pvtd2014 learning solutions
DESCRIPTION
21st century learning competencies, introductory presentation for PVTD Egypt, in Omnia (Espoo, Finland)TRANSCRIPT
Learning Solutions
Esko Lius 2013
for 21st Century Competencies
InnoOmnia
• InnoOmnia is the development unit that creates 21st century learning solutions and entrepreneurship together with local business.
• The goal of all InnoOmnia’s activities is to ensure employability and successful careers.
Student is the heart of the pedagogic strategy •empowerment •self-knowledge •lifelong learning •participatory •collaborative
ENABLE
Student outcomes http://www.p21.org/our-work/p21-framework
Problem-based learninghttp://www.udel.edu/inst/
RENEW
4 components of 21st century learning
Support structures for designing and reflecting / evaluating a CSCL setting
RENEW
Four Components of 21st Century Learning
TECHNICAL tools & devices
SOCIAL collaboration & community
EPISTEMOLOGICAL sources & info processing
DESIGN FEATURES set when planning
REFLECTION & EVALUATION suggestions for improvements
blog, iPads, QR codes
(mobile) group activities, debate, informal activities
flipped classroom (precourse), tech training, CoP procedures
learning process in sessions, self-regulated take on learning
1:1 ratio on iPads desirable, less tech, more time
giving everyone feeling that others participate as much
more personalized take, now too much (tech) info for some
expectations and processes must be clearer from beginning
More in research paper: j.mp/4components
COGNITIVE self-regulated learning & reflect.
“Edutech Bootcamp”
Make the student's choices matter for him • take personal learning
styles into account • flexible & collaborative
ways of addressing a learning project
• skills & competence for working life
• learning by doing • on the job learning • authentic settings
IGNITE
MAKE IT WORK
Extended, Intensive, Networked, Real-Life, Innovative Work-based learning
MAKE IT WORK
What are the intended learning outcomes?
Implementing Mobile Learning
What is the added value of going mobile?
Which applications, which environments?
• Physical&virtual LE's • authentic & simulative • Game-based • BYOD
Choosing Cloud-Based Tools and Platforms
What are the learning goals?
What added value do the cloud-based tools and platforms bring to the students, to the teacher, others involved?
Who are involved and in what role?
What will be assessed, how and by whom?
Can everyone access and use the tools?
Code of conduct, copyright and licensing issues.
School policy?
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Next: experiential learning