savage shadows - conversion 2.0

Upload: don-perry

Post on 03-Jun-2018

221 views

Category:

Documents


0 download

TRANSCRIPT

  • 8/12/2019 Savage Shadows - Conversion 2.0

    1/17

    Savage Shadows Version 2.0 - 11. Jul. 2010 Page 1 of 17

    This game references the Savage Worlds game system, availablefrom Pinnacle Entertainment Group at www.peginc.com . SavageWorlds and all associated logos and trademarks are copyrights

    of Pinnacle Entertainment Group. Used with permission. Pinnaclemakes no representation or warranty as to the quality, viability,

    or suitability for purpose of this product.

    lso, this document references material from

    !i"#ids, $nc. has sole ownership of the names, logo, artwork, marks,photographs, sounds, audio, video and%or any proprietary material used in

    connection with the game &hadowrun. !i"#ids, $nc. has granted permissionto 'ronin((()* to use such names, logos, artwork, marks and%or any

    proprietary materials for promotional and informational purposes on itswebsite but does not endorse, and is not a+liated with 'ronin((()* in any

    o+cial capacity whatsoever.

    oth games are required to utili"e this document.

    This document is not intended to infringe on any copyrights.I love Shadowrun. Ive played it sin e !rst edition" and I#ve wat hed it ollapse under the weight of it#sown rules. I still love the setting and $a %ground" $ut it lost its appeal as a ga&e. Savage Worlds was the

    perfe t vehi le to &a%e the ga&e fast" furious and fun again.

    http://www.peginc.com/http://www.peginc.com/
  • 8/12/2019 Savage Shadows - Conversion 2.0

    2/17

    Savage Shadows Version 2.0 - 11. Jul. 2010 Page 2 of 17

    Table of -ontents

    -haracter Generation 3

    -haracter Types 3-6&kills 7-8

    Edges 8-9

    indrances 10

    /erived &tatistics 11

    0inal Touches 11

    1ifestyle -osts 12-13

    -onversion from other systems 14

    $n a dystopian world where multi2national corporations are sovereign governments ontheir own property, and wield more power than the political governments, there are alwayspeople who fall through the cracks. 3ost succumb to poverty and despair, but some turn tothe shadows to make a living. 3ore than 4ust hired guns, shadowrunners do the 4obs thatpeople want done, but aren5t able to do themselves. 0rom assassinations and kidnappings, totheft, hi4acking, smuggling and blackmail, there5s work if you5re willing to get your hands dirty.

    6ou5re employer is usually known as 3r. 7ohnson, because anonymity is key in the shadows.1ife is hard, everything is processed and disposable, including people. dding fuel to

    the 8res of chaos is the return of magic to the world. 3agic has cycles of peaks and ebbs, andnow it has peaked again, ushering in the &i9th !orld and bringing with it the ancient races offantasy, and creatures of myth and lore. Elves and dwarves walk among us, along with orksand trolls, even dragons and spirits. 3agical beasts, roam the world, including many that arequite happy in the polluted urban environment of the modern age.

  • 8/12/2019 Savage Shadows - Conversion 2.0

    3/17

    Savage Shadows Version 2.0 - 11. Jul. 2010 Page ' of 17

    e charming, be armed, be stealthy, and make sure your $/s are airtight, 5cause 3r. 7ohnson would like to meet with you to discuss a 4ob opportunity...

  • 8/12/2019 Savage Shadows - Conversion 2.0

    4/17

    Savage Shadows Version 2.0 - 11. Jul. 2010 Page ( of 17

    &avage &hadows -haracter Generation :

    :. -hoose ;ace Human Humans are the standard race, and s nce the Shado!run !orld s so v olent, onl" the

    most ca#a$le and ada#ta$le can ma%e t as a shado!runner&& 2 $onus 'dges nstead o( one, $ut one must $e a $ac%ground 'dge&

    Elf Shado!run elves are taller and more slender than humans& )he" are more ag le, ! than other!orldl" a r and are generall" v e!ed ! th a!e, and !onder&

