srow2 weapon unit guide

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    The Weapon Gauge System is back from OG1, and continues to help make even

    the

    humblest of units into a raging killbot with the right weapons attached.

    The

    system itself is simple - certain weapons on most units, as well as

    a number of weapons gained independantly, can be switched from unit to

    unit,provided there's enough room on the unit. Each unit's capacity to hold

    Weapon

    Gauge weapons is determined by its W Space stat - a static value that

    cannot be

    upgraded (normally). Each Weapon Gauge weapon has a W Size value, and the

    total of all of the W Size values of all the Weapon Gauge weapons on a unit

    cannot exceed its W Space stat. It may sound a little complicated when I

    try

    to explain it, but once you start using it you'll see how simple it really

    is.

    Keep in mind that some units have a W Space stat of 0 (namely the straight-

    upsuper robots), while others (battleships) have an extremely low value.

    Also,

    non-humanoid units are extremely limited in which Weapon Guage weapons they

    can

    equip, regardless of Weapon Gauge values. Lastly, some Weapon Gauge

    weapons

    are not strictly weapons, but are Repair and Resupply modules that allow

    the

    unit they're equipped on to refill another unit's HP or EN and Ammo.

    3. Combo System

    The Combo System from SRW: Destiny makes its comeback in OG2. 'Combo' is

    probably the most common translation, but 'continuous attack' might be a

    better way of thinking of it if only to avoid confusion with Combination

    Attacks.

    Anyway, what Combo attacks do is basically attack multiple units at once in

    a

    much cheaper, but less reliable, fashion than MAP attacks. For a unit to

    do a

    Combo attack, the pilot must have the Combo skill, the unit must have a

    Combo

    weapon, two or more enemies must be in a solid horizontal or vertical line,

    and the attacking unit must be adjacent to an enemy unit on the end of that

    line. The positioning sounds a little tricky when described in text, but

    it's

    not really complicated at all, as these diagrams with show:

    (A = attacking unit, T = targeted enemy, C = comboed enemy, E = other

    enemy)

    This is your typical Combo situation:

    C

    C

    T

    A

    Basically, you're hitting three targets for the cost of one attack.

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    This positioning isn't as good, however:

    ATC E

    The same number of enemies, and they're in a line, but the space in the

    middleprevents you from getting the last enemy.

    A

    T

    E

    E

    This one isn't any good at all for two reasons - Combos don't work on a

    diagonal, and the attacker isn't directly adjacent to the initial target.

    Remember that in SRW a diagonal equals two squares.

    So now that the positioning is clear, how does it work? Basically, you

    attackmultiple targets (at full strength) for the cost of only a single attack.

    You

    can attack an additional number of targets up to the level of the pilot's

    Combo

    skill (max 4), and only the first target can counterattack. If the initial

    target tries to Evade or Defend, the rest will as well. If the initial

    target

    counterattacks or does nothing, the comboed targets will do nothing.

    So it needs a skill and some tricky manuevering and allows for a counter -

    why

    is Combo as good as MAP attacks then? Two reasons - first, MAP attacks

    are typically severely limited in their use, with either low ammo or high

    EN

    costs, and they also generally have low attack power and the lowest upgrade

    rate. Combo weapons, on the other hand, are almost all low-cost with mid-

    range

    attack power. Secondly, nearly all MAP weapons can inflict friendly fire

    upon

    your allies, whereas Combo attacks cannot hit allies (however having an

    ally

    in the way prevents enemies on the other side from being comboed, as well).

    That said, Combo is less of a prominent feature in OG2 than it was in D -

    very

    few pilots gain it naturally, and the number of units with Combo-capable

    weapons is small as well (and there are no Combo-capable W-Gauge weapons).

    Likewise, enemies in OG2 seem less willing to line up as they often did in

    D,

    making it harder to score long Combo attacks.

    4. Unit Stats

    The unit stats in OG2 are extremely straightforward for anyone who's ever

    played pretty nearly any SRT game. Each unit has the four basic upgradable

    stats (HP, EN, Mobility, and Armor), a Move stat, one or more Terrain

    Types,

    four Terrain Stats, a Size stat, a Cost, and a number of Part Slots.

    Likewise will have a list of its weapons (in this case, its default andIntrinsic weapons), and possibly one or more Abilities. Unique to OG, the

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    unit will have a Weapon Guage stat and will have a maximum number of

    upgrades

    for each individual upgradable stat (more about this later).

    For those unfamiliar with SRT in general, or just in need of a refresher,

    the

    function of each stat is as follows:

    HP - How much damage the unit can take before being destroyed.

    EN - Consumed by some weapons. Also used up at a rate of 1 EN per square

    of

    movement by flying units (or any unit in Space). This normally recovers

    at a

    rate of 5 EN per turn.

    Mobility - How agile the unit is and how well it reacts to the pilot's

    commands. This value is added to the pilot's Dodge stat in determining

    hits

    and misses.

    Armor - How well the unit resists damage. This stat reduces the damage

    inflicted upon the unit by enemy attacks. Damage cannot be reduced below10

    without the help of a unit Ability.

    Move - How many squares the unit can move each turn. Is affected by

    various

    types of terrain (forests, space debris, etc).

    Terrain Type - The types of terrains the unit was designed for and can move

    through.

    Terrain Stats - How well the unit performs in each terrain, affecting just

    about every aspect of unit performance. Values range from "D" (the worst)

    to

    "S" (the best). Terrain values are listed in the following order:

    Air/Ground/Water/Space. Unlike many other SRW games, units have full

    stats for

    all terrains, regardless of whether or not they can reach them.

    Size - How large the unit is. Ranges from LL (double Large) to S Small),

    with most units being M (Medium). Affects ability to dodge (larger units

    are easier to hit).

    Cost - How expensive the unit is to repair. If the unit is destroyed

    during

    a stage, you must pay this replacement cost at the end.

    W Space - The total W Size values of all weapons equipped on the unit

    cannot

    exceed this value.

    Part Slots - How many Parts this unit can equip.

    FUB - Full Upgrade Bonus. The unique bonus option available once the

    unit's

    stats are all fully upgraded.

    Abilities - Various special qualities the unit possesses.

    AB Field - Damage from Energy Beam type weapons is reduced by 1200.

    Consumes 10 EN each time it absorbs damage.

    Double Image - Unit has a flat 50% chance to avoid any incoming attack,

    calculated after its normal dodge chance. Activates at 130 morale.

    Beam Coat - Damage from Energy Beam type weapons is reduced by 900.

    Consumes 5 EN each time it absorbs damage.

    Combine/Separate - This unit has the ability to combine with one or more

    other

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    units in combat to become an entirely different unit OR it has the

    ability to

    separate in combat into two or more units.

    E Field - All damage is reduced by 1500. Activates at 120 morale.

    Consumes

    15 EN each time it absorbs damage.

    EN Regen (Small) - Unit recovers 10% of its maximum EN at the beginning ofits phase.

    EN Regen (Large) - Unit recovers 30% of its maximum EN at the beginning of

    its phase.

    EN Regen (Medium) - Unit recovers 20% of its maximum EN at the beginning

    of

    its phase.

    G Wall - All damage is reduced by 800. Activates at 120 morale. Consumes

    5 EN each time it absorbs damage.

    G Territory - All damage is reduced by 1800. Activates at 120 morale.

    Consumes 15 EN each time it absorbs damage.

    HP Regen (Small) - Unit recovers 10% of its maximum HP at the beginning of

    its phase.

    HP Regen (Large) - Unit recovers 30% of its maximum HP at the beginning ofits phase.

    Jammer - Behaves like Double Image, except there is no morale requirement,

    and

    it only works on Missile type weapons.

    Morale Block - This unit's pilot cannot have his morale lowered by status

    missiles.

    TK Field - All damage is reduced by 200 times the pilot's Telekinesis

    skill

    level. Activates at 110 morale. Consumes 5 EN each time it absorbs

    damage.

    Repair - This unit can use the Repair command to recover an adjacent ally

    unit's HP. The amount of HP recovered depends on the Repair pilot's

    level,

    and can be increased with the ? skill. A unit must be equipped with a

    Repair

    Module to have this ability (no unit has it intrinsically).

    SP Block - This unit's pilot cannot have his SP lowered by status

    missiles.

    Supply - The unit can use the Resupply command to recover an adjacent ally

    unit's EN and Ammo, but the target unit's pilot(s) lose ? morale. Cannot

    be

    use post-movement, unless the Supply pilot has ? skill. A unit must be

    equipped with a Supply Module to have this ability (no unit has it

    instrinsically).

    Change - This unit has the ability to transform during combat into at

    least

    one other unit.

    Unit Terrain Types

    Note that a units can (and often do) have more than one Terrain Type.

    Air - A unit with this Terrain Type can fly, bypassing difficult terrain,

    but

    at a cost of 1 EN per square of movement.

    Ground - A unit with this Terrain Type can traverse on the ground normally,

    thus

    being able to take advantage of the defensive and recovery properties of

    certain terrain squares. However, it may similarly find its Movement

    reducedby difficult terrain squares.

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    Water - A unit with this Terrain Type does not have its Movement reduced

    when

    in the Water Terrain.

    Subterranean - A unit with this Terrain Type may bore its way underground.

    When

    it does this, it cannot attack or be attacked, however it may still Move,

    anddoes not have its Movement reduced by difficult terrain squares while

    travelling in this fashion. While Underground, however, the unit cannot

    move

    onto any square that isn't Ground Terrain.

    5. Unit Upgrades

    As in most SRT games, in OG2 each unit has four upgradable stats - HP, EN,

    Mobility, and Armor. Each unit can have different upgrade maximums for

    each

    stat (between 4 and 10 levels).

    The more you upgrade a stat, the more expensive it becomes, and each stat

    has

    different costs. Unit upgrade costs are as follows:

    (The first number is the cost for that level, the second is the total cost

    up

    to that point, and the last is the current value of the stat, expressed as

    a

    percentage of the base stat. 1k = 1000.)

    HP

    1. 2k/2k/105%

    2. 4k/6k/110%

    3. 6k/12k/115%

    4. 8k/20k/120%

    5. 10k/30k/125%

    6. 12k/42k/130%

    7. 14k/56k/135%

    8. 16k/72k/140%

    9. 18k/90k/145%

    10. 20k/110k/150%

    EN

    1. 1k/1k/110%

    2. 2k/3k/120%

    3. 2k/5k/130%

    4. 3k/8k/140%

    5. 3k/11k/150%

    6. 4k/15k/160%

    7. 4k/19k/170%

    8. 5k/24k/180%

    9. 5k/29k/190%

    10. 6k/35k/200%

    Mobility

    1. 5k/5k/105%

    2. 8k/13k/110%

    3. 10k/23k/115%

    4. 13k/36k/120%5. 15k/51k/125%

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    6. 20k/71k/130%

    7. 25k/96k/135%

    8. 30k/126k/140%

    9. 35k/161k/145%

    10. 40k/201k/150%

    Armor1. 3k/3k/105%

    2. 5k/8k/110%

    3. 8k/16k/115%

    4. 10k/26k/120%

    5. 15k/41k/125%

    6. 20k/61k/130%

    7. 25k/86k/135%

    8. 30k/116k/140%

    9. 35k/151k/145%

    10. 40k/191k/150%

    Full upgrade bonuses arrive in the OG series in this game, as well. Onceall

    four of a unit's upgradable stats have been maxed out, you can choose from

    a

    list of bonuses to apply to the unit, however you can only choose one. As

    in

    SRT:D, there is a standard list of bonuses to choose from, however in OG2

    each

    unit also has a fifth bonus specific to the unit that you can choose.

    The unique bonuses range from a large increase in one stat, or increasing

    two

    stats, to increasing the size of the unit's W Space, to adding new

    Abilities

    or changing Terrain Modifiers. The basic list looks like this:

    HP +10%

    EN +10%

    Armor +10%

    Mobility +10%

    Unit specific bonus

    Each unit's specific Full Upgrade Bonus is listed in its entry.

    6. Weapon Stats

    A weapon's stastics block in this guide looks like this:

    AA Machine Cannon[1], M[2]/L[3], I[4]

    S[5], P[6] - 2000[7], 1~2[8], +20[9], SBCS[10], 40 Ammo[11], +20%[12],

    Solid

    Projectile [13]

    [1] - The weapon's name. Names in parentheses are placeholder names

    inserted

    until I can get help with the proper names.

    [2] - The weapon's upgrade rate. This determines how swiftly the weapon's

    attack power increases as you upgrade it. The possible values are VS

    (Very

    Slow), S (Slow), M (Medium), F (Fast), and VF (Very Fast).

    [3] - The weapon's upgrade cost. This determines how much it costs toupgrade

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    this weapon's attack power. The possible values are VL (Very Low), L

    (Low),

    M (Medium), H (High), and VH (Very High). If the spaces normally occupied

    by

    this and the previous entry are filled with an "N/A", it means this weapon

    cannot be upgraded.

    [4] - The weapons W-Gauge status. This value will either be an "I",indicating that this weapon is built into the unit and cannot be removed,

    or

    it will be a "W ?", where the "?" indicates the weapons W Size value.

    Weapons with a W Size value will only have this entry and their name

    listed

    in the full unit entry if they are part of the default loadout of a unit.

    Full statistics of W-Gauge weapons are listed in their own section.

    [5] - The weapon's type - Ranged (R) or Melee (M). This determines which

    pilot stat this weapon is dependant upon. Some weapons have an entry of

    "N/A" indicating that they are not associated with either attack stat.

