srow2 weapon unit guide
TRANSCRIPT
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The Weapon Gauge System is back from OG1, and continues to help make even
the
humblest of units into a raging killbot with the right weapons attached.
The
system itself is simple - certain weapons on most units, as well as
a number of weapons gained independantly, can be switched from unit to
unit,provided there's enough room on the unit. Each unit's capacity to hold
Weapon
Gauge weapons is determined by its W Space stat - a static value that
cannot be
upgraded (normally). Each Weapon Gauge weapon has a W Size value, and the
total of all of the W Size values of all the Weapon Gauge weapons on a unit
cannot exceed its W Space stat. It may sound a little complicated when I
try
to explain it, but once you start using it you'll see how simple it really
is.
Keep in mind that some units have a W Space stat of 0 (namely the straight-
upsuper robots), while others (battleships) have an extremely low value.
Also,
non-humanoid units are extremely limited in which Weapon Guage weapons they
can
equip, regardless of Weapon Gauge values. Lastly, some Weapon Gauge
weapons
are not strictly weapons, but are Repair and Resupply modules that allow
the
unit they're equipped on to refill another unit's HP or EN and Ammo.
3. Combo System
The Combo System from SRW: Destiny makes its comeback in OG2. 'Combo' is
probably the most common translation, but 'continuous attack' might be a
better way of thinking of it if only to avoid confusion with Combination
Attacks.
Anyway, what Combo attacks do is basically attack multiple units at once in
a
much cheaper, but less reliable, fashion than MAP attacks. For a unit to
do a
Combo attack, the pilot must have the Combo skill, the unit must have a
Combo
weapon, two or more enemies must be in a solid horizontal or vertical line,
and the attacking unit must be adjacent to an enemy unit on the end of that
line. The positioning sounds a little tricky when described in text, but
it's
not really complicated at all, as these diagrams with show:
(A = attacking unit, T = targeted enemy, C = comboed enemy, E = other
enemy)
This is your typical Combo situation:
C
C
T
A
Basically, you're hitting three targets for the cost of one attack.
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This positioning isn't as good, however:
ATC E
The same number of enemies, and they're in a line, but the space in the
middleprevents you from getting the last enemy.
A
T
E
E
This one isn't any good at all for two reasons - Combos don't work on a
diagonal, and the attacker isn't directly adjacent to the initial target.
Remember that in SRW a diagonal equals two squares.
So now that the positioning is clear, how does it work? Basically, you
attackmultiple targets (at full strength) for the cost of only a single attack.
You
can attack an additional number of targets up to the level of the pilot's
Combo
skill (max 4), and only the first target can counterattack. If the initial
target tries to Evade or Defend, the rest will as well. If the initial
target
counterattacks or does nothing, the comboed targets will do nothing.
So it needs a skill and some tricky manuevering and allows for a counter -
why
is Combo as good as MAP attacks then? Two reasons - first, MAP attacks
are typically severely limited in their use, with either low ammo or high
EN
costs, and they also generally have low attack power and the lowest upgrade
rate. Combo weapons, on the other hand, are almost all low-cost with mid-
range
attack power. Secondly, nearly all MAP weapons can inflict friendly fire
upon
your allies, whereas Combo attacks cannot hit allies (however having an
ally
in the way prevents enemies on the other side from being comboed, as well).
That said, Combo is less of a prominent feature in OG2 than it was in D -
very
few pilots gain it naturally, and the number of units with Combo-capable
weapons is small as well (and there are no Combo-capable W-Gauge weapons).
Likewise, enemies in OG2 seem less willing to line up as they often did in
D,
making it harder to score long Combo attacks.
4. Unit Stats
The unit stats in OG2 are extremely straightforward for anyone who's ever
played pretty nearly any SRT game. Each unit has the four basic upgradable
stats (HP, EN, Mobility, and Armor), a Move stat, one or more Terrain
Types,
four Terrain Stats, a Size stat, a Cost, and a number of Part Slots.
Likewise will have a list of its weapons (in this case, its default andIntrinsic weapons), and possibly one or more Abilities. Unique to OG, the
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unit will have a Weapon Guage stat and will have a maximum number of
upgrades
for each individual upgradable stat (more about this later).
For those unfamiliar with SRT in general, or just in need of a refresher,
the
function of each stat is as follows:
HP - How much damage the unit can take before being destroyed.
EN - Consumed by some weapons. Also used up at a rate of 1 EN per square
of
movement by flying units (or any unit in Space). This normally recovers
at a
rate of 5 EN per turn.
Mobility - How agile the unit is and how well it reacts to the pilot's
commands. This value is added to the pilot's Dodge stat in determining
hits
and misses.
Armor - How well the unit resists damage. This stat reduces the damage
inflicted upon the unit by enemy attacks. Damage cannot be reduced below10
without the help of a unit Ability.
Move - How many squares the unit can move each turn. Is affected by
various
types of terrain (forests, space debris, etc).
Terrain Type - The types of terrains the unit was designed for and can move
through.
Terrain Stats - How well the unit performs in each terrain, affecting just
about every aspect of unit performance. Values range from "D" (the worst)
to
"S" (the best). Terrain values are listed in the following order:
Air/Ground/Water/Space. Unlike many other SRW games, units have full
stats for
all terrains, regardless of whether or not they can reach them.
Size - How large the unit is. Ranges from LL (double Large) to S Small),
with most units being M (Medium). Affects ability to dodge (larger units
are easier to hit).
Cost - How expensive the unit is to repair. If the unit is destroyed
during
a stage, you must pay this replacement cost at the end.
W Space - The total W Size values of all weapons equipped on the unit
cannot
exceed this value.
Part Slots - How many Parts this unit can equip.
FUB - Full Upgrade Bonus. The unique bonus option available once the
unit's
stats are all fully upgraded.
Abilities - Various special qualities the unit possesses.
AB Field - Damage from Energy Beam type weapons is reduced by 1200.
Consumes 10 EN each time it absorbs damage.
Double Image - Unit has a flat 50% chance to avoid any incoming attack,
calculated after its normal dodge chance. Activates at 130 morale.
Beam Coat - Damage from Energy Beam type weapons is reduced by 900.
Consumes 5 EN each time it absorbs damage.
Combine/Separate - This unit has the ability to combine with one or more
other
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units in combat to become an entirely different unit OR it has the
ability to
separate in combat into two or more units.
E Field - All damage is reduced by 1500. Activates at 120 morale.
Consumes
15 EN each time it absorbs damage.
EN Regen (Small) - Unit recovers 10% of its maximum EN at the beginning ofits phase.
EN Regen (Large) - Unit recovers 30% of its maximum EN at the beginning of
its phase.
EN Regen (Medium) - Unit recovers 20% of its maximum EN at the beginning
of
its phase.
G Wall - All damage is reduced by 800. Activates at 120 morale. Consumes
5 EN each time it absorbs damage.
G Territory - All damage is reduced by 1800. Activates at 120 morale.
Consumes 15 EN each time it absorbs damage.
HP Regen (Small) - Unit recovers 10% of its maximum HP at the beginning of
its phase.
HP Regen (Large) - Unit recovers 30% of its maximum HP at the beginning ofits phase.
Jammer - Behaves like Double Image, except there is no morale requirement,
and
it only works on Missile type weapons.
Morale Block - This unit's pilot cannot have his morale lowered by status
missiles.
TK Field - All damage is reduced by 200 times the pilot's Telekinesis
skill
level. Activates at 110 morale. Consumes 5 EN each time it absorbs
damage.
Repair - This unit can use the Repair command to recover an adjacent ally
unit's HP. The amount of HP recovered depends on the Repair pilot's
level,
and can be increased with the ? skill. A unit must be equipped with a
Repair
Module to have this ability (no unit has it intrinsically).
SP Block - This unit's pilot cannot have his SP lowered by status
missiles.
Supply - The unit can use the Resupply command to recover an adjacent ally
unit's EN and Ammo, but the target unit's pilot(s) lose ? morale. Cannot
be
use post-movement, unless the Supply pilot has ? skill. A unit must be
equipped with a Supply Module to have this ability (no unit has it
instrinsically).
Change - This unit has the ability to transform during combat into at
least
one other unit.
Unit Terrain Types
Note that a units can (and often do) have more than one Terrain Type.
Air - A unit with this Terrain Type can fly, bypassing difficult terrain,
but
at a cost of 1 EN per square of movement.
Ground - A unit with this Terrain Type can traverse on the ground normally,
thus
being able to take advantage of the defensive and recovery properties of
certain terrain squares. However, it may similarly find its Movement
reducedby difficult terrain squares.
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Water - A unit with this Terrain Type does not have its Movement reduced
when
in the Water Terrain.
Subterranean - A unit with this Terrain Type may bore its way underground.
When
it does this, it cannot attack or be attacked, however it may still Move,
anddoes not have its Movement reduced by difficult terrain squares while
travelling in this fashion. While Underground, however, the unit cannot
move
onto any square that isn't Ground Terrain.
5. Unit Upgrades
As in most SRT games, in OG2 each unit has four upgradable stats - HP, EN,
Mobility, and Armor. Each unit can have different upgrade maximums for
each
stat (between 4 and 10 levels).
The more you upgrade a stat, the more expensive it becomes, and each stat
has
different costs. Unit upgrade costs are as follows:
(The first number is the cost for that level, the second is the total cost
up
to that point, and the last is the current value of the stat, expressed as
a
percentage of the base stat. 1k = 1000.)
HP
1. 2k/2k/105%
2. 4k/6k/110%
3. 6k/12k/115%
4. 8k/20k/120%
5. 10k/30k/125%
6. 12k/42k/130%
7. 14k/56k/135%
8. 16k/72k/140%
9. 18k/90k/145%
10. 20k/110k/150%
EN
1. 1k/1k/110%
2. 2k/3k/120%
3. 2k/5k/130%
4. 3k/8k/140%
5. 3k/11k/150%
6. 4k/15k/160%
7. 4k/19k/170%
8. 5k/24k/180%
9. 5k/29k/190%
10. 6k/35k/200%
Mobility
1. 5k/5k/105%
2. 8k/13k/110%
3. 10k/23k/115%
4. 13k/36k/120%5. 15k/51k/125%
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6. 20k/71k/130%
7. 25k/96k/135%
8. 30k/126k/140%
9. 35k/161k/145%
10. 40k/201k/150%
Armor1. 3k/3k/105%
2. 5k/8k/110%
3. 8k/16k/115%
4. 10k/26k/120%
5. 15k/41k/125%
6. 20k/61k/130%
7. 25k/86k/135%
8. 30k/116k/140%
9. 35k/151k/145%
10. 40k/191k/150%
Full upgrade bonuses arrive in the OG series in this game, as well. Onceall
four of a unit's upgradable stats have been maxed out, you can choose from
a
list of bonuses to apply to the unit, however you can only choose one. As
in
SRT:D, there is a standard list of bonuses to choose from, however in OG2
each
unit also has a fifth bonus specific to the unit that you can choose.
The unique bonuses range from a large increase in one stat, or increasing
two
stats, to increasing the size of the unit's W Space, to adding new
Abilities
or changing Terrain Modifiers. The basic list looks like this:
HP +10%
EN +10%
Armor +10%
Mobility +10%
Unit specific bonus
Each unit's specific Full Upgrade Bonus is listed in its entry.
6. Weapon Stats
A weapon's stastics block in this guide looks like this:
AA Machine Cannon[1], M[2]/L[3], I[4]
S[5], P[6] - 2000[7], 1~2[8], +20[9], SBCS[10], 40 Ammo[11], +20%[12],
Solid
Projectile [13]
[1] - The weapon's name. Names in parentheses are placeholder names
inserted
until I can get help with the proper names.
[2] - The weapon's upgrade rate. This determines how swiftly the weapon's
attack power increases as you upgrade it. The possible values are VS
(Very
Slow), S (Slow), M (Medium), F (Fast), and VF (Very Fast).
[3] - The weapon's upgrade cost. This determines how much it costs toupgrade
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this weapon's attack power. The possible values are VL (Very Low), L
(Low),
M (Medium), H (High), and VH (Very High). If the spaces normally occupied
by
this and the previous entry are filled with an "N/A", it means this weapon
cannot be upgraded.
[4] - The weapons W-Gauge status. This value will either be an "I",indicating that this weapon is built into the unit and cannot be removed,
or
it will be a "W ?", where the "?" indicates the weapons W Size value.
Weapons with a W Size value will only have this entry and their name
listed
in the full unit entry if they are part of the default loadout of a unit.
Full statistics of W-Gauge weapons are listed in their own section.
