programming for artists
DESCRIPTION
ART 315 Dr. J. R. Parker Art/Digital Media Lab Lec 02 Fall 2010. Programming for Artists. Instructor (ME). Dr. Jim Parker Specialty: Digital media, video games, animation Office: AB606 LAB: AB611 [email protected] http://www.ucalgary.ca/~jparker/315. Programming. - PowerPoint PPT PresentationTRANSCRIPT
Programming for Programming for ArtistsArtists
ART 315ART 315
Dr J R ParkerDr J R Parker
ArtDigital Media LabArtDigital Media Lab
Lec 02 Fall 2010Lec 02 Fall 2010
2
Instructor (ME)Dr Jim ParkerSpecialty Digital media video games
animationOffice AB606 LAB AB611
jparkerucalgaryca
httpwwwucalgaryca~jparker315
3
Programming
[W]e do science when we reconstruct in the language of logic what we have seen and experienced We do art when we communicate through forms whose connections are not accessible to the conscious mind yet we intuitively recognise them as something meaningful
After a certain level of technological skill is achieved science and art tend to coalesce in aesthetic plasticity and form The greater scientists are artists as well
4
Programming
Albert Einstein
Many programmers believe themselves to be artists and believe that programming is an art
This seems a stretch
5
Programming
I would describe programming as a craft which is a kind of art but not a fine art Craft means making useful objects with perhaps decorative touches Fine art means making things purely for their beauty
Richard Stallman (founder of the GNU Project
and the Free Software Foundation)
6
Assignment
Read
Computer Programming as an ArtDon Knuth 1974 (link on web page)
So Is computer programming an art
7
Who CaresA computer is a tool
We can make cool things with good tools and a properly configured computer is a good tool
To make a computer do your bidding you need to know how to program it
8
Programmers Make Mediocre Tools
First I am a programmer I am willing to accept the criticism here
Tools for artists include paint photoshop illustrator and maya
Are these good tools (or simply what there is)
9
Mediocre Tools hellipArtists used to make their own tools their own
paints mix their own colours
hellip because the paints are our tools and we know about them
Photoshop is built by programmers and uses their paradigms for manipulating images They build OK tools for using computers not for drawing or for composing music
10
Tools
So we (some of us) need to make better tools for the rest
Next We can add or create functionality to our computer that is unique to our work and that requires us to make the computer do new things
11
Generative ArtArt that has been generated
composed or constructed in an algorithmic manner through the use of systems defined by computer software algorithms or similar mathematical or mechanical or randomised autonomous processes (Wikipedia)
12
Casey Reas Process 6 2005 httpwwwreascom
13
Marius Watz System_C 2004 httpsystemcunlekkernet
14
Lia re-moveorg
15
Ben Fry Anemone
16
Golan Levin AVES
17
Martin Wattenberg Shape of Song
18
MethodsWersquoll look at more artists and
images later
meanwhile
Howrsquod they make these What is generative art and how does it differ from what Iwe do now
19
PaintingCan be rendering a real object
20
Painting
Can be creation of a more pure emotion
21
Key Question
The important issue for this class is How does one do it
For many artists a lot of time is spent on doing some on planning not much on thinking how
In generative art how is critical
22
AlgorithmAn interesting word sometimes scary
for those who know it (because of how you were taught)
Named after al Khwarizmi (the [man] of Khwarizm) a nickname of the 9th century Persian astronomer and mathematician Abu Jafar Muhammand ibn Musa who authored many texts on arithmetic and algebra He worked in Baghdad and his nickname alludes to his place of origin in present-day Uzbekistan and Turkmenistan
23
AlgorithmBorn 780 died about 850 The treatise Hisab al-jabr wal-muqabala is the first book
to be written on algebra (and gives us the word)
24
AlgorithmldquoA step-by-step problem-solving procedure
especially an established recursive computational procedure for solving a problem in a finite number of stepsrdquo helliphelliphellip poor
ldquoan algorithm is an effective method for solving a problem expressed as a finite sequence of instructions ldquo hellip better
ldquoAn algorithm is a specific set of instructions for carrying out a procedure or solving a problem usually with the requirement that the procedure terminate at some pointrdquo hellip best so far
25
AlgorithmSo when I asked how I was
requesting an algorithm
Generative art and much other computer mediated artwork requires a deal of prior thought on how the work is to be created
One wants an algorithm
26
Algorithms
The connotation of algorithm is mathematical but it need not be
It does require precision mostly At least in the statement of the algorithm A setof instructions is to be followed and so should be written so that they can be implemented
27
Algorithmfunction divide(x y)Input Two n-bit integers x and y where y 1Output The quotient and remainder of x divided by yif x = 0 return (q r) = (0 0)(q r) = divide(bx=2c y)q = 2 q r = 2 rif x is odd r = r + 1if r y r = r 1048576 y q = q + 1return (q r)
This is not how we will do things
28
AlgorithmSadly some formal way of specifying the algorithm is needed The machine doing the work canrsquot read your mind
window (0100)-(0100) for n=1 to 4 p(n)=(rnd100) next nline(p1p2)-(p3p4)
(1)Identify two random points on a 100 unit square plane
(2)Draw a line connecting these two points
29
Algorithm
The algorithm is a basic specification in a human language
To make it do something the algorithm must be expressed in such a way that a machine can actually Executeimplementcarry out each step
The most common way to do this is as a special lsquolanguagersquo a collection of symbols in which each symbol is unambiguous and in which it is possible to express intentions clearly and unambiguously
English is bad for this
30
PrecisionFidelityIn art precision is not of great
importance
High fidelity VS low fidelity
31
What is important is that the work that results conveys the artistrsquos intention
In technical computer work the result must accurately represent the algorithm which in turn must represent a process to be studied or emulated
32
The precision needed for an algorithm to be specified and to be successfully translated into an implementable description can interfere with the artistrsquos intention
Does an artist ever want to draw a line between (1010) and (9090)
hellip and what does this mean anyhow
33
HistoryLook at
httpwwwslidesharenetvisualrinsehistory-of-generative-and-computer-art
There is really no definitive history and what I show here is the briefest of summaries
34
HistoryThe use of algorithms dates from prehistoric
times Study of the stone circles at Stonehenge (c 2000 BC) reveals an algorithmic arrangement based on phases of the moon and the annual movement of the sun
35
History
Architectural plans musical scores and dance notations bear one feature in common - they are all recipes for carrying out a task From this perspective a broad range of notational systems can be viewed and studied as algorithmic procedure
httpwwwverostkocomalgorithmhtml
36
1960s
George Brecht 1961
GB published a set of 50 cards to be given to each participant Each card held an instruction to be performed with a vehicle Vehicles with drivers were instructed to assemble at sundown in a parking lot and randomly park their vehicles Then each driver with a shuffled deck of instructions performed 50 events such as turn on lights start engine stop engine open window This work was performed at St Vincent College under the direction of Stephen Joy in 1963
37
1950s
Ben LaposkyFirst () graphic images generated by an electronic machine Laposky (a mathematician and artist from Cherokee Iowa) manipulated electronic beams across the face of an oscilloscope and then recorded the patterns using hihg-speed film color filters and special camera lensesHe called his oscillographic artworks oscillons and electronic abstractions
38
1960s
Manfred Mohr The fundamental view that machines should not be considered as a challenge to humanity but like McLuhan predicted as an extension of ourselves is the basic philosophy when becoming involved with technology httpwwwatariarchivesorgartistsec27php
39
1960s
Frieder Nake Along with George Nees Max Bensersquos student Frieder Nake was in 1965 among the first programmers to give the general public an opportunity of scrutinizing freely designed computer graphics produced on digital computers The graphics were based on the interplay between a macro-aesthetic structure a micro-aesthetic details and mediating random numbers Hommage agrave Paul Klee 13965 Nr21965
40
1960s
Georg Nees Georg Nees was arguably the first world-wide to show his digital art Studied mathematics physics and philosophy in Erlangen and Stuttgart (D) He has been producing computer graphics sculptures and films since 1964
41
1960s
A Michael Noll A Michael Noll is one of the earliest pioneers to use a digital computer to create patterns and animations solely for their artistic and aesthetic value His first computer art was created at Bell Labs in Murray Hill New Jersey during the Summer of 1962
httpwwwciticolumbiaeduamnollCompArtExampleshtml
42
1960s
Manfred R Schroeder My interest in computer graphics was
awakened by the late Leon Harmon and Ken Knowlton Our aim then (in the early 1960s) was to use computers for creating images that could not otherwise be drawn or painted More specifically we wanted to generate pictures that would be perceived as totally different depending on the viewing distance Thus my prize-winning One Picture is Worth a Thousand Words would just look like printed letters and English text from nearby But at intermediate viewing distances One Picture appeared to be a weaving pattern and finally from afar it would look like a human eye looking at you
43
1970s
Harold Cohen The Robot as an ArtistldquoAaron began its existence some time in the mid-seventies in my attempt to answer what seemed then but turned out not to be a simple question What are the minimum conditions under which a set of marks functions as an image httpwwwaaaiorgAITopicspmwikipmwikiphpAITopicsArthistory-art
44
1970sDavid Em - JPL artist-in-residence leading to
the first ever artists monograph published on digital art ( The Art of David Em published by Harry N Abrams)
45
1970s
Larry Cuba is widely recognized as a pioneer in the use of computers in animation art and was one of the hybrid artisttechnologists Producing his first computer animation in 1974 Cuba was at the forefront of the computer-animation artists
46
1980sThe first algorithmic brush strokes executed with an oriental brush mounted on a pen plotter were achieved in 1987 with an HI DMP52 pen plotter
This is one of a series attempting to achieve spontaneity and expressive energy as found in Chinese Shufa
47
1990s
Charles Csuri The fundamental view that machines should not be considered as a challenge to humanity but like McLuhan predicted as an extension of ourselves is the basic Lines in Space 1966
48
1990s
Yoichiro Kawaguchi was born on Tanegashima Island in 1952 He received his Master of Fine Arts from Tokyo University of Education in 1978 Currently he is Associate Professor of Computer Graphics Art at Art amp Science Lab Department of Art Nippon Electronics College Tokyo
49
2000s
Kenneth Knowlton
A pentomino consists of five squares joined along edges there are 12 This picture contains 27 of each kind Since Golomb introduced them in 1953 he has been committed to their care and feeding They have led to thousands of puzzles and problems
50
A turning pointWhen computer power becomes
easily available to all including artists and musicians then the convergence of informatics and the arts really begins
There is a democratization that occurs at about 1984
2
Instructor (ME)Dr Jim ParkerSpecialty Digital media video games
animationOffice AB606 LAB AB611
jparkerucalgaryca
httpwwwucalgaryca~jparker315
3
Programming
[W]e do science when we reconstruct in the language of logic what we have seen and experienced We do art when we communicate through forms whose connections are not accessible to the conscious mind yet we intuitively recognise them as something meaningful
After a certain level of technological skill is achieved science and art tend to coalesce in aesthetic plasticity and form The greater scientists are artists as well
4
Programming
Albert Einstein
Many programmers believe themselves to be artists and believe that programming is an art
This seems a stretch
5
Programming
I would describe programming as a craft which is a kind of art but not a fine art Craft means making useful objects with perhaps decorative touches Fine art means making things purely for their beauty
Richard Stallman (founder of the GNU Project
and the Free Software Foundation)
6
Assignment
Read
Computer Programming as an ArtDon Knuth 1974 (link on web page)
So Is computer programming an art
7
Who CaresA computer is a tool
We can make cool things with good tools and a properly configured computer is a good tool
To make a computer do your bidding you need to know how to program it
8
Programmers Make Mediocre Tools
First I am a programmer I am willing to accept the criticism here
Tools for artists include paint photoshop illustrator and maya
Are these good tools (or simply what there is)
9
Mediocre Tools hellipArtists used to make their own tools their own
paints mix their own colours
hellip because the paints are our tools and we know about them
Photoshop is built by programmers and uses their paradigms for manipulating images They build OK tools for using computers not for drawing or for composing music
10
Tools
So we (some of us) need to make better tools for the rest
Next We can add or create functionality to our computer that is unique to our work and that requires us to make the computer do new things
11
Generative ArtArt that has been generated
composed or constructed in an algorithmic manner through the use of systems defined by computer software algorithms or similar mathematical or mechanical or randomised autonomous processes (Wikipedia)
12
Casey Reas Process 6 2005 httpwwwreascom
13
Marius Watz System_C 2004 httpsystemcunlekkernet
14
Lia re-moveorg
15
Ben Fry Anemone
16
Golan Levin AVES
17
Martin Wattenberg Shape of Song
18
MethodsWersquoll look at more artists and
images later
meanwhile
Howrsquod they make these What is generative art and how does it differ from what Iwe do now
19
PaintingCan be rendering a real object
20
Painting
Can be creation of a more pure emotion
21
Key Question
The important issue for this class is How does one do it
For many artists a lot of time is spent on doing some on planning not much on thinking how
In generative art how is critical
22
AlgorithmAn interesting word sometimes scary
for those who know it (because of how you were taught)
Named after al Khwarizmi (the [man] of Khwarizm) a nickname of the 9th century Persian astronomer and mathematician Abu Jafar Muhammand ibn Musa who authored many texts on arithmetic and algebra He worked in Baghdad and his nickname alludes to his place of origin in present-day Uzbekistan and Turkmenistan
23
AlgorithmBorn 780 died about 850 The treatise Hisab al-jabr wal-muqabala is the first book
to be written on algebra (and gives us the word)
24
AlgorithmldquoA step-by-step problem-solving procedure
especially an established recursive computational procedure for solving a problem in a finite number of stepsrdquo helliphelliphellip poor
ldquoan algorithm is an effective method for solving a problem expressed as a finite sequence of instructions ldquo hellip better
ldquoAn algorithm is a specific set of instructions for carrying out a procedure or solving a problem usually with the requirement that the procedure terminate at some pointrdquo hellip best so far
25
AlgorithmSo when I asked how I was
requesting an algorithm
Generative art and much other computer mediated artwork requires a deal of prior thought on how the work is to be created
One wants an algorithm
26
Algorithms
The connotation of algorithm is mathematical but it need not be
It does require precision mostly At least in the statement of the algorithm A setof instructions is to be followed and so should be written so that they can be implemented
27
Algorithmfunction divide(x y)Input Two n-bit integers x and y where y 1Output The quotient and remainder of x divided by yif x = 0 return (q r) = (0 0)(q r) = divide(bx=2c y)q = 2 q r = 2 rif x is odd r = r + 1if r y r = r 1048576 y q = q + 1return (q r)
This is not how we will do things
28
AlgorithmSadly some formal way of specifying the algorithm is needed The machine doing the work canrsquot read your mind
window (0100)-(0100) for n=1 to 4 p(n)=(rnd100) next nline(p1p2)-(p3p4)
(1)Identify two random points on a 100 unit square plane
(2)Draw a line connecting these two points
29
Algorithm
The algorithm is a basic specification in a human language
To make it do something the algorithm must be expressed in such a way that a machine can actually Executeimplementcarry out each step
The most common way to do this is as a special lsquolanguagersquo a collection of symbols in which each symbol is unambiguous and in which it is possible to express intentions clearly and unambiguously
English is bad for this
30
PrecisionFidelityIn art precision is not of great
importance
High fidelity VS low fidelity
31
What is important is that the work that results conveys the artistrsquos intention
In technical computer work the result must accurately represent the algorithm which in turn must represent a process to be studied or emulated
32
The precision needed for an algorithm to be specified and to be successfully translated into an implementable description can interfere with the artistrsquos intention
Does an artist ever want to draw a line between (1010) and (9090)
hellip and what does this mean anyhow
33
HistoryLook at
httpwwwslidesharenetvisualrinsehistory-of-generative-and-computer-art
There is really no definitive history and what I show here is the briefest of summaries
34
HistoryThe use of algorithms dates from prehistoric
times Study of the stone circles at Stonehenge (c 2000 BC) reveals an algorithmic arrangement based on phases of the moon and the annual movement of the sun
35
History
Architectural plans musical scores and dance notations bear one feature in common - they are all recipes for carrying out a task From this perspective a broad range of notational systems can be viewed and studied as algorithmic procedure
httpwwwverostkocomalgorithmhtml
36
1960s
George Brecht 1961
GB published a set of 50 cards to be given to each participant Each card held an instruction to be performed with a vehicle Vehicles with drivers were instructed to assemble at sundown in a parking lot and randomly park their vehicles Then each driver with a shuffled deck of instructions performed 50 events such as turn on lights start engine stop engine open window This work was performed at St Vincent College under the direction of Stephen Joy in 1963
37
1950s
Ben LaposkyFirst () graphic images generated by an electronic machine Laposky (a mathematician and artist from Cherokee Iowa) manipulated electronic beams across the face of an oscilloscope and then recorded the patterns using hihg-speed film color filters and special camera lensesHe called his oscillographic artworks oscillons and electronic abstractions
38
1960s
Manfred Mohr The fundamental view that machines should not be considered as a challenge to humanity but like McLuhan predicted as an extension of ourselves is the basic philosophy when becoming involved with technology httpwwwatariarchivesorgartistsec27php
39
1960s
Frieder Nake Along with George Nees Max Bensersquos student Frieder Nake was in 1965 among the first programmers to give the general public an opportunity of scrutinizing freely designed computer graphics produced on digital computers The graphics were based on the interplay between a macro-aesthetic structure a micro-aesthetic details and mediating random numbers Hommage agrave Paul Klee 13965 Nr21965
40
1960s
Georg Nees Georg Nees was arguably the first world-wide to show his digital art Studied mathematics physics and philosophy in Erlangen and Stuttgart (D) He has been producing computer graphics sculptures and films since 1964
41
1960s
A Michael Noll A Michael Noll is one of the earliest pioneers to use a digital computer to create patterns and animations solely for their artistic and aesthetic value His first computer art was created at Bell Labs in Murray Hill New Jersey during the Summer of 1962
httpwwwciticolumbiaeduamnollCompArtExampleshtml
42
1960s
Manfred R Schroeder My interest in computer graphics was
awakened by the late Leon Harmon and Ken Knowlton Our aim then (in the early 1960s) was to use computers for creating images that could not otherwise be drawn or painted More specifically we wanted to generate pictures that would be perceived as totally different depending on the viewing distance Thus my prize-winning One Picture is Worth a Thousand Words would just look like printed letters and English text from nearby But at intermediate viewing distances One Picture appeared to be a weaving pattern and finally from afar it would look like a human eye looking at you
43
1970s
Harold Cohen The Robot as an ArtistldquoAaron began its existence some time in the mid-seventies in my attempt to answer what seemed then but turned out not to be a simple question What are the minimum conditions under which a set of marks functions as an image httpwwwaaaiorgAITopicspmwikipmwikiphpAITopicsArthistory-art
44
1970sDavid Em - JPL artist-in-residence leading to
the first ever artists monograph published on digital art ( The Art of David Em published by Harry N Abrams)
45
1970s
Larry Cuba is widely recognized as a pioneer in the use of computers in animation art and was one of the hybrid artisttechnologists Producing his first computer animation in 1974 Cuba was at the forefront of the computer-animation artists
46
1980sThe first algorithmic brush strokes executed with an oriental brush mounted on a pen plotter were achieved in 1987 with an HI DMP52 pen plotter
This is one of a series attempting to achieve spontaneity and expressive energy as found in Chinese Shufa
47
1990s
Charles Csuri The fundamental view that machines should not be considered as a challenge to humanity but like McLuhan predicted as an extension of ourselves is the basic Lines in Space 1966
48
1990s
Yoichiro Kawaguchi was born on Tanegashima Island in 1952 He received his Master of Fine Arts from Tokyo University of Education in 1978 Currently he is Associate Professor of Computer Graphics Art at Art amp Science Lab Department of Art Nippon Electronics College Tokyo
49
2000s
Kenneth Knowlton
A pentomino consists of five squares joined along edges there are 12 This picture contains 27 of each kind Since Golomb introduced them in 1953 he has been committed to their care and feeding They have led to thousands of puzzles and problems
50
A turning pointWhen computer power becomes
easily available to all including artists and musicians then the convergence of informatics and the arts really begins
There is a democratization that occurs at about 1984
3
Programming
[W]e do science when we reconstruct in the language of logic what we have seen and experienced We do art when we communicate through forms whose connections are not accessible to the conscious mind yet we intuitively recognise them as something meaningful
After a certain level of technological skill is achieved science and art tend to coalesce in aesthetic plasticity and form The greater scientists are artists as well
4
Programming
Albert Einstein
Many programmers believe themselves to be artists and believe that programming is an art
This seems a stretch
5
Programming
I would describe programming as a craft which is a kind of art but not a fine art Craft means making useful objects with perhaps decorative touches Fine art means making things purely for their beauty
Richard Stallman (founder of the GNU Project
and the Free Software Foundation)
6
Assignment
Read
Computer Programming as an ArtDon Knuth 1974 (link on web page)
So Is computer programming an art
7
Who CaresA computer is a tool
We can make cool things with good tools and a properly configured computer is a good tool
To make a computer do your bidding you need to know how to program it
8
Programmers Make Mediocre Tools
First I am a programmer I am willing to accept the criticism here
Tools for artists include paint photoshop illustrator and maya
Are these good tools (or simply what there is)
9
Mediocre Tools hellipArtists used to make their own tools their own
paints mix their own colours
hellip because the paints are our tools and we know about them
Photoshop is built by programmers and uses their paradigms for manipulating images They build OK tools for using computers not for drawing or for composing music
10
Tools
So we (some of us) need to make better tools for the rest
Next We can add or create functionality to our computer that is unique to our work and that requires us to make the computer do new things
11
Generative ArtArt that has been generated
composed or constructed in an algorithmic manner through the use of systems defined by computer software algorithms or similar mathematical or mechanical or randomised autonomous processes (Wikipedia)
12
Casey Reas Process 6 2005 httpwwwreascom
13
Marius Watz System_C 2004 httpsystemcunlekkernet
14
Lia re-moveorg
15
Ben Fry Anemone
16
Golan Levin AVES
17
Martin Wattenberg Shape of Song
18
MethodsWersquoll look at more artists and
images later
meanwhile
Howrsquod they make these What is generative art and how does it differ from what Iwe do now
19
PaintingCan be rendering a real object
20
Painting
Can be creation of a more pure emotion
21
Key Question
The important issue for this class is How does one do it
For many artists a lot of time is spent on doing some on planning not much on thinking how
In generative art how is critical
22
AlgorithmAn interesting word sometimes scary
for those who know it (because of how you were taught)
Named after al Khwarizmi (the [man] of Khwarizm) a nickname of the 9th century Persian astronomer and mathematician Abu Jafar Muhammand ibn Musa who authored many texts on arithmetic and algebra He worked in Baghdad and his nickname alludes to his place of origin in present-day Uzbekistan and Turkmenistan
23
AlgorithmBorn 780 died about 850 The treatise Hisab al-jabr wal-muqabala is the first book
to be written on algebra (and gives us the word)
24
AlgorithmldquoA step-by-step problem-solving procedure
especially an established recursive computational procedure for solving a problem in a finite number of stepsrdquo helliphelliphellip poor
ldquoan algorithm is an effective method for solving a problem expressed as a finite sequence of instructions ldquo hellip better
ldquoAn algorithm is a specific set of instructions for carrying out a procedure or solving a problem usually with the requirement that the procedure terminate at some pointrdquo hellip best so far
25
AlgorithmSo when I asked how I was
requesting an algorithm
Generative art and much other computer mediated artwork requires a deal of prior thought on how the work is to be created
One wants an algorithm
26
Algorithms
The connotation of algorithm is mathematical but it need not be
It does require precision mostly At least in the statement of the algorithm A setof instructions is to be followed and so should be written so that they can be implemented
27
Algorithmfunction divide(x y)Input Two n-bit integers x and y where y 1Output The quotient and remainder of x divided by yif x = 0 return (q r) = (0 0)(q r) = divide(bx=2c y)q = 2 q r = 2 rif x is odd r = r + 1if r y r = r 1048576 y q = q + 1return (q r)
This is not how we will do things
28
AlgorithmSadly some formal way of specifying the algorithm is needed The machine doing the work canrsquot read your mind
window (0100)-(0100) for n=1 to 4 p(n)=(rnd100) next nline(p1p2)-(p3p4)
(1)Identify two random points on a 100 unit square plane
(2)Draw a line connecting these two points
29
Algorithm
The algorithm is a basic specification in a human language
To make it do something the algorithm must be expressed in such a way that a machine can actually Executeimplementcarry out each step
The most common way to do this is as a special lsquolanguagersquo a collection of symbols in which each symbol is unambiguous and in which it is possible to express intentions clearly and unambiguously
English is bad for this
30
PrecisionFidelityIn art precision is not of great
importance
High fidelity VS low fidelity
31
What is important is that the work that results conveys the artistrsquos intention
In technical computer work the result must accurately represent the algorithm which in turn must represent a process to be studied or emulated
32
The precision needed for an algorithm to be specified and to be successfully translated into an implementable description can interfere with the artistrsquos intention
Does an artist ever want to draw a line between (1010) and (9090)
hellip and what does this mean anyhow
33
HistoryLook at
httpwwwslidesharenetvisualrinsehistory-of-generative-and-computer-art
There is really no definitive history and what I show here is the briefest of summaries
34
HistoryThe use of algorithms dates from prehistoric
times Study of the stone circles at Stonehenge (c 2000 BC) reveals an algorithmic arrangement based on phases of the moon and the annual movement of the sun
35
History
Architectural plans musical scores and dance notations bear one feature in common - they are all recipes for carrying out a task From this perspective a broad range of notational systems can be viewed and studied as algorithmic procedure
httpwwwverostkocomalgorithmhtml
36
1960s
George Brecht 1961
GB published a set of 50 cards to be given to each participant Each card held an instruction to be performed with a vehicle Vehicles with drivers were instructed to assemble at sundown in a parking lot and randomly park their vehicles Then each driver with a shuffled deck of instructions performed 50 events such as turn on lights start engine stop engine open window This work was performed at St Vincent College under the direction of Stephen Joy in 1963
37
1950s
Ben LaposkyFirst () graphic images generated by an electronic machine Laposky (a mathematician and artist from Cherokee Iowa) manipulated electronic beams across the face of an oscilloscope and then recorded the patterns using hihg-speed film color filters and special camera lensesHe called his oscillographic artworks oscillons and electronic abstractions
38
1960s
Manfred Mohr The fundamental view that machines should not be considered as a challenge to humanity but like McLuhan predicted as an extension of ourselves is the basic philosophy when becoming involved with technology httpwwwatariarchivesorgartistsec27php
39
1960s
Frieder Nake Along with George Nees Max Bensersquos student Frieder Nake was in 1965 among the first programmers to give the general public an opportunity of scrutinizing freely designed computer graphics produced on digital computers The graphics were based on the interplay between a macro-aesthetic structure a micro-aesthetic details and mediating random numbers Hommage agrave Paul Klee 13965 Nr21965
40
1960s
Georg Nees Georg Nees was arguably the first world-wide to show his digital art Studied mathematics physics and philosophy in Erlangen and Stuttgart (D) He has been producing computer graphics sculptures and films since 1964
41
1960s
A Michael Noll A Michael Noll is one of the earliest pioneers to use a digital computer to create patterns and animations solely for their artistic and aesthetic value His first computer art was created at Bell Labs in Murray Hill New Jersey during the Summer of 1962
httpwwwciticolumbiaeduamnollCompArtExampleshtml
42
1960s
Manfred R Schroeder My interest in computer graphics was
awakened by the late Leon Harmon and Ken Knowlton Our aim then (in the early 1960s) was to use computers for creating images that could not otherwise be drawn or painted More specifically we wanted to generate pictures that would be perceived as totally different depending on the viewing distance Thus my prize-winning One Picture is Worth a Thousand Words would just look like printed letters and English text from nearby But at intermediate viewing distances One Picture appeared to be a weaving pattern and finally from afar it would look like a human eye looking at you
43
1970s
Harold Cohen The Robot as an ArtistldquoAaron began its existence some time in the mid-seventies in my attempt to answer what seemed then but turned out not to be a simple question What are the minimum conditions under which a set of marks functions as an image httpwwwaaaiorgAITopicspmwikipmwikiphpAITopicsArthistory-art
44
1970sDavid Em - JPL artist-in-residence leading to
the first ever artists monograph published on digital art ( The Art of David Em published by Harry N Abrams)
45
1970s
Larry Cuba is widely recognized as a pioneer in the use of computers in animation art and was one of the hybrid artisttechnologists Producing his first computer animation in 1974 Cuba was at the forefront of the computer-animation artists
46
1980sThe first algorithmic brush strokes executed with an oriental brush mounted on a pen plotter were achieved in 1987 with an HI DMP52 pen plotter
This is one of a series attempting to achieve spontaneity and expressive energy as found in Chinese Shufa
47
1990s
Charles Csuri The fundamental view that machines should not be considered as a challenge to humanity but like McLuhan predicted as an extension of ourselves is the basic Lines in Space 1966
48
1990s
Yoichiro Kawaguchi was born on Tanegashima Island in 1952 He received his Master of Fine Arts from Tokyo University of Education in 1978 Currently he is Associate Professor of Computer Graphics Art at Art amp Science Lab Department of Art Nippon Electronics College Tokyo
49
2000s
Kenneth Knowlton
A pentomino consists of five squares joined along edges there are 12 This picture contains 27 of each kind Since Golomb introduced them in 1953 he has been committed to their care and feeding They have led to thousands of puzzles and problems
50
A turning pointWhen computer power becomes
easily available to all including artists and musicians then the convergence of informatics and the arts really begins
There is a democratization that occurs at about 1984
4
Programming
Albert Einstein
Many programmers believe themselves to be artists and believe that programming is an art
This seems a stretch
5
Programming
I would describe programming as a craft which is a kind of art but not a fine art Craft means making useful objects with perhaps decorative touches Fine art means making things purely for their beauty
Richard Stallman (founder of the GNU Project
and the Free Software Foundation)
6
Assignment
Read
Computer Programming as an ArtDon Knuth 1974 (link on web page)
So Is computer programming an art
7
Who CaresA computer is a tool
We can make cool things with good tools and a properly configured computer is a good tool
To make a computer do your bidding you need to know how to program it
8
Programmers Make Mediocre Tools
First I am a programmer I am willing to accept the criticism here
Tools for artists include paint photoshop illustrator and maya
Are these good tools (or simply what there is)
9
Mediocre Tools hellipArtists used to make their own tools their own
paints mix their own colours
hellip because the paints are our tools and we know about them
Photoshop is built by programmers and uses their paradigms for manipulating images They build OK tools for using computers not for drawing or for composing music
10
Tools
So we (some of us) need to make better tools for the rest
Next We can add or create functionality to our computer that is unique to our work and that requires us to make the computer do new things
11
Generative ArtArt that has been generated
composed or constructed in an algorithmic manner through the use of systems defined by computer software algorithms or similar mathematical or mechanical or randomised autonomous processes (Wikipedia)
12
Casey Reas Process 6 2005 httpwwwreascom
13
Marius Watz System_C 2004 httpsystemcunlekkernet
14
Lia re-moveorg
15
Ben Fry Anemone
16
Golan Levin AVES
17
Martin Wattenberg Shape of Song
18
MethodsWersquoll look at more artists and
images later
meanwhile
Howrsquod they make these What is generative art and how does it differ from what Iwe do now
19
PaintingCan be rendering a real object
20
Painting
Can be creation of a more pure emotion
21
Key Question
The important issue for this class is How does one do it
For many artists a lot of time is spent on doing some on planning not much on thinking how
In generative art how is critical
22
AlgorithmAn interesting word sometimes scary
for those who know it (because of how you were taught)
Named after al Khwarizmi (the [man] of Khwarizm) a nickname of the 9th century Persian astronomer and mathematician Abu Jafar Muhammand ibn Musa who authored many texts on arithmetic and algebra He worked in Baghdad and his nickname alludes to his place of origin in present-day Uzbekistan and Turkmenistan
23
AlgorithmBorn 780 died about 850 The treatise Hisab al-jabr wal-muqabala is the first book
to be written on algebra (and gives us the word)
24
AlgorithmldquoA step-by-step problem-solving procedure
especially an established recursive computational procedure for solving a problem in a finite number of stepsrdquo helliphelliphellip poor
ldquoan algorithm is an effective method for solving a problem expressed as a finite sequence of instructions ldquo hellip better
ldquoAn algorithm is a specific set of instructions for carrying out a procedure or solving a problem usually with the requirement that the procedure terminate at some pointrdquo hellip best so far
25
AlgorithmSo when I asked how I was
requesting an algorithm
Generative art and much other computer mediated artwork requires a deal of prior thought on how the work is to be created
One wants an algorithm
26
Algorithms
The connotation of algorithm is mathematical but it need not be
It does require precision mostly At least in the statement of the algorithm A setof instructions is to be followed and so should be written so that they can be implemented
27
Algorithmfunction divide(x y)Input Two n-bit integers x and y where y 1Output The quotient and remainder of x divided by yif x = 0 return (q r) = (0 0)(q r) = divide(bx=2c y)q = 2 q r = 2 rif x is odd r = r + 1if r y r = r 1048576 y q = q + 1return (q r)
This is not how we will do things
28
AlgorithmSadly some formal way of specifying the algorithm is needed The machine doing the work canrsquot read your mind
window (0100)-(0100) for n=1 to 4 p(n)=(rnd100) next nline(p1p2)-(p3p4)
(1)Identify two random points on a 100 unit square plane
(2)Draw a line connecting these two points
29
Algorithm
The algorithm is a basic specification in a human language
To make it do something the algorithm must be expressed in such a way that a machine can actually Executeimplementcarry out each step
The most common way to do this is as a special lsquolanguagersquo a collection of symbols in which each symbol is unambiguous and in which it is possible to express intentions clearly and unambiguously
English is bad for this
30
PrecisionFidelityIn art precision is not of great
importance
High fidelity VS low fidelity
31
What is important is that the work that results conveys the artistrsquos intention
In technical computer work the result must accurately represent the algorithm which in turn must represent a process to be studied or emulated
32
The precision needed for an algorithm to be specified and to be successfully translated into an implementable description can interfere with the artistrsquos intention
Does an artist ever want to draw a line between (1010) and (9090)
hellip and what does this mean anyhow
33
HistoryLook at
httpwwwslidesharenetvisualrinsehistory-of-generative-and-computer-art
There is really no definitive history and what I show here is the briefest of summaries
34
HistoryThe use of algorithms dates from prehistoric
times Study of the stone circles at Stonehenge (c 2000 BC) reveals an algorithmic arrangement based on phases of the moon and the annual movement of the sun
35
History
Architectural plans musical scores and dance notations bear one feature in common - they are all recipes for carrying out a task From this perspective a broad range of notational systems can be viewed and studied as algorithmic procedure
httpwwwverostkocomalgorithmhtml
36
1960s
George Brecht 1961
GB published a set of 50 cards to be given to each participant Each card held an instruction to be performed with a vehicle Vehicles with drivers were instructed to assemble at sundown in a parking lot and randomly park their vehicles Then each driver with a shuffled deck of instructions performed 50 events such as turn on lights start engine stop engine open window This work was performed at St Vincent College under the direction of Stephen Joy in 1963
37
1950s
