renowned explorers guide
DESCRIPTION
A WIP description of all treasures, locations, challenges, etc. in Renowned Explorers: International Society.TRANSCRIPT
Treasures:
Shambhala Key: Heart (Shangri-La) – 150 Renown
Shambhala Key: Strength (Shangri-La) – 150 Renown
The Origin of Species 2 (Research) – 2 Insight, 150 Renown, 1 Campaign and 1 Collect when
spending Insight on Study
Voodoo Doll (Emerged Island) – 1 Insight, 250 Renown, 2 Treasure Hunt, 10 Study
Roche’s Captain’s Coat (Emerged Island [F]) – 2 Insight, 200 Renown, +3-5 Gold from Study,
+5 Study for each lvl of Naturalist in your crew
Clear Crystal (Emerged Island, Make by Combining Blue, Green, and Yellow Crystals which are
each found in an empty spot with just one icon on it) – 1 Insight, 200 Renown, 4 Discovery,
lvl 4 Naturalist and lvl 4 Rogue gain +6 Speech Defense and +10 Grit
Voodoo Ritual Book (Emerged Island Supplies) – 1 insight, 175 Renown, +1 Campaign +1
Study and +1 Collect whenever a lvl 3 Survivalist succeeds on the Adventure Wheel
Sekhmet Mask (Memphis Desert [F]) – 1 Insight, 150 Renown, 2 Treasure Hunt, 2 Secret, 2
Discovery
Lapis Lazuli Ibis (Memphis Desert Temple of Thoth [L]) – 1 Insight, 50 Renown, +2R from
Study
Golden Scarab (Memphis Desert British Camp) – 1 Insight, 100 Renown, 10 Collect
Roche’s Treasure (Caribbean Island [F]) – 1 Insight, 100 Renown, +10%G from all Collect
tokens, 1 Treasure Hunt
Hidden Jewel (Caribbean Island) – 1 Insight, 80 Renown, 2 Campaign, 4 Study
Spanish Royal Necklace (Caribbean Island) – 1 Insight, 80 Renown, 5 Collect
The Amazing Titan (Caribbean Island) – 1 Insight, 100 Renown, 5 Campaign, 10 Study
Hundred-Year Fruit (Caribbean Island) – 1 Insight, 75 Renown
Secretum Secretorum (Hungarian Fort) – 3 Insight, 100 Renown, 1 Secret, lvl 2 Diplomat and lvl
2 Archaeologist gan +6 Speech Defense
St. Andrew’s Bones – 1 Insight, 150 Renown, +2 Study when a lvl 4 Athlete or Tactician beats a
challenge
Monymusk Reliquary (Highlands) – 1 Insight, 150 Renown, +1-3 Gold from Collect, 10 Collect
The Hunting Plate (Hungarian Fort) – 1 Insight, 100 Renown, +2 Collect when a lvl 2 Quick
Thinker beats a challenge
Savior of Hungary (Hungarian Fort) – 1 Insight, 75 Renown, 5 Collect, 5 Campaign
Benin Mask (Mali Mystery) – 1 Insight, 75 Renown, 4 Campaign, 6 Collect
RE:IS Honorary Membership (Automatic After Irish Isles) – 1 Insight, 50 Renown, 2 Supplies
Capacity
Sun Stone (Irish Isles [Wealth Dream]) – 2 Insight, 50 Renown, 1 Study when a Quick Thinker
beats a challenge, 10 Collect
Celtic Horned Helmet (Irish Isles [Wolf Druid]) – 1 Insight, 75 Renown, 4-6 R from Encounter,
2 Encounter
Stegoceras Skull (Irish Isles [Herbivore Fossil][Science Dream]) – 1 Insight, 50 Renown, +1
Study whenever a Naturalist succeeds on the Adventure Wheel, 5 Study
Ammonite Fossil (Irish Isles [Helix Fossil]) – 1 Insight, 25 Renown, 8 Study
Challenges:
Cultural – Diplomat/Archaeologist
Technique – Rogue/Engineer
Wits – Tactician/Beguiler/Quick Thinker
Natural – Athlete/Naturalist/Survivalist
Locations:
2 Star:
Mali Mystery – Friendly, Rogue/Athlete/Beguiler, Gold
The Crystal Cave (Need Tools):
Hungarian Fort – Devious, Tactician/Archaeologist/Quick Thinker/Diplomat, Status
Status, Encounter: Fight cultists for truffles, 3 Campaign
Cultural, Research, Gold: Athlete Challenge – 3 Collect, 1 Research
Research, Encounter: Fight Cultists for Sinking Cathedral knowledge, 3 Study
Nature, Supplies: Survivalist Challenge – 2 Study, 2 Supplies
Cultural, Status, Gold: Diplomatic Challenge – 2 Collect, 2 Campaign
Treasure, Gold, Status, Wits: Quick Thinker Challenge –
Wits, Gold, Status – Quick Thinking Challenge – 1 Collect, 3 Campaign
Caribbean Island - ???