    [6] - The weapon's Properties. Potential entries are Post-Movement (P),

    Combo (C), and MAP. A weapon may have more than one Property.

    [7] - The weapon's base damage rating.[8] - The weapon's range, expressed in map squares. Values can either be a

    "1" (indicating a close-range weapon), or two numbers seperated by a tilde

    ("~"), in which case the first number is the minimum range and the second

    is

    the maximum.

    [9] - The weapon's accuracy modifier. This number is added (or subtracted,

    if negative) to the pilot's chance to hit the target when using this

    weapon.

    [10] - The weapon's terrain modifiers. These determine how well the weapon

    lives up to its damage potential against targets in each Terrain type.

    Values range from "C" (the worst) to "S" (the best). A value of "D"

    indicates that the weapon cannot be used against targets in that Terrain

    type. The order the values are expressed in is Air/Ground/Water/Space.

    [11] - The weapon's requirements. This includes the weapon's Ammo, the EN

    it

    consumes, the Will (W) it requires, and any pilot Skills that are

    neccesary.

    [12] - The weapons's critical modifier. This number is added (or

    subtracted,

    if negative) to the pilot's chance to achieve a critical hit.

    [13] - The weapon's Weapon Category. To my knowledge, only the Beam

    Projectile and Missile categories have any effect on game mechanics.

    Other

    categories are apparently only for the sake of description. Some weapons

    do

    not have a Weapon Category, but instead list in this space other

    information

    (such as status effects).

    Weapon Properties

    Post-Movement - A weapon with this Property can be used after the unit

    moves.

    If the weapon is used first, however, the unit cannot move afterward.

    Combo - This weapon can be used as a Combo attack (see section 3).

    MAP - MAP weapons attack a portion of the map, rather than a single square,

    thus allowing for the possibility of striking several targets at once.

    Some

    MAP attacks can injure allies caught within their attack area.

    Weapon Categories

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    Bullet - Weapons that shoot solid shells or similar projectiles.

    Missile - Weapons that consist of an explosive payload carries by some form

    of

    rocket. These weapons can be "misdirected" by the Jammer ability.

    Energy Beam - Weapons that shoot beams of energy. Some types of barriers

    protect specifically against weapons of this category.Remote - Weapons that attack at a distance, but are directly controlled in

    some

    way from the unit's cockpit (similar to the funnels and bits of UC

    Gundam).

    Physical - A basic type of physical attack, usually involving attacking

    with

    the unit's body directly.

    Physical Blade - A melee attack with a solid physical blade of some type.

    Energy Blade - A melee attack with a blade formed of energy, rather than

    solid

    matter.

    Map - MAP weapons.

    Supreme - Attacks that seem to be either special techniques, or thenastiest

    attack a unit possesses.

    7. Weapon Upgrades

    Because of the ability to move weapons from unit to unit, OG took what

    might

    be seen as a step backwards in the area of good game design from SRW:R, in

    that each weapon must once again be upgraded individually. It is a sad

    necessity of the Weapon Gauge system, but on the upside it allows for a

    greater degree of customization, since different weapons have different

    rates

    at which their attack power increases, and different costs to upgrade.

    Thus

    one player might get more milage by upgrading a couple cheap, fast-

    increasing

    weapons that start out weak, while another may go whole hog to upgrade that

    one expensive, slowly-increasing morale weapon with the huge base attack

    stat.

    Which you prefer is up to you - I'm just here to lay out the info for you.

    Note that unlike unit stats, all weapons have a maximum of 10 upgrade

    levels.

    The increases in weapon attack power according to the five Weapon Growth

    values are as follows:

    (The first number is the increase for that upgrade. The second is the

    total

    increase up to that point.)

    Very Slow

    1. 50/50

    2. 50/100

    3. 50/150

    4. 50/200

    5. 100/300

    6. 100/400

    7. 100/500

    8. 100/6009. 100/700

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    10. 100/800

    Slow

    1. 100/100

    2. 100/200

    3. 100/300

    4. 150/4505. 150/600

    6. 150/750

    7. 200/950

    8. 200/1150

    9. 200/1350

    10. 250/1600

    Medium

    1. 100/100

    2. 100/200

    3. 100/300

    4. 200/500

    5. 200/7006. 200/900

    7. 200/1100

    8. 200/1300

    9. 300/1600

    10. 300/1900

    Fast

    1. 100/100

    2. 100/200

    3. 100/300

    4. 200/500

    5. 200/700

    6. 200/900

    7. 300/1200

    8. 300/1500

    9. 300/1800

    10. 400/2200

    Very Fast

    1. 100/100

    2. 100/200

    3. 200/400

    4. 200/600

    5. 200/800

    6. 300/1100

    7. 300/1400

    8. 300/1700

    9. 400/2100

    10. 400/2500

    There are five potential values for Weapon Cost, and five progression

    charts

    to go with them.

    (The first number is the cost for that upgrade. The second is the total

    cost

    up to that point. 1k = 1000)

    Very Low1. 2k/2k

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    2. 4k/6k

    3. 6k/12k

    4. 8k/20k

    5. 10k/30k

    6. 12k/42k

    7. 14k/56k

    8. 16k/72k9. 18k/90k

    10. 20k/110k

    Low

    1. 3k/3k

    2. 6k/9k

    3. 9k/18k

    4. 12k/30k

    5. 15k/45k

    6. 18k/63k

    7. 21k/84k

    8. 24k/108k

    9. 27k/135k10. 30k/165k

    Medium

    1. 5k/5k

    2. 10k/15k

    3. 15k/30k

    4. 20k/50k

    5. 25k/75k

    6. 30k/105k

    7. 35k/140k

    8. 40k/180k

    9. 45k/225k

    10. 50k/275k

    High

    1. 6.5k/6.5k

    2. 13k/19.6k

    3. 19.5k/39k

    4. 26k/65k

    5. 32.5k/97.5k

    6. 39k/136.5k

    7. 45.5k/182k

    8. 52k/234k

    9. 58.5k/292.5k

    10. 65k/357.5k

    Very High

    1. 7.5k/7.5k

    2. 15k/22.5k

    3. 22.5k/45k

    4. 30k/75k

    5. 37.5k/112.5k

    6. 45k/157.5k

    7. 52.5k/210k

    8. 60k/270k

    9. 67.5k/337.5k

    10. 75k/412.5k

    8. Allied Units

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    ------------------

    |U1 - Battleships|

    ------------------

    Note: Battleships and their default pilots are fixed - a battleship cannot

    be

    piloted by anyone other than its default pilot, and the pilot cannot pilotanything other than his/her default battleship. Battleship pilots can

    change

    only as part of the story.

    Shirogane

    Theme ?

    HP 14000 (4)

    EN 200 (5)

    Mobility 60 (10)

    Armor 1200 (9)

    Move 6

    Air/Underwater

    AAAA

    Size LL

    Cost 20000

    W Space 10

    Part Slots 2

    FUB Armor +20%

    E Field

    EN Regen (Large)

    AA Autocannon, F/L, I

    R, P - 2000, 1~2, +20, SBCS, 30 Ammo, +20%, Bullet

    Spider Net, N/A, I

    N/A, P - 2000, 1~4, +70, AAAA, 2 Ammo, +0%, Net

    Weaponbreaker N/A, I

    N/A - 2000, 1~6, +70, AAAA, 2 Ammo, +0%, Breaker

    Chaff Grenade, N/A, I

    N/A - 2100, 1~6, +70, AAAA, 2 Ammo, +0%, Chaff

    Torpedo, F/L, I

    R - 2700, 2~7, +35, DDSD, 12 Ammo, +50%, Missile

    Homing Missile, M/L, I

    R - 2800, 1~5, +40, SABS, 20 Ammo, +0%, Missile

    Sub Cannon, M/M, I

    R - 3300, 2~7, +15, AAAA, 10 Ammo, +0%, Bullet

    Impact Cannon, M/M, I

    R - 3800, 3~8, +5, 30 EN, AAAA, +0%, Supreme

    Hagane (Shirogane-type bow)

    Theme ?

    HP 14000 (4)

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    EN 200 (5)

    Mobility 60 (10)

    Armor 1200 (9)

    Move 6

    Air/Underwater

    AAAA

    Size LL

    Cost 20000

    W Space 10

    Part Slots 2

    FUB Armor +20%

    E Field

    AA Autocannon, F/L, I

    R, P - 2000, 1~2, +20, SBCS, 30 Ammo, +20%, Bullet

    Chaff Grenade, N/A, IN/A - 2100, 1~6, +70, AAAA, 2 Ammo, +0%, Chaff

    Torpedo, F/L, I

    R - 2700, 2~7, +35, DDSD, 12 Ammo, +50%, Missile

    Homing Missile, M/L, I

    R - 2900, 1~5, +45, SABS, 20 Ammo, +0%, Missile

    Sub Cannon, M/M, I

    R - 3500, 2~7, +15, AAAA, 10 Ammo, +0%, Bullet

    Impact Cannon, M/M, I

    R - 4000, 3~8, +5, 25 EN, AAAA, +0%, Supreme

    Hagane

    Theme ?

    HP 15000 (4)

    EN 220 (5)

    Mobility 60 (10)

    Armor 1230 (9)

    Move 6

    Air/Underwater

    AAAA

    Size LL

    Cost 20000

    W Space 10

    Part Slots 2

    FUB Armor +20%

    E Field

    AA Autocannon, F/L, I

    R, P - 2000, 1~2, +20, SBCS, 30 Ammo, +20%, Bullet

    Chaff Grenade, N/A, I

    N/A - 2100, 1~6, +70, AAAA, 2 Ammo, +0%, Chaff

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    Torpedo, F/L, I

    R - 2700, 2~7, +35, DDSD, 12 Ammo, +50%, Missile

    Homing Missile, M/L, I

    R - 2900, 1~5, +45, SABS, 20 Ammo, +0%, Missile

    Sub Cannon, M/M, IR - 3500, 2~7, +15, AAAA, 10 Ammo, +0%, Bullet

    Impact Cannon, M/M, I

    R - 4000, 3~8, +5, 25 EN, AAAA, +0%, Supreme

    Tronium Cannon, S/H, I

    R - 6100, 3~9, +15, 140M, SSAS, 2 Ammo, +0%, Supreme

    Note: Replaces Hagane (Shirogane-type bow) after Stage ?. Retains all

    upgrades

    from its previous form.

    Kurogane

    Theme ?

    HP 16000 (4)

    EN 220 (5)

    Mobility 65 (10)

    Armor 1500 (9)

    Move 6

    Air/Underwater/Underground

    AAAA

    Size LL

    Cost 20000

    W Space 10

    Part Slots 2

    FUB Armor +20%

    E Field

    AA Autocannon, F/L, I

    R, P - 2000, 1~2, +20, SBCS, 30 Ammo, +20%, Bullet

    Chaff Grenade, N/A, I

    N/A - 2100, 1~6, +70, AAAA, 2 Ammo, +0%, Chaff

    Torpedo, F/L, I

    R - 2900, 2~7, +35, DDSD, 12 Ammo, +50%, Missile

    Homing Missile, M/L, I

    R - 3100, 1~5, +45, SABS, 20 Ammo, +0%, Missile

    Sub Cannon, M/M, I

    R - 3700, 2~7, +15, AAAA, 10 Ammo, +0%, Bullet

    Impact Cannon, M/M, I

    R - 4200, 3~8, +5, 25 EN, AAAA, +0%, Supreme

    Titanic Drill, S/H, I

    M, P - 5900, 1~4, +40, 130M, 70 EN, SSSS, +10%, Supreme

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    Note: Replaces Hagane after Stage ?. Retains all upgrades from Hagane.

    Hiryu Custom

    Theme ?

    HP 14000 (4)EN 210 (6)

    Mobility 65 (10)

    Armor 1300 (9)

    Move 6

    Air/Underwater

    ABAS

    Size LL

    Cost 20000

    W Space 10

    Part Slots 2

    FUB Weapon accuracy +20%

    E Field

    AA Autocannon, F/L, I

    R, P - 2000, 1~2, +30, SBCS, 30 Ammo, +30%, Bullet

    Chaff Grenade, N/A, I

    N/A - 2100, 1~6, +70, AAAA, 2 Ammo, +0%, Chaff

    Homing Missile, M/L, I

    R, P - 2700, 2~4, +40, SABS, 15 Ammo, +40%, Missile

    Long Range Missile, M/M, I

    R - 3500, 1~6, +25, SAAS, 10 Ammo, +25%, Missile

    Dual Beam Cannon, M/M, I

    R - 3700, 2~8, +20, 20 EN, AACS, +20%, Energy Beam

    Gravity Cannon, M/H, I

    R - 5000, 2~9, +15, 130M, 80 EN, SSSS, +15%, Supreme

    ----------

    |U2 - PTX|

    ----------

    Gespenst MkII-M (Kai)

    Theme Rail to the Dangerzone

    HP 3700 (10)

    EN 100 (10)

    Mobility 100 (10)

    Armor 1100 (10)

    Move 5

    Ground/Underwater

    AAAA

    Size M

    Cost 3500W Space 170

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    Part Slots 4

    FUB All Terrains (except Air) S

    Split Missile, VF/VL, I

    R - 2200, 1~6, +45, BAAA, 12 Ammo, +20%, Missile

    M95 Machine Gun, W 15

    Plasma Slicer, W 25

    Jet Magnum, F/L, I

    M, C, P - 3500, 1~2, +35, 105M, 10 EN, BAAA, +30%, Physical

    Gespenst MkII-M (Katina)

    Theme ?

