portfolio - alex romo · call of duty: black ops ii professional engine: cod radiant team: treyarch...

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Portfolio Overview Alex Romo Game Designer www.alexromo.com

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Page 1: Portfolio - Alex Romo · CALL OF DUTY: BLACK OPS II professional Engine: CoD Radiant Team: Treyarch Map: ZM_Tranzit (Green Run) Role: Gameplay Scripting • Designed and implemented

Portfolio OverviewAlex Romo

Game Designer

www.alexromo.com

Page 2: Portfolio - Alex Romo · CALL OF DUTY: BLACK OPS II professional Engine: CoD Radiant Team: Treyarch Map: ZM_Tranzit (Green Run) Role: Gameplay Scripting • Designed and implemented

CALL OF DUTY: BLACK OPS IIIprofessional

Engine: CoD RadiantTeam: TreyarchMaps: Several Campaign LevelsRole: 2D Layout / Gameplay Scripting

• Paper design to beta of Coop Campaign levels, in addition to work on Zombies.

• Rapid prototype features / mechanics.• Blockout geo and coordinate with builders.• Character VO + environmental FX scripting.

• Design combat with player abilities.• Stage multi-approach events for Coop.• Plan out in-game cinematics with art.• Optimize levels for network performance.• Plan out UGC and mod tools release.

Page 3: Portfolio - Alex Romo · CALL OF DUTY: BLACK OPS II professional Engine: CoD Radiant Team: Treyarch Map: ZM_Tranzit (Green Run) Role: Gameplay Scripting • Designed and implemented

CALL OF DUTY: BLACK OPS IIprofessional

Engine: CoD RadiantTeam: TreyarchMap: ZM_Tranzit (Green Run)Role: Gameplay Scripting

• Designed and implemented main EE quests.• Created and maintained craftable system.• Design craftables such as the Turbine,

Shield, and Turret.

• Bus vehicle handling to traverse map.• Giving personality to the robotic bus driver.• Power on and off mechanics for equipment,

weapons, atmosphere, and level boss.

Page 4: Portfolio - Alex Romo · CALL OF DUTY: BLACK OPS II professional Engine: CoD Radiant Team: Treyarch Map: ZM_Tranzit (Green Run) Role: Gameplay Scripting • Designed and implemented

CALL OF DUTY: BLACK OPS IIprofessional

Engine: CoD RadiantTeam: TreyarchMap: ZM_DieRise (DLC 1)Role: Gameplay Scripting

• Created randomized perk elevator system.• Design craftables such as the Trample Steam

and Sliquifier.

• Elevators as moving spawn closets.• Free falling elevator ride.• Assist in design of main EE quest.

Page 5: Portfolio - Alex Romo · CALL OF DUTY: BLACK OPS II professional Engine: CoD Radiant Team: Treyarch Map: ZM_Tranzit (Green Run) Role: Gameplay Scripting • Designed and implemented

CALL OF DUTY: BLACK OPS IIprofessional

Engine: CoD RadiantTeam: TreyarchMap: ZM_Buried (DLC 3)Role: Gameplay Scripting

• Design craftables such as the Headchopper, Subsurface Resonator, and Wallbuys.

• Piano and Dartboard mini-game Easter Eggs.

• Hedge maze design.• Haunted House with ghosts.• Assist in design of main EE quest.

Page 6: Portfolio - Alex Romo · CALL OF DUTY: BLACK OPS II professional Engine: CoD Radiant Team: Treyarch Map: ZM_Tranzit (Green Run) Role: Gameplay Scripting • Designed and implemented

CALL OF DUTY: BLACK OPS IIprofessional

Engine: CoD RadiantTeam: TreyarchModes: Grief, TurnedRole: Gameplay Scripting

• Grief pits two 4 Player teams against each other with zombies, last team standing wins.

• Paper design to implementation.

• Turned is King of the Hill as a Human.• Paper design to implementation.• Create Zombie Power-Ups to counter

Human.

Page 7: Portfolio - Alex Romo · CALL OF DUTY: BLACK OPS II professional Engine: CoD Radiant Team: Treyarch Map: ZM_Tranzit (Green Run) Role: Gameplay Scripting • Designed and implemented

CALL OF DUTY: MODERN WARFARE 3professional

Engine: CoD RadiantTeam: TreyarchRole: Gameplay Scripter

• Port and maintain Singleplayer & Multiplayer levels, systems, and Player abilities (Killstreaks, Strike Packages) to the Nintendo Wii.

• Optimize engagements while ensuring integrity of the events were kept.

• Redesign events and Player abilities to utilize the Nintendo Wiimote & Nunchuckcontrollers.

Page 8: Portfolio - Alex Romo · CALL OF DUTY: BLACK OPS II professional Engine: CoD Radiant Team: Treyarch Map: ZM_Tranzit (Green Run) Role: Gameplay Scripting • Designed and implemented

CALL OF DUTY: BLACK OPSprofessional

Engine: CoD RadiantTeam: TreyarchRole: Gameplay Scripter / User Generated

Content

• Port Singleplayer levels to the Nintendo Wii.• Optimize engagements while ensuring

integrity of the events were kept.• Redesign events to utilize the Nintendo

Wiimote & Nunchuck controllers.

• Organized documentation and release of modding tools.