[5] - The weapon's type - Ranged (R) or Melee (M). This determines which
pilot stat this weapon is dependant upon. Some weapons have an entry of
"N/A" indicating that they are not associated with either attack stat.
[6] - The weapon's Properties. Potential entries are Post-Movement (P),
Combo (C), and MAP. A weapon may have more than one Property.
[7] - The weapon's base damage rating.[8] - The weapon's range, expressed in map squares. Values can either be a
"1" (indicating a close-range weapon), or two numbers seperated by a tilde
("~"), in which case the first number is the minimum range and the second
is
the maximum.
[9] - The weapon's accuracy modifier. This number is added (or subtracted,
if negative) to the pilot's chance to hit the target when using this
weapon.
[10] - The weapon's terrain modifiers. These determine how well the weapon
lives up to its damage potential against targets in each Terrain type.
Values range from "C" (the worst) to "S" (the best). A value of "D"
indicates that the weapon cannot be used against targets in that Terrain
type. The order the values are expressed in is Air/Ground/Water/Space.
[11] - The weapon's requirements. This includes the weapon's Ammo, the EN
it
consumes, the Will (W) it requires, and any pilot Skills that are
neccesary.
[12] - The weapons's critical modifier. This number is added (or
subtracted,
if negative) to the pilot's chance to achieve a critical hit.
[13] - The weapon's Weapon Category. To my knowledge, only the Beam
Projectile and Missile categories have any effect on game mechanics.
Other
categories are apparently only for the sake of description. Some weapons
do
not have a Weapon Category, but instead list in this space other
information
(such as status effects).
Weapon Properties
Post-Movement - A weapon with this Property can be used after the unit
moves.
If the weapon is used first, however, the unit cannot move afterward.
Combo - This weapon can be used as a Combo attack (see section 3).
MAP - MAP weapons attack a portion of the map, rather than a single square,
thus allowing for the possibility of striking several targets at once.
Some
MAP attacks can injure allies caught within their attack area.
Weapon Categories
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Bullet - Weapons that shoot solid shells or similar projectiles.
Missile - Weapons that consist of an explosive payload carries by some form
of
rocket. These weapons can be "misdirected" by the Jammer ability.
Energy Beam - Weapons that shoot beams of energy. Some types of barriers
protect specifically against weapons of this category.Remote - Weapons that attack at a distance, but are directly controlled in
some
way from the unit's cockpit (similar to the funnels and bits of UC
Gundam).
Physical - A basic type of physical attack, usually involving attacking
with
the unit's body directly.
Physical Blade - A melee attack with a solid physical blade of some type.
Energy Blade - A melee attack with a blade formed of energy, rather than
solid
matter.
Map - MAP weapons.
Supreme - Attacks that seem to be either special techniques, or thenastiest
attack a unit possesses.
7. Weapon Upgrades
Because of the ability to move weapons from unit to unit, OG took what
might
be seen as a step backwards in the area of good game design from SRW:R, in
that each weapon must once again be upgraded individually. It is a sad
necessity of the Weapon Gauge system, but on the upside it allows for a
greater degree of customization, since different weapons have different
rates
at which their attack power increases, and different costs to upgrade.
Thus
one player might get more milage by upgrading a couple cheap, fast-
increasing
weapons that start out weak, while another may go whole hog to upgrade that
one expensive, slowly-increasing morale weapon with the huge base attack
stat.
Which you prefer is up to you - I'm just here to lay out the info for you.
Note that unlike unit stats, all weapons have a maximum of 10 upgrade
levels.
The increases in weapon attack power according to the five Weapon Growth
values are as follows:
(The first number is the increase for that upgrade. The second is the
total
increase up to that point.)
Very Slow
1. 50/50
2. 50/100
3. 50/150
4. 50/200
5. 100/300
6. 100/400
7. 100/500
8. 100/6009. 100/700
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10. 100/800
Slow
1. 100/100
2. 100/200
3. 100/300
4. 150/4505. 150/600
6. 150/750
7. 200/950
8. 200/1150
9. 200/1350
10. 250/1600
Medium
1. 100/100
2. 100/200
3. 100/300
4. 200/500
5. 200/7006. 200/900
7. 200/1100
8. 200/1300
9. 300/1600
10. 300/1900
Fast
1. 100/100
2. 100/200
3. 100/300
4. 200/500
5. 200/700
6. 200/900
7. 300/1200
8. 300/1500
9. 300/1800
10. 400/2200
Very Fast
1. 100/100
2. 100/200
3. 200/400
4. 200/600
5. 200/800
6. 300/1100
7. 300/1400
8. 300/1700
9. 400/2100
10. 400/2500
There are five potential values for Weapon Cost, and five progression
charts
to go with them.
(The first number is the cost for that upgrade. The second is the total
cost
up to that point. 1k = 1000)
Very Low1. 2k/2k
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2. 4k/6k
3. 6k/12k
4. 8k/20k
5. 10k/30k
6. 12k/42k
7. 14k/56k
8. 16k/72k9. 18k/90k
10. 20k/110k
Low
1. 3k/3k
2. 6k/9k
3. 9k/18k
4. 12k/30k
5. 15k/45k
6. 18k/63k
7. 21k/84k
8. 24k/108k
9. 27k/135k10. 30k/165k
Medium
1. 5k/5k
2. 10k/15k
3. 15k/30k
4. 20k/50k
5. 25k/75k
6. 30k/105k
7. 35k/140k
8. 40k/180k
9. 45k/225k
10. 50k/275k
High
1. 6.5k/6.5k
2. 13k/19.6k
3. 19.5k/39k
4. 26k/65k
5. 32.5k/97.5k
6. 39k/136.5k
7. 45.5k/182k
8. 52k/234k
9. 58.5k/292.5k
10. 65k/357.5k
Very High
1. 7.5k/7.5k
2. 15k/22.5k
3. 22.5k/45k
4. 30k/75k
5. 37.5k/112.5k
6. 45k/157.5k
7. 52.5k/210k
8. 60k/270k
9. 67.5k/337.5k
10. 75k/412.5k
8. Allied Units
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------------------
|U1 - Battleships|
------------------
Note: Battleships and their default pilots are fixed - a battleship cannot
be
piloted by anyone other than its default pilot, and the pilot cannot pilotanything other than his/her default battleship. Battleship pilots can
change
only as part of the story.
Shirogane
Theme ?
HP 14000 (4)
EN 200 (5)
Mobility 60 (10)
Armor 1200 (9)
Move 6
Air/Underwater
AAAA
Size LL
Cost 20000
W Space 10
Part Slots 2
FUB Armor +20%
E Field
EN Regen (Large)
AA Autocannon, F/L, I
R, P - 2000, 1~2, +20, SBCS, 30 Ammo, +20%, Bullet
Spider Net, N/A, I
N/A, P - 2000, 1~4, +70, AAAA, 2 Ammo, +0%, Net
Weaponbreaker N/A, I
N/A - 2000, 1~6, +70, AAAA, 2 Ammo, +0%, Breaker
Chaff Grenade, N/A, I
N/A - 2100, 1~6, +70, AAAA, 2 Ammo, +0%, Chaff
Torpedo, F/L, I
R - 2700, 2~7, +35, DDSD, 12 Ammo, +50%, Missile
Homing Missile, M/L, I
R - 2800, 1~5, +40, SABS, 20 Ammo, +0%, Missile
Sub Cannon, M/M, I
R - 3300, 2~7, +15, AAAA, 10 Ammo, +0%, Bullet
Impact Cannon, M/M, I
R - 3800, 3~8, +5, 30 EN, AAAA, +0%, Supreme
Hagane (Shirogane-type bow)
Theme ?
HP 14000 (4)
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EN 200 (5)
Mobility 60 (10)
Armor 1200 (9)
Move 6
Air/Underwater
AAAA
Size LL
Cost 20000
W Space 10
Part Slots 2
FUB Armor +20%
E Field
AA Autocannon, F/L, I
R, P - 2000, 1~2, +20, SBCS, 30 Ammo, +20%, Bullet
Chaff Grenade, N/A, IN/A - 2100, 1~6, +70, AAAA, 2 Ammo, +0%, Chaff
Torpedo, F/L, I
R - 2700, 2~7, +35, DDSD, 12 Ammo, +50%, Missile
Homing Missile, M/L, I
R - 2900, 1~5, +45, SABS, 20 Ammo, +0%, Missile
Sub Cannon, M/M, I
R - 3500, 2~7, +15, AAAA, 10 Ammo, +0%, Bullet
Impact Cannon, M/M, I
R - 4000, 3~8, +5, 25 EN, AAAA, +0%, Supreme
Hagane
Theme ?
HP 15000 (4)
EN 220 (5)
Mobility 60 (10)
Armor 1230 (9)
Move 6
Air/Underwater
AAAA
Size LL
Cost 20000
W Space 10
Part Slots 2
FUB Armor +20%
E Field
AA Autocannon, F/L, I
R, P - 2000, 1~2, +20, SBCS, 30 Ammo, +20%, Bullet
Chaff Grenade, N/A, I
N/A - 2100, 1~6, +70, AAAA, 2 Ammo, +0%, Chaff
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Torpedo, F/L, I
R - 2700, 2~7, +35, DDSD, 12 Ammo, +50%, Missile
Homing Missile, M/L, I
R - 2900, 1~5, +45, SABS, 20 Ammo, +0%, Missile
Sub Cannon, M/M, IR - 3500, 2~7, +15, AAAA, 10 Ammo, +0%, Bullet
Impact Cannon, M/M, I
R - 4000, 3~8, +5, 25 EN, AAAA, +0%, Supreme
Tronium Cannon, S/H, I
R - 6100, 3~9, +15, 140M, SSAS, 2 Ammo, +0%, Supreme
Note: Replaces Hagane (Shirogane-type bow) after Stage ?. Retains all
upgrades
from its previous form.
Kurogane
Theme ?
HP 16000 (4)
EN 220 (5)
Mobility 65 (10)
Armor 1500 (9)
Move 6
Air/Underwater/Underground
AAAA
Size LL
Cost 20000
W Space 10
Part Slots 2
FUB Armor +20%
E Field
AA Autocannon, F/L, I
R, P - 2000, 1~2, +20, SBCS, 30 Ammo, +20%, Bullet
Chaff Grenade, N/A, I
N/A - 2100, 1~6, +70, AAAA, 2 Ammo, +0%, Chaff
Torpedo, F/L, I
R - 2900, 2~7, +35, DDSD, 12 Ammo, +50%, Missile
Homing Missile, M/L, I
R - 3100, 1~5, +45, SABS, 20 Ammo, +0%, Missile
Sub Cannon, M/M, I
R - 3700, 2~7, +15, AAAA, 10 Ammo, +0%, Bullet
Impact Cannon, M/M, I
R - 4200, 3~8, +5, 25 EN, AAAA, +0%, Supreme
Titanic Drill, S/H, I
M, P - 5900, 1~4, +40, 130M, 70 EN, SSSS, +10%, Supreme
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Note: Replaces Hagane after Stage ?. Retains all upgrades from Hagane.
Hiryu Custom
Theme ?
HP 14000 (4)EN 210 (6)
Mobility 65 (10)
Armor 1300 (9)
Move 6
Air/Underwater
ABAS
Size LL
Cost 20000
W Space 10
Part Slots 2
FUB Weapon accuracy +20%
E Field
AA Autocannon, F/L, I
R, P - 2000, 1~2, +30, SBCS, 30 Ammo, +30%, Bullet
Chaff Grenade, N/A, I
N/A - 2100, 1~6, +70, AAAA, 2 Ammo, +0%, Chaff
Homing Missile, M/L, I
R, P - 2700, 2~4, +40, SABS, 15 Ammo, +40%, Missile
Long Range Missile, M/M, I
R - 3500, 1~6, +25, SAAS, 10 Ammo, +25%, Missile
Dual Beam Cannon, M/M, I
R - 3700, 2~8, +20, 20 EN, AACS, +20%, Energy Beam
Gravity Cannon, M/H, I
R - 5000, 2~9, +15, 130M, 80 EN, SSSS, +15%, Supreme
----------
|U2 - PTX|
----------
Gespenst MkII-M (Kai)
Theme Rail to the Dangerzone
HP 3700 (10)
EN 100 (10)
Mobility 100 (10)
Armor 1100 (10)
Move 5
Ground/Underwater
AAAA
Size M
Cost 3500W Space 170
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Part Slots 4
FUB All Terrains (except Air) S
Split Missile, VF/VL, I
R - 2200, 1~6, +45, BAAA, 12 Ammo, +20%, Missile
M95 Machine Gun, W 15
Plasma Slicer, W 25
Jet Magnum, F/L, I
M, C, P - 3500, 1~2, +35, 105M, 10 EN, BAAA, +30%, Physical
Gespenst MkII-M (Katina)
Theme ?
