project 04 design diary

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Design Diary Unreal Tunnel

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Page 1: Project 04 Design diary

Design DiaryUnreal Tunnel

Page 2: Project 04 Design diary

Week 01: 6/1-10/1 Recorded Spectacle

To understanding the “spectacle”, we are required to make a 1 min video showing a spectacle device within a week. I worked with Lydia Yohannes and we have different ideas for this device.

After several discussions, we chosed Lydia’s idea, which is a slivery tree-shape device with incense’s smoking coming out from the device, and it looked like a shiny slivery tree falling its smoking leaves in the dark. What is interesting about the device is the connection between visitors’ movement and change of the device. When visitors do the action to this device, the effect of the device would change and the different shape of smoke reflect-ed the difference of people’s movement.

For the requirement of safty and dark environment, the location was chosed at Lydia’s home. Therefore we had limited visitors and the outcome was not that successful for the recording devices were failed to show clear images in the dark environment. However we were satisfied with the archieved the our expectation to the device and the idea. And my idea about the spectacle device which was abandoned became my overall idea about my design for Dreamland, Margate.

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Week 01: 6/1-10/1 Recorded Spectacle: Illusion Concept

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Week 01: 6/1-10/1 Recorded Spectacle: Making

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Week 01: 6/1-10/1 Recorded Spectacle: Stills

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Week 01: 6/1-10/1 Recorded Spectacle: Photos

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Week 01: 6/1-10/1 Site Visit

Our site is located at the ground floor of the front part of Dreamland Amusement Park. It was a bar and entrance of Dreamland’s cinema. This project was required to design the ground floor and part of basement as a performance space for 100 people with a refreshment space for 25 people. We were allowed to survey our site within 4 hours, therefore most of measurement we have comes from the existing drawing provided by tutors.

The condition of this old building is not good. The interior is dark for it is deep and there is no window, and some of the walls even grows moss. The builidng still keeps the 1970s plaster decoration ceiling, however they are badly damaged. The most of wall and all four columns along the middle were decorated by metallic cladding and mirror with red and yellow colour. It seems that the use of mirror is for enlarging the space visually (though the whole space is big, the columns in the middle makes available space narrow and deep) and bring the light from the glass doors to the dark interior.

Through the research of the dreamland and the photos of exposed structure, we can see the site is a concrete builidng with steel structure. It was created in 1923 as a ballroom by Julian Leathart and W F Granger, showing the influence of both Swedish architecture of the time and the work of W. M. Dudok. ()

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Week 01: 6/1-10/1 Site Visit: Photos

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Week 01: 6/1-10/1 Site Visit: Photos

Photos taken by Emma Bush and Zoe Jones

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Week 01: 6/1-10/1 Site Visit: Photos

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Week 01: 6/1-10/1 Site Visit: Ground Floor Plan

Key:

Site of Ballroom (Reconstructed)

Former Public & Saloon Bars

Entrance & Staircase

Stalls Foyer

Director’s Room

Auditorium (Now divided)

Compton Noterman Organ (Console)

Stage

Main Entrance

Dreamland Cinema Building

Ground Floor Plan

Do  not  scale  -­  for  identification  purposes  only

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Week 01: 6/1-10/1 Site Visit: Lower Floor Plan

Dreamland Cinema Building

Lower Ground Floor Plan

Key:

Site of Ballroom (Reconstructed)

Basement Café

Arcade & Entrance to Amusement Park

Compton Noterman Organ Console(Low Level Position) & Blower Room

Scenic Mechanism to Director’s Room at High Level

Do  not  scale  -­  for  identification  purposes  only

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Week 01: 6/1-10/1 Performance Space: Town Thumb Theatre

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Week 02: 13/1- 17/1 Group Research: Public Interior

The Public Interior:

In recent decades the amount and proportion of public space within urban buildings has increased. We shop in malls and move along covered walkways. Although interior public space has become an important part of the contemporary city and our urban experience it is rarely designed as such.

