here. ……………………………………………………………………………………………………………………… Over time, record your progress in regard to the selected movement skill in the table below.

Date Change made / method Effect / comments

Personal  reflection  Evaluate the success of your experiment and the outcome for you in performing the movement skill both under pressure and in a relaxed situation. ……………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………

Practical Application 1.9 Design and Play

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Students design a course in small groups and play an Ambrose game. Students are to set up scorecards and have a variety of hole distances. Students begin to apply their skills in a golf course situation - learning to apply different shots. They also begin to learn the concepts of rules and etiquette. Ambrose Competition: 2-4 players per team. All players hit their first shot from the tee. The best positioned ball is selected and all play their next shot from this point. This form of play continues until the ball is holed out.

 

Sample High School Scorecard

Result

Player, Team Name or number __________________________________________ Hole Par Player’s Score Marker’s Score 1 2 3 4 5 6 7 8 9 Total Player’s signature _______________________________ Marker’s signature _______________________________ Date

     

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Worksheet 1.1 Fundamental movement skills

37 Identify the twelve fundamental movement skills (FMS).

38 Complete the tasks below after reviewing the resource Get Skilled: Get Active (DET 2002) and/or http://www.curriculumsupport.nsw.edu.au/pdhpe/index.cfm?u=3&i=22

39 Justify the selection of each of the following fundamental movement skills as being deemed crucial in helping people participate successfully and enjoyably in sport and physical activity.

Fundamental movement skill Justification for selection

Sprint run

Static balance on one foot

Hop

Skip

Vertical jump

Kick

Overarm throw

Dodge

Side gallop

Leap

Catch

Two-hand strike

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40

41 Identify tests that would effectively measure the level of performance in each of these fundamental movement skills.

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Worksheet 1.2 The Nature of Movement Skills

 Types  of  Movement  Skills   Fundamental movement skills are the basis of all sporting and recreational

activities. Examples include running, jumping & throwing

1. Name four other fundamental movement skills.

42 ________________________________________________________________

_____________

43 Locomotor movement skills are used in moving from one place to another.

Examples include walking, running and hopping .

44 2. Name two other locomotor skills?

________________________________________________________________

_____________

45 Non-locomotor movement skills are skills that do not use your base of support.

Examples include balancing, swaying and twisting.

46 Demonstrate these skills

47

48 Specialised movement skills are those used in more structured, organised

games or activities. Examples include performing a basketball lay-up or

performing a somersault in gymnastics.

49 3. Name two other examples.

50 ________________________________________________________________

_____________

51 Two other factors play an important role in the learning of these skills – practice

and feedback.

52 4. What does practice and feedback mean?

53 ________________________________________________________________

_____________

54 Practical

You are going to participate in five different modified sporting activities – hockey,

basketball, soccer, dance & golf. The aim of this task is for students to

experience the range of fundamental movement skills required for that sport.

55

56 5. Analyse the skills that are fundamental for successful participation.

57 ________________________________________________________________

______________

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58

59 6. Examine the specialised movement skills used in each activity.

60 ________________________________________________________________

______________

61

62 7. How would you define a skill continuum?

63 ________________________________________________________________

_____________

Worksheet 1.2 The Nature of Movement Skills

 Types  of  Movement  Skills  –  Answers   1. Walking, catching, striking, kicking & dodging

64

65 2. Skipping and jumping

66

67 3. Fielding a cricket ball, running forehand in tennis

68

69 4. Practice – learning from experiences & creating opportunities to

practice more.

70 Feedback – constructive feedback to the learner is very important, as

well as positive comments encouraging the learner to want to learn

more.

71

72 5. Fundamental movement skills

73 Hockey – striking, running, dodging (goalkeeper – kicking)

74 Basketball – running, jumping, passing, catching, dodging

75 Soccer – running, kicking, dodging

76 Dance – walking, running, jumping

77 Golf – walking, balance, two-handed strike

78

79 6. Specialised movement skills

80 Hockey – running to the ball, trapping and striking it

81 Basketball – jump shot

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82 Soccer – running towards the goal and heading ball

83 Dance – a running split leap

84 Golf – putting, chipping, driving the ball

85

86 7. The continuum is where skills are grouped together & performed in a

sequence. In gymnastics and dance, skills continuums are used

regularly.

87

Worksheet 1.3 Pick a sport

The  fundamental  movement  skills  Select four sports and in the space provided below, make a list of the skills involved in each. Sport:

Sport:

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Sport:

Sport:

In the space created in the middle of the page, list the skills common to all four sports.