    HP 3700 (10)

    EN 100 (10)

    Mobility 95 (10)Armor 1100 (10)

    Move 5

    Ground

    AABA

    Size M

    Cost 3500

    W Space 170

    Part Slots 4

    FUB Armor and HP +15%

    Split Missile, VF/VL, I

    R - 2500, 1~6, +45, BAAA, 12 Ammo, +20%, Missile

    Plasma Slicer, W 25

    M13 Shotgun, W 25

    Jet Magnum, F/L, I

    M, C, P - 3500, 1~2, +35, 105M, 10 EN, BAAA, +30%, Physical

    Note: Comes with 2 upgrades, all stats, once you get it for keeps.

    Gespenst MkII-M (Russel)

    Theme ?

    HP 3800 (10)

    EN 100 (10)

    Mobility 95 (10)

    Armor 1100 (10)

    Move 5

    Ground

    AABA

    Size M

    Cost 3500

    W Space 170Part Slots 4

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    FUB Armor +20%

    Split Missile, VF/VL, I

    R - 2000, 1~6, +45, BAAA, 12 Ammo, +30%, Missile

    M95 Machine Gun, W 15

    Plasma Slicer, W 25

    Jet Magnum, F/L, I

    M, C, P - 3500, 1~2, +25, 105M, 10 EN, BAAA, +15%, Physical

    Note: Comes with 2 upgrades, all stats, once you get it for keeps.

    Gespenst MkII-R

    Theme Time to Come

    HP 3700 (10)

    EN 120 (10)Mobility 110 (8)

    Armor 1200 (10)

    Move 6

    Ground/Underwater

    SSAS

    Size M

    Cost 4500

    W Space 180

    Part Slots 4

    FUB Mobility +15% and HP +20%

    Beam Coat

    Split Missile, VF/VL, I

    R - 2200, 1~5, +45, BAAA, 12 Ammo, +30%, Missile

    Plasma Cutter, W 25

    Chakram Caster, W 30

    Slash Ripper, W 30

    Double Magna Rifle, W 35

    Graviton Cannon, W 60

    Note: The Graviton Cannon is only gained if you met the requirements for it

    by

    having Viletta kill all of the "grunt" units in Stage 6.

    Gespenst MkII-S

    Theme Time to Come

    HP 4400 (10)

    EN 200 (10)

    Mobility 105 (8)

    Armor 1700 (10)Move 6

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    Air/Ground/Underwater

    SSAS

    Size M

    Cost 5000

    W Space 170Part Slots 4

    FUB HP +20% and EN +15%

    AB Field

    Split Missile, VF/VL, I

    R - 3000, 1~6, +45, BAAA, 20 Ammo, +30%, Missile

    Mega Blaster, F/L, I

    M, P - 4400, 1~4, +40, 15 EN, SSAS, +20%, Supreme

    Totsugoku! Geshpenst Kick, M/M, I

    M, P, C - 5000, 1~2, +35, 30 EN, SSAS, +65%, Supreme

    Note: To get the Geshpenst MkII-S, Kai must be Level ? and have ? kills by

    tage ?. It will be added to your roster after Stage ? if you take the ?

    route, or after Stage ? if you take the ? route.

    Gespenst

    Theme Time to Come

    HP 3600 (10)

    EN 140 (10)

    Mobility 110 (8)

    Armor 1200 (10)

    Move 6

    Air/Ground/Underwater

    SSAS

    Size M

    Cost 5000

    W Space 170

    Part Slots 4

    FUB Weapon Ammo +4 (I weapons only)

    Beam Coat

    Weapon Breaker, N/A, W 20

    N/A - 2000, 1~6, +70, AAAA, 2 Ammo, +0%, Breaker

    Split Missile, VF/VL, I

    R - 2300, 1~6, +45, BAAA, 12 Ammo, +30%, Missile

    Plasma Slicer, W 25

    Rectangle Launcher, W 40

    Remote Slasher, W 40

    Neutron Beam, F/L, I

    R - 3800, 1~6, +35, SSAS, 10 Ammo, +40%, Energy Beam

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    M90 Assault Machine Gun, W 35

    Note: Arrives with 4 upgrades (2nd appearance)

    Alteisen

    Theme ?

    HP 4500 (6)

    EN 110 (8)

    Mobility 95 (8)

    Armor 1600 (7)

    Move 6

    Ground/Underwater

    ASAA

    Size M

    Cost 4400

    W Space 90Part Slots 2

    FUB All Weapon Terrains S

    Beam Coat

    Autocannon, M/VL, I

    R, P - 2300, 2~4, +30, AAAA, 10 Ammo, +10%, Bullet

    Heat Horn, M/VL, I

    M, P - 2400, 1, +40, AABA, +40%, Physical

    Revolver Stake, M/M, I

    M, P - 3600, 1~3, +10, AABA, 6 Ammo, +35%, Physical

    Heavy Claymore, M/M, I

    M - 4200, 1~2, +50, 110M, AAAA, 4 Ammo, +50%, Supreme

    "Trump Card", S/H, I

    M - 5200, 1, +40, 130M, BSBS, 1 Ammo, +45%, Supreme

    Alteisen Reise

    Theme ?

    HP 6269 (6)

    EN 130 (8)

    Mobility 110 (8)

    Armor 1911 (7)

    Move 7

    Ground/Underwater

    ASAS

    Size M

    Cost 4400

    W Space 100

    Part Slots 2

    FUB All Weapon Terrains S

    Beam Coating

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    5-Barrel Machine Cannon, M/VL, I

    R, P - 2700, 2~4, +50, AAAA, 15 Ammo, +10%, Bullet

    Plasma Horn, M/VL, I

    M, P - 2800, 1, +60, BABA, +40%, Physical

    Revolving Bunker, M/M, IM, P - 4000, 1~3, +30, AABA, 6 Ammo, +35%, Physical

    Avalanche Claymore, M/M, I

    M - 4800, 1~4, +70, 110M, AAAA, 8 Ammo, +50%, Supreme

    Aerial Claymore, S/H, I

    M - 5800, 1, +60, 130M, ASAS, 2 Ammo, +45%, Supreme

    Weissritter

    Theme ?

    HP 4100 (8)EN 120 (8)

    Mobility 115 (5)

    Armor 900 (10)

    Move 7

    Air/Ground

    AACS

    Size M

    Cost 4600

    W Space 90

    Part Slots 2

    FUB Weapon Ammo +2

    Beam Coat

    Split Missile, VF/VL, I

    R - 2200, 1~5, +45, BAAA, 12 Ammo, +30%, Missile

    Beam Cannon, F/VL, I

    R, P - 2400, 1~3, +40, ABDS, 10 Ammo, +20%, Energy Beam

    Plasma Slicer, W 25

    Oxtongue Rifle E, F/M, I

    R - 3500, 4~8, +35, 15 EN, ABDS, +0%, Energy Beam

    Oxtongue Rifle B, M/M, I

    R - 3800, 2~6, +30, AAAS, 7 Ammo, +20%, Beam

    Oxtongue Rifle W, S/H, I

    R - 4500, 3~7, +40, 130M, SBBS, 3 Ammo, +30%, Supreme

    Rein Weissritter

    Theme ?

    HP 5100 (8)

    EN 140 (8)

    Mobility 125 (5)Armor 1100 (10)

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    Move 8

    Air/Ground

    SACS

    Size M

    Cost 5800W Space 100

    Part Slots 2

    FUB Weapon Ammo +2

    Beam Coating

    HP Recovery (Small)

    Split Missile, VF/VL, I

    R - 2800, 1~5, +45, BAAA, 12 Ammo, +30%, Missile

    3-Barrel Beam Cannon, F/VL, I

    R, P - 3300, 1~4, +40, ABDS, 10 Ammo, +20%, Energy Beam

    Howling Launcher-E, F/M, I

    R - 4100, 3~8, +35, 20 EN, ABDS, +0%, Energy Beam

    Howling Launcher-B, M/M, I

    R - 4300, 2~7, +30, AAAS, 8 Ammo, +20%, Bullet

    Howling Launcher-X, S/H, I

    R - 5700, 1~8, +40, 130M, 50 EN, ABDS, +30%, Energy Beam

    Note: After Stage 37.

    Shultzwald

    Theme Rail to the Dangerzone

    HP 4400 (10)

    EN 150 (10)

    Mobility 85 (10)

    Armor 1600 (10)

    Move 5

    Ground/Underwater

    AABA

    Size M

    Cost 4000

    W Space 170

    Part Slots 4

    FUB AB Field

    Gatling Gun, VF/VL, I

    R, P - 1200, 1, +40, AAAA, 20 Ammo, +35%, Bullet

    Plasma Slicer, W 25

    Autocannon, VF/VL, I

    R, P - 2700, 1~4, +35, AAAA, 12 Ammo, +20%, Bullet

    G-Railgun, W 30

    Twin Beam Cannon, M/L, I

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    R - 3600, 2~7, +30, 25 EN, AADA, +10%, Energy Beam

    Note: Comes with 3 upgrades in all categories, once you get it for keeps.

    Arblade (R-Blade)

    HP 3500 (7)

    EN 120 (8)

    Mobility 115 (6)

    Armor 1200 (9)

    Move 6

    Ground

    AABA

    Size M

    Cost 3900

    W Space 170

    Part Slots 4FUB W Space +30

    Gatling Gun, VF/VL, I

    R, P - 1000, 1, +30, AAAA, 20 Ammo, +20%, Bullet

    G-Revolver, W 15

    G-Railgun, W 30

    Blade Tonfa, M/L, I

    M, C, P - 3600, 1~4, +40, 105M, AAAA +35%, Supreme

    Wildwuerger

    Theme Ace Attacker Ver. W

    HP 4200 (7)

    EN 150 (7)

    Mobility 120 (5)

    Armor 1600 (9)

    Move 6

    Air/Ground

    AABA

    Size M

    Cost 4400

    W Space 110

    Part Slots 2

    FUB Mobility and Armor +15%

    3-Barrel Gatling Cannon, VF/VL, I

    R - 2900, 1~4, +35, AABA, 20 Ammo, +10%, Bullet

    M90 Assault Machine Gun, W 35

    Cold Metal Sword, M/L, I

    M, P - 3500, 1~2, +40, AABA, +40%, Physical Blade

    Stag Beetle Crusher, M/L, IM, P - 4000, 1, +30, 5 EN, AABA, +45%, Supreme

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    Victim Beak, S/H, I

    M, P - 4700, 1~3, +25, 120M, 35 EN, AABA, +55%, Supreme

    Wildwuerger-L

    Theme Ace Attacker Ver. W

    HP 4200 (10)

    EN 150 (10)

    Mobility 120 (10)

    Armor 1600 (10)

    Move 6

    Air/Ground

    AABA

    Size M

    Cost 7700

    W Space 140Part Slots 3

    FUB Mobility and Armor +15%

    Stun Shock

    N/A - 1800, 1~6, +70, AAAA, 1 Ammo, +0%, ?

    3-Barrel Gatling Cannon, VF/VL, I

    R - 2900, 1~4, +35, AABA, 20 Ammo, +10%, Bullet

    M90 Assault Machine Gun, M/M, I

    R, P - 3900, 1~4, +35, AABA, 15 Ammo, +35%, Bullet

    Cold Metal Sword, M/L, I

    M, P - 3500, 1~2, +40, AABA, +40%, Physical Blade

    Stag Beetle Crusher, M/L, I

    M, P - 4000, 1, +30, 5 EN, AABA, +45%, Supreme

    Victim Beak, S/H, I

    M, P - 4700, 1~3, +25, 120M, 35 EN, AABA, +55%, Supreme

    Wildfalken

    Theme Ace Attacker Ver. W

    HP 4000 (7)

    EN 140 (7)

    Mobility 130 (5)

    Armor 1100 (9)

    Move 7

    Air/Ground

    AABA

    Size M

    Cost 4400

    W Space 100

    Part Slots 2

    FUB Weapon Ammo +2

    Gatling Gun, VF/VL, I

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    R, P - 1200, 1, +30, AAAA, 20 Ammo, +30%, Bullet

    Split Missile-H, VS/VH, I

    R, MAP - 2000, 2~6, +20, BAAA, 2 Ammo, +0%, Map

    Roche Saber, W 30

    Oxton Rifle-E, M/M, I

    R - 3800, 3~7, +35, 10 EN, ABDS, +45%, Energy Beam

    Oxton Rifle-B, M/M, I

    R - 4000, 1~6, +30, AAAS, 6 Ammo, +20%, Bullet

    Oxton Rifle-W, S/H, I

    R - 4700, 2~8, +40, 120M, SBBS, 4 Ammo, +30%, Supreme

    ----------

    |U3 - RTX|

    ----------

    Huckebein MkII

    Theme Rail to the Dangerzone

    HP 4000 (8)

    EN 130 (9)

    Mobility 115 (6)

    Armor 1200 (9)

    Move 6

    Ground

    AABA

    Size M

    Cost 4000

    W Space 130

    Part Slots 3

    FUB W Space +50

    G Wall

    Gatling Gun, VF/VL, I

    R, P - 1000, 1, +30, AAAA, 20 Ammo, +20%, Bullet

    Beam Sword, W 20

    Photon Rifle, W 30

    Chakram Caster, W 30

    G-Impact Cannon, M/M, I

    R - 4700, 1~7, +25, 120M, 40 EN, AAAA, +10%, Supreme

    Huckebein MkII-M

    Theme ???

