resident evil revelations art book
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Introduction. . . . . . . . . . . . . . . . . . . . . . . 1
Character Art. . . . . . . . . . . . . . . . . . . . . . 2
Creature Art . . . . . . . . . . . . . . . . . . . . . 14
Background Art . . . . . . . . . . . . . . . . . . . 28
REVELATIONS Image Art. . . . . . . . . . 42
Unused Art . . . . . . . . . . . . . . . . . . . . . . 44
During the development of Resident Evil Revelations, there was a lot of trial and
error involved in design decisions before the nal outcome was reached. However,
the vast majority of these attempts were not made public. This Resident Evil
Revelations artbook is a behind-the-scenes look which unveils the secrets behind this
horric masterpiece. It is lled with sketches, early concepts and character & creature
design processes that will give insights to the thought processes of the designers of a
game that forms a crucial cornerstone of the Resident Evil franchise.
C A P C O M C O . , LT D . 2 0 1 2 , 2 0 1 3 A L L R I G H T S R E S E RV E D .
IntroductionContents
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C h a r a c t e r A r t
P ar k
er L u
c i ani
Jill Valentine Parker Luciani
Quad Mag Pouch (Pistol)
Character Art
Jill Scuba Equipment
Parker Light Equipment
Jill Standard Equipment Parker Standard Equipment
J i l l V al ent i n
e
Plastic Holster
Designers Notes
Floatation DeviceIt should discreetly foldaway.
Designers Notes
The harness is connectedto the belt.
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C h a r a c t e r A r t
C h a r a c t e r A r t
C h r i s R
e d
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C h r i s R
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Chris RedeldChris Snowy Mountain Equipment
Chris Standard Equipment
Chris Scuba Equipment
Divers Knife
GrenadePouch
HydrationPack
RolledSleeves
Holster
Waist Bag
WaterproofTransceiver
Ear Muffs
Tactical Boots
Glow Stick
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J e s s i c a S h er aw
at
J e s s i c a S h er aw
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Jessica Sherawat Jessica Snowy Mountain
Equipment
Jessica FBC
Jessica - Disguised
PortableTransceiver
Designers Notes
A patch is sewn on.
Designers Notes
Silver fox fur. Al ternaterandomly between darkerand lighter fibers. Thecoats fabric is heavy and very sturdy.
Grenade PouchHandgunKnifeMagazine Pouch
Designers Notes
Stockings. The fabrichas a sheen to it.
Designers Notes
Sharp high heel shoes.The heels end in a sharppoint.
Designers Notes
A retro outtreminiscent of the1960s.
Jessica ScubaEquipment
Designers Notes
The suit is skin-tight, and reects thelight in a fetishistic manner. Thezippers and metal parts are gold.
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C h a r a c t e r A r t
C h a r a c t e r A r t
Q ui nt
C et c h am
K ei t h L uml e y
Keith Lumley Quint CetchamKeith Snowy Mountain Equipment Quint Snowy Mountain EquipmentQuint BSAA Casual Outt
Keith BSAA Casual Outt
Keith Tattoos
EquipmentRig
Headset
Designers Notes
A GPS-type device.Ideally this will have aneffective use on a snowymountain.The strap should be thick tominimize the separationfrom his arm.
Stickers for hydration pack. Various sew-on patches.
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C h a r a c t e r A r t
R a c h a el
C l i v eR
. O' B r i an
R a ym on
d V
e s t er
Clive R. O'Brian
Raymond Vester Raymond Vester
RachaelOBrian Standard Outt
Raymond Standard Outt
Rachael Standard Outt
Designers Notes
Wears a normal dress shirt withthe sleeves down to his forearms.Holster is worn above thebulletproof vest. Leather lace-upshoes. His slacks have morematerial from the waist to thethighs, and then taper down.
Designers Notes
The wound is from a Hunter. The blood on his sl acks has a liquid-likeglistening quality. The bandages have a triangle-shaped metal stopper.There is also another bandage over the patch on the wound, which has ahook that allows it to be wrapped tightly.