HP 3700 (10)
EN 100 (10)
Mobility 95 (10)Armor 1100 (10)
Move 5
Ground
AABA
Size M
Cost 3500
W Space 170
Part Slots 4
FUB Armor and HP +15%
Split Missile, VF/VL, I
R - 2500, 1~6, +45, BAAA, 12 Ammo, +20%, Missile
Plasma Slicer, W 25
M13 Shotgun, W 25
Jet Magnum, F/L, I
M, C, P - 3500, 1~2, +35, 105M, 10 EN, BAAA, +30%, Physical
Note: Comes with 2 upgrades, all stats, once you get it for keeps.
Gespenst MkII-M (Russel)
Theme ?
HP 3800 (10)
EN 100 (10)
Mobility 95 (10)
Armor 1100 (10)
Move 5
Ground
AABA
Size M
Cost 3500
W Space 170Part Slots 4
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FUB Armor +20%
Split Missile, VF/VL, I
R - 2000, 1~6, +45, BAAA, 12 Ammo, +30%, Missile
M95 Machine Gun, W 15
Plasma Slicer, W 25
Jet Magnum, F/L, I
M, C, P - 3500, 1~2, +25, 105M, 10 EN, BAAA, +15%, Physical
Note: Comes with 2 upgrades, all stats, once you get it for keeps.
Gespenst MkII-R
Theme Time to Come
HP 3700 (10)
EN 120 (10)Mobility 110 (8)
Armor 1200 (10)
Move 6
Ground/Underwater
SSAS
Size M
Cost 4500
W Space 180
Part Slots 4
FUB Mobility +15% and HP +20%
Beam Coat
Split Missile, VF/VL, I
R - 2200, 1~5, +45, BAAA, 12 Ammo, +30%, Missile
Plasma Cutter, W 25
Chakram Caster, W 30
Slash Ripper, W 30
Double Magna Rifle, W 35
Graviton Cannon, W 60
Note: The Graviton Cannon is only gained if you met the requirements for it
by
having Viletta kill all of the "grunt" units in Stage 6.
Gespenst MkII-S
Theme Time to Come
HP 4400 (10)
EN 200 (10)
Mobility 105 (8)
Armor 1700 (10)Move 6
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Air/Ground/Underwater
SSAS
Size M
Cost 5000
W Space 170Part Slots 4
FUB HP +20% and EN +15%
AB Field
Split Missile, VF/VL, I
R - 3000, 1~6, +45, BAAA, 20 Ammo, +30%, Missile
Mega Blaster, F/L, I
M, P - 4400, 1~4, +40, 15 EN, SSAS, +20%, Supreme
Totsugoku! Geshpenst Kick, M/M, I
M, P, C - 5000, 1~2, +35, 30 EN, SSAS, +65%, Supreme
Note: To get the Geshpenst MkII-S, Kai must be Level ? and have ? kills by
tage ?. It will be added to your roster after Stage ? if you take the ?
route, or after Stage ? if you take the ? route.
Gespenst
Theme Time to Come
HP 3600 (10)
EN 140 (10)
Mobility 110 (8)
Armor 1200 (10)
Move 6
Air/Ground/Underwater
SSAS
Size M
Cost 5000
W Space 170
Part Slots 4
FUB Weapon Ammo +4 (I weapons only)
Beam Coat
Weapon Breaker, N/A, W 20
N/A - 2000, 1~6, +70, AAAA, 2 Ammo, +0%, Breaker
Split Missile, VF/VL, I
R - 2300, 1~6, +45, BAAA, 12 Ammo, +30%, Missile
Plasma Slicer, W 25
Rectangle Launcher, W 40
Remote Slasher, W 40
Neutron Beam, F/L, I
R - 3800, 1~6, +35, SSAS, 10 Ammo, +40%, Energy Beam
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M90 Assault Machine Gun, W 35
Note: Arrives with 4 upgrades (2nd appearance)
Alteisen
Theme ?
HP 4500 (6)
EN 110 (8)
Mobility 95 (8)
Armor 1600 (7)
Move 6
Ground/Underwater
ASAA
Size M
Cost 4400
W Space 90Part Slots 2
FUB All Weapon Terrains S
Beam Coat
Autocannon, M/VL, I
R, P - 2300, 2~4, +30, AAAA, 10 Ammo, +10%, Bullet
Heat Horn, M/VL, I
M, P - 2400, 1, +40, AABA, +40%, Physical
Revolver Stake, M/M, I
M, P - 3600, 1~3, +10, AABA, 6 Ammo, +35%, Physical
Heavy Claymore, M/M, I
M - 4200, 1~2, +50, 110M, AAAA, 4 Ammo, +50%, Supreme
"Trump Card", S/H, I
M - 5200, 1, +40, 130M, BSBS, 1 Ammo, +45%, Supreme
Alteisen Reise
Theme ?
HP 6269 (6)
EN 130 (8)
Mobility 110 (8)
Armor 1911 (7)
Move 7
Ground/Underwater
ASAS
Size M
Cost 4400
W Space 100
Part Slots 2
FUB All Weapon Terrains S
Beam Coating
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5-Barrel Machine Cannon, M/VL, I
R, P - 2700, 2~4, +50, AAAA, 15 Ammo, +10%, Bullet
Plasma Horn, M/VL, I
M, P - 2800, 1, +60, BABA, +40%, Physical
Revolving Bunker, M/M, IM, P - 4000, 1~3, +30, AABA, 6 Ammo, +35%, Physical
Avalanche Claymore, M/M, I
M - 4800, 1~4, +70, 110M, AAAA, 8 Ammo, +50%, Supreme
Aerial Claymore, S/H, I
M - 5800, 1, +60, 130M, ASAS, 2 Ammo, +45%, Supreme
Weissritter
Theme ?
HP 4100 (8)EN 120 (8)
Mobility 115 (5)
Armor 900 (10)
Move 7
Air/Ground
AACS
Size M
Cost 4600
W Space 90
Part Slots 2
FUB Weapon Ammo +2
Beam Coat
Split Missile, VF/VL, I
R - 2200, 1~5, +45, BAAA, 12 Ammo, +30%, Missile
Beam Cannon, F/VL, I
R, P - 2400, 1~3, +40, ABDS, 10 Ammo, +20%, Energy Beam
Plasma Slicer, W 25
Oxtongue Rifle E, F/M, I
R - 3500, 4~8, +35, 15 EN, ABDS, +0%, Energy Beam
Oxtongue Rifle B, M/M, I
R - 3800, 2~6, +30, AAAS, 7 Ammo, +20%, Beam
Oxtongue Rifle W, S/H, I
R - 4500, 3~7, +40, 130M, SBBS, 3 Ammo, +30%, Supreme
Rein Weissritter
Theme ?
HP 5100 (8)
EN 140 (8)
Mobility 125 (5)Armor 1100 (10)
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Move 8
Air/Ground
SACS
Size M
Cost 5800W Space 100
Part Slots 2
FUB Weapon Ammo +2
Beam Coating
HP Recovery (Small)
Split Missile, VF/VL, I
R - 2800, 1~5, +45, BAAA, 12 Ammo, +30%, Missile
3-Barrel Beam Cannon, F/VL, I
R, P - 3300, 1~4, +40, ABDS, 10 Ammo, +20%, Energy Beam
Howling Launcher-E, F/M, I
R - 4100, 3~8, +35, 20 EN, ABDS, +0%, Energy Beam
Howling Launcher-B, M/M, I
R - 4300, 2~7, +30, AAAS, 8 Ammo, +20%, Bullet
Howling Launcher-X, S/H, I
R - 5700, 1~8, +40, 130M, 50 EN, ABDS, +30%, Energy Beam
Note: After Stage 37.
Shultzwald
Theme Rail to the Dangerzone
HP 4400 (10)
EN 150 (10)
Mobility 85 (10)
Armor 1600 (10)
Move 5
Ground/Underwater
AABA
Size M
Cost 4000
W Space 170
Part Slots 4
FUB AB Field
Gatling Gun, VF/VL, I
R, P - 1200, 1, +40, AAAA, 20 Ammo, +35%, Bullet
Plasma Slicer, W 25
Autocannon, VF/VL, I
R, P - 2700, 1~4, +35, AAAA, 12 Ammo, +20%, Bullet
G-Railgun, W 30
Twin Beam Cannon, M/L, I
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R - 3600, 2~7, +30, 25 EN, AADA, +10%, Energy Beam
Note: Comes with 3 upgrades in all categories, once you get it for keeps.
Arblade (R-Blade)
HP 3500 (7)
EN 120 (8)
Mobility 115 (6)
Armor 1200 (9)
Move 6
Ground
AABA
Size M
Cost 3900
W Space 170
Part Slots 4FUB W Space +30
Gatling Gun, VF/VL, I
R, P - 1000, 1, +30, AAAA, 20 Ammo, +20%, Bullet
G-Revolver, W 15
G-Railgun, W 30
Blade Tonfa, M/L, I
M, C, P - 3600, 1~4, +40, 105M, AAAA +35%, Supreme
Wildwuerger
Theme Ace Attacker Ver. W
HP 4200 (7)
EN 150 (7)
Mobility 120 (5)
Armor 1600 (9)
Move 6
Air/Ground
AABA
Size M
Cost 4400
W Space 110
Part Slots 2
FUB Mobility and Armor +15%
3-Barrel Gatling Cannon, VF/VL, I
R - 2900, 1~4, +35, AABA, 20 Ammo, +10%, Bullet
M90 Assault Machine Gun, W 35
Cold Metal Sword, M/L, I
M, P - 3500, 1~2, +40, AABA, +40%, Physical Blade
Stag Beetle Crusher, M/L, IM, P - 4000, 1, +30, 5 EN, AABA, +45%, Supreme
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Victim Beak, S/H, I
M, P - 4700, 1~3, +25, 120M, 35 EN, AABA, +55%, Supreme
Wildwuerger-L
Theme Ace Attacker Ver. W
HP 4200 (10)
EN 150 (10)
Mobility 120 (10)
Armor 1600 (10)
Move 6
Air/Ground
AABA
Size M
Cost 7700
W Space 140Part Slots 3
FUB Mobility and Armor +15%
Stun Shock
N/A - 1800, 1~6, +70, AAAA, 1 Ammo, +0%, ?
3-Barrel Gatling Cannon, VF/VL, I
R - 2900, 1~4, +35, AABA, 20 Ammo, +10%, Bullet
M90 Assault Machine Gun, M/M, I
R, P - 3900, 1~4, +35, AABA, 15 Ammo, +35%, Bullet
Cold Metal Sword, M/L, I
M, P - 3500, 1~2, +40, AABA, +40%, Physical Blade
Stag Beetle Crusher, M/L, I
M, P - 4000, 1, +30, 5 EN, AABA, +45%, Supreme
Victim Beak, S/H, I
M, P - 4700, 1~3, +25, 120M, 35 EN, AABA, +55%, Supreme
Wildfalken
Theme Ace Attacker Ver. W
HP 4000 (7)
EN 140 (7)
Mobility 130 (5)
Armor 1100 (9)
Move 7
Air/Ground
AABA
Size M
Cost 4400
W Space 100
Part Slots 2
FUB Weapon Ammo +2
Gatling Gun, VF/VL, I
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R, P - 1200, 1, +30, AAAA, 20 Ammo, +30%, Bullet
Split Missile-H, VS/VH, I
R, MAP - 2000, 2~6, +20, BAAA, 2 Ammo, +0%, Map
Roche Saber, W 30
Oxton Rifle-E, M/M, I
R - 3800, 3~7, +35, 10 EN, ABDS, +45%, Energy Beam
Oxton Rifle-B, M/M, I
R - 4000, 1~6, +30, AAAS, 6 Ammo, +20%, Bullet
Oxton Rifle-W, S/H, I
R - 4700, 2~8, +40, 120M, SBBS, 4 Ammo, +30%, Supreme
----------
|U3 - RTX|
----------
Huckebein MkII
Theme Rail to the Dangerzone
HP 4000 (8)
EN 130 (9)
Mobility 115 (6)
Armor 1200 (9)
Move 6
Ground
AABA
Size M
Cost 4000
W Space 130
Part Slots 3
FUB W Space +50
G Wall
Gatling Gun, VF/VL, I
R, P - 1000, 1, +30, AAAA, 20 Ammo, +20%, Bullet
Beam Sword, W 20
Photon Rifle, W 30
Chakram Caster, W 30
G-Impact Cannon, M/M, I
R - 4700, 1~7, +25, 120M, 40 EN, AAAA, +10%, Supreme
Huckebein MkII-M
Theme ???