Ben LaposkyFirst () graphic images generated by an electronic machine Laposky (a mathematician and artist from Cherokee Iowa) manipulated electronic beams across the face of an oscilloscope and then recorded the patterns using hihg-speed film color filters and special camera lensesHe called his oscillographic artworks oscillons and electronic abstractions
38
1960s
Manfred Mohr The fundamental view that machines should not be considered as a challenge to humanity but like McLuhan predicted as an extension of ourselves is the basic philosophy when becoming involved with technology httpwwwatariarchivesorgartistsec27php
39
1960s
Frieder Nake Along with George Nees Max Bensersquos student Frieder Nake was in 1965 among the first programmers to give the general public an opportunity of scrutinizing freely designed computer graphics produced on digital computers The graphics were based on the interplay between a macro-aesthetic structure a micro-aesthetic details and mediating random numbers Hommage agrave Paul Klee 13965 Nr21965
40
1960s
Georg Nees Georg Nees was arguably the first world-wide to show his digital art Studied mathematics physics and philosophy in Erlangen and Stuttgart (D) He has been producing computer graphics sculptures and films since 1964
41
1960s
A Michael Noll A Michael Noll is one of the earliest pioneers to use a digital computer to create patterns and animations solely for their artistic and aesthetic value His first computer art was created at Bell Labs in Murray Hill New Jersey during the Summer of 1962
httpwwwciticolumbiaeduamnollCompArtExampleshtml
42
1960s
Manfred R Schroeder My interest in computer graphics was
awakened by the late Leon Harmon and Ken Knowlton Our aim then (in the early 1960s) was to use computers for creating images that could not otherwise be drawn or painted More specifically we wanted to generate pictures that would be perceived as totally different depending on the viewing distance Thus my prize-winning One Picture is Worth a Thousand Words would just look like printed letters and English text from nearby But at intermediate viewing distances One Picture appeared to be a weaving pattern and finally from afar it would look like a human eye looking at you
43
1970s
Harold Cohen The Robot as an ArtistldquoAaron began its existence some time in the mid-seventies in my attempt to answer what seemed then but turned out not to be a simple question What are the minimum conditions under which a set of marks functions as an image httpwwwaaaiorgAITopicspmwikipmwikiphpAITopicsArthistory-art
44
1970sDavid Em - JPL artist-in-residence leading to
the first ever artists monograph published on digital art ( The Art of David Em published by Harry N Abrams)
45
1970s
Larry Cuba is widely recognized as a pioneer in the use of computers in animation art and was one of the hybrid artisttechnologists Producing his first computer animation in 1974 Cuba was at the forefront of the computer-animation artists
46
1980sThe first algorithmic brush strokes executed with an oriental brush mounted on a pen plotter were achieved in 1987 with an HI DMP52 pen plotter
This is one of a series attempting to achieve spontaneity and expressive energy as found in Chinese Shufa
47
1990s
Charles Csuri The fundamental view that machines should not be considered as a challenge to humanity but like McLuhan predicted as an extension of ourselves is the basic Lines in Space 1966
48
1990s
Yoichiro Kawaguchi was born on Tanegashima Island in 1952 He received his Master of Fine Arts from Tokyo University of Education in 1978 Currently he is Associate Professor of Computer Graphics Art at Art amp Science Lab Department of Art Nippon Electronics College Tokyo
49
2000s
Kenneth Knowlton
A pentomino consists of five squares joined along edges there are 12 This picture contains 27 of each kind Since Golomb introduced them in 1953 he has been committed to their care and feeding They have led to thousands of puzzles and problems
50
A turning pointWhen computer power becomes
easily available to all including artists and musicians then the convergence of informatics and the arts really begins
There is a democratization that occurs at about 1984
5
Programming
I would describe programming as a craft which is a kind of art but not a fine art Craft means making useful objects with perhaps decorative touches Fine art means making things purely for their beauty
Richard Stallman (founder of the GNU Project
and the Free Software Foundation)
6
Assignment
Read
Computer Programming as an ArtDon Knuth 1974 (link on web page)
So Is computer programming an art
7
Who CaresA computer is a tool
We can make cool things with good tools and a properly configured computer is a good tool
To make a computer do your bidding you need to know how to program it
8
Programmers Make Mediocre Tools
First I am a programmer I am willing to accept the criticism here
Tools for artists include paint photoshop illustrator and maya
Are these good tools (or simply what there is)
9
Mediocre Tools hellipArtists used to make their own tools their own
paints mix their own colours
hellip because the paints are our tools and we know about them
Photoshop is built by programmers and uses their paradigms for manipulating images They build OK tools for using computers not for drawing or for composing music
10
Tools
So we (some of us) need to make better tools for the rest
Next We can add or create functionality to our computer that is unique to our work and that requires us to make the computer do new things
11
Generative ArtArt that has been generated
composed or constructed in an algorithmic manner through the use of systems defined by computer software algorithms or similar mathematical or mechanical or randomised autonomous processes (Wikipedia)
12
Casey Reas Process 6 2005 httpwwwreascom
13
Marius Watz System_C 2004 httpsystemcunlekkernet
14
Lia re-moveorg
15
Ben Fry Anemone
16
Golan Levin AVES
17
Martin Wattenberg Shape of Song
18
MethodsWersquoll look at more artists and
images later
meanwhile
Howrsquod they make these What is generative art and how does it differ from what Iwe do now
19
PaintingCan be rendering a real object
20
Painting
Can be creation of a more pure emotion
21
Key Question
The important issue for this class is How does one do it
For many artists a lot of time is spent on doing some on planning not much on thinking how
In generative art how is critical
22
AlgorithmAn interesting word sometimes scary
for those who know it (because of how you were taught)
Named after al Khwarizmi (the [man] of Khwarizm) a nickname of the 9th century Persian astronomer and mathematician Abu Jafar Muhammand ibn Musa who authored many texts on arithmetic and algebra He worked in Baghdad and his nickname alludes to his place of origin in present-day Uzbekistan and Turkmenistan
23
AlgorithmBorn 780 died about 850 The treatise Hisab al-jabr wal-muqabala is the first book
to be written on algebra (and gives us the word)
24
AlgorithmldquoA step-by-step problem-solving procedure
especially an established recursive computational procedure for solving a problem in a finite number of stepsrdquo helliphelliphellip poor
ldquoan algorithm is an effective method for solving a problem expressed as a finite sequence of instructions ldquo hellip better
ldquoAn algorithm is a specific set of instructions for carrying out a procedure or solving a problem usually with the requirement that the procedure terminate at some pointrdquo hellip best so far
25
AlgorithmSo when I asked how I was
requesting an algorithm
Generative art and much other computer mediated artwork requires a deal of prior thought on how the work is to be created
One wants an algorithm
26
Algorithms
The connotation of algorithm is mathematical but it need not be
It does require precision mostly At least in the statement of the algorithm A setof instructions is to be followed and so should be written so that they can be implemented
27
Algorithmfunction divide(x y)Input Two n-bit integers x and y where y 1Output The quotient and remainder of x divided by yif x = 0 return (q r) = (0 0)(q r) = divide(bx=2c y)q = 2 q r = 2 rif x is odd r = r + 1if r y r = r 1048576 y q = q + 1return (q r)
This is not how we will do things
28
AlgorithmSadly some formal way of specifying the algorithm is needed The machine doing the work canrsquot read your mind
window (0100)-(0100) for n=1 to 4 p(n)=(rnd100) next nline(p1p2)-(p3p4)
(1)Identify two random points on a 100 unit square plane
(2)Draw a line connecting these two points
29
Algorithm
The algorithm is a basic specification in a human language
To make it do something the algorithm must be expressed in such a way that a machine can actually Executeimplementcarry out each step
The most common way to do this is as a special lsquolanguagersquo a collection of symbols in which each symbol is unambiguous and in which it is possible to express intentions clearly and unambiguously
English is bad for this
30
PrecisionFidelityIn art precision is not of great
importance
High fidelity VS low fidelity
31
What is important is that the work that results conveys the artistrsquos intention
In technical computer work the result must accurately represent the algorithm which in turn must represent a process to be studied or emulated
32
The precision needed for an algorithm to be specified and to be successfully translated into an implementable description can interfere with the artistrsquos intention
Does an artist ever want to draw a line between (1010) and (9090)
hellip and what does this mean anyhow
33
HistoryLook at
httpwwwslidesharenetvisualrinsehistory-of-generative-and-computer-art
There is really no definitive history and what I show here is the briefest of summaries
34
HistoryThe use of algorithms dates from prehistoric
times Study of the stone circles at Stonehenge (c 2000 BC) reveals an algorithmic arrangement based on phases of the moon and the annual movement of the sun
35
History
Architectural plans musical scores and dance notations bear one feature in common - they are all recipes for carrying out a task From this perspective a broad range of notational systems can be viewed and studied as algorithmic procedure
httpwwwverostkocomalgorithmhtml
36
1960s
George Brecht 1961
GB published a set of 50 cards to be given to each participant Each card held an instruction to be performed with a vehicle Vehicles with drivers were instructed to assemble at sundown in a parking lot and randomly park their vehicles Then each driver with a shuffled deck of instructions performed 50 events such as turn on lights start engine stop engine open window This work was performed at St Vincent College under the direction of Stephen Joy in 1963
37
1950s
Ben LaposkyFirst () graphic images generated by an electronic machine Laposky (a mathematician and artist from Cherokee Iowa) manipulated electronic beams across the face of an oscilloscope and then recorded the patterns using hihg-speed film color filters and special camera lensesHe called his oscillographic artworks oscillons and electronic abstractions
38
1960s
Manfred Mohr The fundamental view that machines should not be considered as a challenge to humanity but like McLuhan predicted as an extension of ourselves is the basic philosophy when becoming involved with technology httpwwwatariarchivesorgartistsec27php
39
1960s
Frieder Nake Along with George Nees Max Bensersquos student Frieder Nake was in 1965 among the first programmers to give the general public an opportunity of scrutinizing freely designed computer graphics produced on digital computers The graphics were based on the interplay between a macro-aesthetic structure a micro-aesthetic details and mediating random numbers Hommage agrave Paul Klee 13965 Nr21965
40
1960s
Georg Nees Georg Nees was arguably the first world-wide to show his digital art Studied mathematics physics and philosophy in Erlangen and Stuttgart (D) He has been producing computer graphics sculptures and films since 1964
41
1960s
A Michael Noll A Michael Noll is one of the earliest pioneers to use a digital computer to create patterns and animations solely for their artistic and aesthetic value His first computer art was created at Bell Labs in Murray Hill New Jersey during the Summer of 1962
httpwwwciticolumbiaeduamnollCompArtExampleshtml
42
1960s
Manfred R Schroeder My interest in computer graphics was
awakened by the late Leon Harmon and Ken Knowlton Our aim then (in the early 1960s) was to use computers for creating images that could not otherwise be drawn or painted More specifically we wanted to generate pictures that would be perceived as totally different depending on the viewing distance Thus my prize-winning One Picture is Worth a Thousand Words would just look like printed letters and English text from nearby But at intermediate viewing distances One Picture appeared to be a weaving pattern and finally from afar it would look like a human eye looking at you
43
1970s
Harold Cohen The Robot as an ArtistldquoAaron began its existence some time in the mid-seventies in my attempt to answer what seemed then but turned out not to be a simple question What are the minimum conditions under which a set of marks functions as an image httpwwwaaaiorgAITopicspmwikipmwikiphpAITopicsArthistory-art
44
1970sDavid Em - JPL artist-in-residence leading to
the first ever artists monograph published on digital art ( The Art of David Em published by Harry N Abrams)
45
1970s
Larry Cuba is widely recognized as a pioneer in the use of computers in animation art and was one of the hybrid artisttechnologists Producing his first computer animation in 1974 Cuba was at the forefront of the computer-animation artists
46
1980sThe first algorithmic brush strokes executed with an oriental brush mounted on a pen plotter were achieved in 1987 with an HI DMP52 pen plotter
This is one of a series attempting to achieve spontaneity and expressive energy as found in Chinese Shufa
47
1990s
Charles Csuri The fundamental view that machines should not be considered as a challenge to humanity but like McLuhan predicted as an extension of ourselves is the basic Lines in Space 1966
48
1990s
Yoichiro Kawaguchi was born on Tanegashima Island in 1952 He received his Master of Fine Arts from Tokyo University of Education in 1978 Currently he is Associate Professor of Computer Graphics Art at Art amp Science Lab Department of Art Nippon Electronics College Tokyo
49
2000s
Kenneth Knowlton
A pentomino consists of five squares joined along edges there are 12 This picture contains 27 of each kind Since Golomb introduced them in 1953 he has been committed to their care and feeding They have led to thousands of puzzles and problems
50
A turning pointWhen computer power becomes
easily available to all including artists and musicians then the convergence of informatics and the arts really begins
There is a democratization that occurs at about 1984
6
Assignment
Read
Computer Programming as an ArtDon Knuth 1974 (link on web page)
So Is computer programming an art
7
Who CaresA computer is a tool
We can make cool things with good tools and a properly configured computer is a good tool
To make a computer do your bidding you need to know how to program it
8
Programmers Make Mediocre Tools
First I am a programmer I am willing to accept the criticism here
Tools for artists include paint photoshop illustrator and maya
Are these good tools (or simply what there is)
9
Mediocre Tools hellipArtists used to make their own tools their own
paints mix their own colours
hellip because the paints are our tools and we know about them
Photoshop is built by programmers and uses their paradigms for manipulating images They build OK tools for using computers not for drawing or for composing music
10
Tools
So we (some of us) need to make better tools for the rest
Next We can add or create functionality to our computer that is unique to our work and that requires us to make the computer do new things
11
Generative ArtArt that has been generated
composed or constructed in an algorithmic manner through the use of systems defined by computer software algorithms or similar mathematical or mechanical or randomised autonomous processes (Wikipedia)
12
Casey Reas Process 6 2005 httpwwwreascom
13
Marius Watz System_C 2004 httpsystemcunlekkernet
14
Lia re-moveorg
15
Ben Fry Anemone
16
Golan Levin AVES
17
Martin Wattenberg Shape of Song
18
MethodsWersquoll look at more artists and
images later
meanwhile
Howrsquod they make these What is generative art and how does it differ from what Iwe do now
19
PaintingCan be rendering a real object
20
Painting
Can be creation of a more pure emotion
21
Key Question
The important issue for this class is How does one do it
For many artists a lot of time is spent on doing some on planning not much on thinking how
In generative art how is critical
22
AlgorithmAn interesting word sometimes scary
for those who know it (because of how you were taught)
Named after al Khwarizmi (the [man] of Khwarizm) a nickname of the 9th century Persian astronomer and mathematician Abu Jafar Muhammand ibn Musa who authored many texts on arithmetic and algebra He worked in Baghdad and his nickname alludes to his place of origin in present-day Uzbekistan and Turkmenistan
23
AlgorithmBorn 780 died about 850 The treatise Hisab al-jabr wal-muqabala is the first book
to be written on algebra (and gives us the word)
24
AlgorithmldquoA step-by-step problem-solving procedure
especially an established recursive computational procedure for solving a problem in a finite number of stepsrdquo helliphelliphellip poor
ldquoan algorithm is an effective method for solving a problem expressed as a finite sequence of instructions ldquo hellip better
ldquoAn algorithm is a specific set of instructions for carrying out a procedure or solving a problem usually with the requirement that the procedure terminate at some pointrdquo hellip best so far
25
AlgorithmSo when I asked how I was
requesting an algorithm
Generative art and much other computer mediated artwork requires a deal of prior thought on how the work is to be created
One wants an algorithm
26
Algorithms
The connotation of algorithm is mathematical but it need not be
It does require precision mostly At least in the statement of the algorithm A setof instructions is to be followed and so should be written so that they can be implemented
27
Algorithmfunction divide(x y)Input Two n-bit integers x and y where y 1Output The quotient and remainder of x divided by yif x = 0 return (q r) = (0 0)(q r) = divide(bx=2c y)q = 2 q r = 2 rif x is odd r = r + 1if r y r = r 1048576 y q = q + 1return (q r)
This is not how we will do things
28
AlgorithmSadly some formal way of specifying the algorithm is needed The machine doing the work canrsquot read your mind
window (0100)-(0100) for n=1 to 4 p(n)=(rnd100) next nline(p1p2)-(p3p4)
(1)Identify two random points on a 100 unit square plane
(2)Draw a line connecting these two points
29
Algorithm
The algorithm is a basic specification in a human language
To make it do something the algorithm must be expressed in such a way that a machine can actually Executeimplementcarry out each step
The most common way to do this is as a special lsquolanguagersquo a collection of symbols in which each symbol is unambiguous and in which it is possible to express intentions clearly and unambiguously
English is bad for this
30
PrecisionFidelityIn art precision is not of great
importance
High fidelity VS low fidelity
31
What is important is that the work that results conveys the artistrsquos intention
In technical computer work the result must accurately represent the algorithm which in turn must represent a process to be studied or emulated
32
The precision needed for an algorithm to be specified and to be successfully translated into an implementable description can interfere with the artistrsquos intention
Does an artist ever want to draw a line between (1010) and (9090)
hellip and what does this mean anyhow
33
HistoryLook at
httpwwwslidesharenetvisualrinsehistory-of-generative-and-computer-art
There is really no definitive history and what I show here is the briefest of summaries
34
HistoryThe use of algorithms dates from prehistoric
times Study of the stone circles at Stonehenge (c 2000 BC) reveals an algorithmic arrangement based on phases of the moon and the annual movement of the sun
35
History
Architectural plans musical scores and dance notations bear one feature in common - they are all recipes for carrying out a task From this perspective a broad range of notational systems can be viewed and studied as algorithmic procedure
httpwwwverostkocomalgorithmhtml
36
1960s
George Brecht 1961
GB published a set of 50 cards to be given to each participant Each card held an instruction to be performed with a vehicle Vehicles with drivers were instructed to assemble at sundown in a parking lot and randomly park their vehicles Then each driver with a shuffled deck of instructions performed 50 events such as turn on lights start engine stop engine open window This work was performed at St Vincent College under the direction of Stephen Joy in 1963
37
1950s
Ben LaposkyFirst () graphic images generated by an electronic machine Laposky (a mathematician and artist from Cherokee Iowa) manipulated electronic beams across the face of an oscilloscope and then recorded the patterns using hihg-speed film color filters and special camera lensesHe called his oscillographic artworks oscillons and electronic abstractions
38
1960s
Manfred Mohr The fundamental view that machines should not be considered as a challenge to humanity but like McLuhan predicted as an extension of ourselves is the basic philosophy when becoming involved with technology httpwwwatariarchivesorgartistsec27php
39
1960s
Frieder Nake Along with George Nees Max Bensersquos student Frieder Nake was in 1965 among the first programmers to give the general public an opportunity of scrutinizing freely designed computer graphics produced on digital computers The graphics were based on the interplay between a macro-aesthetic structure a micro-aesthetic details and mediating random numbers Hommage agrave Paul Klee 13965 Nr21965
40
1960s
Georg Nees Georg Nees was arguably the first world-wide to show his digital art Studied mathematics physics and philosophy in Erlangen and Stuttgart (D) He has been producing computer graphics sculptures and films since 1964
41
1960s
A Michael Noll A Michael Noll is one of the earliest pioneers to use a digital computer to create patterns and animations solely for their artistic and aesthetic value His first computer art was created at Bell Labs in Murray Hill New Jersey during the Summer of 1962
httpwwwciticolumbiaeduamnollCompArtExampleshtml
42
1960s
Manfred R Schroeder My interest in computer graphics was
awakened by the late Leon Harmon and Ken Knowlton Our aim then (in the early 1960s) was to use computers for creating images that could not otherwise be drawn or painted More specifically we wanted to generate pictures that would be perceived as totally different depending on the viewing distance Thus my prize-winning One Picture is Worth a Thousand Words would just look like printed letters and English text from nearby But at intermediate viewing distances One Picture appeared to be a weaving pattern and finally from afar it would look like a human eye looking at you
43
1970s
Harold Cohen The Robot as an ArtistldquoAaron began its existence some time in the mid-seventies in my attempt to answer what seemed then but turned out not to be a simple question What are the minimum conditions under which a set of marks functions as an image httpwwwaaaiorgAITopicspmwikipmwikiphpAITopicsArthistory-art
44
1970sDavid Em - JPL artist-in-residence leading to
the first ever artists monograph published on digital art ( The Art of David Em published by Harry N Abrams)
45
1970s
Larry Cuba is widely recognized as a pioneer in the use of computers in animation art and was one of the hybrid artisttechnologists Producing his first computer animation in 1974 Cuba was at the forefront of the computer-animation artists
46
1980sThe first algorithmic brush strokes executed with an oriental brush mounted on a pen plotter were achieved in 1987 with an HI DMP52 pen plotter
This is one of a series attempting to achieve spontaneity and expressive energy as found in Chinese Shufa
47
1990s
Charles Csuri The fundamental view that machines should not be considered as a challenge to humanity but like McLuhan predicted as an extension of ourselves is the basic Lines in Space 1966
48
1990s
Yoichiro Kawaguchi was born on Tanegashima Island in 1952 He received his Master of Fine Arts from Tokyo University of Education in 1978 Currently he is Associate Professor of Computer Graphics Art at Art amp Science Lab Department of Art Nippon Electronics College Tokyo
49
2000s
Kenneth Knowlton
A pentomino consists of five squares joined along edges there are 12 This picture contains 27 of each kind Since Golomb introduced them in 1953 he has been committed to their care and feeding They have led to thousands of puzzles and problems
50
A turning pointWhen computer power becomes
easily available to all including artists and musicians then the convergence of informatics and the arts really begins
There is a democratization that occurs at about 1984
7
Who CaresA computer is a tool
We can make cool things with good tools and a properly configured computer is a good tool
To make a computer do your bidding you need to know how to program it
8
Programmers Make Mediocre Tools
First I am a programmer I am willing to accept the criticism here
Tools for artists include paint photoshop illustrator and maya
Are these good tools (or simply what there is)
9
Mediocre Tools hellipArtists used to make their own tools their own
paints mix their own colours
hellip because the paints are our tools and we know about them
Photoshop is built by programmers and uses their paradigms for manipulating images They build OK tools for using computers not for drawing or for composing music
10
Tools
So we (some of us) need to make better tools for the rest
Next We can add or create functionality to our computer that is unique to our work and that requires us to make the computer do new things
11
Generative ArtArt that has been generated
composed or constructed in an algorithmic manner through the use of systems defined by computer software algorithms or similar mathematical or mechanical or randomised autonomous processes (Wikipedia)
12
Casey Reas Process 6 2005 httpwwwreascom
13
Marius Watz System_C 2004 httpsystemcunlekkernet
14
Lia re-moveorg
15
Ben Fry Anemone
16
Golan Levin AVES
17
Martin Wattenberg Shape of Song
18
MethodsWersquoll look at more artists and
images later
meanwhile
Howrsquod they make these What is generative art and how does it differ from what Iwe do now
19
PaintingCan be rendering a real object
20
Painting
Can be creation of a more pure emotion
21
Key Question
The important issue for this class is How does one do it
For many artists a lot of time is spent on doing some on planning not much on thinking how
In generative art how is critical
22
AlgorithmAn interesting word sometimes scary
for those who know it (because of how you were taught)
Named after al Khwarizmi (the [man] of Khwarizm) a nickname of the 9th century Persian astronomer and mathematician Abu Jafar Muhammand ibn Musa who authored many texts on arithmetic and algebra He worked in Baghdad and his nickname alludes to his place of origin in present-day Uzbekistan and Turkmenistan
23
AlgorithmBorn 780 died about 850 The treatise Hisab al-jabr wal-muqabala is the first book
to be written on algebra (and gives us the word)
24
AlgorithmldquoA step-by-step problem-solving procedure
especially an established recursive computational procedure for solving a problem in a finite number of stepsrdquo helliphelliphellip poor
ldquoan algorithm is an effective method for solving a problem expressed as a finite sequence of instructions ldquo hellip better
ldquoAn algorithm is a specific set of instructions for carrying out a procedure or solving a problem usually with the requirement that the procedure terminate at some pointrdquo hellip best so far
25
AlgorithmSo when I asked how I was
requesting an algorithm
Generative art and much other computer mediated artwork requires a deal of prior thought on how the work is to be created
One wants an algorithm
26
Algorithms
The connotation of algorithm is mathematical but it need not be
It does require precision mostly At least in the statement of the algorithm A setof instructions is to be followed and so should be written so that they can be implemented
27
Algorithmfunction divide(x y)Input Two n-bit integers x and y where y 1Output The quotient and remainder of x divided by yif x = 0 return (q r) = (0 0)(q r) = divide(bx=2c y)q = 2 q r = 2 rif x is odd r = r + 1if r y r = r 1048576 y q = q + 1return (q r)
This is not how we will do things
28
AlgorithmSadly some formal way of specifying the algorithm is needed The machine doing the work canrsquot read your mind
window (0100)-(0100) for n=1 to 4 p(n)=(rnd100) next nline(p1p2)-(p3p4)
(1)Identify two random points on a 100 unit square plane
(2)Draw a line connecting these two points
29
Algorithm
The algorithm is a basic specification in a human language
To make it do something the algorithm must be expressed in such a way that a machine can actually Executeimplementcarry out each step
The most common way to do this is as a special lsquolanguagersquo a collection of symbols in which each symbol is unambiguous and in which it is possible to express intentions clearly and unambiguously
English is bad for this
30
PrecisionFidelityIn art precision is not of great
importance
High fidelity VS low fidelity
31
What is important is that the work that results conveys the artistrsquos intention
In technical computer work the result must accurately represent the algorithm which in turn must represent a process to be studied or emulated
32
The precision needed for an algorithm to be specified and to be successfully translated into an implementable description can interfere with the artistrsquos intention
Does an artist ever want to draw a line between (1010) and (9090)
hellip and what does this mean anyhow
33
HistoryLook at
httpwwwslidesharenetvisualrinsehistory-of-generative-and-computer-art
There is really no definitive history and what I show here is the briefest of summaries
34
HistoryThe use of algorithms dates from prehistoric
times Study of the stone circles at Stonehenge (c 2000 BC) reveals an algorithmic arrangement based on phases of the moon and the annual movement of the sun
35
History
Architectural plans musical scores and dance notations bear one feature in common - they are all recipes for carrying out a task From this perspective a broad range of notational systems can be viewed and studied as algorithmic procedure
httpwwwverostkocomalgorithmhtml
36
1960s
George Brecht 1961
GB published a set of 50 cards to be given to each participant Each card held an instruction to be performed with a vehicle Vehicles with drivers were instructed to assemble at sundown in a parking lot and randomly park their vehicles Then each driver with a shuffled deck of instructions performed 50 events such as turn on lights start engine stop engine open window This work was performed at St Vincent College under the direction of Stephen Joy in 1963
37
1950s
Ben LaposkyFirst () graphic images generated by an electronic machine Laposky (a mathematician and artist from Cherokee Iowa) manipulated electronic beams across the face of an oscilloscope and then recorded the patterns using hihg-speed film color filters and special camera lensesHe called his oscillographic artworks oscillons and electronic abstractions
38
1960s
Manfred Mohr The fundamental view that machines should not be considered as a challenge to humanity but like McLuhan predicted as an extension of ourselves is the basic philosophy when becoming involved with technology httpwwwatariarchivesorgartistsec27php
39
1960s
Frieder Nake Along with George Nees Max Bensersquos student Frieder Nake was in 1965 among the first programmers to give the general public an opportunity of scrutinizing freely designed computer graphics produced on digital computers The graphics were based on the interplay between a macro-aesthetic structure a micro-aesthetic details and mediating random numbers Hommage agrave Paul Klee 13965 Nr21965
40
1960s
Georg Nees Georg Nees was arguably the first world-wide to show his digital art Studied mathematics physics and philosophy in Erlangen and Stuttgart (D) He has been producing computer graphics sculptures and films since 1964
41
1960s
A Michael Noll A Michael Noll is one of the earliest pioneers to use a digital computer to create patterns and animations solely for their artistic and aesthetic value His first computer art was created at Bell Labs in Murray Hill New Jersey during the Summer of 1962
httpwwwciticolumbiaeduamnollCompArtExampleshtml
42
1960s
Manfred R Schroeder My interest in computer graphics was
awakened by the late Leon Harmon and Ken Knowlton Our aim then (in the early 1960s) was to use computers for creating images that could not otherwise be drawn or painted More specifically we wanted to generate pictures that would be perceived as totally different depending on the viewing distance Thus my prize-winning One Picture is Worth a Thousand Words would just look like printed letters and English text from nearby But at intermediate viewing distances One Picture appeared to be a weaving pattern and finally from afar it would look like a human eye looking at you
43
1970s
Harold Cohen The Robot as an ArtistldquoAaron began its existence some time in the mid-seventies in my attempt to answer what seemed then but turned out not to be a simple question What are the minimum conditions under which a set of marks functions as an image httpwwwaaaiorgAITopicspmwikipmwikiphpAITopicsArthistory-art
44
1970sDavid Em - JPL artist-in-residence leading to
the first ever artists monograph published on digital art ( The Art of David Em published by Harry N Abrams)
45
1970s
Larry Cuba is widely recognized as a pioneer in the use of computers in animation art and was one of the hybrid artisttechnologists Producing his first computer animation in 1974 Cuba was at the forefront of the computer-animation artists
46
1980sThe first algorithmic brush strokes executed with an oriental brush mounted on a pen plotter were achieved in 1987 with an HI DMP52 pen plotter
This is one of a series attempting to achieve spontaneity and expressive energy as found in Chinese Shufa
47
1990s
Charles Csuri The fundamental view that machines should not be considered as a challenge to humanity but like McLuhan predicted as an extension of ourselves is the basic Lines in Space 1966
48
1990s
Yoichiro Kawaguchi was born on Tanegashima Island in 1952 He received his Master of Fine Arts from Tokyo University of Education in 1978 Currently he is Associate Professor of Computer Graphics Art at Art amp Science Lab Department of Art Nippon Electronics College Tokyo
49
2000s
Kenneth Knowlton
A pentomino consists of five squares joined along edges there are 12 This picture contains 27 of each kind Since Golomb introduced them in 1953 he has been committed to their care and feeding They have led to thousands of puzzles and problems
50
A turning pointWhen computer power becomes
easily available to all including artists and musicians then the convergence of informatics and the arts really begins
There is a democratization that occurs at about 1984
8
Programmers Make Mediocre Tools
First I am a programmer I am willing to accept the criticism here
Tools for artists include paint photoshop illustrator and maya
Are these good tools (or simply what there is)
9
Mediocre Tools hellipArtists used to make their own tools their own
paints mix their own colours
hellip because the paints are our tools and we know about them
Photoshop is built by programmers and uses their paradigms for manipulating images They build OK tools for using computers not for drawing or for composing music
10
Tools
So we (some of us) need to make better tools for the rest
Next We can add or create functionality to our computer that is unique to our work and that requires us to make the computer do new things
11
Generative ArtArt that has been generated
composed or constructed in an algorithmic manner through the use of systems defined by computer software algorithms or similar mathematical or mechanical or randomised autonomous processes (Wikipedia)
12
Casey Reas Process 6 2005 httpwwwreascom
13
Marius Watz System_C 2004 httpsystemcunlekkernet
14
Lia re-moveorg
15
Ben Fry Anemone
16
Golan Levin AVES
17
Martin Wattenberg Shape of Song
18
MethodsWersquoll look at more artists and
images later
meanwhile
Howrsquod they make these What is generative art and how does it differ from what Iwe do now
19
PaintingCan be rendering a real object
20
Painting
Can be creation of a more pure emotion
21
Key Question
The important issue for this class is How does one do it
For many artists a lot of time is spent on doing some on planning not much on thinking how
In generative art how is critical
22
AlgorithmAn interesting word sometimes scary
for those who know it (because of how you were taught)
Named after al Khwarizmi (the [man] of Khwarizm) a nickname of the 9th century Persian astronomer and mathematician Abu Jafar Muhammand ibn Musa who authored many texts on arithmetic and algebra He worked in Baghdad and his nickname alludes to his place of origin in present-day Uzbekistan and Turkmenistan
23
AlgorithmBorn 780 died about 850 The treatise Hisab al-jabr wal-muqabala is the first book
to be written on algebra (and gives us the word)
24
AlgorithmldquoA step-by-step problem-solving procedure
especially an established recursive computational procedure for solving a problem in a finite number of stepsrdquo helliphelliphellip poor
ldquoan algorithm is an effective method for solving a problem expressed as a finite sequence of instructions ldquo hellip better
ldquoAn algorithm is a specific set of instructions for carrying out a procedure or solving a problem usually with the requirement that the procedure terminate at some pointrdquo hellip best so far
25
AlgorithmSo when I asked how I was
requesting an algorithm
Generative art and much other computer mediated artwork requires a deal of prior thought on how the work is to be created
One wants an algorithm
26
Algorithms
The connotation of algorithm is mathematical but it need not be
It does require precision mostly At least in the statement of the algorithm A setof instructions is to be followed and so should be written so that they can be implemented
27
Algorithmfunction divide(x y)Input Two n-bit integers x and y where y 1Output The quotient and remainder of x divided by yif x = 0 return (q r) = (0 0)(q r) = divide(bx=2c y)q = 2 q r = 2 rif x is odd r = r + 1if r y r = r 1048576 y q = q + 1return (q r)
This is not how we will do things
28
AlgorithmSadly some formal way of specifying the algorithm is needed The machine doing the work canrsquot read your mind
window (0100)-(0100) for n=1 to 4 p(n)=(rnd100) next nline(p1p2)-(p3p4)
(1)Identify two random points on a 100 unit square plane
(2)Draw a line connecting these two points
29
Algorithm
The algorithm is a basic specification in a human language
To make it do something the algorithm must be expressed in such a way that a machine can actually Executeimplementcarry out each step
The most common way to do this is as a special lsquolanguagersquo a collection of symbols in which each symbol is unambiguous and in which it is possible to express intentions clearly and unambiguously
English is bad for this
30
PrecisionFidelityIn art precision is not of great
importance
High fidelity VS low fidelity
31
What is important is that the work that results conveys the artistrsquos intention
In technical computer work the result must accurately represent the algorithm which in turn must represent a process to be studied or emulated
32
The precision needed for an algorithm to be specified and to be successfully translated into an implementable description can interfere with the artistrsquos intention
Does an artist ever want to draw a line between (1010) and (9090)
hellip and what does this mean anyhow
33
HistoryLook at
httpwwwslidesharenetvisualrinsehistory-of-generative-and-computer-art
There is really no definitive history and what I show here is the briefest of summaries
34
HistoryThe use of algorithms dates from prehistoric
times Study of the stone circles at Stonehenge (c 2000 BC) reveals an algorithmic arrangement based on phases of the moon and the annual movement of the sun
35
History
Architectural plans musical scores and dance notations bear one feature in common - they are all recipes for carrying out a task From this perspective a broad range of notational systems can be viewed and studied as algorithmic procedure
httpwwwverostkocomalgorithmhtml
36
1960s
George Brecht 1961
GB published a set of 50 cards to be given to each participant Each card held an instruction to be performed with a vehicle Vehicles with drivers were instructed to assemble at sundown in a parking lot and randomly park their vehicles Then each driver with a shuffled deck of instructions performed 50 events such as turn on lights start engine stop engine open window This work was performed at St Vincent College under the direction of Stephen Joy in 1963