3 Star:
Memphis Desert – Hard on Supplies, Archaeologist/Athlete/Survivalist, Gold
Oasis:
-Fishing – Grit, Speech Defense, Survivalist
-Date Picking – Armor, Fighter, Athlete
-Plant Searching – Speech Defense, Scientist, Naturalist
-Asking Locals – Speech Power, Speaker, Beguiler
Temple of War [F]:
1. 2 Campaign OR 2 Study
2. Armor/Fighter/Tactican Challenge OR Speech Power/Speaker/Diplomat Challenge OR
Curse(Captain gets 50% increased damage from Terrified/Impressed Speeches)
3. 1 Study OR 1 Collect
4. Sekhmet Encounter: 5 Study, +5 Speech Defense Permanently for Crew
5. Must Run: ~75% Escape Chance: 2 Campaign
Highlands – Friendly, Beguiler/Diplomat/Tactician/Engineer, Status & Gold
Natural: Naturalist Challenge – 2 Study
The Forsaken Manor:
1. Pick somebody to not participate
2.
4 Star:
The Emerged Island – Cultural (Diplomat/Archaeologist)/Nature
(Naturalist/Athlete/Survivalist), Gold, Research
Voodoo Ritual:
1. Speech Defense/Scientist/Archaeologist Challenge OR Rank 3 Encounter
2. Voodoo Doll Treasure
Voodoo Queen:
-1 Resolve for forcing inaa
Captain Roche’s Hideout:
1. Choose Peaceful or Violent (Speech Defense/Scientist/Engineer) Distraction
Transylvanian Region – Diplomat/Beguiler/Engineer/Quick Thinker, Status
5 Star:
Shangri La:
Temple of Love and Wisdom:
1. Some crew members won’t be able to participate in challenge
2. Choose Charms (Speech Power/Beguiler/Diplomat) OR Will (Speech
Defense/Grit/”Being Serious”/Quick Thinker)
3. Amir Encounter
Cave of the Crane:
1. Speech Defense/Tactician/Archaeologist/Naturalist Challenge
Tiger Mountain:
1. Climb (Grit/Armor/Athlete/Survivalist) OR Look for a hidden passage
(Grit/Rogue/Survivalist)
The Cintamani:
1. Rivaleux Encounter
Item Shops:
Red Square Market:
Trinkets:
Lvl 1 – Compass (Survivalist: Navigation), Monkey Wrench (Engineer: Advanced Tools)
Lvl 2 – Machete (Athlete: Stamina), Translation Guide (Diplomat: Languages)
Lvl 3 – War Drums (Resist Terrified Speeches, Start Every Encounter Confident), Lucky Charm
(Resist Saddened Speeches, Start Every Encounter Excited
Lvl 4 – Grappling Hook (Quick Thinker: Nimble, Quick Thinker: Escape Artist), Trowel &
Broom (Adjacent Oppenents gain -10 Speech Defense, Archaeologist: Excavation),
Incredible Rose (Beguiler: Seduction, Beguiler: Beautiful Smile) Tactician’s Notes
(Adjacent Allies gan +15% Attack, Tactician: Formations)
Lvl 5 – Coach Whistle (Tactician: Offense, Survivalist: Hunting, Resist Engraged), Chemistry
Set (Naturalist: Chemistry, Engineer: Combustion, Resist Impressed)
Offense:
Books (High Speech/Low Attack), Gloves (High Attack/Low Speech)
Defense:
Mementos (High Speech Defense/Low Armor), Armor (High Armor/Low Speech Defense),
Boots (High Grit/Low Defense/Low Armor, Scouts Only)
Downtown Shop:
Trinkets:
Lvl 1 – Battery (Naturalist: Electromagnetics), Monocle (Diplomat: Customs)
Offense:
Books
Outback Supplies:
Trinkets:
Lvl 1 – Fire Piston (+10 Spirit), Calipers (Naturalist: Classical Physics)
Lvl 2 – Protective Goggles (Rogue: Sneaking), Barometer (Survivalist: Spotting)
Lvl 3 – Hammer (Athlete: Smashing), Binoculars (Engineer: Piloting, Engineer: Tinkerer)
Offense:
Gloves