Bulletproof Vest (Navy blue. Says FBC on the back)Holster (Reddish leather)Slacks (Navy)Leather Gloves(An orange-brown color)Orange Colored Hair (Ginger)
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F B C
T er r or i s t
B S AA
Terrorist
FBCBSAA Standard Employee Outt FBC Standard Employee Outt
Engineer Snowy Mountain Equipment
BSAA Standard Snowy Mountain Equipment
BSAA Standard Employee Equipment
H-ShapedSuspenders
BSAA
Waist equipment consists of adouble pistol pouch to the left, arie mag pouch on each side,and a medium-sized bagtowards the back.
Designers Notes
Wears a balaclava under the gasmask. No skin is showing.Carries a knife near the rightshoulder. Please include bothmasked head versions.
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C r e a t u r e A r t
C r e a t u r e A r t
O oz e
O oz eP i n c er
Ooze(Pincer )Ooze
Moves slowly and does not feel pain. Once it grabs itstarget, it can inict a lot of damage. Likes to corner humansin narrow pathways, and targets those who appear to bemost nutritious. Can dislodge its joints to slide through ductsand other narrow spaces. Body parts can be shot off,limiting its mobility. However, they will grow back over time.
Acts on instinct, not intellectTheir reach is lengthened when attacking with a long weapon,so it is harder to slip past them from the side. Pincers also havean attack where they charge while swinging their weapons.
Attacks while maximizing reach
Creature Art
JointMovement
Its mouth can suck uid,bite, and sip.
Has a humanoid silhouette.It has an off-white colorlike a drowned body. Candislodge its joints. Has abloated and slipperytexture. Gives theimpression of beingsaturated with uid.
Its footsteps make a wet-sounding noise.
Can be used toclub or stab.Uses its hands
when appearingor getting up.
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O oz e
C h
unk
O oz eT r i c or n e
Ooze(Chunk )Ooze(Tricorne)
Shoots projectiles from its arm.Performs a midlong range attack
The bones graduallyget smaller.
LaunchingBones
Gets bloated as it takes damage, and will eventuallyexplode. If in close proximity, it can cause the explosionon its own without taking more damage. Damages anyenemies nearby when exploding as well.
Bloats from taking damage and explodes.
Designers Notes
Slowly raises its arms andrandomly bloats up. Its bodyshould bloat up and movearound randomly.
Designers Notes
The texture should be grotesque, with veins visible when bloated. Thelegs are similar in shape with astandard Ooze, but the textureshould be bloated like its upperbody.
Bloated Areas
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F enr i r
Gl o
b s t er
FenrirGlobster
Globsters encountered on land have simple movementsand are excellent for target practice. You can dodge theirattacks and aim for weak spots. They are large andgrotesque. Globsters in the water move across the wavesand will swallow whole anyone who is in their way.
They are weak on land but powerful in the water
Howls and appears from strategic locations based on theterrain. It moves fast, giving the impression that it willchase you down. Its quick movements and low bodyposition make it difcult to hit with bullets. It is notbothered by changes in altitude.
Appears suddenly and gives chase
Mouth opens in thedirection of the arrows.
Always appears in groups, not alone. When the group gets low in numbers,it will call out for more to join them.
Calls others to joinDesigners NotesIts texture is pale and bloated, like a drowned body. The reddishpink coloration in its mouth shouldnt be too bright. Its body iscovered in wrinkles and bumps. The texture should be dirty andnon-uniform.
Certain parts of its body arerotting, resulting in the outerskin peeling to expose innerorgans.
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S c a g d e a d
H unt er F ar f ar el l o
ScagdeadHunter
Farfarello
Sets a trap that immobilizes a player toincrease the effectiveness of its instant killattack. The faces attached to its head arealways wailing.
Appears mid-way through the game. Usesa chainsaw and traps
This hunter uses four limbsto walk, and has a powerfulclaw-based attack.