    & d6 n *g l t", +o! + ght s on, and 2 .har sma& / nor allerg" or *nem c

    /warf Stoc%" and tough, $ut not as shallo! o( character as (antas" d!arves&& d6 n gor and Strength, 2 to res st #o sons and d seases, )hermogra#h c s on& ace , 2 cost (or cloth ng, veh cles or tems de#endent on s e&

    s art!or% on there, "ou !ould see theemot on that !as strongl" (elt !hen t !as created as a glo! (rom ! th n t& *lso, ( there !as ahand!r tten su c de note, "ou !ould see the gloom" emanat ons (rom that& * t"#ed note ho!ever, !ouldst ll $e (eatureless #a#er& ;( "ou ventured to a (orest or #ar%, even at n ght, the !orld !ould $e !ell l t (ormthe grass, trees, an mals and even (rom the 'arth tsel( (or n the S th World o( Shado!run, the 'arth s al v ng th ng hersel(&

    /ages and Shamans, and some *de#ts, can sh (t the r s ght to see nto the astral #lane, $ut thatma%es them vulnera$le to an" astral host l t es $ecause the" are act vel" #resent on the astral #lane, as!ell as the #h"s cal one& nl" mages and shamans ho!ever, can #ro@ect the r s# r t out o( the r #h"s cal$od" and roam astral s#ace (reel"& When the" do, the r $od" sl #s nto a near-comatose state& *n astrall"#ro@ect ng mag c an can travel at the s#eed o( thought, though t s eas" to $ecome lost ! thout landmar%s(rom the #h"s cal !orld& *stral #ro@ect ons can #ass through !alls, $ut not through l v ng matter, though

  • 8/12/2019 Savage Shadows - Conversion 2.0

    5/17

    Savage Shadows Version 2.0 - 11. Jul. 2010 Page ) of 17

    m crosco# c or ver" ver" t n" l v ng matter ma" $e moved as de unless t s ver" densel" #ac%ed& ?ou canalso mater al e as a non-cor#oreal #resence on the #h"s cal #lane& )he mag c an can commun cate, $utcannot nteract #h"s call" $ecause he s an astral $e ng ! th no #h"s cal (orm 5unt l he returns to h s $od" &* mag c an can astrall" #ro@ect (or a num$er o( hours e ual to S# r t, $ut a(ter that the mag c an ! ll lose ad e o( S# r t (or each add t onal hour s#ent& ;( S# r t s reduced to ero $e(ore he returns to h s $od", h ssoul s lost (orever and the character d es& nce the mag c an returns to h s $od", an" S# r t d e lost ! llrecover at the same rate o( one #er hour& ;t ta%es an ent re round to astrall" #ro@ect or go $ac% nto "our

    $od", and no other act on can $e ta%en&*lso, com$at on the astral #lane ta%es #lace ver" u c%l", so an" astral $e ngs n com$at ! ll go nn t at ve order $e(ore an"one on the #h"s cal #lane acts& *n" damage suAered aAects the character

    normall"& *ttac%s are l m ted to mana s#ells, or melee attac%s& ;n astral s#ace, an" *g l t" rolls use Smarts,and Strength uses S# r t& ;n astral s#ace "our ! ll and ntellect mean ever"th ng as "ou have no #h"s cal(orm& ;n add t on, an" damage dealt to "our #h"s cal $od" s (elt $" "our astral (orm& ;( "ou are % lled $"damage dealt to "our #h"s cal $od" !h le "ou are #ro@ect ng, "our astral (orm ! ll surv ve ! th no!here toreturn, and ! ll !ander a$out unt l "our S# r t s reduced to ero and "our character trul" d es& *lso, ( "our$od" s moved, "ou ! ll need to trac% t do!n $e(ore "ou can re-enter t, and ( someone has h dden t, "ouma" run out o( t me $e(ore "ou do&