HP 4000 (8)
EN 130 (9)
Mobility 115 (6)Armor 1200 (9)
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Move 6
Air/Ground
AABA
Size M
Cost 3500W Space 130
Part Slots 3
FUB W Space +30
Gatling Gun, VF/VL, I
R, P - 1100, 1, +40, AAAA, 20 Ammo, +20%, Bullet
Beam Sword, W 20
Photon Rifle, W 30
Rectangle Launcher, W 40
Note - This is the unit Rai pilots in Scenario 4 and you keep throughout
the
game.
Huckebein
Theme Time to Come
HP 3900 (8)
EN 150 (10)
Mobility 120 (6)
Armor 1200 (9)
Move 6
Ground
AABA
Size M
Cost 5000
W Space 120
Part Slots 2
FUB W Space +40 and EN +20%
AB Field
Double Image
Gatling Gun, VF/VL, I
R, P - 1000, 1, +30, AAAA, 20 Ammo, +20%, Bullet
Roche Saber, W 30
Magna Beam Rifle, W 35
Remote Slasher, W 40
Black Hole Cannon, S/H, I
R - 5200, 1~8, +35, 130M, 50 EN, AAAA, +10%, Supreme
Huckebein MIII-LTheme Ace Attacker
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HP 4100 (7)
EN 160 (7)
Mobility 120 (5)
Armor 1300 (9)
Move 6
Ground
AABA
Size M
Cost 6
W Space 130
Part Slots 2
FUB Armor and EN +10%
G Territory
Double Image
Gatling Gun, VF/VL, IR, P - 1200, 1, +40, AAAA, 20 Ammo, +20%, Bullet
Multi-Trace Missiles, VS/VH, I
R, MAP - 2800, 1~5, +25, 110M, AABA, 2 Ammo, +0%, MAP
Roche Saber, W 30
Fang Slasher, M/L, I
M, P - 3500, 1~3, +35, 10 EN, AABA, +30%, Remote
Graviton Rifle, M/M, I
R - 3800, 2~7, +10, AABA, 10 Ammo, +20%, Supreme
Huckebein MIII-T
Theme Ace Attacker
HP 4100 (7)
EN 160 (7)
Mobility 120 (5)
Armor 1300 (9)
Move 6
Air/Ground
AAAA
Size M
Cost 7
W Space 130
Part Slots 2
FUB Armor and EN +10%
G Territory
Double Image
Gatling Gun, VF/VL, I
R, P - 1200, 1, +40, AAAA, 20 Ammo, +20%, Bullet
Roche Saber, W 30
Fang Slasher, M/L, I
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M, P - 3500, 1~3, +35, 10 EN, AABA, +30%, Remote
Remote Slasher, W 40
Graviton Rifle, M/M, I
R - 3800, 2~7, +10, AABA, 10 Ammo, +20%, Supreme
Boosted Rifle, W 35
Huckebein MIII-R
Theme Ace Attacker
HP 4100 (7)
EN 160 (7)
Mobility 120 (5)
Armor 1300 (9)
Move 6
Air/GroundAAAA
Size M
Cost 7
W Space 130
Part Slots 2
FUB Armor and EN +10%
G Territory
Double Image
Gatling Gun, VF/VL, I
R, P - 1200, 1, +40, AAAA, 20 Ammo, +35%, Bullet
Multi-Trace Missile, VS/VH, I
R, MAP - 2800, 1~5, +25, 110M, AABA, 2 Ammo, +0%, MAP
Photon Rifle, W 30
Roche Saber, W 30
Fang Slasher, M/L, I
M, P - 3500, 1~3, +35, 10 EN, AAAA, +30%, Remote
Remote Slasher, W 40
Graviton Rifle, M/M, I
R - 3800, 2~7, +10, SSAS, 10 Ammo, +20%, Supreme
Boosted Rifle, W 35
Huckebein Gunner-L
Theme Ace Attacker
HP 4800 (7)
EN 180 (7)
Mobility 130 (5)
Armor 1300 (9)
Move 9
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Air
SABS
Size M
Cost 6000
W Space 0
Part Slots 2FUB Armor and En +10%
G Territory
Gatling Gun, VF/VL, I
R, P - 1200, 1, +40, AAAA, 20 Ammo, +20%, Bullet
Multi-Trace Missile, VS/VH, I
R, MAP - 2800, 1~7, +25, 110M, AABA, 2 Ammo, +0%, MAP
Rip Missile, VS/VH, I
R, MAP - 3500, 1~4, +35, 120M, AABA, 1 Ammo, +0%, MAP
Graviton Rifle, M/M, I
R - 4000, 1~8, +20, SABS, 10 Ammo, +30%, Supreme
Full Impact Cannon, S/H, I
R - 5500, 3~9, +30, 130M, 50 EN, Telekinesis Lv3, SABS, +20%, Supreme
Note: Rip Missile and Full Impact Cannon are linked to the Rip Missile and
G-Impact Cannon on the AM Gunner. Gatling Gun, Multi-Trace Missile, and
Graviton Rifle are linked to the same weapons on Huckebein MkIII-L.
Huckebein Gunner-R
Theme Ace Attacker
HP 4800 (7)
EN 180 (7)
Mobility 130 (5)
Armor 1300 (9)
Move 9
Air
SABS
Size M
Cost 6000
W Space 0
Part Slots 2
FUB Mobility and EN +10%
G Territory
Gatling Gun, VF/VL, I
R, P - 1200, 1, +40, AAAA, 20 Ammo, +20%, Bullet
Multi-Trace Missile, VS/VH, I
R, MAP - 2800, 1~7, +25, 110M, AABA, 2 Ammo, +0%, MAP
Rip Missile, VS/VH, I
R, MAP - 3500, 1~4, +35, 120M, AABA, 1 Ammo, +0%, MAP
Graviton Rifle, M/M, I
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R - 4000, 1~8, +20, SABS, 10 Ammo, +30%, Supreme
Full Impact Cannon, S/H, I
R - 5500, 3~9, +30, 130M, 50 EN, Telekinesis Lv3, SABS, +20%, Supreme
Note: Rip Missile and Full Impact Cannon are linked to the Rip Missile and
G-Impact Cannon on the AM Gunner. Gatling Gun, Multi-Trace Missile, andGraviton Rifle are linked to the same weapons on Huckebein MkIII-R.
Huckebein Boxer-L
Theme Ace Attacker
HP 5700 (7)
EN 249(?) (7)
Mobility 125 (5)
Armor 1955 (9)
Move 7
Ground/UnderwaterASBS
Size M
Cost 6000
W Space 130
Part Slots 2
FUB Armor and EN +10%
G Territory
Double Image
Gatling Gun, VF/VL, I
R, P - 1200, 1, +40, AAAA, 20 Ammo, +20%, Bullet
Graviton Rifle, M/M, I
R - 3800, 2~4, +10, AABA, 10 Ammo, +20%, Supreme
Fang Slasher, M/L, I
M, P - 3900, 1~3, +35, AABA, +25%, Remote
Geist Knuckle, M/M, I
M, P - 4400, 1, +35, 105M, 10 EN, ASBS, +30%, Supreme
G-Sword Diver, M/M, I
M, P - 5900, 1~4, +40, 120M, 35 EN, Telekinesis Lv3, ASBS, +45%, Supreme
Huckebein Boxer-R
Theme Ace Attacker
HP 5700 (7)
EN 249(?) (7)
Mobility 125 (5)
Armor 1900 (9)
Move 7
Ground/Underwater
ASBS
Size MCost 6000
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W Space 130
Part Slots 2
FUB Mobility and EN +10%
G Territory
Double Image
Gatling Gun, VF/VL, I
R, P - 1200, 1, +40, AAAA, 20 Ammo, +20%, Bullet
Graviton Rifle, M/M, I
R - 3800, 2~4, +10, AABA, 10 Ammo, +20%, Supreme
Fang Slasher, M/L, I
M, P - 3900, 1~3, +35, AABA, +25%, Remote
Geist Knuckle, M/M, I
M, P - 4400, 1, +35, 105M, 10 EN, ASBS, +30%, Supreme
G-Sword Diver, M/M, IM, P - 5900, 1~4, +40, 120M, 35 EN, Telekinesis Lv3, ASBS, +45%, Supreme
AM Gunner
Theme Ace Attacker
HP 4400 (8)
EN 200 (8)
Mobility 130 (5)
Armor 1100 (9)
Move 9
Air
SABS
Size M
Cost 5600
W Space 10
Part Slots 3
FUB EN +15%
G Territory
Homing Missile, F/VL, I
R - 2800, 1~7, +40, SABS, 30 Ammo, +20%, Missile
Rip Missile, VS/VH, I
R, MAP - 3300, 1~4, +35, 110M, AABA, 1 Ammo, +0%, MAP
G-Impact Cannon, S/H, I
R - 4200, 2~8, +25, 110M, 30 EN, AABA, +10%, Supreme
------------------
|U4 - SRG and DGG|
------------------
Grungust
Theme Time to Come
HP 7500 (5)
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EN 180 (5)
Mobility 75 (10)
Armor 1800 (5)
Move 5
Ground
AAAA
Size L
Cost 7500
W Space 0
Part Slots 2
FUB All Weapons +200
Change (Wing Gust or Gust Lander)
Boost Knuckle, M/M, I
M, P - 3700, 1~3, +40, AABA, +20%, Physical
Final Beam, M/M, IM, P - 4000, 1, +5, 25 EN, AADA, +10%, Supreme
Calamity Sword S/H, I
M, P - 4700, 1~3, +45, 120M, 30 EN, AABA, +30%, Supreme
Darkness Slash, S/H, I
M, P - 5600, 1, +20, 130M, 50 EN, AAAA, +35%, Supreme
Wing Gust
Theme Time to Come
HP 7500 (5)
EN 180 (5)
Mobility 85 (10)
Armor 1700 (5)
Move 7
Air
SBCS
Size L
Cost 7500
W Space 0
Part Slots 2
FUB All Weapons +200
Change (Grungust or Gust Lander)
Double Omega Laser, M/VL, I
R, P - 2500, 1~4, +45, 5 EN, SBCS, +0%, Supreme
Missile, M/M, I
R - 3000, 1~6, +30, SBCS, 10 Ammo, +10%, Missile
Spiral Attack, M/M, I
M, P - 4200, 1, +40, 110M, 20 EN, SBBS, +35%, Physical
Note: The Missile is linked to the same on the Gust Lander.
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Gust Lander
Theme Time to Come
HP 7500 (5)
EN 180 (5)
Mobility 70 (10)
Armor 1900 (5)Move 6
Ground/Underwater
ASAC
Size L
Cost 7500
W Space 0
Part Slots 2
FUB All Weapons +200
Change (Grungust or Wing Gust)
Missile, M/M, I
R - 3000, 1~6, +40, BSAC, 10 Ammo, +10%, Missile
Omega Cannon, M/M, I
R - 3800, 3~8, +25, BSAC, 6 Ammo, +0%, Bullet
Drill Attack, M/M, I
M, P - 4500, 1~3, +45, 110M, 30 EN, DSSC, +45%, Physical
Note: The Big Missile is linked to the same on the Gustwing.
Grungust Type 2
Theme Rail to the Dangerzone
HP 7000 (6)
EN 190 (6)
Mobility 85 (10)
Armor 1700 (6)
Move 6
Ground
AABA
Size L
Cost 6900
W Space 0
Part Slots 2
FUB TK Field absorb +300 damage
TK Field
Change (G-Wing)
Eye Laser, M/VL, I
R, P - 2600, 1~3, +40, 5 EN, AACA, +0%, Supreme
Boost Knuckle, M/M, I
M, P - 3600, 2~4, +45, AABA, +15%, Physical
Maxiblaser, M/M, IM - 3900, 1~6, +40, 20 EN, AACA, +5%, Supreme
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Doom Blade, S/H, I
M, P - 5400, 1~3, +30, 120M, 40 EN, AABA, +50%, Supreme
Note: Eye Laser linked to same on G-Wing.
