product owner decision games - scrum · april 19, 2016. first game ... product backlog items –...

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PRODUCT OWNER DECISION GAMES Scrum Gathering Orlando 2016 April 19, 2016

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Page 1: PRODUCT OWNER DECISION GAMES - Scrum · April 19, 2016. First Game ... product backlog items – different design guidance, changing acceptance criteria and reprioritizing items

PRODUCTOWNERDECISIONGAMESScrumGatheringOrlando2016

April19,2016

Page 2: PRODUCT OWNER DECISION GAMES - Scrum · April 19, 2016. First Game ... product backlog items – different design guidance, changing acceptance criteria and reprioritizing items

FirstGame

YouareaProductOwneratAwesomeSoft foratypicalScrumTeamwithaScrumMasterand7Development Teammembers.

Youhaveahealthyprioritizedbacklog.YourScrumTeamspendsadaytoplanareleaseonceaquarter.

YouarehalfwaythroughSprint3andyoujustleftameetingwithyourmanagerwhotoldyouthattheCEOmetwithsixstrategiccustomersatanexecutiveevent lastweekandthatthereisavital,newfeaturethatmustbereleasedthisquarter.

Whatdoyoudo?

1. Explainwhatyouwilldoyourself.2. Explainyourinteractionswithyourteam.3. Explainyourinteractionswithstakeholders.

Youhave5minutes.Youcanworkaloneorinsmallgroups.

Page 3: PRODUCT OWNER DECISION GAMES - Scrum · April 19, 2016. First Game ... product backlog items – different design guidance, changing acceptance criteria and reprioritizing items

TacticalDecisionGames

› Role-playingexercisestopracticedecision-makingprocessandpracticecommunicatingdecisionstoothers› ConceptdatestoGreekGeneralPhilopoemen inroughly200BC,PrussianGeneralStaffin1800s,USArmy1975,USMarines1982› Simple,adaptable, effectivemethodtorepeatedly challengeplayerswithsituationsthatincludelimitationsoftimeandinformation› Byrequiringasolutionandabilitytocommunicate itintheformofclearinstructions,playergainsexperience andskillinactualdecision-making

Page 4: PRODUCT OWNER DECISION GAMES - Scrum · April 19, 2016. First Game ... product backlog items – different design guidance, changing acceptance criteria and reprioritizing items

TacticalDecisionGames

Page 5: PRODUCT OWNER DECISION GAMES - Scrum · April 19, 2016. First Game ... product backlog items – different design guidance, changing acceptance criteria and reprioritizing items

SecondGame

“Whyissprintplanningalwayssohard,”youthinktoyourself.“Angelaisagreatbusinessanalystbutwecan’tseemtogetonthesamepage.”

YouaretheProductOwnerforaScrumTeam,withaScrumMasterandaDevelopmentTeamofsevenpeople.Angela isontheDevelopment Team.Forthepastfewmonths,AngelahasrepeatedlygiventheDevelopmentTeamcontradictoryguidancetocompleteproductbacklogitems– differentdesignguidance,changingacceptancecriteriaandreprioritizingitems. Insprintplanningtoday,shespent15minutesarguingabasicpointaboutoneofthebacklogitems.

Whatdoyoudo?

1. Explainwhatyouwilldoyourself.2. Explainyourinteractionswithyourteam.3. Explainyourinteractionswithstakeholders.

Youhave4minutes.Youcanworkaloneorinsmallgroups.

Page 6: PRODUCT OWNER DECISION GAMES - Scrum · April 19, 2016. First Game ... product backlog items – different design guidance, changing acceptance criteria and reprioritizing items

HowDecisionGamesWork

› Simple§ Role-playing

• Leader– PO• Givensituationandresources

§ Limitedinformation• Uncertainty,confusionandcomplications=basiccharacteristicsoftacticaldecision-making(andarguablycoreofScrum– inspectandadapt)

§ Faceadilemma• Sometypeofdecision– aproblemrequiringasolution• Despiteabovelimitations,mustcomeupwithaworkablesolution

› GameObjectives§ Exercisedecision-makingskillsincontext§ Practicecommunicatingdecisions§ Providevicariousexperiencetodeveloppatternrecognitionskills

› AdditionalBenefits§ Illustratevariousconcepts§ Developimplicitunderstanding

Page 7: PRODUCT OWNER DECISION GAMES - Scrum · April 19, 2016. First Game ... product backlog items – different design guidance, changing acceptance criteria and reprioritizing items

3Rules

› Timelimit§ Essential§ Feellikelesstimethanneeded

› Communicatedecisions§ ”Cleartext”§ Briefing§ Encouragesdecisivenessfollowedbyreallifecommunicationmethods