    'ver"th ng e sts n $oth #lanes, $ut non-mag cal $e ngs 5mundanes are onl" a tive on the#h"s cal #lane& ?ou can onl" nteract ! th $e ngs or o$@ects that are act ve on the same #lane as "ou& *$e ng that s astrall" #erce v ng s act ve on $oth #lanes, and there are some #aranormal $e ngs and

    creatures, l %e dragons or hell-hounds, that are al!a"s a$le to sense the astral #lane& )hese are %no!n asdual-natured& )here are also astral $e ngs and creatures l %e s# r ts and elementals that are nat ve to theastral #lane, and must ! ll themselves to $e #resent on the #h"s cal #lane&

    & 3ages and &hamans /ust ta%e the *rcane /ag c an 'dge& S#ellcast ng s done $" channel ng mag cal energ" called mana through the

    caster>s $od" and sha# ng t ! th the Sorcer" s% ll& *(ter the s#ell s cast,regardless o( the result, the caster must res st Bra n and ma" $ecome(at gued or !ounded& =or mages the Sorcer" s% ll s $ased on Smarts, tore#resent academ c stud", (or shamans t s S# r t to re#resent the r ! ll to domag c& Bra n rolls are all $ased on S# r t, $ecause t s ! ll#o!er that controlsthe Co! o( mag c& Susta ned s#ells can $e B sru#ted $" another s#ellcaster!ho %no!s the s#ell, regardless o( tra## ngs& S#ells are learned at character

    generat on $" s#end ng to ac u re s#ells& ;n #la" are onl" used todeterm ne the Bra n mod

  • 8/12/2019 Savage Shadows - Conversion 2.0

    6/17

    Savage Shadows Version 2.0 - 11. Jul. 2010 Page 4 of 17

    last ng several hours& 'lementals are $e ngs attuned to the natural elementso( 'arth, * r, Water and = re& )he" naturall" res de n an area o( astral s#acethat s se#arated (rom DnormalE astral s#ace, and re#resents the r element&Shamans con@ure s# r ts $" call ng (or the r a d& S# r ts also res de n ase#arate area o( astral s#ace, and corres#onds to the env ronment n the#h"s cal !orld that the" are attuned to& ;n each case, a success(ul con@ur ng$ nds the $e ng to the summoner (or a num$er o( serv ces& 'lementals ! ll

    sta" ! th a mage unt l the r serv ce s com#leted, $ut a s# r t onl" sta"s t ll thene t sunr se or set& *n" serv ces o!ed at that t me are lost& )he con@urermust also roll Bra n to res st the eAects o( channel ng mana through h s her$od", the roll s also mod s S# r t ! ll causeWounds ( the Bra n roll s (a led& Wh le con@ur ng a mag c an can ta%e noother act on, not even normal movement, e ce#t (or an" that ma" $e re u red(or a r tual 5l %e danc ng around a m"st c c rcle & .on@ur ng a##ears much l %eSorcer" (or mages and shamans, e ce#t ! th more energ" and v gor&

    Fe ther Sorcer" nor .on@ur ng can $e attem#ted ( the caster s gagged and oruna$le to move h s hands, though some advanced mag cal techn ues ma" $elearned to allo! t&

    & Physical deptsa& /ust ta%e the *rcane *de#t 'dge&$& h"s cal *de#ts (ocus the r mag c a$ l t es n!ard, rather then cast t

    out n s#ells& )he" have access to a num$er o( a$ l t es that enhancethe r $od es n !a"s that are su#erhuman& +egendar" mart al art stsand !arr ors ma" have $een ade#ts&

    c& *de#ts ! ll rece ve a num$er o( #o nts to #urchase a$ l t es& o nts can$e saved, and #urchas ng a h gher level o( an a$ l t" onl" re u res#a" ng the d Aerence& nce learned, an a$ l t" cannot $e g ven u#&

    d& *de#ts are una$le to astrall" #ro@ect, as the r method o( attun ngmag c to the r $od es ma%es t m#oss $le (or them to se#arate the rastral and #h"s cal (orms&

