pro-e mechanism tutorial

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Basics of Pro-e Mechanism

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    Module3-Assembly,Mechanism,Animation

    Assembly:

    Introduction

    This tutorial is designed to introduce you to the basic Assembly , Mechanism and AnimationTechniques used in Pro/E.

    HOW TO Start:

    Turn on the computer and monitor. After the machine boots, there will be a message telling you

    to press CONTROL-ALT-DEL to log on. After you press these keys, the next prompt will be for

    a user name and password. Consult the instructor for the current info. Login will bring you to an

    introduction screen. Pro/E will use a default directory for storing your part files if you do not

    specify another one. During the semester, many files are generated and purged, so save your files

    on your own Pen Drive if possible. Next use the "PRO_E " icon to start Pro/ENGINEER. The

    Pro-E icon is located under the PTC program group which is under PROGRAM MANAGER.

    Getting started:

    Open Pro/Engineer

    Select filenew

    You will be greeted by the following window

    Select Assembly and click ok

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    We will be discussing only a few constraints

    Create the following parts

    1) A frame

    2) The slider

    3) Link1 & link2:

    We will be dealing with planar, pin and cylinder constraints while assembling this object

    First get into the assembly module

    Now import the frame

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    To import it click icon and the open dialog box will open, click on the part you want to

    import and click the open button

    And the frame will get imported

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    The frame is our base part all the other parts will be assembled on it

    So click the dropdown that shows automatic and select default

    Now click

    Now import the slider, once the slider has been imported we must make it to move along the

    slot in the frame for that we will be using the planar constraints

    Click the placement option to open expand it

    Now click set1 (user defined)

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    Click the set type dropdown and select planar

    When you select planar you must choose two planes (planes refers to a surface or a plane) one

    plane will be from the object you just imported and the other the plane on which your object

    should move. After doing this both the planes will be aligned and your object will be able to

    move along that plane only

    Now click the bottom surface of the slider

    And again click on the bottom surface of the slot

    Now as you can see the height of the slider with respect to the frame is set and you cannot

    move it up or down

    Now to align the sides of the slider with the sides of the slot

    For this we will need a new planar connection

    To create a new planar connection click new set at the bottom

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    And set2 will be created set2 will be automatically be set to planar if you dont want set2 to be

    planar you can click on set2 and change set type but in this case we need it to be a planar

    connection so neednt change it

    Just click on one side of the slider followed by the side of the slot in which you want to align

    that side

    Note that even now the slider will move perfectly along the slot

    But if you want you may align the other side of the slider with the other side of the slot

    To check its movements click icon

    Now click the slider and you can see that the slider will move with your mouse

    Once you are finished moving the slider just click once on the screen

    And close the drag window

    Then click on the icon to resume assembly

    Note that you can use the drag option even after you have finished assembling this component

    Click the tick icon

    Now import link2

    We will now align one end of link2 with the frame the other end will be aligned with link1 later

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    Expand placement and set type as pin

    For a pin joint we need to align two axis as well as two planes

    Select the axis of the hole in link2 followed by the axis in the frame as shown in fig

    Now select the bottom surface of link2 followed by the top surface of the frame

    Click the tick

    Now import link1

    Use pin alignment to assemble a hole with the slider in the same way we used to align link2

    with the frame

    Now we must align link1 and link2

    Now click new set

    Set type as cylinder (you may use a pin joint for this also)

    To define a cylinder you must align two axes

    Click the free end axis of link1 with the free end axis of link2

    Click the tick

    This is how the final assembly will look like

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    You can use the drag option to verify the working of your assembly

    In case you want to change any dimensions in your assembly say the length of a link. Use the

    dropdown found on the right side and set it to features

    Now double click on the link for which you want to change the dimension

    And all its dimensions will be displayed

    Double click on a dimension

    Enter a new valueAnd the dimension will increase

    Click ctrl+g to regenerate the geometry

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    TRAINING AND PLACEMENT WING-UCEN, http://ucentp.in

    Slot:

    In order to make your object follow a custom path we will use the slot constrain

    Create the following parts a path and an object that will follow the path

    I have created two points at the two ends in the object for constraining purposes

    Create new assembly, import path

    Then import the object

    Set type to slot

    Then select the first point, and then select the path ,if the path has many curves use ctrl+click

    to select everythingNow add a new set and link the next point in a simillar way

    Click the tick

    If you check using the drag tool you can see that the object will move along that path

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    TRAINING AND PLACEMENT WING-UCEN, http://ucentp.in

    Mechanism:

    This module in Pro-E is used check how the assembled components interact with each other

    There are many options in mechanism but only a few of them would be explained. The

    components must be properly constrained for mechanism to work

    Getting started:

    Mechanism can be used only after completing assembly

    Once you have assembled a component, go to

    Click mechanism and you will enter into the mechanism mode

    Now we will explore the options

    1) Servo motors:

    Servo motors help us to create a rotary or linear motion in the simulation

    First create a gear and a shaft and assemble them

    Now enter into mechanism mode

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    Click on the icon

    You must select the axis of rotation, as soon as you have click the servo motor icon the axis of

    the shaft will be highlighted

    Click on that, and the axis will be selected

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    Now click on the profile tab,

    And click the drop down to select velocity

    Change the magnitude, this will be the angle turned by the gear in 1 second

    Click ok

    Note that in the above assembly we used a pin joint so the result will be rotary motion, if you

    use planar or s lider you can get linear motion also

    Now create a new mechanism analysis

    This procedure is same for all other options

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    Creating A Mechanism Analysis:

    Click on the icon

    A window will open up

    Set the end time value and click run

    And your mechanism will run one cycle, now click ok

    Once you have created a mechanism analysis, you can preview the results using the playback

    option.

