portfolio in educational technology 2

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Portfolio in Educational Technology II “Teaching in the Internet age means we must teach tomorrow’s skills today.” – Jennifer Fleming

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Portfolio in Educational Technology II

Teaching in the Internet age means we must teach tomorrows skills today. Jennifer Fleming

OUTLINE

The StudentWhat is Educational Technology?Technology: Boon or Bane?Systematic Approach to TeachingThe Rules of Educational Technology in LearningRoles of Technology in LearningCone of ExperienceLearning through Educational Technology IIConceptual Model of LearningThe Student after Educational Technology II

THE STUDENT

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Emilyn UsopAngelica Gonzales

Students Profile

Educational Technology is a profession like teaching. It is made up of organized effort to implement the theory, intellectual technique, and practical application of educational technology.(David H. Jonassen, et al 1999)al is a complex, integrated process involving people, procedures, ideas, devices, and organization for analyzing problems and devising, implementing, evaluating, and managing solutions to those problems, involved in all aspects of human learning. (Association for Educational Communications and Technology, 1997. The definition of educational technology: A summary, In the definition of educational technology, 1-16, Washington D.C.:AECT)

BOON OrBANE?TECHNOLOGY:

Point of View

I think that technologies are morally neutral until we apply them. Its only when we use them for good or for evil that they become good or evil. ---William Gibson

Improves civilization. Improve level of communication. Makes our work faster. Serves as a tool to gain knowledge. Updates people to the current events. Technology made life so much more convenient. Technology made our life simple, comfortable, easy and luxurious.

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BOON

Less active participation. Making people lazy. People tend to forget how to do things for themselves. Can damage vision. Leads to cyber bullying... Accessing pornographic sites. Technology can take that precious time away from us.

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BANE

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SYSTEMATIC APPROACH TO TEACHING

The focus of systematic instructional planning is the student. It tells about the systematic approach to teaching in which the focus in the teaching is the student.

THE RULES Of EDUCATIONAL TECHNOLOGY In LEARNING

Seven Principle for smart use of technology in education:

Educational problem first. Start with the problem, not the technology. Added value. Make sure that the technology will add value to other existing solutions.Sustainability. Will the project be relevant and accessible with the passage of time, or will external factors or lack of relevance eventually lead those involved to abandon it?

4. Multiple uses. Select a technology and design an intervention so that the technology can be used for multiple purposes/classes.5. Lowest cost. If a lower-cost technology is available to solve a particular problem, even though it might be less politically sexy, it should be used. 6. Reliability. Ensure that the technology is reliable and will not rapidly breakdown.7. Easy of use. Excessively complicated technologies present barriers to implementation and the ultimate success of intervention. (site: gettingsmart.com)

Technology makes the world a new place.ROLES OF TECHNOLOGY IN LEARNING

for representing learners ideas, understandings and beliefs, and for producing organized, multimedia knowledge bases by learners.Technology as tools to support knowledge construction:

for accessing needed information, and for comparing perspectives, beliefs, and world views.Technology as information vehicles for exploring knowledge to support learning-by constructing:

for representing and simulating meaningful real-world problems, situations and contexts for representing beliefs, perspectives, arguments, stories of others, and for defining a safe, controllable problem space for student thinking.Technology as context to support learning-by-doing:

for collaborating with others for discussing, arguing, and building consensus among members of a community, and for supporting discourse among knowledge-building communitiesTechnology as a social medium to support learning by conversing:

for helping learners to articulate and represent what they know for reflecting on what they have learned and how they come to know it for supporting learners internal negotiations and meaning making for constructing personal representations of meaning for supporting mindful thinking.

Technology as intellectual partner to support learning-by-reflecting:

Edgar Dale, an expert in audiovisual education, created a model in his 1946 book Audio-Visual Methods in Teaching that he named the Cone of Experience to discuss various modalities/channels of imparting information. His cone did not refer to learning or retention at all, instead modeling levels of abstraction: words being the most abstract in his model, at the top of the cone, and real-life experiences the most concrete, and at the base of the cone (Lalley & Miller, 2007, p. 68).Edgar Dale

LEARNING THROUGH EDUCATIONAL TECHNOLOGY II

Learning through educational technology was really one of the terrifying yet enjoyable thing as we have experienced. Terrified because one day we might just woke up anticipating how dependent we are already on those technologies and enjoyable because weve discovered a lot through learning educational technology and not just that we also learned the significance of those social medias that we thought are just for pleasure. And lastly through educational technology we also learned the significance of those technologies in instruction as a future 21st century teacher.

CONCEPTUAL MODEL OF LEARNING

There exists a number of models and theories about learning that is ideal in achieving instructional goals through preferred application of Educational Technology

Meaningful LearningDiscovery LearningGenerative LearningConstructivism

If the traditional learning environment gives stress to rote learning and simple memorization, meaningful learning gives focus to new experience that departs from the learning of a sequence of words but gives attention to meaning.

It assumes that : students already have prior knowledge that is relevant to new learning, and students are willing to perform class work to final connection between what they already know and what they can learn.

In the learning process, the learner is encouraged to recognize relevant experiences. A reward structure is set so that the learner will have both interest and confidence.In the classroom, hands-on activities are introduced to as to simulate learning in everyday living.

Meaningful Learning

This is a differentiated from reception (meeting point of meaningful and discovery learning) in which ideas are presented to students in a well-organized ay, such as through detailed set of instructions to complete an experiment.

In discovery learning, students perform tasks to uncover what is to be learned. New ideas and new decisions are generated in the learning process, regardless of the need to move on and depart from the structured lesson previously set.In here, is important that the students become personally engaged and NOT subjected by the teacher.

Discovery Learning

Dimensions of Meaningful and Discovery LearningNotice the increase in Discovery from rote learning math drills trial and error puzzles applying science lab formulas lecture/textbook reading simulations adventure activities data probing/ research art/ music creation

RECEPTIONRote LearningDiscovery LearningMeaningful LearningMath drills/ practicesTrial and Error puzzlesApply science lab formulasLectures/ textbook ReadingSimulation Adventure ActivitiesData probing/ ResearchArt/ Music Creation

Here, we have active listeners who attend to learning events and generate meaning from this experience and draw inferences thereby creating a personal model of explanation to the new experience in the context of existing knowledge.

This is viewed as different from the simple process of storing information. Motivation and responsibility are crucial to this domain of learning.This gives emphasis to what can be done with the pieces of information not only on access to them.Generative Learning

The Students after Educational Technology II

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After educational technology II were able to create an email account explore it and even used it not just for educational purpose but also in some important matters.

Learned the significance of different social media in education and even in our everyday life.

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And lastly we were able to apply what we have learned in Educational Technology through making this portfolio.

Thank You for viewing.