    ;n(ormat on (or ."$er-'nhanced .haracters

    $nstalling -yberware and ioware ;n order to have an" c"$er!are or $ o!are nstalled, "ou must ta%e the ."$er 'nhanced edge& )h sre#resents the n t al surger" necessar" to nstall neural connect ons, #re# the $od" (or surger", etc& *tcharacter generat on "ou are g ven mone" to #urchase c"$er!are or $ o!are onl"& ?ou ma" use start ngmone" as !ell, $ut the mone" (rom ."$er 'nhanced can onl" $e used (or c"$er $ o!are& ;n game "ou canhave add t onal c"$er $ o!are nstalled, $ut t !are should determ ne locat on, and roll onthe ;n@ur" ta$le& )h s s a #ermanent n@ur"& ;n add t on to the doctor>s (ee, "ou ! ll also have to #urchase

    the >!are tsel(, and then "ou must recu#erate and ta%e t me to accl mate to "our ne! D#artsE&Gecu#erat on t me ta%es 12 !ee%s, -1 !ee% (or each success or ra se on the surger" rolls& *n" >!are also means that "ou are more eas l" aAected $" 'lectr cal attac%s, and the" ! ll do anadd t onal #o nt o( damage& *lso, an" rolls made to heal "ou are at -1 (or each t!o (ull #o nts o( 'ssencelost, round do!n& >Ware severel" m#edes the Co! o( mag c as !ell& /ages and shamans can nstall >!are,and some do as the" gro! older to com#ete ! th the r "ounger, (aster com#et t on, $ut an" 'ssence lostg ves a -1, rounded u#, to an" Sorcer", .on@ur ng, or Bra n rolls&

    & &treet &amurai are the DmuscleE o( Shado!run& *lso called street sams, orra ors, the" #ac% n c"$er $ o!are that ma%es them h t harder, shoot moreaccuratel", a$sor$ more damage, and an"th ng else that ! ll ma%e them deadl erthan the r o##onent& Ho!ever, the more c"$er!are "ou #ac% nto "our $od", theless human "ou $ecome& 'ach # ece o( c"$er!are nstalled reduces "our 'ssence,and ( t ever dro#s to 0, "ou run the r s% o( los ng "our human t" altogether and

  • 8/12/2019 Savage Shadows - Conversion 2.0

    7/17

  • 8/12/2019 Savage Shadows - Conversion 2.0

    8/17

    Savage Shadows Version 2.0 - 11. Jul. 2010 Page of 17

    >. ssign &kills 'ach character has 1 #o nts to #urchase an" s% lls, us ng standard rules& .haracters

    also rece ve #o nts e ual to Smarts to use onl" (or Ino!ledge S% lls&

    &kills from &avage !ords? oating @ $oats hovercra(t +)* cra(t A /riving 5!heels or trac%s Gambling ealing $ntimidation 5;ncludes $luJng, #h"s cal

    nterrogat on and torture $nvestigation 5;ncludes com#uter

    searches 1ockpicking 5+oc%# c%s re u red&

    /echan cal loc%s Botice Persuasion ;iding @ an mals and 2 or 3 !heelers &hooting &tealth &treetwise 5;ncludes (orger", scroung ng,

    gang dent s Smarts S# r t& ;( con@urersuAers a =at gue or Wound, the s# r t! ll mmed atel" attem#t to $rea% (reeand the con@urer must attem#t to nd

    t& c :anishing : .on@urer can al!a"s

    d sm ss a s# r t that st ll o!es serv ces&ther! se, th s s an o##osed

    .on@ur ng vs s# r t>s =orce& 'achsuccess ra se $" the mag c an reducesthe s# r t>s =orce $" a d e t"#e unt l t sd s#elled& * s# r t success causes=at gue, or a Wound ( s# r t>s =orce sh gher than mag c an>s S# r t& ;( s# r tsurv ves, t ! ll attac% the mag c an&

    d :inding : .on@urer can al!a"s d sm ssa s# r t that st ll o!es serv ces&

    ther! se, th s s an o##osed.on@ur ng vs s# r t>s =orce& 'achsuccess ra se $" the mag c an reducesthe s# r t>s =orce $" a d e t"#e unt l t sd s#elled& * s# r t success causes=at gue, or a Wound ( s# r t>s =orce sh gher than mag c an>s S# r t& ;( s# r tsurv ves, t ! ll attac% the mag c an&

