roll pickup handoff goal? goal+?“knocked to the ground” (being “leveled,” “bowled over,”...

18
« ROLLER MAUL« Roll Pickup Handoff Goal? Goal+? Visitor Team Home Team Bikers 1 and 3 Bikers 2 and 4 Catchers 1 and 2 Skaters 1 and 3 Skaters 2 and 4 1 2 3 4 5 Bikers 1 and 3 Bikers 2 and 4 Catchers 1 and 2 Skaters 1 and 3 Skaters 2 and 4

Upload: others

Post on 07-Jul-2020

5 views

Category:

Documents


0 download

TRANSCRIPT

Page 1: Roll Pickup Handoff Goal? Goal+?“knocked to the ground” (being “leveled,” “bowled over,” “tripped,” etc.), or forced into the crowd, into the infield, or over (not

«ROLLERMAUL« RollPickupHandoffGoal?Goal+?

VisitorTeam HomeTeam

Bikers1and3

Bikers2and4

Catchers1and2

Skaters1and3

Skaters2and4

1 2 3 4 5Bikers1and3

Bikers2and4

Catchers1and2

Skaters1and3

Skaters2and4

Page 2: Roll Pickup Handoff Goal? Goal+?“knocked to the ground” (being “leveled,” “bowled over,” “tripped,” etc.), or forced into the crowd, into the infield, or over (not

★ROLLER MAUL★ MikeSagliano(novaria08)

OVERVIEW OF THE GAME OF

ROLLER MAUL InRollerMaul,aseveryfanknows,theplayersoftwoteams,composedofbikers,catchers,andskaters,movecounter-clockwisearoundabankedtrack,battleeachotherusingskill,violenceanddirtytrickstrytogainpossessionofasteelball,andeventuallyreachtheirgoalinordertoattempttoscore.Eachtimeametalballisfired,acatcherofoneteampicksupthespeedingball,andhehandoffsorpassestheballtoaskater.Oncethebikersleadandcleartheway,theskatertriestothroworputtheballintohisteam’smagneticgoal.Thereisagoalforeachteamtodefend.Ifaballisthrownorputintothegoal,onegoalisscored.Mostgoals,ateamwins.Simple.RollerMaulteamsscoreagoaleachtimeoneoftheirplayersthrowsorputstheballintotheopposingteam’smetalgoal.AlthoughJAMandPOWERJAMpointsarereferredtoontheFACinthisgameofRollerMaul,theplayersdonotgoonjamsorpowerjamstoscorepoints.Instead,asyouwillsee,thosepointsaretheprinciplefactorinthechancesofscoringagoal.

BASICS YouwillneedPlaay.com’sRollerRumbletoplayRollerMaul,knowtheoriginalrulesfullybeforetryingthisvariant,andfollowthemexceptwhereindicatedbelow.Both2d6and2d10(orarandomnumbergenerator)areneededforplay.LENGTHOFTHEGAMEEachRollerMaulperiodistwentyminuteslong,andeachFACrepresentsapproximately30secondsofgametime.ARollerMaulgamelaststhreeperiods.Eachperiodendswhenall36cardsintheFACdeckhavebeenflipped,read,andappliedresults.Ifteamsarestilltiedattheendofthreeperiods,thefirstteamtoscoreagoalwinsinovertime.RENAMEDJAMTRACKThefive,renamedJamTrackspacesareRoll,Pickup,Handoff,Goal?andGoal+?.TEAMSStartingteamsonthenewtrackplayingboardarecomposedoffourbikers,twocatchers,andfourskaters.AllRollerMaulteamshaveeighteenplayers:atotalofsevenbikers,fourcatchers,andsevenskatersonitsroster.Thereareeightplayersinreserveoffthetrackplayingboardthatcanbeusedinthegametoreplacestarterswhoareinjured,ejected,etc.Eachplayeronlyplayshisownpositioninagameunless,inrarecases,therearenoplayersremainingtofillallpositionsonthetrackduetonumerousinjuries,ejections,etc.Inthosecases,teamsplayshort.

Page 3: Roll Pickup Handoff Goal? Goal+?“knocked to the ground” (being “leveled,” “bowled over,” “tripped,” etc.), or forced into the crowd, into the infield, or over (not