Worksheet 1.4 The Transfer of Movement Skills

 Positive  &  Negative  Transfer  

88

89 Skills

90 Positive or negative

transfer of skills?

91

92 Explain why?

93 Waterpolo and European

handball shots at goal

94

95 Positive

96 The arm action for both skills is very similar, particularly at the point of release. Both actions use a throwing technique. Similar game situations with the defence closely marking the offence.

97 Cricket cover drive and golf

drive

98

99

100 101

102 Softball 105 106

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and baseball catching

103

104

107 Rugby league and

touch football passing

108

109 110

111 Soccer and

Australian rules goal

kicks

112

113 114

115 Netball and

basketball shot at goal

116

117 118

119 Tennis and volleyball

serve

120

121

122 123

124

125 Questions

126 1. Can you think of any other physical activities where positive transfer of

skills exist?

127

128 2. How would you define a skill continuum?

129

130

Worksheet 1.4 The Transfer of Movement Skills

 Positive  &  Negative  Transfer  –  Answers    

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131

132 Skills

133 Positive or negative transfer of

skills?

134

135 Explain why?

136 Waterpolo and European handball shots

at goal

137

138 Positive

139 The arm action for both skills is very similar, particularly at the point of release. Both actions use a throwing technique. Similar game situations with the defence closely marking the offence.

140 Cricket cover drive

and golf drive

141

142

143

144 Negative

145 Cricket player steps forward (golf does not).

146 Cricketer opens face of the bat to play the shot – this would result in a sliced gold shot

147 Softball and baseball

catching

148

149

150

151 Positive

152 Same body positioning.

153 Same technique for low or fly ball catching.

154

155 Rugby league and

touch football passing

156

157

158 Positive

159 Same grip on the ball and body positioning.

160 Same technique of running forward and passing in a backwards motion.

161 Soccer and Australian

rules goal kicks

162

163

164 Negative

165

166 Soccer kicks with instep of foot – Australian rules off the laces.

167 Ball on the ground for soccer – ball released from hands in Australian rules.

168 Netball and basketball

shot at goal

169

170

171 Negative

172 Netballer has defender 3 feet away – basketballer has defence directly upon them.

173 Netballer releases ball from above the head – basketballer releases in front of body.

174 Tennis and volleyball

serve

177

178 Positive

179 Tennis and volleyball overhead serves involve a ball toss, similar body positioning, arm action similar and contact with the ball at the peak

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175

176

of extension.

180

181 Questions

182 1. Basketball and netball passing – chest, bounce and lob passes all the

same

183

184 2. Squash and tennis forehand shots – squash uses wrist action, tennis

does not.

185

186

187

Worksheet 1.5 Rules, Etiquette & History 1 Investigate the sports below and complete the table.

Sport Rules Local or environmental rule changes

E.g. Soccer

• 11 players from one team on the field • No handling the ball • An attacker must have two players between

them & the goal when receiving the ball • No pushing, tripping etc

• Reduced number of players on smaller fields

• No offside rule

Golf

Netball

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Cricket

188

2 Outline three rules and etiquette used throughout your game.

189 ________________________________________________________

___________________________________________________________

___________________________________________________________

___________________________________________________________

_______________________________________________________

190

Web Research 3 Find out what you can about the part played by the following places in the

development of golf: Ancient Rome, Italy, France, Holland

191 ________________________________________________________

___________________________________________________________

___________________________________________________________

___________________________________________________________

___________________________________________________________

___________________________________________________________

___________________________________________________________

___________________________________________________________

___________________________________________________________

________________________________________________

4 How did the Scots come to know about the Dutch game?

192 ________________________________________________________

___________________________________________________________

___________________________________________________________

__________________________________________

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5 When was the Royal and Ancient Golf Club of St. Andrews, in Scotland, formed?

193 ________________________________________________________

________________

6 In Australia, the first Club formed was The Australian Golf Club. When was

the Club formed and in which city?

194 ________________________________________________________

________________

7 Even though The Australian was the first Club formed in Australia, the oldest golf course is actually in Tasmania. In what year and town was this course established and when was a Club officially formed?