    e /ages con@ure 'lementals n a r tualcon@ur ng that ta%es 5=orce hours&

  • 8/12/2019 Savage Shadows - Conversion 2.0

    9/17

    Savage Shadows Version 2.0 - 11. Jul. 2010 Page ; of 17

    )he" t"# call" man (est n a humano d(orm com#osed o( the r element, $utd4 and d6 t"#es ma" ta%e an mal(orms& 'lementals have the 'lemental.ontrol a$ l t"&

    ( Shamans con@ure S# r ts o( Fature& )here s no r tual nvolved, the" s m#l"

    as% (or hel# (rom !hatever s# r t>s areava la$le& )he" ta%e (orm $ased onthe env ronment !here the" arecon@ured& S# r ts o( /an have even$een recorded as ta% ng the (orm o( anon-l v ng ent t" 5a streetcar n San=ranc sco, or )he =l" ng Butchman &Fature S# r ts have a small amount o(control over the r doma n l %e the'lemental .ontrol a$ l t"&&

    3 &orcery @&m%&pA 5.ast ng s#ells a Ksed to cast s#ells us ng standard

    target ng mod sSorcer"& Success d sru#ts the s#ell,! th a Ga se the loser ta%es a #o nt o(=at gue&

    4. Edges 5D :a %ground

  • 8/12/2019 Savage Shadows - Conversion 2.0

    10/17

    Savage Shadows Version 2.0 - 11. Jul. 2010 Page 10 of 17

    a .annot $e com$ ned ! th *rcane *de#t$ /ust choose e ther a /age or Shaman

    5Shamans must choose a )otem /entorS# r t

    c .an #ro@ect nto the *stral laned 1 o!er o nts !orth o( s#ells& urchase

    s#ells at h ghest , can choose to cast at

    lo!er & )ra## ngs rema n cons stent, noran% restr ct ons&e No Burrow, Dispel, Fly, Teleport,

    Zombie( S#ell )ra## ngs must $e det assume too much r s%& +evel 2 s a(r end !ho s ! ll ng ta%e some r s% or do a(avor, $ut !ouldn>t ta%e a $ullet& +evel 3!ould $e an *ll", made as a 0 Q Fov ce&c *t character generat on "ou rece ve t!olevel 1 contacts, or one at level 2& )a% ng th saga n e ther g ves "ou more contacts, or "oucan ra se the level o( an e st ng contact&

    -yber Enhanceda .haracter has neural nter(ace nstalled,and $od" ! ll no! acce#t u# to 6 #o nts o(c"$er!are&

    $ *t char-gen, character rece ves R60,000 tos#end on c"$er!are onl", and does nothave to ma%e surger" or heal ng rolls&

    c .haracters ! th c"$er!are ta%e 1damage (rom 'lectr cal attac%s

    d 'ach #o nt o( c"$er!are g ves -1 toS#ellcast ng or .on@ur ng rolls or *de#t#o nts and ever" 2 #o nts g ves -1 toHeal ng !hen $e ng healed&

    /emo E9pert 5 : Ino:Bemol t ons d6 , S#d6a 2 damage on success(ul rolls to set

    charges& /oesn t Get &ick 5 : d8 D

    a 2 to res st d sease or to ns /ouble 7ointed 5 : *g d6 D

    a 2 to Lra##l ng rolls or to esca#e $onds&$ .an s uee e nto t ght s#aces

    0ocused -asting 5 : *rc& /ag c an,Sorcer" d8

  • 8/12/2019 Savage Shadows - Conversion 2.0

    11/17

    Savage Shadows Version 2.0 - 11. Jul. 2010 Page 11 of 17

    a 1 to res st Bra n $mproved 0ocused -asting 5 :

