positive computing: technology for wellbeing

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1 POSITIVE COMPUTING Technology for psychological wellbeing Prof. Rafael A. Calvo ARC Future Fellow, Engineering The University of Sydney Presented at: The Center for Compassion and Altruism Research and Education (CCARE) Stanford University January 22, 2015 Dorian Peters Creative Leader, Education and Social Work The University of Sydney

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Page 1: Positive Computing: Technology for wellbeing

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POSITIVE COMPUTING Technology for psychological wellbeing Prof. Rafael A. Calvo ARC Future Fellow, Engineering The University of Sydney

Presented at: The Center for Compassion and Altruism Research and Education

(CCARE) Stanford University January 22, 2015

Dorian Peters Creative Leader, Education and Social Work The University of Sydney

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About the University of Sydney •  50,200  students;  7,500  Staff  •  First  University  in  Australia  (1850)  

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Digital Experience timeline.

1970                        1980                1990              1995          2000        2005                  2010      2014  

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Are we any happier?

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Wealth, technology, happiness

Diener,  E.,  &  Seligman,  M.  E.  P.  (2004).  Beyond  money.  Psychological  Science  in  the  Public  Interest,  5(1),  1–31.  

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We design for… •  ProducOvity    •  Efficiency    •  Accuracy    •  Speed    

•  Performance  •  SaOsfacOon    •  Pleasure    •  Desire  

The Tyranny of Productivity

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We design for proxies

Why design for proxies when we can design for the real thing?

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Technology should be designed to support psychological wellbeing.

POSITIVE COMPUTING “The research and development of technology to support wellbeing and human potential”

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Outline Technologies that change us

Multidisciplinary foundations

Wellbeing measures and factors

Current Projects

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Technology already changes us... 1.   Facebook  Use  Predicts  Declines  in  Subjec8ve  Well-­‐Being  in  Young  Adults.  Kross  E,  

Verduyn  P,  Demiralp  E,  Park  J,  Lee  DS,  et  al.  (2013)    PLoS  ONE  8(8):  e69841.  2.   Experimental  evidence  of  massive-­‐scale  emo8onal  contagion  through  social  networks  

Kramer,  A,  J.E.  Guillory,  and  J.T.  Hancock.  PNAS  2014  3.   Detec8ng  Emo8onal  Contagion  in  Massive  Social  Networks.  Coviello,  Lorenzo,  et  al.    

PloS  one  9.3  (2014):  e90315.  4.   Growing  Closer  on  Facebook:  Changes  in  Tie  Strength  Through  Social  Network  Site  Use    

Moira  Burke  et.  al  CHI  2014  5.    A  wandering  mind  is  an  unhappy  mind.  Killingsworth,  M.A.  and  Gilbert,  D.T.    

Science  330,  6006  (2010),  932.  (Experience  sampling  using  smartphones)  6.   A  61-­‐million-­‐person  experiment  in  social  influence  and  poliOcal  mobilizaOon.  Bond,  R.M.,  

Fariss,  C.J.,  Jones,  J.J.,  et  al.    Nature  489,  7415  (2012),  295–298.  

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Cognitive Computing Understanding  what  people  think  via  wriOng  

J.  Villalón,  P.  Kearney,  R.A.  Calvo,  P.  Reimann.  (2008)    “Glosser:  Enhanced  Feedback  for  Student  WriOng  Tasks”.  

•  essays,    •  journals    •  CBT  

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Behavioural Analytics Understanding  what  people  do  and  the  impacts  of  interven8ons  

Example:  R.A.  Calvo,  A.  Aditomo,  V.  Southavilay  and  K.  Yacef.  (2012)  "The  use  of  text  and  process  mining  techniques  to  study  the  impact  of  feedback  on  students’  wriOng  processes".  InternaOonal  Conference  on  the  Learning  Sciences.    