    This procedure is also same for the other options

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    Creating playback:

    Click on the icon

    And the playback window will open up

    Click on

    And the animate window will open up

    Click the button to start the animation

    You can vary the speed using

    And save the animation using the capture button

    Use the close button to close the animate window and the playbacks window

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    2) Gear:

    This option is used to create imaginary gears between two entities, or example you have two

    shafts connected by gears then while simulating you need not draw the gears itself you can just

    set the pitch circle and the motion will be transferred automatically

    Assemble two gears

    Click the gear icon and the following windows will open up

    Select type as spur gear

    Select the first shaft axis

    Click the gear2 tab and select the second shaft axis

    Click on properties

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    Give two values for D1 and D2 but the important thing is they should mate

    And click ok

    Create a servo motor for the driver gear

    Then create a mechanism analysis

    And view the playback

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    Note that the gears will rotate even when they do not mate and will even pass through one

    another, so the gear

    3) Cams:

    Cam mechanism defines how two bodies react when they are in contact with each other, ex:

    mating of two gears, cam follower etc.

    Assemble the following cam and follower mechanism

    Enter the mechanism module

    Click the icon

    And a window will open up

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    Check the auto select box

    And click on a surface of the cam and the outer surface will get selected

    Click ok in the select window (the second small window not the definition window)

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    Click the cam2 tab

    And repeat the same steps for the follower

    Now click ok on the select window

    Click the properties tab, in case your cam will not be in contact at all times check enable lift off

    You may set the friction and other values using the properties tab and click ok in the definition

    window to close it

    To rotate the cam about this axis create a servomotor along the axis of the shaft in which the

    cam has been fixed

    After this Create a Mechanism Analysis

    You can also use the , to pull a gear and verify its working

    And playback the result

    Note: try 3D contact on your own

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    4) Spring:

    This mechanism is used to simulate the effect of a spring

    Assemble the following part (the same assembly used for cam mechanism, but colored to showthe difference)

    Note that there are two points, one at the center of the frame and the other at the bottom of

    the follower these points were created while modeling the 3D part, these points are necessary

    to define a spring

    Click the icon

    Click on references and Click on the first point followed by the second point

    Now click on options

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    Check adjust icon diameter

    And set the diameter as needed

    Now give a value for k

    And click on the tick

    Now create a cam, motor definitions

    Now create an analysis and playback the result

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    5) Gravity:

    Gravity can be applied only to dynamic analysis. Click the icon, and the following window will

    open up

    Give the magnitude relative to in/sec^2, and for the direction along which gravity must act give

    value as 1 (-1 refers to opposite direction)

    At last click the ok button

    Before running analysis you must click the ext loads tab and enable gravity for that analysis

    6) Force Motors:

    Force motors are used to give loads, click that icon and a window will open up

    Select the axis along which the force must act and give in the magnitude of the force and click

    ok

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    Animation:

    This module in Pro-E is used to animate an assembly. The difference between animation and

    mechanism is that while using animation the components need not be constrained

    Getting started:

    Animation can be used only after completing assembly

    Once you have assembled a component, go to

    Click animation to enter the animation module

    Now we will see an example on how to use animation

    Assemble the following components

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    They are just in contact but not constrained

    Now enter into the animation module

    To create a new animation click

    If you want to create a new one click new

    To close the window click close

    Now we must define how the bodies should act

    Click icon

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    Click one part per body option

    Note that you can also group different bodies into one; if you group them they will move in the

    same way

    Click close

    Now we must set the key frame sequence, this option will be used to define the position of the

    bodies at different points of time, click icon

    Click , and another window will open

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    Click on snapshots

    Now click advanced drag options

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    Click the icon to take an initial snapshot

    The options will be used to move the components, using the first

    option we can move the component along x-axis and similarly the others.To move a component click on the option denoting the direction of the movement and then

    click on the object and drag it

    For example to move the yellow box along x axis click then click on the object and drag it,

    Take a few more snapshots at different positions

    Click ok in the select box

    Click close in the drag box

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    Use the icon to add seconds

    And use the dropdown to set the snapshot at that particular time

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    To add a new time event First change the time value then the snapshot you want at that

    particular instant of time and click the symbol

    Click ok to close it

    Click the icon to run the animation once

    Now click the icon to view a playback

    Note that the entire animation will be run in a single view that is in front view or side view

    To define different views at particular time

    Click the view@time icon and a window will open up

    The name corresponds to the view

    Value refers to the time it must be in that view after a particular snapshot

    From the above fig the image will be in back view at 0 seconds after start

    Note that after setting this value you must, click the icon to run the animation once

    And then only you can view a playback