PLAYING THE GAME

SETTINGUPPLAYERPOSITIONSONTHETRACKPLAYINGBOARDOnthetrackplayingboard,bikers1,2,3and4replacethetwoblockers.Catchers1and2replacethepivot.Skaters1,2,3and4replacethetwojammers;the“lead”skaterisskater1or3,the“trailing”skaterisskater2or4.Puttwoplayersfaceupineachstackforeachofthedesignatedareasonthetrackplayingboard.Choosewhichplayerisontopandonthebottomforeachstack.RollerMaulplayers(designatedareaontrackplayingboard)Bikers1and3 (1)Bikers2and4 (2)Catchers1and2 (3)Skaters1and3 (4)Skaters2and4 (5)PLAYERSINDICATEDBYTHEFACThetopplayersinastackarethosethatarecurrentlyinvolvedinthemainactiononthetrackinthemostimportantplaysatcertaintimesinthegame.Whenbottomplayersmovetothetop,thentheactionshiftstothem,andtheybecometheprincipleplayersinthegame.OnlythetopplayerineachstackonthetrackplayingboardisaffectedbytheFACreadings)orcanusehisqualities(includingspecialqualities)duringthegame.Ofcourse,thebottomplayersareinthegame,buttheyonlybecomeaffectedbytheFACsoruseanyqualitieswhentheyareindicatedontheFACtochangepositionsinastack(s)bySUBSTITUTEora“switch,”oriffreelymovedbeforethestartofthesecondandthirdperiods.SeeSUBSTITUTE,SWITCH,andPLAYERSINSTACKS.CATCHINGTHEMETALBALLHavingateamtokenonthesecondspace(orPickupspace)onthejamtrackrepresentsthefiringoftheball,andacatcherpickingitup,andholdingontotoituntilhecanpassittooneofhisteam’sskaters.Theteams(andtheirtokens)startontheRollspaceoftheJamTrack.WhenthefirstFACisflipped,themetalballisfiredandcatchersofbothteamsattempttopickupthehighspeedingball.Thefirstteamtogainaspaceonthejamtrackhaspickeduptheballbyitscatcher.MovetheteamtokendowntothePickupspaceonthejamtracktoreflectthis.POSSESSIONOFTHEBALLOncetheballiscaught,oneteam’scatcherisinpossessionoftheballandthatteamhasmoveditstokendownthejamtracktothePickupspace.WhentheteaminpossessionoftheballmovesintotheHandoffspace,theleadskaterinarea4hasbeenhandedtheballbythecatcher.Whentheteamin

Page 4: Roll Pickup Handoff Goal? Goal+?“knocked to the ground” (being “leveled,” “bowled over,” “tripped,” etc.), or forced into the crowd, into the infield, or over (not

possessionoftheballmovesintotheGoal?space,theJAMspaceinRR,the“lead”skateratthetopofarea4canattempttoscoreagoalinGoal?ormovetoandtrytoscoreintheGoal+?space,thePOWERJAMspaceinRR,thatusuallyhasanincreasedrangeofscoringsuccess.Ifthenon-ballpossessingteam’stokenmovesintotheGoal?spacebeforetheteamthatuptothispointhadpossessedtheball,itisassumedtheballwastakenfromthatteambyforce,bytrickery,orbyamistake,andtheotherteamnowpossessestheballinitscurrentspaceanditsleadskaterinarea4cantrytoscoreintheGoal?space,ortheteamcanwaittomoveintotheGoal+?spacetotryforagoal.Itisimportanttorecognizewhichplayerhaspossessionoftheballatalltimes,soyoushouldindicatethetopplayerwhocurrentlyhasitwithone’sowncounter.“LEAD”SKATERand“TRAILING”SKATERAsinRR,thetwoteamsbattlefortrackadvantageonthejamtrackbymovingdownthespacesuntiloneteam’s“lead”skaterreachestheGOAL(JAM)orGOAL+(POWERJAM)space.InRollerMaul,playersscoreasinglegoal,notJAMorPOWERJAMpointsforpassingskatersinRR.Onlythe“lead”skaterinarea4atthetopofthestackcanattemptagoalontheGoal?space.Ifthe“trailing”skaterinarea5atthetopofthestackpossessestheballduringplay,hebecomesthe“lead”skaterandimmediatelyswitchespositions.But,eithera“lead”skaterinarea4orthe“trailing”skaterinarea5atthetopoftheirrespectivestacksineitherteamcanscoreintheGoal+?space.Acatchercannotscore.Abikercanneverholdtheballorscore.WheneveraFACindicatesacatcher(pivot)orbiker(blocker)isona“jam”ortheleadskater,ignoreandassign/switchateam’sskater[choice]tobeinpossessionoftheballinarea4.GUTTERBALLSWhennoteamhaspossessionoftheballafteritisfiredandthereisnoskater,catcher,orbikercardwiththeindicatedqualityontheFACand/orHighlightReelCLIPSresult,theballfallsintothegutterandanotherballisfired.Aballcanalsofallintothegutterduetoaplayerfallingproneorbeingthrownorforcedfromthetrack.(SeeBALLCARRIERS:DROPPINGTHEBALLANDPOSSIBLEINJURY.)KILLCLOCKMODEandPLAYINGSAFEThereisalimithowmanytimesaRollerMaulteamcancirclethetrackwithaballinitspossession.ThereisnoevidencethatRollerMaulteamsusedtheseRollerDerbypractices.Thereisno“killtheclock”andno“playingsafe“inRollerMaul.