An instant kill attack will result in a gameover without a chance at recovery. Battles
with this common enemy will be tense. Thisattack has a low accuracy.
The tension of the insant kill attack
Moves quickly and performs close-range attacks. Damages a player with hit-and-away tactics, and nishes them off with an instant killattack. Is able to jump around in an agile manner. Unlike the slow-moving Ooze, they are hard to slow down with weaker weapons.
A close-combat ghter with speed
Becomes visible when attacking or taunting. Also loses transparency when taking damage or affected by a pulse grenade. (Reverts to thebehavior of a Hunter as well)
Maintains transparency while moving
Designers Notes
Adding more skin-tone. Pleasekeep the reddish portions where the skin has peeled.
Designers Notes
Basic attributes should be acurved back, thick and longarms, and sharp claws.
Designers Notes
The blue colors of theskin should really pop.
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S c a g d e a d
S c a g d e a d
N or m al
S c a g d e a d
Scagdead(Normal)The Scagdead shoots claw traps from its head. When aplayer steps on a claw trap they will be temporarilyimmobilized, and vulnerable to instant kill attacks. Clawtraps will break after a set period of time. They do not hitother enemies.
Scagdead (Claw trap)
The Scagdeads right hand is a biological chainsaw thatcan unleash an instant kill attack.
Right hand is an biological chainsaw
Designers Notes
The direction of thefangs should berandom to give of theimpression of anorganic entity.
Bunches of nerves gather towards thecenter. The joint muscles contract andclose when stepped on.
The fangs open up in randomdirections. Looks like it wouldhurt to get near it.
Hardenedtongue
Humanteeth
Moves with itsjawbone
Designers NotesThe saw-like section needsmore denition, so pleasehave the blades on the sidestand up.
Coloring should be brightand soft. Color image isthat of the brains of abird.
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Gh i ozz o
S e a C r e e p
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Ghiozzo
Each individual is weak, letting the player experience thethrill of killing them in bunches or blasting a group withan area attack. Travels in groups and tries to swarm theplayer. The type of enemy that can be a hassle in largegroups.
This enemy attacks in groups
Sea Creeper
Sea Creepers appear in waist-deep water. They swimfast and possess a powerful grabbing attack, so they cansneak up and nail you with an instant kill.
Moves quickly within water
Its skin has wrinklesthat display a varietyof colors.
The motifs areNotostracas and Ooze(Female).
Its claws, heels, andankles are made ofbone.
When attacking, the spinecan be seen through therib bones, giving it agrotesque feel.
The shell alternatesbetween smooth andrough surfaces. Theshell is not hard, butslick like a squid.
Designers Notes
The joints in hereshould move freely.
Contains aggressiveparasites within itsbody.
Modeled after the geneticsof Acanthodii andPlacodermi.
Has bioluminescence simi-lar to lanternsh ordragonsh. Thebioluminescence appearsas an uninterrupted line.
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The corpse that appears from the duct inEpisode 1-1. The right half of the body hasbeen contaminated by the virus, and bonesare protruding from the torn shirt.
Episode 1-1: Corpse
O oz eR
a c h a el
O oz eR
a c h a el
Ooze Rachael
The woman in the medical room from EP1-3, who wasattacked by an Ooze. By the time she appears in EP4-1she is not sentient, and chases after the player thereafter.Ooze Rachael moves similar to an Ooze, but is muchquicker and will chase the player down.
Determined female Ooze
Clothes can beadjusted.
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A r t
B a c k
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A r t
C r ew s
Q u ar t er s
C r ew s
Q u ar t er s
Background Art
Crews Quarters Staff Room
Galley Sink
Crews Quarters Galley Crews Quarters Storage
Crews Quarters Crew Hallway
Galley Details
Secondarylight source
Main lightsource
The three ceilinglights towards theback are brokenand blinking.
Designers Notes
A duct large enough for acreature to pass through. Thehole should be large to make itmenacing. Please make surethis is noticeable.
