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1 person marked this as a favorite.
Brix Oct 23, 2011, 07:47 am
Please join me if you like :)
Klingons
======================
TYPE
Humanoid (0)
SIZE
Medium (0)
BASE SPEED
Normal (0)
ABILITY MODIFIERS
+2 Strenght, +2 Constitution (2)
LANGUAGES
Klingon (0)
RACIAL ABILITIES
Forcefull Personality (2 = Skill Bonus): Klingons recieve a +2 bonus on intimidation checks.
Keen Senses (2 = Skill Bonus): Klingons receive a +2 bonus on sight- and smell based perception checks.
Brak’lul: Qo’noS is a harsh environment, unforgiving to the weak. Klingons posses duplicates of many of
their vital organs to help them survive. Called brak’lul, this redundancy, which includes an eight-
chambered heart and two livers, makes it harder to kill a Klingon.
* Hardy (2) Klingons gain a +2 racial bonus on saving throws against poison, spells and spell-like abilities.
* Elemental Resistance (1): DR 5 against fire or electricity (depending what energy you substitute for
phaser weapons)
Warlike Demeanor (Weakness approx -1): Klingons suffer a -2 penalty on diplomacy checks when dealing
with non Klingons.
Fearless (1): +2 racial saving throws against fear
Weapon Familiarity (1): Klingons may use their traditional special melee weapons (such as the bat'leth,
d’k tahg, and mk’leth) as if they had the Exotic Weapon Proficiency feat
Brix Oct 27, 2011, 01:17 am
Vulcans
======================
TYPE
Humanoid (0)
SIZE
Medium (0)
BASE SPEED
Normal (0)
ABILITY MODIFIERS
+2 Strenght, +2 Intelligence (2)
LANGUAGES
Vulcan (0)
RACIAL ABILITIES
Skill Bonus (2): Chose one
Extraordinary Hearing (approx 1): +1 racial bonus on sound based perception checks
Low Light Vision (1)
Hold Breath (1)
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Starvation & thirst tolerance (approx 0): A Vulcan can go without water for 3 days plus a number of hours
equal to his Con modifier and 6 days without food, before starting to starve or dehydrate.
Elemental Resistance (1): Fire
Stubborn (1)
Relentless (1)
Lord Fyre RPG Superstar 2009 Top 32 Oct 27, 2011, 01:44 am
Brix wrote:
Vulcans
======================
TYPE
Humanoid (0)
SIZE
Medium (0)
BASE SPEED
Normal (0)
ABILITY MODIFIERS
+2 Strenght, +2 Intelligence (2)
LANGUAGES
Vulcan (0)
RACIAL ABILITIES
Skill Bonus (2): Chose one
Extraordinary Hearing (approx 1): +1 racial bonus on sound based perception checks
Low Light Vision (1)
Hold Breath (1)
Starvation & thirst tolerance (approx 0): A Vulcan can go without water for 3 days plus a number of hours equal
to his Con modifier and 6 days without food, before starting to starve or dehydrate.
Elemental Resistance (1): Fire
Stubborn (1)
Relentless (1)
I might have suggesting going with the Standard Array for Vulcans: +2 Strength, +2 Intelligence, -2
Charisma (0). Vulcan lack of emotion (and arrogance in the new movie timeline) would would work
against their Charisma.
But Vulcans, a culture devoted to knowledge should have the the Linquist Array (2).
MC Edgar Allan Floe Oct 27, 2011, 02:39 am
Great thread idea. I've been watching tons of ST:TNG on Netflix lately while I write campaign and
encounter ideas, so I'm totally game. I don't have the playtest on this computer, but later I might take a
stab at a race (Romulan? Ferengi? Betazoid? Android?).
But for now, a quick thought on your Klingon:
I think Brak'lul should translate crunchwise into something that worked like fortification (critical/sneak
miss chance). I don't know the value of that in RP. My first thought is 3 or 4.