Page 5: Roll Pickup Handoff Goal? Goal+?“knocked to the ground” (being “leveled,” “bowled over,” “tripped,” etc.), or forced into the crowd, into the infield, or over (not

INJURIES OVERVIEW:WAYSTOBECOMEINJUREDRollerMaulisaviolentsportandplayersfrequentlyriskinjuryandevendeath.TheinjuryrulesareveryimportanttounderstandandapplyasinjuriesareanimportantfactorinwinningorlosingatRollerMaulandextremeactsofviolenceclearlydistinguishthissportfromRollerDerby.Ballcarriersandnon-ballcarrierscanbeinjuredbybeingstruckbyafiredmetalball,bybeing“injured”or“disabled”accordingtoaFACreading,bybeinginjuredonanINJURYreadingontheHIGHLIGHTREELorFAC,bybeingproneoroffthetrackasaresultoftheHIGHLIGHTREEL/FACreading,orbybeinghurtbyaplayerusingaspecialquality.IMPORTANT:IgnoretypesandlengthsofinjuriesontheFAC/HIGHLIGHTREEL.Asmentioned,therearevarioussituationsinwhichinjuriescanoccur.Mostofthemrequirea1d6rollontheINJURED?CHART(exceptwhenusingcertainspecialqualitiesandbeinghitbythemetalball).SeeINJURED?CHART.IMPORTANT:Anytimethepotentiallyinjuredplayeristheballcarrier,rollontheDROPPEDBALLCHARTtoo.SeeDROPPEDBALLCHART.PLAYERSBECOMINGPRONE

WheneveraRollerMaulerfallsandisproneonthetrack,hedefinitelyrisksaseriousinjuryordeathduetomotorcycleswhizzingby,metalballsbeingfiredandspeedingdangerouslylongthetrack,andopposingskatersandcatchersdeliberatelyseekingoutopposingplayerstoharm.Thisisn’tRollerDerby.

WhenaFACreadingoccursinwhichaplayerfallsandbecomesproneonthefloorofthetrackorforcedintothecrowdorinfield,hemaybeinjured.TherearemanydifferentreadingsontheFACthatmeetthesecriteria,suchas“knockedoƒƒbalance,”“knockedtotheground”(being“leveled,”“bowledover,”“tripped,”etc.),orforcedintothecrowd,intotheinfield,orover(not“into”)therail,theballisdroppedANDtheplayermaybeinjured.UseyourdiscretionandbeconsistentinyourinterpretationofotherFACreadingstodetermineifplayerswouldbecomeprone.

UNAMEDPRONEPLAYERS

OnsomeFACreadings,itusunclearwhofell.Inthatcase,throw1d6,andtheplayeronthetopofthestackinthatareafalls(1=area1,2=area2,3=area3,4=area4,5=area5,and6=choice).Ifareaisvacant,rollagain.

INJURIESBEFORETHEBALLISPICKEDUPIfanyplayerfromeitherteamsuffersaninjurybeforeanyspaceisgainedonthejamtrack,arandomplayerononeoftheteamshasbeenhitbythefiredmetalballandmaybeinjured.FlipthenextFACcardtodeterminetheplayer.SkipINJURED?CHART.InsteadrolldirectlyonRoll2d10onTYPEOFINJURYCHART.

Page 6: Roll Pickup Handoff Goal? Goal+?“knocked to the ground” (being “leveled,” “bowled over,” “tripped,” etc.), or forced into the crowd, into the infield, or over (not

“INJURY”ONTHEHIGHLIGHTREELANDFAC

When an INJURY reading appears on the HIGHLIGHT REEL or FAC, flip a FAC to determine the player who may be injured. Roll 1d6 on the INJURED? CHART.

NON-BALLCARRIERS:INJURIESONFAC

AnyFACresultthatresultsinoneormoreplayersnotinpossessionoftheballfallingtoandlayingonthetrack,intoinfieldarea,orintothecrowdissubjecttopossibleinjury(andnotjustthefallenplayer(s).Whenaninjuryoccurs,flipthenextFACtodeterminewhichrandomplayeronthetrackisinjuredRoll1d6ontheINJURED?CHART.“INJURED”OR“DISABLED”ONTHEFACORHIGHLIGHTREEL(butnotanINJURYreading)WhentheFACindicatesaplayeris“disabled”or“injured,”roll1d6ontheINJURED?CHART.INJURIESFROMPLAYERSUSINGSPECIALQUALTIES(EXCEPTION)Injuriescanresultfromplayersusingtheirspecialqualities.UsetherulesthatapplyforeachspecialqualitybecausetheINJURED?CHARTmaybebypassedincertaincases.BALLCARRIERS:DROPPINGTHEBALLANDPOSSIBLEINJURYWhenaFACreadingoccursinwhichaballcarriermaybecomeinjured,rolla1d6anda2d10atthesametime.First,theroll2d10ontheDROPPEDBALLCHARTdetermineswhathappenedtothedroppedball.Second,therollof1d6ontheINJURED?CHARTdeterminesiftheformerballcarrierwhoisproneisinjured.

DROPPEDBALLCHARTIfthe2d10resultis1-50,theballrollsintothegutterandreturnplayersofbothteamstotheRollspaces.Fireanewball.Ifthe2d10resultis51-66,theballispickedupbyanothercatcherorskater[choice]ofthesameteam,andtheteamretainspossession.Continuethegameasnormal.Ifthe2d10resultis67-100,theballispickedupbytheopposingteam,andthen,thatteam’sleadskaterinarea4haspossessioninitscurrentjamtrackspace.Returntheotherteam’stokentotheRollspace.