37
1950s
Ben LaposkyFirst () graphic images generated by an electronic machine Laposky (a mathematician and artist from Cherokee Iowa) manipulated electronic beams across the face of an oscilloscope and then recorded the patterns using hihg-speed film color filters and special camera lensesHe called his oscillographic artworks oscillons and electronic abstractions
38
1960s
Manfred Mohr The fundamental view that machines should not be considered as a challenge to humanity but like McLuhan predicted as an extension of ourselves is the basic philosophy when becoming involved with technology httpwwwatariarchivesorgartistsec27php
39
1960s
Frieder Nake Along with George Nees Max Bensersquos student Frieder Nake was in 1965 among the first programmers to give the general public an opportunity of scrutinizing freely designed computer graphics produced on digital computers The graphics were based on the interplay between a macro-aesthetic structure a micro-aesthetic details and mediating random numbers Hommage agrave Paul Klee 13965 Nr21965
40
1960s
Georg Nees Georg Nees was arguably the first world-wide to show his digital art Studied mathematics physics and philosophy in Erlangen and Stuttgart (D) He has been producing computer graphics sculptures and films since 1964
41
1960s
A Michael Noll A Michael Noll is one of the earliest pioneers to use a digital computer to create patterns and animations solely for their artistic and aesthetic value His first computer art was created at Bell Labs in Murray Hill New Jersey during the Summer of 1962
httpwwwciticolumbiaeduamnollCompArtExampleshtml
42
1960s
Manfred R Schroeder My interest in computer graphics was
awakened by the late Leon Harmon and Ken Knowlton Our aim then (in the early 1960s) was to use computers for creating images that could not otherwise be drawn or painted More specifically we wanted to generate pictures that would be perceived as totally different depending on the viewing distance Thus my prize-winning One Picture is Worth a Thousand Words would just look like printed letters and English text from nearby But at intermediate viewing distances One Picture appeared to be a weaving pattern and finally from afar it would look like a human eye looking at you
43
1970s
Harold Cohen The Robot as an ArtistldquoAaron began its existence some time in the mid-seventies in my attempt to answer what seemed then but turned out not to be a simple question What are the minimum conditions under which a set of marks functions as an image httpwwwaaaiorgAITopicspmwikipmwikiphpAITopicsArthistory-art
44
1970sDavid Em - JPL artist-in-residence leading to
the first ever artists monograph published on digital art ( The Art of David Em published by Harry N Abrams)
45
1970s
Larry Cuba is widely recognized as a pioneer in the use of computers in animation art and was one of the hybrid artisttechnologists Producing his first computer animation in 1974 Cuba was at the forefront of the computer-animation artists
46
1980sThe first algorithmic brush strokes executed with an oriental brush mounted on a pen plotter were achieved in 1987 with an HI DMP52 pen plotter
This is one of a series attempting to achieve spontaneity and expressive energy as found in Chinese Shufa
47
1990s
Charles Csuri The fundamental view that machines should not be considered as a challenge to humanity but like McLuhan predicted as an extension of ourselves is the basic Lines in Space 1966
48
1990s
Yoichiro Kawaguchi was born on Tanegashima Island in 1952 He received his Master of Fine Arts from Tokyo University of Education in 1978 Currently he is Associate Professor of Computer Graphics Art at Art amp Science Lab Department of Art Nippon Electronics College Tokyo
49
2000s
Kenneth Knowlton
A pentomino consists of five squares joined along edges there are 12 This picture contains 27 of each kind Since Golomb introduced them in 1953 he has been committed to their care and feeding They have led to thousands of puzzles and problems
50
A turning pointWhen computer power becomes
easily available to all including artists and musicians then the convergence of informatics and the arts really begins
There is a democratization that occurs at about 1984
9
Mediocre Tools hellipArtists used to make their own tools their own
paints mix their own colours
hellip because the paints are our tools and we know about them
Photoshop is built by programmers and uses their paradigms for manipulating images They build OK tools for using computers not for drawing or for composing music
10
Tools
So we (some of us) need to make better tools for the rest
Next We can add or create functionality to our computer that is unique to our work and that requires us to make the computer do new things
11
Generative ArtArt that has been generated
composed or constructed in an algorithmic manner through the use of systems defined by computer software algorithms or similar mathematical or mechanical or randomised autonomous processes (Wikipedia)
12
Casey Reas Process 6 2005 httpwwwreascom
13
Marius Watz System_C 2004 httpsystemcunlekkernet
14
Lia re-moveorg
15
Ben Fry Anemone
16
Golan Levin AVES
17
Martin Wattenberg Shape of Song
18
MethodsWersquoll look at more artists and
images later
meanwhile
Howrsquod they make these What is generative art and how does it differ from what Iwe do now
19
PaintingCan be rendering a real object
20
Painting
Can be creation of a more pure emotion
21
Key Question
The important issue for this class is How does one do it
For many artists a lot of time is spent on doing some on planning not much on thinking how
In generative art how is critical
22
AlgorithmAn interesting word sometimes scary
for those who know it (because of how you were taught)
Named after al Khwarizmi (the [man] of Khwarizm) a nickname of the 9th century Persian astronomer and mathematician Abu Jafar Muhammand ibn Musa who authored many texts on arithmetic and algebra He worked in Baghdad and his nickname alludes to his place of origin in present-day Uzbekistan and Turkmenistan
23
AlgorithmBorn 780 died about 850 The treatise Hisab al-jabr wal-muqabala is the first book
to be written on algebra (and gives us the word)
24
AlgorithmldquoA step-by-step problem-solving procedure
especially an established recursive computational procedure for solving a problem in a finite number of stepsrdquo helliphelliphellip poor
ldquoan algorithm is an effective method for solving a problem expressed as a finite sequence of instructions ldquo hellip better
ldquoAn algorithm is a specific set of instructions for carrying out a procedure or solving a problem usually with the requirement that the procedure terminate at some pointrdquo hellip best so far
25
AlgorithmSo when I asked how I was
requesting an algorithm
Generative art and much other computer mediated artwork requires a deal of prior thought on how the work is to be created
One wants an algorithm
26
Algorithms
The connotation of algorithm is mathematical but it need not be
It does require precision mostly At least in the statement of the algorithm A setof instructions is to be followed and so should be written so that they can be implemented
27
Algorithmfunction divide(x y)Input Two n-bit integers x and y where y 1Output The quotient and remainder of x divided by yif x = 0 return (q r) = (0 0)(q r) = divide(bx=2c y)q = 2 q r = 2 rif x is odd r = r + 1if r y r = r 1048576 y q = q + 1return (q r)
This is not how we will do things
28
AlgorithmSadly some formal way of specifying the algorithm is needed The machine doing the work canrsquot read your mind
window (0100)-(0100) for n=1 to 4 p(n)=(rnd100) next nline(p1p2)-(p3p4)
(1)Identify two random points on a 100 unit square plane
(2)Draw a line connecting these two points
29
Algorithm
The algorithm is a basic specification in a human language
To make it do something the algorithm must be expressed in such a way that a machine can actually Executeimplementcarry out each step
The most common way to do this is as a special lsquolanguagersquo a collection of symbols in which each symbol is unambiguous and in which it is possible to express intentions clearly and unambiguously
English is bad for this
30
PrecisionFidelityIn art precision is not of great
importance
High fidelity VS low fidelity
31
What is important is that the work that results conveys the artistrsquos intention
In technical computer work the result must accurately represent the algorithm which in turn must represent a process to be studied or emulated
32
The precision needed for an algorithm to be specified and to be successfully translated into an implementable description can interfere with the artistrsquos intention
Does an artist ever want to draw a line between (1010) and (9090)
hellip and what does this mean anyhow
33
HistoryLook at
httpwwwslidesharenetvisualrinsehistory-of-generative-and-computer-art
There is really no definitive history and what I show here is the briefest of summaries
34
HistoryThe use of algorithms dates from prehistoric
times Study of the stone circles at Stonehenge (c 2000 BC) reveals an algorithmic arrangement based on phases of the moon and the annual movement of the sun
35
History
Architectural plans musical scores and dance notations bear one feature in common - they are all recipes for carrying out a task From this perspective a broad range of notational systems can be viewed and studied as algorithmic procedure
httpwwwverostkocomalgorithmhtml
36
1960s
George Brecht 1961
GB published a set of 50 cards to be given to each participant Each card held an instruction to be performed with a vehicle Vehicles with drivers were instructed to assemble at sundown in a parking lot and randomly park their vehicles Then each driver with a shuffled deck of instructions performed 50 events such as turn on lights start engine stop engine open window This work was performed at St Vincent College under the direction of Stephen Joy in 1963
37
1950s
Ben LaposkyFirst () graphic images generated by an electronic machine Laposky (a mathematician and artist from Cherokee Iowa) manipulated electronic beams across the face of an oscilloscope and then recorded the patterns using hihg-speed film color filters and special camera lensesHe called his oscillographic artworks oscillons and electronic abstractions
38
1960s
Manfred Mohr The fundamental view that machines should not be considered as a challenge to humanity but like McLuhan predicted as an extension of ourselves is the basic philosophy when becoming involved with technology httpwwwatariarchivesorgartistsec27php
39
1960s
Frieder Nake Along with George Nees Max Bensersquos student Frieder Nake was in 1965 among the first programmers to give the general public an opportunity of scrutinizing freely designed computer graphics produced on digital computers The graphics were based on the interplay between a macro-aesthetic structure a micro-aesthetic details and mediating random numbers Hommage agrave Paul Klee 13965 Nr21965
40
1960s
Georg Nees Georg Nees was arguably the first world-wide to show his digital art Studied mathematics physics and philosophy in Erlangen and Stuttgart (D) He has been producing computer graphics sculptures and films since 1964
41
1960s
A Michael Noll A Michael Noll is one of the earliest pioneers to use a digital computer to create patterns and animations solely for their artistic and aesthetic value His first computer art was created at Bell Labs in Murray Hill New Jersey during the Summer of 1962
httpwwwciticolumbiaeduamnollCompArtExampleshtml
42
1960s
Manfred R Schroeder My interest in computer graphics was
awakened by the late Leon Harmon and Ken Knowlton Our aim then (in the early 1960s) was to use computers for creating images that could not otherwise be drawn or painted More specifically we wanted to generate pictures that would be perceived as totally different depending on the viewing distance Thus my prize-winning One Picture is Worth a Thousand Words would just look like printed letters and English text from nearby But at intermediate viewing distances One Picture appeared to be a weaving pattern and finally from afar it would look like a human eye looking at you
43
1970s
Harold Cohen The Robot as an ArtistldquoAaron began its existence some time in the mid-seventies in my attempt to answer what seemed then but turned out not to be a simple question What are the minimum conditions under which a set of marks functions as an image httpwwwaaaiorgAITopicspmwikipmwikiphpAITopicsArthistory-art
44
1970sDavid Em - JPL artist-in-residence leading to
the first ever artists monograph published on digital art ( The Art of David Em published by Harry N Abrams)
45
1970s
Larry Cuba is widely recognized as a pioneer in the use of computers in animation art and was one of the hybrid artisttechnologists Producing his first computer animation in 1974 Cuba was at the forefront of the computer-animation artists
46
1980sThe first algorithmic brush strokes executed with an oriental brush mounted on a pen plotter were achieved in 1987 with an HI DMP52 pen plotter
This is one of a series attempting to achieve spontaneity and expressive energy as found in Chinese Shufa
47
1990s
Charles Csuri The fundamental view that machines should not be considered as a challenge to humanity but like McLuhan predicted as an extension of ourselves is the basic Lines in Space 1966
48
1990s
Yoichiro Kawaguchi was born on Tanegashima Island in 1952 He received his Master of Fine Arts from Tokyo University of Education in 1978 Currently he is Associate Professor of Computer Graphics Art at Art amp Science Lab Department of Art Nippon Electronics College Tokyo
49
2000s
Kenneth Knowlton
A pentomino consists of five squares joined along edges there are 12 This picture contains 27 of each kind Since Golomb introduced them in 1953 he has been committed to their care and feeding They have led to thousands of puzzles and problems
50
A turning pointWhen computer power becomes
easily available to all including artists and musicians then the convergence of informatics and the arts really begins
There is a democratization that occurs at about 1984
10
Tools
So we (some of us) need to make better tools for the rest
Next We can add or create functionality to our computer that is unique to our work and that requires us to make the computer do new things
11
Generative ArtArt that has been generated
composed or constructed in an algorithmic manner through the use of systems defined by computer software algorithms or similar mathematical or mechanical or randomised autonomous processes (Wikipedia)
12
Casey Reas Process 6 2005 httpwwwreascom
13
Marius Watz System_C 2004 httpsystemcunlekkernet
14
Lia re-moveorg
15
Ben Fry Anemone
16
Golan Levin AVES
17
Martin Wattenberg Shape of Song
18
MethodsWersquoll look at more artists and
images later
meanwhile
Howrsquod they make these What is generative art and how does it differ from what Iwe do now
19
PaintingCan be rendering a real object
20
Painting
Can be creation of a more pure emotion
21
Key Question
The important issue for this class is How does one do it
For many artists a lot of time is spent on doing some on planning not much on thinking how
In generative art how is critical
22
AlgorithmAn interesting word sometimes scary
for those who know it (because of how you were taught)
Named after al Khwarizmi (the [man] of Khwarizm) a nickname of the 9th century Persian astronomer and mathematician Abu Jafar Muhammand ibn Musa who authored many texts on arithmetic and algebra He worked in Baghdad and his nickname alludes to his place of origin in present-day Uzbekistan and Turkmenistan
23
AlgorithmBorn 780 died about 850 The treatise Hisab al-jabr wal-muqabala is the first book
to be written on algebra (and gives us the word)
24
AlgorithmldquoA step-by-step problem-solving procedure
especially an established recursive computational procedure for solving a problem in a finite number of stepsrdquo helliphelliphellip poor
ldquoan algorithm is an effective method for solving a problem expressed as a finite sequence of instructions ldquo hellip better
ldquoAn algorithm is a specific set of instructions for carrying out a procedure or solving a problem usually with the requirement that the procedure terminate at some pointrdquo hellip best so far
25
AlgorithmSo when I asked how I was
requesting an algorithm
Generative art and much other computer mediated artwork requires a deal of prior thought on how the work is to be created
One wants an algorithm
26
Algorithms
The connotation of algorithm is mathematical but it need not be
It does require precision mostly At least in the statement of the algorithm A setof instructions is to be followed and so should be written so that they can be implemented
27
Algorithmfunction divide(x y)Input Two n-bit integers x and y where y 1Output The quotient and remainder of x divided by yif x = 0 return (q r) = (0 0)(q r) = divide(bx=2c y)q = 2 q r = 2 rif x is odd r = r + 1if r y r = r 1048576 y q = q + 1return (q r)
This is not how we will do things
28
AlgorithmSadly some formal way of specifying the algorithm is needed The machine doing the work canrsquot read your mind
window (0100)-(0100) for n=1 to 4 p(n)=(rnd100) next nline(p1p2)-(p3p4)
(1)Identify two random points on a 100 unit square plane
(2)Draw a line connecting these two points
29
Algorithm
The algorithm is a basic specification in a human language
To make it do something the algorithm must be expressed in such a way that a machine can actually Executeimplementcarry out each step
The most common way to do this is as a special lsquolanguagersquo a collection of symbols in which each symbol is unambiguous and in which it is possible to express intentions clearly and unambiguously
English is bad for this
30
PrecisionFidelityIn art precision is not of great
importance
High fidelity VS low fidelity
31
What is important is that the work that results conveys the artistrsquos intention
In technical computer work the result must accurately represent the algorithm which in turn must represent a process to be studied or emulated
32
The precision needed for an algorithm to be specified and to be successfully translated into an implementable description can interfere with the artistrsquos intention
Does an artist ever want to draw a line between (1010) and (9090)
hellip and what does this mean anyhow
33
HistoryLook at
httpwwwslidesharenetvisualrinsehistory-of-generative-and-computer-art
There is really no definitive history and what I show here is the briefest of summaries
34
HistoryThe use of algorithms dates from prehistoric
times Study of the stone circles at Stonehenge (c 2000 BC) reveals an algorithmic arrangement based on phases of the moon and the annual movement of the sun
35
History
Architectural plans musical scores and dance notations bear one feature in common - they are all recipes for carrying out a task From this perspective a broad range of notational systems can be viewed and studied as algorithmic procedure
httpwwwverostkocomalgorithmhtml
36
1960s
George Brecht 1961
GB published a set of 50 cards to be given to each participant Each card held an instruction to be performed with a vehicle Vehicles with drivers were instructed to assemble at sundown in a parking lot and randomly park their vehicles Then each driver with a shuffled deck of instructions performed 50 events such as turn on lights start engine stop engine open window This work was performed at St Vincent College under the direction of Stephen Joy in 1963
37
1950s
Ben LaposkyFirst () graphic images generated by an electronic machine Laposky (a mathematician and artist from Cherokee Iowa) manipulated electronic beams across the face of an oscilloscope and then recorded the patterns using hihg-speed film color filters and special camera lensesHe called his oscillographic artworks oscillons and electronic abstractions
38
1960s
Manfred Mohr The fundamental view that machines should not be considered as a challenge to humanity but like McLuhan predicted as an extension of ourselves is the basic philosophy when becoming involved with technology httpwwwatariarchivesorgartistsec27php
39
1960s
Frieder Nake Along with George Nees Max Bensersquos student Frieder Nake was in 1965 among the first programmers to give the general public an opportunity of scrutinizing freely designed computer graphics produced on digital computers The graphics were based on the interplay between a macro-aesthetic structure a micro-aesthetic details and mediating random numbers Hommage agrave Paul Klee 13965 Nr21965
40
1960s
Georg Nees Georg Nees was arguably the first world-wide to show his digital art Studied mathematics physics and philosophy in Erlangen and Stuttgart (D) He has been producing computer graphics sculptures and films since 1964
41
1960s
A Michael Noll A Michael Noll is one of the earliest pioneers to use a digital computer to create patterns and animations solely for their artistic and aesthetic value His first computer art was created at Bell Labs in Murray Hill New Jersey during the Summer of 1962
httpwwwciticolumbiaeduamnollCompArtExampleshtml
42
1960s
Manfred R Schroeder My interest in computer graphics was
awakened by the late Leon Harmon and Ken Knowlton Our aim then (in the early 1960s) was to use computers for creating images that could not otherwise be drawn or painted More specifically we wanted to generate pictures that would be perceived as totally different depending on the viewing distance Thus my prize-winning One Picture is Worth a Thousand Words would just look like printed letters and English text from nearby But at intermediate viewing distances One Picture appeared to be a weaving pattern and finally from afar it would look like a human eye looking at you
43
1970s
Harold Cohen The Robot as an ArtistldquoAaron began its existence some time in the mid-seventies in my attempt to answer what seemed then but turned out not to be a simple question What are the minimum conditions under which a set of marks functions as an image httpwwwaaaiorgAITopicspmwikipmwikiphpAITopicsArthistory-art
44
1970sDavid Em - JPL artist-in-residence leading to
the first ever artists monograph published on digital art ( The Art of David Em published by Harry N Abrams)
45
1970s
Larry Cuba is widely recognized as a pioneer in the use of computers in animation art and was one of the hybrid artisttechnologists Producing his first computer animation in 1974 Cuba was at the forefront of the computer-animation artists
46
1980sThe first algorithmic brush strokes executed with an oriental brush mounted on a pen plotter were achieved in 1987 with an HI DMP52 pen plotter
This is one of a series attempting to achieve spontaneity and expressive energy as found in Chinese Shufa
47
1990s
Charles Csuri The fundamental view that machines should not be considered as a challenge to humanity but like McLuhan predicted as an extension of ourselves is the basic Lines in Space 1966
48
1990s
Yoichiro Kawaguchi was born on Tanegashima Island in 1952 He received his Master of Fine Arts from Tokyo University of Education in 1978 Currently he is Associate Professor of Computer Graphics Art at Art amp Science Lab Department of Art Nippon Electronics College Tokyo
49
2000s
Kenneth Knowlton
A pentomino consists of five squares joined along edges there are 12 This picture contains 27 of each kind Since Golomb introduced them in 1953 he has been committed to their care and feeding They have led to thousands of puzzles and problems
50
A turning pointWhen computer power becomes
easily available to all including artists and musicians then the convergence of informatics and the arts really begins
There is a democratization that occurs at about 1984
11
Generative ArtArt that has been generated
composed or constructed in an algorithmic manner through the use of systems defined by computer software algorithms or similar mathematical or mechanical or randomised autonomous processes (Wikipedia)
12
Casey Reas Process 6 2005 httpwwwreascom
13
Marius Watz System_C 2004 httpsystemcunlekkernet
14
Lia re-moveorg
15
Ben Fry Anemone
16
Golan Levin AVES
17
Martin Wattenberg Shape of Song
18
MethodsWersquoll look at more artists and
images later
meanwhile
Howrsquod they make these What is generative art and how does it differ from what Iwe do now
19
PaintingCan be rendering a real object
20
Painting
Can be creation of a more pure emotion
21
Key Question
The important issue for this class is How does one do it
For many artists a lot of time is spent on doing some on planning not much on thinking how
In generative art how is critical
22
AlgorithmAn interesting word sometimes scary
for those who know it (because of how you were taught)
Named after al Khwarizmi (the [man] of Khwarizm) a nickname of the 9th century Persian astronomer and mathematician Abu Jafar Muhammand ibn Musa who authored many texts on arithmetic and algebra He worked in Baghdad and his nickname alludes to his place of origin in present-day Uzbekistan and Turkmenistan
23
AlgorithmBorn 780 died about 850 The treatise Hisab al-jabr wal-muqabala is the first book
to be written on algebra (and gives us the word)
24
AlgorithmldquoA step-by-step problem-solving procedure
especially an established recursive computational procedure for solving a problem in a finite number of stepsrdquo helliphelliphellip poor
ldquoan algorithm is an effective method for solving a problem expressed as a finite sequence of instructions ldquo hellip better
ldquoAn algorithm is a specific set of instructions for carrying out a procedure or solving a problem usually with the requirement that the procedure terminate at some pointrdquo hellip best so far
25
AlgorithmSo when I asked how I was
requesting an algorithm
Generative art and much other computer mediated artwork requires a deal of prior thought on how the work is to be created
One wants an algorithm
26
Algorithms
The connotation of algorithm is mathematical but it need not be
It does require precision mostly At least in the statement of the algorithm A setof instructions is to be followed and so should be written so that they can be implemented
27
Algorithmfunction divide(x y)Input Two n-bit integers x and y where y 1Output The quotient and remainder of x divided by yif x = 0 return (q r) = (0 0)(q r) = divide(bx=2c y)q = 2 q r = 2 rif x is odd r = r + 1if r y r = r 1048576 y q = q + 1return (q r)
This is not how we will do things
28
AlgorithmSadly some formal way of specifying the algorithm is needed The machine doing the work canrsquot read your mind
window (0100)-(0100) for n=1 to 4 p(n)=(rnd100) next nline(p1p2)-(p3p4)
(1)Identify two random points on a 100 unit square plane
(2)Draw a line connecting these two points
29
Algorithm
The algorithm is a basic specification in a human language
To make it do something the algorithm must be expressed in such a way that a machine can actually Executeimplementcarry out each step
The most common way to do this is as a special lsquolanguagersquo a collection of symbols in which each symbol is unambiguous and in which it is possible to express intentions clearly and unambiguously
English is bad for this
30
PrecisionFidelityIn art precision is not of great
importance
High fidelity VS low fidelity
31
What is important is that the work that results conveys the artistrsquos intention
In technical computer work the result must accurately represent the algorithm which in turn must represent a process to be studied or emulated
32
The precision needed for an algorithm to be specified and to be successfully translated into an implementable description can interfere with the artistrsquos intention
Does an artist ever want to draw a line between (1010) and (9090)
hellip and what does this mean anyhow
33
HistoryLook at
httpwwwslidesharenetvisualrinsehistory-of-generative-and-computer-art
There is really no definitive history and what I show here is the briefest of summaries
34
HistoryThe use of algorithms dates from prehistoric
times Study of the stone circles at Stonehenge (c 2000 BC) reveals an algorithmic arrangement based on phases of the moon and the annual movement of the sun
35
History
Architectural plans musical scores and dance notations bear one feature in common - they are all recipes for carrying out a task From this perspective a broad range of notational systems can be viewed and studied as algorithmic procedure
httpwwwverostkocomalgorithmhtml
36
1960s
George Brecht 1961
GB published a set of 50 cards to be given to each participant Each card held an instruction to be performed with a vehicle Vehicles with drivers were instructed to assemble at sundown in a parking lot and randomly park their vehicles Then each driver with a shuffled deck of instructions performed 50 events such as turn on lights start engine stop engine open window This work was performed at St Vincent College under the direction of Stephen Joy in 1963
37
1950s
Ben LaposkyFirst () graphic images generated by an electronic machine Laposky (a mathematician and artist from Cherokee Iowa) manipulated electronic beams across the face of an oscilloscope and then recorded the patterns using hihg-speed film color filters and special camera lensesHe called his oscillographic artworks oscillons and electronic abstractions
38
1960s
Manfred Mohr The fundamental view that machines should not be considered as a challenge to humanity but like McLuhan predicted as an extension of ourselves is the basic philosophy when becoming involved with technology httpwwwatariarchivesorgartistsec27php
39
1960s
Frieder Nake Along with George Nees Max Bensersquos student Frieder Nake was in 1965 among the first programmers to give the general public an opportunity of scrutinizing freely designed computer graphics produced on digital computers The graphics were based on the interplay between a macro-aesthetic structure a micro-aesthetic details and mediating random numbers Hommage agrave Paul Klee 13965 Nr21965
40
1960s
Georg Nees Georg Nees was arguably the first world-wide to show his digital art Studied mathematics physics and philosophy in Erlangen and Stuttgart (D) He has been producing computer graphics sculptures and films since 1964
41
1960s
A Michael Noll A Michael Noll is one of the earliest pioneers to use a digital computer to create patterns and animations solely for their artistic and aesthetic value His first computer art was created at Bell Labs in Murray Hill New Jersey during the Summer of 1962
httpwwwciticolumbiaeduamnollCompArtExampleshtml
42
1960s
Manfred R Schroeder My interest in computer graphics was
awakened by the late Leon Harmon and Ken Knowlton Our aim then (in the early 1960s) was to use computers for creating images that could not otherwise be drawn or painted More specifically we wanted to generate pictures that would be perceived as totally different depending on the viewing distance Thus my prize-winning One Picture is Worth a Thousand Words would just look like printed letters and English text from nearby But at intermediate viewing distances One Picture appeared to be a weaving pattern and finally from afar it would look like a human eye looking at you
43
1970s
Harold Cohen The Robot as an ArtistldquoAaron began its existence some time in the mid-seventies in my attempt to answer what seemed then but turned out not to be a simple question What are the minimum conditions under which a set of marks functions as an image httpwwwaaaiorgAITopicspmwikipmwikiphpAITopicsArthistory-art
44
1970sDavid Em - JPL artist-in-residence leading to
the first ever artists monograph published on digital art ( The Art of David Em published by Harry N Abrams)
45
1970s
Larry Cuba is widely recognized as a pioneer in the use of computers in animation art and was one of the hybrid artisttechnologists Producing his first computer animation in 1974 Cuba was at the forefront of the computer-animation artists
46
1980sThe first algorithmic brush strokes executed with an oriental brush mounted on a pen plotter were achieved in 1987 with an HI DMP52 pen plotter
This is one of a series attempting to achieve spontaneity and expressive energy as found in Chinese Shufa
47
1990s
Charles Csuri The fundamental view that machines should not be considered as a challenge to humanity but like McLuhan predicted as an extension of ourselves is the basic Lines in Space 1966
48
1990s
Yoichiro Kawaguchi was born on Tanegashima Island in 1952 He received his Master of Fine Arts from Tokyo University of Education in 1978 Currently he is Associate Professor of Computer Graphics Art at Art amp Science Lab Department of Art Nippon Electronics College Tokyo
49
2000s
Kenneth Knowlton
A pentomino consists of five squares joined along edges there are 12 This picture contains 27 of each kind Since Golomb introduced them in 1953 he has been committed to their care and feeding They have led to thousands of puzzles and problems
50
A turning pointWhen computer power becomes
easily available to all including artists and musicians then the convergence of informatics and the arts really begins
There is a democratization that occurs at about 1984
12
Casey Reas Process 6 2005 httpwwwreascom
13
Marius Watz System_C 2004 httpsystemcunlekkernet
14
Lia re-moveorg
15
Ben Fry Anemone
16
Golan Levin AVES
17
Martin Wattenberg Shape of Song
18
MethodsWersquoll look at more artists and
images later
meanwhile
Howrsquod they make these What is generative art and how does it differ from what Iwe do now
19
PaintingCan be rendering a real object
20
Painting
Can be creation of a more pure emotion
21
Key Question
The important issue for this class is How does one do it
For many artists a lot of time is spent on doing some on planning not much on thinking how
In generative art how is critical
22
AlgorithmAn interesting word sometimes scary
for those who know it (because of how you were taught)
Named after al Khwarizmi (the [man] of Khwarizm) a nickname of the 9th century Persian astronomer and mathematician Abu Jafar Muhammand ibn Musa who authored many texts on arithmetic and algebra He worked in Baghdad and his nickname alludes to his place of origin in present-day Uzbekistan and Turkmenistan
23
AlgorithmBorn 780 died about 850 The treatise Hisab al-jabr wal-muqabala is the first book
to be written on algebra (and gives us the word)
24
AlgorithmldquoA step-by-step problem-solving procedure
especially an established recursive computational procedure for solving a problem in a finite number of stepsrdquo helliphelliphellip poor
ldquoan algorithm is an effective method for solving a problem expressed as a finite sequence of instructions ldquo hellip better
ldquoAn algorithm is a specific set of instructions for carrying out a procedure or solving a problem usually with the requirement that the procedure terminate at some pointrdquo hellip best so far
25
AlgorithmSo when I asked how I was
requesting an algorithm
Generative art and much other computer mediated artwork requires a deal of prior thought on how the work is to be created
One wants an algorithm
26
Algorithms
The connotation of algorithm is mathematical but it need not be
It does require precision mostly At least in the statement of the algorithm A setof instructions is to be followed and so should be written so that they can be implemented
27
Algorithmfunction divide(x y)Input Two n-bit integers x and y where y 1Output The quotient and remainder of x divided by yif x = 0 return (q r) = (0 0)(q r) = divide(bx=2c y)q = 2 q r = 2 rif x is odd r = r + 1if r y r = r 1048576 y q = q + 1return (q r)
This is not how we will do things
28
AlgorithmSadly some formal way of specifying the algorithm is needed The machine doing the work canrsquot read your mind
window (0100)-(0100) for n=1 to 4 p(n)=(rnd100) next nline(p1p2)-(p3p4)
(1)Identify two random points on a 100 unit square plane
(2)Draw a line connecting these two points
29
Algorithm
The algorithm is a basic specification in a human language
To make it do something the algorithm must be expressed in such a way that a machine can actually Executeimplementcarry out each step
The most common way to do this is as a special lsquolanguagersquo a collection of symbols in which each symbol is unambiguous and in which it is possible to express intentions clearly and unambiguously
English is bad for this
30
PrecisionFidelityIn art precision is not of great
importance
High fidelity VS low fidelity
31
What is important is that the work that results conveys the artistrsquos intention
In technical computer work the result must accurately represent the algorithm which in turn must represent a process to be studied or emulated
32
The precision needed for an algorithm to be specified and to be successfully translated into an implementable description can interfere with the artistrsquos intention
Does an artist ever want to draw a line between (1010) and (9090)
hellip and what does this mean anyhow
33
HistoryLook at
httpwwwslidesharenetvisualrinsehistory-of-generative-and-computer-art
There is really no definitive history and what I show here is the briefest of summaries
34
HistoryThe use of algorithms dates from prehistoric
times Study of the stone circles at Stonehenge (c 2000 BC) reveals an algorithmic arrangement based on phases of the moon and the annual movement of the sun
35
History
Architectural plans musical scores and dance notations bear one feature in common - they are all recipes for carrying out a task From this perspective a broad range of notational systems can be viewed and studied as algorithmic procedure
httpwwwverostkocomalgorithmhtml
36
1960s
George Brecht 1961
GB published a set of 50 cards to be given to each participant Each card held an instruction to be performed with a vehicle Vehicles with drivers were instructed to assemble at sundown in a parking lot and randomly park their vehicles Then each driver with a shuffled deck of instructions performed 50 events such as turn on lights start engine stop engine open window This work was performed at St Vincent College under the direction of Stephen Joy in 1963
37
1950s
Ben LaposkyFirst () graphic images generated by an electronic machine Laposky (a mathematician and artist from Cherokee Iowa) manipulated electronic beams across the face of an oscilloscope and then recorded the patterns using hihg-speed film color filters and special camera lensesHe called his oscillographic artworks oscillons and electronic abstractions
38
1960s
Manfred Mohr The fundamental view that machines should not be considered as a challenge to humanity but like McLuhan predicted as an extension of ourselves is the basic philosophy when becoming involved with technology httpwwwatariarchivesorgartistsec27php
39
1960s
Frieder Nake Along with George Nees Max Bensersquos student Frieder Nake was in 1965 among the first programmers to give the general public an opportunity of scrutinizing freely designed computer graphics produced on digital computers The graphics were based on the interplay between a macro-aesthetic structure a micro-aesthetic details and mediating random numbers Hommage agrave Paul Klee 13965 Nr21965
40
1960s
Georg Nees Georg Nees was arguably the first world-wide to show his digital art Studied mathematics physics and philosophy in Erlangen and Stuttgart (D) He has been producing computer graphics sculptures and films since 1964
41
1960s
A Michael Noll A Michael Noll is one of the earliest pioneers to use a digital computer to create patterns and animations solely for their artistic and aesthetic value His first computer art was created at Bell Labs in Murray Hill New Jersey during the Summer of 1962
httpwwwciticolumbiaeduamnollCompArtExampleshtml
42
1960s
Manfred R Schroeder My interest in computer graphics was
awakened by the late Leon Harmon and Ken Knowlton Our aim then (in the early 1960s) was to use computers for creating images that could not otherwise be drawn or painted More specifically we wanted to generate pictures that would be perceived as totally different depending on the viewing distance Thus my prize-winning One Picture is Worth a Thousand Words would just look like printed letters and English text from nearby But at intermediate viewing distances One Picture appeared to be a weaving pattern and finally from afar it would look like a human eye looking at you
43
1970s
Harold Cohen The Robot as an ArtistldquoAaron began its existence some time in the mid-seventies in my attempt to answer what seemed then but turned out not to be a simple question What are the minimum conditions under which a set of marks functions as an image httpwwwaaaiorgAITopicspmwikipmwikiphpAITopicsArthistory-art
44
1970sDavid Em - JPL artist-in-residence leading to
the first ever artists monograph published on digital art ( The Art of David Em published by Harry N Abrams)
45
1970s
Larry Cuba is widely recognized as a pioneer in the use of computers in animation art and was one of the hybrid artisttechnologists Producing his first computer animation in 1974 Cuba was at the forefront of the computer-animation artists
46
1980sThe first algorithmic brush strokes executed with an oriental brush mounted on a pen plotter were achieved in 1987 with an HI DMP52 pen plotter
This is one of a series attempting to achieve spontaneity and expressive energy as found in Chinese Shufa
47
1990s