Faculty Research Award

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Behavioural Analytics Understanding  what  people  do  and  the  impacts  of  interven8ons  

Example:  R.A.  Calvo,  A.  Aditomo,  V.  Southavilay  and  K.  Yacef.  (2012)  "The  use  of  text  and  process  mining  techniques  to  study  the  impact  of  feedback  on  students’  wriOng  processes".  InternaOonal  Conference  on  the  Learning  Sciences.    

Faculty Research Award

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Affective Computing Understanding what people feel

Facial Expressions Physiology

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TeleHealth  Training  applica/on  

Affective Computing Understanding what people feel

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Affective Computing Understanding  what  people  feel  

Physiology  

The Oxford Handbook ofAFFECTIVE COMPUTING

O X F O R D L I B R A R Y O F P S Y C H O L O G Y

EDITED BY

RAFAEL A.CALVOSIDNEYD’MELLOJONATHANGRATCHARVIDKAPPAS

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Cognition, Behavior & Affect in Computing

Technology for Wellbeing �

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Research Foundations for a Field of Positive Computing

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•  HCI & UX •  Human-Centered Design •  Values-Sensitive Design •  Emotional design •  Architecture

•  HCI •  Affective computing •  Personal informatics •  Persuasive tehnologies •  Attentive technologies

COMPUTING PSYCHOLOGY & BRAIN SCIENCE

DESIGN

•  Positive psychology •  Subjective Wellbeing •  Psychiatry •  Neuroscience

•  Behavioral Economics •  Personal development •  Learning technologies •  Media Studies •  Social Work

EDUCATION & SOCIAL SCIENCES

Research Foundations Many areas can contribute to our understanding of wellbeing and how to apply it to technology.

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Foundations in Psychology

MODELS OF POSITIVE MENTAL HEALTH 1.   Clinical  

DSM  Global  Assessment  of  FuncOoning  (e.g.  CES-­‐D  <  16)    

2.   Posi8ve  Psychology  (e.g.  Seligman,  Lyubimorski,  Huppert  )  3.   Socio-­‐emo8onal  intelligence  (e.g.  Salovey,  Mayer  &  Caruso)  4.   Self-­‐determina8on  Theory  (Ryan  &  Deci)  5.   Subjec8ve  well-­‐being  (e.g.  Diener,  Kahneman)    

6.   Neuroscience  and  Physiology  (e.g.,  Panksepp,  Davidson)      

COMPONENTS  Autonomy,  connectedness,  competence  (Deci),    Meaning,  Posi8ve  Emo8ons,  Engagement,  (Seligman)  

Mindfulness  (Davidson)  ...    

 

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Population-wide measures UN’s  first  World  Happiness  Report  (Helliwell,  Layard,  &  Sachs,  2012)      Happy  Planet  Index  which  combines  data  on  experienced  wellbeing,  life  expectancy  and  economic  footprint      First  UK  happiness  report  released    in  2012  with  staOsOcs  on  QoL  and  SBW    Gallup-­‐Healthways  Well-­‐being  Index  undertakes  and  an  impressive  live  daily  assessment  of  health  and  wellbeing  measures  across  the  U.S.  (see  well-­‐beingindex.com)    

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  Experienced  U8lity  -­‐  Average  of    posiOve  &  negaOve  emoOons.  sampled  over  Ome    (Kahneman  &  Krueger,  2006)    

  Experience  Sampling  (Csikszentmihalyi  &  Larson,  1987)  or  Day  ReconstrucOon  Method  

  Affec8ve  Compu8ng  techniques    The  model  contemplates  accounOng  for    engagement.  

           

 

Measures of Subjective Wellbeing

Kahneman,  D.,  Diener,  E.,  &  Schwarz,  N.  (Eds.).  (1999).  Well-­‐Being:  The  Founda/ons  of  Hedonic  Psychology.  New  York:  Rusell  Sage  FoundaOon.  Kahneman,  D.,  &  Krueger,  A.  B.  (2006).  Developments  in  the  measurement  of  subjecOve  well-­‐being.  The  journal  of  economic  perspec/ves,  20(1),  3–24.  Layard,  R.  (2006).  Happiness:  Lessons  from  a  new  science.  Penguin.    