Page 7: Roll Pickup Handoff Goal? Goal+?“knocked to the ground” (being “leveled,” “bowled over,” “tripped,” etc.), or forced into the crowd, into the infield, or over (not

INJURYPROCEDUREStep1:A1d6rollismadeontheINJURED?CHARTtodetermineifaninjuryoccurred.Therearecasesintherulesinwhichthischartisbypassed.

Step2:Roll2d10ontheTYPEOFINJURYCHARTtodetermineiftheplayerhasaminorormajorinjury.

TYPEOFINJURYCHART:1-66MINORINJURY/67-100MAJORINJURY

Roll2d10ontheLENGTHoftheINJURYChartandrefertoeitherMAJORorMINORinjury.Readtheresultandfollowinstructions.

The2d10rollgetsabasenumberandismodifiedbytherankofqualitiestheperpetratorandthevictimoftheinjuryhave.Ifheisnotinjuredbyanopposingplayer(suchas,beinghitbytheballorinjuringoneself),don’tmodifytheinitialroll;inthatcase,justusethebasenumber,

Whotheaggressororperpetratoroftheinjuryisandwhothevictimiscanaffectthegravityoftheinjury.First,addacertainnumberoflinestothebasenumbertheperpetratorcausinganinjuryhasbasedonthehighestrankofqualitieshehasinthehierarchybelow.Second,subtractacertainnumberoflinestothebasenumbertheinjuredplayerorvictimhasbasedononerankofqualitiesinthehierarchybelow.

INJURED?CHARTIfthe1d6isa1-3,theplayerisnotinjured.

If the 1d6 is4-6,theplayersuffersaninjury.

Whenever an injury is suffered, go to the TYPE OF INJURY CHART and then on the LENGTH of the INJURY CHART to find out if it is a minor or major injury and the length of the injury.

Page 8: Roll Pickup Handoff Goal? Goal+?“knocked to the ground” (being “leveled,” “bowled over,” “tripped,” etc.), or forced into the crowd, into the infield, or over (not

Step3:OntheLENGTHoftheINJURYCHART,modifythebasenumberbyaddingandthensubtractinglinesfromthebasenumber.CheckthemodifiedresultonLENGTHIFMINORorLENGTHIFMAJOR.

LENGTHoftheINJURYCHART

AggressorandVictimModifiers

AggressorRank3QUALITIES*orSTAR*+152QUALTIES*orSTAR+101QUALITY*+5Onlynon-starredQUALITIESN/A

VictimRank3QUALITIES*orSTAR*-152QUALTIES*orSTAR-101QUALITY*-5Onlynon-starredQUALITIESN/A------------------------------------------------------------------------------------------------------------

LENGTH IFMINOR1-50Playerisinjuredforrestofperiod./51-100Playerisinjuredforrestofgame.

LENGTH IFMAJOR1-20:2G21-40:3G41-60:4G61-80:Reroll:(1-16)5G/(17-32)6G/(33-48)7G/(49-64)8G/(65-80)9G/(81-96)10G/97-100)RestofSeason81-100:DEAD

REDUCTIONOFINJURYLENGTHS

Thespecialqualities,GRIT,SHIELD,andTOUGH,mayreducethelengthoftimeaplayerwillbeinjured.SeeSPECIAL QUALITIESfordetails.

EXAMPLE:Aplayerisinjuredona2d10rollof54ontheINJURED? CHART.

Herollsa2d10forthetypeofinjuryontheTYPEOFINJURYCHART.Herollsa70,amajorinjury.

Nextherolls2d10ontheLENGTHoftheINJURYCHART,a76onIFMAJOR.The76isthebasenumber,butitwillbemodified.TheaggressoroftheinjuryisaSTAR,thehighestrankofhisqualities,andadds10linestothebasenumber.Themodifiedrollisnowa86whichwouldhaveresultedinhisdeath.However,thevictimsubtracts5linesfromthebasenumberbecausehehasastarredquality,anAGILE.*Themodifiednumberisnowa81ontheIFMAJORtable.Sinceit’sa81,hemustrollagain.Theinjuredplayerrollsa31whichresultsina6-gameinjury;it’sstillbetterthandying!

Page 9: Roll Pickup Handoff Goal? Goal+?“knocked to the ground” (being “leveled,” “bowled over,” “tripped,” etc.), or forced into the crowd, into the infield, or over (not