Charles Csuri The fundamental view that machines should not be considered as a challenge to humanity but like McLuhan predicted as an extension of ourselves is the basic Lines in Space 1966
48
1990s
Yoichiro Kawaguchi was born on Tanegashima Island in 1952 He received his Master of Fine Arts from Tokyo University of Education in 1978 Currently he is Associate Professor of Computer Graphics Art at Art amp Science Lab Department of Art Nippon Electronics College Tokyo
49
2000s
Kenneth Knowlton
A pentomino consists of five squares joined along edges there are 12 This picture contains 27 of each kind Since Golomb introduced them in 1953 he has been committed to their care and feeding They have led to thousands of puzzles and problems
50
A turning pointWhen computer power becomes
easily available to all including artists and musicians then the convergence of informatics and the arts really begins
There is a democratization that occurs at about 1984
13
Marius Watz System_C 2004 httpsystemcunlekkernet
14
Lia re-moveorg
15
Ben Fry Anemone
16
Golan Levin AVES
17
Martin Wattenberg Shape of Song
18
MethodsWersquoll look at more artists and
images later
meanwhile
Howrsquod they make these What is generative art and how does it differ from what Iwe do now
19
PaintingCan be rendering a real object
20
Painting
Can be creation of a more pure emotion
21
Key Question
The important issue for this class is How does one do it
For many artists a lot of time is spent on doing some on planning not much on thinking how
In generative art how is critical
22
AlgorithmAn interesting word sometimes scary
for those who know it (because of how you were taught)
Named after al Khwarizmi (the [man] of Khwarizm) a nickname of the 9th century Persian astronomer and mathematician Abu Jafar Muhammand ibn Musa who authored many texts on arithmetic and algebra He worked in Baghdad and his nickname alludes to his place of origin in present-day Uzbekistan and Turkmenistan
23
AlgorithmBorn 780 died about 850 The treatise Hisab al-jabr wal-muqabala is the first book
to be written on algebra (and gives us the word)
24
AlgorithmldquoA step-by-step problem-solving procedure
especially an established recursive computational procedure for solving a problem in a finite number of stepsrdquo helliphelliphellip poor
ldquoan algorithm is an effective method for solving a problem expressed as a finite sequence of instructions ldquo hellip better
ldquoAn algorithm is a specific set of instructions for carrying out a procedure or solving a problem usually with the requirement that the procedure terminate at some pointrdquo hellip best so far
25
AlgorithmSo when I asked how I was
requesting an algorithm
Generative art and much other computer mediated artwork requires a deal of prior thought on how the work is to be created
One wants an algorithm
26
Algorithms
The connotation of algorithm is mathematical but it need not be
It does require precision mostly At least in the statement of the algorithm A setof instructions is to be followed and so should be written so that they can be implemented
27
Algorithmfunction divide(x y)Input Two n-bit integers x and y where y 1Output The quotient and remainder of x divided by yif x = 0 return (q r) = (0 0)(q r) = divide(bx=2c y)q = 2 q r = 2 rif x is odd r = r + 1if r y r = r 1048576 y q = q + 1return (q r)
This is not how we will do things
28
AlgorithmSadly some formal way of specifying the algorithm is needed The machine doing the work canrsquot read your mind
window (0100)-(0100) for n=1 to 4 p(n)=(rnd100) next nline(p1p2)-(p3p4)
(1)Identify two random points on a 100 unit square plane
(2)Draw a line connecting these two points
29
Algorithm
The algorithm is a basic specification in a human language
To make it do something the algorithm must be expressed in such a way that a machine can actually Executeimplementcarry out each step
The most common way to do this is as a special lsquolanguagersquo a collection of symbols in which each symbol is unambiguous and in which it is possible to express intentions clearly and unambiguously
English is bad for this
30
PrecisionFidelityIn art precision is not of great
importance
High fidelity VS low fidelity
31
What is important is that the work that results conveys the artistrsquos intention
In technical computer work the result must accurately represent the algorithm which in turn must represent a process to be studied or emulated
32
The precision needed for an algorithm to be specified and to be successfully translated into an implementable description can interfere with the artistrsquos intention
Does an artist ever want to draw a line between (1010) and (9090)
hellip and what does this mean anyhow
33
HistoryLook at
httpwwwslidesharenetvisualrinsehistory-of-generative-and-computer-art
There is really no definitive history and what I show here is the briefest of summaries
34
HistoryThe use of algorithms dates from prehistoric
times Study of the stone circles at Stonehenge (c 2000 BC) reveals an algorithmic arrangement based on phases of the moon and the annual movement of the sun
35
History
Architectural plans musical scores and dance notations bear one feature in common - they are all recipes for carrying out a task From this perspective a broad range of notational systems can be viewed and studied as algorithmic procedure
httpwwwverostkocomalgorithmhtml
36
1960s
George Brecht 1961
GB published a set of 50 cards to be given to each participant Each card held an instruction to be performed with a vehicle Vehicles with drivers were instructed to assemble at sundown in a parking lot and randomly park their vehicles Then each driver with a shuffled deck of instructions performed 50 events such as turn on lights start engine stop engine open window This work was performed at St Vincent College under the direction of Stephen Joy in 1963
37
1950s
Ben LaposkyFirst () graphic images generated by an electronic machine Laposky (a mathematician and artist from Cherokee Iowa) manipulated electronic beams across the face of an oscilloscope and then recorded the patterns using hihg-speed film color filters and special camera lensesHe called his oscillographic artworks oscillons and electronic abstractions
38
1960s
Manfred Mohr The fundamental view that machines should not be considered as a challenge to humanity but like McLuhan predicted as an extension of ourselves is the basic philosophy when becoming involved with technology httpwwwatariarchivesorgartistsec27php
39
1960s
Frieder Nake Along with George Nees Max Bensersquos student Frieder Nake was in 1965 among the first programmers to give the general public an opportunity of scrutinizing freely designed computer graphics produced on digital computers The graphics were based on the interplay between a macro-aesthetic structure a micro-aesthetic details and mediating random numbers Hommage agrave Paul Klee 13965 Nr21965
40
1960s
Georg Nees Georg Nees was arguably the first world-wide to show his digital art Studied mathematics physics and philosophy in Erlangen and Stuttgart (D) He has been producing computer graphics sculptures and films since 1964
41
1960s
A Michael Noll A Michael Noll is one of the earliest pioneers to use a digital computer to create patterns and animations solely for their artistic and aesthetic value His first computer art was created at Bell Labs in Murray Hill New Jersey during the Summer of 1962
httpwwwciticolumbiaeduamnollCompArtExampleshtml
42
1960s
Manfred R Schroeder My interest in computer graphics was
awakened by the late Leon Harmon and Ken Knowlton Our aim then (in the early 1960s) was to use computers for creating images that could not otherwise be drawn or painted More specifically we wanted to generate pictures that would be perceived as totally different depending on the viewing distance Thus my prize-winning One Picture is Worth a Thousand Words would just look like printed letters and English text from nearby But at intermediate viewing distances One Picture appeared to be a weaving pattern and finally from afar it would look like a human eye looking at you
43
1970s
Harold Cohen The Robot as an ArtistldquoAaron began its existence some time in the mid-seventies in my attempt to answer what seemed then but turned out not to be a simple question What are the minimum conditions under which a set of marks functions as an image httpwwwaaaiorgAITopicspmwikipmwikiphpAITopicsArthistory-art
44
1970sDavid Em - JPL artist-in-residence leading to
the first ever artists monograph published on digital art ( The Art of David Em published by Harry N Abrams)
45
1970s
Larry Cuba is widely recognized as a pioneer in the use of computers in animation art and was one of the hybrid artisttechnologists Producing his first computer animation in 1974 Cuba was at the forefront of the computer-animation artists
46
1980sThe first algorithmic brush strokes executed with an oriental brush mounted on a pen plotter were achieved in 1987 with an HI DMP52 pen plotter
This is one of a series attempting to achieve spontaneity and expressive energy as found in Chinese Shufa
47
1990s
Charles Csuri The fundamental view that machines should not be considered as a challenge to humanity but like McLuhan predicted as an extension of ourselves is the basic Lines in Space 1966
48
1990s
Yoichiro Kawaguchi was born on Tanegashima Island in 1952 He received his Master of Fine Arts from Tokyo University of Education in 1978 Currently he is Associate Professor of Computer Graphics Art at Art amp Science Lab Department of Art Nippon Electronics College Tokyo
49
2000s
Kenneth Knowlton
A pentomino consists of five squares joined along edges there are 12 This picture contains 27 of each kind Since Golomb introduced them in 1953 he has been committed to their care and feeding They have led to thousands of puzzles and problems
50
A turning pointWhen computer power becomes
easily available to all including artists and musicians then the convergence of informatics and the arts really begins
There is a democratization that occurs at about 1984
14
Lia re-moveorg
15
Ben Fry Anemone
16
Golan Levin AVES
17
Martin Wattenberg Shape of Song
18
MethodsWersquoll look at more artists and
images later
meanwhile
Howrsquod they make these What is generative art and how does it differ from what Iwe do now
19
PaintingCan be rendering a real object
20
Painting
Can be creation of a more pure emotion
21
Key Question
The important issue for this class is How does one do it
For many artists a lot of time is spent on doing some on planning not much on thinking how
In generative art how is critical
22
AlgorithmAn interesting word sometimes scary
for those who know it (because of how you were taught)
Named after al Khwarizmi (the [man] of Khwarizm) a nickname of the 9th century Persian astronomer and mathematician Abu Jafar Muhammand ibn Musa who authored many texts on arithmetic and algebra He worked in Baghdad and his nickname alludes to his place of origin in present-day Uzbekistan and Turkmenistan
23
AlgorithmBorn 780 died about 850 The treatise Hisab al-jabr wal-muqabala is the first book
to be written on algebra (and gives us the word)
24
AlgorithmldquoA step-by-step problem-solving procedure
especially an established recursive computational procedure for solving a problem in a finite number of stepsrdquo helliphelliphellip poor
ldquoan algorithm is an effective method for solving a problem expressed as a finite sequence of instructions ldquo hellip better
ldquoAn algorithm is a specific set of instructions for carrying out a procedure or solving a problem usually with the requirement that the procedure terminate at some pointrdquo hellip best so far
25
AlgorithmSo when I asked how I was
requesting an algorithm
Generative art and much other computer mediated artwork requires a deal of prior thought on how the work is to be created
One wants an algorithm
26
Algorithms
The connotation of algorithm is mathematical but it need not be
It does require precision mostly At least in the statement of the algorithm A setof instructions is to be followed and so should be written so that they can be implemented
27
Algorithmfunction divide(x y)Input Two n-bit integers x and y where y 1Output The quotient and remainder of x divided by yif x = 0 return (q r) = (0 0)(q r) = divide(bx=2c y)q = 2 q r = 2 rif x is odd r = r + 1if r y r = r 1048576 y q = q + 1return (q r)
This is not how we will do things
28
AlgorithmSadly some formal way of specifying the algorithm is needed The machine doing the work canrsquot read your mind
window (0100)-(0100) for n=1 to 4 p(n)=(rnd100) next nline(p1p2)-(p3p4)
(1)Identify two random points on a 100 unit square plane
(2)Draw a line connecting these two points
29
Algorithm
The algorithm is a basic specification in a human language
To make it do something the algorithm must be expressed in such a way that a machine can actually Executeimplementcarry out each step
The most common way to do this is as a special lsquolanguagersquo a collection of symbols in which each symbol is unambiguous and in which it is possible to express intentions clearly and unambiguously
English is bad for this
30
PrecisionFidelityIn art precision is not of great
importance
High fidelity VS low fidelity
31
What is important is that the work that results conveys the artistrsquos intention
In technical computer work the result must accurately represent the algorithm which in turn must represent a process to be studied or emulated
32
The precision needed for an algorithm to be specified and to be successfully translated into an implementable description can interfere with the artistrsquos intention
Does an artist ever want to draw a line between (1010) and (9090)
hellip and what does this mean anyhow
33
HistoryLook at
httpwwwslidesharenetvisualrinsehistory-of-generative-and-computer-art
There is really no definitive history and what I show here is the briefest of summaries
34
HistoryThe use of algorithms dates from prehistoric
times Study of the stone circles at Stonehenge (c 2000 BC) reveals an algorithmic arrangement based on phases of the moon and the annual movement of the sun
35
History
Architectural plans musical scores and dance notations bear one feature in common - they are all recipes for carrying out a task From this perspective a broad range of notational systems can be viewed and studied as algorithmic procedure
httpwwwverostkocomalgorithmhtml
36
1960s
George Brecht 1961
GB published a set of 50 cards to be given to each participant Each card held an instruction to be performed with a vehicle Vehicles with drivers were instructed to assemble at sundown in a parking lot and randomly park their vehicles Then each driver with a shuffled deck of instructions performed 50 events such as turn on lights start engine stop engine open window This work was performed at St Vincent College under the direction of Stephen Joy in 1963
37
1950s
Ben LaposkyFirst () graphic images generated by an electronic machine Laposky (a mathematician and artist from Cherokee Iowa) manipulated electronic beams across the face of an oscilloscope and then recorded the patterns using hihg-speed film color filters and special camera lensesHe called his oscillographic artworks oscillons and electronic abstractions
38
1960s
Manfred Mohr The fundamental view that machines should not be considered as a challenge to humanity but like McLuhan predicted as an extension of ourselves is the basic philosophy when becoming involved with technology httpwwwatariarchivesorgartistsec27php
39
1960s
Frieder Nake Along with George Nees Max Bensersquos student Frieder Nake was in 1965 among the first programmers to give the general public an opportunity of scrutinizing freely designed computer graphics produced on digital computers The graphics were based on the interplay between a macro-aesthetic structure a micro-aesthetic details and mediating random numbers Hommage agrave Paul Klee 13965 Nr21965
40
1960s
Georg Nees Georg Nees was arguably the first world-wide to show his digital art Studied mathematics physics and philosophy in Erlangen and Stuttgart (D) He has been producing computer graphics sculptures and films since 1964
41
1960s
A Michael Noll A Michael Noll is one of the earliest pioneers to use a digital computer to create patterns and animations solely for their artistic and aesthetic value His first computer art was created at Bell Labs in Murray Hill New Jersey during the Summer of 1962
httpwwwciticolumbiaeduamnollCompArtExampleshtml
42
1960s
Manfred R Schroeder My interest in computer graphics was
awakened by the late Leon Harmon and Ken Knowlton Our aim then (in the early 1960s) was to use computers for creating images that could not otherwise be drawn or painted More specifically we wanted to generate pictures that would be perceived as totally different depending on the viewing distance Thus my prize-winning One Picture is Worth a Thousand Words would just look like printed letters and English text from nearby But at intermediate viewing distances One Picture appeared to be a weaving pattern and finally from afar it would look like a human eye looking at you
43
1970s
Harold Cohen The Robot as an ArtistldquoAaron began its existence some time in the mid-seventies in my attempt to answer what seemed then but turned out not to be a simple question What are the minimum conditions under which a set of marks functions as an image httpwwwaaaiorgAITopicspmwikipmwikiphpAITopicsArthistory-art
44
1970sDavid Em - JPL artist-in-residence leading to
the first ever artists monograph published on digital art ( The Art of David Em published by Harry N Abrams)
45
1970s
Larry Cuba is widely recognized as a pioneer in the use of computers in animation art and was one of the hybrid artisttechnologists Producing his first computer animation in 1974 Cuba was at the forefront of the computer-animation artists
46
1980sThe first algorithmic brush strokes executed with an oriental brush mounted on a pen plotter were achieved in 1987 with an HI DMP52 pen plotter
This is one of a series attempting to achieve spontaneity and expressive energy as found in Chinese Shufa
47
1990s
Charles Csuri The fundamental view that machines should not be considered as a challenge to humanity but like McLuhan predicted as an extension of ourselves is the basic Lines in Space 1966
48
1990s
Yoichiro Kawaguchi was born on Tanegashima Island in 1952 He received his Master of Fine Arts from Tokyo University of Education in 1978 Currently he is Associate Professor of Computer Graphics Art at Art amp Science Lab Department of Art Nippon Electronics College Tokyo
49
2000s
Kenneth Knowlton
A pentomino consists of five squares joined along edges there are 12 This picture contains 27 of each kind Since Golomb introduced them in 1953 he has been committed to their care and feeding They have led to thousands of puzzles and problems
50
A turning pointWhen computer power becomes
easily available to all including artists and musicians then the convergence of informatics and the arts really begins
There is a democratization that occurs at about 1984
15
Ben Fry Anemone
16
Golan Levin AVES
17
Martin Wattenberg Shape of Song
18
MethodsWersquoll look at more artists and
images later
meanwhile
Howrsquod they make these What is generative art and how does it differ from what Iwe do now
19
PaintingCan be rendering a real object
20
Painting
Can be creation of a more pure emotion
21
Key Question
The important issue for this class is How does one do it
For many artists a lot of time is spent on doing some on planning not much on thinking how
In generative art how is critical
22
AlgorithmAn interesting word sometimes scary
for those who know it (because of how you were taught)
Named after al Khwarizmi (the [man] of Khwarizm) a nickname of the 9th century Persian astronomer and mathematician Abu Jafar Muhammand ibn Musa who authored many texts on arithmetic and algebra He worked in Baghdad and his nickname alludes to his place of origin in present-day Uzbekistan and Turkmenistan
23
AlgorithmBorn 780 died about 850 The treatise Hisab al-jabr wal-muqabala is the first book
to be written on algebra (and gives us the word)
24
AlgorithmldquoA step-by-step problem-solving procedure
especially an established recursive computational procedure for solving a problem in a finite number of stepsrdquo helliphelliphellip poor
ldquoan algorithm is an effective method for solving a problem expressed as a finite sequence of instructions ldquo hellip better
ldquoAn algorithm is a specific set of instructions for carrying out a procedure or solving a problem usually with the requirement that the procedure terminate at some pointrdquo hellip best so far
25
AlgorithmSo when I asked how I was
requesting an algorithm
Generative art and much other computer mediated artwork requires a deal of prior thought on how the work is to be created
One wants an algorithm
26
Algorithms
The connotation of algorithm is mathematical but it need not be
It does require precision mostly At least in the statement of the algorithm A setof instructions is to be followed and so should be written so that they can be implemented
27
Algorithmfunction divide(x y)Input Two n-bit integers x and y where y 1Output The quotient and remainder of x divided by yif x = 0 return (q r) = (0 0)(q r) = divide(bx=2c y)q = 2 q r = 2 rif x is odd r = r + 1if r y r = r 1048576 y q = q + 1return (q r)
This is not how we will do things
28
AlgorithmSadly some formal way of specifying the algorithm is needed The machine doing the work canrsquot read your mind
window (0100)-(0100) for n=1 to 4 p(n)=(rnd100) next nline(p1p2)-(p3p4)
(1)Identify two random points on a 100 unit square plane
(2)Draw a line connecting these two points
29
Algorithm
The algorithm is a basic specification in a human language
To make it do something the algorithm must be expressed in such a way that a machine can actually Executeimplementcarry out each step
The most common way to do this is as a special lsquolanguagersquo a collection of symbols in which each symbol is unambiguous and in which it is possible to express intentions clearly and unambiguously
English is bad for this
30
PrecisionFidelityIn art precision is not of great
importance
High fidelity VS low fidelity
31
What is important is that the work that results conveys the artistrsquos intention
In technical computer work the result must accurately represent the algorithm which in turn must represent a process to be studied or emulated
32
The precision needed for an algorithm to be specified and to be successfully translated into an implementable description can interfere with the artistrsquos intention
Does an artist ever want to draw a line between (1010) and (9090)
hellip and what does this mean anyhow
33
HistoryLook at
httpwwwslidesharenetvisualrinsehistory-of-generative-and-computer-art
There is really no definitive history and what I show here is the briefest of summaries
34
HistoryThe use of algorithms dates from prehistoric
times Study of the stone circles at Stonehenge (c 2000 BC) reveals an algorithmic arrangement based on phases of the moon and the annual movement of the sun
35
History
Architectural plans musical scores and dance notations bear one feature in common - they are all recipes for carrying out a task From this perspective a broad range of notational systems can be viewed and studied as algorithmic procedure
httpwwwverostkocomalgorithmhtml
36
1960s
George Brecht 1961
GB published a set of 50 cards to be given to each participant Each card held an instruction to be performed with a vehicle Vehicles with drivers were instructed to assemble at sundown in a parking lot and randomly park their vehicles Then each driver with a shuffled deck of instructions performed 50 events such as turn on lights start engine stop engine open window This work was performed at St Vincent College under the direction of Stephen Joy in 1963
37
1950s
Ben LaposkyFirst () graphic images generated by an electronic machine Laposky (a mathematician and artist from Cherokee Iowa) manipulated electronic beams across the face of an oscilloscope and then recorded the patterns using hihg-speed film color filters and special camera lensesHe called his oscillographic artworks oscillons and electronic abstractions
38
1960s
Manfred Mohr The fundamental view that machines should not be considered as a challenge to humanity but like McLuhan predicted as an extension of ourselves is the basic philosophy when becoming involved with technology httpwwwatariarchivesorgartistsec27php
39
1960s
Frieder Nake Along with George Nees Max Bensersquos student Frieder Nake was in 1965 among the first programmers to give the general public an opportunity of scrutinizing freely designed computer graphics produced on digital computers The graphics were based on the interplay between a macro-aesthetic structure a micro-aesthetic details and mediating random numbers Hommage agrave Paul Klee 13965 Nr21965
40
1960s
Georg Nees Georg Nees was arguably the first world-wide to show his digital art Studied mathematics physics and philosophy in Erlangen and Stuttgart (D) He has been producing computer graphics sculptures and films since 1964
41
1960s
A Michael Noll A Michael Noll is one of the earliest pioneers to use a digital computer to create patterns and animations solely for their artistic and aesthetic value His first computer art was created at Bell Labs in Murray Hill New Jersey during the Summer of 1962
httpwwwciticolumbiaeduamnollCompArtExampleshtml
42
1960s
Manfred R Schroeder My interest in computer graphics was
awakened by the late Leon Harmon and Ken Knowlton Our aim then (in the early 1960s) was to use computers for creating images that could not otherwise be drawn or painted More specifically we wanted to generate pictures that would be perceived as totally different depending on the viewing distance Thus my prize-winning One Picture is Worth a Thousand Words would just look like printed letters and English text from nearby But at intermediate viewing distances One Picture appeared to be a weaving pattern and finally from afar it would look like a human eye looking at you
43
1970s
Harold Cohen The Robot as an ArtistldquoAaron began its existence some time in the mid-seventies in my attempt to answer what seemed then but turned out not to be a simple question What are the minimum conditions under which a set of marks functions as an image httpwwwaaaiorgAITopicspmwikipmwikiphpAITopicsArthistory-art
44
1970sDavid Em - JPL artist-in-residence leading to
the first ever artists monograph published on digital art ( The Art of David Em published by Harry N Abrams)
45
1970s
Larry Cuba is widely recognized as a pioneer in the use of computers in animation art and was one of the hybrid artisttechnologists Producing his first computer animation in 1974 Cuba was at the forefront of the computer-animation artists
46
1980sThe first algorithmic brush strokes executed with an oriental brush mounted on a pen plotter were achieved in 1987 with an HI DMP52 pen plotter
This is one of a series attempting to achieve spontaneity and expressive energy as found in Chinese Shufa
47
1990s
Charles Csuri The fundamental view that machines should not be considered as a challenge to humanity but like McLuhan predicted as an extension of ourselves is the basic Lines in Space 1966
48
1990s
Yoichiro Kawaguchi was born on Tanegashima Island in 1952 He received his Master of Fine Arts from Tokyo University of Education in 1978 Currently he is Associate Professor of Computer Graphics Art at Art amp Science Lab Department of Art Nippon Electronics College Tokyo
49
2000s
Kenneth Knowlton
A pentomino consists of five squares joined along edges there are 12 This picture contains 27 of each kind Since Golomb introduced them in 1953 he has been committed to their care and feeding They have led to thousands of puzzles and problems
50
A turning pointWhen computer power becomes
easily available to all including artists and musicians then the convergence of informatics and the arts really begins
There is a democratization that occurs at about 1984
16
Golan Levin AVES
17
Martin Wattenberg Shape of Song
18
MethodsWersquoll look at more artists and
images later
meanwhile
Howrsquod they make these What is generative art and how does it differ from what Iwe do now
19
PaintingCan be rendering a real object
20
Painting
Can be creation of a more pure emotion
21
Key Question
The important issue for this class is How does one do it
For many artists a lot of time is spent on doing some on planning not much on thinking how
In generative art how is critical
22
AlgorithmAn interesting word sometimes scary
for those who know it (because of how you were taught)
Named after al Khwarizmi (the [man] of Khwarizm) a nickname of the 9th century Persian astronomer and mathematician Abu Jafar Muhammand ibn Musa who authored many texts on arithmetic and algebra He worked in Baghdad and his nickname alludes to his place of origin in present-day Uzbekistan and Turkmenistan
23
AlgorithmBorn 780 died about 850 The treatise Hisab al-jabr wal-muqabala is the first book
to be written on algebra (and gives us the word)
24
AlgorithmldquoA step-by-step problem-solving procedure
especially an established recursive computational procedure for solving a problem in a finite number of stepsrdquo helliphelliphellip poor
ldquoan algorithm is an effective method for solving a problem expressed as a finite sequence of instructions ldquo hellip better
ldquoAn algorithm is a specific set of instructions for carrying out a procedure or solving a problem usually with the requirement that the procedure terminate at some pointrdquo hellip best so far
25
AlgorithmSo when I asked how I was
requesting an algorithm
Generative art and much other computer mediated artwork requires a deal of prior thought on how the work is to be created
One wants an algorithm
26
Algorithms
The connotation of algorithm is mathematical but it need not be
It does require precision mostly At least in the statement of the algorithm A setof instructions is to be followed and so should be written so that they can be implemented
27
Algorithmfunction divide(x y)Input Two n-bit integers x and y where y 1Output The quotient and remainder of x divided by yif x = 0 return (q r) = (0 0)(q r) = divide(bx=2c y)q = 2 q r = 2 rif x is odd r = r + 1if r y r = r 1048576 y q = q + 1return (q r)
This is not how we will do things
28
AlgorithmSadly some formal way of specifying the algorithm is needed The machine doing the work canrsquot read your mind
window (0100)-(0100) for n=1 to 4 p(n)=(rnd100) next nline(p1p2)-(p3p4)
(1)Identify two random points on a 100 unit square plane
(2)Draw a line connecting these two points
29
Algorithm
The algorithm is a basic specification in a human language
To make it do something the algorithm must be expressed in such a way that a machine can actually Executeimplementcarry out each step
The most common way to do this is as a special lsquolanguagersquo a collection of symbols in which each symbol is unambiguous and in which it is possible to express intentions clearly and unambiguously
English is bad for this
30
PrecisionFidelityIn art precision is not of great
importance
High fidelity VS low fidelity
31
What is important is that the work that results conveys the artistrsquos intention
In technical computer work the result must accurately represent the algorithm which in turn must represent a process to be studied or emulated
32
The precision needed for an algorithm to be specified and to be successfully translated into an implementable description can interfere with the artistrsquos intention
Does an artist ever want to draw a line between (1010) and (9090)
hellip and what does this mean anyhow
33
HistoryLook at
httpwwwslidesharenetvisualrinsehistory-of-generative-and-computer-art
There is really no definitive history and what I show here is the briefest of summaries
34
HistoryThe use of algorithms dates from prehistoric
times Study of the stone circles at Stonehenge (c 2000 BC) reveals an algorithmic arrangement based on phases of the moon and the annual movement of the sun
35
History
Architectural plans musical scores and dance notations bear one feature in common - they are all recipes for carrying out a task From this perspective a broad range of notational systems can be viewed and studied as algorithmic procedure
httpwwwverostkocomalgorithmhtml
36
1960s
George Brecht 1961
GB published a set of 50 cards to be given to each participant Each card held an instruction to be performed with a vehicle Vehicles with drivers were instructed to assemble at sundown in a parking lot and randomly park their vehicles Then each driver with a shuffled deck of instructions performed 50 events such as turn on lights start engine stop engine open window This work was performed at St Vincent College under the direction of Stephen Joy in 1963
37
1950s
Ben LaposkyFirst () graphic images generated by an electronic machine Laposky (a mathematician and artist from Cherokee Iowa) manipulated electronic beams across the face of an oscilloscope and then recorded the patterns using hihg-speed film color filters and special camera lensesHe called his oscillographic artworks oscillons and electronic abstractions
38
1960s
Manfred Mohr The fundamental view that machines should not be considered as a challenge to humanity but like McLuhan predicted as an extension of ourselves is the basic philosophy when becoming involved with technology httpwwwatariarchivesorgartistsec27php
39
1960s
Frieder Nake Along with George Nees Max Bensersquos student Frieder Nake was in 1965 among the first programmers to give the general public an opportunity of scrutinizing freely designed computer graphics produced on digital computers The graphics were based on the interplay between a macro-aesthetic structure a micro-aesthetic details and mediating random numbers Hommage agrave Paul Klee 13965 Nr21965
40
1960s
Georg Nees Georg Nees was arguably the first world-wide to show his digital art Studied mathematics physics and philosophy in Erlangen and Stuttgart (D) He has been producing computer graphics sculptures and films since 1964
41
1960s
A Michael Noll A Michael Noll is one of the earliest pioneers to use a digital computer to create patterns and animations solely for their artistic and aesthetic value His first computer art was created at Bell Labs in Murray Hill New Jersey during the Summer of 1962
httpwwwciticolumbiaeduamnollCompArtExampleshtml
42
1960s
Manfred R Schroeder My interest in computer graphics was
awakened by the late Leon Harmon and Ken Knowlton Our aim then (in the early 1960s) was to use computers for creating images that could not otherwise be drawn or painted More specifically we wanted to generate pictures that would be perceived as totally different depending on the viewing distance Thus my prize-winning One Picture is Worth a Thousand Words would just look like printed letters and English text from nearby But at intermediate viewing distances One Picture appeared to be a weaving pattern and finally from afar it would look like a human eye looking at you
43
1970s
Harold Cohen The Robot as an ArtistldquoAaron began its existence some time in the mid-seventies in my attempt to answer what seemed then but turned out not to be a simple question What are the minimum conditions under which a set of marks functions as an image httpwwwaaaiorgAITopicspmwikipmwikiphpAITopicsArthistory-art
44
1970sDavid Em - JPL artist-in-residence leading to
the first ever artists monograph published on digital art ( The Art of David Em published by Harry N Abrams)
45
1970s
Larry Cuba is widely recognized as a pioneer in the use of computers in animation art and was one of the hybrid artisttechnologists Producing his first computer animation in 1974 Cuba was at the forefront of the computer-animation artists
46
1980sThe first algorithmic brush strokes executed with an oriental brush mounted on a pen plotter were achieved in 1987 with an HI DMP52 pen plotter
This is one of a series attempting to achieve spontaneity and expressive energy as found in Chinese Shufa
47
1990s
Charles Csuri The fundamental view that machines should not be considered as a challenge to humanity but like McLuhan predicted as an extension of ourselves is the basic Lines in Space 1966
48
1990s
Yoichiro Kawaguchi was born on Tanegashima Island in 1952 He received his Master of Fine Arts from Tokyo University of Education in 1978 Currently he is Associate Professor of Computer Graphics Art at Art amp Science Lab Department of Art Nippon Electronics College Tokyo
49
2000s
Kenneth Knowlton
A pentomino consists of five squares joined along edges there are 12 This picture contains 27 of each kind Since Golomb introduced them in 1953 he has been committed to their care and feeding They have led to thousands of puzzles and problems
50
A turning pointWhen computer power becomes
easily available to all including artists and musicians then the convergence of informatics and the arts really begins
There is a democratization that occurs at about 1984
17
Martin Wattenberg Shape of Song
18
MethodsWersquoll look at more artists and
images later
meanwhile
Howrsquod they make these What is generative art and how does it differ from what Iwe do now
19
PaintingCan be rendering a real object
20
Painting
Can be creation of a more pure emotion
21
Key Question
The important issue for this class is How does one do it
For many artists a lot of time is spent on doing some on planning not much on thinking how
In generative art how is critical
22
AlgorithmAn interesting word sometimes scary
for those who know it (because of how you were taught)
Named after al Khwarizmi (the [man] of Khwarizm) a nickname of the 9th century Persian astronomer and mathematician Abu Jafar Muhammand ibn Musa who authored many texts on arithmetic and algebra He worked in Baghdad and his nickname alludes to his place of origin in present-day Uzbekistan and Turkmenistan
23
AlgorithmBorn 780 died about 850 The treatise Hisab al-jabr wal-muqabala is the first book
to be written on algebra (and gives us the word)
24
AlgorithmldquoA step-by-step problem-solving procedure
especially an established recursive computational procedure for solving a problem in a finite number of stepsrdquo helliphelliphellip poor
ldquoan algorithm is an effective method for solving a problem expressed as a finite sequence of instructions ldquo hellip better
ldquoAn algorithm is a specific set of instructions for carrying out a procedure or solving a problem usually with the requirement that the procedure terminate at some pointrdquo hellip best so far
25
AlgorithmSo when I asked how I was
requesting an algorithm
Generative art and much other computer mediated artwork requires a deal of prior thought on how the work is to be created
One wants an algorithm
26
Algorithms
The connotation of algorithm is mathematical but it need not be
It does require precision mostly At least in the statement of the algorithm A setof instructions is to be followed and so should be written so that they can be implemented
27
Algorithmfunction divide(x y)Input Two n-bit integers x and y where y 1Output The quotient and remainder of x divided by yif x = 0 return (q r) = (0 0)(q r) = divide(bx=2c y)q = 2 q r = 2 rif x is odd r = r + 1if r y r = r 1048576 y q = q + 1return (q r)
This is not how we will do things
28
AlgorithmSadly some formal way of specifying the algorithm is needed The machine doing the work canrsquot read your mind
window (0100)-(0100) for n=1 to 4 p(n)=(rnd100) next nline(p1p2)-(p3p4)
(1)Identify two random points on a 100 unit square plane
(2)Draw a line connecting these two points
29
Algorithm
The algorithm is a basic specification in a human language
To make it do something the algorithm must be expressed in such a way that a machine can actually Executeimplementcarry out each step
The most common way to do this is as a special lsquolanguagersquo a collection of symbols in which each symbol is unambiguous and in which it is possible to express intentions clearly and unambiguously
English is bad for this
30
PrecisionFidelityIn art precision is not of great
importance
High fidelity VS low fidelity
31
What is important is that the work that results conveys the artistrsquos intention
In technical computer work the result must accurately represent the algorithm which in turn must represent a process to be studied or emulated
32
The precision needed for an algorithm to be specified and to be successfully translated into an implementable description can interfere with the artistrsquos intention
Does an artist ever want to draw a line between (1010) and (9090)
hellip and what does this mean anyhow
33
HistoryLook at
httpwwwslidesharenetvisualrinsehistory-of-generative-and-computer-art
There is really no definitive history and what I show here is the briefest of summaries
34
HistoryThe use of algorithms dates from prehistoric
times Study of the stone circles at Stonehenge (c 2000 BC) reveals an algorithmic arrangement based on phases of the moon and the annual movement of the sun
35
History
Architectural plans musical scores and dance notations bear one feature in common - they are all recipes for carrying out a task From this perspective a broad range of notational systems can be viewed and studied as algorithmic procedure
httpwwwverostkocomalgorithmhtml
36
1960s
George Brecht 1961
