presented by oded sharon founder and ceo [email protected] interactive storytelling for the...
TRANSCRIPT
Presented ByOded SharonFounder and [email protected]
Interactive storytelling for the advance casual market
2
Meet your host !
• About Oded Sharon• Gamer and programmer since age 6• Turned 30 on April 10th 2007• Constantly plays World of Warcraft
and adventure games.• All time Favourite game :
Monkey Island 2
4
About us• Founded in mid 2006• Vision:
To be the lead game developer and publisher, focusing on narrative gameplay.
• Working prototype game demo : “Zbang! – The game”
6
Zbang! - The game• The comics Zbang!
• The longest running and most successful comics series in Israel.
• 600,000 copies sold !• Was developed into a TV show• Still being produced after 20 years.
• Zbang! The game• 2.5D comedy game, with 2D hand
drawn backgrounds and 3D characters
10
Story
“Stories are the creative conversion of life itself into a more powerful, clearer, more meaningful experience. They are the currency of human contact. “
-- Robert McKee , Story
11
Storytelling in games
• Warcraft 3
• Doom 3
• Beyond good and evil
• Knights of the old republic
• Psychonauts
• Sierra / lucasarts
13
Narratology VS Ludology
• Narratology is the study of story telling.
• Ludology is the study of game play.
These two can contradict.
These two can interact.
14
Interactive Story telling
The most interesting form of Interactive storytelling is
ADVENTURE GAMES
15
Adventure games
An Adventure game is a :
• Narrative driven game
• Puzzles
• Exploration
• Protagonist (?)
16
Casual Games
• Small
• Simple
• 2d abstract graphics
• Easy to make, cash making machine
• Mass Audience
17
Casual Games Myths
• Small
• Simple
• 2d abstract graphics
• Easy to make, cash making machine
• Mass Audience
23
The independent spirit
• What is an independent game studio?
• Just like in movies.• Privately funded
• Not bound to a major publisher
• Unique ideology
• ??
25
The key to success !
Make a GOOD game on a LOW budget with HIGH sales.
(winner of best cliché, 2007)
28
Why Adventure Games ?
“..you can innovate in either Technology, business models, or content. If you try to in more than one you lose focus.”
-- Greg Costikyan (during 2007 IGS)
29
Why Adventure Games ?And why In Israel ?
• Technological mind.
• Good content generated here but never exported.
• PC is dominant platform.
• More European-like.
• Adventure games is one of the best known genre in Israel.
-- > Competitive edge.
31
How to make a (good) adventure game ?
• Story• Good base story
• Interactivity
• Multi linearity / non linearity
32
Story• Reut Almog - Game Writer
• Co-editor and co-writer of Zbang. • Holds a master's degree in literature
and media.• Yael Luxman – Lead Creative
Designer• Chief editor and writer for multiple
books and publications with over 10 years of experience.
• Avid freestyle role player.
33
How to make a (good) adventure game ?
• Visual art• 2d backgrounds
• 3d models
• Animation
• Interface
34
2d ART• Uri Fink
• Over 20 years in making comics • Created comics series “Zbang !”• Created other comics series like:
• “Googi” • “Super Shlumper”• “Pizza Morgana”
•
35
3d ART
• Ilan Weintrob – Lead Artist• 13 year experience in computer
games, TV games shows
• Teaching 3d animation at Wizo
• Teaching game design in Bezalel.
40
How to sell your adventure game ?
• Direct Download • Sell over the internet using
demo, and episodic content.
• Partnership• Form strategic partnership with
dominant publishers.•
43
Conclusion
• Choose your battlefields wisely.
• Choose your team carefully.
• Listen, Learn, Implement.
• FOCUS!