Brix Oct 27, 2011, 03:01 am
Lord Fyre wrote:
Brix wrote:
Vulcans
======================
TYPE
Humanoid (0)
SIZE
Medium (0)
BASE SPEED
Normal (0)
..
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I might have suggesting going with the Standard Array for Vulcans: +2 Strength, +2 Intelligence, -2
Charisma (0). Vulcan lack of emotion (and arrogance in the new movie timeline) would would work against their
Charisma.
But Vulcans, a culture devoted to knowledge should have the the Linquist Array (2).
Thanks for your feedback.
I'm not sure about negative Charisma modifiers, since then almost any alien race would have them. How about an additional drawback, like a penalty to diplomacy checks? Otherwise this is of course an option.
I also thought of Linguist Array. However it's hard to quench every aspect into 10 Points. Linguist is
certainly a candidate.
The idea is to make other thinks like mind meld or nerve pinch available as racial feats later.
Brix Oct 27, 2011, 03:02 am
MC Edgar Allan Floe wrote:
Great thread idea. I've been watching tons of ST:TNG on Netflix lately while I write campaign and encounter
ideas, so I'm totally game. I don't have the playtest on this computer, but later I might take a stab at a race
(Romulan? Ferengi? Betazoid? Android?).
But for now, a quick thought on your Klingon:
I think Brak'lul should translate crunchwise into something that worked like fortification (critical/sneak miss
chance). I don't know the value of that in RP. My first thought is 3 or 4.
Good idea. I'd tend to critical miss chance.
I also have another drawback
Due to their physiology they suffer a -2 penalty on any medical diagnosis or treatment used on a Klingon,
by a non Klingon.
Brix Oct 27, 2011, 03:04 am
Lord Fyre wrote:
I might have suggesting going with the Standard Array for Vulcans: +2 Strength, +2 Intelligence, -2
Charisma (0). Vulcan lack of emotion (and arrogance in the new movie timeline) would would work against their
Charisma.
But Vulcans, a culture devoted to knowledge should have the the Linquist Array (2).
What would you skip for Linguistic Array?
Brix Oct 27, 2011, 06:01 am
Bajorans
======================
TYPE
Humanoid (0)
SIZE
Medium (0)
BASE SPEED
Normal (0)
ABILITY MODIFIERS
+2 Dexterity, +2 Wisdom (2)
LANGUAGES
Linguist (2) Common, Bajoran,...
RACIAL ABILITIES
Skill Bonus (2): Choose one Knowledge based skill, perform or craft
Pagh (Fortunate 4): is the spiritual force inherent to all sentient beings. Bajoran spiritualists are able to
assess the strength of an individual's pagh by grasping their ear. +2 racial bonus on all saving throws
Pagh is a nice racial concept that needs some love.
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Brix Oct 27, 2011, 06:23 am
Andorians
======================
TYPE
Humanoid (0)
SIZE
Medium (0)
BASE SPEED
Normal (0)
ABILITY MODIFIERS
+2 Strenght, +2 Charisma (2)
LANGUAGES
Standard (1)
RACIAL ABILITIES
Skill Bonus (2): Perception
Elemental resistance (2): fire and cold
Darkvision 60 ft. (2)
Weapon Familiarity (1)
Lord Fyre RPG Superstar 2009 Top 32 Oct 27, 2011, 09:49 am
Brix wrote:
Lord Fyre wrote:
I might have suggesting going with the Standard Array for Vulcans: +2 Strength, +2
Intelligence, -2 Charisma (0). Vulcan lack of emotion (and arrogance in the new movie
timeline) would would work against their Charisma.
But Vulcans, a culture devoted to knowledge should have the the Linquist Array (2).
What would you skip for Linguistic Array?
Already there.
The "Flexible" attribute array, cost 2 points. Going to a "Standard" array, costs 0 points.
David knott 242 Oct 27, 2011, 01:50 pm
Pathfinder Adventure Path, Companion, Roleplaying Game Subscriber
Brix wrote:
Please join me if you like :)
Klingons
======================
Brak’lul: Qo’noS is a harsh environment, unforgiving to the weak. Klingons posses duplicates of many of their vital
organs to help them survive. Called brak’lul, this redundancy, which includes an eight-chambered heart and two
livers, makes it harder to kill a Klingon.