SCORING

SCORINGGOALSSkaters(only)attempttoscoreagoalbyscoringwithintherangeoftheJAMorPOWERJAMpointsontheFACmodifiedbytheplayer’sgoalscoringaccuracynumberandspecialqualitiesbyplayersoneitherorbothteams.ThenumberofJAMorPOWERJAMpointsontheFACisthescoringrangeandindicatestheplayer’sbasechancesofscoringagoalona1d6throw.Thehigherthejampoints,theeasierthegoalattempt.First,flipaFACandrefertoJAM(orPOWERJAMifapplicable)points.SeebelowfordetailsandanexplanationoftheJAM/POWERJAMpointsontheFAC.JAM/POWERJAMPOINTSONTHEFACTheJAMandPOWERJAMpointsareusedtorandomizethetypeanddifficultyoftheshot.Difficultyresultsfromtheinteractionofthedefenseandoffense,theangleandclosenesstothegoal,etc.Shotsongoalcanbe“0”verydifficult,“1”difficult,“2”and“3”medium,“4”easy,and“5”veryeasy.O,1,2,3,or4points-Aplayeraddshisgoalscoringaccuracynumberandanyspecialabilitymodificationsbyplayersofoneorbothteams.“Lapspack”“5points”orsimilarreadings-Therangebecomesa5;nomodificationcanbedone,anda“6”isstillamiss.Anytime“JAMsagain”occurs,agoalisautomaticallyscoredandflipthenextcardfortheJAMorPOWERJAMasindicated.Anotherballisfired,andaplayerfromeitherteamtriestoscoreagoalontheJAM.MODIFICATIONSTOSCORINGDifficultyismodifiedbythegoalscoringaccuracyoftheattackerandthesupportofplayersonbothsides.However,modifytherollonthegoalattemptwiththeplayers’goalscoringaccuracynumberandbothteam’splayers’applicablespecialqualities(-1GUARD;-1DO-OR-DIE,+1BOOST;+1HEROIC)ifany).SeeRule#4inSPECIAL QUALITIES. Themodifiedscoringrangecanbenolowerthan0andcannotbegreaterthana5.A“6”rollisalwaysamiss.AllplayershaveHIGH(+2),MID(+1)orLOW(0)goalscoringaccuracyqualitiesontheplayercards.SeeCREATINGROLLERMAULERS.EXAMPLE:TheJAMontheFACisforIpoint.TheskaterhasaMIDgoalscoringaccuracywhichmeansa+1isaddedtotherangetomaketherange2.ThedefensehasoneplayerwithGUARD,a-1.Themodifiedscoringrangeisnow1again.To

Page 10: Roll Pickup Handoff Goal? Goal+?“knocked to the ground” (being “leveled,” “bowled over,” “tripped,” etc.), or forced into the crowd, into the infield, or over (not

scoreagoal,theskatermustrolla1.A2to6isamiss.Theteamrollsa2andit’samiss.IftherewerenoopposingplayerwithGUARD,itwouldhavebeenagoal.THEPARENTHESIZESINFACJAMSInRollerMaul,theparenthesisontheFACresultrepresentseithertheaftermathofasuccessfulorunsuccessfulgoalattempt.Ifoneteamscores,thereisthefiringofanotherballonthetrackimmediatelyafterthegoalwasscored.Theballisfiredbeforeteamscancompletelyre-organizethemselvesafteragoal.Anyskateroneitherteamatthetopofthestackisavailabletomakethisnewgoalscoringattempt.Ontheotherhand,iftheballmissesthegoal,anyteam’sskaterpicksupthe“rebound,”goesaroundthetrackonce,andattemptstoscoreagaininhisownteam’sgoal.Therearetwogoalsinthefilm,butthereareno“rebounds”asinRollerMaul.ThepointsintheparenthesesinaJAMresultrefertoagoal-scoringopportunitybyanytop-of-the-stackskater(leadortrailing)byeitherteamthathastherequiredquality.UsuallythepointsintheparenthesisarehigherthantheJAMpointsthatprecedeit.POWERJAMMovingtotheGoal+?spacerepresentstheattackingteaminitiallyrefrainingfrommakingadifficultgoalscoringattemptontheGoalspaceforvariousreasons(heavilydefended,forexample)andmovingaroundthetrackagainforonemoretryattheGoal+?spacetogetintobetterpositionbeforeattemptingthegoal.ThispreventstheotherteamfromgettingachancetoscoreonthePowerJamplay.Thedecisionbyaball-carryingteamtotrytomoveintotheGoal+?(POWERJAM)spaceisdonebecauseitcanresultinhigherpointsandagreaterrangeforscoringgoals,andtheotherteamcannotattemptanygoal.However,asinRR,iftheopposingteamgetsintotheGoal?(JAM)spacebeforetheotherteamgetsintotheGoal+?(POWERJAM)space,theotherteamisassumedtohavegainedpossessionoftheballandattemptstoscoreinstead.RememberthattheJAMandPOWERJAMFACisnotflippeduntiltheteamdecidestoattempttomoveintotheGoal?andtrytoscore,orattempttoentertheGoal+?spaceinstead.

Page 11: Roll Pickup Handoff Goal? Goal+?“knocked to the ground” (being “leveled,” “bowled over,” “tripped,” etc.), or forced into the crowd, into the infield, or over (not

