tauchi – tampere unit for computer-human interaction visualization of textual information for...
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TAUCHI – Tampere Unit for Computer-Human Interaction
Visualization of textual information Visualization of textual information for people with special needsfor people with special needs
10.01.2004
Presentation for UCIT seminar
Tatiana Evreinova
Multimodal Interaction Research Group
Tampere Unit for Computer-Human Interaction
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TAUCHI – Tampere Unit for Computer-Human Interaction
ContentsContents
Main research tasks for 2003 and 2004 (1)
Pseudo-graphic typeface
initial study (8)
readability study in dynamically displayed mode:
testing and apparatus (2)
results, drawbacks and prospective applications (6)
Forthcoming research: design of vibro-tactile alphabet (3)
References (1)
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TAUCHI – Tampere Unit for Computer-Human Interaction
Two main research problemsTwo main research problems
– Usability evaluation of the pseudo-graphic typeface
– Design and implementation of a new vibro-tactile alphabet
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TAUCHI – Tampere Unit for Computer-Human Interaction
Pseudo - Graphic Typeface: Pseudo - Graphic Typeface: Design and EvaluationDesign and Evaluation
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TAUCHI – Tampere Unit for Computer-Human Interaction
ProblemsProblems
– lip reading requires a great concentration of visual
attention and can be very stressful
– even qualified sign language interpreters cannot
interpret everything in group situations
– the usage of subtitling signing has a high level of
transmission difficulties and still remains as an
extremely expensive method of information imaging
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TAUCHI – Tampere Unit for Computer-Human Interaction
experimental setup
GoalsGoals
– to develop communication techniques through
graphical imaging of textual information for the
profoundly deaf and hard-of-hearing people
– to find out an approach that would require minimum
resources of visual perception by using pseudo-graphic
tokens; these tokens must be perceived preattentively
and reduce cognitive loading
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DesignDesign (1/2)(1/2)
To facilitate associative interpretation new tokens
were mapped through eight directions
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TAUCHI – Tampere Unit for Computer-Human Interaction
DesignDesign (2/2)(2/2)
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TAUCHI – Tampere Unit for Computer-Human Interaction
– constructive research to design and simulate the new techniques
for textual imaging, software tools and algorithms for visibility
evaluation of graphic tokens
– empirical research based on tracking of the eye movements
subjective / objective evaluation:
tachistoscopic evaluation
visual scan time measurement
Research methods usedResearch methods used
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TAUCHI – Tampere Unit for Computer-Human Interaction
MaterialsMaterials
Selected Typefaces
Motivation to select the typeface
Arial The most commonly used sans serif font (1, 2, 3)
Comic The mimic print facilitates syllabic tokens perception (1)
Courier The most commonly used mono-spaced font (3)
Impact Easy to perceive on screen, a large x-height factor (2, 4)
Times New High legibility with economy of screen space (2)
8-directional simplified layout
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ResourceResourcess
SMI Eye-Gaze tracking system allows recording eye movements
iComponent provides a possibility to use SMI Eye_Gaze data in other
application through a simple interface [developed by Oleg Spakov]
iView 3.01 program processes SMI Eye_Gaze data and displays
saccadic movements (row data), fixations and scanpaths
Experimental software Font Reader [developed by Oleg Spakov]
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TAUCHI – Tampere Unit for Computer-Human Interaction
Generalization of obtained resultsGeneralization of obtained results
A higher number of AVI observed for phonetic typefaces (5-7) and
lower one for Styled typeface (only 4) confirms that explored typeface
is more easily perceived.
Impact and Styled seemed to be more legible than Courier, Arial,
Comic and Times New Roman and being the most preferred, could
be perceived fairly preattentively.
Subjects had fewer recognition difficulties for Arial and Times New
Roman typefaces.
For font attractiveness, Comic was perceived as being more
attractive than Arial and Courier, while Styled and Impact were
perceived as more attractive than Times New Roman.