So does this racial feature grant any actual mechanical benefit?
Set Oct 27, 2011, 02:25 pm
A random Star Trek race concept, along these lines;
Deltans
======================
TYPE
Humanoid (0)
SIZE
Medium (0)
BASE SPEED
Normal (0)
ABILITY MODIFIERS
+2 Constitution, +2 Charisma (2)
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LANGUAGES
Standard (1)
RACIAL ABILITIES
Eternal Hope (2)
Skill Bonus (2): Diplomacy
Skill Bonus (2): Sense Motive
Spell-like Ability: touch of fatigue 1/day (1)
Tricky, because Deltans, in the Wrath of Khan novelization, in particular, are described as highly
intelligent, particularly in areas of mathematics and music, keenly intuitive, and almost supernaturally
compelling and attractive. In theory, a bonus to Intelligence or Wisdom would also be appropriate, but I
decided to limit their 'insight' to a Sense Motive bonus and ignore the math/music thing (with the +2
Charisma already ensuring that they'll be better than average at Perform checks).
The ability to kill humans via emotional overload by sleeping with them seemed totally over-the-top (and
situational as all heck), so I watered it down to the ability to use touch of fatigue via a kiss.
Eternal Hope (+2 saves vs. fear and despair, reroll a single roll of '1' on a d20 1/day) just kind of 'felt
right.'
.
The Star Trek online game has some 'racial abilities' under different alien character options, that might be
fun to pillage for this sort of project. Online guides mention some of these options.
Prime Directive also had some racial abilities for RPG use, although I'm not sure those would be available
online...
Mark Moreland Developer Oct 27, 2011, 02:35 pm
Several years ago, I did a lot of work on a fan-made Star Trek d20 game using a lot of the
racial abilities and skills from the Decipher CCG and altered d20 Modern classes. I wonder
where all that stuff is...
In any case, it's work that, without a license, I can't really do anything with, but I'm
watching this thread closely to see what other cool stuff people come up with.
Lord Fyre RPG Superstar 2009 Top 32 Oct 27, 2011, 07:48 pm
Mark Moreland wrote:
Several years ago, I did a lot of work on a fan-made Star Trek d20 game using a lot of the racial
abilities and skills from the Decipher CCG and altered d20 Modern classes. I wonder where all that
stuff is...
In any case, it's work that, without a license, I can't really do anything with, but I'm watching this
thread closely to see what other cool stuff people come up with.
Speaking of a d20 Star Trek ...
Much of this work has already been done.
Dame Desnus Oct 27, 2011, 08:28 pm
ORION
Type
Humanoid (Orion) [0 RP]
Size
Medium [0 RP]
Base Speed
Normal [0 RP]
Ability Score Modifiers
Standard (+2 Strength, +2 Charisma, -2 Wisdom) [0 RP]
Languages
Common and Orion. Those with high Intelligence may also choose from Andorian, Coridan, Gorn, Klingon,
Tellarite, and Vulcan (Standard [1 RP])
Racial Abilities
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• Defensive Training, Greater [3 RP]: Orions gain a +2 dodge bonus to Armor Class.
• Guile [2 RP]: Orions recieve a +2 bonus on Bluff checks.
• Low-Light Vision [1 RP]: Orions can see twice as far as a race with normal vision in conditions of dim
light.
• Pheromones [2 RP]: Once per day, an Orion can release powerful pheromones which grant the character
the effects of an eagle's splendor if female and a fox's cunning if male.
• Sociable [1 RP]: When an Orion attempts to change a creature’s attitude with a Diplomacy check and fail
by 5 or more, they can try to influence the creature a second time even
if 24 hours have not passed.
Brix Oct 28, 2011, 12:14 am
Lord Fyre wrote:
Speaking of a d20 Star Trek ...
Much of this work has already been done.