    HP 4000 (8)

    EN 130 (9)

    Mobility 115 (6)Armor 1200 (9)

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    Move 6

    Air/Ground

    AABA

    Size M

    Cost 3500W Space 130

    Part Slots 3

    FUB W Space +30

    Gatling Gun, VF/VL, I

    R, P - 1100, 1, +40, AAAA, 20 Ammo, +20%, Bullet

    Beam Sword, W 20

    Photon Rifle, W 30

    Rectangle Launcher, W 40

    Note - This is the unit Rai pilots in Scenario 4 and you keep throughout

    the

    game.

    Huckebein

    Theme Time to Come

    HP 3900 (8)

    EN 150 (10)

    Mobility 120 (6)

    Armor 1200 (9)

    Move 6

    Ground

    AABA

    Size M

    Cost 5000

    W Space 120

    Part Slots 2

    FUB W Space +40 and EN +20%

    AB Field

    Double Image

    Gatling Gun, VF/VL, I

    R, P - 1000, 1, +30, AAAA, 20 Ammo, +20%, Bullet

    Roche Saber, W 30

    Magna Beam Rifle, W 35

    Remote Slasher, W 40

    Black Hole Cannon, S/H, I

    R - 5200, 1~8, +35, 130M, 50 EN, AAAA, +10%, Supreme

    Huckebein MIII-LTheme Ace Attacker

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    HP 4100 (7)

    EN 160 (7)

    Mobility 120 (5)

    Armor 1300 (9)

    Move 6

    Ground

    AABA

    Size M

    Cost 6

    W Space 130

    Part Slots 2

    FUB Armor and EN +10%

    G Territory

    Double Image

    Gatling Gun, VF/VL, IR, P - 1200, 1, +40, AAAA, 20 Ammo, +20%, Bullet

    Multi-Trace Missiles, VS/VH, I

    R, MAP - 2800, 1~5, +25, 110M, AABA, 2 Ammo, +0%, MAP

    Roche Saber, W 30

    Fang Slasher, M/L, I

    M, P - 3500, 1~3, +35, 10 EN, AABA, +30%, Remote

    Graviton Rifle, M/M, I

    R - 3800, 2~7, +10, AABA, 10 Ammo, +20%, Supreme

    Huckebein MIII-T

    Theme Ace Attacker

    HP 4100 (7)

    EN 160 (7)

    Mobility 120 (5)

    Armor 1300 (9)

    Move 6

    Air/Ground

    AAAA

    Size M

    Cost 7

    W Space 130

    Part Slots 2

    FUB Armor and EN +10%

    G Territory

    Double Image

    Gatling Gun, VF/VL, I

    R, P - 1200, 1, +40, AAAA, 20 Ammo, +20%, Bullet

    Roche Saber, W 30

    Fang Slasher, M/L, I

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    M, P - 3500, 1~3, +35, 10 EN, AABA, +30%, Remote

    Remote Slasher, W 40

    Graviton Rifle, M/M, I

    R - 3800, 2~7, +10, AABA, 10 Ammo, +20%, Supreme

    Boosted Rifle, W 35

    Huckebein MIII-R

    Theme Ace Attacker

    HP 4100 (7)

    EN 160 (7)

    Mobility 120 (5)

    Armor 1300 (9)

    Move 6

    Air/GroundAAAA

    Size M

    Cost 7

    W Space 130

    Part Slots 2

    FUB Armor and EN +10%

    G Territory

    Double Image

    Gatling Gun, VF/VL, I

    R, P - 1200, 1, +40, AAAA, 20 Ammo, +35%, Bullet

    Multi-Trace Missile, VS/VH, I

    R, MAP - 2800, 1~5, +25, 110M, AABA, 2 Ammo, +0%, MAP

    Photon Rifle, W 30

    Roche Saber, W 30

    Fang Slasher, M/L, I

    M, P - 3500, 1~3, +35, 10 EN, AAAA, +30%, Remote

    Remote Slasher, W 40

    Graviton Rifle, M/M, I

    R - 3800, 2~7, +10, SSAS, 10 Ammo, +20%, Supreme

    Boosted Rifle, W 35

    Huckebein Gunner-L

    Theme Ace Attacker

    HP 4800 (7)

    EN 180 (7)

    Mobility 130 (5)

    Armor 1300 (9)

    Move 9

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    Air

    SABS

    Size M

    Cost 6000

    W Space 0

    Part Slots 2FUB Armor and En +10%

    G Territory

    Gatling Gun, VF/VL, I

    R, P - 1200, 1, +40, AAAA, 20 Ammo, +20%, Bullet

    Multi-Trace Missile, VS/VH, I

    R, MAP - 2800, 1~7, +25, 110M, AABA, 2 Ammo, +0%, MAP

    Rip Missile, VS/VH, I

    R, MAP - 3500, 1~4, +35, 120M, AABA, 1 Ammo, +0%, MAP

    Graviton Rifle, M/M, I

    R - 4000, 1~8, +20, SABS, 10 Ammo, +30%, Supreme

    Full Impact Cannon, S/H, I

    R - 5500, 3~9, +30, 130M, 50 EN, Telekinesis Lv3, SABS, +20%, Supreme

    Note: Rip Missile and Full Impact Cannon are linked to the Rip Missile and

    G-Impact Cannon on the AM Gunner. Gatling Gun, Multi-Trace Missile, and

    Graviton Rifle are linked to the same weapons on Huckebein MkIII-L.

    Huckebein Gunner-R

    Theme Ace Attacker

    HP 4800 (7)

    EN 180 (7)

    Mobility 130 (5)

    Armor 1300 (9)

    Move 9

    Air

    SABS

    Size M

    Cost 6000

    W Space 0

    Part Slots 2

    FUB Mobility and EN +10%

    G Territory

    Gatling Gun, VF/VL, I

    R, P - 1200, 1, +40, AAAA, 20 Ammo, +20%, Bullet

    Multi-Trace Missile, VS/VH, I

    R, MAP - 2800, 1~7, +25, 110M, AABA, 2 Ammo, +0%, MAP

    Rip Missile, VS/VH, I

    R, MAP - 3500, 1~4, +35, 120M, AABA, 1 Ammo, +0%, MAP

    Graviton Rifle, M/M, I

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    R - 4000, 1~8, +20, SABS, 10 Ammo, +30%, Supreme

    Full Impact Cannon, S/H, I

    R - 5500, 3~9, +30, 130M, 50 EN, Telekinesis Lv3, SABS, +20%, Supreme

    Note: Rip Missile and Full Impact Cannon are linked to the Rip Missile and

    G-Impact Cannon on the AM Gunner. Gatling Gun, Multi-Trace Missile, andGraviton Rifle are linked to the same weapons on Huckebein MkIII-R.

    Huckebein Boxer-L

    Theme Ace Attacker

    HP 5700 (7)

    EN 249(?) (7)

    Mobility 125 (5)

    Armor 1955 (9)

    Move 7

    Ground/UnderwaterASBS

    Size M

    Cost 6000

    W Space 130

    Part Slots 2

    FUB Armor and EN +10%

    G Territory

    Double Image

    Gatling Gun, VF/VL, I

    R, P - 1200, 1, +40, AAAA, 20 Ammo, +20%, Bullet

    Graviton Rifle, M/M, I

    R - 3800, 2~4, +10, AABA, 10 Ammo, +20%, Supreme

    Fang Slasher, M/L, I

    M, P - 3900, 1~3, +35, AABA, +25%, Remote

    Geist Knuckle, M/M, I

    M, P - 4400, 1, +35, 105M, 10 EN, ASBS, +30%, Supreme

    G-Sword Diver, M/M, I

    M, P - 5900, 1~4, +40, 120M, 35 EN, Telekinesis Lv3, ASBS, +45%, Supreme

    Huckebein Boxer-R

    Theme Ace Attacker

    HP 5700 (7)

    EN 249(?) (7)

    Mobility 125 (5)

    Armor 1900 (9)

    Move 7

    Ground/Underwater

    ASBS

    Size MCost 6000

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    W Space 130

    Part Slots 2

    FUB Mobility and EN +10%

    G Territory

    Double Image

    Gatling Gun, VF/VL, I

    R, P - 1200, 1, +40, AAAA, 20 Ammo, +20%, Bullet

    Graviton Rifle, M/M, I

    R - 3800, 2~4, +10, AABA, 10 Ammo, +20%, Supreme

    Fang Slasher, M/L, I

    M, P - 3900, 1~3, +35, AABA, +25%, Remote

    Geist Knuckle, M/M, I

    M, P - 4400, 1, +35, 105M, 10 EN, ASBS, +30%, Supreme

    G-Sword Diver, M/M, IM, P - 5900, 1~4, +40, 120M, 35 EN, Telekinesis Lv3, ASBS, +45%, Supreme

    AM Gunner

    Theme Ace Attacker

    HP 4400 (8)

    EN 200 (8)

    Mobility 130 (5)

    Armor 1100 (9)

    Move 9

    Air

    SABS

    Size M

    Cost 5600

    W Space 10

    Part Slots 3

    FUB EN +15%

    G Territory

    Homing Missile, F/VL, I

    R - 2800, 1~7, +40, SABS, 30 Ammo, +20%, Missile

    Rip Missile, VS/VH, I

    R, MAP - 3300, 1~4, +35, 110M, AABA, 1 Ammo, +0%, MAP

    G-Impact Cannon, S/H, I

    R - 4200, 2~8, +25, 110M, 30 EN, AABA, +10%, Supreme

    ------------------

    |U4 - SRG and DGG|

    ------------------

    Grungust

    Theme Time to Come

    HP 7500 (5)

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    EN 180 (5)

    Mobility 75 (10)

    Armor 1800 (5)

    Move 5

    Ground

    AAAA

    Size L

    Cost 7500

    W Space 0

    Part Slots 2

    FUB All Weapons +200

    Change (Wing Gust or Gust Lander)

    Boost Knuckle, M/M, I

    M, P - 3700, 1~3, +40, AABA, +20%, Physical

    Final Beam, M/M, IM, P - 4000, 1, +5, 25 EN, AADA, +10%, Supreme

    Calamity Sword S/H, I

    M, P - 4700, 1~3, +45, 120M, 30 EN, AABA, +30%, Supreme

    Darkness Slash, S/H, I

    M, P - 5600, 1, +20, 130M, 50 EN, AAAA, +35%, Supreme

    Wing Gust

    Theme Time to Come

    HP 7500 (5)

    EN 180 (5)

    Mobility 85 (10)

    Armor 1700 (5)

    Move 7

    Air

    SBCS

    Size L

    Cost 7500

    W Space 0

    Part Slots 2

    FUB All Weapons +200

    Change (Grungust or Gust Lander)

    Double Omega Laser, M/VL, I

    R, P - 2500, 1~4, +45, 5 EN, SBCS, +0%, Supreme

    Missile, M/M, I

    R - 3000, 1~6, +30, SBCS, 10 Ammo, +10%, Missile

    Spiral Attack, M/M, I

    M, P - 4200, 1, +40, 110M, 20 EN, SBBS, +35%, Physical

    Note: The Missile is linked to the same on the Gust Lander.

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    Gust Lander

    Theme Time to Come

    HP 7500 (5)

    EN 180 (5)

    Mobility 70 (10)

    Armor 1900 (5)Move 6

    Ground/Underwater

    ASAC

    Size L

    Cost 7500

    W Space 0

    Part Slots 2

    FUB All Weapons +200

    Change (Grungust or Wing Gust)

    Missile, M/M, I

    R - 3000, 1~6, +40, BSAC, 10 Ammo, +10%, Missile

    Omega Cannon, M/M, I

    R - 3800, 3~8, +25, BSAC, 6 Ammo, +0%, Bullet

    Drill Attack, M/M, I

    M, P - 4500, 1~3, +45, 110M, 30 EN, DSSC, +45%, Physical

    Note: The Big Missile is linked to the same on the Gustwing.

    Grungust Type 2

    Theme Rail to the Dangerzone

    HP 7000 (6)

    EN 190 (6)

    Mobility 85 (10)

    Armor 1700 (6)

    Move 6

    Ground

    AABA

    Size L

    Cost 6900

    W Space 0

    Part Slots 2

    FUB TK Field absorb +300 damage

    TK Field

    Change (G-Wing)

    Eye Laser, M/VL, I

    R, P - 2600, 1~3, +40, 5 EN, AACA, +0%, Supreme

    Boost Knuckle, M/M, I

    M, P - 3600, 2~4, +45, AABA, +15%, Physical

    Maxiblaser, M/M, IM - 3900, 1~6, +40, 20 EN, AACA, +5%, Supreme

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    Doom Blade, S/H, I

    M, P - 5400, 1~3, +30, 120M, 40 EN, AABA, +50%, Supreme

    Note: Eye Laser linked to same on G-Wing.