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Moving the population towards flourishing Pe

rcen

tage  of  P

opula8

on  

Common  Mental  Disorder  

Languishing   Moderate  Mental  Health    

Flourishing  

Psychological  Resources  

Source:  Felicia  Huppert,  Cambridge  Wellbeing  InsOtute  

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Designing to support Determinants of Wellbeing

•  PosiOve  emoOons  •  Autonomy  •  Connectedness  •  Self-­‐awareness  •  Resilience  •  Engagement  &  flow    

•  Meaning  •  Mindfulness  •  Empathy  •  Compassion  &  

altruism    

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  Emotional Design

  Aesthetics

  Fun, “Delighters”

  Casual Games reduce stress & depression (eg. Rusoniello et.al.)

Positive Emotions                        Jane  McGonigal  Game  designer  and  author  Institute  for  the  Future

                   Don  Norman  One  of  World’s  most  in7luential  designers  (Newsweek)

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Positive Emotions not Created Equal

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Seeking-­‐focused   Affilia8ve-­‐focused  Drive,  excitement   Contentment,  connectedness  

 Gilbert,  P.  (2014),  The  origins  and  nature  of  compassion  focused  therapy.  BriOsh  Journal  of  Clinical  Psychology,  53:  6–41.    Depue,  R.A.,  &  Morrone-­‐Strupinsky,  J.V.  (2005).  A  neurobehavioral  model  of  affiliaOve  bonding.  Behavioral  and  Brain  Sciences,  28,  313–395.  

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Positive Emotions in Technology

  Catching  up  with  email  

  Organizing  your  week's  events  on  a  calendar  

  Preparing  a  talk  in  powerpoint  

  “Meforming”  on  twiser  

  Combat  simulaOon  

  A  round  of  candy  crush  

  Online  shopping  

  Searching  for  informaOon  

  Tracking  exercise  

  Anything  gamified  

Striving-achievement (dopaminergic)

•  TexOng  playfully  with  spouse  •  GraOtude  journal  app  •  Praising  someone  on  facebook    

Affiliative-contentment (opiate system, oxytocin)

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Empathy

peacemakergame.com  

FronOers-­‐game.com  InteracOve    Guide  to  EmoOons  

Understanding and experiencing other’s emotions.

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“I like” vs. “I appreciate this”

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New Design tradeoffs example: speed vs. gratitude

Praise  is  valuable  to  both  sides  LinkedIn  &  Yammer:  speed  vs.  psychological  benefits?    

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Payroll as a celebration

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Reviving, donating & helping in games

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Opportunities for awe & inspiration

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Compassion vs. Empathy

1.  Addressing  appraisals  of  deservedness  2.  SupporOng  feelings  of  agency  3.  Providing  opportuniOes  for  the  pracOce  of  

altruism  4.  Providing  opportuniOes  for  elevaOon  

5.  SupporOng  compassion  training  pracOces.  Peters,  D,  &  R  Calvo.  "Compassion  vs.  empathy:  designing  for  resilience.”    Interac/ons  21.5  (2014):  48-­‐53.a  Goetz,  J.  L.,  Keltner,  D.,  &  Simon-­‐Thomas,  E.  (2010).  Compassion:  An  evoluOonary  analysis  and  empirical  review.  Psychological  BulleOn,  136(3),  351.  

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Altruism Developing  helping  behaviors  with  VR  

Rosenberg,  R.  S.,  Baughman,  S.  L.,  &  Bailenson,  J.  N.  (2013).  Virtual  Superheroes:  Using  Superpowers  in  Virtual  Reality  to  Encourage  Prosocial  Behavior.  PloS  one,  8(1).  

