story boards and level recognisance
TRANSCRIPT
Story boards and Level recognisance/design
Planned Storyboard(Images gathered from clipart)
Title screen:
Shows name of game
Controls screen 1:
Shows player how to move and jump as well as attack
Controls screen 2:
Shows what the attacks are and what they do
Tutorial level
Introduces player to game so they can understand how it works
Level 1 – Set in a forest. Introduces jumping over objects and has 2 enemies
Level 2 – Set outside of the forest on grassland. Introduces swimming and more complex jumps
Level 3 – Set in a cave. Introduces lava and door switches, as well as a new enemy
Level 4 – Set outside, then inside a castle. Introduces more enemy types, and more complex jumping exercises
Level 5 – Set on the roof of the castle. Includes jumping and has the final boss
Solid dirt
Background dirt
Solid Brick stone
Background rock
Enemy
Collectable
Tutorial level idea
Water block
Player Spawn
Key:
Key:
Solid dirt
Background dirt
Solid rock
Background rock
Solid block
CollectableWater block
First level idea
Player Spawn
Key:
Solid dirt
Background dirt
Solid rock
Background rock
Solid block Enemy
CollectableWater block
Second level idea
Player Spawn
Key:
Solid dirt
Background dirt
Solid rock
Background rock
Lava
Enemy
Collectable
Water block
Third level idea
Player Spawn
Moving platform
Key:
Solid dirt
Background dirt
Solid rock/ Stone Bricks
Background rock/Stone bricks
Solid block Enemy
Collectable
Water block
Fourth level idea
Player Spawn
Moving platform
Lava
Key:
Solid dirt
Background dirt
Solid stone block
Background blocks
Boss initial spawn
Collectable
Boss level idea
Player Spawn