    G-Hawk

    Theme Rail to the Dangerzone

    HP 7000 (6)

    EN 190 (6)

    Mobility 95 (10)

    Armor 1600 (6)

    Move 8

    Air

    SBCS

    Size LCost 6900

    W Space 0

    Part Slots 2

    FUB TK Field absorb +300 damage

    TK Field

    Change (Grungust Type 2)

    Eye Laser, M/VL, I

    R, P - 2600, 1~4, +40, 5 EN, SACS, +0%, Supreme

    Split Missile, VF/VL, I

    R - 2800, 1~7, +35, SBCS, 10 Ammo, +20%, Missile

    Spiral Attack, S/H, I

    M, C, P - 4100, 1~3, +40, 105M, 20 EN, SBCS, +35%, Physical

    Note: Isolid Laser linked to same on Grungust Type 2.

    Grungust Type 3 (Sanger)

    Theme ???

    HP 8300 (5)

    EN 210 (5)

    Mobility 90 (10)

    Armor 1800 (5)

    Move 6

    Ground

    ASBA

    Size L

    Cost 8000

    W Space 0

    Part Slots 2

    FUB All Weapons +200

    Armor Breaker, N/A, I

    ? - 2000, 1~6, +70, AAAA, 2 Ammo, +0%, Breaker

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    Eye Laser, M/VL, I

    R, P - 2900, 1~3, +40, 5 EN, AACA, +0%, Supreme

    Drill Boost Knuckle, M/M, I

    M, P - 3900, 2~4, +35, AABA, +45%, Physical

    Omega Blaster, S/H, IM, P - 4600, 1~3, +30, 30 EN, AACA, +35%, Supreme

    Sanshiki Zankantou: Ichimonjigiri, S/H, I

    M, P - 5700, 1, +25, 120M, 70 EN, SSAS, +55%, Supreme

    Ryukooh

    Theme ?

    HP 8300 (5)

    EN 210 (5)

    Mobility 95 (10)

    Armor 1500 (5)Move 6

    Air/Ground/Underwater

    SBAA

    Size L

    Cost 9000

    W Space 0

    Part Slots 1

    FUB EN Regen (S)

    TK Field

    HP Regen (S)

    Change (Koryuoh)

    Baraifuu, VS/VH, I

    R, MAP - 2900, 1~4, +10, 105M, AAAA, 1 Ammo, +0%, Map

    Magma Vasari, S/H, I

    R - 3900, 1~8, +30, 20 EN, AAAA, +10%, Supreme

    Mountain Pressure, M/M, I

    M - 4500, 2~7, +15, 105M, AAAA, 6 Ammo, +0%, Supreme

    Ryuoh Hanzanken, S/H, I

    M, P - 5200, 1~3, +20, 120M, 35 EN, AAAA, +25%, Supreme

    Ryuoh Hanzanken: Gekirindan, VS/VH, I

    M, P - 6300, 1, +30, 130M, 65 EN, SASA, +40%, Supreme

    Koryuoh

    Theme ?

    HP 8300 (5)

    EN 210 (5)

    Mobility 115 (10)

    Armor 1300 (5)

    Move 8

    Ground

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    ASBA

    Size L

    Cost 9000

    W Space 0

    Part Slots 1

    FUB EN Regen (S)

    TK Field

    HP Regen (S)

    Double Image

    Change (Ryukooh)

    Tiger Knuckle, M/M, I

    M, P - 3500, 2~4, +45, AABA, +40%, Physical

    Random Spike, M/M, I

    M, C, P - 3900, 1~3, +40, AABA, +30%, Physical

    Sonic Javelin, S/H, IM, P - 4300, 1, +30, 105M, AABA, +35%, Physical

    Tyrant Over Break, S/H, I

    M, P - 5900, 1~3, +45, 125M, 45 EN, ASBA, +45%, Supreme

    Daisanger

    Theme ?

    HP 7800 (5)

    EN 190 (5)

    Mobility 100 (10)

    Armor 1900 (5)

    Move 6

    Air/Ground

    ASBA

    Size L

    Cost 9000

    W Space 0

    Part Slots

    FUB All Melee Weapons +200

    Zankantou - Denkousekka, M/M, I

    M - 3900, 1~4, +15, 5 EN, AABA, +10%, Physical

    Zankantou - Daisharin, M/M, I

    M, P - 4200, 2~3, +10, 15 EN, AABA, +30%, Physical

    Zankantou - Raikougiri, VS/VH, I

    M, P - 5500, 1~3, +15, 120M, 40 EN, AABA, +45%, Supreme

    Zankantou - Unyou no Tachi, VS/VH, I

    M, P - 6100, 1, +20, 130M, 60 EN, SSBS, +50%, Supreme

    Notes: Upgrades carry over from Sanger's Grungust Type 3.

    AussenseiterTheme Trombe!

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    HP 7700 (5)

    EN 190 (5)

    Mobility 110 (10)

    Armor 1400 (5)

    Move 8

    Air/Ground

    ASAA

    Size L

    Cost 9000

    W Space 0

    Part Slots

    FUB All Shooting Weapons +200

    Schuter Platte, M/M, I

    R, P - 3600, 1~4, +30, 10 EN, AAAA, +35%, Remote

    Lanze Kanone, M/M, IR - 4000, 1~7, +40, AABA, 10 Ammo, +15%, Energy Beam

    Lanze Kanone W, S/H, I

    R - 4800, 3~8, +25, 120M, AABA, 5 Ammo, +20%, Energy Beam

    Sturm Angrif, VS/VH, I

    R, P - 5500, 1~3, +45, 130M, 50 EN, ASSA, +40%, Supreme

    ---------------

    |U5 - R-Series|

    ---------------

    R-1

    Theme Everywhere You Go

    HP 3800 (7)

    EN 120 (7)

    Mobility 115 (5)

    Armor 1200 (9)

    Move 6

    Ground

    ASBA

    Size M

    Cost 4200

    W Space 130

    Part Slots 2

    FUB Telekinesis Weapons +200

    TK Field

    Change (R-Wing)

    Gatling Gun, VF/VL, I

    R, P - 1000, 1, +40, AAAA, 20 Ammo, +20%, Bullet

    Steel Knife, W 15

    G-Revolver, W 15

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    Boosted Rifle, W 35

    T-Link Knuckle, M/M, I

    M, C, P - 3700, 1, +35, 110M, 10 EN, Telekinesis Lv2, AABA, +40%, Supreme

    T-Link Sword, S/H, I

    M, P - 4200, 2~4, +20, 120M, 25 EN, Telekinesis Lv3, AABA, +10%, Supreme

    R-Wing

    Theme Everywhere You Go

    HP 3800 (7)

    EN 120 (7)

    Mobility 125 (5)

    Armor 1100 (9)

    Move 8

    Air

    SBBA

    Size M

    Cost 4200

    W Space 0

    Part Slots 2

    FUB Telekinesis Weapons +200

    TK Field

    Change (R-1)

    Homing Missile, F/VL, I

    R - 2200, 2~7, +50, SABS, 6 Ammo, +0%, Missile

    Twin G-Cannon, F/L, I

    R, P - 2800. 1~3, +30, SABA, 12 Ammo, +10%, Bullet

    R-2 Powered

    Theme Ice Man

    HP 4600 (6)

    EN 170 (7)

    Mobility 100 (8)

    Armor 1700 (7)

    Move 5

    Ground/Underwater

    AAAA

    Size M

    Cost 4700

    W Space 140

    Part Slots 2

    FUB Shooting Weapons +200 (includes W Gauge weapons while equipped)

    AB Field

    Gatling Gun, VF/VL, I

    R, P - 1000, 1, +40, AAAA, 20 Ammo, +20%, Bullet

    Beam Sword, W 20

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    Beam Chakram, M/M, I

    R, P - 3200, 2~4, +35, 5 EN, AACA, +40%, Remote

    Magna Beam Rifle, W 35

    Hi-Zol Launcher, S/H, IR - 4500, 2~8, +30, 110M, 35 EN, AACA, +15%, Supreme

    R-3 Powered

    Theme Psychic Energy

    HP 4700 (8)

    EN 140 (7)

    Mobility 120 (5)

    Armor 1300 (9)

    Move 7

    AirSABS

    Size M

    Cost 4600

    W Space 130

    Part Slots 3

    FUB TK Field absorb +300 damage

    TK Field

    Gatling Gun, VF/VL, I

    R, P - 1000, 1, +30, SAAA, 20 Ammo, +20%, Bullet

    Beam Sword, W 20

    Telekinesis Missile, VS/VH, I

    R, P, MAP - 2900, 1~4, +25, 110M, Telekinesis Lv1, SSAS, 2 Ammo, +0%, MAP

    (Remote Radius 3)

    TK Laser Cannon, M/L, I

    R - 3400, 1~6, +45, 10 EN, Telekinesis Lv1, SACA, +5%, Supreme

    Strike Shield, M/M, I

    R - 3900, 2~7, +40, 105M, Telekinesis Lv1, SABS, 6 Ammo, +15%, Supreme

    R-Gun Powered

    Theme Rail to the Dangerzone

    HP 3700 (7)

    EN 180 (7)

    Mobility 125 (5)

    Armor 1200 (9)

    Move 6

    Ground

    ASBS

    Size M

    Cost 6200W Space 130

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    Part Slots 3

    FUB EN +20%

    TK Field

    Gatling Gun, VF/VL, I

    R, P - 1100, 1, +30, AAAA, 20 Ammo, +20%, Bullet

    Double Magna Rifle, W 35

    T-Link Boomerang, M/M, I

    R, P - 3600, 1~3, +35, 10 EN, Telekinesis Lv1, AABA, +25%, Remote

    Hi-Twin Launcher, S/H, I

    R - 4600, 3~8, +40, 120M, 40 EN, AACA, +15%, Supreme

    SRX

    Theme ?

    HP 8200 (5)

    EN 250 (5)

    Mobility 85 (8)

    Armor 1800 (9)

    Move 5

    Air/Ground

    SSAS

    Size L

    Cost 9000

    W Space 0

    Part Slots 1

    FUB Part Slots +1

    TK Field

    Finger Launcher, S/H, I

    R - 4200, 1~8, +35, AACA, 10 Ammo, +0%, Energy Beam

    Blade Kick, S/H, I

    M, C, P - 4500, 1~3, +40, 25 EN, AAAA, +20%, Physical

    Dominion Ball, S/H, I

    R - 5200, 3~7 +30, 120M, Telekinesis Lv3, AABA, 5 Ammo, +15%, Bullet

    TK Burst Slash, VS/VH, I

    M, P - 6500, 1~3, +10, 130M, 70 EN, Telekinesis Lv4, ASAS, +35%, Supreme

    Note: Upgraded separately from component units.

    ---------

    |U6 - AM|

    ---------

    Guarlion-Custom

    Theme Rail to the Dangerzone

    HP 3900 (8)EN 130 (8)

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    Mobility 115 (5)

    Armor 1300 (9)

    Move 7

    Air/Ground/Underwater

    SAAS

    Size M

    Cost 4500

    W Space 135

    Part Slots 3

    FUB W Space +30 and EN +10%

    Autocannon, VF/VL, I

    R, P - 2500, 1~3, +30, SABS, 20 Ammo, +40%, Bullet

    Divine Blade, W 30

    Burst Rail Gun, W 30

    Sonic Breaker, M/M, I

    M, P - 3700, 1~3, +40, 110M, 30 EN, SABS, +0%, Supreme

    Note: Comes with 2 upgrades, all stats, once you get it for keeps.

    Kalion (Ibis)

    Theme ???

    HP 3200 (7)

    EN 120 (7)

    Mobility 130 (5)

    Armor 900 (9)

    Move 7

    Air

    ABBS

    Size S

    Cost 3700

    W Space 10

    Part Slots 3

    FUB Mobility +20%

    Homing Missile, M/VL, I

    R - 3000, 1~6, +45, AABA, 15 Ammo, +0%, Missile

    Sonic Cutter, M/M, I

    M, P - 3500, 1~3, +35, 15 EN, AABA, +40%, Supreme

    G-Driver, M/M, I

    R - 4000, 2~7, +10, 110M, AABA, 8 Ammo, +25%, Supreme

    Astelion

    Theme ???

    HP 4200 (7)

    EN 140 (7)

    Mobility 135 (5)Armor 1100 (9)

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    Move 8

    Air/Ground

    ABBS

    Size M

    Cost 4000W Space 130

    Part Slots 2

    FUB Mobility +20%

    Assault Blade, W 25

    Burst Rail Gun, W 30

    Machine Cannon, M/VL, I

    R, P - 2900, 1~3, +20, AABA, 20 Ammo, +0%, Bullet

    Sonic Breaker, M/M, I

    M, P - 4000, 1~3, +40, 110M, 25 EN, SACS, +35%, Supreme

    Maneuver RaMVs (Rapid Acceleration Mobility Bu-Re-I-Ku, M/M, I

    R, P - 4800, 3~5, +45, 120M, SACS, 6 Ammo, +40%, Supreme

    Note: All upgrades carry over from the Kalion (black).