195 ________________________________________________________

___________________________________________________________

_____________________________

8 Outline the history of Women's golf, particularly in Australia.

196 ________________________________________________________

___________________________________________________________

___________________________________________________________

___________________________________________________________

___________________________________________________________

___________________________________________________________

___________________________________________________________

___________________________________________________________

___________________________________

Worksheet 1.6 Practice 197

198 Skill 199 Feelings before

starting skill

200 Feelings after

completing skill

201 202

203 triple jump

207 208

209

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204 205 206 210 211

212 golf swing

213 214 215

216 217

218 219

220 basketball 221 lay-up

222 223

224 225

226

227 Results

228 Complete the following graph

229

230

231

232

233

234

235

236

237

238

239 Triple

Jump

240 Lay-up 241 Golf

Swing

242

243 Questions

244 1. Which skill did the class perform best at? Why?

245 2. What aspects of each skill did you find difficult?

246 3. Are there any factors that may test the reliability or validity of these

results?

247 4. If you were to practice these skills again, what method of instruction

would you prefer? Are there any other methods that may be more suitable

than the ones you experienced?

Number of students

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Numeracy Activity 1.7 Scoring a Golf Card Greg  Norman  and  Tiger  Woods  play  a  round  of  golf  in  a  tournament  together  and  mark  (score)  each  others  cards.  Below  is  a  list  of  the  scores  they  have  on  each  hole  in  order.    Greg  Norman:  4,  4,  2,  4,  5,  4,  4,  3,  4,  3,  3,  5,  4,  2,  4,  5,  5,  3  Tiger  Woods:  3,  4,  3,  4,  3,  5,  4,  4,  4,  4,  4,  4,  4,  3,  4,  3,  5,  4    1.  Enter  each  golfer's  scores  in  the  correct  columns  on  the  card  below.  This  is  Greg  Norman's  card  i.e.  Greg  Norman  is  the  player  and  Tiger  Woods  is  the  marker.    

2.  Add  up  each  player's  score  for  each  nine  holes  and  the  total  scores  for  the  18  hole  round.    3.  Which  player  had  the  better  score  and  by  how  much?    4.  How  many  birdies  did  each  player  have?    5.  How  many  bogeys  did  each  player  have?    6.  Compare  the  players'  scores  with  the  Par  for  the  course.  Write  down  whether  each  player  scored  under  (lower  than)  or  over  (higher  than)  Par  and  by  how  much.    

 Greg  Norman:   Tiger  Woods:  Hole   Par   Player   Marker   Hole   Par   Player   Marker  1   4       10   3      2   4       11   4      3   3       12   5      4   5       13   4      5   4       14   3      6   5       15   4      7   4       16   4      8   3       17   5      9   4       18   4      Out   36       In   36               Out   36               Total   72        7.  A  player  averages  5  shots  per  hole  for  nine  holes.  She  had  the  following  scores  on  the  first  eight  holes:  6,  4,  4,  5,  6,  4,  4  and  7.  What  did  she  score  on  the  ninth  hole?    8.  The  list  below  shows  the  handicaps  and  scores  for  a  number  of  players  in  a  club  event.    Player   Handicap   Gross  

Score  Net  Score      

A   12   85       a)  Calculate  the  nett  score  for  each  player  and  write  it  in  the  last  column.  B   31   106      

C   4   78       b)  Who  won  the  competition  for  the  best  gross  score?  D   18   90      

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E   16   89       c)  Who  won  the  competition  for  the  best  nett  score?  F   2   73      

G   27   95       d)  What  is  the  average  handicap  of  the  players  in  the  competition?  H   11   80      

I   9   83          

Worksheet 1.8 The Value of Mastering Fundamental

Movement Skills  Scenario  1  –  The  Unskilled  Performer  248 Bradley has trouble completing the skills of throwing, catching and skipping.

He is aware of the other student’s abilities and feels that he is the only one who

cannot get it right. Sometimes other students laugh at him when he drops the ball

and no one wants him in their team.

249

Scenario  2  –  The  Skilled  Performer  250 Sarah has mastered all of the fundamental movement skills and has moved

on to learning some specialised movement skills. Everyone wants Sarah in their

team because she performs well in all activities.

251

252 Questions

253 1. What attitudes to participation do you feel these students may have

formed?

254 _____________________________________________________________

_________________

255 _____________________________________________________________

________________________________________________________________

_______________________________

256 2. What is their likelihood of continued participation in the future?

257 _____________________________________________________________

_________________

258 _____________________________________________________________

________________________________________________________________

_______________________________

259 3. What type of success do you envisage occurring in the future?

260 _____________________________________________________________

_________________

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261 _____________________________________________________________

________________________________________________________________

_______________________________

262 4. What suggestions can you make to assist Bradley in improving his

fundamental movement skills?

