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  • 8/10/2019 Plate Mechanics

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    UMPIRE

    MANUAL

    CHAPTER4

    PLATEMECHANICS

    Plate mechanics begin with callingballs andstrikes and endwith anyrequired move-

    ment by the umpire to complete other duties. This includes the elements of the stance,

    the set position, the pitch, and m ovemen t from the plate whe n required.

    A plate umpire who keeps these elements in perspective has a better chance of hav-

    ing a solid gam e behind the plate. These elements are similar in both Slow P itch and

    Fast

    Pitch. Attention o detail in these areas will make you a better plate umpire.

    Let s

    examinethese elements one by one.

    A CALLING THE PITCH IN

    S OW

    PITCH

    Stance

    The

    stance

    is the

    foundation

    of

    good plate mechanics.

    The

    elements

    of a good stance are as follows:

    First,

    the

    umpire must

    set

    their feet w ith

    the

    heel

    of the

    foot closest

    to the

    batterin astraight linewith the toe of thefoot closest to thecatcher. Dothis

    by

    setting you r foot behind the catcher first and sq uaring your shoulders

    to the plate. Then bring in you r foot behind the b atter so

    your

    feet are in

    a

    heel

    toe

    alignment. Both feet should

    be

    turned slightly outwa rd

    so your

    knees areover

    your

    toes. On a right handed ba tter set your right

    foot first,

    then your left foot.

    O n a

    left handed

    batter, se t

    your

    left

    foot

    first, then

    your

    right foot.This will provide the sam e stance on both a

    left

    handed batter

    and

    a

    right handed batter. Your feet should

    be at

    least shoulder width apart

    orwider, if comfortable, keeping in mind

    that

    you will have to move

    when

    needed.

    Second, make sure

    you are not too

    close

    or too far

    from

    the

    catcher.

    Re -

    member this rule

    of

    thumb;

    you

    must

    see the

    complete plate

    and

    then

    the

    ball

    from the pitcher s hand to the catcher s glove or the ground as it passes

    through

    or out of the

    strike zo ne.

    Third, rotating your head

    and

    eyes toward

    the

    pitcher will assist

    you in

    see-

    ing theballfrom thepitcher s hand to thecatcher s gloveor theground.

    Fourth, be sure to bend at the knees, not at the waist. This allows your back

    to

    be asstraight as

    possible

    with aslight tiltforward tobring your head into

    the

    proper position. This

    will

    reduce

    the

    pressure

    on

    your lower back

    and

    the top of yo ur legs.

    Remember in Slow Pitch o r F ast Pitch the stance is the sam e with only a

    slight difference in the height of the set position.

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    UMP R MANUAL

    Set Position The plate umpire assumes the set

    position to call balls and strikes. To be in a good

    set

    position

    the plate umpire should follow these

    guidelines:

    The

    umpire must start

    in the

    slot.

    Th e

    slot

    is

    defined

    as the

    position

    the

    umpire assum es prior

    togoing

    set in

    which they

    are

    behind

    the

    catcher,

    slightly insidethe

    inside

    cornerof theplateand

    outside the perimeter of the strike zone.

    You

    musthave GoodPelvic

    Alignment,

    referred to as GPA. This position is achieved when

    theumpirehastheir pelvis

    aligned

    withtheoutside

    front corner of the plate. This allows you to look

    down and through the strike zone.

    Inboth

    Slow

    Pitch andFastPitch, set no

    lower than the top of the strike zone in relationship to the batter. Your body

    shouldbe lockedin astationary positionto see the ball released fromthe

    pitcher's hand and travel all the way to the catcher's glove

    o r

    the ground.

    Your

    hands should be placed in a comfortable position in front of your body.

    Go set at thestartof the

    pitch.

    InSlowPitch thisis whenthepitcher makes

    any motion with the ball after the required stop. Each pitcher is different and

    thetime you go set can varyaccordingly.

