rmit innovation solutions workshop 1
DESCRIPTION
Workshop 1 for the Innovation Solutions project for RMIT University in Melbourne.TRANSCRIPT
INNOVATION SOLUTIONS; WORKSHOP 1 JOYCE SEITZINGER RMIT, 24 OCT 2014
INTRODUCTION
Joyce Seitzinger
• Founder Academic Tribe • Education Technologist • Learning Designer • Moodle Tool Guide • @catspyjamasnz • Tertiary spaces
• Ukulele player
A networked collective of experienced and creative learning designers, education technologists and other education experts, working with institutions and organizations to develop learning solutions for now. We provide learning design, learning resource development, assessment design, digital presence building & coaching, community management, social media advice, staff development, and more.
Phemie Wright, Senior Learning Designer Phemie Wright is a Learning Experience Architect working in the public and private educa<on and professional development sectors, as a facilitator, trainer, designer, and researcher of online ini<a<ves. Her specialty areas include e-‐learning development and facilita<on, digital presence design, social media coaching and training for academics and professionals, and online community development and management.
Kate Hunt, Senior Learning Designer and Quality Assurance Kate Hunt has been working as an editor and learning designer in the ter<ary educa<on sector in New Zealand for 20 years and has specialised in online learning for the last 10 years. Her par<cular skills are in clear instruc<onal structure, plain language, and ruthless quality control.
Dr Bronwyn Stuckey, Specialist in GamificaBon, Community of PracBce and Open Badges
Bronwyn has been engaged in educa<onal community and games in learning development for the past 15 years. She has worked to explore virtual worlds, games in learning and how we can cul<vate iden<ty,
agency, ci<zenship, leadership, and community for students and teachers. Since leaving lecturing and learning design in the higher educa<on sector (UOW, QUT, UWS) her research, consulta<on and design
have been in gamifica<on and game-‐inspired designs for professional learning and communi<es of prac<ce. Most prominent of this work was the gamifica<on design of the PLANE professional
community.
Richard Jones, Senior Learning Designer Richard is an experienced and well-‐qualified eLearning Specialist and course developer living and working in New Zealand.
Un<l recently he was Director of eLearning at The Southport School on Queensland’s Gold Coast where he introduced Moodle and Mahara. Richard was responsible for the installa<on, theme
design, administra<on and staff professional learning. He worked closely with the Head of Learning and Teaching to promote pedagogical change using a number of strategies which are briefly described at: h^p://elearningindustry.com/how-‐an-‐lms-‐and-‐byod-‐changed-‐a-‐school.
AND YOU ARE?
SHORT, TALL, GRANDE OR VENTI
INNOVATION MODELS
BOUNDED V OPEN ONLINE SPACES
-CATHERINE CRONIN
7 C’s of Learning Design by Prof. Grainne Conole
Image by Kathy Shrock
EXAMPLES
Storify collection
ACTIVITY 1
ACTIVITY 1: STATE OF PLAY 1. My innovaBons • What have you implemented that
you’re proud of? • What do the students enjoy in your
course? • What are your best resources? • What are your best ac<vi<es? • …
2. InnovaBons you’ve admired • What have others done that
you’ve admired? • Exci<ng learning strategies? • Beau<ful resources? • Include links, names, etc • …
4. Bumps in the road • What are challenges in the course
for you and/or your tutors or colleagues?
• What do your students find challenging?
• Which ac<vi<es cause struggles? • Which tools are underused? • …
3. InnovaBons if only… • Innova<ons you would
have done if only you’d had the <me, funding, training, extra resources…
• …
ACTIVITY 2
Remix Creative Commons The following activity is based on one of the activities from Prof. Grainne Conole’s team at University of Leicester. It is part of their excellent 7 C’s of Learning Design framework. This work was funded by JISC and OULDI. We have expanded the feature card set with 2 categories, adapted and created new choices in each category, and added icons for usability.
Remix Creative Commons Like the original work, this activity is re-shared and licensed here under a Creative Commons Attribution 3.0 Unported License. • Share — copy and redistribute the material in any medium or
format • Adapt — remix, transform, and build upon the material for any
purpose, even commercially. Attribution — you must give appropriate credit and provide a
link to the license.
• The licensor cannot revoke these freedoms as long
as you follow the license terms. http://creativecommons.org/licenses/by/3.0/
ACTIVITY 2: COURSE ELEMENTS Purpose To consider some features you could include in your course, which will determine not only the look and feel, but also the nature of the learners’ experience.
Tasks • Think about the module/course we are designing innovations for. What
would you like the experience to be like for your learners? • If you are the “owner” of one of the 4 courses, sit on a table. If you are
not an owner, join a table. You are now a “consultant.” • At each table there is a set of 70 cards in 7 categories. Place them in
one of three columns. A. This will be a key feature in our course B. This will feature but in a minor way C. This won't feature in our course
You can add your own cards and thoughts, as you discuss with your “consultants”. (10 minutes, then consultants, not owner, switch tables. 4x)
A. Key Feature B. Minor Feature C. Not A Feature
Guidance & Support
Community & Collaboration
Resources
Reflection & Demonstration
Strategies Activities Literacies & Learning Skills
ELEMENT CARDS
Next steps
• Individual 1-2 hour meetings with web conference to other Academic Tribe designers
• Est. 12 hours of your time • Creation of matrix / menu of 48 innovations • On approval, build full activities, resource
descriptions, storyboards and facilitation guides.
• Finally, complete an Innovation Brief per innovation
Images Mixing Panel: cc license from h^ps://www.flickr.com/photos/sergiu_bacioiu/4370021957/