263 _____________________________________________________________

_________________

264 _____________________________________________________________

________________________________________________________________

_______________________________

265 5. Give examples of how you could support other students by providing

constructive feedback in relation to their movement skill performance.

266 _____________________________________________________________

_________________

267 _____________________________________________________________

________________________________________________________________

_______________________________

268

269

Worksheet 1.8 The Value of Mastering Fundamental

Movement Skills 270

271 Answers

272 1. Attitudes to participation:

273 Bradley – frustration, boredom, uselessness, waste of time,

unsupported, does not enjoy playing with peers

274 Sarah – excited, wants to achieve more, loves playing with her

peers, and finds activities relatively easy to perform.

275

276 2. Likelihood of continued participation:

277 Bradley – little chance while everyone picks on him, unless he

picks up the skills on his own (or with help) he may enjoy playing and

not be concerned with his actual ability

278 Sarah – will continue participating because she is good at what

she does, peers will always want to play with her because of her talents

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279

280 3. Success in the future:

281 Bradley – may receive encouragement awards to maintain his

interest, could still be part of successful teams

282 Sarah – is probably gaining verbal and possibly physical rewards

for her endeavours, success breeds more success and the will to

achieve more

283

284 4. Suggestions to assist Bradley in improving:

285 Contact his parents and give them some advice on what he could

be doing at home.

286 Give him a ball etc. to take home and practice by himself.

287 Encourage him to keep trying and give positive reinforcement

whenever possible.

288 Discourage the other children from laughing.

289

290 5. Examples of constructive feedback:

291 ‘Good effort Bradley. I liked the way you held your hands to catch

the ball. Next time remember to close your hands around the ball’

292 ‘That was a great throw. For your next throw, I would like to see

you try and aim directly at the wicket’.

Worksheet 1.9 Video analysis of performance in golf

In a small group, work on one of the following:

293 Video analysis of performance of:

a. putting  b. chipping c. full swing

Task  For each skill, rotate so that each group has the opportunity to discuss the analysis and evaluation with each other group. Note your findings below. Performance Situation / movement Analysis, evaluation and

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context comments Areas for Improvement

Putting

Chipping

Full Swing

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Unit Title: PASS 1.1 Whack, Whack, Whack (AOS 1/AOS 3)

Year: Stage 4

Unit Length: 20 weeks

Knowledge Outcomes: Skills Outcomes: 1.1 discusses factors that limit and enhance

the capacity to move and perform 3.1 demonstrates actions and strategies that contribute to enjoyable participation and skilful performance 3.2 evaluates the characteristics of enjoyable participation and quality performance in physical activity

4.1 works collaboratively with others to enhance participation, enjoyment and performance

4.3 performs movement skills with increasing proficiency 4.4 analyses and appraises

information, opinions and observations to inform physical activity and sport decisions

Evidence of Learning:

Areas  of  Assessment  

Assessment  Tasks  

A student will: • apply fundamental movement skills to sport

& physical activity • transfer a range of movement skills positively

& negatively • applies technique, form, strategies and

tactics to enhancing their own and others’ performances

• works collaboratively to design and present a game

• analyses and makes judgements about their own performance in a range of movement skills and structured games

Analyses fundamental movement skills across a range of sports and physical activities Performs movement skills with increasing proficiency Participates in a variety of physical activities & sport Analyses the impact of technology on enhancing performance

1) Analysis of fundamental movement skills in golf. 2) Research what technologies are currently on the market for golf. What is the impact of technology on the performance of individuals in sport? Identify equipment, computer analysis, digital media, clothing etc. Discuss the advantages and disadvantages of technological advancement.

Literacy Targets

ICT Targets Texts Resources

Subject specific terminology Spelling & Grammar

Internet research www.google.com.au www.ausport.gov.au www.schoolsport.edu.au

Boyd.A et al (2006) Exploring Physical Activity and Sport Board of

Nemec. M et al (1999) Get Skilled: Get Active. NSW DET Fundamental Movement Skills Posters

Numeracy Targets

DVDs / Videos

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Counting success & converting to a percentage Golf Scoring

Get Skilled: Get Active Video footage of elite performers Golf tournament Happy Gilmore

Studies NSW (2004) PASS: Years 7-10 SYLLABUS Boyd. A (2006)PASS Teacher Resource Book 1 Bulitude.S & Wright.J (2008) Titan Education: PASS TRB Clarke.D et al (2008) Move Into PASS  