    eteran, =ocused .ast ng, Sorcer" d10a *dd t onal 1 to res st Bra n

    Gang 0ighter 5 : = ght ng d8 , Sm d6a -1 to Lang K# $onus vs& character

    Gang 1eader 5 : Seasoned, Lang = ghtera -2 to Lang K# $onuses vs& character Ghost in the 3achine

    a 2 to Hac% ng rolls !hen n (ull G Guts : 5S# d8

    a 2 to res st =ear ;nt m dat on ardened &ystem 5 : d8

    a 1 )oughness vs& (eed$ac% or dum# shoc% ome Turf 5 : Seasoned, Sm d6

    a .haracter names an area as Home )ur(,and rece ves 2 to rolls nvolv ng that area5area can $e no larger than a ne gh$orhood

    igher Education 5 : Sm d8 Da *dd t onal #o nts to s#end on s% lls

    7ust a 0lesh !ound 5 : d8a ;gnore 1 #o nt o( !ound mod

  • 8/12/2019 Savage Shadows - Conversion 2.0

    12/17

    Savage Shadows Version 2.0 - 11. Jul. 2010 Page 12 of 17

    Bew indrances llergy

    a 3inor : -1 to all )ra t rolls !h lee #osed

    $ 3a4or : -2 to all )ra t rolls !h lee #osed

    ; &icknessa 3a4or : When us ng *G, -2 to rolls (oran"th ng outs de the *G env ronment

    stral eacona 3inor : 2 to an" rolls to $e *ssensed

    or Fot ced n *stral S#ace io2;e4ection

    a) 3a4or : .annot have c"$er!are, andm#lants must $e (rom cloned t ssue&

    urneda 3inor : /a%e a Luts roll to (ace lac%

    ;.

    /ependent$ 3a4or : .haracter has o$l gat on to#rotect a non-W ld .ard F .&

    Easy ;eada 3inor : -2 to rolls nvolv ng a $luA or

    l e& Gremlins

    a) 3inor : * 1 on the s% ll d e !hen us nga dev ce renders t no#era$le&Ge u res m nor re#a rs ta% ng 1d6rounds

    b) 3a4or : 1 on e ther s% ll or W ld d e$rea%s the dev ce& /a@or re#a rs ta%e2d6 hours&

    1ives -omfortablya 3a4or : -2 to res st env ronmental

    eAects o( heat or cold 5not!ea#ons s#ells &

    3ental lock a 3inor : -2 to rolls ! th a chosen s% ll$ 3a4or : *lso, cost to ra se s% ll s

    dou$led Bo !illpower

    a 3a4or : -2 to )ests o( W ll or to res stersuas on&

    Bot Iuick a 3a4or : Bra! 2 ;n t at ve cards, %ee#

    lo!est& Poser

    a 3inor : .haracter has altered h s(eatures to resem$le anotherrace ethn c t"& -2 to .har sma (deal ng ! th an"one !ho not ces&

    &low ealera 3inor : -1 to rolls to $e Healed

    &pirit anea 3a4or : -2 to .on@ure a chosen S# r t

    t"#e, and s# r ts o( that t"#e ! ll attac%th s character

  • 8/12/2019 Savage Shadows - Conversion 2.0

    13/17

    Savage Shadows Version 2.0 - 11. Jul. 2010 Page 1' of 17

    F. /erived &tatisticsa. -harisma P Standard$& ace P Standard 6E, E (or d!arves

    S! mm ng ace s 1 2 o( *g l t", .l m$ ng ace s 1 2 o( Strength& Success(ul *thlet cs roll ! ll 1 to S! m .l m$ ace, 2 ! th a Ga se&

    c. Parry P Standardd& /ana )oughness P Fe! Stat P 2 1 2 o( S# r t P Ksed to res st mana damagee. Physical Toughness P Standard

    J. Geara. .haracters start ! th R90,000 (or e u #ment and veh cles& .haracters must also choose a

    l (est"le, cost s determ ned us ng the #o nt s"stem ncluded later&$& *rmor can $e com$ ned ! th one tem that mod hara ter rolls ea h hour" ea h su ess?raise ounts as 1 toward thethreshold.

