q & a on quest atlantis

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Q & A ON QUEST ATLANTIS

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Page 1: Q & A on Quest Atlantis

Q & A ON QUEST

ATLANTIS

Page 2: Q & A on Quest Atlantis

VIRTUAL WORLDS AND

KIDS: MAPPING THE RISKS

REPORT TO CONGRESS

DECEMBER 2009

FEDERAL TRADE COMMISSION

Jon Leibowitz, Chairman

Copy of the report can be found online at the FTC web site

Page 3: Q & A on Quest Atlantis

EXECUTIVE SUMMARY

Ensuring that the age-screening mechanisms virtual world operators employ do not

encourage underage registration;

Implementing or strengthening age-segregation techniques to help ensure that minors and

adults interact only with their peers and view only age-appropriate material;

Re-examining the strength of language filters to ensure that such filters detect and eliminate

communications that violate online virtual worlds’ conduct standards;

Providing greater guidance to community enforcers in online virtual worlds so that they are

better equipped to: self-police virtual worlds by reviewing and rating online content; report

the presence of potential underage users; and comment on users who otherwise appear to

be violating a world’s terms of behavior; and,

Employing a staff of specially trained moderators whose presence is well known in-world

and who are equipped to take swift action against conduct violations.

Page 4: Q & A on Quest Atlantis

In addition, the Commission recommends that

parents and children alike become better

educated about the benefits and risks of youth

participation in online virtual worlds. The

Commission is committed to ensuring that parents have the

information they need to decide which online virtual worlds

may be appropriate for their children.

Page 5: Q & A on Quest Atlantis

WHO

Sasha Barab on MacArthur Grant for Quest Atlantis

“Properly designed games can offer worlds in which

learners are central participants; a place where the

actions of a ten-year old can have significant impact

on the world, and a place in which what one knows is

directly related to what they are able to do and,

ultimately, who they become.”

Page 6: Q & A on Quest Atlantis

WHAT

Page 7: Q & A on Quest Atlantis

WHENLearning must be 24/7 Anytime anywhere

Tony Wagner – The Global Achievement Gap

Page 10: Q & A on Quest Atlantis

HOW

Quest Atlantis is more than just an online technology: it is a game

designed to provide teachers with relevant contexts to support

students understanding and application of academic concepts.

We support teachers with a teacher manual,

with professional development training,

with continual monitoring of chat,

with time-relevant blog entries,

and with technology support and

help in connecting students with other classrooms worldwide.

Page 12: Q & A on Quest Atlantis

Knowclue Kid on Quest Atlantis

Page 13: Q & A on Quest Atlantis