GB published a set of 50 cards to be given to each participant Each card held an instruction to be performed with a vehicle Vehicles with drivers were instructed to assemble at sundown in a parking lot and randomly park their vehicles Then each driver with a shuffled deck of instructions performed 50 events such as turn on lights start engine stop engine open window This work was performed at St Vincent College under the direction of Stephen Joy in 1963
37
1950s
Ben LaposkyFirst () graphic images generated by an electronic machine Laposky (a mathematician and artist from Cherokee Iowa) manipulated electronic beams across the face of an oscilloscope and then recorded the patterns using hihg-speed film color filters and special camera lensesHe called his oscillographic artworks oscillons and electronic abstractions
38
1960s
Manfred Mohr The fundamental view that machines should not be considered as a challenge to humanity but like McLuhan predicted as an extension of ourselves is the basic philosophy when becoming involved with technology httpwwwatariarchivesorgartistsec27php
39
1960s
Frieder Nake Along with George Nees Max Bensersquos student Frieder Nake was in 1965 among the first programmers to give the general public an opportunity of scrutinizing freely designed computer graphics produced on digital computers The graphics were based on the interplay between a macro-aesthetic structure a micro-aesthetic details and mediating random numbers Hommage agrave Paul Klee 13965 Nr21965
40
1960s
Georg Nees Georg Nees was arguably the first world-wide to show his digital art Studied mathematics physics and philosophy in Erlangen and Stuttgart (D) He has been producing computer graphics sculptures and films since 1964
41
1960s
A Michael Noll A Michael Noll is one of the earliest pioneers to use a digital computer to create patterns and animations solely for their artistic and aesthetic value His first computer art was created at Bell Labs in Murray Hill New Jersey during the Summer of 1962
httpwwwciticolumbiaeduamnollCompArtExampleshtml
42
1960s
Manfred R Schroeder My interest in computer graphics was
awakened by the late Leon Harmon and Ken Knowlton Our aim then (in the early 1960s) was to use computers for creating images that could not otherwise be drawn or painted More specifically we wanted to generate pictures that would be perceived as totally different depending on the viewing distance Thus my prize-winning One Picture is Worth a Thousand Words would just look like printed letters and English text from nearby But at intermediate viewing distances One Picture appeared to be a weaving pattern and finally from afar it would look like a human eye looking at you
43
1970s
Harold Cohen The Robot as an ArtistldquoAaron began its existence some time in the mid-seventies in my attempt to answer what seemed then but turned out not to be a simple question What are the minimum conditions under which a set of marks functions as an image httpwwwaaaiorgAITopicspmwikipmwikiphpAITopicsArthistory-art
44
1970sDavid Em - JPL artist-in-residence leading to
the first ever artists monograph published on digital art ( The Art of David Em published by Harry N Abrams)
45
1970s
Larry Cuba is widely recognized as a pioneer in the use of computers in animation art and was one of the hybrid artisttechnologists Producing his first computer animation in 1974 Cuba was at the forefront of the computer-animation artists
46
1980sThe first algorithmic brush strokes executed with an oriental brush mounted on a pen plotter were achieved in 1987 with an HI DMP52 pen plotter
This is one of a series attempting to achieve spontaneity and expressive energy as found in Chinese Shufa
47
1990s
Charles Csuri The fundamental view that machines should not be considered as a challenge to humanity but like McLuhan predicted as an extension of ourselves is the basic Lines in Space 1966
48
1990s
Yoichiro Kawaguchi was born on Tanegashima Island in 1952 He received his Master of Fine Arts from Tokyo University of Education in 1978 Currently he is Associate Professor of Computer Graphics Art at Art amp Science Lab Department of Art Nippon Electronics College Tokyo
49
2000s
Kenneth Knowlton
A pentomino consists of five squares joined along edges there are 12 This picture contains 27 of each kind Since Golomb introduced them in 1953 he has been committed to their care and feeding They have led to thousands of puzzles and problems
50
A turning pointWhen computer power becomes
easily available to all including artists and musicians then the convergence of informatics and the arts really begins
There is a democratization that occurs at about 1984
18
MethodsWersquoll look at more artists and
images later
meanwhile
Howrsquod they make these What is generative art and how does it differ from what Iwe do now
19
PaintingCan be rendering a real object
20
Painting
Can be creation of a more pure emotion
21
Key Question
The important issue for this class is How does one do it
For many artists a lot of time is spent on doing some on planning not much on thinking how
In generative art how is critical
22
AlgorithmAn interesting word sometimes scary
for those who know it (because of how you were taught)
Named after al Khwarizmi (the [man] of Khwarizm) a nickname of the 9th century Persian astronomer and mathematician Abu Jafar Muhammand ibn Musa who authored many texts on arithmetic and algebra He worked in Baghdad and his nickname alludes to his place of origin in present-day Uzbekistan and Turkmenistan
23
AlgorithmBorn 780 died about 850 The treatise Hisab al-jabr wal-muqabala is the first book
to be written on algebra (and gives us the word)
24
AlgorithmldquoA step-by-step problem-solving procedure
especially an established recursive computational procedure for solving a problem in a finite number of stepsrdquo helliphelliphellip poor
ldquoan algorithm is an effective method for solving a problem expressed as a finite sequence of instructions ldquo hellip better
ldquoAn algorithm is a specific set of instructions for carrying out a procedure or solving a problem usually with the requirement that the procedure terminate at some pointrdquo hellip best so far
25
AlgorithmSo when I asked how I was
requesting an algorithm
Generative art and much other computer mediated artwork requires a deal of prior thought on how the work is to be created
One wants an algorithm
26
Algorithms
The connotation of algorithm is mathematical but it need not be
It does require precision mostly At least in the statement of the algorithm A setof instructions is to be followed and so should be written so that they can be implemented
27
Algorithmfunction divide(x y)Input Two n-bit integers x and y where y 1Output The quotient and remainder of x divided by yif x = 0 return (q r) = (0 0)(q r) = divide(bx=2c y)q = 2 q r = 2 rif x is odd r = r + 1if r y r = r 1048576 y q = q + 1return (q r)
This is not how we will do things
28
AlgorithmSadly some formal way of specifying the algorithm is needed The machine doing the work canrsquot read your mind
window (0100)-(0100) for n=1 to 4 p(n)=(rnd100) next nline(p1p2)-(p3p4)
(1)Identify two random points on a 100 unit square plane
(2)Draw a line connecting these two points
29
Algorithm
The algorithm is a basic specification in a human language
To make it do something the algorithm must be expressed in such a way that a machine can actually Executeimplementcarry out each step
The most common way to do this is as a special lsquolanguagersquo a collection of symbols in which each symbol is unambiguous and in which it is possible to express intentions clearly and unambiguously
English is bad for this
30
PrecisionFidelityIn art precision is not of great
importance
High fidelity VS low fidelity
31
What is important is that the work that results conveys the artistrsquos intention
In technical computer work the result must accurately represent the algorithm which in turn must represent a process to be studied or emulated
32
The precision needed for an algorithm to be specified and to be successfully translated into an implementable description can interfere with the artistrsquos intention
Does an artist ever want to draw a line between (1010) and (9090)
hellip and what does this mean anyhow
33
HistoryLook at
httpwwwslidesharenetvisualrinsehistory-of-generative-and-computer-art
There is really no definitive history and what I show here is the briefest of summaries
34
HistoryThe use of algorithms dates from prehistoric
times Study of the stone circles at Stonehenge (c 2000 BC) reveals an algorithmic arrangement based on phases of the moon and the annual movement of the sun
35
History
Architectural plans musical scores and dance notations bear one feature in common - they are all recipes for carrying out a task From this perspective a broad range of notational systems can be viewed and studied as algorithmic procedure
httpwwwverostkocomalgorithmhtml
36
1960s
George Brecht 1961
GB published a set of 50 cards to be given to each participant Each card held an instruction to be performed with a vehicle Vehicles with drivers were instructed to assemble at sundown in a parking lot and randomly park their vehicles Then each driver with a shuffled deck of instructions performed 50 events such as turn on lights start engine stop engine open window This work was performed at St Vincent College under the direction of Stephen Joy in 1963
37
1950s
Ben LaposkyFirst () graphic images generated by an electronic machine Laposky (a mathematician and artist from Cherokee Iowa) manipulated electronic beams across the face of an oscilloscope and then recorded the patterns using hihg-speed film color filters and special camera lensesHe called his oscillographic artworks oscillons and electronic abstractions
38
1960s
Manfred Mohr The fundamental view that machines should not be considered as a challenge to humanity but like McLuhan predicted as an extension of ourselves is the basic philosophy when becoming involved with technology httpwwwatariarchivesorgartistsec27php
39
1960s
Frieder Nake Along with George Nees Max Bensersquos student Frieder Nake was in 1965 among the first programmers to give the general public an opportunity of scrutinizing freely designed computer graphics produced on digital computers The graphics were based on the interplay between a macro-aesthetic structure a micro-aesthetic details and mediating random numbers Hommage agrave Paul Klee 13965 Nr21965
40
1960s
Georg Nees Georg Nees was arguably the first world-wide to show his digital art Studied mathematics physics and philosophy in Erlangen and Stuttgart (D) He has been producing computer graphics sculptures and films since 1964
41
1960s
A Michael Noll A Michael Noll is one of the earliest pioneers to use a digital computer to create patterns and animations solely for their artistic and aesthetic value His first computer art was created at Bell Labs in Murray Hill New Jersey during the Summer of 1962
httpwwwciticolumbiaeduamnollCompArtExampleshtml
42
1960s
Manfred R Schroeder My interest in computer graphics was
awakened by the late Leon Harmon and Ken Knowlton Our aim then (in the early 1960s) was to use computers for creating images that could not otherwise be drawn or painted More specifically we wanted to generate pictures that would be perceived as totally different depending on the viewing distance Thus my prize-winning One Picture is Worth a Thousand Words would just look like printed letters and English text from nearby But at intermediate viewing distances One Picture appeared to be a weaving pattern and finally from afar it would look like a human eye looking at you
43
1970s
Harold Cohen The Robot as an ArtistldquoAaron began its existence some time in the mid-seventies in my attempt to answer what seemed then but turned out not to be a simple question What are the minimum conditions under which a set of marks functions as an image httpwwwaaaiorgAITopicspmwikipmwikiphpAITopicsArthistory-art
44
1970sDavid Em - JPL artist-in-residence leading to
the first ever artists monograph published on digital art ( The Art of David Em published by Harry N Abrams)
45
1970s
Larry Cuba is widely recognized as a pioneer in the use of computers in animation art and was one of the hybrid artisttechnologists Producing his first computer animation in 1974 Cuba was at the forefront of the computer-animation artists
46
1980sThe first algorithmic brush strokes executed with an oriental brush mounted on a pen plotter were achieved in 1987 with an HI DMP52 pen plotter
This is one of a series attempting to achieve spontaneity and expressive energy as found in Chinese Shufa
47
1990s
Charles Csuri The fundamental view that machines should not be considered as a challenge to humanity but like McLuhan predicted as an extension of ourselves is the basic Lines in Space 1966
48
1990s
Yoichiro Kawaguchi was born on Tanegashima Island in 1952 He received his Master of Fine Arts from Tokyo University of Education in 1978 Currently he is Associate Professor of Computer Graphics Art at Art amp Science Lab Department of Art Nippon Electronics College Tokyo
49
2000s
Kenneth Knowlton
A pentomino consists of five squares joined along edges there are 12 This picture contains 27 of each kind Since Golomb introduced them in 1953 he has been committed to their care and feeding They have led to thousands of puzzles and problems
50
A turning pointWhen computer power becomes
easily available to all including artists and musicians then the convergence of informatics and the arts really begins
There is a democratization that occurs at about 1984
19
PaintingCan be rendering a real object
20
Painting
Can be creation of a more pure emotion
21
Key Question
The important issue for this class is How does one do it
For many artists a lot of time is spent on doing some on planning not much on thinking how
In generative art how is critical
22
AlgorithmAn interesting word sometimes scary
for those who know it (because of how you were taught)
Named after al Khwarizmi (the [man] of Khwarizm) a nickname of the 9th century Persian astronomer and mathematician Abu Jafar Muhammand ibn Musa who authored many texts on arithmetic and algebra He worked in Baghdad and his nickname alludes to his place of origin in present-day Uzbekistan and Turkmenistan
23
AlgorithmBorn 780 died about 850 The treatise Hisab al-jabr wal-muqabala is the first book
to be written on algebra (and gives us the word)
24
AlgorithmldquoA step-by-step problem-solving procedure
especially an established recursive computational procedure for solving a problem in a finite number of stepsrdquo helliphelliphellip poor
ldquoan algorithm is an effective method for solving a problem expressed as a finite sequence of instructions ldquo hellip better
ldquoAn algorithm is a specific set of instructions for carrying out a procedure or solving a problem usually with the requirement that the procedure terminate at some pointrdquo hellip best so far
25
AlgorithmSo when I asked how I was
requesting an algorithm
Generative art and much other computer mediated artwork requires a deal of prior thought on how the work is to be created
One wants an algorithm
26
Algorithms
The connotation of algorithm is mathematical but it need not be
It does require precision mostly At least in the statement of the algorithm A setof instructions is to be followed and so should be written so that they can be implemented
27
Algorithmfunction divide(x y)Input Two n-bit integers x and y where y 1Output The quotient and remainder of x divided by yif x = 0 return (q r) = (0 0)(q r) = divide(bx=2c y)q = 2 q r = 2 rif x is odd r = r + 1if r y r = r 1048576 y q = q + 1return (q r)
This is not how we will do things
28
AlgorithmSadly some formal way of specifying the algorithm is needed The machine doing the work canrsquot read your mind
window (0100)-(0100) for n=1 to 4 p(n)=(rnd100) next nline(p1p2)-(p3p4)
(1)Identify two random points on a 100 unit square plane
(2)Draw a line connecting these two points
29
Algorithm
The algorithm is a basic specification in a human language
To make it do something the algorithm must be expressed in such a way that a machine can actually Executeimplementcarry out each step
The most common way to do this is as a special lsquolanguagersquo a collection of symbols in which each symbol is unambiguous and in which it is possible to express intentions clearly and unambiguously
English is bad for this
30
PrecisionFidelityIn art precision is not of great
importance
High fidelity VS low fidelity
31
What is important is that the work that results conveys the artistrsquos intention
In technical computer work the result must accurately represent the algorithm which in turn must represent a process to be studied or emulated
32
The precision needed for an algorithm to be specified and to be successfully translated into an implementable description can interfere with the artistrsquos intention
Does an artist ever want to draw a line between (1010) and (9090)
hellip and what does this mean anyhow
33
HistoryLook at
httpwwwslidesharenetvisualrinsehistory-of-generative-and-computer-art
There is really no definitive history and what I show here is the briefest of summaries
34
HistoryThe use of algorithms dates from prehistoric
times Study of the stone circles at Stonehenge (c 2000 BC) reveals an algorithmic arrangement based on phases of the moon and the annual movement of the sun
35
History
Architectural plans musical scores and dance notations bear one feature in common - they are all recipes for carrying out a task From this perspective a broad range of notational systems can be viewed and studied as algorithmic procedure
httpwwwverostkocomalgorithmhtml
36
1960s
George Brecht 1961
GB published a set of 50 cards to be given to each participant Each card held an instruction to be performed with a vehicle Vehicles with drivers were instructed to assemble at sundown in a parking lot and randomly park their vehicles Then each driver with a shuffled deck of instructions performed 50 events such as turn on lights start engine stop engine open window This work was performed at St Vincent College under the direction of Stephen Joy in 1963
37
1950s
Ben LaposkyFirst () graphic images generated by an electronic machine Laposky (a mathematician and artist from Cherokee Iowa) manipulated electronic beams across the face of an oscilloscope and then recorded the patterns using hihg-speed film color filters and special camera lensesHe called his oscillographic artworks oscillons and electronic abstractions
38
1960s
Manfred Mohr The fundamental view that machines should not be considered as a challenge to humanity but like McLuhan predicted as an extension of ourselves is the basic philosophy when becoming involved with technology httpwwwatariarchivesorgartistsec27php
39
1960s
Frieder Nake Along with George Nees Max Bensersquos student Frieder Nake was in 1965 among the first programmers to give the general public an opportunity of scrutinizing freely designed computer graphics produced on digital computers The graphics were based on the interplay between a macro-aesthetic structure a micro-aesthetic details and mediating random numbers Hommage agrave Paul Klee 13965 Nr21965
40
1960s
Georg Nees Georg Nees was arguably the first world-wide to show his digital art Studied mathematics physics and philosophy in Erlangen and Stuttgart (D) He has been producing computer graphics sculptures and films since 1964
41
1960s
A Michael Noll A Michael Noll is one of the earliest pioneers to use a digital computer to create patterns and animations solely for their artistic and aesthetic value His first computer art was created at Bell Labs in Murray Hill New Jersey during the Summer of 1962
httpwwwciticolumbiaeduamnollCompArtExampleshtml
42
1960s
Manfred R Schroeder My interest in computer graphics was
awakened by the late Leon Harmon and Ken Knowlton Our aim then (in the early 1960s) was to use computers for creating images that could not otherwise be drawn or painted More specifically we wanted to generate pictures that would be perceived as totally different depending on the viewing distance Thus my prize-winning One Picture is Worth a Thousand Words would just look like printed letters and English text from nearby But at intermediate viewing distances One Picture appeared to be a weaving pattern and finally from afar it would look like a human eye looking at you
43
1970s
Harold Cohen The Robot as an ArtistldquoAaron began its existence some time in the mid-seventies in my attempt to answer what seemed then but turned out not to be a simple question What are the minimum conditions under which a set of marks functions as an image httpwwwaaaiorgAITopicspmwikipmwikiphpAITopicsArthistory-art
44
1970sDavid Em - JPL artist-in-residence leading to
the first ever artists monograph published on digital art ( The Art of David Em published by Harry N Abrams)
45
1970s
Larry Cuba is widely recognized as a pioneer in the use of computers in animation art and was one of the hybrid artisttechnologists Producing his first computer animation in 1974 Cuba was at the forefront of the computer-animation artists
46
1980sThe first algorithmic brush strokes executed with an oriental brush mounted on a pen plotter were achieved in 1987 with an HI DMP52 pen plotter
This is one of a series attempting to achieve spontaneity and expressive energy as found in Chinese Shufa
47
1990s
Charles Csuri The fundamental view that machines should not be considered as a challenge to humanity but like McLuhan predicted as an extension of ourselves is the basic Lines in Space 1966
48
1990s
Yoichiro Kawaguchi was born on Tanegashima Island in 1952 He received his Master of Fine Arts from Tokyo University of Education in 1978 Currently he is Associate Professor of Computer Graphics Art at Art amp Science Lab Department of Art Nippon Electronics College Tokyo
49
2000s
Kenneth Knowlton
A pentomino consists of five squares joined along edges there are 12 This picture contains 27 of each kind Since Golomb introduced them in 1953 he has been committed to their care and feeding They have led to thousands of puzzles and problems
50
A turning pointWhen computer power becomes
easily available to all including artists and musicians then the convergence of informatics and the arts really begins
There is a democratization that occurs at about 1984
20
Painting
Can be creation of a more pure emotion
21
Key Question
The important issue for this class is How does one do it
For many artists a lot of time is spent on doing some on planning not much on thinking how
In generative art how is critical
22
AlgorithmAn interesting word sometimes scary
for those who know it (because of how you were taught)
Named after al Khwarizmi (the [man] of Khwarizm) a nickname of the 9th century Persian astronomer and mathematician Abu Jafar Muhammand ibn Musa who authored many texts on arithmetic and algebra He worked in Baghdad and his nickname alludes to his place of origin in present-day Uzbekistan and Turkmenistan
23
AlgorithmBorn 780 died about 850 The treatise Hisab al-jabr wal-muqabala is the first book
to be written on algebra (and gives us the word)
24
AlgorithmldquoA step-by-step problem-solving procedure
especially an established recursive computational procedure for solving a problem in a finite number of stepsrdquo helliphelliphellip poor
ldquoan algorithm is an effective method for solving a problem expressed as a finite sequence of instructions ldquo hellip better
ldquoAn algorithm is a specific set of instructions for carrying out a procedure or solving a problem usually with the requirement that the procedure terminate at some pointrdquo hellip best so far
25
AlgorithmSo when I asked how I was
requesting an algorithm
Generative art and much other computer mediated artwork requires a deal of prior thought on how the work is to be created
One wants an algorithm
26
Algorithms
The connotation of algorithm is mathematical but it need not be
It does require precision mostly At least in the statement of the algorithm A setof instructions is to be followed and so should be written so that they can be implemented
27
Algorithmfunction divide(x y)Input Two n-bit integers x and y where y 1Output The quotient and remainder of x divided by yif x = 0 return (q r) = (0 0)(q r) = divide(bx=2c y)q = 2 q r = 2 rif x is odd r = r + 1if r y r = r 1048576 y q = q + 1return (q r)
This is not how we will do things
28
AlgorithmSadly some formal way of specifying the algorithm is needed The machine doing the work canrsquot read your mind
window (0100)-(0100) for n=1 to 4 p(n)=(rnd100) next nline(p1p2)-(p3p4)
(1)Identify two random points on a 100 unit square plane
(2)Draw a line connecting these two points
29
Algorithm
The algorithm is a basic specification in a human language
To make it do something the algorithm must be expressed in such a way that a machine can actually Executeimplementcarry out each step
The most common way to do this is as a special lsquolanguagersquo a collection of symbols in which each symbol is unambiguous and in which it is possible to express intentions clearly and unambiguously
English is bad for this
30
PrecisionFidelityIn art precision is not of great
importance
High fidelity VS low fidelity
31
What is important is that the work that results conveys the artistrsquos intention
In technical computer work the result must accurately represent the algorithm which in turn must represent a process to be studied or emulated
32
The precision needed for an algorithm to be specified and to be successfully translated into an implementable description can interfere with the artistrsquos intention
Does an artist ever want to draw a line between (1010) and (9090)
hellip and what does this mean anyhow
33
HistoryLook at
httpwwwslidesharenetvisualrinsehistory-of-generative-and-computer-art
There is really no definitive history and what I show here is the briefest of summaries
34
HistoryThe use of algorithms dates from prehistoric
times Study of the stone circles at Stonehenge (c 2000 BC) reveals an algorithmic arrangement based on phases of the moon and the annual movement of the sun
35
History
Architectural plans musical scores and dance notations bear one feature in common - they are all recipes for carrying out a task From this perspective a broad range of notational systems can be viewed and studied as algorithmic procedure
httpwwwverostkocomalgorithmhtml
36
1960s
George Brecht 1961
GB published a set of 50 cards to be given to each participant Each card held an instruction to be performed with a vehicle Vehicles with drivers were instructed to assemble at sundown in a parking lot and randomly park their vehicles Then each driver with a shuffled deck of instructions performed 50 events such as turn on lights start engine stop engine open window This work was performed at St Vincent College under the direction of Stephen Joy in 1963
37
1950s
Ben LaposkyFirst () graphic images generated by an electronic machine Laposky (a mathematician and artist from Cherokee Iowa) manipulated electronic beams across the face of an oscilloscope and then recorded the patterns using hihg-speed film color filters and special camera lensesHe called his oscillographic artworks oscillons and electronic abstractions
38
1960s
Manfred Mohr The fundamental view that machines should not be considered as a challenge to humanity but like McLuhan predicted as an extension of ourselves is the basic philosophy when becoming involved with technology httpwwwatariarchivesorgartistsec27php
39
1960s
Frieder Nake Along with George Nees Max Bensersquos student Frieder Nake was in 1965 among the first programmers to give the general public an opportunity of scrutinizing freely designed computer graphics produced on digital computers The graphics were based on the interplay between a macro-aesthetic structure a micro-aesthetic details and mediating random numbers Hommage agrave Paul Klee 13965 Nr21965
40
1960s
Georg Nees Georg Nees was arguably the first world-wide to show his digital art Studied mathematics physics and philosophy in Erlangen and Stuttgart (D) He has been producing computer graphics sculptures and films since 1964
41
1960s
A Michael Noll A Michael Noll is one of the earliest pioneers to use a digital computer to create patterns and animations solely for their artistic and aesthetic value His first computer art was created at Bell Labs in Murray Hill New Jersey during the Summer of 1962
httpwwwciticolumbiaeduamnollCompArtExampleshtml
42
1960s
Manfred R Schroeder My interest in computer graphics was
awakened by the late Leon Harmon and Ken Knowlton Our aim then (in the early 1960s) was to use computers for creating images that could not otherwise be drawn or painted More specifically we wanted to generate pictures that would be perceived as totally different depending on the viewing distance Thus my prize-winning One Picture is Worth a Thousand Words would just look like printed letters and English text from nearby But at intermediate viewing distances One Picture appeared to be a weaving pattern and finally from afar it would look like a human eye looking at you
43
1970s
Harold Cohen The Robot as an ArtistldquoAaron began its existence some time in the mid-seventies in my attempt to answer what seemed then but turned out not to be a simple question What are the minimum conditions under which a set of marks functions as an image httpwwwaaaiorgAITopicspmwikipmwikiphpAITopicsArthistory-art
44
1970sDavid Em - JPL artist-in-residence leading to
the first ever artists monograph published on digital art ( The Art of David Em published by Harry N Abrams)
45
1970s
Larry Cuba is widely recognized as a pioneer in the use of computers in animation art and was one of the hybrid artisttechnologists Producing his first computer animation in 1974 Cuba was at the forefront of the computer-animation artists
46
1980sThe first algorithmic brush strokes executed with an oriental brush mounted on a pen plotter were achieved in 1987 with an HI DMP52 pen plotter
This is one of a series attempting to achieve spontaneity and expressive energy as found in Chinese Shufa
47
1990s
Charles Csuri The fundamental view that machines should not be considered as a challenge to humanity but like McLuhan predicted as an extension of ourselves is the basic Lines in Space 1966
48
1990s
Yoichiro Kawaguchi was born on Tanegashima Island in 1952 He received his Master of Fine Arts from Tokyo University of Education in 1978 Currently he is Associate Professor of Computer Graphics Art at Art amp Science Lab Department of Art Nippon Electronics College Tokyo
49
2000s
Kenneth Knowlton
A pentomino consists of five squares joined along edges there are 12 This picture contains 27 of each kind Since Golomb introduced them in 1953 he has been committed to their care and feeding They have led to thousands of puzzles and problems
50
A turning pointWhen computer power becomes
easily available to all including artists and musicians then the convergence of informatics and the arts really begins
There is a democratization that occurs at about 1984
21
Key Question
The important issue for this class is How does one do it
For many artists a lot of time is spent on doing some on planning not much on thinking how
In generative art how is critical
22
AlgorithmAn interesting word sometimes scary
for those who know it (because of how you were taught)
Named after al Khwarizmi (the [man] of Khwarizm) a nickname of the 9th century Persian astronomer and mathematician Abu Jafar Muhammand ibn Musa who authored many texts on arithmetic and algebra He worked in Baghdad and his nickname alludes to his place of origin in present-day Uzbekistan and Turkmenistan
23
AlgorithmBorn 780 died about 850 The treatise Hisab al-jabr wal-muqabala is the first book
to be written on algebra (and gives us the word)
24
AlgorithmldquoA step-by-step problem-solving procedure
especially an established recursive computational procedure for solving a problem in a finite number of stepsrdquo helliphelliphellip poor
ldquoan algorithm is an effective method for solving a problem expressed as a finite sequence of instructions ldquo hellip better
ldquoAn algorithm is a specific set of instructions for carrying out a procedure or solving a problem usually with the requirement that the procedure terminate at some pointrdquo hellip best so far
25
AlgorithmSo when I asked how I was
requesting an algorithm
Generative art and much other computer mediated artwork requires a deal of prior thought on how the work is to be created
One wants an algorithm
26
Algorithms
The connotation of algorithm is mathematical but it need not be
It does require precision mostly At least in the statement of the algorithm A setof instructions is to be followed and so should be written so that they can be implemented
27
Algorithmfunction divide(x y)Input Two n-bit integers x and y where y 1Output The quotient and remainder of x divided by yif x = 0 return (q r) = (0 0)(q r) = divide(bx=2c y)q = 2 q r = 2 rif x is odd r = r + 1if r y r = r 1048576 y q = q + 1return (q r)
This is not how we will do things
28
AlgorithmSadly some formal way of specifying the algorithm is needed The machine doing the work canrsquot read your mind
window (0100)-(0100) for n=1 to 4 p(n)=(rnd100) next nline(p1p2)-(p3p4)
(1)Identify two random points on a 100 unit square plane
(2)Draw a line connecting these two points
29
Algorithm
The algorithm is a basic specification in a human language
To make it do something the algorithm must be expressed in such a way that a machine can actually Executeimplementcarry out each step
The most common way to do this is as a special lsquolanguagersquo a collection of symbols in which each symbol is unambiguous and in which it is possible to express intentions clearly and unambiguously
English is bad for this
30
PrecisionFidelityIn art precision is not of great
importance
High fidelity VS low fidelity
31
What is important is that the work that results conveys the artistrsquos intention
In technical computer work the result must accurately represent the algorithm which in turn must represent a process to be studied or emulated
32
The precision needed for an algorithm to be specified and to be successfully translated into an implementable description can interfere with the artistrsquos intention
Does an artist ever want to draw a line between (1010) and (9090)
hellip and what does this mean anyhow
33
HistoryLook at
httpwwwslidesharenetvisualrinsehistory-of-generative-and-computer-art
There is really no definitive history and what I show here is the briefest of summaries
34
HistoryThe use of algorithms dates from prehistoric
times Study of the stone circles at Stonehenge (c 2000 BC) reveals an algorithmic arrangement based on phases of the moon and the annual movement of the sun
35
History
Architectural plans musical scores and dance notations bear one feature in common - they are all recipes for carrying out a task From this perspective a broad range of notational systems can be viewed and studied as algorithmic procedure
httpwwwverostkocomalgorithmhtml
36
1960s
George Brecht 1961
GB published a set of 50 cards to be given to each participant Each card held an instruction to be performed with a vehicle Vehicles with drivers were instructed to assemble at sundown in a parking lot and randomly park their vehicles Then each driver with a shuffled deck of instructions performed 50 events such as turn on lights start engine stop engine open window This work was performed at St Vincent College under the direction of Stephen Joy in 1963
37
1950s
Ben LaposkyFirst () graphic images generated by an electronic machine Laposky (a mathematician and artist from Cherokee Iowa) manipulated electronic beams across the face of an oscilloscope and then recorded the patterns using hihg-speed film color filters and special camera lensesHe called his oscillographic artworks oscillons and electronic abstractions
38
1960s
Manfred Mohr The fundamental view that machines should not be considered as a challenge to humanity but like McLuhan predicted as an extension of ourselves is the basic philosophy when becoming involved with technology httpwwwatariarchivesorgartistsec27php
39
1960s
Frieder Nake Along with George Nees Max Bensersquos student Frieder Nake was in 1965 among the first programmers to give the general public an opportunity of scrutinizing freely designed computer graphics produced on digital computers The graphics were based on the interplay between a macro-aesthetic structure a micro-aesthetic details and mediating random numbers Hommage agrave Paul Klee 13965 Nr21965
40
1960s
Georg Nees Georg Nees was arguably the first world-wide to show his digital art Studied mathematics physics and philosophy in Erlangen and Stuttgart (D) He has been producing computer graphics sculptures and films since 1964
41
1960s
A Michael Noll A Michael Noll is one of the earliest pioneers to use a digital computer to create patterns and animations solely for their artistic and aesthetic value His first computer art was created at Bell Labs in Murray Hill New Jersey during the Summer of 1962
httpwwwciticolumbiaeduamnollCompArtExampleshtml
42
1960s
Manfred R Schroeder My interest in computer graphics was
awakened by the late Leon Harmon and Ken Knowlton Our aim then (in the early 1960s) was to use computers for creating images that could not otherwise be drawn or painted More specifically we wanted to generate pictures that would be perceived as totally different depending on the viewing distance Thus my prize-winning One Picture is Worth a Thousand Words would just look like printed letters and English text from nearby But at intermediate viewing distances One Picture appeared to be a weaving pattern and finally from afar it would look like a human eye looking at you
43
1970s
Harold Cohen The Robot as an ArtistldquoAaron began its existence some time in the mid-seventies in my attempt to answer what seemed then but turned out not to be a simple question What are the minimum conditions under which a set of marks functions as an image httpwwwaaaiorgAITopicspmwikipmwikiphpAITopicsArthistory-art
44
1970sDavid Em - JPL artist-in-residence leading to
the first ever artists monograph published on digital art ( The Art of David Em published by Harry N Abrams)
45
1970s
Larry Cuba is widely recognized as a pioneer in the use of computers in animation art and was one of the hybrid artisttechnologists Producing his first computer animation in 1974 Cuba was at the forefront of the computer-animation artists
46
1980sThe first algorithmic brush strokes executed with an oriental brush mounted on a pen plotter were achieved in 1987 with an HI DMP52 pen plotter
This is one of a series attempting to achieve spontaneity and expressive energy as found in Chinese Shufa
47
1990s
Charles Csuri The fundamental view that machines should not be considered as a challenge to humanity but like McLuhan predicted as an extension of ourselves is the basic Lines in Space 1966
48
1990s
Yoichiro Kawaguchi was born on Tanegashima Island in 1952 He received his Master of Fine Arts from Tokyo University of Education in 1978 Currently he is Associate Professor of Computer Graphics Art at Art amp Science Lab Department of Art Nippon Electronics College Tokyo
49
2000s
Kenneth Knowlton
A pentomino consists of five squares joined along edges there are 12 This picture contains 27 of each kind Since Golomb introduced them in 1953 he has been committed to their care and feeding They have led to thousands of puzzles and problems
50
A turning pointWhen computer power becomes
easily available to all including artists and musicians then the convergence of informatics and the arts really begins
There is a democratization that occurs at about 1984
22
AlgorithmAn interesting word sometimes scary
for those who know it (because of how you were taught)
Named after al Khwarizmi (the [man] of Khwarizm) a nickname of the 9th century Persian astronomer and mathematician Abu Jafar Muhammand ibn Musa who authored many texts on arithmetic and algebra He worked in Baghdad and his nickname alludes to his place of origin in present-day Uzbekistan and Turkmenistan
23
AlgorithmBorn 780 died about 850 The treatise Hisab al-jabr wal-muqabala is the first book
to be written on algebra (and gives us the word)
24
AlgorithmldquoA step-by-step problem-solving procedure
especially an established recursive computational procedure for solving a problem in a finite number of stepsrdquo helliphelliphellip poor
ldquoan algorithm is an effective method for solving a problem expressed as a finite sequence of instructions ldquo hellip better
ldquoAn algorithm is a specific set of instructions for carrying out a procedure or solving a problem usually with the requirement that the procedure terminate at some pointrdquo hellip best so far
25
AlgorithmSo when I asked how I was
requesting an algorithm
Generative art and much other computer mediated artwork requires a deal of prior thought on how the work is to be created
One wants an algorithm
26
Algorithms
The connotation of algorithm is mathematical but it need not be
It does require precision mostly At least in the statement of the algorithm A setof instructions is to be followed and so should be written so that they can be implemented
27