    o Gush o$: W ll halve t me (rame, $ut ! ll gl tch on a 1 or 2 on the )ra t d e& Teamwork : .hoose one character to ma%e the attem#t& *ss st ng characters 5ma" $e l m ted

    at L/ s d scret on each roll, and ever" success ra se adds 1 to the ma n character s attem#t&

  • 8/12/2019 Savage Shadows - Conversion 2.0

    14/17

    Savage Shadows Version 2.0 - 11. Jul. 2010 Page 1( of 17

    1ifestyles?*dd total #o nts (or amen t es, that ! ll g ve monthl" cost&

    rea &treet @/3KA 2: )he !orst o( ur$an areas, rarel" #atrolled and nha$ ted $"

    soc et">s outcasts& &treet2E L S#ott" #ol ce #resence, more secur t" s #rov ded $" local

    gangs& &quatter2/ : B rt" run-do!n ur$an area n a $us ness d str ct ! th h gh cr me& 1ow2- = Gun do!n res dent al area, st ll ur$an and #ro$a$l" n an older #art o(

    the c t"& 3iddle2 ( Ges dence n a n cer $us ness d str ct& St ll cr me, $ut moderatel" sa(e& igh2 > .ommun t", enclave or other Dur$an su$ur$E, usuall" ! th a

    ne gh$orhood !atch& 1u9ury2 H Some o( the $est ne gh$orhoods, !ell-#atrolled and ! th !atch(ul

    ne gh$ors& 1u9ury2 F rest g ous hous ng, reserved (or the el te& H gh secur t", mostl"

    unseen&-omfort

    &treet L Fo (ood, !ater, heat& ?ou>re on the street, loo% (or steam grate and anem#t" $o &

    &quatter : o!er, !ater and heat are all #ac%aged, $ut "ou>ve got some& =oods&&& ed $le&

    1ow = ?ou actuall" have ut l t es, $ut the">re not cons stent, and ma" $eD$orro!edE&

    =ood s decent, $ut mostl" #re-#ac%aged m cro!avea$le (are& 3iddle ( Kt l t es are (a rl" regular, (ood s I and the so" tastes close to

    the real th ng& igh > Kt l t es are ava la$le unless there>s a d saster& ?ou have got h gh-tech

    a##l ances, and #oss $l" even some household hel#& 1u9ury H est (ood, all the latest n household com(orts and a staA o(

    household hel# on to# o( that& ;( "ou eat n, a che( #re#ares "our meals,$ut "ou mostl" eat out an"!a"&

    Entertainment &treet L )he onl" enterta nment "ou get s !hat others thro! a!a"& &quatter : Gun-do!n, thr (t sho# dev ces, dr n% ng chea# s"nthahol on the stoo#& 1ow = as c enterta nment dev ces, go ng out on the chea#& 3iddle ( F ce home e u #ment, n ce d nner and a mov e out several

    t mes a month& /a"$e season t c%ets to a s#orts arena or theater& igh > H gh-end home e u #ment, and !hen "ou go out t>s some#lace

    e #ens ve& 1u9ury H )o# o( the l ne e u #ment, and "ou go out to the most e clus ve

    or e ot c #laces&0urnishings

    &treet L * $o or some old ne!s#a#er& ;( "ou>re luc%"& &quatter : Some $ ts and # eces scavenged (rom here and there& 1ow = .hea# (urn ture, $ut n good sha#e and a (e! chea# decorat ons& 3iddle ( F ce (urn ture, ! th some st"le, and some n cer dTcor tems& igh > Well (urn shed, (rom a !ell res#ected ma%er, and some (anc" dTcor& 1u9ury H Hand cra(ted (urn ture, e ot c dTcor and u te st"l sh&

    &ecurity &treet L B;? secur t"& )r #! res and old cans& &quatter : Some % nd o( loc%ed storage, @ust not ver" secure& 1ow = Becent, $ut older, loc%s and ma"$e a !atchdog& 3iddle ( * n ght !atchman, most o( the t me, n add t on to good loc%s

    and alarms& igh > +oc%s, alarms, cameras, and some % nd o( #r vate secur t" #atrol as