I have this book. For me it was dissapointing
Brix Oct 28, 2011, 12:22 am
Set wrote:
A random Star Trek race concept, along these lines;
Deltans
======================
TYPE
Humanoid (0)
SIZE
Medium (0)
BASE SPEED
Normal (0)
ABILITY MODIFIERS
+2 Constitution, +2 Charisma (2)
LANGUAGES
Standard (1)
RACIAL ABILITIES
Eternal Hope (2)
Skill Bonus (2): Diplomacy
Skill Bonus (2): Sense Motive
Spell-like Ability: touch of fatigue 1/day (1)
Tricky, because Deltans, in the Wrath of Khan novelization, in particular, are described as highly intelligent,
particularly in areas of mathematics and music, keenly intuitive, and almost supernaturally compelling and
attractive. In theory, a bonus to Intelligence or Wisdom would also be appropriate, but I decided to limit their
'insight' to a Sense Motive bonus and ignore the math/music thing (with the +2 Charisma already ensuring that
they'll be better than average at Perform checks).
The ability to kill humans via emotional overload by sleeping with them seemed totally over-the-top (and
situational as all heck), so I watered it down to the ability to use touch of fatigue via a kiss.
Eternal Hope (+2 saves vs. fear and despair, reroll a single roll of '1' on a d20 1/day) just kind of 'felt right.'
.
The Star Trek online game has some 'racial abilities' under different alien character options, that might be fun to
pillage for this sort of project. Online guides mention some of these options.
Prime Directive also had some racial abilities for RPG use, although I'm not sure those would be available online...
Nice work: Some abilities are really over the top in star trek universe, but the idea is exactly what you
did. Find a 10 point configuration that works.
I also use the memory alpha wiki for research. Especially the Physiology sections, which contains pretty
every much you need for a pathfinder translation.
Thanks for the other link
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Brix Oct 28, 2011, 12:30 am
Dame Desnus wrote:
ORION
Type
Humanoid (Orion) [0 RP]
Nice. These green girls are really sexy :)
http://www.youtube.com/watch?v=LSgG5M6ANn8&feature=results_video&pl aynext=1&list=PL1F279CA77633FFBD
Brix Oct 28, 2011, 12:55 am
Considering some feeback I have redone Klingons and Vulcans. If you find Vulcans to powerful. I'd
suggest to drop the bonus on perception.
Klingons
TYPE
Humanoid (0)
SIZE
Medium (0)
BASE SPEED
Normal (0)
ABILITY MODIFIERS
+2 Strenght, +2 Constitution (2)
LANGUAGES
Common, Klingon, plus 7 bonus languages (depending on Intelligence score) (1)
RACIAL ABILITIES
Forcefull Personality: Klingons recieve a +2 bonus on intimidation checks. (2)
Warlike Demeanor: Klingons suffer a -2 penalty on diplomacy checks when dealing with non Klingons. (-2)
Brak’lul: Qo’noS is a harsh environment, unforgiving to the weak. Klingons posses duplicates of many of
their vital organs to help them survive. Called brak’lul, this redundancy, which includes an eight-
chambered heart and two livers, makes it harder to kill a Klingon. When you would normally be subject to
a critical hit or precision damage, there is a 25% chance that that additional damage will be ignored. You
also gain a +10 racial bonus against stunning attacks. However due to their physiology they suffer a -2
penalty on any medical diagnosis or treatment used on a Klingon. (4)
Spined: Klingons have ridged spines, chests and feet. They gain a +1 natural armor bonus. (2)
Weapon Familiarity (1): Klingons are proficient with their traditional special melee weapons (such as the
bat'leth, d’k tahg, and mk’leth) (1)
Vulcans
TYPE
Humanoid (0)
SIZE
Medium (0)
BASE SPEED
Normal (0)
ABILITY MODIFIERS
+2 Strenght, +2 Intelligence (2)
LANGUAGES
Common, Vulcan, plus any (depending on Intelligence score) (2)
RACIAL ABILITIES
Skill Bonus: +2 racial bonus on perception checks (2)
Desert Runner: Having evolved on a planet which was mostly desert, Vulcans developed ways of surviving
in desert conditions Vulcans receive a +4 racial bonus on Constitution checks and Fortitude saves to avoid
fatigue, exhaustion, or other ill effects from running, forced marches, starvation, thirst, or hot or cold
environments.