G-Hawk
Theme Rail to the Dangerzone
HP 7000 (6)
EN 190 (6)
Mobility 95 (10)
Armor 1600 (6)
Move 8
Air
SBCS
Size LCost 6900
W Space 0
Part Slots 2
FUB TK Field absorb +300 damage
TK Field
Change (Grungust Type 2)
Eye Laser, M/VL, I
R, P - 2600, 1~4, +40, 5 EN, SACS, +0%, Supreme
Split Missile, VF/VL, I
R - 2800, 1~7, +35, SBCS, 10 Ammo, +20%, Missile
Spiral Attack, S/H, I
M, C, P - 4100, 1~3, +40, 105M, 20 EN, SBCS, +35%, Physical
Note: Isolid Laser linked to same on Grungust Type 2.
Grungust Type 3 (Sanger)
Theme ???
HP 8300 (5)
EN 210 (5)
Mobility 90 (10)
Armor 1800 (5)
Move 6
Ground
ASBA
Size L
Cost 8000
W Space 0
Part Slots 2
FUB All Weapons +200
Armor Breaker, N/A, I
? - 2000, 1~6, +70, AAAA, 2 Ammo, +0%, Breaker
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Eye Laser, M/VL, I
R, P - 2900, 1~3, +40, 5 EN, AACA, +0%, Supreme
Drill Boost Knuckle, M/M, I
M, P - 3900, 2~4, +35, AABA, +45%, Physical
Omega Blaster, S/H, IM, P - 4600, 1~3, +30, 30 EN, AACA, +35%, Supreme
Sanshiki Zankantou: Ichimonjigiri, S/H, I
M, P - 5700, 1, +25, 120M, 70 EN, SSAS, +55%, Supreme
Ryukooh
Theme ?
HP 8300 (5)
EN 210 (5)
Mobility 95 (10)
Armor 1500 (5)Move 6
Air/Ground/Underwater
SBAA
Size L
Cost 9000
W Space 0
Part Slots 1
FUB EN Regen (S)
TK Field
HP Regen (S)
Change (Koryuoh)
Baraifuu, VS/VH, I
R, MAP - 2900, 1~4, +10, 105M, AAAA, 1 Ammo, +0%, Map
Magma Vasari, S/H, I
R - 3900, 1~8, +30, 20 EN, AAAA, +10%, Supreme
Mountain Pressure, M/M, I
M - 4500, 2~7, +15, 105M, AAAA, 6 Ammo, +0%, Supreme
Ryuoh Hanzanken, S/H, I
M, P - 5200, 1~3, +20, 120M, 35 EN, AAAA, +25%, Supreme
Ryuoh Hanzanken: Gekirindan, VS/VH, I
M, P - 6300, 1, +30, 130M, 65 EN, SASA, +40%, Supreme
Koryuoh
Theme ?
HP 8300 (5)
EN 210 (5)
Mobility 115 (10)
Armor 1300 (5)
Move 8
Ground
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ASBA
Size L
Cost 9000
W Space 0
Part Slots 1
FUB EN Regen (S)
TK Field
HP Regen (S)
Double Image
Change (Ryukooh)
Tiger Knuckle, M/M, I
M, P - 3500, 2~4, +45, AABA, +40%, Physical
Random Spike, M/M, I
M, C, P - 3900, 1~3, +40, AABA, +30%, Physical
Sonic Javelin, S/H, IM, P - 4300, 1, +30, 105M, AABA, +35%, Physical
Tyrant Over Break, S/H, I
M, P - 5900, 1~3, +45, 125M, 45 EN, ASBA, +45%, Supreme
Daisanger
Theme ?
HP 7800 (5)
EN 190 (5)
Mobility 100 (10)
Armor 1900 (5)
Move 6
Air/Ground
ASBA
Size L
Cost 9000
W Space 0
Part Slots
FUB All Melee Weapons +200
Zankantou - Denkousekka, M/M, I
M - 3900, 1~4, +15, 5 EN, AABA, +10%, Physical
Zankantou - Daisharin, M/M, I
M, P - 4200, 2~3, +10, 15 EN, AABA, +30%, Physical
Zankantou - Raikougiri, VS/VH, I
M, P - 5500, 1~3, +15, 120M, 40 EN, AABA, +45%, Supreme
Zankantou - Unyou no Tachi, VS/VH, I
M, P - 6100, 1, +20, 130M, 60 EN, SSBS, +50%, Supreme
Notes: Upgrades carry over from Sanger's Grungust Type 3.
AussenseiterTheme Trombe!
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HP 7700 (5)
EN 190 (5)
Mobility 110 (10)
Armor 1400 (5)
Move 8
Air/Ground
ASAA
Size L
Cost 9000
W Space 0
Part Slots
FUB All Shooting Weapons +200
Schuter Platte, M/M, I
R, P - 3600, 1~4, +30, 10 EN, AAAA, +35%, Remote
Lanze Kanone, M/M, IR - 4000, 1~7, +40, AABA, 10 Ammo, +15%, Energy Beam
Lanze Kanone W, S/H, I
R - 4800, 3~8, +25, 120M, AABA, 5 Ammo, +20%, Energy Beam
Sturm Angrif, VS/VH, I
R, P - 5500, 1~3, +45, 130M, 50 EN, ASSA, +40%, Supreme
---------------
|U5 - R-Series|
---------------
R-1
Theme Everywhere You Go
HP 3800 (7)
EN 120 (7)
Mobility 115 (5)
Armor 1200 (9)
Move 6
Ground
ASBA
Size M
Cost 4200
W Space 130
Part Slots 2
FUB Telekinesis Weapons +200
TK Field
Change (R-Wing)
Gatling Gun, VF/VL, I
R, P - 1000, 1, +40, AAAA, 20 Ammo, +20%, Bullet
Steel Knife, W 15
G-Revolver, W 15
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Boosted Rifle, W 35
T-Link Knuckle, M/M, I
M, C, P - 3700, 1, +35, 110M, 10 EN, Telekinesis Lv2, AABA, +40%, Supreme
T-Link Sword, S/H, I
M, P - 4200, 2~4, +20, 120M, 25 EN, Telekinesis Lv3, AABA, +10%, Supreme
R-Wing
Theme Everywhere You Go
HP 3800 (7)
EN 120 (7)
Mobility 125 (5)
Armor 1100 (9)
Move 8
Air
SBBA
Size M
Cost 4200
W Space 0
Part Slots 2
FUB Telekinesis Weapons +200
TK Field
Change (R-1)
Homing Missile, F/VL, I
R - 2200, 2~7, +50, SABS, 6 Ammo, +0%, Missile
Twin G-Cannon, F/L, I
R, P - 2800. 1~3, +30, SABA, 12 Ammo, +10%, Bullet
R-2 Powered
Theme Ice Man
HP 4600 (6)
EN 170 (7)
Mobility 100 (8)
Armor 1700 (7)
Move 5
Ground/Underwater
AAAA
Size M
Cost 4700
W Space 140
Part Slots 2
FUB Shooting Weapons +200 (includes W Gauge weapons while equipped)
AB Field
Gatling Gun, VF/VL, I
R, P - 1000, 1, +40, AAAA, 20 Ammo, +20%, Bullet
Beam Sword, W 20
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Beam Chakram, M/M, I
R, P - 3200, 2~4, +35, 5 EN, AACA, +40%, Remote
Magna Beam Rifle, W 35
Hi-Zol Launcher, S/H, IR - 4500, 2~8, +30, 110M, 35 EN, AACA, +15%, Supreme
R-3 Powered
Theme Psychic Energy
HP 4700 (8)
EN 140 (7)
Mobility 120 (5)
Armor 1300 (9)
Move 7
AirSABS
Size M
Cost 4600
W Space 130
Part Slots 3
FUB TK Field absorb +300 damage
TK Field
Gatling Gun, VF/VL, I
R, P - 1000, 1, +30, SAAA, 20 Ammo, +20%, Bullet
Beam Sword, W 20
Telekinesis Missile, VS/VH, I
R, P, MAP - 2900, 1~4, +25, 110M, Telekinesis Lv1, SSAS, 2 Ammo, +0%, MAP
(Remote Radius 3)
TK Laser Cannon, M/L, I
R - 3400, 1~6, +45, 10 EN, Telekinesis Lv1, SACA, +5%, Supreme
Strike Shield, M/M, I
R - 3900, 2~7, +40, 105M, Telekinesis Lv1, SABS, 6 Ammo, +15%, Supreme
R-Gun Powered
Theme Rail to the Dangerzone
HP 3700 (7)
EN 180 (7)
Mobility 125 (5)
Armor 1200 (9)
Move 6
Ground
ASBS
Size M
Cost 6200W Space 130
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Part Slots 3
FUB EN +20%
TK Field
Gatling Gun, VF/VL, I
R, P - 1100, 1, +30, AAAA, 20 Ammo, +20%, Bullet
Double Magna Rifle, W 35
T-Link Boomerang, M/M, I
R, P - 3600, 1~3, +35, 10 EN, Telekinesis Lv1, AABA, +25%, Remote
Hi-Twin Launcher, S/H, I
R - 4600, 3~8, +40, 120M, 40 EN, AACA, +15%, Supreme
SRX
Theme ?
HP 8200 (5)
EN 250 (5)
Mobility 85 (8)
Armor 1800 (9)
Move 5
Air/Ground
SSAS
Size L
Cost 9000
W Space 0
Part Slots 1
FUB Part Slots +1
TK Field
Finger Launcher, S/H, I
R - 4200, 1~8, +35, AACA, 10 Ammo, +0%, Energy Beam
Blade Kick, S/H, I
M, C, P - 4500, 1~3, +40, 25 EN, AAAA, +20%, Physical
Dominion Ball, S/H, I
R - 5200, 3~7 +30, 120M, Telekinesis Lv3, AABA, 5 Ammo, +15%, Bullet
TK Burst Slash, VS/VH, I
M, P - 6500, 1~3, +10, 130M, 70 EN, Telekinesis Lv4, ASAS, +35%, Supreme
Note: Upgraded separately from component units.
---------
|U6 - AM|
---------
Guarlion-Custom
Theme Rail to the Dangerzone
HP 3900 (8)EN 130 (8)
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Mobility 115 (5)
Armor 1300 (9)
Move 7
Air/Ground/Underwater
SAAS
Size M
Cost 4500
W Space 135
Part Slots 3
FUB W Space +30 and EN +10%
Autocannon, VF/VL, I
R, P - 2500, 1~3, +30, SABS, 20 Ammo, +40%, Bullet
Divine Blade, W 30
Burst Rail Gun, W 30
Sonic Breaker, M/M, I
M, P - 3700, 1~3, +40, 110M, 30 EN, SABS, +0%, Supreme
Note: Comes with 2 upgrades, all stats, once you get it for keeps.
Kalion (Ibis)
Theme ???
HP 3200 (7)
EN 120 (7)
Mobility 130 (5)
Armor 900 (9)
Move 7
Air
ABBS
Size S
Cost 3700
W Space 10
Part Slots 3
FUB Mobility +20%
Homing Missile, M/VL, I
R - 3000, 1~6, +45, AABA, 15 Ammo, +0%, Missile
Sonic Cutter, M/M, I
M, P - 3500, 1~3, +35, 15 EN, AABA, +40%, Supreme
G-Driver, M/M, I
R - 4000, 2~7, +10, 110M, AABA, 8 Ammo, +25%, Supreme
Astelion
Theme ???
HP 4200 (7)
EN 140 (7)
Mobility 135 (5)Armor 1100 (9)
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Move 8
Air/Ground
ABBS
Size M
Cost 4000W Space 130
Part Slots 2
FUB Mobility +20%
Assault Blade, W 25
Burst Rail Gun, W 30
Machine Cannon, M/VL, I
R, P - 2900, 1~3, +20, AABA, 20 Ammo, +0%, Bullet
Sonic Breaker, M/M, I
M, P - 4000, 1~3, +40, 110M, 25 EN, SACS, +35%, Supreme
Maneuver RaMVs (Rapid Acceleration Mobility Bu-Re-I-Ku, M/M, I
R, P - 4800, 3~5, +45, 120M, SACS, 6 Ammo, +40%, Supreme
Note: All upgrades carry over from the Kalion (black).