    !ell&

  • 8/12/2019 Savage Shadows - Conversion 2.0

    15/17

    Savage Shadows Version 2.0 - 11. Jul. 2010 Page 1) of 17

    1u9ury H Secur t" s t ght, somet mes the" even sto# "ou& H gh techsurve llance as !ell as com#etent #atrols&

    &pace &treet L Well, techn call" "ou l ve n $ g s#ace&&& &quatter : ?ou>ve got a roo(, $ut not much more& ;t>s cram#ed, ! th no room (or

    guests& 1ow = Stud o or eJc enc", su ta$le (or 2 #eo#le at most, a$out 0 s uare

    meters& 3iddle ( F ce s ed a#artment or small home and garden "ard& *$out

    100 s uare meters ! th a l v ng room, se#arate $edrooms, ma"$e even as#are room& ;( there>s commun t" #ar% ng, "ou have a reserved s#ace&

    igh > +arge a#artment, or moderate house and "ard& 200 to 300 s uaremeters ! th #r vate secure #ar% ng&

    1u9ury H enthouse or lu ur" v lla, 7 0 s uare meters or more ! thmult #le Coors&

  • 8/12/2019 Savage Shadows - Conversion 2.0

    16/17

    Savage Shadows Version 2.0 - 11. Jul. 2010 Page 14 of 17

    1ifestyle 3onthly -ostsPoints 3onthly -ost 1ifestyle

    -1 0 Street

    0 1

    1

    302 4

    3 60

    4 70 8

    6 100 S uatter

    7 2 0

    8 400

    9 0

    10 70011 8 0

    12 1,000 +o!

    13 1,6 0

    14 2,3 0

    1 3,000

    Points 3onthly -ost 1ifestyle

    16 3,6 0

    17 4,3 0

    18 ,000 / ddle

    19 ,8 0

    20 6,6 0

    21 7, 00

    22 8,3 0

    23 9,1 0

    24 10,000 H gh

    2 2 ,000

    26 40,000

    27 ,000

    28 70,000

    29 8 ,000

    30 100,000 +u ur"

    31 12 ,000

    32 1 0,000

  • 8/12/2019 Savage Shadows - Conversion 2.0

    17/17

    Savage Shadows Version 2.0 - 11. Jul. 2010 Page 17 of 17

    Thanks to /rew !ood for the conversion table. $ ve reproduced part of it here, withoutpermission, the full document is hosted here? !!!& savage heroes&com conversions &avage

    Worlds Conversion Batad(

    />2=

    http://www.savageheroes.com/conversions/Savagehttp://www.savageheroes.com/conversions/Savagehttp://www.savageheroes.com/conversions/Savagehttp://www.savageheroes.com/conversions/Savagehttp://www.savageheroes.com/conversions/Savagehttp://www.savageheroes.com/conversions/Savagehttp://www.savageheroes.com/conversions/Savage%20Worlds%20Conversion%20Data.pdfhttp://www.savageheroes.com/conversions/Savage%20Worlds%20Conversion%20Data.pdfhttp://www.savageheroes.com/conversions/Savage%20Worlds%20Conversion%20Data.pdfhttp://www.savageheroes.com/conversions/Savage%20Worlds%20Conversion%20Data.pdfhttp://www.savageheroes.com/conversions/Savage%20Worlds%20Conversion%20Data.pdfhttp://www.savageheroes.com/conversions/Savagehttp://www.savageheroes.com/conversions/Savagehttp://www.savageheroes.com/conversions/Savagehttp://www.savageheroes.com/conversions/Savagehttp://www.savageheroes.com/conversions/Savagehttp://www.savageheroes.com/conversions/Savagehttp://www.savageheroes.com/conversions/Savage%20Worlds%20Conversion%20Data.pdfhttp://www.savageheroes.com/conversions/Savage%20Worlds%20Conversion%20Data.pdfhttp://www.savageheroes.com/conversions/Savage%20Worlds%20Conversion%20Data.pdf