OTHER FAC READINGS Therearedifferences,somemajor,inFACreadingsbetweenRollerMaulandRollerRumble.SKATEUse“SKATE”forskaters,catchers,andbikers,butforbikers,itmeans“RIDE.”PENALTYAplayergettingapenaltyisimmediatelyremovedfromthestackandputinthepenaltyboxfor6FACbutplaycontinues.Apenalizedballcarriercanhandofftheballbeforeheleavesthetracktoanotherskater[choice]whothenmovestoarea4.DonotreturnthetokenofthepenalizedteamtotheRollspaceasinRR.Note:thebottomplayerremainsatthebottomofthestackduringaPENALTYandthepenalizedtopplayer’sspaceisunoccupied.SUBSTITUTE,Ifa“SUBSTITUTE”occurs,replacethetopcardsoftheleadingteam(orhometeamiftied)inallfivestackswiththebottomcards.SWITCHIfa“switch”occurs,topandbottomplayerscanswitchpositioninthesamestack(oranotherstackifbikersorskaters).Skaterandbikershavetwostacks,sotheycanswitchbetweenstacksoftheirowntypeofplayer.Catchershaveonlyonestack,sotheyswitchtopandbottomcatchers.PLAYERSINSTACKSBeforethesecondandthirdperiodsbegin,thebikersandskaterscanbemovedfreelyamongtheirtwostacks;thecatcheronthetopofitsonlystackcanbemovedtothebottom;reserveplayersmayreplacestartersandviceversa.Inaddition,reserves(non-starters)orbenchedstartersofthesametypecanimmediatelyreplaceplayerswhoareinjured,ejected,orinvoluntarilyremovedforotherreasons(notforpenalties)duringthegame.HIGHLIGHTREELUseonlytheA,B,andCHighlightReelcharts.TVRATINGTheTVRatingiscalledtheMultivisionRating(MV)inthisRollerMaulgame.

Page 12: Roll Pickup Handoff Goal? Goal+?“knocked to the ground” (being “leveled,” “bowled over,” “tripped,” etc.), or forced into the crowd, into the infield, or over (not

SPECIAL QUALITIES

GOLDENRULESFORUSINGSPECIALQUALTIES RollerMaulerscanbebetterdefinedandhaveamorevariedimpactinthegame,typicalofthefilm,byusingtheseadvancedrulesforspecialqualities..EachRollerMaulerhasbasicqualitiesandspecialqualities.Usingspecialqualitiesaddsmoreabilities(andpersonality)toindividualplayers,butitalsoincreasescomplexityandtimeforRollerMaulgameplayandshouldbeusedonceyouarecompletelyfamiliarplayingthebasicrules.Duringgameplay,theFACandHighlightReelClipspointoutaqualitycheck,butplayers’specialqualitiesmustbemonitored,recognized,andutilizedatthepropertime;otherwise,missedopportunitieswillresult.Followthesefivegoldenrulesforusingspecialqualities:Rule#1Therearespecificconditions,suchasbeingonthetopofastackorwinningaqualitybattle,thatmustbemetforplayerstousespecialqualities,andoftenonlycertaintypesofplayers(skaters,bikers,orcatchers)mayusesomespecialqualities.Dependingonthespecialqualityused,itcanmodifyorchangeaFACresultorevenfollowupaFACresultwithanother“event”orresultofitsown,soitisimportanttounderstandhoweachspecialqualityoperates.Rule#2Onlyoneplayerfromoneteamcanusethesamespecialqualityonthesameplay.Iftwoplayershavethesamequalityandwanttouseitatthesametime,roll1d6,forexample,toseewhoistheonlyplayertouseit;1-3firstplayerdoes,4-6thesecondplayerdoes.Rule#3Atotalofonlytwoplayers,onefromeachteam,caneverusehisdifferentspecialqualityonthesameplayinsuccession.Onthesameplay,roll1d6;1-3visitorteamusesfirst,thehomesecond,4-6hometeamusesfirst,thevisitorsecond.Applytheeffectsofthespecialqualityforthefirstplayerfirstandthentheeffectofthespecialqualityforthesecondplayer.However,botheffectswilloccurinsuccession.Rule#4Inanygoalscoringattemptbyeitherteam,usespecialqualitiesfrombothteamssimultaneouslytomodifythegoalattempt.Rule#5Whenplayingoutsidehisnormalposition,aRollerMaulerneveruseshisspecialqualities.

Page 13: Roll Pickup Handoff Goal? Goal+?“knocked to the ground” (being “leveled,” “bowled over,” “tripped,” etc.), or forced into the crowd, into the infield, or over (not