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TAUCHI – Tampere Unit for Computer-Human Interaction
Pseudo - Graphic Typeface: Pseudo - Graphic Typeface: Readability study in dynamically displayed modeReadability study in dynamically displayed mode
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TAUCHI – Tampere Unit for Computer-Human Interaction
TestingTesting– Eight volunteers from staff and students at the University
of Tampere took part in the testing and were recruited from those subjects who participated in previous study
– Tested subjects were needed about 2 hours to learn the whole alphabet
– Formal experiment had taken one week
– 20 words per each block to measure alphabet readability
– 3 trials per each exposition time, 4 blocks per one session
– Four exposition times were examined (320, 400, 480 and 640 ms per token)
– A possibility to replay tested word as much as it is needed
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TAUCHI – Tampere Unit for Computer-Human Interaction
ApparatusApparatus
snapshot of the software in editorial mode
snapshot of the software during the testing
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Results / Reading comprehensionResults / Reading comprehension
Reading comprehension score to 7th session (X-axis) by one of subjects was measured by number of repeated playbacks (Y-axis) needed to recognize textual passage
Exposition time
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TAUCHI – Tampere Unit for Computer-Human Interaction
Results / Reading timeResults / Reading time
Reading time in seconds (X-axis) needed to recognize textual passages having different number of characters (Y-axis), first (A)
and seventh (B) sessions (longer bars indicate longer reading time)
A B
Exposition time Exposition time
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Results / Comprehension accuracyResults / Comprehension accuracy
Reading comprehension rate (% correct, Y-axis) by presentation rate
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TAUCHI – Tampere Unit for Computer-Human Interaction
Results / Subjective ratingsResults / Subjective ratings
Post-test questionnaire results (n = 8)
Subjects were more satisfied with reading textual passages at presentation rates 640 and 480 ms per token.
They felt eyestrain with the reading typeface at presentation rate of 400 ms
Seven of eight subjects felt positive of using this typeface on the regular basis
N. B.
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DrawbacksDrawbacks
– A problem to distinguish repeated patterns during of
dynamic presentation (for example in the words “pattern”
or “look”)
– It is difficult to follow the changing of letters because of
different directions they have
– Subjects get quickly tired with reading of the pseudo-
graphic typeface at higher presentation rates and even
feel slight headache and eyestrain afterwards
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Prospective applicationsProspective applications
development of new communication techniques
for strengthening of visual and linguistic
feedback between the deaf/hard-of-hearing
people and digital television environment
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TAUCHI – Tampere Unit for Computer-Human Interaction
Forthcoming research: Design of vibro-Forthcoming research: Design of vibro-tactile alphabettactile alphabet (1/3)(1/3)
The perception of vibro-tactile patterns occurs in the tactile analyzer using similar algorithms through which the visual system processes a temporal structure of the afferent flow. The dynamic range for tactile analyzer is narrow in comparison to its visual and auditory counterparts, however the number of possible states of an afferent flow at the time of stimulation of tactile receptors can have many more levels than was previously observed (more than 125). Non-visual tactile feedback can be applicable in blind manipulation as well as in the situation when the vision is occupied in some other tasks.
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Forthcoming researchForthcoming research (2/3)(2/3)
I propose to design a specific vibro-tactile alphabet oriented on
the stimulation of the tactile receptors of touch and skin to
develop an alternative communication technique through vibro-
tactile imaging of the textual information for the profoundly deaf
and hard-of-hearing people.
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Forthcoming researchForthcoming research (3/3)(3/3)
A new Grigori Evreinov’s game for training
tactile feedback (1, 2, 3 – game levels)
Developed software simplifies learning and validation of the system of vibration tactones and strengthens fingertips sensitivity.
The tool allows validation of the nine tactones.
Three groups of the tactons for the vibro-tactile alphabet imaging will be examined.
Using the game mode facilitates direct usability testing and systematic data collection as well as it decreases subjective workload during the experiment.
1
2
3
…up to 9
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TAUCHI – Tampere Unit for Computer-Human Interaction
ReferencesReferences
[1] Bernard M., Mills M., Frank T., McKown J (2001). Which font do children prefer
to read online? Usability News 3.1.
[2] Boyardski D., Neuwirth C., Forlizzi J., Regli (1998). A study of fonts designed
for screen display. In proceedings of CHI’ 98, (April 18-23, Los Angeles), pp. 87-94.
[3] Evreinova Tatiana and Roope Raisamo. Communication aid based on pseudo-
graphic typeface: readability study in continuous mode. Will be submitted to the
IFHOH 7th World Congress, which will be held in Helsinki, Finland from the 4th July to
the 7th July 2004, 8 pp. (full paper).
[4] Evreinov Grigori, Evreinova Tatiana and Roope Raisamo. Games for training
tactile memory. Late-breaking results, 4 pp. (full paper).
[5] Mills C. B. & Weldon L. J (1987). Reading text from computer screens. ACM
Computing Surveys, 19 (4), pp. 329-358.
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Thanks for your attentionThanks for your attention
Questions?Questions?