Fundamental Movement Skills Checklists Various Sports Equipment CD player; soft reflective music Rules of Various Sports

Quality Teaching & Learning Materials Intellectual Quality Quality Learning

Environment Significance

1.1 Deep Knowledge 1.2 Deep Understanding 1.3 Problematic Knowledge 1.4 High-order Thinking 1.5 Metalanguage 1.6 Substantive Communication

2.1 Explicit Quality Criteria 2.2 Engagement 2.3 High Expectations 2.4 Social Support 2.5 Students’ Self-regulation 2.6 Student Direction

3.1 Background Knowledge 3.2 Cultural Knowledge 3.3 Knowledge Integration 3.4 Inclusivity 3.5 Connectedness 3.6 Narrative

Rationale

Out

com

es

Students learn about

Students learn to

Integrated learning experiences R

egis

trat

ion

Si

gn &

D

ate

• the nature of movement skills

- types of movement skills

- fundamental versus specialised movement skills

- skill continuums

• participate in a range of individual and group physical activities to:

- practice and enhance movement skills

- analyse the movement skills that are fundamental for successful participation

- examine the relationship between

Brain Storm ‘What are skills?’ ‘What are fundamental movement skills?’ Kick, sprint run, leap, hop, vertical jump, dodge, side gallop, static balance, throw, catch, two handed strike & hop. ‘What are sports specific skills?’ Bouncing, kicking from hands, agility, speed, strength, shooting etc. Video Review Watch the Video “Get Skilled: Get Active – Show Me

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• the transfer of

movement skills - positive transfer of

movement skills, e.g. tennis and volleyball serve

- negative transfer of movement skills, e.g. squash and tennis forehand

• rules and

etiquette - rules, e.g. official,

local, modified

specialised and fundamental movement skills, e.g. golf swing and two-handed strike

• participate in

modified physical activities to demonstrate the positive and negative transfer of skills

How” identify the key components in each skill. Note take – teacher directed “The Nature of Movement Skills” pgs 59-60 Move into PASS. OH – Fundamental Movement Skills Handout 1 “Fundamental Movement Skills” Worksheet 1.1 “Fundamental Movement Skills” Practical Application 1.1 Set up a circuit with each of the 12 fundamental movement skills. Place the checklist on the ground, students perform the skill and their partner critiques their performance. Perform the skill on both dominate and non-dominate sides. Worksheet 1.2 Students refer to Worksheet 1.2 “The Nature of Movement Skills” to gain an understanding of the various types of movement skills. Students have the opportunity to participate in five modified games/sporting activities. Games where all students have the opportunity for maximum participation e.g. 5 on 5, 3 on 3, 4 on 4 etc. Activities should only be 5-10 minute duration. Students experience a range of

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- codes of behaviour

- accepted etiquette

• practice - qualities of effective

practice - practice methods - duration and

frequency of

• demonstrate

an understanding of rules and etiquette through participation in physical activity and sport

• develop

games which incorporate rules from different sports and instruct the group in the playing of the game

fundamental movement skills required for the various sports. At the end of each activity, the teacher uses the question from Worksheet 1.2 relating to practical. Students should be encouraged to examine the specialised movement skills used in each activity. Pair & Share Students are given a specific sport and have to identify the fundamental movement skills, and report to the class, worksheet 1.3 “Pick a Sport”. Assessment 1 - Analysis of fundamental movement skills in sports & physical activities Discussion what did students discover when completing the skills? Did they perform the skills correctly? What sort of activities can be performed to improve the skill? Note take – teacher directed Transfer of Movement Skills pgs 75-76 Move into PASS. OH – Transfer of Movement Skills Worksheet 1.4 Students complete worksheet 1.4 Transfer of Movement Skills. Students participate in a range of sporting activities, with the aim to develop an

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practice - mental

practice/rehearsal • the value of

mastering fundamental movement skills

- relationship between skill level and participation physical activity

• technique and

form - correct

techniques for effective skill execution, e.g. body position

- varying technique for special effect, e.g. fade/slice or draw/hook in golf

- dynamic nature of technique, e.g. double-handed backhand in tennis

• analysis and

evaluation of performance

- feedback - statistics

• participate in a

variety of practice methods to assess their effectiveness for developing movement skills, e.g. lay-up in basketball, abseiling descent, golf swing

• analyse the

impact of fundamental movement skill levels on:

- attitudes to participation

- likelihood of continued participation

- success in physical activity

understanding of positive and negative transfers of movement skills. Students complete the activity and record their actions on the table. Answer questions & discuss. Practical Application 1.2 Testing Basic Movements Brain Storm ‘What are rules?’ ‘What is etiquette?’ ‘What are the rules and etiquette in golf?’ Handout 3 “Golf Terminology” Internet Activity Worksheet 1.5 Using the Internet Investigate the games of golf, netball & cricket. Students list four rules for each game and determine whether each of these sports change the rules, according to local association or environmental conditions. Group Work In groups of four students are allocated a different sport and describe codes of behaviour required to play each sport, acceptable etiquette while playing the game and the history of golf. Note take – teacher directed “Rules” pgs 220-222 Move into PASS. OH – Rules Discussion – Etiquette and Safety

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- use of technology, e.g. performance analysis software packages

- techniques to analyse and evaluate performance, e.g. criteria, objective/subjective

• identify errors in technique and modify action to improve skill performance

• experiment

with changes in technique and skill execution to achieve set performance goals, e.g. spin and swing bowling, still-water and surf swimming

• design,

perform and evaluate strategies and tactics to improve performance

• use ICT in the

analysis and evaluation of a performance.

Handout 4 “Golf Skill Development – The Basics” Practical Application 1.3 To introduce the fundamental concepts of playing golf. Have area set out as per safety formation. Remind students of safety procedures. Conduct a warm up. Students participate in a practical session on golf. Explain to students that they will be learning the fundamentals of golf. Chipping “Chip It”. Note take – teacher directed: OH – A Brief History of Golf Video Review Watch a golf tournament. What types of rules & etiquettes are evident? Compare this to ‘Happy Gilmore’. How does an individual not demonstrating acceptable etiquette impact on the activity. What other sports may be impacted by poor etiquette? Role Play – A leading player has possibly broken a rule in a tournament and a rules official has been called to give a decision. Play out the scene between the player, a fellow competitor who saw the incident and the rules official – use your imagination – it's your story! Practical Application 1.4 Putting “Roll It”.

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Students participate in a practical session on golf. Numeracy Activity 1.6 “Scoring a golf card” Brainstorm ‘What is practice? Why do we need to practice? What types of practice is their?” Note take – teacher directed: OH - Practice Worksheet 1.7 Practice Practical Application 1.5 Full Swing “Rip It” Worksheet 1.8 The Value of Mastering Fundamental Movement Skills. Note take – teacher directed: OH - Mastering Movement Skills Practical Activity 1.6 – Students form seven groups and are asked to design & implement an activity to develop the skills of running, jumping, kicking, throwing, catching, dodging and skipping (one skill per group). Each group will then teach their skill to the rest of the class. The second activity can involve the same groups where students design & implement an activity to develop specialised

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movement skills such as in triple jump, golf swing, basketball lay-up, hockey trap and striking, running towards the soccer goal and heading it, dance – running split leap and a cricket cover drive. Again each group will then teach the skill to the class. Record activities for each skill. Practical Application 1.7 “Skills Challenges” Handout 5 “Skills Challenge Points Scorecard” Note take – teacher directed “Technique & Form” pgs 226-227 Move into PASS. OH – Form & Technique Practical Application 1.8 Technique and Form Students participate in a golf & cricket lesson. The aim of the lesson is to learn to swing the golf club correctly & use varying techniques for special effect e.g. opening or closing the club face. The cricket lesson uses batting and bowling e.g. batting – opening & closing the face, angling the bat, bowling – grip & position of the ball, spin, swing bowling. Note take – teacher directed “Use of

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Technology” pg 236 Move into PASS. OH – Use of Technology Worksheet 1.9 Video analysis of performance in golf Practical Application 1.9 “Design and Play” Assessment – Research what technologies are currently on the market for golf. What is the impact of technology on the performance of individuals in sport? Identify equipment, computer analysis, digital media, clothing etc. Discuss the advantages and disadvantages of technological advancement in golf.

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Evaluation

Teacher Evaluation Comments / Variations

How did the unit ‘rate’ in these areas

J K L At the completion of the unit of work, record your evaluation of the unit and any variations you implemented included adjusted made for the next time you teach the unit.

Time allocated for the topic

Student understanding of content

Opportunities for student reflection on learning

Suitability of resources

Variety of teaching strategies

Integration of Quality Teaching strategies

Integration of ICTs

Literacy strategies used

Numeracy strategies used

ELLA targets addressed

SNAP targets addressed

Date commenced: Date completed:

Teacher’s signature

Head Teacher’s signature

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