Designers Notes
Mostly everything is stainless steel. Please make thesurfaces reective, so that we can see the playersmovement reected on objects.
Designers Notes
Exit (Please illuminate this if it is hardto see)
The oor is wet andslippery.
A largepanThe shutters which were
forced shut are slightly ajar.
Designers Notes
Initially filled with water. The water drains away while making nois e. Once the water is gone, yousee a drain from which creatures appear. (Pleasemake the drain as large as possible without seemingout of place)
The shadows ofraindrops are
visible.
Not blood, butsome otherbodily uid froma creature.
Liquid is dripping fromthe duct. Filled with bonesand raw garbage.
The slick oor shines when you walk in throughthe entrance.
Secondary lightsource. A fallenspotlight.
A duct for creaturesto appear from.
Designers Notes
The main light source is the green emergency lamp.To avoid having everything bathed in green light,please give the round shapes towards the back theirown sheen.
Ceiling is stainlesssteel
Alternate suggestion forsecondary light source.Spotlight from above.
A corpse that wasdragged here to beeaten a year ago.
Leftover bonesand shards ofmetal.
The blades of the fan are broken, makingit a spot for enemies to hide. The inside islike a rubber pipe with folds, lit up frombelow.
Occasionally,ashes oflightning shinethrough.
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P r om
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H
al l
Hall Central Clock Detail Hall Entrance
Promenade Left
Promenade Right
Blood drips down fromthe corpse on thechandelier, leaving astain.
A large ower vase.Dried owers arestrewn about.
Red and yellow, with blues in darker spots.Place a red sofa, table, and lamp here.
The pendulum isspherical.
The wall on the rst oor is dark brown. The wall on the second oor is brownon the bottom, and white with gold accents on top. The wall on the third oor is
white with gold accents and the oors are covered in red carpet.
Two parts are stainedglass. The stained glassis illuminated frombehind.
The counter istiled.
This store resembles arestaurant. Lots of red
with square tables, leatherchairs, and sofas.
The windowsare sporadicallybroken.
The store is mostly adark brown color. Hasthe feel of a classic bar.
Wooden counter
A largeoutside lamp
This store has a modernlight display. The inside ofthe store is yellow.
The overall lightingaesthetic/tone is orange.The store signs give offcolors like green and red.
Torn roof
Designers Notes
Please add more tablesand chairs than what isshown here.
Hall PromenadeDesigners Notes
The hall is modeled after an opera house. There is alarge chandelier in the center, surrounded by foursmaller chandeliers.
Designers Notes
Modeled after Italian street cafs. The ceiling isstained glass and the lights towards the back arebroken, making everything a bit dark. Thereappears to have been ghting here, as there areblood stains, glass shards and broken doors, andoverturned tables and chairs. The plants are dead.
Dead plants
The walls of the secondoor are of a medievaldesign. There are displaylights and hanging signs.
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Designers Notes
Things that should be moving Waves rock the boats up and downFish and drifting objects move withthe tideElectrical wiresThe ropes mooring the boatsThe fog and cloudsGrass (For visual effectiveness)
C o a s t
C a s i n o
Casino Game Machine Casino Dark
Casino
Casino VIP Room
Coast
Coast Full View
A catch cube. You try tograb the money that iesaround inside.
Behind the town areruins that look like acastle wall.
A thin metal
wall is erectedhere.
A hut with a
broken door
A new
stone wall
Ruins Seabirds gather arounddrifting objects
Buildings other than thehuts are elevated onelevel. The walls are a mixof the ruins and newerconstruction.
The monitorsdisplay thecasino oor
The gold walls have thetexture of bullion.
The card game table isthe same as the oneson the casino oor.
More of a rocky
shore than abeach. The wavesare fairly rough.