Key Characteristics:

The public interior provides places of sociability, entertainment, transport, leisure and com-merce, as well as culture in the broadest sense.

Types of Public Interiors:

Education

-Libraries-Museums

Refreshments

-Bar/Pub-Cafe

Performance

-Theatre-Cinema

Transport

-Airport Terminal-Train Station

Work

-Office-Workshop

Shopping

-Market-Shops/Shopping Centre

1. Richard Rogers, The Lloyd’s building, London2. Gregorio S. Lubroth and Chieh-shu Tzou, If Dogs Run Free, Vienna3. King’s Cross Station, London4. David Lynch, Club Silencio, France

1 2

3 4

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‘The Architecture of the Interior focuses on those interior spaces whose scale, complexity, positions and uses within the extended urban environment render them part of the public realm. These spaces can be made for the benefit of a conscious, self-aware public and society, and furthermore, can be sustainable, well func-tioning, user-oriented and beautiful.’

- Delft University of Technology Master of Science

Definition of Public Interior:

‘The totality of spaces in which civil society can be seen to oper-ate’

- Department of Architecture Tu Delft

Week 02: 13/1- 17/1 Group Research: Public Interior

The Centre de Cultura Contemporan-ia de Barcelona(CCCB)

A public consortium for exhibitions, debates, festivals, concerts, film seasons,etc.

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Week 02: 13/1- 17/1 Group Research: Site Research

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Week 02: 13/1- 17/1 Group Research: Site Research

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Week 02: 13/1- 17/1 Group Research: Programmatic Area Study

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Week 02: 13/1- 17/1 Group Research: Programmatic Area Study

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Week 03: 20/1-24/1Mediating facade study

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Week 03: 20/1-24/1Performance Space: OMA’s Imaginarium

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Week 03: 20/1-24/1Performance Space: Arcola Theatre

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Week 03: 20/1-24/1Concept Investigation: Felice Varini

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Week 04: 20/1-24/1Concept Models

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Week 06: 10/2-14/2Site Model Building

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Week 06: 10/2-14/2Site Model Building

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Week 06: 10/2-14/2Layout

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Week 06: 10/2-14/2Concept Models

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Week 06: 10/2-14/21960s Optical Art

Inspired by shape of ceiling, I decided to use the optical art image which was popular in 1960s as my illusion image. The other reason I choose image in 1960s’ optical art is that I think the effect of optical arts can bring people a feel of ‘escape from reality’, which is the central point of my de-sign.

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Week 06: 10/2-14/2Precedents: Optical Art within Space

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Week 07: 17/2-21/2Ergonomic: Seating Area

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Week 07: 17/2-21/2Design Development: Two Parts; Two Worlds

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Week 07: 17/2-21/2Design Development: Model

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Week 07: 17/2-21/2Design Development: Concept Model

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Week 07: 17/2-21/2Dining Events: Thousands Levels Pancake with Chilli Sauce

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Week 07: 17/2-21/2Dining Events: Outcome

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Week 07: 17/2-21/2Dining Events: Seating Arrangement

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Week 07: 17/2-21/2Refreshment Area Model

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Week 08: 24/2 - 28/2Stage development: Double High Stage

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Week 08: 24/2 - 28/2Stage development: Public Interior

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Week 09: 3/3-7/3Concept Model

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Week 10: 10/3-14/3Diagram

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Week 10: 10/3-14/3Ergonomic

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Week 10: 10/3-14/3Facade Precedent

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Week 11: 17/3-21/3Detail

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Concrete Brick

Steel and Brick Brick

Week 11: 17/3-21/3Analysis of Existing Material

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Week 12, 24/3-27/3Prototype Making

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Week 12, 24/3-27/3Prototype

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Week 12, 24/3-27/3Design Development: Stages

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Week 12, 24/3-27/3Design Development: Public Interior

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Week 12, 24/3-27/3Design Development: Ergonomic and Illusion