Entourage:
Stockholm’s Stortorget:
100S:
B.G. Hunter – 1 Collect if you resolve an encounter Aggressive
Amelie the Decorated – 1 Campaign if you resolve an encounter Aggressive
“The Ambassador” – 1 Study if you resolve an encounter Aggressive
Chairman Pinkerton – 1 Collect if you resolve an encounter Friendly
Pyotr Ilyich, Maestro – 1 Campaign if you resolve an encounter Friendly
Hannah Haas, Observer – 1 Study if you resolve an encounter Friendly
Miles Fellow, Auctioneer – 2 Campaign from spending Insight in London
Minet, Impressionist Painter – 2 Collect from spending insight in Paris
Igor the Plotter – 1 Study if you resolve an encounter Devious
Lady Vaduva – 1 Campaign if you resolve an encounter Devious
250S:
General Olaf - +1/+2 Collect whenever a lvl 2/5 Tactician beats a Challenge, Tactician: Defense
OR Tactician: Offense
Champion Vasilisa - +1/+2 Campaign whenever a lvl 2/5 Quick Thinker beats a Challenge,
Quick Thinker: Escape Artist OR Quick Thinker: Reflexes
Doctor Ellegard - +1/+2 Study whenever a lvl 2/5 Archaeologist beats a Challenge,
Archaeologist: Legends OR Archaeologist: Architecture
Pepe the Destroyer - +1/+2 Collect whenever a lvl 2/5 Athlete beats a Challenge, Athlete:
Tenacious OR Athlete: Smashing
“Vigilange” - +1/+2 Study when a lvl 2/5 Survivalist beats a Challenge, Survivalist: Spotting OR
Survivalist: Camping
Bobo the Misadventurous - +1/+2 Campaign when a lvl 2/5 Beguiler beats a Challenge, Beguler:
Sense of Humor OR Beguiler: Storytelling
Hermit Scientist Heinrich - +1/+2 Study when a lvl 2/5 Naturalist beats a challenge, Naturalist:
Classical Physics OR Naturalist: Biology
Turkish Baths:
125S:
Chud, Babylonian Sculptor - 2 Campaign when you enter a Technique Challenge for the first
time
250S:
Rami, Desert Explorer - +5-10G from Study
Amon, Egyptologist - +5-10S from Study
Bulgar the Appraiser - +2-4R from Collect
300S:
Vizier Ibrahim Izbat – Rogue: Merciless, 1 Collect when you enter a Technique Challenge for
the first time
Samson the Amazing – Athlete: Wrestling, 1 Campaign when you enter a Nature Challenge for
the first time
Ylmiz the Eagle – Engineer: Piloting, 1 Study when you enter a Technique Challenge for the
first time
Admiral Rasha Reis – Tactician: Formations, 1 Collect when you enter a Wits challenge for the
first time
Derya the Dervish – Archaeologist: Symbolism, 1 Study when you enter a Cultural challenge for
the first time
Jebram Janissary – Survivalist: Hunting, 1 Collect when you enter a Nature Challenge for the
first time
Melek, Palace Star – Beguiler: Beautiful Smile, 1 Campaign when you enter a Wits Challenge
for the first time
D.Y.N.A.M.O. – Naturalist: Electromagnetics, 1 Study when you enter a Nature challenge for
the first time
Copacabana:
400S:
Yellowbeard - +1/+3 Collect whenever a lvl 3/6 Rogue beats a challenge, Rogue: Stealing OR
Rogue: Bluffing
Alejandro - +1/+3 Campaign whenever a lvl 3/6 Beguiler beats a challenge, Beguiler: Charms
OR Beguiler: Seduction
La Plata - +1/+3 Study whenever a lvl 3/6 Naturalist beats a challenge, Naturalist: Geology OR
Naturalist: Chemistry
Escalating Costs:
Journalist –
Lobbyist –
Merchant –
Trader –