phoenix from the flames presented by martin mccloud how to make unsuccessful activities into great...

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Phoenix from the Flames Presented by Martin McCloud How to Make Unsuccessful Activities into Great Activities. Phoenix Fireworks Display, Nagaoka

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Phoenix from the Flames

Presented by Martin McCloud

How to Make Unsuccessful Activities into Great Activities.

Phoenix Fireworks Display, Nagaoka

Introduction

About the workshopSuggest ways to an iterative approach

to improving classroom activities

About meMartin McCloud 4th Year ALT based at Tsunan ChutoLessons of 20 or 40 students

Activity Demonstration

To help you see the lesson from the students point of view

Give us something to improve

Fight-off the post-lunch nap!

Dengon Game – how to play

Teams arranged in lines down the classroom

Person at the front gets a message from the ALT

The message is passed to the person behind them

When the message reaches the last person, the

last person must run to the front and write the

answer on the board.

Dengon Game – how to play

Where do you live?

Start

Finish! runwrite

Dengon Game (日本語)

どこにすんでいますか

Start

Finish! runwrite

Dengon Game

GO!!!

A Quick Think about the Dengon Game

A) How many rounds did we play?

B) How many times did you speak during one round?

C) What where the answers needed to win the rounds?

Questions I Ask Myself

How can this activity become more interesting?

Can it be more fun?

Can it be more educational?

Can it be fun AND educational?

Why should we question our activities?

Why should we question our activities?

Because we re-use our activities

Why should we re-use activities? Saves time

we don’t have to spend time thinking of new ideas

we an re-use materials we have already made

Less riskwe know that the activity ‘works’we know the benefits of the activitybut, we also know the problems of the

activity

The Main Benefit of Re-use...

...Iterative Improvement

By re-using activities, we will have anopportunity to improve the activities

Use ActivityUse Activity

Find Find ProblemsProblems

Make Make ChangesChanges

Iterative Improvement - 'Use Activity'

We played a dengon game. Let's use this as an example.

Iterative Improvement - 'Find Problems'

What problems did the Dengon game have?how much speaking practice did you get?how entertaining was the game?how competitive was the game?anything else?

Iterative Improvement - 'Making Changes'

What changes could we make to the dengon game?

Can the game:be more entertaining?be more competitive?give more practice and feedback?have more interaction for the students?

Dengon Game v2.0

Have two messages:one going backwards and the other going forwards

Have messages that make a small dialogue

Have answers at the back for the last student to find

Dengon Game v2.0

Whose is this camera?

It’s Mark’s camera

An

swers

Start

Finish!

Activity Demonstration 2

To see if the changes we’ve made have improved the original activity

Practice a little more Japanese

Dengon Game v2.0 ( 日本語 )

これはだれのカメラですか

マークのカメラです

An

swers

Start

Finish!

Dengon Game v2.0

GO!!!

A Quick Think about the Dengon Game v2.0

A) How many rounds did we play?

B) How many times did you speak during one round?

C) What where the answers needed to win the rounds?

Moment of truth

Which was better?

The Original Dengon Game

or

Dengon Game v2.0?

What are the problems? (1)

1) Losing the student’s attention (i.e. not fun)

The activity is boring Students have no interest in the activity Activity is just dull

activity fatigue Activity goes on for too long Activity has been used too much

too much to learn Students shocked by the amount they must learn

and give up

What are the problems? (2)

2) Students not acquiring enough English (i.e. not learning)

Not enough English used in class Students waiting for the translation

Not enough practise Students need to process language to

learn it practice constructing and expressing

their own sentences

What are the problems? (3)

No immediate feedback after giving an answer, students need

to know if it is correct or not as quickly as possible.

Too much to learn students shocked by the scale of the

task and just give up

Solving these Problems (1)1) Keeping the students attention (more fun!!)

problem: activities are boring Make the activity entertaining Students are very competitive. Distract the

students by making activities competitive

problem: activity fatigue Don’t let an activity run for too long Don’t do the same activity too often

problem: too much to learn Limit the amount of new vocabulary

Solving these Problems (2)

2) Increasing the amount of English students acquire (more learning!!)

problem: Not enough English used try to use only English in the classroom (on

materials, during explanations, checking answers etc.)

problem: not enough practise try to use activities that encourage speaking

as much as possible. have students speak with the ALT and JTE

Solving these Problems (3)

problem: no immediate feedback try to use activities that provide instant

feedback (quizzes, short interview style dialogues)

problem: too much to learn Limit the amount of new vocabulary

In Summary…

To improve a lesson, we want to add:

Entertainment Competition Limits on the vocabulary More practice and feedback More interaction

Improving Other Activities

In groups, we will discuss improvements we can make to other activities.

Conclusions

We should think about our activities after we have use them. We might re-use the activity in a future lesson. We should learn from our mistakes and improve the activity.

Conclusions

Good TT activities should have:EntertainmentCompetitionLimits on the vocabularyPractice and feedbackInteraction

Any Questions?

More information

Slides for this workshop can be downloaded from:

http://www.martinmccloud.com/teaching

Any other comments or questions can be sent to:

[email protected]