    The Pitch Calling the pitch is where a plate umpire puts the stance and set

    position to work. To call the pitch, the plate umpire should follow these guide-

    lines:

    Tostart thegameor any time aftertheumpire haspreventedapitch from

    being delivered, the umpire should direct the pitcher to play ball. When

    holding up play, simply hold up the hand opposite the batter with your palm

    facing the pitcher. When you are ready for the pitch, point at the pitcher and

    say play or play ball. At this point, it is imperative that the umpire pick up

    theball with theireyeswhile the ball is in the pitcher s hand.

    The umpire then tracks the ball from the pitcher's hand to the catcher's

    glove

    or to the

    ground. Tracking

    the

    ball

    is the act of

    watching

    the

    ball from

    the pitcher's hand into the catcher's glove using a slight movement of the

    head guided by the nose. Tracking is not an exaggerated head movement

    or

    just an eye movement. It is a movement of the nose which simultane-

    ously brings the head with the pitch as the eyes are locked on the ball.

    Goodtiming is crucial whencalling the pitch. Afterthe

    ball

    is in the glove or

    hits the ground in slow pitch, make sure you pause, and then call the pitch

    The verbal call should always be made in the down position and the strike

    signal in the up position.

    From

    the down

    position,

    th e

    strike call should

    be

    elongated

    a nd

    made

    briskly and loudly. The umpire should then rise to an upright position without

    UMPIRE MANUAL

    moving their feet and bring the right arm up to a 90 degree angle so the

    elbow

    can be

    seenwith

    the

    umpire s

    peripheral

    vision.

    The fist

    should

    be

    closed with

    the

    palm facing

    the

    umpire's ear.

    A

    strong hammer adds cer-

    tainty to yourcall.Any swinging strike should be a signal only.

    In Slow Pitch on a called third strike, a 90 degree hammer is used with a

    louder verbal call. For further emphasis, verbalize the word s

    strike

    three.

    Ball calls should

    be

    short

    an d

    crisp

    an d

    made

    in the

    down position.

    Use

    volume

    to

    indicate closeness

    of the

    pitch.

    In Slow

    Pitch with stealing

    and the

    ball hits

    in

    front

    of the

    plate, hits

    the

    plate, or hits the batter the proper mechanic is a dead ball signal followed

    by

    a verbal ball or if swung at a strike signal.

    There are times when the count should be given by the plate umpire.

    Signaling the count is done by raising both arms above the head indicating

    ballswithconsecutive fingers

    on the left

    hand

    and strikes

    with

    consecutive

    fingers on the right hand. Give both the number of balls and strikes every

    time the count is given. R otate your hands, not your body, so everyone can

    see the count.

    After each pitch step out, relax, reset and restart the process. This allows

    the

    umpire

    the

    time

    to

    refocus

    and reset for the

    next

    pitch.

    B CALLING THE PITCH INFASTPITCH

    Stance The stance is the foundation of good plate mechanics. The elements

    of

    a good stance are as follows:

    First,

    the

    umpire must

    se t

    their feetwith

    the

    heel

    of the

    foot closest

    to the

    batter in a straight line with the toe of the foot closest to the catcher. Do this

    by settingyour footbehindthe

    catcher

    first andsquaringyourshoulders

    to

    the

    plate. Then bring

    in

    your foot behind

    the

    batter

    so

    your feet

    are in

    a

    heel

    toe

    alignment. Both feet should

    be

    turned

    slightly

    outward

    so

    your

    knees are over your toes. O n a right handed batter set your right foot first,

    then your left foot. On a

    left

    handed batter, set your left foot first, then your

    right foot.This willprovide

    the

    same stance

    on

    both

    a

    left handed batter

    and a right handed batter. Yourfeet should be at least shoulder width apart

    or

    wider,

    if

    comfortable, keeping

    in

    mind that

    you

    willhave

    to

    move when

    needed.

    Second, make sure you are not too close or too far from the catcher. Re-

    member this rule of thumb; you must see the complete plate and then the

    ballfromthepitcher's handto thecatcher's gloveor thegroundas itpasses

    throughor out of the strikezone

    Third, rotating your head

    and

    eyes toward

    the

    pitcher will assist

    you in

    see-

    ing the ball from the pitcher's hand to the catcher's glove or the ground

    Fourth, be sure to bend at the knees, not at the waist. This allows your back

    to be as straight as possible with a slight tilt forward to bring your head into

    the

    proper position. Thiswillreduce

    the

    pressure

    on

    your lower back

    a nd

    the top of your legs.

