t. rawlings - bgh year one report
TRANSCRIPT
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Bristol Games HubYear One Report
@BristolGamesHubTalk by @TomasRawlings
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Here is Bristol Games Hub...
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Where we started...
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What we started with...
10 people.One room being renovated.50 people(ish) in Facebook Group.
+ a simple idea: group together people with the same aims – make great games as part of a community.
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Where we are now...
Physical space – Whole top floor of 77 Stokes Croft. 35+ Developers based in hub. Growing Digital Space – Facebook group (473
members) & newsletter (445 subscribers) Organised Groups – Unity, Marketing, Board Games. Events – Capacity Gamejams & specialist meetings
e.g. UKIE tax breaks.
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What we feel works for Hubs & Devs...
Flexible contracts. Community also. Interrupt-ability (Thanks PM Studio!) See it as wider than just residents. First point of call – connect to community! Good Comms: Newsletter, Twitter, Facebook etc. Also community (did I mention that?)
Community.
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How are we connected?...
To Industry – via events like UKIE, Kuju game fund. Google – 'Bristol games' gets us. Dev Community – via Global Game Jam and more. Point of contact – e.g Creative England Education – this! (Plus other links to UWE and wider) City – via projects, other groupings such as Sparkies,
Funk Spaces etc.
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How is it working out?...
Growth in connections. Nominated for an award! Sparkies 2014 ( We didn't win though – sad face.)
Interactions between Residents.
Self-organised groups: Unity Developers Group, Board Games Group, Marketing Group, HER Game Collective.
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Go Turbo Island Games!...
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Where next?...
Ideally? Studio manager as all done as volunteers. Better industry links – push for bigger entities to
visit. Offer them visit lots of companies in one go, we get good access.
Links to education – experimented with this, but more work needed. Needs to be two-way.
Schools & Colleges – as above... Games Conference/Event with wider appeal?
Redefine our vision (We are not an incubator, but not an arts centre...)
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Thanks!
@BristolGamesHubTalk by @TomasRawlings