Faelion-S
Theme Fairy Dang-Sing
HP 3300 (7)
EN 130 (7)
Mobility 130 (5)
Armor 800 (9)
Move 7
Air/Ground
SBCA
Size S
Cost 4200
W Space 100
Part Slots 2
FUB Mobility +20%
E Field
Double Image
Jammer
Assault Blade, W 25
Roll Cannon, F/VL, I
R, P - 2900, 1~3, +35, AABA, 10 Ammo, +40%, Energy Beam
(Bo-Su-To-~-Ku) Laser, F/L, I
R - 3400, 2~6, +40, 10 EN, AADA, +30%, Supreme
Sonic Driver, M/M, I
M, P - 3900, 1, +45, 110M, 25 EN, SABS, +45%, Supreme
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Faelion-G
Theme Fairy Dang-Sing
HP 3300 (7)
EN 130 (7)
Mobility 130 (5)
Armor 800 (9)Move 7
Air/Ground
SBCA
Size S
Cost 4200
W Space 100
Part Slots 2
FUB Mobility +20%
E Field
Double ImageJammer
Assault Blade, W 25
Roll Cannon, F/VL, I
R, P - 2900, 1~3, +35, AABA, 10 Ammo, +40%, Energy Beam
Bo-Su-To-~-Ku Laser, F/L, I
R - 3400, 2~6, +40, 10 EN, AACA, +30%, Supreme
Sonic Driver, M/M, I
M, P - 3900, 1, +45, 110M, 25 EN, SABS, +45%, Supreme
Valsione
Theme Flapper Girl
HP 5300 (6)
EN 170 (5)
Mobility 120 (6)
Armor 1300 (9)
Move 6
Air/Ground
AABA
Size M
Cost 4900
W Space 110
Part Slots 2
FUB Double Image activation +20%
Double Image
Divine Blade, W 30
Psy-Blaster, VS/VH, I
R, P, MAP - 3200, 1~5, +0, 120M, 80 EN, AABA, +0%, Map (Radius/Friendly)
Mega Beam Cannon, W 35
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Cross Smasher S/H, I
R - 4500, 1~7, +40, SABS, 8 Ammo, +20%, Supreme
--------------------
|U7 - Shadow Mirror|
--------------------
Angelg
Theme Ash to Ash
HP 6200 (6)
EN 180 (6)
Mobility 90 (10)
Armor 1800 (6)
Move 7
Air/Ground
AABA
Size L
Cost 8200
W Space 0
Part Slots 2
FUB EN Recover (Small)
Beam Coat
Double Image
Shadow Lancer, VF/VL, I
R, P - 2900, 2~4, +30, AABA, 10 Ammo, +35%, Energy Blade
Mirage Sword, F/L, I
M, P - 3200, 1, +45, AAAA, +45%, Energy Blade
Illusion Arrow, M/L, I
R - 3600, 2~6, +25, AAAA, 8 Ammo, +10%, Supreme
Mirage Sign, M/M, I
M, P - 4200, 1, +10, 120M, 30 EN, AAAA, +0%, Supreme
Phantom Phoenix, S/H, I
R - 5400, 1~8, +30, 130M, 50 EN, AAAA, +20%, Supreme
Note: Can only be piloted by Lamia.
Angelg (upgraded version)
Theme Ash to Ash
HP 6200 (6)
EN 180 (6)
Mobility 90 (10)
Armor 1800 (6)
Move 7
Air/Ground
AABA
Size LCost 8200
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W Space 0
Part Slots 2
FUB EN Recover (Small)
Beam Coat
Double Image
Shadow Lancer, VF/VL, I
S, P - 2900, 2~4, +30, AABA, 12 Ammo, +35%, Energy Blade
Mirage Sword, F/L, I
M, P - 3500, 1, +45, AAAA, +45%, Energy Blade
Illusion Arrow, M/L, I
R - 3900, 1~7, +25, AAAA, 10 Ammo, +10%, Supreme
Mirage Sign, M/M, I
M, P - 4500, 1~3, +10, 110M, 20 EN, AAAA, +0%, Supreme
Phantom Phoenix, S/H, IR - 5700, 1~8, +30, 120M, 40 EN, AAAA, +20%, Supreme
Note: Replaces Angelg during Stage ? if the requirements for neither the
Ash
Savior or the Vysaga are met. If the requirements for one or the other
are
met, this replaces the Angelg after Stage ?. Retains upgrades from
Angelg.
Can only be piloted by Lamia.
Vysaga
Theme ???/Ash to Ash/Dark Knight
HP 7000 (6)
EN 250 (6)
Mobility 120 (10)
Armor 1900 (6)
Move 7
Air/Ground
SSAS
Size L
Cost 8300
W Space 0
Part Slots 2
FUB Double Image activation +20%
AB Field
Double Image
??? ???
Rekkajin, M/L, I
M, P - 3500, 2~5, +45, SSAS, 8 Ammo, +5%, Bullet
Suiryu Souga, M/L, I
M, C, P - 3700, 1, +40, SSSS, +25%, Supreme
Jizan Shikkuutou, M/M, IM - 3900, 2~7, +15, 10 EN, SSSS, +30%, Supreme
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Fuujinsen, S/H, I
M, P - 4500, 1~3, +35, 110M, 20 EN, SSSS, +45%, Supreme
Ougi: Koujinsen, S/H, I
M, P - 6000, 1~4, +20, 130M, 40 EN, SSSS, +50%, Supreme
Note: Gained during Stage 28 if ???. Can only be piloted by Lamia.
Randgriz
Theme Rail to the Dangerzone
HP 5400 (10)
EN 140 (10)
Mobility 100 (8)
Armor 1800 (8)
Move 6
Ground/UnderwaterASAA
Size M
Cost 2800
W Space 170
Part Slots 4
FUB W Space +30
Beam Coating
Jammer
Spider Net
N/A, P - 2000, 1~4, +70, AAAA, 2 Ammo, +0%, Net
M13 Shotgun, W 25
Scissors Knife, W 20
Phalanx Missile, VS/VH, I
R, MAP - 3000, 1~4, +10, AAAA, 3 Ammo, +10%, Map
Matrix Missile, M/L, I
R - 3800, 2~7, +25, AAAA, 15 Ammo, +5%, Missile
Linear Cannon, M/M, I
R - 4200, 3~9, +50, 110M, AAAA, 10 Ammo, +20%, Bullet
Razangriff
Theme Rail to the Dangerzone
HP 5600 (7)
EN 150 (7)
Mobility 105 (8)
Armor 1900 (7)
Move 6
Ground/Underwater
ASAA
Size M
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Cost 5200
W Space 180
Part Slots 4
FUB W Space +50
Beam Coating
Jammer
Scissors Knife, W 20
Phalanx Missile, VS/VH, I
R, MAP - 3400, 1~4, +40, 105M, AAAA, 2 Ammo, +10%, ?
Linear Missile Launcher, M/M, I
R - 3600, 1~6, +50, AABA, 15 Ammo, +20%, Missile
Matrix Missile, M/L, I
R - 3900, 2~8, +25, AABA, 10 Ammo, +5%, Missile
F Solid Cannon, S/M, IR - 4600, 3~10, +60, 120M, ASAA, 8 Ammo, +20%, Supreme
Ash Saber
Theme Rail to the Dangerzone
HP 3800 (7)
EN 190 (7)
Mobility 125 (6)
Armor 1200 (9)
Move 8
Ground
ASAS
Size M
Cost 6800
W Space 150
Part Slots 3
FUB All Shooting Weapons +200 damage
Beam Coating
Jammer
Laser Blade, M/M, W 30
Fire Dagger, M/L, I
R - 3400, 1~6, +45, SSAS, 10 Ammo, +40%, Missile
Gun Rapier, W 40
Halberd Launcher, M/L, I
R - 4000, 3~9, +30, 20 EN, SSBS, +25%, Supreme
Sword Breaker, S/H, I
R - 4900, 2~8, +50, 110M, SSAS, 8 Ammo, +15%, Supreme
Note: Gained during Stage ? if ???.
--------------------
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|U8 - Miscellanious|
--------------------
Cybuster
Theme Reppu! Shippu! Cybuster
HP 5800 (5)EN 180 (6)
Mobility 125 (5)
Armor 1300 (9)
Move 7
Air/Ground
AABA
Size M
Cost 5000
W Space 0
Part Slots 2
FUB Mobility +10% and EN +15%
Morale Block
SP Block
Change (Cybird)
Caloric Missiles, M/VL, I
R - 2200, 1~5, +45, SAAA, 12 Ammo, +30%, Missile
Cy-Flash, VS/VH, I
R, P, MAP - 3300, 1~5, +10, 120M, 70 EN, AABA, +0%, Map (Radius/Friendly)
High Familiar, M/L, I
R - 3500, 1~7, +35, AABA, 8 Ammo, +20%, Remote
Zephyr Sword, M/L, I
M, C, P - 3700, 1, +25, AAAA, +10%, Physical Blade
Akashic Buster, M/M, I
M, P - 4800, 1~3, +30, 120M, 35 EN, SABS, +15%, Supreme
Cosmo Nova, S/H, I
M - 6400, 1~8, +45, 140M, SSAS, 1 Ammo, +30%, Supreme
Cybird
Theme Reppu! Shippu! Cybuster
HP 5800 (5)
EN 180 (6)
Mobility 135 (5)
Armor 1200 (9)
Move 9
Air
SBCS
Size M
Cost 5000
W Space 0
Part Slots 2FUB Mobility +10% and EN +15%
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Morale Block
SP Block
Change (Cybuster)
Caloric Missiles, M/VL, I
R - 2200, 1~7, +45, SAAA, 12 Ammo, +30%, Missile
Cyflash, VS/VH, I
R, P, MAP - 3300, 1~5, +10, 120M, 70 EN, AABA, +0%, Map (Radius/Friendly)
Hi-Familiar, M/L, I
R, P - 3500, 1~3, +35, SABA, 8 Ammo, +20%, Remote
Giganscudo Doro
Theme Rail to the Dangerzone
HP 9000 (4)
EN 200 (6)Mobility 70 (10)
Armor 1900 (5)
Move 5
Air/Ground
AACS
Size L
Cost 7600
W Space 0
Part Slots 2
FUB Armor +10% and EN +15%
G Territory
Weapon Breaker, N/A, I
N/A - 2000, 1~6, +70, AAAA, 2 Ammo, +0%, Breaker
Giga Burst, VS/VH, I
R, P, MAP - 3200, 1~4, +10, 120M, AACA, 2 Ammo, +0%, Map (Radius)
Giga Knuckle, F/L, I
M, C, P - 3800, 1, +35, AABS, +0%, Physical
Giga Blaster, S/H, I
R - 4500, 3~9, +20, 30 EN, AACS, +5%, Supreme
Gigante Ungia, S/H, I
M, P - 5400, 1~3, +15, 125M, 50 EN, AAAS, +45%, Supreme
Persoenlichkeit
Theme Rail to the Dangerzone
HP 7800 (10)
EN 280 (10)
Mobility 135 (10)
Armor 1900 (10)
Move 7
Air/Ground
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SSAS
Size M
Cost 2000
W Space 0
Part Slots ???
FUB All Weapon Terrain Ratings S
Beam Coat
HP Regen (L)
EN Regen (L)
Double Image
Break Block
Mabuitachi, F/L, I
M, C, P - 3200, 1~6, +45, 5 EN, AAAA, +20%, Supreme
Yomiji, F/L, I
R, MAP - 3200, 2~8, +30, 120M, AADA, 2 Ammo, +20%, Map
Raigoue, F/L, I
R - 4200, 3~9, +40, 15 EN, AADA, +0%, Supreme
Mabuieguri, F/L, I
M, P - 5000, 1~5, +60, 125M, 30 EN, AAAA, +50%, Physical
F-32V Schwert X
HP 3000 (10)
EN 115 (10)
Mobility 115 (10)
Armor 900 (10)
Move 7
Air
SBDA
Size S
Cost 2500
W Space 10
Part Slots 3
FUB Mobility +15%
Gatling Gun, VF/VL, I
R, P - 1200, 1, +20, AABS, 20 Ammo, +30%, Bullet
Homing Missile, M/VL, I
R - 2700, 1~6, +45, SABD, 15 Ammo, +0%, Missile
9. Enemy Units
------------------
|E1 - Battleships|
------------------
Tausendfussler
HP 8500 (10)EN 150 (10)
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???
N/A - 2100, 1~6, +70, AAAA, 2 Ammo, +0%, ???