SPECIFICCONDITIONSANDEFFECTSWHENUSINGSPECIALQUALTIES ModifiesGoalScoringAttemptsBOOST:(catcherorskater)ifontopinastack,+1forownteam’sgoalscoringattempt;aplayercan’tusehisownqualitytosupporthisowngoalscoringattempt.HEROIC:(skateronly)+1tohisowngoalscoringattemptifownteamisbehindortiedandifontopinastack.GUARD:(catcherorskater)ifontopinastack,-1againstopponent’sgoalscoringattemptDO-OR-DIE:-1againstopponent’sgoalscoringattemptifownteamisaheadortiedandifontopinastack.CausesInjuriesBASH:(catcher)ifball-carrier,afterwinningacalledquality,canattempthitwithglovedballonanyopposingplayer,rollonedie:1-2missed/3-5smashedplayerrollsonINJURED?CHART6basherspottedbyrefereewhocallsaPENALTYonhim.BRUTAL:Onanycalledqualitywonbythisplayerandtheopposingplayerfalls,theopponentisautomaticallyinjured;apply+8totheTYPEOFINJURY.FISTS:Inanyfighthe’sinvolvedin,heinflictsinjuryonopponentwhorollsontheTYPEOFINJURYCHART.HATCHET:cantrytoincapacitateanyopposingplayerregardlessofareaoncepergamewhenhewinsacalledquality;rollonedie:1-3attackedplayergetsMajorInjuryandrollsonLENGTHIFMAJOR/4attackerPENALTY/5-6attackerejectedfromgame.RAM:(bikeronly)Ifopponentshavetheballandhewinsacalledquality,hecandeliberatelyramtheballcarriertryingtomakehimdroptheball;1-3ballcarrieravoidsram/4-6ballcarrierrollsonINJURED?CHARTandDROPPEDBALLCHART.BikergetsimmediatePENALTYnomatterwhattheresultis.LessensInjuriesALERT:Ifthereisa“pileup”(definedastwoormorefallenplayersontrack)andthisplayerisselectedonaFACastheoneinjured,throwonedie;1-3opposingplayerinareaisinjuredinstead/4-6playerisstillinjured.GRIT:"restofgame"injurybecomes“restofperiod”injurySHIELD:(bikeronly)Ifinjuredrestofperiodorgame,rolltoseeifhisbikemostlyprotectshimselffrominjurybyusinghisbike(1-4bikershakenupbutreturnsafteronly6FACifperiodrolled,ornextperiodifgame/5-6stillinjuredrestofperiodorgameasinitiallyrolled.

Page 14: Roll Pickup Handoff Goal? Goal+?“knocked to the ground” (being “leveled,” “bowled over,” “tripped,” etc.), or forced into the crowd, into the infield, or over (not

TOUGH:playerwithmajorinjuryrollsrollonediebeforeeachgame:1-2MajorInjuryreducedbytwogames;3-5nochangeinlengthofinjury;6miraculousrecoveryandinjuryreducedto1game.AffectsHandlingtheBallGRIP:(catcherorskater)-1onanyDROPPEDBALLCHARTrollHUSTLE:(catcheronly)whenopposingcatcherattemptstopickupball,firstrollonedie:1-4opposingplayerpicksupball/5-6“hustler”picksupballinstead.Ifbothhavethisquality,ignore.TENACIOUS:(skater)ifhewinsacalledqualityandopposingskaterinsameareaistheballcarrier,hemayforceadroppedball.Rollonedie;1-2ballheld/3PENALTYonattacker/4gutterball(restartallplayersonRollandfirenextball)/5pickedupbyattacker’steam{choice).AffectsMovementonTrackBLAZE:(bikeronly)ifteam’sskaterhasball,anycalledqualitywonbythebikerresultsintheteamtokenbeingmoveddownthetracktwospacesinsteadofonespace.BLOCK:(bikeronly)slowsdownopponent’sballcarrieronlyifhewinsthecalledquality;theopposingteammovesbackonespaceonthejamtrackbutneverintotheRollspace.DARING:ifownteamhastheball,andonanycalledqualitywonbythisplayer,rollonedie:1-3resultsinanimmediateteamtokenmovebytheballcarriertotheGoal?space/4-6injured;roll1d6againonthismodifiedTYPEOFINJURYCHART:1-50MINORINJURY/51-100MAJORINJURYandnotontheusualone.AffectsSubstitutionJACK:cansubinanypositionwhennootherplayerremainstoplaythatpositionwithoutanyofhisstarredqualitiesbeinglost.AffectsMultivision(TV)GradeBattleSHOWOFF:+1onTVGradeletterbattleifinvolvedandownteamtiedorbehindingame.CausesRerollVET:canrerollanydierollaffectinghimoncepergame.

Page 15: Roll Pickup Handoff Goal? Goal+?“knocked to the ground” (being “leveled,” “bowled over,” “tripped,” etc.), or forced into the crowd, into the infield, or over (not

CREATING ROLLER MAULERS CREATINGROLLERMAULERSForeacheighteen-playerRollerMaulerteam,createsevenskaters,sevenbikers,andfourcatchersbyrolling2d10oneachofthechartsbelow.Eachteamalwayshasthesamemake-upofplayersandpositions.

CreatingRollerMaulerPlayers:Qualities

Roll2d10todeterminehowmanyqualitieseachRollerMayhemplayerwillhave.NumberofQualitiesTable

1 2 3 4 5

Range 1-9 10-40 41-78 79-95 96-100RollasoftenasneededontheQualitybyPositionTabletodeterminewhichqualitiestheRollerMayhemplayerhasaccordingtohispositions.Ignorethesamequalityrolledrepeatedly.QualitybyPositionTable

Agile Fast Smart Big Powerful Star Cheat Mean

Biker 1-10 11-49 50-57 58-73 74-88 89-90 91-94 95-100Catcher 1-20 21-40 41-61 62-72 73-83 84-93 94-96 97-100Skater 1-25 26-50 51-61 62-67 68-69 70-86 87-88 89-100

CreatingRollerMaulerPlayers:StarredQualities*Determinehowmanystarredqualities*theplayerhasontheNumberof*Table.Iftheplayerrollsmore*thanqualitiesthathe/sheactuallyhas,ignorethem.Note:RollagainontheQualitybyPositionTabletodeterminewhichQUALITYisstarred*.Numberof*Table