    Remember

    in

    SlowPitch

    or

    FastPitch

    the

    stance

    is the

    samewith only

    a

    slight difference in the height of the set position.

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    UMPIRE MANUAL

    Set P osition The plate umpire assumes the set position to callballs and

    strikes. To be in a good set position the plate umpire should follow these

    guidelines:

    The umpire must start in

    the slot. The slot is defined

    as

    the position the umpire

    assumes prior

    to

    going

    s et

    in which they are behind the

    catcher, slightly inside the

    inside

    corner

    of theplateand

    outside the perimeter of the

    strike zone.

    You must have Good

    Pelvic Alignment, referred

    to as GPA. This position

    is

    achieved wh en the umpire

    has their pelvis aligned

    with the outside front corner of the plate.This allows you to look down and

    through the str ike zone.

    In both slow pitch and fast pitch, set no lower than the top of the strike zone

    in relationship to the batter. Yourbody should be locked in a stationary

    position to see the ball released from the pitcher's hand and travel all the

    way

    to the catcher's glove or the ground. Your hands should be placed in a

    comfortable position in front of your body.

    Go set at the start of the pitch. In Fast Pitch this is when one hand is taken

    off the ball after the hands have been placed together. Each pitcher is differ-

    ent and the time you go set can vary accordingly.

    The Pitch Calling the pitch is where a plate umpire puts thestance an ds et

    position towork .To call the pitch, theplate umpire should follow

    these

    guid

    lines:

    To start the game or any time after the umpire has prevented a pitch from

    being delivered, the umpire should direct the pitcher to play ball. When

    holding up play, simply hold up the hand opposite the batter with your palm

    facing the pitcher. When you are ready for the pitch, point at the pitcher and

    say

    play or play ball. At this point,it isimperative tha ttheumpire pickup

    the ballwith their eyes while the ball is in the pitcher's hand.

    Th e

    umpire then tracks

    the

    ball from

    th e

    pitcher's hand

    to the

    catcher's

    glove or to the ground. Tracking the ball is the act of watching the ball from

    the pitcher's hand into the catcher's glove using a slight m ovement of the

    head guided by the nose. Tracking is not an exaggerated head movement

    or

    just

    an eye m ovement. It is a movement of the nose which simultane-

    ously brings the head with the pitch as the eyes are locked on the ball.

    Good timing is crucial whe n calling the pitch. After the ball is in the glove or

    hits the ground in slow pitch, make sure you pause, and then call the pitch.

    The verbal call should always be made in the downpositionand the strike

    signal in the up position.

    From

    th e

    down position,

    the

    strike call should

    b e

    elongated

    a nd

    made

    briskly and loudly. The umpire should then rise to an upright position with

    out moving their feet and bring the right arm up to a 90 degree angle so

    the

    elbow

    can be

    seen with

    the

    umpire's peripheral vision.

    Th e

    fist should

    be closed with the palm facing the umpire's ear. A strong hammer adds

    certainty to yourcall. Any swinging strike should be a signal only.

    In

    Fast Pitch

    o n a

    calledthird strike, both

    a

    strong verbal call

    a nd

    signal

    should be given. For further emphasis, verbalize the words strike three.

    Ballcalls should be short and crisp and made in the down position. Use

    volume toindicatecloseness of the pitch.

    On a

    foul

    tip the

    umpire should rise

    a nd

    brush

    th e

    fingers

    of the

    right hand

    over the left hand, chest high in front of the body followed by the strike

    signal.

    There are times when the count should be given by the plate umpire.

    Signaling the count is done by raising both arms above the head indicating

    ballswith consecutive fingers on the left hand and strikes with consecutive

    fingers on the right hand. Give both the number of balls and strikes every

    time the count is given. Rotate your hands, not your body, so everyone can

    see the count.