Leathersofa
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S n ow
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S n ow
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Snowy Mountain Under-ground Detail 2
Snowy Mountain Underground Exit
Snowy Mountain Airport
Snowy Mountain Full View
Snowy Mountain Underground Detail 1
Snowy Mountain Crash Site
Packed withtrash anddebris.
Snow that you
can walkthrough
Snow hasaccumulated on thetrees that fell downthe chasms in thecave.
The water from melted snowdrips down the icicles.Besides the puddles, there isa stream of water under theplanks of wood.
A mine that was shuttered long ago.The pathway inside of the cave is wet
with melted snow.
Fallen trees (r trees) arestuck here.
The ropes and pillars cutacross your eld of view. When you move closer tothe hole, you can seeslightly further down.
The ground is littered withfallen trees, dried grass,rocks, and branches. It isnot like walking through aplain white eld of snow.
Designers Notes
This design image covers all of the terrain details underground, and does notrepresent what the actual map will look like. Please use the appropriatedesigns in-game. Compositional elements: Icicles, melted snow/water,puddles, mines (entrance, wood fragments, rope, signs), snow, rock chasms(above and below ground)
Designers Notes
The ground is notuniformly white withsnow, but dotted withpatches of rocks andgrass.
Designers Notes
The light source is the sunthat shines through thecracks in the rocks. Pleasedisplay the silhouette offallen trees and dried grassabove the chasms.
Cloudy skies. The foggives everything a whitehue (fog should be spotty,not heavy).
The snow is falling verysteadily.
Walkable areas in theforeground have grass.
Windowsboarded upfrom the inside
A rotatingradarantenna
Octagonalcontrol tower
Its the early afternoonbut the blizzard makeseverything dark andreduces visibility.
Small aircraft
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Snowy Mountain Headquarters Underground Room
Snowy Mountain Underground Storage
Snowy Mountain Headquarters 2FShooting Range and Meeting Room
Snowy Mountain HeadquartersFacilities
Research Facility Post-sterilization Room Elevator Doors
Research Facility Hallway
Research Facility Sterilization Room
Access point Electricitysourceswitch
Spin the handle to unlockthe door.
Designers Notes
Boxes enclosed in netting(please give the nets thickerropes to make them easierto see).
Unmannedrecondrone
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Research Facility Entrance Door
Research Facility Post-sterilization Room
Research Facility Central Core
Terragrigia Sign
Terragrigia Tower
Terragrigia Command Center
The lights near theentrance are blinking.
Moveable tables and boxesfull of research materials areplaced here, blocking the
way to the front row.
Entrance/Exit tothe lobby
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S AAH
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T er r a
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Terragrigia Lobby Detail
Terragrigia 3F Floor
Terragrigia 3F Floor
Terragrigia 1F Hall
BSAA Headquarters
A light xture hasfallen and is causingan electrical leak.Impassable.
Chairs forresting
The staircases in the frontand back have barriers toprevent the player fromgoing downstairs.
Meetingroom
This glass displaysimages. A warningto evacuate is shown.
The windows onboth sides have theirshutters pulled down.
These are lights,not windows.
The walls are diagonal, butthe walls where the backhallway and the meetingroom meet are vertical.
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Visual Arts Collection Character Art Image Art Jill & Parker 4 3
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Visual Arts Collection Character Art
CharacterArt
Jill & ChrisImage Art
R E V E L A T I O N S I m a g e A
r t
J i l l & C h r i s
J i l l & P a r k e r
ImageArt
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U n u s e
d
A r t
J i l l S c u
b a
E q u i p m e n t
D e s
i g n
J i l l
H a
i r s t y
l e
J i l l
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C h r i s
P a r k e r
J e s s
i c a
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Visual Arts Collection Unused Art Character
J e s s
i c a
S c u
b a
E q u i p m e n t
D e s
i g n
J e s s
i c a
S n o w y
M o u n t a
i n E q u
i p m e n t
D e s
i g n
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O B r i a n
T e r r o r i s t
C r e a t u r e
M o r g a n
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C r e a t u r e
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C r e a t u r e
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