Algorithmfunction divide(x y)Input Two n-bit integers x and y where y 1Output The quotient and remainder of x divided by yif x = 0 return (q r) = (0 0)(q r) = divide(bx=2c y)q = 2 q r = 2 rif x is odd r = r + 1if r y r = r 1048576 y q = q + 1return (q r)
This is not how we will do things
28
AlgorithmSadly some formal way of specifying the algorithm is needed The machine doing the work canrsquot read your mind
window (0100)-(0100) for n=1 to 4 p(n)=(rnd100) next nline(p1p2)-(p3p4)
(1)Identify two random points on a 100 unit square plane
(2)Draw a line connecting these two points
29
Algorithm
The algorithm is a basic specification in a human language
To make it do something the algorithm must be expressed in such a way that a machine can actually Executeimplementcarry out each step
The most common way to do this is as a special lsquolanguagersquo a collection of symbols in which each symbol is unambiguous and in which it is possible to express intentions clearly and unambiguously
English is bad for this
30
PrecisionFidelityIn art precision is not of great
importance
High fidelity VS low fidelity
31
What is important is that the work that results conveys the artistrsquos intention
In technical computer work the result must accurately represent the algorithm which in turn must represent a process to be studied or emulated
32
The precision needed for an algorithm to be specified and to be successfully translated into an implementable description can interfere with the artistrsquos intention
Does an artist ever want to draw a line between (1010) and (9090)
hellip and what does this mean anyhow
33
HistoryLook at
httpwwwslidesharenetvisualrinsehistory-of-generative-and-computer-art
There is really no definitive history and what I show here is the briefest of summaries
34
HistoryThe use of algorithms dates from prehistoric
times Study of the stone circles at Stonehenge (c 2000 BC) reveals an algorithmic arrangement based on phases of the moon and the annual movement of the sun
35
History
Architectural plans musical scores and dance notations bear one feature in common - they are all recipes for carrying out a task From this perspective a broad range of notational systems can be viewed and studied as algorithmic procedure
httpwwwverostkocomalgorithmhtml
36
1960s
George Brecht 1961
GB published a set of 50 cards to be given to each participant Each card held an instruction to be performed with a vehicle Vehicles with drivers were instructed to assemble at sundown in a parking lot and randomly park their vehicles Then each driver with a shuffled deck of instructions performed 50 events such as turn on lights start engine stop engine open window This work was performed at St Vincent College under the direction of Stephen Joy in 1963
37
1950s
Ben LaposkyFirst () graphic images generated by an electronic machine Laposky (a mathematician and artist from Cherokee Iowa) manipulated electronic beams across the face of an oscilloscope and then recorded the patterns using hihg-speed film color filters and special camera lensesHe called his oscillographic artworks oscillons and electronic abstractions
38
1960s
Manfred Mohr The fundamental view that machines should not be considered as a challenge to humanity but like McLuhan predicted as an extension of ourselves is the basic philosophy when becoming involved with technology httpwwwatariarchivesorgartistsec27php
39
1960s
Frieder Nake Along with George Nees Max Bensersquos student Frieder Nake was in 1965 among the first programmers to give the general public an opportunity of scrutinizing freely designed computer graphics produced on digital computers The graphics were based on the interplay between a macro-aesthetic structure a micro-aesthetic details and mediating random numbers Hommage agrave Paul Klee 13965 Nr21965
40
1960s
Georg Nees Georg Nees was arguably the first world-wide to show his digital art Studied mathematics physics and philosophy in Erlangen and Stuttgart (D) He has been producing computer graphics sculptures and films since 1964
41
1960s
A Michael Noll A Michael Noll is one of the earliest pioneers to use a digital computer to create patterns and animations solely for their artistic and aesthetic value His first computer art was created at Bell Labs in Murray Hill New Jersey during the Summer of 1962
httpwwwciticolumbiaeduamnollCompArtExampleshtml
42
1960s
Manfred R Schroeder My interest in computer graphics was
awakened by the late Leon Harmon and Ken Knowlton Our aim then (in the early 1960s) was to use computers for creating images that could not otherwise be drawn or painted More specifically we wanted to generate pictures that would be perceived as totally different depending on the viewing distance Thus my prize-winning One Picture is Worth a Thousand Words would just look like printed letters and English text from nearby But at intermediate viewing distances One Picture appeared to be a weaving pattern and finally from afar it would look like a human eye looking at you
43
1970s
Harold Cohen The Robot as an ArtistldquoAaron began its existence some time in the mid-seventies in my attempt to answer what seemed then but turned out not to be a simple question What are the minimum conditions under which a set of marks functions as an image httpwwwaaaiorgAITopicspmwikipmwikiphpAITopicsArthistory-art
44
1970sDavid Em - JPL artist-in-residence leading to
the first ever artists monograph published on digital art ( The Art of David Em published by Harry N Abrams)
45
1970s
Larry Cuba is widely recognized as a pioneer in the use of computers in animation art and was one of the hybrid artisttechnologists Producing his first computer animation in 1974 Cuba was at the forefront of the computer-animation artists
46
1980sThe first algorithmic brush strokes executed with an oriental brush mounted on a pen plotter were achieved in 1987 with an HI DMP52 pen plotter
This is one of a series attempting to achieve spontaneity and expressive energy as found in Chinese Shufa
47
1990s
Charles Csuri The fundamental view that machines should not be considered as a challenge to humanity but like McLuhan predicted as an extension of ourselves is the basic Lines in Space 1966
48
1990s
Yoichiro Kawaguchi was born on Tanegashima Island in 1952 He received his Master of Fine Arts from Tokyo University of Education in 1978 Currently he is Associate Professor of Computer Graphics Art at Art amp Science Lab Department of Art Nippon Electronics College Tokyo
49
2000s
Kenneth Knowlton
A pentomino consists of five squares joined along edges there are 12 This picture contains 27 of each kind Since Golomb introduced them in 1953 he has been committed to their care and feeding They have led to thousands of puzzles and problems
50
A turning pointWhen computer power becomes
easily available to all including artists and musicians then the convergence of informatics and the arts really begins
There is a democratization that occurs at about 1984
23
AlgorithmBorn 780 died about 850 The treatise Hisab al-jabr wal-muqabala is the first book
to be written on algebra (and gives us the word)
24
AlgorithmldquoA step-by-step problem-solving procedure
especially an established recursive computational procedure for solving a problem in a finite number of stepsrdquo helliphelliphellip poor
ldquoan algorithm is an effective method for solving a problem expressed as a finite sequence of instructions ldquo hellip better
ldquoAn algorithm is a specific set of instructions for carrying out a procedure or solving a problem usually with the requirement that the procedure terminate at some pointrdquo hellip best so far
25
AlgorithmSo when I asked how I was
requesting an algorithm
Generative art and much other computer mediated artwork requires a deal of prior thought on how the work is to be created
One wants an algorithm
26
Algorithms
The connotation of algorithm is mathematical but it need not be
It does require precision mostly At least in the statement of the algorithm A setof instructions is to be followed and so should be written so that they can be implemented
27
Algorithmfunction divide(x y)Input Two n-bit integers x and y where y 1Output The quotient and remainder of x divided by yif x = 0 return (q r) = (0 0)(q r) = divide(bx=2c y)q = 2 q r = 2 rif x is odd r = r + 1if r y r = r 1048576 y q = q + 1return (q r)
This is not how we will do things
28
AlgorithmSadly some formal way of specifying the algorithm is needed The machine doing the work canrsquot read your mind
window (0100)-(0100) for n=1 to 4 p(n)=(rnd100) next nline(p1p2)-(p3p4)
(1)Identify two random points on a 100 unit square plane
(2)Draw a line connecting these two points
29
Algorithm
The algorithm is a basic specification in a human language
To make it do something the algorithm must be expressed in such a way that a machine can actually Executeimplementcarry out each step
The most common way to do this is as a special lsquolanguagersquo a collection of symbols in which each symbol is unambiguous and in which it is possible to express intentions clearly and unambiguously
English is bad for this
30
PrecisionFidelityIn art precision is not of great
importance
High fidelity VS low fidelity
31
What is important is that the work that results conveys the artistrsquos intention
In technical computer work the result must accurately represent the algorithm which in turn must represent a process to be studied or emulated
32
The precision needed for an algorithm to be specified and to be successfully translated into an implementable description can interfere with the artistrsquos intention
Does an artist ever want to draw a line between (1010) and (9090)
hellip and what does this mean anyhow
33
HistoryLook at
httpwwwslidesharenetvisualrinsehistory-of-generative-and-computer-art
There is really no definitive history and what I show here is the briefest of summaries
34
HistoryThe use of algorithms dates from prehistoric
times Study of the stone circles at Stonehenge (c 2000 BC) reveals an algorithmic arrangement based on phases of the moon and the annual movement of the sun
35
History
Architectural plans musical scores and dance notations bear one feature in common - they are all recipes for carrying out a task From this perspective a broad range of notational systems can be viewed and studied as algorithmic procedure
httpwwwverostkocomalgorithmhtml
36
1960s
George Brecht 1961
GB published a set of 50 cards to be given to each participant Each card held an instruction to be performed with a vehicle Vehicles with drivers were instructed to assemble at sundown in a parking lot and randomly park their vehicles Then each driver with a shuffled deck of instructions performed 50 events such as turn on lights start engine stop engine open window This work was performed at St Vincent College under the direction of Stephen Joy in 1963
37
1950s
Ben LaposkyFirst () graphic images generated by an electronic machine Laposky (a mathematician and artist from Cherokee Iowa) manipulated electronic beams across the face of an oscilloscope and then recorded the patterns using hihg-speed film color filters and special camera lensesHe called his oscillographic artworks oscillons and electronic abstractions
38
1960s
Manfred Mohr The fundamental view that machines should not be considered as a challenge to humanity but like McLuhan predicted as an extension of ourselves is the basic philosophy when becoming involved with technology httpwwwatariarchivesorgartistsec27php
39
1960s
Frieder Nake Along with George Nees Max Bensersquos student Frieder Nake was in 1965 among the first programmers to give the general public an opportunity of scrutinizing freely designed computer graphics produced on digital computers The graphics were based on the interplay between a macro-aesthetic structure a micro-aesthetic details and mediating random numbers Hommage agrave Paul Klee 13965 Nr21965
40
1960s
Georg Nees Georg Nees was arguably the first world-wide to show his digital art Studied mathematics physics and philosophy in Erlangen and Stuttgart (D) He has been producing computer graphics sculptures and films since 1964
41
1960s
A Michael Noll A Michael Noll is one of the earliest pioneers to use a digital computer to create patterns and animations solely for their artistic and aesthetic value His first computer art was created at Bell Labs in Murray Hill New Jersey during the Summer of 1962
httpwwwciticolumbiaeduamnollCompArtExampleshtml
42
1960s
Manfred R Schroeder My interest in computer graphics was
awakened by the late Leon Harmon and Ken Knowlton Our aim then (in the early 1960s) was to use computers for creating images that could not otherwise be drawn or painted More specifically we wanted to generate pictures that would be perceived as totally different depending on the viewing distance Thus my prize-winning One Picture is Worth a Thousand Words would just look like printed letters and English text from nearby But at intermediate viewing distances One Picture appeared to be a weaving pattern and finally from afar it would look like a human eye looking at you
43
1970s
Harold Cohen The Robot as an ArtistldquoAaron began its existence some time in the mid-seventies in my attempt to answer what seemed then but turned out not to be a simple question What are the minimum conditions under which a set of marks functions as an image httpwwwaaaiorgAITopicspmwikipmwikiphpAITopicsArthistory-art
44
1970sDavid Em - JPL artist-in-residence leading to
the first ever artists monograph published on digital art ( The Art of David Em published by Harry N Abrams)
45
1970s
Larry Cuba is widely recognized as a pioneer in the use of computers in animation art and was one of the hybrid artisttechnologists Producing his first computer animation in 1974 Cuba was at the forefront of the computer-animation artists
46
1980sThe first algorithmic brush strokes executed with an oriental brush mounted on a pen plotter were achieved in 1987 with an HI DMP52 pen plotter
This is one of a series attempting to achieve spontaneity and expressive energy as found in Chinese Shufa
47
1990s
Charles Csuri The fundamental view that machines should not be considered as a challenge to humanity but like McLuhan predicted as an extension of ourselves is the basic Lines in Space 1966
48
1990s
Yoichiro Kawaguchi was born on Tanegashima Island in 1952 He received his Master of Fine Arts from Tokyo University of Education in 1978 Currently he is Associate Professor of Computer Graphics Art at Art amp Science Lab Department of Art Nippon Electronics College Tokyo
49
2000s
Kenneth Knowlton
A pentomino consists of five squares joined along edges there are 12 This picture contains 27 of each kind Since Golomb introduced them in 1953 he has been committed to their care and feeding They have led to thousands of puzzles and problems
50
A turning pointWhen computer power becomes
easily available to all including artists and musicians then the convergence of informatics and the arts really begins
There is a democratization that occurs at about 1984
24
AlgorithmldquoA step-by-step problem-solving procedure
especially an established recursive computational procedure for solving a problem in a finite number of stepsrdquo helliphelliphellip poor
ldquoan algorithm is an effective method for solving a problem expressed as a finite sequence of instructions ldquo hellip better
ldquoAn algorithm is a specific set of instructions for carrying out a procedure or solving a problem usually with the requirement that the procedure terminate at some pointrdquo hellip best so far
25
AlgorithmSo when I asked how I was
requesting an algorithm
Generative art and much other computer mediated artwork requires a deal of prior thought on how the work is to be created
One wants an algorithm
26
Algorithms
The connotation of algorithm is mathematical but it need not be
It does require precision mostly At least in the statement of the algorithm A setof instructions is to be followed and so should be written so that they can be implemented
27
Algorithmfunction divide(x y)Input Two n-bit integers x and y where y 1Output The quotient and remainder of x divided by yif x = 0 return (q r) = (0 0)(q r) = divide(bx=2c y)q = 2 q r = 2 rif x is odd r = r + 1if r y r = r 1048576 y q = q + 1return (q r)
This is not how we will do things
28
AlgorithmSadly some formal way of specifying the algorithm is needed The machine doing the work canrsquot read your mind
window (0100)-(0100) for n=1 to 4 p(n)=(rnd100) next nline(p1p2)-(p3p4)
(1)Identify two random points on a 100 unit square plane
(2)Draw a line connecting these two points
29
Algorithm
The algorithm is a basic specification in a human language
To make it do something the algorithm must be expressed in such a way that a machine can actually Executeimplementcarry out each step
The most common way to do this is as a special lsquolanguagersquo a collection of symbols in which each symbol is unambiguous and in which it is possible to express intentions clearly and unambiguously
English is bad for this
30
PrecisionFidelityIn art precision is not of great
importance
High fidelity VS low fidelity
31
What is important is that the work that results conveys the artistrsquos intention
In technical computer work the result must accurately represent the algorithm which in turn must represent a process to be studied or emulated
32
The precision needed for an algorithm to be specified and to be successfully translated into an implementable description can interfere with the artistrsquos intention
Does an artist ever want to draw a line between (1010) and (9090)
hellip and what does this mean anyhow
33
HistoryLook at
httpwwwslidesharenetvisualrinsehistory-of-generative-and-computer-art
There is really no definitive history and what I show here is the briefest of summaries
34
HistoryThe use of algorithms dates from prehistoric
times Study of the stone circles at Stonehenge (c 2000 BC) reveals an algorithmic arrangement based on phases of the moon and the annual movement of the sun
35
History
Architectural plans musical scores and dance notations bear one feature in common - they are all recipes for carrying out a task From this perspective a broad range of notational systems can be viewed and studied as algorithmic procedure
httpwwwverostkocomalgorithmhtml
36
1960s
George Brecht 1961
GB published a set of 50 cards to be given to each participant Each card held an instruction to be performed with a vehicle Vehicles with drivers were instructed to assemble at sundown in a parking lot and randomly park their vehicles Then each driver with a shuffled deck of instructions performed 50 events such as turn on lights start engine stop engine open window This work was performed at St Vincent College under the direction of Stephen Joy in 1963
37
1950s
Ben LaposkyFirst () graphic images generated by an electronic machine Laposky (a mathematician and artist from Cherokee Iowa) manipulated electronic beams across the face of an oscilloscope and then recorded the patterns using hihg-speed film color filters and special camera lensesHe called his oscillographic artworks oscillons and electronic abstractions
38
1960s
Manfred Mohr The fundamental view that machines should not be considered as a challenge to humanity but like McLuhan predicted as an extension of ourselves is the basic philosophy when becoming involved with technology httpwwwatariarchivesorgartistsec27php
39
1960s
Frieder Nake Along with George Nees Max Bensersquos student Frieder Nake was in 1965 among the first programmers to give the general public an opportunity of scrutinizing freely designed computer graphics produced on digital computers The graphics were based on the interplay between a macro-aesthetic structure a micro-aesthetic details and mediating random numbers Hommage agrave Paul Klee 13965 Nr21965
40
1960s
Georg Nees Georg Nees was arguably the first world-wide to show his digital art Studied mathematics physics and philosophy in Erlangen and Stuttgart (D) He has been producing computer graphics sculptures and films since 1964
41
1960s
A Michael Noll A Michael Noll is one of the earliest pioneers to use a digital computer to create patterns and animations solely for their artistic and aesthetic value His first computer art was created at Bell Labs in Murray Hill New Jersey during the Summer of 1962
httpwwwciticolumbiaeduamnollCompArtExampleshtml
42
1960s
Manfred R Schroeder My interest in computer graphics was
awakened by the late Leon Harmon and Ken Knowlton Our aim then (in the early 1960s) was to use computers for creating images that could not otherwise be drawn or painted More specifically we wanted to generate pictures that would be perceived as totally different depending on the viewing distance Thus my prize-winning One Picture is Worth a Thousand Words would just look like printed letters and English text from nearby But at intermediate viewing distances One Picture appeared to be a weaving pattern and finally from afar it would look like a human eye looking at you
43
1970s
Harold Cohen The Robot as an ArtistldquoAaron began its existence some time in the mid-seventies in my attempt to answer what seemed then but turned out not to be a simple question What are the minimum conditions under which a set of marks functions as an image httpwwwaaaiorgAITopicspmwikipmwikiphpAITopicsArthistory-art
44
1970sDavid Em - JPL artist-in-residence leading to
the first ever artists monograph published on digital art ( The Art of David Em published by Harry N Abrams)
45
1970s
Larry Cuba is widely recognized as a pioneer in the use of computers in animation art and was one of the hybrid artisttechnologists Producing his first computer animation in 1974 Cuba was at the forefront of the computer-animation artists
46
1980sThe first algorithmic brush strokes executed with an oriental brush mounted on a pen plotter were achieved in 1987 with an HI DMP52 pen plotter
This is one of a series attempting to achieve spontaneity and expressive energy as found in Chinese Shufa
47
1990s
Charles Csuri The fundamental view that machines should not be considered as a challenge to humanity but like McLuhan predicted as an extension of ourselves is the basic Lines in Space 1966
48
1990s
Yoichiro Kawaguchi was born on Tanegashima Island in 1952 He received his Master of Fine Arts from Tokyo University of Education in 1978 Currently he is Associate Professor of Computer Graphics Art at Art amp Science Lab Department of Art Nippon Electronics College Tokyo
49
2000s
Kenneth Knowlton
A pentomino consists of five squares joined along edges there are 12 This picture contains 27 of each kind Since Golomb introduced them in 1953 he has been committed to their care and feeding They have led to thousands of puzzles and problems
50
A turning pointWhen computer power becomes
easily available to all including artists and musicians then the convergence of informatics and the arts really begins
There is a democratization that occurs at about 1984
25
AlgorithmSo when I asked how I was
requesting an algorithm
Generative art and much other computer mediated artwork requires a deal of prior thought on how the work is to be created
One wants an algorithm
26
Algorithms
The connotation of algorithm is mathematical but it need not be
It does require precision mostly At least in the statement of the algorithm A setof instructions is to be followed and so should be written so that they can be implemented
27
Algorithmfunction divide(x y)Input Two n-bit integers x and y where y 1Output The quotient and remainder of x divided by yif x = 0 return (q r) = (0 0)(q r) = divide(bx=2c y)q = 2 q r = 2 rif x is odd r = r + 1if r y r = r 1048576 y q = q + 1return (q r)
This is not how we will do things
28
AlgorithmSadly some formal way of specifying the algorithm is needed The machine doing the work canrsquot read your mind
window (0100)-(0100) for n=1 to 4 p(n)=(rnd100) next nline(p1p2)-(p3p4)
(1)Identify two random points on a 100 unit square plane
(2)Draw a line connecting these two points
29
Algorithm
The algorithm is a basic specification in a human language
To make it do something the algorithm must be expressed in such a way that a machine can actually Executeimplementcarry out each step
The most common way to do this is as a special lsquolanguagersquo a collection of symbols in which each symbol is unambiguous and in which it is possible to express intentions clearly and unambiguously
English is bad for this
30
PrecisionFidelityIn art precision is not of great
importance
High fidelity VS low fidelity
31
What is important is that the work that results conveys the artistrsquos intention
In technical computer work the result must accurately represent the algorithm which in turn must represent a process to be studied or emulated
32
The precision needed for an algorithm to be specified and to be successfully translated into an implementable description can interfere with the artistrsquos intention
Does an artist ever want to draw a line between (1010) and (9090)
hellip and what does this mean anyhow
33
HistoryLook at
httpwwwslidesharenetvisualrinsehistory-of-generative-and-computer-art
There is really no definitive history and what I show here is the briefest of summaries
34
HistoryThe use of algorithms dates from prehistoric
times Study of the stone circles at Stonehenge (c 2000 BC) reveals an algorithmic arrangement based on phases of the moon and the annual movement of the sun
35
History
Architectural plans musical scores and dance notations bear one feature in common - they are all recipes for carrying out a task From this perspective a broad range of notational systems can be viewed and studied as algorithmic procedure
httpwwwverostkocomalgorithmhtml
36
1960s
George Brecht 1961
GB published a set of 50 cards to be given to each participant Each card held an instruction to be performed with a vehicle Vehicles with drivers were instructed to assemble at sundown in a parking lot and randomly park their vehicles Then each driver with a shuffled deck of instructions performed 50 events such as turn on lights start engine stop engine open window This work was performed at St Vincent College under the direction of Stephen Joy in 1963
37
1950s
Ben LaposkyFirst () graphic images generated by an electronic machine Laposky (a mathematician and artist from Cherokee Iowa) manipulated electronic beams across the face of an oscilloscope and then recorded the patterns using hihg-speed film color filters and special camera lensesHe called his oscillographic artworks oscillons and electronic abstractions
38
1960s
Manfred Mohr The fundamental view that machines should not be considered as a challenge to humanity but like McLuhan predicted as an extension of ourselves is the basic philosophy when becoming involved with technology httpwwwatariarchivesorgartistsec27php
39
1960s
Frieder Nake Along with George Nees Max Bensersquos student Frieder Nake was in 1965 among the first programmers to give the general public an opportunity of scrutinizing freely designed computer graphics produced on digital computers The graphics were based on the interplay between a macro-aesthetic structure a micro-aesthetic details and mediating random numbers Hommage agrave Paul Klee 13965 Nr21965
40
1960s
Georg Nees Georg Nees was arguably the first world-wide to show his digital art Studied mathematics physics and philosophy in Erlangen and Stuttgart (D) He has been producing computer graphics sculptures and films since 1964
41
1960s
A Michael Noll A Michael Noll is one of the earliest pioneers to use a digital computer to create patterns and animations solely for their artistic and aesthetic value His first computer art was created at Bell Labs in Murray Hill New Jersey during the Summer of 1962
httpwwwciticolumbiaeduamnollCompArtExampleshtml
42
1960s
Manfred R Schroeder My interest in computer graphics was
awakened by the late Leon Harmon and Ken Knowlton Our aim then (in the early 1960s) was to use computers for creating images that could not otherwise be drawn or painted More specifically we wanted to generate pictures that would be perceived as totally different depending on the viewing distance Thus my prize-winning One Picture is Worth a Thousand Words would just look like printed letters and English text from nearby But at intermediate viewing distances One Picture appeared to be a weaving pattern and finally from afar it would look like a human eye looking at you
43
1970s
Harold Cohen The Robot as an ArtistldquoAaron began its existence some time in the mid-seventies in my attempt to answer what seemed then but turned out not to be a simple question What are the minimum conditions under which a set of marks functions as an image httpwwwaaaiorgAITopicspmwikipmwikiphpAITopicsArthistory-art
44
1970sDavid Em - JPL artist-in-residence leading to
the first ever artists monograph published on digital art ( The Art of David Em published by Harry N Abrams)
45
1970s
Larry Cuba is widely recognized as a pioneer in the use of computers in animation art and was one of the hybrid artisttechnologists Producing his first computer animation in 1974 Cuba was at the forefront of the computer-animation artists
46
1980sThe first algorithmic brush strokes executed with an oriental brush mounted on a pen plotter were achieved in 1987 with an HI DMP52 pen plotter
This is one of a series attempting to achieve spontaneity and expressive energy as found in Chinese Shufa
47
1990s
Charles Csuri The fundamental view that machines should not be considered as a challenge to humanity but like McLuhan predicted as an extension of ourselves is the basic Lines in Space 1966
48
1990s
Yoichiro Kawaguchi was born on Tanegashima Island in 1952 He received his Master of Fine Arts from Tokyo University of Education in 1978 Currently he is Associate Professor of Computer Graphics Art at Art amp Science Lab Department of Art Nippon Electronics College Tokyo
49
2000s
Kenneth Knowlton
A pentomino consists of five squares joined along edges there are 12 This picture contains 27 of each kind Since Golomb introduced them in 1953 he has been committed to their care and feeding They have led to thousands of puzzles and problems
50
A turning pointWhen computer power becomes
easily available to all including artists and musicians then the convergence of informatics and the arts really begins
There is a democratization that occurs at about 1984
26
Algorithms
The connotation of algorithm is mathematical but it need not be
It does require precision mostly At least in the statement of the algorithm A setof instructions is to be followed and so should be written so that they can be implemented
27
Algorithmfunction divide(x y)Input Two n-bit integers x and y where y 1Output The quotient and remainder of x divided by yif x = 0 return (q r) = (0 0)(q r) = divide(bx=2c y)q = 2 q r = 2 rif x is odd r = r + 1if r y r = r 1048576 y q = q + 1return (q r)
This is not how we will do things
28
AlgorithmSadly some formal way of specifying the algorithm is needed The machine doing the work canrsquot read your mind
window (0100)-(0100) for n=1 to 4 p(n)=(rnd100) next nline(p1p2)-(p3p4)
(1)Identify two random points on a 100 unit square plane
(2)Draw a line connecting these two points
29
Algorithm
The algorithm is a basic specification in a human language
To make it do something the algorithm must be expressed in such a way that a machine can actually Executeimplementcarry out each step
The most common way to do this is as a special lsquolanguagersquo a collection of symbols in which each symbol is unambiguous and in which it is possible to express intentions clearly and unambiguously
English is bad for this
30
PrecisionFidelityIn art precision is not of great
importance
High fidelity VS low fidelity
31
What is important is that the work that results conveys the artistrsquos intention
In technical computer work the result must accurately represent the algorithm which in turn must represent a process to be studied or emulated
32
The precision needed for an algorithm to be specified and to be successfully translated into an implementable description can interfere with the artistrsquos intention
Does an artist ever want to draw a line between (1010) and (9090)
hellip and what does this mean anyhow
33
HistoryLook at
httpwwwslidesharenetvisualrinsehistory-of-generative-and-computer-art
There is really no definitive history and what I show here is the briefest of summaries
34
HistoryThe use of algorithms dates from prehistoric
times Study of the stone circles at Stonehenge (c 2000 BC) reveals an algorithmic arrangement based on phases of the moon and the annual movement of the sun
35
History
Architectural plans musical scores and dance notations bear one feature in common - they are all recipes for carrying out a task From this perspective a broad range of notational systems can be viewed and studied as algorithmic procedure
httpwwwverostkocomalgorithmhtml
36
1960s
George Brecht 1961
GB published a set of 50 cards to be given to each participant Each card held an instruction to be performed with a vehicle Vehicles with drivers were instructed to assemble at sundown in a parking lot and randomly park their vehicles Then each driver with a shuffled deck of instructions performed 50 events such as turn on lights start engine stop engine open window This work was performed at St Vincent College under the direction of Stephen Joy in 1963
37
1950s
Ben LaposkyFirst () graphic images generated by an electronic machine Laposky (a mathematician and artist from Cherokee Iowa) manipulated electronic beams across the face of an oscilloscope and then recorded the patterns using hihg-speed film color filters and special camera lensesHe called his oscillographic artworks oscillons and electronic abstractions
38
1960s
Manfred Mohr The fundamental view that machines should not be considered as a challenge to humanity but like McLuhan predicted as an extension of ourselves is the basic philosophy when becoming involved with technology httpwwwatariarchivesorgartistsec27php
39
1960s
Frieder Nake Along with George Nees Max Bensersquos student Frieder Nake was in 1965 among the first programmers to give the general public an opportunity of scrutinizing freely designed computer graphics produced on digital computers The graphics were based on the interplay between a macro-aesthetic structure a micro-aesthetic details and mediating random numbers Hommage agrave Paul Klee 13965 Nr21965
40
1960s
Georg Nees Georg Nees was arguably the first world-wide to show his digital art Studied mathematics physics and philosophy in Erlangen and Stuttgart (D) He has been producing computer graphics sculptures and films since 1964
41
1960s
A Michael Noll A Michael Noll is one of the earliest pioneers to use a digital computer to create patterns and animations solely for their artistic and aesthetic value His first computer art was created at Bell Labs in Murray Hill New Jersey during the Summer of 1962
httpwwwciticolumbiaeduamnollCompArtExampleshtml
42
1960s
Manfred R Schroeder My interest in computer graphics was
awakened by the late Leon Harmon and Ken Knowlton Our aim then (in the early 1960s) was to use computers for creating images that could not otherwise be drawn or painted More specifically we wanted to generate pictures that would be perceived as totally different depending on the viewing distance Thus my prize-winning One Picture is Worth a Thousand Words would just look like printed letters and English text from nearby But at intermediate viewing distances One Picture appeared to be a weaving pattern and finally from afar it would look like a human eye looking at you
43
1970s
Harold Cohen The Robot as an ArtistldquoAaron began its existence some time in the mid-seventies in my attempt to answer what seemed then but turned out not to be a simple question What are the minimum conditions under which a set of marks functions as an image httpwwwaaaiorgAITopicspmwikipmwikiphpAITopicsArthistory-art
44
1970sDavid Em - JPL artist-in-residence leading to
the first ever artists monograph published on digital art ( The Art of David Em published by Harry N Abrams)
45
1970s
Larry Cuba is widely recognized as a pioneer in the use of computers in animation art and was one of the hybrid artisttechnologists Producing his first computer animation in 1974 Cuba was at the forefront of the computer-animation artists
46
1980sThe first algorithmic brush strokes executed with an oriental brush mounted on a pen plotter were achieved in 1987 with an HI DMP52 pen plotter
This is one of a series attempting to achieve spontaneity and expressive energy as found in Chinese Shufa
47
1990s
Charles Csuri The fundamental view that machines should not be considered as a challenge to humanity but like McLuhan predicted as an extension of ourselves is the basic Lines in Space 1966
48
1990s
Yoichiro Kawaguchi was born on Tanegashima Island in 1952 He received his Master of Fine Arts from Tokyo University of Education in 1978 Currently he is Associate Professor of Computer Graphics Art at Art amp Science Lab Department of Art Nippon Electronics College Tokyo
49
2000s
Kenneth Knowlton
A pentomino consists of five squares joined along edges there are 12 This picture contains 27 of each kind Since Golomb introduced them in 1953 he has been committed to their care and feeding They have led to thousands of puzzles and problems
50
A turning pointWhen computer power becomes
easily available to all including artists and musicians then the convergence of informatics and the arts really begins
There is a democratization that occurs at about 1984
27
Algorithmfunction divide(x y)Input Two n-bit integers x and y where y 1Output The quotient and remainder of x divided by yif x = 0 return (q r) = (0 0)(q r) = divide(bx=2c y)q = 2 q r = 2 rif x is odd r = r + 1if r y r = r 1048576 y q = q + 1return (q r)
This is not how we will do things
28
AlgorithmSadly some formal way of specifying the algorithm is needed The machine doing the work canrsquot read your mind
window (0100)-(0100) for n=1 to 4 p(n)=(rnd100) next nline(p1p2)-(p3p4)
(1)Identify two random points on a 100 unit square plane
(2)Draw a line connecting these two points
29
Algorithm
The algorithm is a basic specification in a human language
To make it do something the algorithm must be expressed in such a way that a machine can actually Executeimplementcarry out each step
The most common way to do this is as a special lsquolanguagersquo a collection of symbols in which each symbol is unambiguous and in which it is possible to express intentions clearly and unambiguously
English is bad for this
30
PrecisionFidelityIn art precision is not of great
importance
High fidelity VS low fidelity
31
What is important is that the work that results conveys the artistrsquos intention
In technical computer work the result must accurately represent the algorithm which in turn must represent a process to be studied or emulated
32
The precision needed for an algorithm to be specified and to be successfully translated into an implementable description can interfere with the artistrsquos intention
Does an artist ever want to draw a line between (1010) and (9090)
hellip and what does this mean anyhow
33
HistoryLook at
httpwwwslidesharenetvisualrinsehistory-of-generative-and-computer-art
There is really no definitive history and what I show here is the briefest of summaries
34
HistoryThe use of algorithms dates from prehistoric
times Study of the stone circles at Stonehenge (c 2000 BC) reveals an algorithmic arrangement based on phases of the moon and the annual movement of the sun
35
History
Architectural plans musical scores and dance notations bear one feature in common - they are all recipes for carrying out a task From this perspective a broad range of notational systems can be viewed and studied as algorithmic procedure
httpwwwverostkocomalgorithmhtml
36
1960s
George Brecht 1961
GB published a set of 50 cards to be given to each participant Each card held an instruction to be performed with a vehicle Vehicles with drivers were instructed to assemble at sundown in a parking lot and randomly park their vehicles Then each driver with a shuffled deck of instructions performed 50 events such as turn on lights start engine stop engine open window This work was performed at St Vincent College under the direction of Stephen Joy in 1963
37
1950s
Ben LaposkyFirst () graphic images generated by an electronic machine Laposky (a mathematician and artist from Cherokee Iowa) manipulated electronic beams across the face of an oscilloscope and then recorded the patterns using hihg-speed film color filters and special camera lensesHe called his oscillographic artworks oscillons and electronic abstractions
38
1960s
Manfred Mohr The fundamental view that machines should not be considered as a challenge to humanity but like McLuhan predicted as an extension of ourselves is the basic philosophy when becoming involved with technology httpwwwatariarchivesorgartistsec27php
39
1960s
Frieder Nake Along with George Nees Max Bensersquos student Frieder Nake was in 1965 among the first programmers to give the general public an opportunity of scrutinizing freely designed computer graphics produced on digital computers The graphics were based on the interplay between a macro-aesthetic structure a micro-aesthetic details and mediating random numbers Hommage agrave Paul Klee 13965 Nr21965
40
1960s
