persuasive design

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Persuasive design Сергей Мордович

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Siarhei Mardovich's presentation for #wudby

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Page 1: Persuasive Design

Persuasive design

Сергей Мордович

Page 2: Persuasive Design
Page 3: Persuasive Design

Usability

• trend• buzz-word• key differentiation• ???

Page 4: Persuasive Design

Платформа / социальный лифт

• Small design choices that have a potentially big impact on the users’ behavior

• Conversion & ROIосновные задачи: дизайн сайтов, интерактивный и информационный дизайн, типографика и верстка, прототипирование и дизайн пользовательских интерфейсов, юзабилити

Page 5: Persuasive Design

ПерепозиционированиеHuman Factors International

• Usability agency• Provider of PET design• PET: persuasion, emotion, trust

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Определения – система уравнений

• Design = f(message)• Behavior is our medium• The medium is the message• Persuasion: a communication (or message)

intended to influence belief or action (typically involves emotion, requires trust)

• PD: design, that convinces people to do or think different

Page 7: Persuasive Design

Behavior Change

• Usability(can do it)• Motivation to use it, Barriers Reduce, Triggers

(will do it)

Brandon Schauer: …to change consumer behaviors we must design motivational experiences that push, pull, and ease the pathway to adopting new habits

Page 8: Persuasive Design

Theory of planned behavior

• The intention to perform a behavior is a result of the individual attitude and subjective norms toward the behavior, and the perceived control over the behavior

Page 9: Persuasive Design

User is NOT

• fully informed• fully rational• always profit maximizing

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Пароль

KAIROS

Chronos

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Отзыв

FLOW

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Референтная группа• Квинтилиан (наставления оратору: inventio, dispositio, elocutio, memoria,

actio)• Аристотель (ethos, pathos, logos)• B.J. Fogg (Persuasive technology, captology, Mobile persuasion, Stanford

Persuasive Technology Lab)• Dan Lockton (Design with Intent Toolkit, Constraints, Facilitation, Motivation)• Р. Чалдини (психология влияния)• Stephen P. Anderson (method cards)• Richard H. Thaler, Cass R. Sunstein (Nudge)• Joshua Porter (Designing for the Social Web)• Mihaly Csikszentmihalyi (Flow)• Raph Koster (A Theory of Fun for Game Design)• Sebastian Deterding (The Fine Art of separating people from Their Bad

Behaviors)

Page 13: Persuasive Design

Ресурсы

• Dan Lockton’s Blog (http://architectures.danlockton.co.uk/)

• Fogg’s Captology Lab (http://captology.stanford.edu/)

• Design & Behavior Google Group (http://groups.google.com/group/design-and-behaviour)

• Persuasive 2009 (http://persuasive2009.net/)

Page 14: Persuasive Design

Feedback

@mardovichSiarhei Mardovich

Page 15: Persuasive Design

Спасибо, ваши вопросы

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