    Faelion-S

    Theme Fairy Dang-Sing

    HP 3300 (7)

    EN 130 (7)

    Mobility 130 (5)

    Armor 800 (9)

    Move 7

    Air/Ground

    SBCA

    Size S

    Cost 4200

    W Space 100

    Part Slots 2

    FUB Mobility +20%

    E Field

    Double Image

    Jammer

    Assault Blade, W 25

    Roll Cannon, F/VL, I

    R, P - 2900, 1~3, +35, AABA, 10 Ammo, +40%, Energy Beam

    (Bo-Su-To-~-Ku) Laser, F/L, I

    R - 3400, 2~6, +40, 10 EN, AADA, +30%, Supreme

    Sonic Driver, M/M, I

    M, P - 3900, 1, +45, 110M, 25 EN, SABS, +45%, Supreme

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    Faelion-G

    Theme Fairy Dang-Sing

    HP 3300 (7)

    EN 130 (7)

    Mobility 130 (5)

    Armor 800 (9)Move 7

    Air/Ground

    SBCA

    Size S

    Cost 4200

    W Space 100

    Part Slots 2

    FUB Mobility +20%

    E Field

    Double ImageJammer

    Assault Blade, W 25

    Roll Cannon, F/VL, I

    R, P - 2900, 1~3, +35, AABA, 10 Ammo, +40%, Energy Beam

    Bo-Su-To-~-Ku Laser, F/L, I

    R - 3400, 2~6, +40, 10 EN, AACA, +30%, Supreme

    Sonic Driver, M/M, I

    M, P - 3900, 1, +45, 110M, 25 EN, SABS, +45%, Supreme

    Valsione

    Theme Flapper Girl

    HP 5300 (6)

    EN 170 (5)

    Mobility 120 (6)

    Armor 1300 (9)

    Move 6

    Air/Ground

    AABA

    Size M

    Cost 4900

    W Space 110

    Part Slots 2

    FUB Double Image activation +20%

    Double Image

    Divine Blade, W 30

    Psy-Blaster, VS/VH, I

    R, P, MAP - 3200, 1~5, +0, 120M, 80 EN, AABA, +0%, Map (Radius/Friendly)

    Mega Beam Cannon, W 35

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    Cross Smasher S/H, I

    R - 4500, 1~7, +40, SABS, 8 Ammo, +20%, Supreme

    --------------------

    |U7 - Shadow Mirror|

    --------------------

    Angelg

    Theme Ash to Ash

    HP 6200 (6)

    EN 180 (6)

    Mobility 90 (10)

    Armor 1800 (6)

    Move 7

    Air/Ground

    AABA

    Size L

    Cost 8200

    W Space 0

    Part Slots 2

    FUB EN Recover (Small)

    Beam Coat

    Double Image

    Shadow Lancer, VF/VL, I

    R, P - 2900, 2~4, +30, AABA, 10 Ammo, +35%, Energy Blade

    Mirage Sword, F/L, I

    M, P - 3200, 1, +45, AAAA, +45%, Energy Blade

    Illusion Arrow, M/L, I

    R - 3600, 2~6, +25, AAAA, 8 Ammo, +10%, Supreme

    Mirage Sign, M/M, I

    M, P - 4200, 1, +10, 120M, 30 EN, AAAA, +0%, Supreme

    Phantom Phoenix, S/H, I

    R - 5400, 1~8, +30, 130M, 50 EN, AAAA, +20%, Supreme

    Note: Can only be piloted by Lamia.

    Angelg (upgraded version)

    Theme Ash to Ash

    HP 6200 (6)

    EN 180 (6)

    Mobility 90 (10)

    Armor 1800 (6)

    Move 7

    Air/Ground

    AABA

    Size LCost 8200

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    W Space 0

    Part Slots 2

    FUB EN Recover (Small)

    Beam Coat

    Double Image

    Shadow Lancer, VF/VL, I

    S, P - 2900, 2~4, +30, AABA, 12 Ammo, +35%, Energy Blade

    Mirage Sword, F/L, I

    M, P - 3500, 1, +45, AAAA, +45%, Energy Blade

    Illusion Arrow, M/L, I

    R - 3900, 1~7, +25, AAAA, 10 Ammo, +10%, Supreme

    Mirage Sign, M/M, I

    M, P - 4500, 1~3, +10, 110M, 20 EN, AAAA, +0%, Supreme

    Phantom Phoenix, S/H, IR - 5700, 1~8, +30, 120M, 40 EN, AAAA, +20%, Supreme

    Note: Replaces Angelg during Stage ? if the requirements for neither the

    Ash

    Savior or the Vysaga are met. If the requirements for one or the other

    are

    met, this replaces the Angelg after Stage ?. Retains upgrades from

    Angelg.

    Can only be piloted by Lamia.

    Vysaga

    Theme ???/Ash to Ash/Dark Knight

    HP 7000 (6)

    EN 250 (6)

    Mobility 120 (10)

    Armor 1900 (6)

    Move 7

    Air/Ground

    SSAS

    Size L

    Cost 8300

    W Space 0

    Part Slots 2

    FUB Double Image activation +20%

    AB Field

    Double Image

    ??? ???

    Rekkajin, M/L, I

    M, P - 3500, 2~5, +45, SSAS, 8 Ammo, +5%, Bullet

    Suiryu Souga, M/L, I

    M, C, P - 3700, 1, +40, SSSS, +25%, Supreme

    Jizan Shikkuutou, M/M, IM - 3900, 2~7, +15, 10 EN, SSSS, +30%, Supreme

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    Fuujinsen, S/H, I

    M, P - 4500, 1~3, +35, 110M, 20 EN, SSSS, +45%, Supreme

    Ougi: Koujinsen, S/H, I

    M, P - 6000, 1~4, +20, 130M, 40 EN, SSSS, +50%, Supreme

    Note: Gained during Stage 28 if ???. Can only be piloted by Lamia.

    Randgriz

    Theme Rail to the Dangerzone

    HP 5400 (10)

    EN 140 (10)

    Mobility 100 (8)

    Armor 1800 (8)

    Move 6

    Ground/UnderwaterASAA

    Size M

    Cost 2800

    W Space 170

    Part Slots 4

    FUB W Space +30

    Beam Coating

    Jammer

    Spider Net

    N/A, P - 2000, 1~4, +70, AAAA, 2 Ammo, +0%, Net

    M13 Shotgun, W 25

    Scissors Knife, W 20

    Phalanx Missile, VS/VH, I

    R, MAP - 3000, 1~4, +10, AAAA, 3 Ammo, +10%, Map

    Matrix Missile, M/L, I

    R - 3800, 2~7, +25, AAAA, 15 Ammo, +5%, Missile

    Linear Cannon, M/M, I

    R - 4200, 3~9, +50, 110M, AAAA, 10 Ammo, +20%, Bullet

    Razangriff

    Theme Rail to the Dangerzone

    HP 5600 (7)

    EN 150 (7)

    Mobility 105 (8)

    Armor 1900 (7)

    Move 6

    Ground/Underwater

    ASAA

    Size M

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    Cost 5200

    W Space 180

    Part Slots 4

    FUB W Space +50

    Beam Coating

    Jammer

    Scissors Knife, W 20

    Phalanx Missile, VS/VH, I

    R, MAP - 3400, 1~4, +40, 105M, AAAA, 2 Ammo, +10%, ?

    Linear Missile Launcher, M/M, I

    R - 3600, 1~6, +50, AABA, 15 Ammo, +20%, Missile

    Matrix Missile, M/L, I

    R - 3900, 2~8, +25, AABA, 10 Ammo, +5%, Missile

    F Solid Cannon, S/M, IR - 4600, 3~10, +60, 120M, ASAA, 8 Ammo, +20%, Supreme

    Ash Saber

    Theme Rail to the Dangerzone

    HP 3800 (7)

    EN 190 (7)

    Mobility 125 (6)

    Armor 1200 (9)

    Move 8

    Ground

    ASAS

    Size M

    Cost 6800

    W Space 150

    Part Slots 3

    FUB All Shooting Weapons +200 damage

    Beam Coating

    Jammer

    Laser Blade, M/M, W 30

    Fire Dagger, M/L, I

    R - 3400, 1~6, +45, SSAS, 10 Ammo, +40%, Missile

    Gun Rapier, W 40

    Halberd Launcher, M/L, I

    R - 4000, 3~9, +30, 20 EN, SSBS, +25%, Supreme

    Sword Breaker, S/H, I

    R - 4900, 2~8, +50, 110M, SSAS, 8 Ammo, +15%, Supreme

    Note: Gained during Stage ? if ???.

    --------------------

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    |U8 - Miscellanious|

    --------------------

    Cybuster

    Theme Reppu! Shippu! Cybuster

    HP 5800 (5)EN 180 (6)

    Mobility 125 (5)

    Armor 1300 (9)

    Move 7

    Air/Ground

    AABA

    Size M

    Cost 5000

    W Space 0

    Part Slots 2

    FUB Mobility +10% and EN +15%

    Morale Block

    SP Block

    Change (Cybird)

    Caloric Missiles, M/VL, I

    R - 2200, 1~5, +45, SAAA, 12 Ammo, +30%, Missile

    Cy-Flash, VS/VH, I

    R, P, MAP - 3300, 1~5, +10, 120M, 70 EN, AABA, +0%, Map (Radius/Friendly)

    High Familiar, M/L, I

    R - 3500, 1~7, +35, AABA, 8 Ammo, +20%, Remote

    Zephyr Sword, M/L, I

    M, C, P - 3700, 1, +25, AAAA, +10%, Physical Blade

    Akashic Buster, M/M, I

    M, P - 4800, 1~3, +30, 120M, 35 EN, SABS, +15%, Supreme

    Cosmo Nova, S/H, I

    M - 6400, 1~8, +45, 140M, SSAS, 1 Ammo, +30%, Supreme

    Cybird

    Theme Reppu! Shippu! Cybuster

    HP 5800 (5)

    EN 180 (6)

    Mobility 135 (5)

    Armor 1200 (9)

    Move 9

    Air

    SBCS

    Size M

    Cost 5000

    W Space 0

    Part Slots 2FUB Mobility +10% and EN +15%

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    Morale Block

    SP Block

    Change (Cybuster)

    Caloric Missiles, M/VL, I

    R - 2200, 1~7, +45, SAAA, 12 Ammo, +30%, Missile

    Cyflash, VS/VH, I

    R, P, MAP - 3300, 1~5, +10, 120M, 70 EN, AABA, +0%, Map (Radius/Friendly)

    Hi-Familiar, M/L, I

    R, P - 3500, 1~3, +35, SABA, 8 Ammo, +20%, Remote

    Giganscudo Doro

    Theme Rail to the Dangerzone

    HP 9000 (4)

    EN 200 (6)Mobility 70 (10)

    Armor 1900 (5)

    Move 5

    Air/Ground

    AACS

    Size L

    Cost 7600

    W Space 0

    Part Slots 2

    FUB Armor +10% and EN +15%

    G Territory

    Weapon Breaker, N/A, I

    N/A - 2000, 1~6, +70, AAAA, 2 Ammo, +0%, Breaker

    Giga Burst, VS/VH, I

    R, P, MAP - 3200, 1~4, +10, 120M, AACA, 2 Ammo, +0%, Map (Radius)

    Giga Knuckle, F/L, I

    M, C, P - 3800, 1, +35, AABS, +0%, Physical

    Giga Blaster, S/H, I

    R - 4500, 3~9, +20, 30 EN, AACS, +5%, Supreme

    Gigante Ungia, S/H, I

    M, P - 5400, 1~3, +15, 125M, 50 EN, AAAS, +45%, Supreme

    Persoenlichkeit

    Theme Rail to the Dangerzone

    HP 7800 (10)

    EN 280 (10)

    Mobility 135 (10)

    Armor 1900 (10)

    Move 7

    Air/Ground

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    SSAS

    Size M

    Cost 2000

    W Space 0

    Part Slots ???

    FUB All Weapon Terrain Ratings S

    Beam Coat

    HP Regen (L)

    EN Regen (L)

    Double Image

    Break Block

    Mabuitachi, F/L, I

    M, C, P - 3200, 1~6, +45, 5 EN, AAAA, +20%, Supreme

    Yomiji, F/L, I

    R, MAP - 3200, 2~8, +30, 120M, AADA, 2 Ammo, +20%, Map

    Raigoue, F/L, I

    R - 4200, 3~9, +40, 15 EN, AADA, +0%, Supreme

    Mabuieguri, F/L, I

    M, P - 5000, 1~5, +60, 125M, 30 EN, AAAA, +50%, Physical

    F-32V Schwert X

    HP 3000 (10)

    EN 115 (10)

    Mobility 115 (10)

    Armor 900 (10)

    Move 7

    Air

    SBDA

    Size S

    Cost 2500

    W Space 10

    Part Slots 3

    FUB Mobility +15%

    Gatling Gun, VF/VL, I

    R, P - 1200, 1, +20, AABS, 20 Ammo, +30%, Bullet

    Homing Missile, M/VL, I

    R - 2700, 1~6, +45, SABD, 15 Ammo, +0%, Missile

    9. Enemy Units

    ------------------

    |E1 - Battleships|

    ------------------

    Tausendfussler

    HP 8500 (10)EN 150 (10)

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    ???

    N/A - 2100, 1~6, +70, AAAA, 2 Ammo, +0%, ???