0 1 2 3

Range 1-14 15-79 80-97 98-100

CreatingRollerMaulerPlayers:GoalScoringAccuracyRatings

RollontheGoalScoringAccuracyRatingTabletodeterminetheskater’sgoalscoringaccuracyqualityandrating.SeeSCORING. GoalScoringAccuracyTableAllSTARSkatersareratedHIGH,+2.Roll2d10forratingsofallnon-StarSkaters. LOW

0MID+1

HIGH+2

Range 1-33 34-67 68-100

Page 16: Roll Pickup Handoff Goal? Goal+?“knocked to the ground” (being “leveled,” “bowled over,” “tripped,” etc.), or forced into the crowd, into the infield, or over (not

CreatingRollerMaulerPlayers:TV(MVorMultivision)RatingsRollontheMultivision(TV)RatingTabletodeterminetheRollerMayhemplayer’sMultivisionrating;thisdependsonthenumberofqualitiestheplayerhas.Multivision(TV)RatingTable

AA A B C D

#ofqualities

1 1-11 12-1002 1-3 4-10 11-77 78-1003 1-20 21-78 79-100 4 1-12 13-81 82-100 5 1-60 61-100

CreatingRollerMaulerPlayers:SpecialQualities

AStarorStar*alwaysgetsthreespecialqualities;rolldirectlyonCreatingSpecialQualitiesTable.Allothersmustroll1d6threetimestoseehowmanyspecialqualitieshegetsornot:foreachofthethreerolls,(1-3)None(4-6)SpecialQuality.Then,roll2d10ontheSpecialQualitiesTabletodeterminethenatureofeachoftheplayer’sspecialqualities.Eachplayerhasamaximumofthreespecialqualities.SpecialQualities

TableSpecialQuality

1-6 BRUTAL7-12 GRIT13-18 TOUGH19-24 VET25-30 JACK31-36 FISTS37-42 SHOWOFF43-48 BOOST49-54 D0-OR-DIE55-60 ALERT61-66 HATCHET67-72 DARING73-79 GRIP(catcherorskater)SHIELD(biker)80-86 HEROIC(skater)HUSTLE(catcher)BLAZE(biker)87-94 TENACIOUS(skater)BASH(catcher)RAM(biker)95-100 GUARD(catcherorskater)BLOCK(biker)

Page 17: Roll Pickup Handoff Goal? Goal+?“knocked to the ground” (being “leveled,” “bowled over,” “tripped,” etc.), or forced into the crowd, into the infield, or over (not

CHEAT SHEET

DROPPEDBALLCHART:If2d10(1-50),gutterball(51-66),ballpickedupbysameteam(67-100),ballpickedupbyopposingteam;area4topskaterhasincurrentspace.Returnotherteam’stokentoRollspace.

SCORING:If1d6rollmodifiedbytheplayer’sgoalscoringaccuracynumber&anyspecialqualitiesbyotherplayersiswithinJAM/POWERJAMpointsrange,agoalhasbeenscored.A“6”rollisalwaysamiss.

SUBSTITUTE:Replaceoneteam’stopcardswithallitsbottomcards.PENALTY:Removeplayer.Don’tstopplay.Gamecontinues.SWITCH:Top&bottomplayersswitchpositionsinthesamestack(oranotherstackifbikersorskaters).

INJURYPROCEDURE:1.INJURED?CHART:If1d6(1-3),theplayerisnotinjured.If1d6(4-6),theplayersuffersaninjury.2.TYPEOFINJURYCHART:If2d10(1-66),MINORINJURY.If2d10(67-100),MAJORINJURY.

3.LENGTHoftheINJURYCHART:Roll2d10butadd&subtractModifiersonMINORorMAJORlength.

AggressorandVictimModifiers

AggressorRank3QUALITIES*orSTAR*+152QUALTIES*orSTAR+101QUALITY*+5Onlynon-starredQUALITIESN/AVictimRank3QUALITIES*orSTAR*-152QUALTIES*orSTAR-101QUALITY*-5Onlynon-starredQUALITIESN/A------------------------------------------------------------------------------------------------------------LENGTHIFMINOR1-50Playerisinjuredforrestofperiod./51-100Playerisinjuredforrestofgame.LENGTHIFMAJOR1-20:2G21-40:3G41-60:4G61-80:Reroll:(1-16)5G/(17-32)6G/(33-48)7G/(49-64)8G/(65-80)9G/(81-96)10G(97-100)RestofSeason81-100:DEAD

JAM/POWERJAMpoints “Opoints” Playercanstillscoreifwithingoalscoringaccuracynumber.“1,2,3,or4points” chancesandrangeforscoringagoal“Lapspack”“5points”orsimilar Rangebecomesa5;nomodificationisdone“JAMsagain Agoalisautomaticallyscored;flipFACasanotherballisfired,anda

playerfromeithertriestoscoreagoalontheJAMorPOWERJAMasindicated.

Page 18: Roll Pickup Handoff Goal? Goal+?“knocked to the ground” (being “leveled,” “bowled over,” “tripped,” etc.), or forced into the crowd, into the infield, or over (not