playmatic cerberus (pinball) · test disconnect and connect the machine with the test button...

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Page 1: Playmatic Cerberus (Pinball) · TEST Disconnect and connect the machine with the test button pressed (figure 5). Release this when the machine enters test state . The counters advance
Page 2: Playmatic Cerberus (Pinball) · TEST Disconnect and connect the machine with the test button pressed (figure 5). Release this when the machine enters test state . The counters advance
Page 3: Playmatic Cerberus (Pinball) · TEST Disconnect and connect the machine with the test button pressed (figure 5). Release this when the machine enters test state . The counters advance
Page 4: Playmatic Cerberus (Pinball) · TEST Disconnect and connect the machine with the test button pressed (figure 5). Release this when the machine enters test state . The counters advance
Page 5: Playmatic Cerberus (Pinball) · TEST Disconnect and connect the machine with the test button pressed (figure 5). Release this when the machine enters test state . The counters advance
Page 6: Playmatic Cerberus (Pinball) · TEST Disconnect and connect the machine with the test button pressed (figure 5). Release this when the machine enters test state . The counters advance
Page 7: Playmatic Cerberus (Pinball) · TEST Disconnect and connect the machine with the test button pressed (figure 5). Release this when the machine enters test state . The counters advance
Page 8: Playmatic Cerberus (Pinball) · TEST Disconnect and connect the machine with the test button pressed (figure 5). Release this when the machine enters test state . The counters advance
Page 9: Playmatic Cerberus (Pinball) · TEST Disconnect and connect the machine with the test button pressed (figure 5). Release this when the machine enters test state . The counters advance
Page 10: Playmatic Cerberus (Pinball) · TEST Disconnect and connect the machine with the test button pressed (figure 5). Release this when the machine enters test state . The counters advance
Page 11: Playmatic Cerberus (Pinball) · TEST Disconnect and connect the machine with the test button pressed (figure 5). Release this when the machine enters test state . The counters advance
Page 12: Playmatic Cerberus (Pinball) · TEST Disconnect and connect the machine with the test button pressed (figure 5). Release this when the machine enters test state . The counters advance
Page 13: Playmatic Cerberus (Pinball) · TEST Disconnect and connect the machine with the test button pressed (figure 5). Release this when the machine enters test state . The counters advance
Page 14: Playmatic Cerberus (Pinball) · TEST Disconnect and connect the machine with the test button pressed (figure 5). Release this when the machine enters test state . The counters advance
Page 15: Playmatic Cerberus (Pinball) · TEST Disconnect and connect the machine with the test button pressed (figure 5). Release this when the machine enters test state . The counters advance
Page 16: Playmatic Cerberus (Pinball) · TEST Disconnect and connect the machine with the test button pressed (figure 5). Release this when the machine enters test state . The counters advance
Page 17: Playmatic Cerberus (Pinball) · TEST Disconnect and connect the machine with the test button pressed (figure 5). Release this when the machine enters test state . The counters advance
Page 18: Playmatic Cerberus (Pinball) · TEST Disconnect and connect the machine with the test button pressed (figure 5). Release this when the machine enters test state . The counters advance
Page 19: Playmatic Cerberus (Pinball) · TEST Disconnect and connect the machine with the test button pressed (figure 5). Release this when the machine enters test state . The counters advance
Page 20: Playmatic Cerberus (Pinball) · TEST Disconnect and connect the machine with the test button pressed (figure 5). Release this when the machine enters test state . The counters advance
Page 21: Playmatic Cerberus (Pinball) · TEST Disconnect and connect the machine with the test button pressed (figure 5). Release this when the machine enters test state . The counters advance
Page 22: Playmatic Cerberus (Pinball) · TEST Disconnect and connect the machine with the test button pressed (figure 5). Release this when the machine enters test state . The counters advance
Page 23: Playmatic Cerberus (Pinball) · TEST Disconnect and connect the machine with the test button pressed (figure 5). Release this when the machine enters test state . The counters advance
Page 24: Playmatic Cerberus (Pinball) · TEST Disconnect and connect the machine with the test button pressed (figure 5). Release this when the machine enters test state . The counters advance
Page 25: Playmatic Cerberus (Pinball) · TEST Disconnect and connect the machine with the test button pressed (figure 5). Release this when the machine enters test state . The counters advance
Page 26: Playmatic Cerberus (Pinball) · TEST Disconnect and connect the machine with the test button pressed (figure 5). Release this when the machine enters test state . The counters advance
Page 27: Playmatic Cerberus (Pinball) · TEST Disconnect and connect the machine with the test button pressed (figure 5). Release this when the machine enters test state . The counters advance
Page 28: Playmatic Cerberus (Pinball) · TEST Disconnect and connect the machine with the test button pressed (figure 5). Release this when the machine enters test state . The counters advance
Page 29: Playmatic Cerberus (Pinball) · TEST Disconnect and connect the machine with the test button pressed (figure 5). Release this when the machine enters test state . The counters advance
Page 30: Playmatic Cerberus (Pinball) · TEST Disconnect and connect the machine with the test button pressed (figure 5). Release this when the machine enters test state . The counters advance
Page 31: Playmatic Cerberus (Pinball) · TEST Disconnect and connect the machine with the test button pressed (figure 5). Release this when the machine enters test state . The counters advance
Page 32: Playmatic Cerberus (Pinball) · TEST Disconnect and connect the machine with the test button pressed (figure 5). Release this when the machine enters test state . The counters advance
Page 33: Playmatic Cerberus (Pinball) · TEST Disconnect and connect the machine with the test button pressed (figure 5). Release this when the machine enters test state . The counters advance
Page 34: Playmatic Cerberus (Pinball) · TEST Disconnect and connect the machine with the test button pressed (figure 5). Release this when the machine enters test state . The counters advance
Page 35: Playmatic Cerberus (Pinball) · TEST Disconnect and connect the machine with the test button pressed (figure 5). Release this when the machine enters test state . The counters advance
Page 36: Playmatic Cerberus (Pinball) · TEST Disconnect and connect the machine with the test button pressed (figure 5). Release this when the machine enters test state . The counters advance
Page 37: Playmatic Cerberus (Pinball) · TEST Disconnect and connect the machine with the test button pressed (figure 5). Release this when the machine enters test state . The counters advance