    AA Autocannon

    R, P - 2400, 1~2, +25, SABS, 20 Ammo, +50%, Bullet

    Homing Missile

    R - 3000, 1~6, +40, SAAS, 10 Ammo, 25%, Missile

    Long Range Missile

    R - 3600, 3~8, +20, SABS, 8 Ammo, +25%, Missile

    Dual Beam Cannon

    R - 4000, 2~7, +10, 20 EN, SABS, +0%, Energy Beam

    Killer Whale

    HP 32000EN 190

    Mobility 55

    Armor 130

    Move 5

    Underwater

    BCAD

    Size LL

    Cost 5300

    W Space 0

    AA Missile

    R - 3000, 3~6, +20, SBBD, 30 Ammo, +0%, Missile

    Torpedo

    R, P - 3500, 2~5, +35, DDSD, 12 Ammo, +10%, Bullet

    Long Range Missile

    R - 3700, 2~8, +20, AAAD, 6 Ammo, +0%, Bullet

    Rhinoceros

    HP 32000

    EN 220

    Mobility 55

    Armor 1400

    Move 5

    Ground

    BSAB

    Size LL

    Cost 5200

    W Space 0

    AA Autocannon

    R, P - 2200, 1~2, +50, SBCA, 40 Ammo, +20%, Bullet

    AA Missile

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    R - 2700, 1~7, +45, SABA, 25 Ammo, +10%, Missile

    Main Gun

    R - 3400, 3~9, +25, AAAA, 10 Ammo, +0%, Bullet

    Rhinoceros (friendly)

    HP 42000 (10)

    EN 280 (10)

    Mobility 60 (10)

    Armor 1900 (10)

    Move 5

    Ground

    BSAB

    Size LL

    Cost 6000

    W Space 0

    ???

    N/A, P - 2000, 1~4, +70, AAAA, 2 Ammo, +0%, ???

    ???

    N/A - 2100, 1~6, +70, AAAA, 2 Ammo, +0%, ???

    AA Autocannon

    R, P - 2400, 1~2, +50, SBCA, 40 Ammo, +20%, Bullet

    AA Missile

    R - 2900, 1~7, +45, SABA, 25 Ammo, +10%, Missile

    Main Gun

    R - 3600, 3~9, +25, AAAA, 10 Ammo, +0%, Bullet

    ???

    M, P - 4500, 1, +35, 120M, 50 EN, DAAA, +0%, Supreme

    Shirogane

    HP 120000

    EN 300

    Mobility 60

    Armor 1800

    Move 6

    Air/Underwater

    AAAA

    Size LL

    Cost 15000

    W Space 10

    E Field

    Spider Net

    N/A, P - 2000, 1~4, +70, AAAA, 2 Ammo, +0%, Net

    Weaponbreaker

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    N/A - 2000, 1~6, +70, AAAA, 2 Ammo, +0%, Breaker

    Chaff Grenade

    N/A - 2100, 1~6, +70, AAAA, 2 Ammo, +0%, Chaff

    AA Autocannon

    R, P - 2100, 1~2, +20, SBCS, 60 Ammo, +20%, Bullet

    Torpedo

    R, P - 3000, 2~8, +40, CCSC, 40 Ammo, +50%, Missile

    Homing Missile

    R - 3200, 1~5, +50, SABS, 40 Ammo, +0%, Missile

    Sub Cannon

    R - 3500, 2~7, +35, AAAA, 20 Ammo, +0%, Bullet

    Impact Cannon

    R - 4200, 3~9, +30, 10 EN, AAAA, +0%, Supreme

    ---------------

    |E2 - Vehicles|

    ---------------

    Type 71 Waldung

    HP 2900

    EN 100

    Mobility 65

    Armor 1200

    Move 5

    Ground

    CSCD

    Size S

    Cost 1000

    W Space 0

    Autocannon

    R, P - 1000, 1, +30, ASBD, 30 Ammo, +0%, Bullet

    Main Gun

    R - 2800, 2~7, +10, BSBD, 15 Ammo, +20%, Bullet

    F-32 Schwert

    HP 3500

    EN 80

    Mobility 100

    Armor 900

    Move 6

    Air

    SBDA

    Size S

    Cost 1000W Space 10

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    Gatling Gun

    R, P - 1000, 1, +20, AABS, 20 Ammo, +30%, Bullet

    Homing Missile

    R - 2500, 1~6, +45, SABD, 15 Ammo, +0%, Missile

    F-32V Schwert X

    HP 3600

    EN 90

    Mobility 110

    Armor 900

    Move 7

    Air

    SBDA

    Size SCost 1100

    W Space 10

    Gatling Gun

    R, P - 1200, 1, +20, AABS, 20 Ammo, +30%, Bullet

    Homing Missile

    R - 2700, 1~6, +45, SABD, 15 Ammo, +0%, Missile

    SF-29V Rangzen X

    HP 3700

    EN 100

    Mobility 110

    Armor 800

    Move 6

    Air

    BBDS

    Size S

    Cost 1100

    W Space 10

    Gatling Gun

    R, P - 1100, 1, +20, AABS, 20 Ammo, +30%, Bullet

    Beam Cannon

    R, P - 2000, 1~5, +35, 5 EN, AABS, +30%, Energy Beam

    Solpressa

    HP 3700

    EN 110

    Mobility 115

    Armor 800

    Move 6

    Air

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    SBDA

    Size S

    Cost 1200

    W Space 10

    Gatling GunR, P - 1900, 1, +45, SABA, 20 Ammo, +0%, Bullet

    Rapid Beam Gun

    R, P - 2600, 2~4, +30, 10 EN, SABA, +10%, Energy Beam

    Fylgia

    HP 4200

    EN 120

    Mobility 70

    Armor 1300

    Move 5

    Ground/Underwater

    BSAB

    Size M

    Cost 1300

    W Space 10

    Missile Pod

    R - 2700, 1~5, +40, ASBA, 20 Ammo, +10%, Missile

    Linear Cannon

    R - 3000, 3~7, +30, ASBA, 15 Ammo, +10%, Bullet

    Gunsocket

    HP 4000

    EN 170

    Mobility 70

    Armor 800

    Move 4

    Ground

    AACA

    Size M

    Cost 800

    W Space 0

    Missile Launcher

    R - 2500, 3~7, +10, SBBD, 40 Ammo, +0%, Missile

    Sting Gun

    R - 2600, 1~5, +40, AABA, 35 Ammo, +45%, Bullet

    ---------

    |E3 - AM|

    ---------

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    Lion-F

    HP 4200

    EN 100

    Mobility 90

    Armor 1000

    Move 6

    Air/Ground/Underwater

    AACA

    Size M

    Cost 1500

    W Space 140

    Gatling Gun

    R, P - 1600, 1~2, +30, AACA, 20 Ammo, +40%, Bullet

    Homing Missile

    R - 2200, 3~7, +40, ABCA, 10 Ammo, +0%, Missile

    Railgun

    R - 2500, 1~6, +10, AACA, 15 Ammo, +10%, Bullet

    Lion-F (PC)

    HP 4800 (10)

    EN 100 (10)

    Mobility 95 (10)

    Armor 1000 (10)

    Move 6

    Air/Ground/Underwater

    AACA

    Size M

    Cost 1600

    W Space 140

    Gatling Gun

    R, P - 1600, 1~2, +30, AACA, 20 Ammo, +40%, Bullet

    Homing Missile

    R - 2300, 3~7, +40, ABCA, 10 Ammo, +0%, Missile

    Railgun

    R - 2600, 2~6, +10, AACA, 15 Ammo, +10%, Bullet

    Lion-V

    HP 5400

    EN 110

    Mobility 100

    Armor 1200

    Move 7

    Air/Ground/Underwater

    AACA

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    Size M

    Cost 1700

    W Space 145

    Gatling Gun

    R, P - 1600, 1~2, +30, AACA, 20 Ammo, +40%, Bullet

    Assault Blade

    M, P - 2200, 1, +45, ABCA, +30%, Physical Blade

    Homing Missile

    M - 2400, 3~7, +40, ABCA, 10 Ammo, +0%, Missile

    Railgun

    R - 2700, 2~6, +10, AACA, 15 Ammo, +10%, Bullet

    Lion V (PC)

    HP 5400 (10)EN 110 (10)

    Mobility 100 (10)

    Armor 1200 (10)

    Move 7

    Air/Ground/Underwater

    AACA

    Gatling Gun

    R, P - 1700, 1~2, +30, AACA, 20 Ammo, +40%, Bullet

    Assault Blade

    M, P - 2300, 1, +45, ABCA, +30%, Physical Blade

    Homing Missile

    R - 2500, 3~7, +40, ABCA, 10 Ammo, +0%, Missile

    Railgun

    R - 2800, 2~6, +10, AACA, 15 Ammo, +10%, Bullet

    Guarlion

    HP 6200

    EN 130

    Mobility 115

    Armor 1500

    Move 7

    Air/Ground/Underwater

    AABA

    Size M

    Cost 2200

    W Space 130

    Spider Net

    N/A, P - 2000, 1~4, +70, AAAA, 2 Ammo, +0%, Net

    Chaff GrenadeN/A - 2100, 1~6, +70, AAAA, 2 Ammo, +0%, Chaff

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    Autocannon

    R, P - 2800, 1~2, +30, SABA, 20 Ammo, +40%, Bullet

    Assault Blade

    M, P - 3200, 1, +45, ABAA, +30%, Physical Blade

    Burst Rail Gun

    R - 3300, 2~6, +35, SBAA, 10 Ammo, +20%, Bullet

    Sonic Breaker

    M, P - 3800, 1~3, +40, 130M, 25 EN, SABA, +10%, Supreme

    Guarlion-C

    HP 16000 (6)

    EN 160 (7)

    Mobility 115 (8)

    Armor 1700 (9)Move 7

    Air/Ground/Underwater

    SAAS

    Size M

    Cost 4300

    W Space 135

    SP Block

    ??? Block

    Autocannon

    R, P - 2800, 1~3, +45, SABS, 20 Ammo, +40%, Bullet

    Divine Blade

    M, P - 3000, 1, +40, AAAA, +45%, Physical Blade

    Burst Rail Gun

    R - 3200, 2~6, +35, SBAA, 10 Ammo, +20%, Bullet

    Sonic Breaker

    M, P - 3800, 1~4, +50, 130M, 25 EN, SABS, +15%, Supreme

    Barrelion

    HP 7800

    EN 150

    Mobility 60

    Armor 1700

    Move 4

    Air/Ground/Underwater

    AABA

    Size M

    Cost 1900

    W Space 0

    Beam Cannon

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    R, P - 2500, 2~4, +35, 10 EN, SADS, +5, Energy Beam

    Missile

    R - 2800, 2~6, +40, SABS, 20 Ammo, +20%, Missile

    Big Head Railgun

    R - 3300, 2~8, +30, SABS, 9 Ammo, +0, Soild Projectile

    Barrelion V

    HP 8600

    EN 160

    Mobility 70

    Armor 1900

    Move 6

    Air/Ground/Underwater

    AABA

    Size M

    Cost 2200

    W Space 0

    Spider Net

    N/A - 2100, 1~6, +70, AAAA, 2 Ammo, +0%, Net

    Beam Cannon

    R, P - 2700, 1~4, +45, 10 EN, AAAA, +5, Energy Beam

    Missile

    R - 3000, 2~6, +50, SABS, 20 Ammo, +20%, Missile

    Big Head Railgun

    R - 3500, 1~8, +40, SABS, 9 Ammo, +0, Soild Projectile

    Kalion (Srey) (PC)

    HP 3200 (7)

    EN 120 (7)

    Mobility 130 (8)

    Armor 900 (5)

    Move 7

    Air

    ABBA

    Size S

    Cost 3700

    W Space 10

    Homing Missile, M/VL, I

    R - 2700, 1~6, +45, AABA, 15 Ammo, +0%, Missile

    Sonic Cutter, M/M, I

    M, P - 3500, 1~3, +35, 15 EN, AABA, +40%, Supreme

    G-Driver, M/M, I

    R - 4000, 2~7, +10, 110M, AABA, 8 Ammo, +25%, Supreme

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    Kalion (Srey)

    HP 20000 (10)

    EN 180 (10)

    Mobility 145 (10)

    Armor 1100 (10)Move 8

    Air

    SBBS

    Size S

    Cost 8000

    W Space 0

    ???

    N/A, P - 2000, 1~4, +70, AAAA, 2 Ammo, +0%, ???

    ???N/A - 2100, 1~6, +70, AAAA, 2 Ammo, +0%, ???

    Homing Missile

    R - 3000, 1~7, +55, SABA, 15 Ammo, +0%, Missile

    Sonic Cutter

    M, P - 3900, 1~3, +45, SAAS, +40%, Supreme

    G-Driver

    R - 4600, 2~8, +25, 110M, SAAS, 12 Ammo, +25%, Supreme

    ??? (not gained until 2nd appearance)

    R, MAP - 3500, 1~5, +30, AAAA, 2 Ammo, +0%, Map (???)