Superhero  experiment,  Stanford  (images  from  Catalyst,  ABC)  

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Envisioning Positive Computing Current work and future visions

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Types of integration Types&of&positive&computing&technologies&

A&4&Not&positive&computing&&

Wellbeing(&(human(potential(were(not(considered(in(the(design(of(the(technology((

B&–&Preventative&integration&&&

Obstacles(or(compromises(to(wellbeing(are(treated(as(errors.(

C&4&Active&integration&&

Technology(is(designed(to(actively(support(components(of(wellbeing(or(human(potential(in(an(application(that(has(a(different(overall(goal((

(

D&4&Dedicated&integration&&

A(technology(that(is(purpose=built(and(dedicated(to(fostering(wellbeing(and/or(human(potential(in(some(way.((

•  Word  redesigned  to  support  flow  •  Social  media  redesigned  to  support  

social  intelligence    

•  Posi/ve  psychology  interven/ons    •  Game  for  developing  empathy  

 

Examples    

•  Redesign  to  prevent  trolling  or  cyberbullying  

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Framework for Research and Practice Operationalizing wellbeing research for technology design

!Factor! Literature!&!Theory! Strategies!

Methods!&!Measures!

Self!(Intrapersonal)!

Positive!Emotions!

• Hedonic!Psychology!

(Kahneman)!

• Subjective!Wellbeing!(Deiner)!

• Building!&!Broadening!Effect!

(Fredrickson)!

• Savouring!

• Positive!ruminating!

• Reframing!

• Compassion!

meditation!

PANAS!scales;!General!

wellbeing!measures!such!

as!SWB,!SWLS!and!QoL!

scales.!

Motivation!&!Engagement!!

• SelfOdetermination!Theory!

(Ryan!&!Deci)!!

• Flow!Theory!Csikszentmihalyi)!

• Intrinsic!and!extrinsic!rewards!

The!Motivation!and!

Engagement!Scale;!SelfO

Regulation!

Questionnaires!

Self<awareness!

• Cognitive!Behavioral!Therapy!(Aaron!Beck)!

• Emotional!Intelligence!(Mayer!

&!Salovey)!

• Life!summary!

• Online!CBT!study!• TechnologyOMediated!Reflection!

Emotional!Intelligence!

measures!(eg.!MSCEIT);!

wellbeing!measures!such!

as!Life!Satisfaction!

Mindfulness! MindfulnessObased!Stress!

Reduction!!(KabatOZinn)!

MinfulnessObased!Cognitive!

Therapy!(Segal,!Williams!&!

Teasdale)!

• Mindfulness!

meditation!

• MBSR!strategies!

• MBCT!strategies!

MAAS;!Freiburg!

Mindfulness!Inventory!

Resilience! psychology!of!resilience!

(Seligman,!Keyes)!!

Building!&!Broadening!Effect!

(Fredrickson)!!

• Positive!psychology!interventions!

• SuperBetter!

Resilience!Scale;!!

Social!(Interpersonal)!

Gratitude! Emmons!&!McCullough!

Psychology2of2Gratitude!• Gratitude!visit!

• Gratitude!journal!

Gratitude!Questionnaire!

Empathy! Emotional!Intelligence!(Salovey!&!

Mayer;!Goleman),!Affective!and!

Cognitive!empathy!(Gerdes!etal;!

Singer)!

• RoleOplaying!

• PerspectiveOtaking!

• Emotion!recognition!

training!

EQ;!Interpersonal!

Reactivity!Index;!

Children's!Empathic!

Attitudes!Questionnaire!

Transcendent!(Extra:personal)!

Compassion! CompassionOFocused!Therapy!

(Paul!Gilbert)!

• Compassion!

Meditation!

SelfOcompassion!Scale;!

Prosocial!Orientation!

Scale;!Hostile!Attribution!

Bias!Questionnaire!Altruism!

!

Batson!(empathyOAltruism!

!

• Prosocial!games!

• RoleOplaying!helping!

behavior!

Wisdom! • Psychology!of!wisdom!

(Staudinger)!

• Balance!Theory!of!Wisdom!

(Sternberg)!

• 16!principles!of!

teaching!for!wisdom!

(Sternberg)!!