• Work with Game Server Provider to design interface for UGC management.

• Redesign SDK Launcher and RCon tool.

Page 9: Portfolio - Alex Romo · CALL OF DUTY: BLACK OPS II professional Engine: CoD Radiant Team: Treyarch Map: ZM_Tranzit (Green Run) Role: Gameplay Scripting • Designed and implemented

CALL OF DUTY: WORLD AT WARprofessional

Engine: CoD RadiantRole: User Generated Content

• Organized documentation and release of modding tools.

• Interface with community for bugs and feature requests.

• Assist engineers design UGC management.• Update tools with DLC releases.• Follow community trends for SDK tools or

UGC pipeline updates.

Page 10: Portfolio - Alex Romo · CALL OF DUTY: BLACK OPS II professional Engine: CoD Radiant Team: Treyarch Map: ZM_Tranzit (Green Run) Role: Gameplay Scripting • Designed and implemented

TEAM FORTRESS 2personal

Engine: SourceModes: Mann ControlRole: Level Design & Gameplay Scripting

• Players toss an energized ball over a barrier, whichever side the ball is on Mann Robots activate and attack the team. Whichever team is last standing wins.

• Creating an original new gamemode built around the systems and lore in TF2.

• Designing a map to support the gamemode.• Published for users and iterating on

feedback all throughout development.

Page 11: Portfolio - Alex Romo · CALL OF DUTY: BLACK OPS II professional Engine: CoD Radiant Team: Treyarch Map: ZM_Tranzit (Green Run) Role: Gameplay Scripting • Designed and implemented

CALL OF DUTY: BLACK OPSpersonal

Engine: CoD RadiantModes: Asphyxiation, RebirthRole: Gameplay Scripting

• Players fight amidst a Nova Six chemical outbreak in all maps with Biosuits as a health replacement.

• Asphyxiation has Player oxygen levels steadily decreasing kill other Players to get more.

• Rebirth cycles Players through various IR based weapons in a heavier fog.

Page 12: Portfolio - Alex Romo · CALL OF DUTY: BLACK OPS II professional Engine: CoD Radiant Team: Treyarch Map: ZM_Tranzit (Green Run) Role: Gameplay Scripting • Designed and implemented

CALL OF DUTY 4: MODERN WARFAREpersonal

Engine: CoD RadiantMap: Backlot (Re-imaging of MP_Backlot)Role: Layout Work / Gameplay Scripting

• Used Multiplayer geo as a starting point to create a mission where the Player is an Insurgent during an American invasion.

• Narrative loosely ties into the main game.

• Script Player mechanics from the main game to be adversaries to overcome.

• Create VO and dialog for Insurgents.• German Shepherd that works with Player.

Page 13: Portfolio - Alex Romo · CALL OF DUTY: BLACK OPS II professional Engine: CoD Radiant Team: Treyarch Map: ZM_Tranzit (Green Run) Role: Gameplay Scripting • Designed and implemented

CALL OF DUTY 4: MODERN WARFAREpersonal

Engine: CoD RadiantMap: DaybreakRole: Layout Work / Lighting / FX Scripting /

Voiceover + Gameplay Scripting

• Received geometry from a mapper and reworked it into a British SAS mission to capture a VIP.

• Created PIP system for narrative exposition.• Scripted a helicopter spotlight to guide the

combat as you progress.• Micromanage SAS to move and behave real.

Page 14: Portfolio - Alex Romo · CALL OF DUTY: BLACK OPS II professional Engine: CoD Radiant Team: Treyarch Map: ZM_Tranzit (Green Run) Role: Gameplay Scripting • Designed and implemented

CALL OF DUTY: WORLD AT WARpersonal

Engine: CoD RadiantMap: Kyassuru (Re-imaging of MP_Castle)Role: Layout Work / Lighting / FX Scripting /

Zombie Gameplay Setup

• Used Multiplayer geo as a starting point and heavily modified for Zombies.

• Scripting traps and moving platforms.• Creating barriers and blockers for gameplay

flow in accordance with art style.• Implementing audio with occlusion for the

stormy and desolate castle.

Page 15: Portfolio - Alex Romo · CALL OF DUTY: BLACK OPS II professional Engine: CoD Radiant Team: Treyarch Map: ZM_Tranzit (Green Run) Role: Gameplay Scripting • Designed and implemented

CALL OF DUTY: WORLD AT WARpersonal

Engine: CoD RadiantRole: Geo & Detail Work / Lighting /

Gameplay Scripting

• Play as a German during the D-Day invasion at Omaha Beach until you’re overtaken and flushed out by the Americans.

• Working with terrain patches for geometry and using them to create scripted objects.

• Implementing audio with occlusion.• In-game cinematic creation.

Page 16: Portfolio - Alex Romo · CALL OF DUTY: BLACK OPS II professional Engine: CoD Radiant Team: Treyarch Map: ZM_Tranzit (Green Run) Role: Gameplay Scripting • Designed and implemented

CALL OF DUTY 4: MODERN WARFAREpersonal

Engine: CoD RadiantRole: Geo & Detail Work / Lighting

• Practiced geometry and lighting work by creating an eerie scene that tells a story within itself.

• Restricted to using assets already in the game; stretching materials to create seemingly new art assets.