    ----------------------

    |E4 - PTX/RTX/SRG/DGG|

    ----------------------

    Gespenst MkII-M (Shadow Mirror version)

    HP 6900

    EN 160

    Mobility 105

    Armor 1200

    Move 6

    Air/Ground

    AABA

    Size M

    Cost 2300

    W Space 170

    Split Missile

    R - 2300, 1~6, +45, BAAA, 12 Ammo, +20%, Missile

    Plasma Slicer

    M, P - 2600, 1, +40, 10 EN, AABA, +10%, Energy Blade

    Mega Beam Rifle

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    R - 2700, 1~5, +25, AADA, 10 Ammo, +0%, Energy Beam

    Slash Ripper

    R, P - 3000, 2~4, +30, AAAA, 6 Ammo, +55%, Long-Range Remote

    Wildfalken

    HP 34000 (6)

    EN 200 (7)

    Mobility 135 (8)

    Armor 1100 (9)

    Move 8

    Air/Ground

    AABA

    Size M

    Cost 4500

    W Space 140

    Vulcan Cannon

    R, P - 1000, 1, +35, AAAA, 20 Ammo, +30%, Soild Projectile

    Split Missile-H

    R, MAP - 2000, 2~6, +25, 120M, BAAA, 2 Ammo, +0%, Map

    Roche Saber

    M, P - 2900, 1~2, +30, 10 EN, AAAA, +0%, Energy Blade

    Oxton Rifle-E

    R - 3800, 4~7, +40, 15 EN, ABDS, +45%, Energy Beam

    Oxton Rifle-B

    R - 4000, 2~5, +35, AAAS, 10 Ammo, +20%, Bullet

    Oxton Rifle-W

    R - 4700, 3~8, +55, 120M, SBBS, 5 Ammo, +30%, Supreme

    Wildfalken-L (PC)

    Theme Rail to the Dangerzone

    HP 4000 (10)

    EN 140 (10)

    Mobility 130 (10)

    Armor 1100 (10)

    Move 7

    Air/Ground

    AABA

    Size M

    Cost 7700

    W Space 100

    Gatling Gun

    R, P - 1200, 1, +30, AAAA, 20 Ammo, +20%, Bullet

    Split Missile-HR, MAP - 2700, 2~3, +20, 110M, BAAA, 2 Ammo, +0%, MAP (Remote Radius 3)

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    Roche Saber

    M, P - 2900, 1, +30, 10 EN, AAAA, +0%, Energy Blade

    Oxton Rifle-E

    R - 3600, 2~4, +35, 10 EN, ABDS, +45%, Energy Beam

    Oxton Rifle-B

    R, P - 3800, 1~3, +30, AAAS, 6 Ammo, +20%, Bullet

    Oxton Rifle-W

    R, P - 4500, 1, +40, 120M, SBBS, 2 Ammo, +30%, Supreme

    Huckebein MkII-M

    HP 5800

    EN 130

    Mobility 110

    Armor 1200Move 6

    Air/Ground

    AABA

    Size M

    Cost 2400

    W Space 140

    Vulcan Cannon

    R, P - 1100, 1, +40, AAAA, 20 Ammo, +20%, Bullet

    Beam Sword

    M, P - 2500, 1, +45, 5 EN, AABA, +5%, Energy Blade

    Photon Rifle

    R - 2800, 1~6, +35, AABA, 8 Ammo, +20%, Energy Beam

    Rectangle Launcher

    R - 3200, 2~7, +20, AABA, 5 Ammo, +10%, Bullet

    Huckebein MkII-M (gray)

    HP 6800

    EN 130

    Mobility 120

    Armor 1300

    Move 6

    Air/Ground

    AABA

    Size M

    Cost 2600

    W Space 140

    Gatling Gun

    R, P - 1100, 1, +40, AAAA, 20 Ammo, +20%, Bullet

    ???

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    N/A, P - 2000, 1~4, +70, AAAA, 2 Ammo, +0%, ???

    ???

    N/A - 2100, 1~6, +70, AAAA, 2 Ammo, +0%, ???

    Beam Sword

    M, P - 2500, 1, +45, 5 EN, AABA, +5%, Energy Blade

    Photon Rifle

    R - 2800, 1~6, +35, AABA, 8 Ammo, +20%, Energy Beam

    Rectangle Launcher

    R - 3200, 2~7, +20, AABA, 5 Ammo, +10%, Bullet

    Huckebein MkII-M (PC)(Viletta/Mai)

    HP 3900 (8)

    EN 160 (8)

    Mobility 115 (6)Armor 1200 (9)

    Move 6

    Air/Ground

    AAAA

    Size M

    Cost 3500

    W Space 170

    Gatling Gun, VF/VL, I

    R, P - 1000, 1, +30, AAAA, 20 Ammo, +20%, Bullet

    Beam Sword, W 20

    Photon Rifle, W 30

    Rectangle Launcher, W 40

    Huckebein MkII-M (PC)(Rin)

    Theme Rail to the Dangerzone

    HP 3900 (8)

    EN 160 (8)

    Mobility 115 (6)

    Armor 1200 (9)

    Move 6

    Air/Ground

    AAAA

    Size M

    Cost 3500

    W Space 170

    Gatling Gun, VF/VL, I

    R, P - 1000, 1, +30, AAAA, 20 Ammo, +20%, Bullet

    Beam Sword, W 20

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    G-Revolver, W 15

    G-Railgun, W 30

    Rectangle Launcher, W 40

    Remote Slasher, W 40

    Huckebein MkII-M (PC)(Arad)

    Theme Rail to the Dangerzone

    HP 3900 (8)

    EN 160 (8)

    Mobility 115 (6)

    Armor 1200 (9)

    Move 6

    Air/Ground

    AAAA

    Size M

    Cost 3500

    W Space 170

    Gatling Gun, VF/VL, I

    R, P - 1000, 1, +30, AAAA, 20 Ammo, +20%, Bullet

    Steel Knife, W 15

    Chakram Caster, W 30

    M90 Assault Machine Gun, W 35

    Boosted Hammer, W 50

    Bergelmir (Thurizas)

    HP 99999 (10)

    EN 300 (10)

    Mobility 135 (10)

    Armor 1700 (10)

    Move 7

    Air/Ground

    SSAS

    Size M

    Cost 10000

    W Space 0

    HP Regen (L)

    EN Regen (L)

    Double Image

    ???

    ???

    ???

    N/A - 1900, 1~6, +70, AAAA, 2 Ammo, +0%, ???

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    ???

    N/A - 2100, 1~6, +70, AAAA, 2 Ammo, +0%, ???

    Machinery Rifle

    R - 4500, 1~8, +45, SSSS, 20 Ammo, +25%, Energy Beam

    Six SlaveR, P - 5800, 1~4, +40, 110M, 15EN, SSSS, +10%, Supreme

    Bergelmir (Uruz)

    HP 99999 (10)

    EN 300 (10)

    Mobility 140 (10)

    Armor 1400 (10)

    Move 7

    Air/Ground

    SSAS

    Size M

    Cost 10000

    W Space 0

    HP Regen (L)

    EN Regen (L)

    Double Image

    ???

    ???

    ???

    N/A - 2000, 1~5, +50, AAAA, 2 Ammo, +0%, ???

    ???

    N/A, P - 2000, 1~4, +70, AAAA, 2 Ammo, +0%, ???

    Machinery Rifle

    R, P - 4550, 1~7, +60, SSSS, 20 Ammo, +25%, Energy Beam

    Six Slave

    R - 5850, 2~9, +40, 110M, 15EN, SSSS, +5%, Supreme

    Grungust Type 3 (PC)(Bullet/Kusuha)

    Theme Rail to the Dangerzone

    HP 8300 (5)

    EN 210 (5)

    Mobility 90 (10)

    Armor 1800 (5)

    Move 7

    Ground

    ASBA

    Size L

    Cost 8000

    W Space 0

    TK Field

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    ???, N/A, I

    N/A - 2000, 1~6, +70, AAAA, 2 Ammo, +0%, ???

    ???, N/A, I

    N/A - 2000, 1~6, +70, AAAA, 2 Ammo, +0%, ???

    Eye Laser, M/VL, I

    R, P - 2900, 1~3, +40, 5 EN, AACA, +0%, Supreme

    Drill Boost Knuckle, M/M, I

    M, P - 3900, 2~4, +35, AABA, +45%, Physical

    Omega Blaster, S/H, I

    M, P - 4600, 1~3, +30, 30 EN, AACA, +35%, Supreme

    Thrudgelmir

    HP 200000EN 350

    Mobility 95

    Armor 1800

    Move 7

    Air/Ground

    ASAS

    Size M

    Cost 12000

    W Space 0

    HP Regen (L)

    EN Regen (L)

    Morale Block

    Break Block

    Armor Breaker

    N/A - 2900, 1~5, +70, AAAA, 2 Ammo, +0%, Breaker

    Weapon Breaker

    N/A - 4500, 1~7, +70, AAAA, 2 Ammo, +0%, Breaker

    Drill Boost Knuckle

    M, C, P - 4500, 1~7, +40, 10 EN, SSSS, +25%, Supreme

    Zankantou Inazuma Juuryoku Otoshi

    M P - 5700, 1~5, +50, 120M, 40 EN, SSSS, +15%, Supreme

    DyGenGar (Dynamic General Guardian)(PC)

    Theme ???

    HP 7200 (5)

    EN 260 (6)

    Mobility 100 (10)

    Armor 1900 (5)

    Move 6

    Air/GroundAAAA

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    Size L

    Cost 9000

    W Space 0

    ???

    M, P - 4200, 1~4, +45, AABA, +35%, Physical

    ???

    M - 4800, 3~6, +20, 110M, 40 EN, AABA, +10%, Supreme

    ???

    M, P - 5600, 1, +50, 130M, 50 EN, AAAA, +45%, Supreme

    --------------------

    |E5 - Shadow Mirror|

    --------------------

    Randgriz

    HP 8500

    EN 160

    Mobility 95

    Armor 1600

    Move 6

    Ground

    BAAA

    Size M

    Cost 2300

    W Space 0

    Beam Coat

    Jammer

    Spider Net *

    N/A, P - 2000, 1~4, +70, AAAA, 2 Ammo, +0%, Net

    Phalanx Missile

    R, MAP - 2500, 1~4, +10, 120M, AAAA, 1 Ammo, +10%, Map

    M13 Shotgun

    R, P - 2800, 2~3, +50, AAAA, 7 Ammo, +50%, Bullet

    Matrix Missile

    R - 3500, 2~7, +25, AAAA, 20 Ammo, +5%, Missile

    Linear Cannon

    R - 3900, 3~8, +50, 110M, AAAA, 8 Ammo, +20%, Bullet

    Note - Is not equipped with Spider Net in Stage 6.

    Randgriz (boss grade)

    HP 18000

    EN 180

    Mobility 105Armor 1900

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    Move 6

    Ground

    BAAA

    Size M

    Cost 4000W Space 0

    Beam Coat

    Jammer

    Phalanx Missile

    R, MAP - 3200, 1~4, +15, 120M, AAAA, 2 Ammo, +0%, MAP

    M13 Shotgun

    R, P - 3500, 2~3, +50, AAAA, 7 Ammo, +50%, Bullet

    Matrix Missile

    R - 4100, 2~7, +25, AAAA, 20 Ammo, +5%, Missile

    Linear Cannon

    R - 4500, 3~9, +50, AAAA, 10 Ammo, +20%, Bullet

    Razangriff

    HP 44000

    EN 200

    Mobility 105

    Armor 2000

    Move 6

    Ground/Underwater

    ASAA

    Size M

    Cost 7000

    W Space 180

    Beam Coat

    Jammer

    Spider Net

    N/A, P - 2000, 1~4, +70, AAAA, 2 Ammo, +0%, Net

    Weapon Breaker

    N/A - 2000, 1~6, +70, AAAA, 2 Ammo, +0%, Breaker

    Chaff Grenade

    N/A - 2100, 1~6, +70, AAAA, 2 Ammo, +0%, Chaff

    Phalanx Missile

    R, MAP - 2500, 1~4, +45, 110M, AABA, 2 Ammo, +10%, Map

    Scissors Knife

    M, P - 2800, 1, +20, ASAA, +20%, Physical

    Linear Missile Launcher

    R - 3600, 1~7, +50, AAAA, 10 Ammo, +20%, Missile

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    Matrix Missile

    R - 3900, 2~8, +25, AABA, 20 Ammo, +5%, Missile

    F-Solid Cannon

    R - 4600, 3~10, +60, 120M, AABA, 15 Ammo, +20%, Supreme

    Ash Savior-M

    HP 8800

    EN 200

    Mobility 130

    Armor 1200

    Move 8

    Ground/Underwater

    ASAS

    Size M

    Cost 6800W Space 160

    Beam Coating

    Jammer

    ?

    ???

    N/A - 1800, 1~6, +70, AAAA, 2 Ammo, +0%, ???

    ???

    N/A, P - 1800, 1~4, +70, AAAA, 2 Ammo, +0%, ???

    Laser Blade

    M, P - 2800, 1, +55, AAAA, +45%, Energy Blade

    Fire Dagger

    R - 3000, 1~6, +45, AAAA, 10 Ammo, +40%, Missile

    Gun Rapier

    R, P - 3400, 1~3, +40, AABA, 15 Ammo, +35%, Energy Beam

    Halberd Launcher

    R - 3800, 2~7, +30, 30 EN, AABA, +25%, Supreme

    Ash Savior

    HP 99999

    EN 280

    Mobility 135

    Armor 1500

    Move 8

    Ground

    ASAS

    Size M

    Cost 8000

    W Space 150

    Beam Coating

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    Jammer

    ???

    ???

    N/A - 1800, 1~6, +70, AAAA, 2 Ammo, +0%, ???

    ???N/A, P - 1800, 1~4, +70, AAAA, 2 Ammo, +0%, ???

    Laser Blade

    M, P - 3000, 1, +55, SSSS, +45%, Energy Blade

    Fire Dagger

    R - 3200, 1~6, +45, SSSS, 10 Ammo, +40%, Missile

    Gun Rapier

    R, P - 3600, 1~4, +40, SSCS, 15 Ammo, +35%, Energy Beam

    Halberd Launcher

    R - 4000, 2~9, +30, 30 EN, SSBS, +25%, Supreme

    Sword Breaker

    R - 4900, 2~8, +50, 110, SSSS, 8 Ammo, +15%, Supreme

    Areins-M (boss version)

    HP 32000

    EN 230

    Mobility 135

    Armor 1500