AA Autocannon
R, P - 2400, 1~2, +25, SABS, 20 Ammo, +50%, Bullet
Homing Missile
R - 3000, 1~6, +40, SAAS, 10 Ammo, 25%, Missile
Long Range Missile
R - 3600, 3~8, +20, SABS, 8 Ammo, +25%, Missile
Dual Beam Cannon
R - 4000, 2~7, +10, 20 EN, SABS, +0%, Energy Beam
Killer Whale
HP 32000EN 190
Mobility 55
Armor 130
Move 5
Underwater
BCAD
Size LL
Cost 5300
W Space 0
AA Missile
R - 3000, 3~6, +20, SBBD, 30 Ammo, +0%, Missile
Torpedo
R, P - 3500, 2~5, +35, DDSD, 12 Ammo, +10%, Bullet
Long Range Missile
R - 3700, 2~8, +20, AAAD, 6 Ammo, +0%, Bullet
Rhinoceros
HP 32000
EN 220
Mobility 55
Armor 1400
Move 5
Ground
BSAB
Size LL
Cost 5200
W Space 0
AA Autocannon
R, P - 2200, 1~2, +50, SBCA, 40 Ammo, +20%, Bullet
AA Missile
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R - 2700, 1~7, +45, SABA, 25 Ammo, +10%, Missile
Main Gun
R - 3400, 3~9, +25, AAAA, 10 Ammo, +0%, Bullet
Rhinoceros (friendly)
HP 42000 (10)
EN 280 (10)
Mobility 60 (10)
Armor 1900 (10)
Move 5
Ground
BSAB
Size LL
Cost 6000
W Space 0
???
N/A, P - 2000, 1~4, +70, AAAA, 2 Ammo, +0%, ???
???
N/A - 2100, 1~6, +70, AAAA, 2 Ammo, +0%, ???
AA Autocannon
R, P - 2400, 1~2, +50, SBCA, 40 Ammo, +20%, Bullet
AA Missile
R - 2900, 1~7, +45, SABA, 25 Ammo, +10%, Missile
Main Gun
R - 3600, 3~9, +25, AAAA, 10 Ammo, +0%, Bullet
???
M, P - 4500, 1, +35, 120M, 50 EN, DAAA, +0%, Supreme
Shirogane
HP 120000
EN 300
Mobility 60
Armor 1800
Move 6
Air/Underwater
AAAA
Size LL
Cost 15000
W Space 10
E Field
Spider Net
N/A, P - 2000, 1~4, +70, AAAA, 2 Ammo, +0%, Net
Weaponbreaker
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N/A - 2000, 1~6, +70, AAAA, 2 Ammo, +0%, Breaker
Chaff Grenade
N/A - 2100, 1~6, +70, AAAA, 2 Ammo, +0%, Chaff
AA Autocannon
R, P - 2100, 1~2, +20, SBCS, 60 Ammo, +20%, Bullet
Torpedo
R, P - 3000, 2~8, +40, CCSC, 40 Ammo, +50%, Missile
Homing Missile
R - 3200, 1~5, +50, SABS, 40 Ammo, +0%, Missile
Sub Cannon
R - 3500, 2~7, +35, AAAA, 20 Ammo, +0%, Bullet
Impact Cannon
R - 4200, 3~9, +30, 10 EN, AAAA, +0%, Supreme
---------------
|E2 - Vehicles|
---------------
Type 71 Waldung
HP 2900
EN 100
Mobility 65
Armor 1200
Move 5
Ground
CSCD
Size S
Cost 1000
W Space 0
Autocannon
R, P - 1000, 1, +30, ASBD, 30 Ammo, +0%, Bullet
Main Gun
R - 2800, 2~7, +10, BSBD, 15 Ammo, +20%, Bullet
F-32 Schwert
HP 3500
EN 80
Mobility 100
Armor 900
Move 6
Air
SBDA
Size S
Cost 1000W Space 10
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Gatling Gun
R, P - 1000, 1, +20, AABS, 20 Ammo, +30%, Bullet
Homing Missile
R - 2500, 1~6, +45, SABD, 15 Ammo, +0%, Missile
F-32V Schwert X
HP 3600
EN 90
Mobility 110
Armor 900
Move 7
Air
SBDA
Size SCost 1100
W Space 10
Gatling Gun
R, P - 1200, 1, +20, AABS, 20 Ammo, +30%, Bullet
Homing Missile
R - 2700, 1~6, +45, SABD, 15 Ammo, +0%, Missile
SF-29V Rangzen X
HP 3700
EN 100
Mobility 110
Armor 800
Move 6
Air
BBDS
Size S
Cost 1100
W Space 10
Gatling Gun
R, P - 1100, 1, +20, AABS, 20 Ammo, +30%, Bullet
Beam Cannon
R, P - 2000, 1~5, +35, 5 EN, AABS, +30%, Energy Beam
Solpressa
HP 3700
EN 110
Mobility 115
Armor 800
Move 6
Air
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SBDA
Size S
Cost 1200
W Space 10
Gatling GunR, P - 1900, 1, +45, SABA, 20 Ammo, +0%, Bullet
Rapid Beam Gun
R, P - 2600, 2~4, +30, 10 EN, SABA, +10%, Energy Beam
Fylgia
HP 4200
EN 120
Mobility 70
Armor 1300
Move 5
Ground/Underwater
BSAB
Size M
Cost 1300
W Space 10
Missile Pod
R - 2700, 1~5, +40, ASBA, 20 Ammo, +10%, Missile
Linear Cannon
R - 3000, 3~7, +30, ASBA, 15 Ammo, +10%, Bullet
Gunsocket
HP 4000
EN 170
Mobility 70
Armor 800
Move 4
Ground
AACA
Size M
Cost 800
W Space 0
Missile Launcher
R - 2500, 3~7, +10, SBBD, 40 Ammo, +0%, Missile
Sting Gun
R - 2600, 1~5, +40, AABA, 35 Ammo, +45%, Bullet
---------
|E3 - AM|
---------
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Lion-F
HP 4200
EN 100
Mobility 90
Armor 1000
Move 6
Air/Ground/Underwater
AACA
Size M
Cost 1500
W Space 140
Gatling Gun
R, P - 1600, 1~2, +30, AACA, 20 Ammo, +40%, Bullet
Homing Missile
R - 2200, 3~7, +40, ABCA, 10 Ammo, +0%, Missile
Railgun
R - 2500, 1~6, +10, AACA, 15 Ammo, +10%, Bullet
Lion-F (PC)
HP 4800 (10)
EN 100 (10)
Mobility 95 (10)
Armor 1000 (10)
Move 6
Air/Ground/Underwater
AACA
Size M
Cost 1600
W Space 140
Gatling Gun
R, P - 1600, 1~2, +30, AACA, 20 Ammo, +40%, Bullet
Homing Missile
R - 2300, 3~7, +40, ABCA, 10 Ammo, +0%, Missile
Railgun
R - 2600, 2~6, +10, AACA, 15 Ammo, +10%, Bullet
Lion-V
HP 5400
EN 110
Mobility 100
Armor 1200
Move 7
Air/Ground/Underwater
AACA
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Size M
Cost 1700
W Space 145
Gatling Gun
R, P - 1600, 1~2, +30, AACA, 20 Ammo, +40%, Bullet
Assault Blade
M, P - 2200, 1, +45, ABCA, +30%, Physical Blade
Homing Missile
M - 2400, 3~7, +40, ABCA, 10 Ammo, +0%, Missile
Railgun
R - 2700, 2~6, +10, AACA, 15 Ammo, +10%, Bullet
Lion V (PC)
HP 5400 (10)EN 110 (10)
Mobility 100 (10)
Armor 1200 (10)
Move 7
Air/Ground/Underwater
AACA
Gatling Gun
R, P - 1700, 1~2, +30, AACA, 20 Ammo, +40%, Bullet
Assault Blade
M, P - 2300, 1, +45, ABCA, +30%, Physical Blade
Homing Missile
R - 2500, 3~7, +40, ABCA, 10 Ammo, +0%, Missile
Railgun
R - 2800, 2~6, +10, AACA, 15 Ammo, +10%, Bullet
Guarlion
HP 6200
EN 130
Mobility 115
Armor 1500
Move 7
Air/Ground/Underwater
AABA
Size M
Cost 2200
W Space 130
Spider Net
N/A, P - 2000, 1~4, +70, AAAA, 2 Ammo, +0%, Net
Chaff GrenadeN/A - 2100, 1~6, +70, AAAA, 2 Ammo, +0%, Chaff
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Autocannon
R, P - 2800, 1~2, +30, SABA, 20 Ammo, +40%, Bullet
Assault Blade
M, P - 3200, 1, +45, ABAA, +30%, Physical Blade
Burst Rail Gun
R - 3300, 2~6, +35, SBAA, 10 Ammo, +20%, Bullet
Sonic Breaker
M, P - 3800, 1~3, +40, 130M, 25 EN, SABA, +10%, Supreme
Guarlion-C
HP 16000 (6)
EN 160 (7)
Mobility 115 (8)
Armor 1700 (9)Move 7
Air/Ground/Underwater
SAAS
Size M
Cost 4300
W Space 135
SP Block
??? Block
Autocannon
R, P - 2800, 1~3, +45, SABS, 20 Ammo, +40%, Bullet
Divine Blade
M, P - 3000, 1, +40, AAAA, +45%, Physical Blade
Burst Rail Gun
R - 3200, 2~6, +35, SBAA, 10 Ammo, +20%, Bullet
Sonic Breaker
M, P - 3800, 1~4, +50, 130M, 25 EN, SABS, +15%, Supreme
Barrelion
HP 7800
EN 150
Mobility 60
Armor 1700
Move 4
Air/Ground/Underwater
AABA
Size M
Cost 1900
W Space 0
Beam Cannon
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R, P - 2500, 2~4, +35, 10 EN, SADS, +5, Energy Beam
Missile
R - 2800, 2~6, +40, SABS, 20 Ammo, +20%, Missile
Big Head Railgun
R - 3300, 2~8, +30, SABS, 9 Ammo, +0, Soild Projectile
Barrelion V
HP 8600
EN 160
Mobility 70
Armor 1900
Move 6
Air/Ground/Underwater
AABA
Size M
Cost 2200
W Space 0
Spider Net
N/A - 2100, 1~6, +70, AAAA, 2 Ammo, +0%, Net
Beam Cannon
R, P - 2700, 1~4, +45, 10 EN, AAAA, +5, Energy Beam
Missile
R - 3000, 2~6, +50, SABS, 20 Ammo, +20%, Missile
Big Head Railgun
R - 3500, 1~8, +40, SABS, 9 Ammo, +0, Soild Projectile
Kalion (Srey) (PC)
HP 3200 (7)
EN 120 (7)
Mobility 130 (8)
Armor 900 (5)
Move 7
Air
ABBA
Size S
Cost 3700
W Space 10
Homing Missile, M/VL, I
R - 2700, 1~6, +45, AABA, 15 Ammo, +0%, Missile
Sonic Cutter, M/M, I
M, P - 3500, 1~3, +35, 15 EN, AABA, +40%, Supreme
G-Driver, M/M, I
R - 4000, 2~7, +10, 110M, AABA, 8 Ammo, +25%, Supreme
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Kalion (Srey)
HP 20000 (10)
EN 180 (10)
Mobility 145 (10)
Armor 1100 (10)Move 8
Air
SBBS
Size S
Cost 8000
W Space 0
???
N/A, P - 2000, 1~4, +70, AAAA, 2 Ammo, +0%, ???
???N/A - 2100, 1~6, +70, AAAA, 2 Ammo, +0%, ???
Homing Missile
R - 3000, 1~7, +55, SABA, 15 Ammo, +0%, Missile
Sonic Cutter
M, P - 3900, 1~3, +45, SAAS, +40%, Supreme
G-Driver
R - 4600, 2~8, +25, 110M, SAAS, 12 Ammo, +25%, Supreme
??? (not gained until 2nd appearance)
R, MAP - 3500, 1~5, +30, AAAA, 2 Ammo, +0%, Map (???)
