prof. james a. landay university of washington autumn 2007 video prototyping october 16, 2007

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Prof. James A. Landay University of Washington Autumn 2007 Video Prototyping Video Prototyping October 16, 2007

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Page 1: Prof. James A. Landay University of Washington Autumn 2007 Video Prototyping October 16, 2007

Prof. James A. LandayUniversity of Washington

Autumn 2007

Video PrototypingVideo Prototyping

October 16, 2007

Page 2: Prof. James A. Landay University of Washington Autumn 2007 Video Prototyping October 16, 2007

CSE440 - Autumn 2007 User Interface Design, Prototyping, and Evaluation 2

Hall of Fame or Shame?

• http://www.dol.wa.gov/

Page 3: Prof. James A. Landay University of Washington Autumn 2007 Video Prototyping October 16, 2007

CSE440 - Autumn 2007 User Interface Design, Prototyping, and Evaluation 3

Hall of Fame

• http://www.dol.wa.gov/

• UI is clean & uncluttered• Multiple language options are

clearly indicated• Similarity & connectedness to

present strong aesthetic & indicate navigation– ex. of Gestalt Principles

• Use of red/green troubling, but not an issue in this UI

Page 4: Prof. James A. Landay University of Washington Autumn 2007 Video Prototyping October 16, 2007

Prof. James A. LandayUniversity of Washington

Autumn 2007

Video PrototypingVideo Prototyping

October 16, 2007

Page 5: Prof. James A. Landay University of Washington Autumn 2007 Video Prototyping October 16, 2007

CSE440 - Autumn 2007 User Interface Design, Prototyping, and Evaluation 5

Outline

• Review• Finish Teams Overview• Types of Prototypes• Video Brainstorming• Video Prototyping• Forms of Video Prototyping• Steps to Create Video Prototypes• Tips & Tricks• Introductions

Page 6: Prof. James A. Landay University of Washington Autumn 2007 Video Prototyping October 16, 2007

Human Abilities Review• Color can be helpful, but pay attention to ?

– how colors combine – limitations of human perception– people with color deficiency

• Model Human Processor ?

– perceptual, motor, cognitive processors + memory– model allows us to make predictions

• e.g., perceive distinct events in same cycle as one• Memory ?

– three types: sensor, WM, & LTM– interference can make hard to access LTM– cues in WM can make it easier to access LTM

• Key time to remember?– 100 ms (~processor cycle time & memory access)

• Fitts’ Law ?– moving hand is a series of microcorrections– time to move hand to target size S, distance D away given by

• Tpos = a + b log2 (D/S + 1)– time to move hand depends only on relative precision required

CSE440 - Autumn 2007 User Interface Design, Prototyping, and Evaluation 6

Page 7: Prof. James A. Landay University of Washington Autumn 2007 Video Prototyping October 16, 2007

CSE440 - Autumn 2007 7

Teams vs. Groups

• Groups– strong leader– individual accountability– organizational purpose– individual work products– efficient meetings– measures performance

by influence on others– delegates work

• Teams– shared leadership– individual & mutual

accountability– specific team purpose– collective work products– open-ended meetings– measures performance

from work products– does real work together

• Teams & good performance are inseparable– a team is more than the sum of its parts

User Interface Design, Prototyping, and Evaluation

Page 8: Prof. James A. Landay University of Washington Autumn 2007 Video Prototyping October 16, 2007

CSE440 - Autumn 2007 8

Keys to Team Success

• Common commitment– requires a purpose in which team members believe

• “prove that all children can learn”, “revolutionizing X…”

• Specific performance goals– comes directly from the common purpose

• “increasing the scores of graduates form 40% to 95%”

– helps maintain focus – start w/ something achievable

• A right mix of skills– technical/functional expertise (programming/design/writing)– problem-solving & decision-making skills– interpersonal skills

• Agreement– who will do particular jobs, when to meet & work, schedules

User Interface Design, Prototyping, and Evaluation

Page 9: Prof. James A. Landay University of Washington Autumn 2007 Video Prototyping October 16, 2007

CSE440 - Autumn 2007 9

Team Action Items

• Meet & get used to each other• Figure out strengths of team members• Assign each person a role

– responsible for seeing work is organized & done– not responsible for doing it themselves

• Names/roles listed on next assign. turned in• Roles

– design (visual/interaction)

– user testing

– group manager (coordinate - big picture)

– documentation (writing)

User Interface Design, Prototyping, and Evaluation

Page 10: Prof. James A. Landay University of Washington Autumn 2007 Video Prototyping October 16, 2007

CSE440 - Autumn 2007 User Interface Design, Prototyping, and Evaluation 10

Types of Prototypes• Prototypes are concrete representations of a

design• Prototype dimensions

– representation: form of the prototype • off-line (paper) or on-line (software)

– precision: level of detail (e.g., informal or polished)– interactivity: watch-only vs. fully interactive

• fixed prototype (video clips)• fixed-path prototype (each step triggered by specified actions)

– at extreme could be 1 path or possibly more open (e.g., Denim)• open prototype (real, but limited error handling or

performance)– evolution: expected life cycle of prototype

• e.g., throw away or iterative

Page 11: Prof. James A. Landay University of Washington Autumn 2007 Video Prototyping October 16, 2007

CSE440 - Autumn 2007 User Interface Design, Prototyping, and Evaluation 11

Video Brainstorming• Participants act ideas out in front of a video camera• Goal is to create as many new ideas as possible

– each should take 2-5 minutes to generate & capture– run standard brainstorming session first for ideas

• Advantages– video easier to understand later than notes– participants actively experience interaction & preserve record of the idea

Video brainstorming of an animated character in Prototyping Tools & Techniques by Beaudouin-Lafon & Mackay.Character follows user with its eyes.

