scenario based design
TRANSCRIPT
INDEX
1. Introduction
3. Scenario-based design
4. Scenarios in Participatory Design
5. Scenario types
2. Elements
6. Examples
2. ELEMENTS
• Setting (explicit or implicit): description of the starting state of theepisode and objects that are involved
• Agents o actors
• Goals
• Actions – things that actors do
• Events – things that happen to actors
• Objects
Harry is interested in bridge failures; as a child, he saw a small bridge collapse when its footings were undermined after a heavy rainfall. He opens the case study of the Tacoma Narrows Bridge and requests to see the film of its collapse. He is stunned to see the bridge first sway, then ripple, and ultimately lurch apart. He quickly replays the film, and then opens the associated course module on harmonic motion. He browses the material (without doing the exercises), saves the film clip in his workbook with a speech annotation, and then enters a natural language query to find pointers to other physical manifestations of harmonic motion. He moves on to a case study involving flutes and piccolos.
Goals (Carroll, 1999)
2. ELEMENTS
Harry is interested in bridge failures; as a child, he saw a small bridge collapse when its footings were undermined after a heavy rainfall. He opens the case study of the Tacoma Narrows Bridge and requests to see the film of its collapse. He is stunned to see the bridge first sway, then ripple, and ultimately lurch apart. He quickly replays the film, and then opens the associated course module on harmonic motion. He browses the material (without doing the exercises), saves the film clip in his workbook with a speech annotation, and then enters a natural language query to find pointers to other physical manifestations of harmonic motion. He moves on to a case study involving flutes and piccolos.
Actions (Carroll, 1999)
2. ELEMENTS
Harry is interested in bridge failures; as a child, he saw a small bridge collapse when its footings were undermined after a heavy rainfall. He opens the case study of the Tacoma Narrows Bridge and requests to see the film of its collapse. He is stunned to see the bridge first sway, then ripple, and ultimately lurch apart. He quickly replays the film, and then opens the associated course module on harmonic motion. He browses the material (without doing the exercises), saves the film clip in his workbook with a speech annotation, and then enters a natural language query to find pointers to other physical manifestations of harmonic motion. He moves on to a case study involving flutes and piccolos.
Objects (Carroll, 1999)
2. ELEMENTS
3. SCENARIO-BASED DESIGN
• Evoke reflection about design issues
• Are open-ended and easily revised
• Allow different perspectives on a same interaction
• Can be abstracted and categorized.
• Support communication and discussion on work processes, as well as stakeholders’ participation
5 reasons for scenario-based design (Carroll, 1999). Scenarios:
Collaborative Analysis of Requirements and Design
Example of CARD technique (Muller et al., 1995)
4. SCENARIOS IN PARTICIPATORY DESIGN
• Developed by Muller et al. 1995.
• Explores work flows through playing
cards that represent screens or task
components. The sequential laying out of
cards into work flows becomes a
representation of work scenarios.
4. SCENARIOS IN PARTICIPATORY DESIGN
Scenarios can be used at different stages of the lifecycle:
• Task analysis: discussion with end-users around initial scenarios created by designers
• Design: users created their own scenarios that serve as a basis for discussion with designers and developers.
• Assessment: the scenario of a mockup is presented to end-users in order to obtain feedback.
5. SCENARIO TYPES
• Problem scenarios: describe current situation features
• Activity scenarios: propose transformation from current practice into new design features
• Information scenarios: how users perceive, interpret and make sense of information
• Interaction scenarios: physical actions and system responses that enact and respond to the users’ task goals and needs
Rosson and Carroll (1999):
6. EXAMPLES
Activity scenarios
History teacher Jana
Jana is a history teacher in a small primary school in Poland. She just graduated from the university last spring, so it is her first year as a teacher. Jana is a very concerned teacher and wants to make her lessons interes>ng for the students. She has been using computers for years -‐ mainly for university studies and communica>ng with friends. She is also interested to use Internet and ICT tools with her students. In 6th grade history lessons are focused on the Middle Ages. Currently Jana is preparing a lesson about life in medieval ci>es. She looks for addi>onal informa>on from Polish Wikipedia and Google. Wikipedia has good ar>cles on Polish ci>es, but it lacks the detailed informa>on about medieval >mes. Jana remembers, that one of her colleagues was talking about Toolbox. She finds Toolbox from Google and starts to browse the website. Toolbox has a good selec>on of learning resources, which are all tagged with keywords. Jana is searching for history and receives several hundred results. Maybe there is something on medieval ci>es too? New search gives only a dozen results. Some photos, some slide shows and a few pages of text.
Escenari creat durant el disseny de LeMill(http://lemill.org/trac/wiki/Scenarios)
Scenarios created during iTEC project by A. Keune.
Activity scenarios
Outdoor study project and Recognizing informal learning
6. EXAMPLES
Scenario created by Leyla Nasibova during the MA thesis project “Planet Hero”.
Information scenarios
Discovery of relevant projects in geographical proximity
1 2 3
6. EXAMPLES
Ach So! app scenario. The app was developed as part of the Learning Layers project (video: L. Nasibova)
Interaction scenarios
6. EXAMPLES
Carroll, J. M. (1999). Five Reasons for Scenario-Based Design Proceedings of the 32nd Hawaii International conference on system Sciences.
Muller, M. J., Tudor, L. G., Wildman, D. M., White, E. A., Root, R. W., Dayton, T., ... & Dykstra-Erickson, E. (1995, September). Bifocal tools for scenarios and representations in participatory activities with users. In Scenario-based design (pp. 135-163). John Wiley & Sons, Inc..
Poldoja, H. (2011). Scenario-based Design. http://www.slideshare.net/hanspoldoja/scenariobased-design?from_action=save
Rosson, M. B., & Carroll, J. M. (2009). Scenario based design. Human‐computer interaction. Boca Raton, FL, 145-162.
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