› No”School”or“Facilitator”solutions§ Numberofwaystosolve§ Whatplayerdecidesislessimportantthanwhy§ Unusualsolutionsencouraged§ LikeHBScasestudies,whatreallyhappenedissometimesofferedwithsolutions…unless

gamesare‘madeup’

Page 8: PRODUCT OWNER DECISION GAMES - Scrum · April 19, 2016. First Game ... product backlog items – different design guidance, changing acceptance criteria and reprioritizing items

ThirdGame

YourScrumTeamformedtwomonthsagoandisinthemiddleofSprint5andtheyhavebeenmakinggoodprogress.You’vebeenworkingreallyhardtobeavailablefortheteam– atplanning,backlogrefinement,reviews,retrospectivesandatleastafewhourseverydayduringeachSprint.

Youjustfinishedmeetingyourbossforcoffeewherehetoldyouthatheandmarketingfinallylinedupfourofyourcompany’sbiggestcustomersforyoutovisit forthecustomerinterviewsthatyouhavebeenseekingforthepasttwoquarters.Thetripwilltakefourdays.Andallofthemeetings arescheduled atthesametimeastheendofSprint5andthebeginningofSprint6.

Whatdoyoudo?

1. Explainwhatyouwilldoyourself.2. Explainyourinteractionswithyourteam.3. Explainyourinteractionswithstakeholders.

Youhave3minutes.Youcanworkaloneorinsmallgroups.

Page 9: PRODUCT OWNER DECISION GAMES - Scrum · April 19, 2016. First Game ... product backlog items – different design guidance, changing acceptance criteria and reprioritizing items

DesigningYourOwnGames– 1of2

1. DecisionGamesasaStorya. Shortactionstories– Setthestage,introcharacters,addmoreandmoreinfo(some

confusing)andbuildtoaproblemthatbegsforasolution.Stopattheclimacticmomentandrequiretheplayertofinishthestory.

b. Exploredifferenttechniques

2. FormattheDecisionGamea. Describethescenario.Gofromgeneraltospecific.b. Givetheplayerstheinformationneededtomakethenecessarydecisionsforthegiven

situation,butdon’tmaketheirdecisionforthem.c. Describeeventschronologically.Thelast‘thing’makesclearthatadecisionshouldbe

made.

3. Sourcesa. Historyb. Experiencec. Createadilemma.Startwithacommonproblem.Fillinthesituation.

Page 10: PRODUCT OWNER DECISION GAMES - Scrum · April 19, 2016. First Game ... product backlog items – different design guidance, changing acceptance criteria and reprioritizing items

DesigningYourOwnGames– 2of2

4. BasicTypesofGamesa. “Hereisthegoal.”Providesituation.Theobjectthenbecomestodevelopaplanto

accomplishthegoal.b. ”Nowwhat?”Astheplayerbeginstoexecutetheplan,someunforeseeneventoccursthat

changesthewholescenario.Theobjectistoreacttothenewsituation.

5. DesignaProblem,NotaSolutiona. Startwithaproblme inmind.b. Createuncertainty– Lackofinformation,Ambiguityc. Createfriction–Murphy’sLaw.

6. InspectandAdapt

Page 11: PRODUCT OWNER DECISION GAMES - Scrum · April 19, 2016. First Game ... product backlog items – different design guidance, changing acceptance criteria and reprioritizing items

LastGame…ifwehavetime

YoujustlefttheSprintReviewwhereyouandtheteaminformedthestakeholders thatnoworkingsoftwarewasproducedintheSprint.Yourbosscornersyouandhe’sfurious.

Whatdoyousaytoyourboss?Youhave2minutes.Youcanworkaloneorinsmallgroups.

Page 12: PRODUCT OWNER DECISION GAMES - Scrum · April 19, 2016. First Game ... product backlog items – different design guidance, changing acceptance criteria and reprioritizing items

What’sNext?

› Depending onresponsetothisquestion…Ifyoucould playanewgameabouteverymonth, andsee

multiplesolutions, howlikelywouldyouparticipate?1– Absolutelynot2– Probablynot3– Maybe4– Almostcertainly5– Absolutely!

› OnlineAgiledecisiongamesdeliveredonsometypeoffrequency› Moreinformationonhowtofacilitate(Responsibilities,Traits,Howto,Techniques)

› Whatever elseisneededonthebacklog.J

Page 13: PRODUCT OWNER DECISION GAMES - Scrum · April 19, 2016. First Game ... product backlog items – different design guidance, changing acceptance criteria and reprioritizing items

@jasonbtanner

[email protected]

Slideswillbeavailableonline.Contactmeforthehandouts.