Georg Nees Georg Nees was arguably the first world-wide to show his digital art Studied mathematics physics and philosophy in Erlangen and Stuttgart (D) He has been producing computer graphics sculptures and films since 1964
41
1960s
A Michael Noll A Michael Noll is one of the earliest pioneers to use a digital computer to create patterns and animations solely for their artistic and aesthetic value His first computer art was created at Bell Labs in Murray Hill New Jersey during the Summer of 1962
httpwwwciticolumbiaeduamnollCompArtExampleshtml
42
1960s
Manfred R Schroeder My interest in computer graphics was
awakened by the late Leon Harmon and Ken Knowlton Our aim then (in the early 1960s) was to use computers for creating images that could not otherwise be drawn or painted More specifically we wanted to generate pictures that would be perceived as totally different depending on the viewing distance Thus my prize-winning One Picture is Worth a Thousand Words would just look like printed letters and English text from nearby But at intermediate viewing distances One Picture appeared to be a weaving pattern and finally from afar it would look like a human eye looking at you
43
1970s
Harold Cohen The Robot as an ArtistldquoAaron began its existence some time in the mid-seventies in my attempt to answer what seemed then but turned out not to be a simple question What are the minimum conditions under which a set of marks functions as an image httpwwwaaaiorgAITopicspmwikipmwikiphpAITopicsArthistory-art
44
1970sDavid Em - JPL artist-in-residence leading to
the first ever artists monograph published on digital art ( The Art of David Em published by Harry N Abrams)
45
1970s
Larry Cuba is widely recognized as a pioneer in the use of computers in animation art and was one of the hybrid artisttechnologists Producing his first computer animation in 1974 Cuba was at the forefront of the computer-animation artists
46
1980sThe first algorithmic brush strokes executed with an oriental brush mounted on a pen plotter were achieved in 1987 with an HI DMP52 pen plotter
This is one of a series attempting to achieve spontaneity and expressive energy as found in Chinese Shufa
47
1990s
Charles Csuri The fundamental view that machines should not be considered as a challenge to humanity but like McLuhan predicted as an extension of ourselves is the basic Lines in Space 1966
48
1990s
Yoichiro Kawaguchi was born on Tanegashima Island in 1952 He received his Master of Fine Arts from Tokyo University of Education in 1978 Currently he is Associate Professor of Computer Graphics Art at Art amp Science Lab Department of Art Nippon Electronics College Tokyo
49
2000s
Kenneth Knowlton
A pentomino consists of five squares joined along edges there are 12 This picture contains 27 of each kind Since Golomb introduced them in 1953 he has been committed to their care and feeding They have led to thousands of puzzles and problems
50
A turning pointWhen computer power becomes
easily available to all including artists and musicians then the convergence of informatics and the arts really begins
There is a democratization that occurs at about 1984
28
AlgorithmSadly some formal way of specifying the algorithm is needed The machine doing the work canrsquot read your mind
window (0100)-(0100) for n=1 to 4 p(n)=(rnd100) next nline(p1p2)-(p3p4)
(1)Identify two random points on a 100 unit square plane
(2)Draw a line connecting these two points
29
Algorithm
The algorithm is a basic specification in a human language
To make it do something the algorithm must be expressed in such a way that a machine can actually Executeimplementcarry out each step
The most common way to do this is as a special lsquolanguagersquo a collection of symbols in which each symbol is unambiguous and in which it is possible to express intentions clearly and unambiguously
English is bad for this
30
PrecisionFidelityIn art precision is not of great
importance
High fidelity VS low fidelity
31
What is important is that the work that results conveys the artistrsquos intention
In technical computer work the result must accurately represent the algorithm which in turn must represent a process to be studied or emulated
32
The precision needed for an algorithm to be specified and to be successfully translated into an implementable description can interfere with the artistrsquos intention
Does an artist ever want to draw a line between (1010) and (9090)
hellip and what does this mean anyhow
33
HistoryLook at
httpwwwslidesharenetvisualrinsehistory-of-generative-and-computer-art
There is really no definitive history and what I show here is the briefest of summaries
34
HistoryThe use of algorithms dates from prehistoric
times Study of the stone circles at Stonehenge (c 2000 BC) reveals an algorithmic arrangement based on phases of the moon and the annual movement of the sun
35
History
Architectural plans musical scores and dance notations bear one feature in common - they are all recipes for carrying out a task From this perspective a broad range of notational systems can be viewed and studied as algorithmic procedure
httpwwwverostkocomalgorithmhtml
36
1960s
George Brecht 1961
GB published a set of 50 cards to be given to each participant Each card held an instruction to be performed with a vehicle Vehicles with drivers were instructed to assemble at sundown in a parking lot and randomly park their vehicles Then each driver with a shuffled deck of instructions performed 50 events such as turn on lights start engine stop engine open window This work was performed at St Vincent College under the direction of Stephen Joy in 1963
37
1950s
Ben LaposkyFirst () graphic images generated by an electronic machine Laposky (a mathematician and artist from Cherokee Iowa) manipulated electronic beams across the face of an oscilloscope and then recorded the patterns using hihg-speed film color filters and special camera lensesHe called his oscillographic artworks oscillons and electronic abstractions
38
1960s
Manfred Mohr The fundamental view that machines should not be considered as a challenge to humanity but like McLuhan predicted as an extension of ourselves is the basic philosophy when becoming involved with technology httpwwwatariarchivesorgartistsec27php
39
1960s
Frieder Nake Along with George Nees Max Bensersquos student Frieder Nake was in 1965 among the first programmers to give the general public an opportunity of scrutinizing freely designed computer graphics produced on digital computers The graphics were based on the interplay between a macro-aesthetic structure a micro-aesthetic details and mediating random numbers Hommage agrave Paul Klee 13965 Nr21965
40
1960s
Georg Nees Georg Nees was arguably the first world-wide to show his digital art Studied mathematics physics and philosophy in Erlangen and Stuttgart (D) He has been producing computer graphics sculptures and films since 1964
41
1960s
A Michael Noll A Michael Noll is one of the earliest pioneers to use a digital computer to create patterns and animations solely for their artistic and aesthetic value His first computer art was created at Bell Labs in Murray Hill New Jersey during the Summer of 1962
httpwwwciticolumbiaeduamnollCompArtExampleshtml
42
1960s
Manfred R Schroeder My interest in computer graphics was
awakened by the late Leon Harmon and Ken Knowlton Our aim then (in the early 1960s) was to use computers for creating images that could not otherwise be drawn or painted More specifically we wanted to generate pictures that would be perceived as totally different depending on the viewing distance Thus my prize-winning One Picture is Worth a Thousand Words would just look like printed letters and English text from nearby But at intermediate viewing distances One Picture appeared to be a weaving pattern and finally from afar it would look like a human eye looking at you
43
1970s
Harold Cohen The Robot as an ArtistldquoAaron began its existence some time in the mid-seventies in my attempt to answer what seemed then but turned out not to be a simple question What are the minimum conditions under which a set of marks functions as an image httpwwwaaaiorgAITopicspmwikipmwikiphpAITopicsArthistory-art
44
1970sDavid Em - JPL artist-in-residence leading to
the first ever artists monograph published on digital art ( The Art of David Em published by Harry N Abrams)
45
1970s
Larry Cuba is widely recognized as a pioneer in the use of computers in animation art and was one of the hybrid artisttechnologists Producing his first computer animation in 1974 Cuba was at the forefront of the computer-animation artists
46
1980sThe first algorithmic brush strokes executed with an oriental brush mounted on a pen plotter were achieved in 1987 with an HI DMP52 pen plotter
This is one of a series attempting to achieve spontaneity and expressive energy as found in Chinese Shufa
47
1990s
Charles Csuri The fundamental view that machines should not be considered as a challenge to humanity but like McLuhan predicted as an extension of ourselves is the basic Lines in Space 1966
48
1990s
Yoichiro Kawaguchi was born on Tanegashima Island in 1952 He received his Master of Fine Arts from Tokyo University of Education in 1978 Currently he is Associate Professor of Computer Graphics Art at Art amp Science Lab Department of Art Nippon Electronics College Tokyo
49
2000s
Kenneth Knowlton
A pentomino consists of five squares joined along edges there are 12 This picture contains 27 of each kind Since Golomb introduced them in 1953 he has been committed to their care and feeding They have led to thousands of puzzles and problems
50
A turning pointWhen computer power becomes
easily available to all including artists and musicians then the convergence of informatics and the arts really begins
There is a democratization that occurs at about 1984
29
Algorithm
The algorithm is a basic specification in a human language
To make it do something the algorithm must be expressed in such a way that a machine can actually Executeimplementcarry out each step
The most common way to do this is as a special lsquolanguagersquo a collection of symbols in which each symbol is unambiguous and in which it is possible to express intentions clearly and unambiguously
English is bad for this
30
PrecisionFidelityIn art precision is not of great
importance
High fidelity VS low fidelity
31
What is important is that the work that results conveys the artistrsquos intention
In technical computer work the result must accurately represent the algorithm which in turn must represent a process to be studied or emulated
32
The precision needed for an algorithm to be specified and to be successfully translated into an implementable description can interfere with the artistrsquos intention
Does an artist ever want to draw a line between (1010) and (9090)
hellip and what does this mean anyhow
33
HistoryLook at
httpwwwslidesharenetvisualrinsehistory-of-generative-and-computer-art
There is really no definitive history and what I show here is the briefest of summaries
34
HistoryThe use of algorithms dates from prehistoric
times Study of the stone circles at Stonehenge (c 2000 BC) reveals an algorithmic arrangement based on phases of the moon and the annual movement of the sun
35
History
Architectural plans musical scores and dance notations bear one feature in common - they are all recipes for carrying out a task From this perspective a broad range of notational systems can be viewed and studied as algorithmic procedure
httpwwwverostkocomalgorithmhtml
36
1960s
George Brecht 1961
GB published a set of 50 cards to be given to each participant Each card held an instruction to be performed with a vehicle Vehicles with drivers were instructed to assemble at sundown in a parking lot and randomly park their vehicles Then each driver with a shuffled deck of instructions performed 50 events such as turn on lights start engine stop engine open window This work was performed at St Vincent College under the direction of Stephen Joy in 1963
37
1950s
Ben LaposkyFirst () graphic images generated by an electronic machine Laposky (a mathematician and artist from Cherokee Iowa) manipulated electronic beams across the face of an oscilloscope and then recorded the patterns using hihg-speed film color filters and special camera lensesHe called his oscillographic artworks oscillons and electronic abstractions
38
1960s
Manfred Mohr The fundamental view that machines should not be considered as a challenge to humanity but like McLuhan predicted as an extension of ourselves is the basic philosophy when becoming involved with technology httpwwwatariarchivesorgartistsec27php
39
1960s
Frieder Nake Along with George Nees Max Bensersquos student Frieder Nake was in 1965 among the first programmers to give the general public an opportunity of scrutinizing freely designed computer graphics produced on digital computers The graphics were based on the interplay between a macro-aesthetic structure a micro-aesthetic details and mediating random numbers Hommage agrave Paul Klee 13965 Nr21965
40
1960s
Georg Nees Georg Nees was arguably the first world-wide to show his digital art Studied mathematics physics and philosophy in Erlangen and Stuttgart (D) He has been producing computer graphics sculptures and films since 1964
41
1960s
A Michael Noll A Michael Noll is one of the earliest pioneers to use a digital computer to create patterns and animations solely for their artistic and aesthetic value His first computer art was created at Bell Labs in Murray Hill New Jersey during the Summer of 1962
httpwwwciticolumbiaeduamnollCompArtExampleshtml
42
1960s
Manfred R Schroeder My interest in computer graphics was
awakened by the late Leon Harmon and Ken Knowlton Our aim then (in the early 1960s) was to use computers for creating images that could not otherwise be drawn or painted More specifically we wanted to generate pictures that would be perceived as totally different depending on the viewing distance Thus my prize-winning One Picture is Worth a Thousand Words would just look like printed letters and English text from nearby But at intermediate viewing distances One Picture appeared to be a weaving pattern and finally from afar it would look like a human eye looking at you
43
1970s
Harold Cohen The Robot as an ArtistldquoAaron began its existence some time in the mid-seventies in my attempt to answer what seemed then but turned out not to be a simple question What are the minimum conditions under which a set of marks functions as an image httpwwwaaaiorgAITopicspmwikipmwikiphpAITopicsArthistory-art
44
1970sDavid Em - JPL artist-in-residence leading to
the first ever artists monograph published on digital art ( The Art of David Em published by Harry N Abrams)
45
1970s
Larry Cuba is widely recognized as a pioneer in the use of computers in animation art and was one of the hybrid artisttechnologists Producing his first computer animation in 1974 Cuba was at the forefront of the computer-animation artists
46
1980sThe first algorithmic brush strokes executed with an oriental brush mounted on a pen plotter were achieved in 1987 with an HI DMP52 pen plotter
This is one of a series attempting to achieve spontaneity and expressive energy as found in Chinese Shufa
47
1990s
Charles Csuri The fundamental view that machines should not be considered as a challenge to humanity but like McLuhan predicted as an extension of ourselves is the basic Lines in Space 1966
48
1990s
Yoichiro Kawaguchi was born on Tanegashima Island in 1952 He received his Master of Fine Arts from Tokyo University of Education in 1978 Currently he is Associate Professor of Computer Graphics Art at Art amp Science Lab Department of Art Nippon Electronics College Tokyo
49
2000s
Kenneth Knowlton
A pentomino consists of five squares joined along edges there are 12 This picture contains 27 of each kind Since Golomb introduced them in 1953 he has been committed to their care and feeding They have led to thousands of puzzles and problems
50
A turning pointWhen computer power becomes
easily available to all including artists and musicians then the convergence of informatics and the arts really begins
There is a democratization that occurs at about 1984
30
PrecisionFidelityIn art precision is not of great
importance
High fidelity VS low fidelity
31
What is important is that the work that results conveys the artistrsquos intention
In technical computer work the result must accurately represent the algorithm which in turn must represent a process to be studied or emulated
32
The precision needed for an algorithm to be specified and to be successfully translated into an implementable description can interfere with the artistrsquos intention
Does an artist ever want to draw a line between (1010) and (9090)
hellip and what does this mean anyhow
33
HistoryLook at
httpwwwslidesharenetvisualrinsehistory-of-generative-and-computer-art
There is really no definitive history and what I show here is the briefest of summaries
34
HistoryThe use of algorithms dates from prehistoric
times Study of the stone circles at Stonehenge (c 2000 BC) reveals an algorithmic arrangement based on phases of the moon and the annual movement of the sun
35
History
Architectural plans musical scores and dance notations bear one feature in common - they are all recipes for carrying out a task From this perspective a broad range of notational systems can be viewed and studied as algorithmic procedure
httpwwwverostkocomalgorithmhtml
36
1960s
George Brecht 1961
GB published a set of 50 cards to be given to each participant Each card held an instruction to be performed with a vehicle Vehicles with drivers were instructed to assemble at sundown in a parking lot and randomly park their vehicles Then each driver with a shuffled deck of instructions performed 50 events such as turn on lights start engine stop engine open window This work was performed at St Vincent College under the direction of Stephen Joy in 1963
37
1950s
Ben LaposkyFirst () graphic images generated by an electronic machine Laposky (a mathematician and artist from Cherokee Iowa) manipulated electronic beams across the face of an oscilloscope and then recorded the patterns using hihg-speed film color filters and special camera lensesHe called his oscillographic artworks oscillons and electronic abstractions
38
1960s
Manfred Mohr The fundamental view that machines should not be considered as a challenge to humanity but like McLuhan predicted as an extension of ourselves is the basic philosophy when becoming involved with technology httpwwwatariarchivesorgartistsec27php
39
1960s
Frieder Nake Along with George Nees Max Bensersquos student Frieder Nake was in 1965 among the first programmers to give the general public an opportunity of scrutinizing freely designed computer graphics produced on digital computers The graphics were based on the interplay between a macro-aesthetic structure a micro-aesthetic details and mediating random numbers Hommage agrave Paul Klee 13965 Nr21965
40
1960s
Georg Nees Georg Nees was arguably the first world-wide to show his digital art Studied mathematics physics and philosophy in Erlangen and Stuttgart (D) He has been producing computer graphics sculptures and films since 1964
41
1960s
A Michael Noll A Michael Noll is one of the earliest pioneers to use a digital computer to create patterns and animations solely for their artistic and aesthetic value His first computer art was created at Bell Labs in Murray Hill New Jersey during the Summer of 1962
httpwwwciticolumbiaeduamnollCompArtExampleshtml
42
1960s
Manfred R Schroeder My interest in computer graphics was
awakened by the late Leon Harmon and Ken Knowlton Our aim then (in the early 1960s) was to use computers for creating images that could not otherwise be drawn or painted More specifically we wanted to generate pictures that would be perceived as totally different depending on the viewing distance Thus my prize-winning One Picture is Worth a Thousand Words would just look like printed letters and English text from nearby But at intermediate viewing distances One Picture appeared to be a weaving pattern and finally from afar it would look like a human eye looking at you
43
1970s
Harold Cohen The Robot as an ArtistldquoAaron began its existence some time in the mid-seventies in my attempt to answer what seemed then but turned out not to be a simple question What are the minimum conditions under which a set of marks functions as an image httpwwwaaaiorgAITopicspmwikipmwikiphpAITopicsArthistory-art
44
1970sDavid Em - JPL artist-in-residence leading to
the first ever artists monograph published on digital art ( The Art of David Em published by Harry N Abrams)
45
1970s
Larry Cuba is widely recognized as a pioneer in the use of computers in animation art and was one of the hybrid artisttechnologists Producing his first computer animation in 1974 Cuba was at the forefront of the computer-animation artists
46
1980sThe first algorithmic brush strokes executed with an oriental brush mounted on a pen plotter were achieved in 1987 with an HI DMP52 pen plotter
This is one of a series attempting to achieve spontaneity and expressive energy as found in Chinese Shufa
47
1990s
Charles Csuri The fundamental view that machines should not be considered as a challenge to humanity but like McLuhan predicted as an extension of ourselves is the basic Lines in Space 1966
48
1990s
Yoichiro Kawaguchi was born on Tanegashima Island in 1952 He received his Master of Fine Arts from Tokyo University of Education in 1978 Currently he is Associate Professor of Computer Graphics Art at Art amp Science Lab Department of Art Nippon Electronics College Tokyo
49
2000s
Kenneth Knowlton
A pentomino consists of five squares joined along edges there are 12 This picture contains 27 of each kind Since Golomb introduced them in 1953 he has been committed to their care and feeding They have led to thousands of puzzles and problems
50
A turning pointWhen computer power becomes
easily available to all including artists and musicians then the convergence of informatics and the arts really begins
There is a democratization that occurs at about 1984
31
What is important is that the work that results conveys the artistrsquos intention
In technical computer work the result must accurately represent the algorithm which in turn must represent a process to be studied or emulated
32
The precision needed for an algorithm to be specified and to be successfully translated into an implementable description can interfere with the artistrsquos intention
Does an artist ever want to draw a line between (1010) and (9090)
hellip and what does this mean anyhow
33
HistoryLook at
httpwwwslidesharenetvisualrinsehistory-of-generative-and-computer-art
There is really no definitive history and what I show here is the briefest of summaries
34
HistoryThe use of algorithms dates from prehistoric
times Study of the stone circles at Stonehenge (c 2000 BC) reveals an algorithmic arrangement based on phases of the moon and the annual movement of the sun
35
History
Architectural plans musical scores and dance notations bear one feature in common - they are all recipes for carrying out a task From this perspective a broad range of notational systems can be viewed and studied as algorithmic procedure
httpwwwverostkocomalgorithmhtml
36
1960s
George Brecht 1961
GB published a set of 50 cards to be given to each participant Each card held an instruction to be performed with a vehicle Vehicles with drivers were instructed to assemble at sundown in a parking lot and randomly park their vehicles Then each driver with a shuffled deck of instructions performed 50 events such as turn on lights start engine stop engine open window This work was performed at St Vincent College under the direction of Stephen Joy in 1963
37
1950s
Ben LaposkyFirst () graphic images generated by an electronic machine Laposky (a mathematician and artist from Cherokee Iowa) manipulated electronic beams across the face of an oscilloscope and then recorded the patterns using hihg-speed film color filters and special camera lensesHe called his oscillographic artworks oscillons and electronic abstractions
38
1960s
Manfred Mohr The fundamental view that machines should not be considered as a challenge to humanity but like McLuhan predicted as an extension of ourselves is the basic philosophy when becoming involved with technology httpwwwatariarchivesorgartistsec27php
39
1960s
Frieder Nake Along with George Nees Max Bensersquos student Frieder Nake was in 1965 among the first programmers to give the general public an opportunity of scrutinizing freely designed computer graphics produced on digital computers The graphics were based on the interplay between a macro-aesthetic structure a micro-aesthetic details and mediating random numbers Hommage agrave Paul Klee 13965 Nr21965
40
1960s
Georg Nees Georg Nees was arguably the first world-wide to show his digital art Studied mathematics physics and philosophy in Erlangen and Stuttgart (D) He has been producing computer graphics sculptures and films since 1964
41
1960s
A Michael Noll A Michael Noll is one of the earliest pioneers to use a digital computer to create patterns and animations solely for their artistic and aesthetic value His first computer art was created at Bell Labs in Murray Hill New Jersey during the Summer of 1962
httpwwwciticolumbiaeduamnollCompArtExampleshtml
42
1960s
Manfred R Schroeder My interest in computer graphics was
awakened by the late Leon Harmon and Ken Knowlton Our aim then (in the early 1960s) was to use computers for creating images that could not otherwise be drawn or painted More specifically we wanted to generate pictures that would be perceived as totally different depending on the viewing distance Thus my prize-winning One Picture is Worth a Thousand Words would just look like printed letters and English text from nearby But at intermediate viewing distances One Picture appeared to be a weaving pattern and finally from afar it would look like a human eye looking at you
43
1970s
Harold Cohen The Robot as an ArtistldquoAaron began its existence some time in the mid-seventies in my attempt to answer what seemed then but turned out not to be a simple question What are the minimum conditions under which a set of marks functions as an image httpwwwaaaiorgAITopicspmwikipmwikiphpAITopicsArthistory-art
44
1970sDavid Em - JPL artist-in-residence leading to
the first ever artists monograph published on digital art ( The Art of David Em published by Harry N Abrams)
45
1970s
Larry Cuba is widely recognized as a pioneer in the use of computers in animation art and was one of the hybrid artisttechnologists Producing his first computer animation in 1974 Cuba was at the forefront of the computer-animation artists
46
1980sThe first algorithmic brush strokes executed with an oriental brush mounted on a pen plotter were achieved in 1987 with an HI DMP52 pen plotter
This is one of a series attempting to achieve spontaneity and expressive energy as found in Chinese Shufa
47
1990s
Charles Csuri The fundamental view that machines should not be considered as a challenge to humanity but like McLuhan predicted as an extension of ourselves is the basic Lines in Space 1966
48
1990s
Yoichiro Kawaguchi was born on Tanegashima Island in 1952 He received his Master of Fine Arts from Tokyo University of Education in 1978 Currently he is Associate Professor of Computer Graphics Art at Art amp Science Lab Department of Art Nippon Electronics College Tokyo
49
2000s
Kenneth Knowlton
A pentomino consists of five squares joined along edges there are 12 This picture contains 27 of each kind Since Golomb introduced them in 1953 he has been committed to their care and feeding They have led to thousands of puzzles and problems
50
A turning pointWhen computer power becomes
easily available to all including artists and musicians then the convergence of informatics and the arts really begins
There is a democratization that occurs at about 1984
32
The precision needed for an algorithm to be specified and to be successfully translated into an implementable description can interfere with the artistrsquos intention
Does an artist ever want to draw a line between (1010) and (9090)
hellip and what does this mean anyhow
33
HistoryLook at
httpwwwslidesharenetvisualrinsehistory-of-generative-and-computer-art
There is really no definitive history and what I show here is the briefest of summaries
34
HistoryThe use of algorithms dates from prehistoric
times Study of the stone circles at Stonehenge (c 2000 BC) reveals an algorithmic arrangement based on phases of the moon and the annual movement of the sun
35
History
Architectural plans musical scores and dance notations bear one feature in common - they are all recipes for carrying out a task From this perspective a broad range of notational systems can be viewed and studied as algorithmic procedure
httpwwwverostkocomalgorithmhtml
36
1960s
George Brecht 1961
GB published a set of 50 cards to be given to each participant Each card held an instruction to be performed with a vehicle Vehicles with drivers were instructed to assemble at sundown in a parking lot and randomly park their vehicles Then each driver with a shuffled deck of instructions performed 50 events such as turn on lights start engine stop engine open window This work was performed at St Vincent College under the direction of Stephen Joy in 1963
37
1950s
Ben LaposkyFirst () graphic images generated by an electronic machine Laposky (a mathematician and artist from Cherokee Iowa) manipulated electronic beams across the face of an oscilloscope and then recorded the patterns using hihg-speed film color filters and special camera lensesHe called his oscillographic artworks oscillons and electronic abstractions
38
1960s
Manfred Mohr The fundamental view that machines should not be considered as a challenge to humanity but like McLuhan predicted as an extension of ourselves is the basic philosophy when becoming involved with technology httpwwwatariarchivesorgartistsec27php
39
1960s
Frieder Nake Along with George Nees Max Bensersquos student Frieder Nake was in 1965 among the first programmers to give the general public an opportunity of scrutinizing freely designed computer graphics produced on digital computers The graphics were based on the interplay between a macro-aesthetic structure a micro-aesthetic details and mediating random numbers Hommage agrave Paul Klee 13965 Nr21965
40
1960s
Georg Nees Georg Nees was arguably the first world-wide to show his digital art Studied mathematics physics and philosophy in Erlangen and Stuttgart (D) He has been producing computer graphics sculptures and films since 1964
41
1960s
A Michael Noll A Michael Noll is one of the earliest pioneers to use a digital computer to create patterns and animations solely for their artistic and aesthetic value His first computer art was created at Bell Labs in Murray Hill New Jersey during the Summer of 1962
httpwwwciticolumbiaeduamnollCompArtExampleshtml
42
1960s
Manfred R Schroeder My interest in computer graphics was
awakened by the late Leon Harmon and Ken Knowlton Our aim then (in the early 1960s) was to use computers for creating images that could not otherwise be drawn or painted More specifically we wanted to generate pictures that would be perceived as totally different depending on the viewing distance Thus my prize-winning One Picture is Worth a Thousand Words would just look like printed letters and English text from nearby But at intermediate viewing distances One Picture appeared to be a weaving pattern and finally from afar it would look like a human eye looking at you
43
1970s
Harold Cohen The Robot as an ArtistldquoAaron began its existence some time in the mid-seventies in my attempt to answer what seemed then but turned out not to be a simple question What are the minimum conditions under which a set of marks functions as an image httpwwwaaaiorgAITopicspmwikipmwikiphpAITopicsArthistory-art
44
1970sDavid Em - JPL artist-in-residence leading to
the first ever artists monograph published on digital art ( The Art of David Em published by Harry N Abrams)
45
1970s
Larry Cuba is widely recognized as a pioneer in the use of computers in animation art and was one of the hybrid artisttechnologists Producing his first computer animation in 1974 Cuba was at the forefront of the computer-animation artists
46
1980sThe first algorithmic brush strokes executed with an oriental brush mounted on a pen plotter were achieved in 1987 with an HI DMP52 pen plotter
This is one of a series attempting to achieve spontaneity and expressive energy as found in Chinese Shufa
47
1990s
Charles Csuri The fundamental view that machines should not be considered as a challenge to humanity but like McLuhan predicted as an extension of ourselves is the basic Lines in Space 1966
48
1990s
Yoichiro Kawaguchi was born on Tanegashima Island in 1952 He received his Master of Fine Arts from Tokyo University of Education in 1978 Currently he is Associate Professor of Computer Graphics Art at Art amp Science Lab Department of Art Nippon Electronics College Tokyo
49
2000s
Kenneth Knowlton
A pentomino consists of five squares joined along edges there are 12 This picture contains 27 of each kind Since Golomb introduced them in 1953 he has been committed to their care and feeding They have led to thousands of puzzles and problems
50
A turning pointWhen computer power becomes
easily available to all including artists and musicians then the convergence of informatics and the arts really begins
There is a democratization that occurs at about 1984
33
HistoryLook at
httpwwwslidesharenetvisualrinsehistory-of-generative-and-computer-art
There is really no definitive history and what I show here is the briefest of summaries
34
HistoryThe use of algorithms dates from prehistoric
times Study of the stone circles at Stonehenge (c 2000 BC) reveals an algorithmic arrangement based on phases of the moon and the annual movement of the sun
35
History
Architectural plans musical scores and dance notations bear one feature in common - they are all recipes for carrying out a task From this perspective a broad range of notational systems can be viewed and studied as algorithmic procedure
httpwwwverostkocomalgorithmhtml
36
1960s
George Brecht 1961
GB published a set of 50 cards to be given to each participant Each card held an instruction to be performed with a vehicle Vehicles with drivers were instructed to assemble at sundown in a parking lot and randomly park their vehicles Then each driver with a shuffled deck of instructions performed 50 events such as turn on lights start engine stop engine open window This work was performed at St Vincent College under the direction of Stephen Joy in 1963
37
1950s
Ben LaposkyFirst () graphic images generated by an electronic machine Laposky (a mathematician and artist from Cherokee Iowa) manipulated electronic beams across the face of an oscilloscope and then recorded the patterns using hihg-speed film color filters and special camera lensesHe called his oscillographic artworks oscillons and electronic abstractions
38
1960s
Manfred Mohr The fundamental view that machines should not be considered as a challenge to humanity but like McLuhan predicted as an extension of ourselves is the basic philosophy when becoming involved with technology httpwwwatariarchivesorgartistsec27php
39
1960s
Frieder Nake Along with George Nees Max Bensersquos student Frieder Nake was in 1965 among the first programmers to give the general public an opportunity of scrutinizing freely designed computer graphics produced on digital computers The graphics were based on the interplay between a macro-aesthetic structure a micro-aesthetic details and mediating random numbers Hommage agrave Paul Klee 13965 Nr21965
40
1960s
Georg Nees Georg Nees was arguably the first world-wide to show his digital art Studied mathematics physics and philosophy in Erlangen and Stuttgart (D) He has been producing computer graphics sculptures and films since 1964
41
1960s
A Michael Noll A Michael Noll is one of the earliest pioneers to use a digital computer to create patterns and animations solely for their artistic and aesthetic value His first computer art was created at Bell Labs in Murray Hill New Jersey during the Summer of 1962
httpwwwciticolumbiaeduamnollCompArtExampleshtml
42
1960s
Manfred R Schroeder My interest in computer graphics was
awakened by the late Leon Harmon and Ken Knowlton Our aim then (in the early 1960s) was to use computers for creating images that could not otherwise be drawn or painted More specifically we wanted to generate pictures that would be perceived as totally different depending on the viewing distance Thus my prize-winning One Picture is Worth a Thousand Words would just look like printed letters and English text from nearby But at intermediate viewing distances One Picture appeared to be a weaving pattern and finally from afar it would look like a human eye looking at you
43
1970s
Harold Cohen The Robot as an ArtistldquoAaron began its existence some time in the mid-seventies in my attempt to answer what seemed then but turned out not to be a simple question What are the minimum conditions under which a set of marks functions as an image httpwwwaaaiorgAITopicspmwikipmwikiphpAITopicsArthistory-art
44
1970sDavid Em - JPL artist-in-residence leading to
the first ever artists monograph published on digital art ( The Art of David Em published by Harry N Abrams)
45
1970s
Larry Cuba is widely recognized as a pioneer in the use of computers in animation art and was one of the hybrid artisttechnologists Producing his first computer animation in 1974 Cuba was at the forefront of the computer-animation artists
46
1980sThe first algorithmic brush strokes executed with an oriental brush mounted on a pen plotter were achieved in 1987 with an HI DMP52 pen plotter
This is one of a series attempting to achieve spontaneity and expressive energy as found in Chinese Shufa
47
1990s
Charles Csuri The fundamental view that machines should not be considered as a challenge to humanity but like McLuhan predicted as an extension of ourselves is the basic Lines in Space 1966
48
1990s
Yoichiro Kawaguchi was born on Tanegashima Island in 1952 He received his Master of Fine Arts from Tokyo University of Education in 1978 Currently he is Associate Professor of Computer Graphics Art at Art amp Science Lab Department of Art Nippon Electronics College Tokyo
49
2000s
Kenneth Knowlton
A pentomino consists of five squares joined along edges there are 12 This picture contains 27 of each kind Since Golomb introduced them in 1953 he has been committed to their care and feeding They have led to thousands of puzzles and problems
50
A turning pointWhen computer power becomes
easily available to all including artists and musicians then the convergence of informatics and the arts really begins
There is a democratization that occurs at about 1984
34
HistoryThe use of algorithms dates from prehistoric
times Study of the stone circles at Stonehenge (c 2000 BC) reveals an algorithmic arrangement based on phases of the moon and the annual movement of the sun
35
History
Architectural plans musical scores and dance notations bear one feature in common - they are all recipes for carrying out a task From this perspective a broad range of notational systems can be viewed and studied as algorithmic procedure
httpwwwverostkocomalgorithmhtml
36
1960s
George Brecht 1961
GB published a set of 50 cards to be given to each participant Each card held an instruction to be performed with a vehicle Vehicles with drivers were instructed to assemble at sundown in a parking lot and randomly park their vehicles Then each driver with a shuffled deck of instructions performed 50 events such as turn on lights start engine stop engine open window This work was performed at St Vincent College under the direction of Stephen Joy in 1963
37
1950s
Ben LaposkyFirst () graphic images generated by an electronic machine Laposky (a mathematician and artist from Cherokee Iowa) manipulated electronic beams across the face of an oscilloscope and then recorded the patterns using hihg-speed film color filters and special camera lensesHe called his oscillographic artworks oscillons and electronic abstractions
38
1960s
Manfred Mohr The fundamental view that machines should not be considered as a challenge to humanity but like McLuhan predicted as an extension of ourselves is the basic philosophy when becoming involved with technology httpwwwatariarchivesorgartistsec27php
39
1960s
Frieder Nake Along with George Nees Max Bensersquos student Frieder Nake was in 1965 among the first programmers to give the general public an opportunity of scrutinizing freely designed computer graphics produced on digital computers The graphics were based on the interplay between a macro-aesthetic structure a micro-aesthetic details and mediating random numbers Hommage agrave Paul Klee 13965 Nr21965
40
1960s
Georg Nees Georg Nees was arguably the first world-wide to show his digital art Studied mathematics physics and philosophy in Erlangen and Stuttgart (D) He has been producing computer graphics sculptures and films since 1964
41
1960s
A Michael Noll A Michael Noll is one of the earliest pioneers to use a digital computer to create patterns and animations solely for their artistic and aesthetic value His first computer art was created at Bell Labs in Murray Hill New Jersey during the Summer of 1962
