presented by oded sharon founder and ceo [email protected] interactive storytelling for the...

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Presented By Oded Sharon Founder and CEO [email protected] Interactive storytelling for the advance casual market

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Presented ByOded SharonFounder and [email protected]

Interactive storytelling for the advance casual market

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Meet your host !

• About Oded Sharon• Gamer and programmer since age 6• Turned 30 on April 10th 2007• Constantly plays World of Warcraft

and adventure games.• All time Favourite game :

Monkey Island 2

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More about me !

• Worked in Majorem on Ballerium

• Now, founder of Corbomite Games

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About us• Founded in mid 2006• Vision:

To be the lead game developer and publisher, focusing on narrative gameplay.

• Working prototype game demo : “Zbang! – The game”

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Zbang! - The game• The comics Zbang!

• The longest running and most successful comics series in Israel.

• 600,000 copies sold !• Was developed into a TV show• Still being produced after 20 years.

• Zbang! The game• 2.5D comedy game, with 2D hand

drawn backgrounds and 3D characters

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A picture is worth 2048KB

How about some Zbang screenshots ?

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Demo

A demo is better !

email me for a copy of the demo:

[email protected]

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Story

“Stories are the creative conversion of life itself into a more powerful, clearer, more meaningful experience. They are the currency of human contact.  “

-- Robert McKee , Story

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Storytelling in games

• Warcraft 3

• Doom 3

• Beyond good and evil

• Knights of the old republic

• Psychonauts

• Sierra / lucasarts

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Definitions

• Problem ?

• Computer Games are new.

• No solid definitions !

• Opportunity !

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Narratology VS Ludology

• Narratology is the study of story telling.

• Ludology is the study of game play.

These two can contradict.

These two can interact.

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Interactive Story telling

The most interesting form of Interactive storytelling is

ADVENTURE GAMES

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Adventure games

An Adventure game is a :

• Narrative driven game

• Puzzles

• Exploration

• Protagonist (?)

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Casual Games

• Small

• Simple

• 2d abstract graphics

• Easy to make, cash making machine

• Mass Audience

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Casual Games Myths

• Small

• Simple

• 2d abstract graphics

• Easy to make, cash making machine

• Mass Audience

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Out of your mind

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Casual games

The “Sushi analogy”

Charlie Cleveland , GDC2007

Zen of Sudoku

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Advanced Casual Adventure Game

• Small

• Simple

• Story based

• Mass Audience

• Episodic

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Episodic Content

• Just Like a TV series

• Short

• Periodical (preferably constant)

• Story arc

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The independent spirit

• What is an independent game studio?

• Just like in movies.• Privately funded

• Not bound to a major publisher

• Unique ideology

• ??

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Israeli Independence

Israel is a great place for independent game companies.

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The key to success !

Make a GOOD game on a LOW budget with HIGH sales.

(winner of best cliché, 2007)

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WTF ?

MAKE AN ADVENTURE GAME !

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Why Adventure Games ?

“Niche Thyself”

- Guy Kawasaki(from the art of the start)

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Why Adventure Games ?

“..you can innovate in either Technology, business models, or content. If you try to in more than one you lose focus.”

-- Greg Costikyan (during 2007 IGS)

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Why Adventure Games ?And why In Israel ?

• Technological mind.

• Good content generated here but never exported.

• PC is dominant platform.

• More European-like.

• Adventure games is one of the best known genre in Israel.

-- > Competitive edge.

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How to make a (good) adventure game ?

• Story

• Visual art

• Audio

• Technology

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How to make a (good) adventure game ?

• Story• Good base story

• Interactivity

• Multi linearity / non linearity

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Story• Reut Almog - Game Writer

• Co-editor and co-writer of Zbang. • Holds a master's degree in literature

and media.• Yael Luxman – Lead Creative

Designer• Chief editor and writer for multiple

books and publications with over 10 years of experience.

• Avid freestyle role player.

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How to make a (good) adventure game ?

• Visual art• 2d backgrounds

• 3d models

• Animation

• Interface

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2d ART• Uri Fink

• Over 20 years in making comics • Created comics series “Zbang !”• Created other comics series like:

• “Googi” • “Super Shlumper”• “Pizza Morgana”

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3d ART

• Ilan Weintrob – Lead Artist• 13 year experience in computer

games, TV games shows

• Teaching 3d animation at Wizo

• Teaching game design in Bezalel.

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How to make a (good) adventure game ?

• Audio• Sound

• Music

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How to make a (good) adventure game ?

• Technology• Scripting and

programming

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Wintermute Engine

• Http://dead-code.org

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Other alternatives

• OGRE3D

• Torque

• Flash / Director / Zinc

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How to sell your adventure game ?

• Direct Download • Sell over the internet using

demo, and episodic content.

• Partnership• Form strategic partnership with

dominant publishers.•

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Pizza Morgana

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Falafel man

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Conclusion

• Choose your battlefields wisely.

• Choose your team carefully.

• Listen, Learn, Implement.

• FOCUS!

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My Favorite Quote

“Do. Or Do not. There is no try !”-- Yoda.

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Thank You! [email protected]