    After each pitch step out, relax, reset and restart the process. This allows

    the

    umpire

    th e

    time

    to

    refocus

    an d

    reset

    for the

    next pitch.

    C

    MOVEMENT FROM THE

    PLATE

    IN

    SLOWPITCH

    AND

    FASTPITCH

    Movement A good

    plate

    umpire realizes that they are not only required to

    call balls and strikes, but must be able to move to cover other responsibili-

    ties.The plate umpire must be ready and able to m ove during the gam e. Let's

    examine

    the

    reasons

    for

    movement from

    th e

    plate:

    First, the plate umpire should be ready to clear the catcher for any of three

    reasons; a passed ball, a foul fly ball behind the catcher or a dropped third

    strike in Fast Pitch. The umpire dictates their movement by reading the

    shoulders of the catcher. On a right handed or

    left

    handed batter, pivot

    and drop step to allow the catcher to take you to the ball. Once you have

    cleared the catcher, you must remember your other responsibilities, such

    as a possible catch of the foul fly

    ball,

    help on a throw to

    1B

    on the batter-

    runner or a play at the plate

    Second, on a battedball, the plate umpire should always exit to the left of

    the catcher to trail the batter-runner. Trail the batter-runner when there are

    no runners on or a singlerunner on 1stbase, unless the play takes you

    elsewhere. Trail

    th e

    batter-runner slightly inside

    t he

    foul line approximately

    one thirdof the way to

    First

    Base to help the Base umpire with a pulledfoot,

    swiped tag or a bobbled ball. After trailing the batter-runner to First Base

    you may need to move to third base or to the holding zone. When moving to

    third base move directly across the diamond in front of the pitcher's plate to

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    UMPIRE

    M NU L

    UMPIRE M NU L

    alocation90degreesto thepathof therunner, just shortof thebase they

    aretryingtoreachandabout 10-12 feet fromthebase. When movingto the

    holding zone, move directlyto anareainfoul ground about halfway to 3rd

    baseandreadtheplay.

    Third,theplate umpirehas fair/foul responsibilityonground balls nearthe

    foul line. Position yourselfon thefoul line,and if theballisfoul signalby

    raisingth ehands overtheheadan dgiveaverbal callof foulorfoul ball. If

    the

    ball

    isfair, point toward fair territory withthe armclosesttofair ground.

    Fourth,on flyballsto theoutfield not nearthefoul line, movetoobtaina

    good angleto thecatch versus straightat the fieldercatchingtheball.If the

    balliscaught givean outsignaland averbal out call,

    Fifth,on a flyballto theoutfield nearthefoul line, when your partner does

    notturn their back,the plate umpirehasfair/foulandcatch/no catch respon-

    sibilities. Whentheballisnearthefoul line withnorunneratthird base,

    move

    up

    that foul line

    to a

    position where

    you can see theball land.If the

    ballisfoul,givethedeadballsignal followedby averbal callof foulorfoul

    ball.

    If the

    ball

    is

    fair, give

    the fairball signal.No

    verbal

    callisgiven.When

    theballiscloseto thefoul lineand istouched, whether caughtornot,the

    umpire must first givetheball statusbypointing fairorfoul. Whenthe

    ball

    isfirst touched over fair territory point fair

    and if the

    ball

    is not

    caught

    the

    point

    is

    followed

    b y a

    strong fair ball signal.

    If the

    ball

    is

    caught, give

    a n

    outsignal.

    Whentheballis first

    touched over foul

    territory,

    point foul

    and if

    the ballis notcaught, giveastrong dead ball signalan dstrong verbal callof

    foul

    or

    foul ball.

    If the

    ball

    is

    caught, give

    an out

    signal.

    Sixth, when

    th e

    ball

    is hit

    over

    the

    fence

    i n

    fair territory, give

    a

    Home

    R un

    signalbyraisingtherightarmabovethehead,fistclosedandrotatethe

    fist.InSlowPitchwhen a

    fair batted

    ballistouched inflightandgoes over

    thefenceinfair territory, givethefour base award signalbyraisingtheright

    arm abovethehead, hand open with four fingers shownandverbally call

    four

    bases. If theball hitstheground before clearingthefenceandthen

    bounces overthefence, givethe twobase award signalbyraisingtheright

    arm

    abovethehead, hand open withtwoconsecutive fingers extendedand

    verbally call two bases.