httpwwwciticolumbiaeduamnollCompArtExampleshtml
42
1960s
Manfred R Schroeder My interest in computer graphics was
awakened by the late Leon Harmon and Ken Knowlton Our aim then (in the early 1960s) was to use computers for creating images that could not otherwise be drawn or painted More specifically we wanted to generate pictures that would be perceived as totally different depending on the viewing distance Thus my prize-winning One Picture is Worth a Thousand Words would just look like printed letters and English text from nearby But at intermediate viewing distances One Picture appeared to be a weaving pattern and finally from afar it would look like a human eye looking at you
43
1970s
Harold Cohen The Robot as an ArtistldquoAaron began its existence some time in the mid-seventies in my attempt to answer what seemed then but turned out not to be a simple question What are the minimum conditions under which a set of marks functions as an image httpwwwaaaiorgAITopicspmwikipmwikiphpAITopicsArthistory-art
44
1970sDavid Em - JPL artist-in-residence leading to
the first ever artists monograph published on digital art ( The Art of David Em published by Harry N Abrams)
45
1970s
Larry Cuba is widely recognized as a pioneer in the use of computers in animation art and was one of the hybrid artisttechnologists Producing his first computer animation in 1974 Cuba was at the forefront of the computer-animation artists
46
1980sThe first algorithmic brush strokes executed with an oriental brush mounted on a pen plotter were achieved in 1987 with an HI DMP52 pen plotter
This is one of a series attempting to achieve spontaneity and expressive energy as found in Chinese Shufa
47
1990s
Charles Csuri The fundamental view that machines should not be considered as a challenge to humanity but like McLuhan predicted as an extension of ourselves is the basic Lines in Space 1966
48
1990s
Yoichiro Kawaguchi was born on Tanegashima Island in 1952 He received his Master of Fine Arts from Tokyo University of Education in 1978 Currently he is Associate Professor of Computer Graphics Art at Art amp Science Lab Department of Art Nippon Electronics College Tokyo
49
2000s
Kenneth Knowlton
A pentomino consists of five squares joined along edges there are 12 This picture contains 27 of each kind Since Golomb introduced them in 1953 he has been committed to their care and feeding They have led to thousands of puzzles and problems
50
A turning pointWhen computer power becomes
easily available to all including artists and musicians then the convergence of informatics and the arts really begins
There is a democratization that occurs at about 1984
35
History
Architectural plans musical scores and dance notations bear one feature in common - they are all recipes for carrying out a task From this perspective a broad range of notational systems can be viewed and studied as algorithmic procedure
httpwwwverostkocomalgorithmhtml
36
1960s
George Brecht 1961
GB published a set of 50 cards to be given to each participant Each card held an instruction to be performed with a vehicle Vehicles with drivers were instructed to assemble at sundown in a parking lot and randomly park their vehicles Then each driver with a shuffled deck of instructions performed 50 events such as turn on lights start engine stop engine open window This work was performed at St Vincent College under the direction of Stephen Joy in 1963
37
1950s
Ben LaposkyFirst () graphic images generated by an electronic machine Laposky (a mathematician and artist from Cherokee Iowa) manipulated electronic beams across the face of an oscilloscope and then recorded the patterns using hihg-speed film color filters and special camera lensesHe called his oscillographic artworks oscillons and electronic abstractions
38
1960s
Manfred Mohr The fundamental view that machines should not be considered as a challenge to humanity but like McLuhan predicted as an extension of ourselves is the basic philosophy when becoming involved with technology httpwwwatariarchivesorgartistsec27php
39
1960s
Frieder Nake Along with George Nees Max Bensersquos student Frieder Nake was in 1965 among the first programmers to give the general public an opportunity of scrutinizing freely designed computer graphics produced on digital computers The graphics were based on the interplay between a macro-aesthetic structure a micro-aesthetic details and mediating random numbers Hommage agrave Paul Klee 13965 Nr21965
40
1960s
Georg Nees Georg Nees was arguably the first world-wide to show his digital art Studied mathematics physics and philosophy in Erlangen and Stuttgart (D) He has been producing computer graphics sculptures and films since 1964
41
1960s
A Michael Noll A Michael Noll is one of the earliest pioneers to use a digital computer to create patterns and animations solely for their artistic and aesthetic value His first computer art was created at Bell Labs in Murray Hill New Jersey during the Summer of 1962
httpwwwciticolumbiaeduamnollCompArtExampleshtml
42
1960s
Manfred R Schroeder My interest in computer graphics was
awakened by the late Leon Harmon and Ken Knowlton Our aim then (in the early 1960s) was to use computers for creating images that could not otherwise be drawn or painted More specifically we wanted to generate pictures that would be perceived as totally different depending on the viewing distance Thus my prize-winning One Picture is Worth a Thousand Words would just look like printed letters and English text from nearby But at intermediate viewing distances One Picture appeared to be a weaving pattern and finally from afar it would look like a human eye looking at you
43
1970s
Harold Cohen The Robot as an ArtistldquoAaron began its existence some time in the mid-seventies in my attempt to answer what seemed then but turned out not to be a simple question What are the minimum conditions under which a set of marks functions as an image httpwwwaaaiorgAITopicspmwikipmwikiphpAITopicsArthistory-art
44
1970sDavid Em - JPL artist-in-residence leading to
the first ever artists monograph published on digital art ( The Art of David Em published by Harry N Abrams)
45
1970s
Larry Cuba is widely recognized as a pioneer in the use of computers in animation art and was one of the hybrid artisttechnologists Producing his first computer animation in 1974 Cuba was at the forefront of the computer-animation artists
46
1980sThe first algorithmic brush strokes executed with an oriental brush mounted on a pen plotter were achieved in 1987 with an HI DMP52 pen plotter
This is one of a series attempting to achieve spontaneity and expressive energy as found in Chinese Shufa
47
1990s
Charles Csuri The fundamental view that machines should not be considered as a challenge to humanity but like McLuhan predicted as an extension of ourselves is the basic Lines in Space 1966
48
1990s
Yoichiro Kawaguchi was born on Tanegashima Island in 1952 He received his Master of Fine Arts from Tokyo University of Education in 1978 Currently he is Associate Professor of Computer Graphics Art at Art amp Science Lab Department of Art Nippon Electronics College Tokyo
49
2000s
Kenneth Knowlton
A pentomino consists of five squares joined along edges there are 12 This picture contains 27 of each kind Since Golomb introduced them in 1953 he has been committed to their care and feeding They have led to thousands of puzzles and problems
50
A turning pointWhen computer power becomes
easily available to all including artists and musicians then the convergence of informatics and the arts really begins
There is a democratization that occurs at about 1984
36
1960s
George Brecht 1961
GB published a set of 50 cards to be given to each participant Each card held an instruction to be performed with a vehicle Vehicles with drivers were instructed to assemble at sundown in a parking lot and randomly park their vehicles Then each driver with a shuffled deck of instructions performed 50 events such as turn on lights start engine stop engine open window This work was performed at St Vincent College under the direction of Stephen Joy in 1963
37
1950s
Ben LaposkyFirst () graphic images generated by an electronic machine Laposky (a mathematician and artist from Cherokee Iowa) manipulated electronic beams across the face of an oscilloscope and then recorded the patterns using hihg-speed film color filters and special camera lensesHe called his oscillographic artworks oscillons and electronic abstractions
38
1960s
Manfred Mohr The fundamental view that machines should not be considered as a challenge to humanity but like McLuhan predicted as an extension of ourselves is the basic philosophy when becoming involved with technology httpwwwatariarchivesorgartistsec27php
39
1960s
Frieder Nake Along with George Nees Max Bensersquos student Frieder Nake was in 1965 among the first programmers to give the general public an opportunity of scrutinizing freely designed computer graphics produced on digital computers The graphics were based on the interplay between a macro-aesthetic structure a micro-aesthetic details and mediating random numbers Hommage agrave Paul Klee 13965 Nr21965
40
1960s
Georg Nees Georg Nees was arguably the first world-wide to show his digital art Studied mathematics physics and philosophy in Erlangen and Stuttgart (D) He has been producing computer graphics sculptures and films since 1964
41
1960s
A Michael Noll A Michael Noll is one of the earliest pioneers to use a digital computer to create patterns and animations solely for their artistic and aesthetic value His first computer art was created at Bell Labs in Murray Hill New Jersey during the Summer of 1962
httpwwwciticolumbiaeduamnollCompArtExampleshtml
42
1960s
Manfred R Schroeder My interest in computer graphics was
awakened by the late Leon Harmon and Ken Knowlton Our aim then (in the early 1960s) was to use computers for creating images that could not otherwise be drawn or painted More specifically we wanted to generate pictures that would be perceived as totally different depending on the viewing distance Thus my prize-winning One Picture is Worth a Thousand Words would just look like printed letters and English text from nearby But at intermediate viewing distances One Picture appeared to be a weaving pattern and finally from afar it would look like a human eye looking at you
43
1970s
Harold Cohen The Robot as an ArtistldquoAaron began its existence some time in the mid-seventies in my attempt to answer what seemed then but turned out not to be a simple question What are the minimum conditions under which a set of marks functions as an image httpwwwaaaiorgAITopicspmwikipmwikiphpAITopicsArthistory-art
44
1970sDavid Em - JPL artist-in-residence leading to
the first ever artists monograph published on digital art ( The Art of David Em published by Harry N Abrams)
45
1970s
Larry Cuba is widely recognized as a pioneer in the use of computers in animation art and was one of the hybrid artisttechnologists Producing his first computer animation in 1974 Cuba was at the forefront of the computer-animation artists
46
1980sThe first algorithmic brush strokes executed with an oriental brush mounted on a pen plotter were achieved in 1987 with an HI DMP52 pen plotter
This is one of a series attempting to achieve spontaneity and expressive energy as found in Chinese Shufa
47
1990s
Charles Csuri The fundamental view that machines should not be considered as a challenge to humanity but like McLuhan predicted as an extension of ourselves is the basic Lines in Space 1966
48
1990s
Yoichiro Kawaguchi was born on Tanegashima Island in 1952 He received his Master of Fine Arts from Tokyo University of Education in 1978 Currently he is Associate Professor of Computer Graphics Art at Art amp Science Lab Department of Art Nippon Electronics College Tokyo
49
2000s
Kenneth Knowlton
A pentomino consists of five squares joined along edges there are 12 This picture contains 27 of each kind Since Golomb introduced them in 1953 he has been committed to their care and feeding They have led to thousands of puzzles and problems
50
A turning pointWhen computer power becomes
easily available to all including artists and musicians then the convergence of informatics and the arts really begins
There is a democratization that occurs at about 1984
37
1950s
Ben LaposkyFirst () graphic images generated by an electronic machine Laposky (a mathematician and artist from Cherokee Iowa) manipulated electronic beams across the face of an oscilloscope and then recorded the patterns using hihg-speed film color filters and special camera lensesHe called his oscillographic artworks oscillons and electronic abstractions
38
1960s
Manfred Mohr The fundamental view that machines should not be considered as a challenge to humanity but like McLuhan predicted as an extension of ourselves is the basic philosophy when becoming involved with technology httpwwwatariarchivesorgartistsec27php
39
1960s
Frieder Nake Along with George Nees Max Bensersquos student Frieder Nake was in 1965 among the first programmers to give the general public an opportunity of scrutinizing freely designed computer graphics produced on digital computers The graphics were based on the interplay between a macro-aesthetic structure a micro-aesthetic details and mediating random numbers Hommage agrave Paul Klee 13965 Nr21965
40
1960s
Georg Nees Georg Nees was arguably the first world-wide to show his digital art Studied mathematics physics and philosophy in Erlangen and Stuttgart (D) He has been producing computer graphics sculptures and films since 1964
41
1960s
A Michael Noll A Michael Noll is one of the earliest pioneers to use a digital computer to create patterns and animations solely for their artistic and aesthetic value His first computer art was created at Bell Labs in Murray Hill New Jersey during the Summer of 1962
httpwwwciticolumbiaeduamnollCompArtExampleshtml
42
1960s
Manfred R Schroeder My interest in computer graphics was
awakened by the late Leon Harmon and Ken Knowlton Our aim then (in the early 1960s) was to use computers for creating images that could not otherwise be drawn or painted More specifically we wanted to generate pictures that would be perceived as totally different depending on the viewing distance Thus my prize-winning One Picture is Worth a Thousand Words would just look like printed letters and English text from nearby But at intermediate viewing distances One Picture appeared to be a weaving pattern and finally from afar it would look like a human eye looking at you
43
1970s
Harold Cohen The Robot as an ArtistldquoAaron began its existence some time in the mid-seventies in my attempt to answer what seemed then but turned out not to be a simple question What are the minimum conditions under which a set of marks functions as an image httpwwwaaaiorgAITopicspmwikipmwikiphpAITopicsArthistory-art
44
1970sDavid Em - JPL artist-in-residence leading to
the first ever artists monograph published on digital art ( The Art of David Em published by Harry N Abrams)
45
1970s
Larry Cuba is widely recognized as a pioneer in the use of computers in animation art and was one of the hybrid artisttechnologists Producing his first computer animation in 1974 Cuba was at the forefront of the computer-animation artists
46
1980sThe first algorithmic brush strokes executed with an oriental brush mounted on a pen plotter were achieved in 1987 with an HI DMP52 pen plotter
This is one of a series attempting to achieve spontaneity and expressive energy as found in Chinese Shufa
47
1990s
Charles Csuri The fundamental view that machines should not be considered as a challenge to humanity but like McLuhan predicted as an extension of ourselves is the basic Lines in Space 1966
48
1990s
Yoichiro Kawaguchi was born on Tanegashima Island in 1952 He received his Master of Fine Arts from Tokyo University of Education in 1978 Currently he is Associate Professor of Computer Graphics Art at Art amp Science Lab Department of Art Nippon Electronics College Tokyo
49
2000s
Kenneth Knowlton
A pentomino consists of five squares joined along edges there are 12 This picture contains 27 of each kind Since Golomb introduced them in 1953 he has been committed to their care and feeding They have led to thousands of puzzles and problems
50
A turning pointWhen computer power becomes
easily available to all including artists and musicians then the convergence of informatics and the arts really begins
There is a democratization that occurs at about 1984
38
1960s
Manfred Mohr The fundamental view that machines should not be considered as a challenge to humanity but like McLuhan predicted as an extension of ourselves is the basic philosophy when becoming involved with technology httpwwwatariarchivesorgartistsec27php
39
1960s
Frieder Nake Along with George Nees Max Bensersquos student Frieder Nake was in 1965 among the first programmers to give the general public an opportunity of scrutinizing freely designed computer graphics produced on digital computers The graphics were based on the interplay between a macro-aesthetic structure a micro-aesthetic details and mediating random numbers Hommage agrave Paul Klee 13965 Nr21965
40
1960s
Georg Nees Georg Nees was arguably the first world-wide to show his digital art Studied mathematics physics and philosophy in Erlangen and Stuttgart (D) He has been producing computer graphics sculptures and films since 1964
41
1960s
A Michael Noll A Michael Noll is one of the earliest pioneers to use a digital computer to create patterns and animations solely for their artistic and aesthetic value His first computer art was created at Bell Labs in Murray Hill New Jersey during the Summer of 1962
httpwwwciticolumbiaeduamnollCompArtExampleshtml
42
1960s
Manfred R Schroeder My interest in computer graphics was
awakened by the late Leon Harmon and Ken Knowlton Our aim then (in the early 1960s) was to use computers for creating images that could not otherwise be drawn or painted More specifically we wanted to generate pictures that would be perceived as totally different depending on the viewing distance Thus my prize-winning One Picture is Worth a Thousand Words would just look like printed letters and English text from nearby But at intermediate viewing distances One Picture appeared to be a weaving pattern and finally from afar it would look like a human eye looking at you
43
1970s
Harold Cohen The Robot as an ArtistldquoAaron began its existence some time in the mid-seventies in my attempt to answer what seemed then but turned out not to be a simple question What are the minimum conditions under which a set of marks functions as an image httpwwwaaaiorgAITopicspmwikipmwikiphpAITopicsArthistory-art
44
1970sDavid Em - JPL artist-in-residence leading to
the first ever artists monograph published on digital art ( The Art of David Em published by Harry N Abrams)
45
1970s
Larry Cuba is widely recognized as a pioneer in the use of computers in animation art and was one of the hybrid artisttechnologists Producing his first computer animation in 1974 Cuba was at the forefront of the computer-animation artists
46
1980sThe first algorithmic brush strokes executed with an oriental brush mounted on a pen plotter were achieved in 1987 with an HI DMP52 pen plotter
This is one of a series attempting to achieve spontaneity and expressive energy as found in Chinese Shufa
47
1990s
Charles Csuri The fundamental view that machines should not be considered as a challenge to humanity but like McLuhan predicted as an extension of ourselves is the basic Lines in Space 1966
48
1990s
Yoichiro Kawaguchi was born on Tanegashima Island in 1952 He received his Master of Fine Arts from Tokyo University of Education in 1978 Currently he is Associate Professor of Computer Graphics Art at Art amp Science Lab Department of Art Nippon Electronics College Tokyo
49
2000s
Kenneth Knowlton
A pentomino consists of five squares joined along edges there are 12 This picture contains 27 of each kind Since Golomb introduced them in 1953 he has been committed to their care and feeding They have led to thousands of puzzles and problems
50
A turning pointWhen computer power becomes
easily available to all including artists and musicians then the convergence of informatics and the arts really begins
There is a democratization that occurs at about 1984
39
1960s
Frieder Nake Along with George Nees Max Bensersquos student Frieder Nake was in 1965 among the first programmers to give the general public an opportunity of scrutinizing freely designed computer graphics produced on digital computers The graphics were based on the interplay between a macro-aesthetic structure a micro-aesthetic details and mediating random numbers Hommage agrave Paul Klee 13965 Nr21965
40
1960s
Georg Nees Georg Nees was arguably the first world-wide to show his digital art Studied mathematics physics and philosophy in Erlangen and Stuttgart (D) He has been producing computer graphics sculptures and films since 1964
41
1960s
A Michael Noll A Michael Noll is one of the earliest pioneers to use a digital computer to create patterns and animations solely for their artistic and aesthetic value His first computer art was created at Bell Labs in Murray Hill New Jersey during the Summer of 1962
httpwwwciticolumbiaeduamnollCompArtExampleshtml
42
1960s
Manfred R Schroeder My interest in computer graphics was
awakened by the late Leon Harmon and Ken Knowlton Our aim then (in the early 1960s) was to use computers for creating images that could not otherwise be drawn or painted More specifically we wanted to generate pictures that would be perceived as totally different depending on the viewing distance Thus my prize-winning One Picture is Worth a Thousand Words would just look like printed letters and English text from nearby But at intermediate viewing distances One Picture appeared to be a weaving pattern and finally from afar it would look like a human eye looking at you
43
1970s
Harold Cohen The Robot as an ArtistldquoAaron began its existence some time in the mid-seventies in my attempt to answer what seemed then but turned out not to be a simple question What are the minimum conditions under which a set of marks functions as an image httpwwwaaaiorgAITopicspmwikipmwikiphpAITopicsArthistory-art
44
1970sDavid Em - JPL artist-in-residence leading to
the first ever artists monograph published on digital art ( The Art of David Em published by Harry N Abrams)
45
1970s
Larry Cuba is widely recognized as a pioneer in the use of computers in animation art and was one of the hybrid artisttechnologists Producing his first computer animation in 1974 Cuba was at the forefront of the computer-animation artists
46
1980sThe first algorithmic brush strokes executed with an oriental brush mounted on a pen plotter were achieved in 1987 with an HI DMP52 pen plotter
This is one of a series attempting to achieve spontaneity and expressive energy as found in Chinese Shufa
47
1990s
Charles Csuri The fundamental view that machines should not be considered as a challenge to humanity but like McLuhan predicted as an extension of ourselves is the basic Lines in Space 1966
48
1990s
Yoichiro Kawaguchi was born on Tanegashima Island in 1952 He received his Master of Fine Arts from Tokyo University of Education in 1978 Currently he is Associate Professor of Computer Graphics Art at Art amp Science Lab Department of Art Nippon Electronics College Tokyo
49
2000s
Kenneth Knowlton
A pentomino consists of five squares joined along edges there are 12 This picture contains 27 of each kind Since Golomb introduced them in 1953 he has been committed to their care and feeding They have led to thousands of puzzles and problems
50
A turning pointWhen computer power becomes
easily available to all including artists and musicians then the convergence of informatics and the arts really begins
There is a democratization that occurs at about 1984
40
1960s
Georg Nees Georg Nees was arguably the first world-wide to show his digital art Studied mathematics physics and philosophy in Erlangen and Stuttgart (D) He has been producing computer graphics sculptures and films since 1964
41
1960s
A Michael Noll A Michael Noll is one of the earliest pioneers to use a digital computer to create patterns and animations solely for their artistic and aesthetic value His first computer art was created at Bell Labs in Murray Hill New Jersey during the Summer of 1962
httpwwwciticolumbiaeduamnollCompArtExampleshtml
42
1960s
Manfred R Schroeder My interest in computer graphics was
awakened by the late Leon Harmon and Ken Knowlton Our aim then (in the early 1960s) was to use computers for creating images that could not otherwise be drawn or painted More specifically we wanted to generate pictures that would be perceived as totally different depending on the viewing distance Thus my prize-winning One Picture is Worth a Thousand Words would just look like printed letters and English text from nearby But at intermediate viewing distances One Picture appeared to be a weaving pattern and finally from afar it would look like a human eye looking at you
43
1970s
Harold Cohen The Robot as an ArtistldquoAaron began its existence some time in the mid-seventies in my attempt to answer what seemed then but turned out not to be a simple question What are the minimum conditions under which a set of marks functions as an image httpwwwaaaiorgAITopicspmwikipmwikiphpAITopicsArthistory-art
44
1970sDavid Em - JPL artist-in-residence leading to
the first ever artists monograph published on digital art ( The Art of David Em published by Harry N Abrams)
45
1970s
Larry Cuba is widely recognized as a pioneer in the use of computers in animation art and was one of the hybrid artisttechnologists Producing his first computer animation in 1974 Cuba was at the forefront of the computer-animation artists
46
1980sThe first algorithmic brush strokes executed with an oriental brush mounted on a pen plotter were achieved in 1987 with an HI DMP52 pen plotter
This is one of a series attempting to achieve spontaneity and expressive energy as found in Chinese Shufa
47
1990s
Charles Csuri The fundamental view that machines should not be considered as a challenge to humanity but like McLuhan predicted as an extension of ourselves is the basic Lines in Space 1966
48
1990s
Yoichiro Kawaguchi was born on Tanegashima Island in 1952 He received his Master of Fine Arts from Tokyo University of Education in 1978 Currently he is Associate Professor of Computer Graphics Art at Art amp Science Lab Department of Art Nippon Electronics College Tokyo
49
2000s
Kenneth Knowlton
A pentomino consists of five squares joined along edges there are 12 This picture contains 27 of each kind Since Golomb introduced them in 1953 he has been committed to their care and feeding They have led to thousands of puzzles and problems
50
A turning pointWhen computer power becomes
easily available to all including artists and musicians then the convergence of informatics and the arts really begins
There is a democratization that occurs at about 1984
41
1960s
A Michael Noll A Michael Noll is one of the earliest pioneers to use a digital computer to create patterns and animations solely for their artistic and aesthetic value His first computer art was created at Bell Labs in Murray Hill New Jersey during the Summer of 1962
httpwwwciticolumbiaeduamnollCompArtExampleshtml
42
1960s
Manfred R Schroeder My interest in computer graphics was
awakened by the late Leon Harmon and Ken Knowlton Our aim then (in the early 1960s) was to use computers for creating images that could not otherwise be drawn or painted More specifically we wanted to generate pictures that would be perceived as totally different depending on the viewing distance Thus my prize-winning One Picture is Worth a Thousand Words would just look like printed letters and English text from nearby But at intermediate viewing distances One Picture appeared to be a weaving pattern and finally from afar it would look like a human eye looking at you
43
1970s
Harold Cohen The Robot as an ArtistldquoAaron began its existence some time in the mid-seventies in my attempt to answer what seemed then but turned out not to be a simple question What are the minimum conditions under which a set of marks functions as an image httpwwwaaaiorgAITopicspmwikipmwikiphpAITopicsArthistory-art
44
1970sDavid Em - JPL artist-in-residence leading to
the first ever artists monograph published on digital art ( The Art of David Em published by Harry N Abrams)
45
1970s
Larry Cuba is widely recognized as a pioneer in the use of computers in animation art and was one of the hybrid artisttechnologists Producing his first computer animation in 1974 Cuba was at the forefront of the computer-animation artists
46
1980sThe first algorithmic brush strokes executed with an oriental brush mounted on a pen plotter were achieved in 1987 with an HI DMP52 pen plotter
This is one of a series attempting to achieve spontaneity and expressive energy as found in Chinese Shufa
47
1990s
Charles Csuri The fundamental view that machines should not be considered as a challenge to humanity but like McLuhan predicted as an extension of ourselves is the basic Lines in Space 1966
48
1990s
Yoichiro Kawaguchi was born on Tanegashima Island in 1952 He received his Master of Fine Arts from Tokyo University of Education in 1978 Currently he is Associate Professor of Computer Graphics Art at Art amp Science Lab Department of Art Nippon Electronics College Tokyo
49
2000s
Kenneth Knowlton
A pentomino consists of five squares joined along edges there are 12 This picture contains 27 of each kind Since Golomb introduced them in 1953 he has been committed to their care and feeding They have led to thousands of puzzles and problems
50
A turning pointWhen computer power becomes
easily available to all including artists and musicians then the convergence of informatics and the arts really begins
There is a democratization that occurs at about 1984
42
1960s
Manfred R Schroeder My interest in computer graphics was
awakened by the late Leon Harmon and Ken Knowlton Our aim then (in the early 1960s) was to use computers for creating images that could not otherwise be drawn or painted More specifically we wanted to generate pictures that would be perceived as totally different depending on the viewing distance Thus my prize-winning One Picture is Worth a Thousand Words would just look like printed letters and English text from nearby But at intermediate viewing distances One Picture appeared to be a weaving pattern and finally from afar it would look like a human eye looking at you
43
1970s
Harold Cohen The Robot as an ArtistldquoAaron began its existence some time in the mid-seventies in my attempt to answer what seemed then but turned out not to be a simple question What are the minimum conditions under which a set of marks functions as an image httpwwwaaaiorgAITopicspmwikipmwikiphpAITopicsArthistory-art
44
1970sDavid Em - JPL artist-in-residence leading to
the first ever artists monograph published on digital art ( The Art of David Em published by Harry N Abrams)
45
1970s
Larry Cuba is widely recognized as a pioneer in the use of computers in animation art and was one of the hybrid artisttechnologists Producing his first computer animation in 1974 Cuba was at the forefront of the computer-animation artists
46
1980sThe first algorithmic brush strokes executed with an oriental brush mounted on a pen plotter were achieved in 1987 with an HI DMP52 pen plotter
This is one of a series attempting to achieve spontaneity and expressive energy as found in Chinese Shufa
47
1990s
Charles Csuri The fundamental view that machines should not be considered as a challenge to humanity but like McLuhan predicted as an extension of ourselves is the basic Lines in Space 1966
48
1990s
Yoichiro Kawaguchi was born on Tanegashima Island in 1952 He received his Master of Fine Arts from Tokyo University of Education in 1978 Currently he is Associate Professor of Computer Graphics Art at Art amp Science Lab Department of Art Nippon Electronics College Tokyo
49
2000s
Kenneth Knowlton
A pentomino consists of five squares joined along edges there are 12 This picture contains 27 of each kind Since Golomb introduced them in 1953 he has been committed to their care and feeding They have led to thousands of puzzles and problems
50
A turning pointWhen computer power becomes
easily available to all including artists and musicians then the convergence of informatics and the arts really begins
There is a democratization that occurs at about 1984
43
1970s
Harold Cohen The Robot as an ArtistldquoAaron began its existence some time in the mid-seventies in my attempt to answer what seemed then but turned out not to be a simple question What are the minimum conditions under which a set of marks functions as an image httpwwwaaaiorgAITopicspmwikipmwikiphpAITopicsArthistory-art
44
1970sDavid Em - JPL artist-in-residence leading to
the first ever artists monograph published on digital art ( The Art of David Em published by Harry N Abrams)
45
1970s
Larry Cuba is widely recognized as a pioneer in the use of computers in animation art and was one of the hybrid artisttechnologists Producing his first computer animation in 1974 Cuba was at the forefront of the computer-animation artists
46
1980sThe first algorithmic brush strokes executed with an oriental brush mounted on a pen plotter were achieved in 1987 with an HI DMP52 pen plotter
This is one of a series attempting to achieve spontaneity and expressive energy as found in Chinese Shufa
47
1990s
Charles Csuri The fundamental view that machines should not be considered as a challenge to humanity but like McLuhan predicted as an extension of ourselves is the basic Lines in Space 1966
48
1990s
Yoichiro Kawaguchi was born on Tanegashima Island in 1952 He received his Master of Fine Arts from Tokyo University of Education in 1978 Currently he is Associate Professor of Computer Graphics Art at Art amp Science Lab Department of Art Nippon Electronics College Tokyo
49
2000s
Kenneth Knowlton
A pentomino consists of five squares joined along edges there are 12 This picture contains 27 of each kind Since Golomb introduced them in 1953 he has been committed to their care and feeding They have led to thousands of puzzles and problems
50
A turning pointWhen computer power becomes
easily available to all including artists and musicians then the convergence of informatics and the arts really begins
There is a democratization that occurs at about 1984
44
1970sDavid Em - JPL artist-in-residence leading to
the first ever artists monograph published on digital art ( The Art of David Em published by Harry N Abrams)
45
1970s
Larry Cuba is widely recognized as a pioneer in the use of computers in animation art and was one of the hybrid artisttechnologists Producing his first computer animation in 1974 Cuba was at the forefront of the computer-animation artists
46
1980sThe first algorithmic brush strokes executed with an oriental brush mounted on a pen plotter were achieved in 1987 with an HI DMP52 pen plotter
This is one of a series attempting to achieve spontaneity and expressive energy as found in Chinese Shufa
47
1990s
Charles Csuri The fundamental view that machines should not be considered as a challenge to humanity but like McLuhan predicted as an extension of ourselves is the basic Lines in Space 1966
48
1990s
Yoichiro Kawaguchi was born on Tanegashima Island in 1952 He received his Master of Fine Arts from Tokyo University of Education in 1978 Currently he is Associate Professor of Computer Graphics Art at Art amp Science Lab Department of Art Nippon Electronics College Tokyo
49
2000s
Kenneth Knowlton
A pentomino consists of five squares joined along edges there are 12 This picture contains 27 of each kind Since Golomb introduced them in 1953 he has been committed to their care and feeding They have led to thousands of puzzles and problems
50
A turning pointWhen computer power becomes
easily available to all including artists and musicians then the convergence of informatics and the arts really begins
There is a democratization that occurs at about 1984
45
1970s
Larry Cuba is widely recognized as a pioneer in the use of computers in animation art and was one of the hybrid artisttechnologists Producing his first computer animation in 1974 Cuba was at the forefront of the computer-animation artists
46
1980sThe first algorithmic brush strokes executed with an oriental brush mounted on a pen plotter were achieved in 1987 with an HI DMP52 pen plotter
This is one of a series attempting to achieve spontaneity and expressive energy as found in Chinese Shufa
47
1990s
Charles Csuri The fundamental view that machines should not be considered as a challenge to humanity but like McLuhan predicted as an extension of ourselves is the basic Lines in Space 1966
48
1990s
Yoichiro Kawaguchi was born on Tanegashima Island in 1952 He received his Master of Fine Arts from Tokyo University of Education in 1978 Currently he is Associate Professor of Computer Graphics Art at Art amp Science Lab Department of Art Nippon Electronics College Tokyo
49
2000s
Kenneth Knowlton
A pentomino consists of five squares joined along edges there are 12 This picture contains 27 of each kind Since Golomb introduced them in 1953 he has been committed to their care and feeding They have led to thousands of puzzles and problems
50
A turning pointWhen computer power becomes
easily available to all including artists and musicians then the convergence of informatics and the arts really begins
There is a democratization that occurs at about 1984
46
1980sThe first algorithmic brush strokes executed with an oriental brush mounted on a pen plotter were achieved in 1987 with an HI DMP52 pen plotter
This is one of a series attempting to achieve spontaneity and expressive energy as found in Chinese Shufa
47
1990s
Charles Csuri The fundamental view that machines should not be considered as a challenge to humanity but like McLuhan predicted as an extension of ourselves is the basic Lines in Space 1966
48
1990s
Yoichiro Kawaguchi was born on Tanegashima Island in 1952 He received his Master of Fine Arts from Tokyo University of Education in 1978 Currently he is Associate Professor of Computer Graphics Art at Art amp Science Lab Department of Art Nippon Electronics College Tokyo
49
2000s
Kenneth Knowlton
A pentomino consists of five squares joined along edges there are 12 This picture contains 27 of each kind Since Golomb introduced them in 1953 he has been committed to their care and feeding They have led to thousands of puzzles and problems
50
A turning pointWhen computer power becomes
easily available to all including artists and musicians then the convergence of informatics and the arts really begins
There is a democratization that occurs at about 1984
47
1990s
Charles Csuri The fundamental view that machines should not be considered as a challenge to humanity but like McLuhan predicted as an extension of ourselves is the basic Lines in Space 1966
48
1990s
Yoichiro Kawaguchi was born on Tanegashima Island in 1952 He received his Master of Fine Arts from Tokyo University of Education in 1978 Currently he is Associate Professor of Computer Graphics Art at Art amp Science Lab Department of Art Nippon Electronics College Tokyo
49
2000s
Kenneth Knowlton
A pentomino consists of five squares joined along edges there are 12 This picture contains 27 of each kind Since Golomb introduced them in 1953 he has been committed to their care and feeding They have led to thousands of puzzles and problems
50
A turning pointWhen computer power becomes
easily available to all including artists and musicians then the convergence of informatics and the arts really begins
There is a democratization that occurs at about 1984
48
1990s
Yoichiro Kawaguchi was born on Tanegashima Island in 1952 He received his Master of Fine Arts from Tokyo University of Education in 1978 Currently he is Associate Professor of Computer Graphics Art at Art amp Science Lab Department of Art Nippon Electronics College Tokyo
49
2000s
Kenneth Knowlton
A pentomino consists of five squares joined along edges there are 12 This picture contains 27 of each kind Since Golomb introduced them in 1953 he has been committed to their care and feeding They have led to thousands of puzzles and problems
50
A turning pointWhen computer power becomes
easily available to all including artists and musicians then the convergence of informatics and the arts really begins
There is a democratization that occurs at about 1984
49
2000s
Kenneth Knowlton
A pentomino consists of five squares joined along edges there are 12 This picture contains 27 of each kind Since Golomb introduced them in 1953 he has been committed to their care and feeding They have led to thousands of puzzles and problems
50
A turning pointWhen computer power becomes
easily available to all including artists and musicians then the convergence of informatics and the arts really begins
There is a democratization that occurs at about 1984
50
A turning pointWhen computer power becomes
easily available to all including artists and musicians then the convergence of informatics and the arts really begins
There is a democratization that occurs at about 1984