SelfOassessed!Wisdom!

Scale;!ThreeOdimensional!

Wisdom!scale!

From: Positive Computing

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Expert Perspectives Multidisciplinary views of wellbeing technology (in the book)

Don Norman One of World’s most influential designers (Newsweek)

Prof . Mihaly Csikszentmihalyi Founder of the Quality of Life Research Center.

Prof. Mark Williams Director, Oxford Mindfulness Centre, University of Oxford

Mary-Helen Immordino-Yang Brain and Creativity Institute USC

Jeremy Bailenson Augmented Virtual Reality Stanford University

danah boyd Social Media researcher at Harvard & Microsoft

Prof . Felicia Huppert Director of Cambridge Well-being Institute

Prof . David Caruso Yale

Jonathan Nicholas CEO Reachout Foundation

Prof. Jane Burns CEO, Young and Well CRC .

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Moderator Assistant - Helping those who help others [Resilience, meaning]

In  Partnership  with:  

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Moderator Assistant

Ming  Liu,  Rafael  A.  Calvo,  Tracey  Davenport,  Ian  Hickie  "Moderator  Assistant:  helping  those  who  help  via  online  mental  health  support  groups".  Social  Technologies  for  Health  and  Wellbeing'  workshop  at  OzChi  2013.  Nov  25  &  26.  Adelaide,  South  Australia  

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Self-management in health

In  Partnership:  

In  Partnership  with:  Charles  Perkins  Centre    |    Children’s  Hospital  at  Westmead  |    Asthma  Australia  

[Autonomy]

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MH promotion in emergency services workplace

Men @ Work – workplace wellbeing [Resilience, Compassion]

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ARC Future Fellowship (2015-2019)

Identifying software design strategies that can foster various determinant factors of wellbeing

  Understanding  expert/disciplinary  concep8ons.    

  Iden8fying  design  strategies    

  Measurement  –  Evalua8ng  proposed  design  strategies  in  specific  projects  

In  collaboraOon  with:  

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Positive Computing workshops Competence:  Feeling  that  one  has  sufficient  ability/experOse  relevant  to  an  experience.  

Autonomy:  Feeling  that  one  has  the  power  to  influence  or  endorse  the  outcome  of  an  experience.  “Internal  perceived  locus  of  causality”.  

Meaning:  Find  a  deep  sense  of  fulfilment  by  employing  our  unique  strengths  for  a  purpose  greater  than  ourselves.  

Posi8ve  emo8ons:  eg.  joy,  graOtude,  serenity,  interest,  hope,  pride,  amusement,  inspiraOon,  awe,  love.  

Engagement:  taking  part  in  acOviOes  that  absorb  one  completely,  state  of  flow  (loss  of  self-­‐consciousness,  no  mind-­‐wandering)  

Relatedness:  Belongingness  and  connectedness  with  others,  ”secure  relaOonal  base”  

With  support  from  the  Charles  Perkins  Centre  RA  Calvo,  D.  Peters,  D.  Johnson,  Y.  Rogers  “Autonomy  in  Technology  Design”  CHI  ’14  

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Conclusions 1.  Technology  changes  us.  2.  There  are  psychological  factors  known  to  increase  

wellbeing  (described  in  psychological  theories)  3.  These  factors  can  be  used  to  inform  the  design  of  

technologies  that  beser  support  wellbeing  4.  PosiOve  compuOng  provides  a  framework  to  support  

effort  by:  •  Drawing  on  mulO-­‐disciplinary  work  and  theoreOcal  

frameworks  that  can  serve  as  an  evidence  base  for  pracOce  

•  Helping  pracOoners  manage  design  for  wellbeing  by  addressing  determinants  

•  TargeOng  the  promoOon  of  flourishing  in  all  technology  

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Thank you.        PosiOveCompuOng.org  

Journal CHI 2015 Positive Computing Course in Seoul 27 April 2015.  

Special Issue Psychology of Well-Being (Springer) CFP Deadline July 1st, 2015