    Movementto

    Third

    Base Oncetheumpirehasexitedto thecatcher's left,

    thereareseveral situations wheretheumpire should movetothird base:

    First, after goingto theholding zoneand aplay developsatthird base,

    move insidethediamond about

    two-thirds

    of the way tothirdbase, approxi-

    mately10-12feet fromthebase, obtaininga 90degree angle. Stop, read

    theplay, then makethecall

    Second, when exitingthecatcher withaplay immediatelyatthird base,

    moveup thefoulline infair territorytoapproximately 10-12feet fromthe

    base,

    obtaining a 90

    degree

    angle.Stop, read theplay,

    then

    make the

    call.

    Third,inSlow Pitch,the plate umpirehas the responsibilityfor arunnerat-

    tempting

    to

    steal third base. Move toward third base

    in

    foul ground,

    or in

    fair

    territory, stayingout of thethrowing laneand let theball takeyou to theplay

    asyouobtainthebest angleanddistance.

    Plays

    at the

    Home Plate Therearespecific mechanics usedby theplate

    umpire when making callsathome plate:

    Onthrows fromtheoutfieldor theinfieldassumeapositioninfoul ground,

    90

    degrees

    to the

    path

    of the

    runner,

    to

    approximately

    10 -12

    feet from

    home plateinline withtheoutside deepest cornerof theright handed bat-

    ter's box. Adjust

    as

    needed

    to

    obtain

    a n

    unobstructed view

    of the

    play.

    If

    the

    ball

    gets away fromthecatcherandgoes behind you, moveas theplay

    dictatesto get anunobstructed view. Avoid going insidethediamond except

    as a

    last resort.

    When returningtohome plate fromaplayatthirdbaseand theballis infoul

    ground, remain insidethediamondandmove parallelto thebase line,to

    approximately10-12feet from home plate, obtaininga 90degree angleto

    the

    path

    of the

    runner.

    On atiming play whentherunner touchestheplate priorto thelastout of

    the

    inning

    and the run

    willcount,point

    to the

    plate emphatically

    and say

    run counts or run scores .

    On atiming

    play

    wheretherunner doesn ottouchtheplate beforethelast

    out of theinningis madeand the run

    will

    n otcount, givea nemphatic safe

    signaland say run doesn otcount or norun .

    D DIFFICULT SITUATIONS

    Slow Pitch

    Illegal Pitches ASlow Pitch plate umpire will normally make more illegal

    pitchcallsthanaFast Pitch plate umpiredue to thedifferencesin thepitch-

    ing

    rule.

    An

    illegal pitch must

    b e

    called when

    i t

    becomes illegal

    by the

    plate

    or

    base umpire.

    To

    signal

    an

    illegal pitch raise your left

    ar m

    horizontal with

    thefist closedandverballysay illegalor illegal pitch loud enoughfor the

    closest defensive playertohear you.InSlow Pitch,if thebatter doesnot

    swing at the

    illegal

    pitch,it isruledaball.If the

    batter swings

    at the

    pitch,

    theillegalpitchisignoredand theresultof theswing stands.

    Stealing Mechanics Some divisionsofSlow Pitch allow runnersto ad-

    vance when

    the

    ball reaches

    the

    front edge

    of

    home plate. Umpires must

    be

    ready to react to a

    player attempting

    to

    advance.

    On apickoffplay move from your starting positionto the best possible

    positionto see thefour elementsof theplay come together. Stop,see the

    play

    andmakethecall.

    On a

    steal attempt from First Base

    to

    Second Base

    the

    base umpire must

    read

    the

    steal

    attempt and

    move

    parallelto thebaselineto a 90degree

    angleto thebase thattherunnerisattemptingtoadvance. Thiswillbe a tag

    play.Theumpire mustbe inposition beforethefour elementsof the play

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