----------------------
|E4 - PTX/RTX/SRG/DGG|
----------------------
Gespenst MkII-M (Shadow Mirror version)
HP 6900
EN 160
Mobility 105
Armor 1200
Move 6
Air/Ground
AABA
Size M
Cost 2300
W Space 170
Split Missile
R - 2300, 1~6, +45, BAAA, 12 Ammo, +20%, Missile
Plasma Slicer
M, P - 2600, 1, +40, 10 EN, AABA, +10%, Energy Blade
Mega Beam Rifle
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R - 2700, 1~5, +25, AADA, 10 Ammo, +0%, Energy Beam
Slash Ripper
R, P - 3000, 2~4, +30, AAAA, 6 Ammo, +55%, Long-Range Remote
Wildfalken
HP 34000 (6)
EN 200 (7)
Mobility 135 (8)
Armor 1100 (9)
Move 8
Air/Ground
AABA
Size M
Cost 4500
W Space 140
Vulcan Cannon
R, P - 1000, 1, +35, AAAA, 20 Ammo, +30%, Soild Projectile
Split Missile-H
R, MAP - 2000, 2~6, +25, 120M, BAAA, 2 Ammo, +0%, Map
Roche Saber
M, P - 2900, 1~2, +30, 10 EN, AAAA, +0%, Energy Blade
Oxton Rifle-E
R - 3800, 4~7, +40, 15 EN, ABDS, +45%, Energy Beam
Oxton Rifle-B
R - 4000, 2~5, +35, AAAS, 10 Ammo, +20%, Bullet
Oxton Rifle-W
R - 4700, 3~8, +55, 120M, SBBS, 5 Ammo, +30%, Supreme
Wildfalken-L (PC)
Theme Rail to the Dangerzone
HP 4000 (10)
EN 140 (10)
Mobility 130 (10)
Armor 1100 (10)
Move 7
Air/Ground
AABA
Size M
Cost 7700
W Space 100
Gatling Gun
R, P - 1200, 1, +30, AAAA, 20 Ammo, +20%, Bullet
Split Missile-HR, MAP - 2700, 2~3, +20, 110M, BAAA, 2 Ammo, +0%, MAP (Remote Radius 3)
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Roche Saber
M, P - 2900, 1, +30, 10 EN, AAAA, +0%, Energy Blade
Oxton Rifle-E
R - 3600, 2~4, +35, 10 EN, ABDS, +45%, Energy Beam
Oxton Rifle-B
R, P - 3800, 1~3, +30, AAAS, 6 Ammo, +20%, Bullet
Oxton Rifle-W
R, P - 4500, 1, +40, 120M, SBBS, 2 Ammo, +30%, Supreme
Huckebein MkII-M
HP 5800
EN 130
Mobility 110
Armor 1200Move 6
Air/Ground
AABA
Size M
Cost 2400
W Space 140
Vulcan Cannon
R, P - 1100, 1, +40, AAAA, 20 Ammo, +20%, Bullet
Beam Sword
M, P - 2500, 1, +45, 5 EN, AABA, +5%, Energy Blade
Photon Rifle
R - 2800, 1~6, +35, AABA, 8 Ammo, +20%, Energy Beam
Rectangle Launcher
R - 3200, 2~7, +20, AABA, 5 Ammo, +10%, Bullet
Huckebein MkII-M (gray)
HP 6800
EN 130
Mobility 120
Armor 1300
Move 6
Air/Ground
AABA
Size M
Cost 2600
W Space 140
Gatling Gun
R, P - 1100, 1, +40, AAAA, 20 Ammo, +20%, Bullet
???
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N/A, P - 2000, 1~4, +70, AAAA, 2 Ammo, +0%, ???
???
N/A - 2100, 1~6, +70, AAAA, 2 Ammo, +0%, ???
Beam Sword
M, P - 2500, 1, +45, 5 EN, AABA, +5%, Energy Blade
Photon Rifle
R - 2800, 1~6, +35, AABA, 8 Ammo, +20%, Energy Beam
Rectangle Launcher
R - 3200, 2~7, +20, AABA, 5 Ammo, +10%, Bullet
Huckebein MkII-M (PC)(Viletta/Mai)
HP 3900 (8)
EN 160 (8)
Mobility 115 (6)Armor 1200 (9)
Move 6
Air/Ground
AAAA
Size M
Cost 3500
W Space 170
Gatling Gun, VF/VL, I
R, P - 1000, 1, +30, AAAA, 20 Ammo, +20%, Bullet
Beam Sword, W 20
Photon Rifle, W 30
Rectangle Launcher, W 40
Huckebein MkII-M (PC)(Rin)
Theme Rail to the Dangerzone
HP 3900 (8)
EN 160 (8)
Mobility 115 (6)
Armor 1200 (9)
Move 6
Air/Ground
AAAA
Size M
Cost 3500
W Space 170
Gatling Gun, VF/VL, I
R, P - 1000, 1, +30, AAAA, 20 Ammo, +20%, Bullet
Beam Sword, W 20
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G-Revolver, W 15
G-Railgun, W 30
Rectangle Launcher, W 40
Remote Slasher, W 40
Huckebein MkII-M (PC)(Arad)
Theme Rail to the Dangerzone
HP 3900 (8)
EN 160 (8)
Mobility 115 (6)
Armor 1200 (9)
Move 6
Air/Ground
AAAA
Size M
Cost 3500
W Space 170
Gatling Gun, VF/VL, I
R, P - 1000, 1, +30, AAAA, 20 Ammo, +20%, Bullet
Steel Knife, W 15
Chakram Caster, W 30
M90 Assault Machine Gun, W 35
Boosted Hammer, W 50
Bergelmir (Thurizas)
HP 99999 (10)
EN 300 (10)
Mobility 135 (10)
Armor 1700 (10)
Move 7
Air/Ground
SSAS
Size M
Cost 10000
W Space 0
HP Regen (L)
EN Regen (L)
Double Image
???
???
???
N/A - 1900, 1~6, +70, AAAA, 2 Ammo, +0%, ???
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???
N/A - 2100, 1~6, +70, AAAA, 2 Ammo, +0%, ???
Machinery Rifle
R - 4500, 1~8, +45, SSSS, 20 Ammo, +25%, Energy Beam
Six SlaveR, P - 5800, 1~4, +40, 110M, 15EN, SSSS, +10%, Supreme
Bergelmir (Uruz)
HP 99999 (10)
EN 300 (10)
Mobility 140 (10)
Armor 1400 (10)
Move 7
Air/Ground
SSAS
Size M
Cost 10000
W Space 0
HP Regen (L)
EN Regen (L)
Double Image
???
???
???
N/A - 2000, 1~5, +50, AAAA, 2 Ammo, +0%, ???
???
N/A, P - 2000, 1~4, +70, AAAA, 2 Ammo, +0%, ???
Machinery Rifle
R, P - 4550, 1~7, +60, SSSS, 20 Ammo, +25%, Energy Beam
Six Slave
R - 5850, 2~9, +40, 110M, 15EN, SSSS, +5%, Supreme
Grungust Type 3 (PC)(Bullet/Kusuha)
Theme Rail to the Dangerzone
HP 8300 (5)
EN 210 (5)
Mobility 90 (10)
Armor 1800 (5)
Move 7
Ground
ASBA
Size L
Cost 8000
W Space 0
TK Field
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???, N/A, I
N/A - 2000, 1~6, +70, AAAA, 2 Ammo, +0%, ???
???, N/A, I
N/A - 2000, 1~6, +70, AAAA, 2 Ammo, +0%, ???
Eye Laser, M/VL, I
R, P - 2900, 1~3, +40, 5 EN, AACA, +0%, Supreme
Drill Boost Knuckle, M/M, I
M, P - 3900, 2~4, +35, AABA, +45%, Physical
Omega Blaster, S/H, I
M, P - 4600, 1~3, +30, 30 EN, AACA, +35%, Supreme
Thrudgelmir
HP 200000EN 350
Mobility 95
Armor 1800
Move 7
Air/Ground
ASAS
Size M
Cost 12000
W Space 0
HP Regen (L)
EN Regen (L)
Morale Block
Break Block
Armor Breaker
N/A - 2900, 1~5, +70, AAAA, 2 Ammo, +0%, Breaker
Weapon Breaker
N/A - 4500, 1~7, +70, AAAA, 2 Ammo, +0%, Breaker
Drill Boost Knuckle
M, C, P - 4500, 1~7, +40, 10 EN, SSSS, +25%, Supreme
Zankantou Inazuma Juuryoku Otoshi
M P - 5700, 1~5, +50, 120M, 40 EN, SSSS, +15%, Supreme
DyGenGar (Dynamic General Guardian)(PC)
Theme ???
HP 7200 (5)
EN 260 (6)
Mobility 100 (10)
Armor 1900 (5)
Move 6
Air/GroundAAAA
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Size L
Cost 9000
W Space 0
???
M, P - 4200, 1~4, +45, AABA, +35%, Physical
???
M - 4800, 3~6, +20, 110M, 40 EN, AABA, +10%, Supreme
???
M, P - 5600, 1, +50, 130M, 50 EN, AAAA, +45%, Supreme
--------------------
|E5 - Shadow Mirror|
--------------------
Randgriz
HP 8500
EN 160
Mobility 95
Armor 1600
Move 6
Ground
BAAA
Size M
Cost 2300
W Space 0
Beam Coat
Jammer
Spider Net *
N/A, P - 2000, 1~4, +70, AAAA, 2 Ammo, +0%, Net
Phalanx Missile
R, MAP - 2500, 1~4, +10, 120M, AAAA, 1 Ammo, +10%, Map
M13 Shotgun
R, P - 2800, 2~3, +50, AAAA, 7 Ammo, +50%, Bullet
Matrix Missile
R - 3500, 2~7, +25, AAAA, 20 Ammo, +5%, Missile
Linear Cannon
R - 3900, 3~8, +50, 110M, AAAA, 8 Ammo, +20%, Bullet
Note - Is not equipped with Spider Net in Stage 6.
Randgriz (boss grade)
HP 18000
EN 180
Mobility 105Armor 1900
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Move 6
Ground
BAAA
Size M
Cost 4000W Space 0
Beam Coat
Jammer
Phalanx Missile
R, MAP - 3200, 1~4, +15, 120M, AAAA, 2 Ammo, +0%, MAP
M13 Shotgun
R, P - 3500, 2~3, +50, AAAA, 7 Ammo, +50%, Bullet
Matrix Missile
R - 4100, 2~7, +25, AAAA, 20 Ammo, +5%, Missile
Linear Cannon
R - 4500, 3~9, +50, AAAA, 10 Ammo, +20%, Bullet
Razangriff
HP 44000
EN 200
Mobility 105
Armor 2000
Move 6
Ground/Underwater
ASAA
Size M
Cost 7000
W Space 180
Beam Coat
Jammer
Spider Net
N/A, P - 2000, 1~4, +70, AAAA, 2 Ammo, +0%, Net
Weapon Breaker
N/A - 2000, 1~6, +70, AAAA, 2 Ammo, +0%, Breaker
Chaff Grenade
N/A - 2100, 1~6, +70, AAAA, 2 Ammo, +0%, Chaff
Phalanx Missile
R, MAP - 2500, 1~4, +45, 110M, AABA, 2 Ammo, +10%, Map
Scissors Knife
M, P - 2800, 1, +20, ASAA, +20%, Physical
Linear Missile Launcher
R - 3600, 1~7, +50, AAAA, 10 Ammo, +20%, Missile
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Matrix Missile
R - 3900, 2~8, +25, AABA, 20 Ammo, +5%, Missile
F-Solid Cannon
R - 4600, 3~10, +60, 120M, AABA, 15 Ammo, +20%, Supreme
Ash Savior-M
HP 8800
EN 200
Mobility 130
Armor 1200
Move 8
Ground/Underwater
ASAS
Size M
Cost 6800W Space 160
Beam Coating
Jammer
?
???
N/A - 1800, 1~6, +70, AAAA, 2 Ammo, +0%, ???
???
N/A, P - 1800, 1~4, +70, AAAA, 2 Ammo, +0%, ???
Laser Blade
M, P - 2800, 1, +55, AAAA, +45%, Energy Blade
Fire Dagger
R - 3000, 1~6, +45, AAAA, 10 Ammo, +40%, Missile
Gun Rapier
R, P - 3400, 1~3, +40, AABA, 15 Ammo, +35%, Energy Beam
Halberd Launcher
R - 3800, 2~7, +30, 30 EN, AABA, +25%, Supreme
Ash Savior
HP 99999
EN 280
Mobility 135
Armor 1500
Move 8
Ground
ASAS
Size M
Cost 8000
W Space 150
Beam Coating
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7/28/2019 SROW2 Weapon Unit Guide
69/87
Jammer
???
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N/A - 1800, 1~6, +70, AAAA, 2 Ammo, +0%, ???
???N/A, P - 1800, 1~4, +70, AAAA, 2 Ammo, +0%, ???
Laser Blade
M, P - 3000, 1, +55, SSSS, +45%, Energy Blade
Fire Dagger
R - 3200, 1~6, +45, SSSS, 10 Ammo, +40%, Missile
Gun Rapier
R, P - 3600, 1~4, +40, SSCS, 15 Ammo, +35%, Energy Beam
Halberd Launcher
R - 4000, 2~9, +30, 30 EN, SSBS, +25%, Supreme
Sword Breaker
R - 4900, 2~8, +50, 110, SSSS, 8 Ammo, +15%, Supreme
Areins-M (boss version)
HP 32000
EN 230
Mobility 135
Armor 1500