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2 people marked this as a favorite.
Poison Resistance: Vulcans gain a racial bonus on saving throws against poison effects equal to their Hit
Dice.(1)
Telepathy: A Vulcan can forge a mindlink to on other willing creature he touches that has an Intelligence
score of 3 or higher. The mindlink has a duration of 10 minutes and can be used two times per day. The
Vulcan can communicate telepathically through the bond even if he does not share a common language.
No special power or influence is established as a result of the bond. Once the bond is formed, it works
over any distance (although not from one plane to another). If a Vulcan takes levels in a psionic class, he
instead gains the Psionic Talent feat. (2)
Trance: Vulcans learned to gain conscious control of many of many body functions, allowing them to
regulate their bodies to a high degree by simple will power. When injured a Vulcan could go into a trance-
like state, using this ability to concentrate all of his or her energy onto repairing the injury.
When a Vulcan regains hit points by resting in a trance he recovers additional hit points equal to half his
Constitution modifier (minimum +1). (2)
Arrogance: Vulcans suffer a -2 penalty on diplomacy checks when dealing with non Vulcans. (-2)
Brix Oct 28, 2011, 02:25 am
This one is fun:
Bajorans
TYPE
Humanoid (0)
SIZE
Medium (0)
BASE SPEED
Normal (0)
ABILITY MODIFIERS
+2 Dexterity, +2 Charisma (2)
LANGUAGES
Common, Bajoran, plus any (depending on Intelligence score) (2)
RACIAL ABILITIES
Pagh: Similar to clerics bajorans have a particularly powerful aura corresponding to their alignment (see
the detect evil spell for details). In addition a bajoran can employ the effects of owls wisdom once per day
as a spell-like ability, through short meditation. The duration is one minute per character level (2)
Skill Bonus: Bajorans gain a racial +2 bonus to two of the following skills: any knowledge skill, Liguistics,
Profession, Perform, Perception (4)
Brix Oct 28, 2011, 02:31 am
Ah I forgot to include prefered classes:
Klingons: Fighter, Inquisitor, Barbarian
Vulcans: Psion, Cleric, Monk
Bajorans: Oracle (Light), Bard, Rogue, Cleric
Brix Oct 31, 2011, 01:04 am
If you play an early era game. You can perfectly use the gunslinger
class. There should be rules about certain modern weapons floating
around.
You can use them as written.
If you want to use laser weapons you can take this:
Laser Pistol
Dmg (s)1d6 Dmg (m) 1d8 Crit X4 Range 40 ft. Capacity 1 Weight 3
All attacks with a laser weapon are ranged touch attacks agsinst mundane armor. If your wear special
combat armor attacks are performed as normal ranged attack.
Laser weapons do fire damage
Laser weapons have the scatter quality, however you do not need to change ammunition. You can switch
between the modes as a swift action
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281.22.23702.198.23702 (2015-08-28 11:14)
A power cell holds enough power for 50 shots.
Treat a laser weapon as a magical item. In addition to high purchase costs you might need a licence to
wear a laser weapon.
Phaser weapons work similar. They cause negative energy damage.
mysticbelmont Jan 15, 2012, 12:29 am
Trill 10 RP race
Humanoid - 0 RP
Size: Medium - 0 RP
Normal Speed - 0 RP
Ability Score Modifier: Flexible - 2 RP
Language: Linguist Array - 2 RP
Racial Abilites
Skill Bonus - 2 RP
Skilled - 4 RP
Last post: Jun 18, 2012, 12:49 am by Renezuo
Race Point Pricing on proposed ideas
RECENT THREADS IN ADVANCED RACE GUIDE PLAYTEST
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