Page 12: Prof. James A. Landay University of Washington Autumn 2007 Video Prototyping October 16, 2007

CSE440 - Autumn 2007 User Interface Design, Prototyping, and Evaluation 12

Video Prototyping

• Illustrate how users will interact w/ system

• Unlike brainstorming, video prototyping contracts the design space

• Quick to build

• Inexpensive

• Forces designers to consider details of how users will react to the design

• May better illustrate context of use

Page 13: Prof. James A. Landay University of Washington Autumn 2007 Video Prototyping October 16, 2007

CSE440 - Autumn 2007 User Interface Design, Prototyping, and Evaluation 13

Forms of Video Prototypes

• May build upon paper prototypes or use existing software & images of real settings

• Narration optional1) narrator explains events & others move images/illustrate

interaction2) actors perform movements & viewer expected to

understand w/o voice-over

• Usually fixed prototypes, but can also use in open prototypes

– live video as a Wizard of Oz tool & 2nd camera to capture

• If have good storyboards, should be able to create video prototype in 1 hour

Page 14: Prof. James A. Landay University of Washington Autumn 2007 Video Prototyping October 16, 2007

CSE440 - Autumn 2007 User Interface Design, Prototyping, and Evaluation 14

Wizard of Oz Video Prototype

Image from Beaudouin-Lafon & Mackay

Page 15: Prof. James A. Landay University of Washington Autumn 2007 Video Prototyping October 16, 2007

CSE440 - Autumn 2007 User Interface Design, Prototyping, and Evaluation 15

Steps to Create a Video Prototype

1) Review field data about users & work practices2) Review ideas from video brainstorm3) Create use scenario in words4) Develop storyboard of each action/event w/

annotations explaining what is happening in scene. Put each element on a card.

Page 16: Prof. James A. Landay University of Washington Autumn 2007 Video Prototyping October 16, 2007

CSE440 - Autumn 2007 User Interface Design, Prototyping, and Evaluation 16

Steps to Create a Video Prototype

Image from X by Beaudouin-Lafon & Mackay

Page 17: Prof. James A. Landay University of Washington Autumn 2007 Video Prototyping October 16, 2007

CSE440 - Autumn 2007 User Interface Design, Prototyping, and Evaluation 17

Steps to Create a Video Prototype

1) Review field data about users & work practices2) Review ideas from video brainstorm3) Create use scenario in words4) Develop storyboard of each action/event w/

annotations explaining what is happening in scene. Put each element on a card.

5) Shoot a video clip for each storyboard card• avoid editing in the camera – just shoot in storyboard order

6) Use title cards to separate clips (like a silent movie)• if you make an error, rewind to last title card & reshoot

Page 18: Prof. James A. Landay University of Washington Autumn 2007 Video Prototyping October 16, 2007

CSE440 - Autumn 2007 User Interface Design, Prototyping, and Evaluation 18

Example Videos

Page 19: Prof. James A. Landay University of Washington Autumn 2007 Video Prototyping October 16, 2007

CSE440 - Autumn 2007 User Interface Design, Prototyping, and Evaluation 19

Video Prototyping Tutorial

Page 20: Prof. James A. Landay University of Washington Autumn 2007 Video Prototyping October 16, 2007

CSE440 - Autumn 2007 User Interface Design, Prototyping, and Evaluation 20

Tips & Tricks

• Add structure to better explain context– begin with a title– follow with an “establishing shot”

• shows user in context defined by the scenario– create series of closeup & mid-range shots, interspersed

with title cards to tell the story– place a final card with credits at the end

• Use colored paper for title cards to make easy to find when editing/searching video

• “Time-lapse photography” lets images appear & disappear based on user interaction– e.g., illustrate pop-up menu by recording clip of user

pressing button, pause camera, add menu, restart camera• Be careful about taking video out of the original

design setting for ethical reasons (context matters)

Page 21: Prof. James A. Landay University of Washington Autumn 2007 Video Prototyping October 16, 2007

CSE440 - Autumn 2007 User Interface Design, Prototyping, and Evaluation 21

High Quality (& Budget) Video Prototypes

Page 22: Prof. James A. Landay University of Washington Autumn 2007 Video Prototyping October 16, 2007

CSE440 - Autumn 2007 User Interface Design, Prototyping, and Evaluation 22

Next Time

• Presentations