teaching critical thinking through dance-making. the thinking tools based on the book sparks of...
TRANSCRIPT
The Thinking Tools
• Based on the book Sparks of Genius: The 13 Thinking Tools of the World’s Most Creative People
• By Robert & Michele Root-Bernstein• Published by Houghton Mifflin in
1999
The Thinking Tools to Be Discussed Include . . .
• Observing• Recognizing
patterns• Empathizing • Body Thinking• Imaging
• Transforming• Abstracting• Playing• Forming patterns• Modeling• Synthesizing
Selected & arranged in this way because . . .
• They can be easily applied to the creative process in movement & dance.
• This order of arrangement follows the order of operations in dance-making.
Creative Movement Dance-Making Process
• Inspiration • Observing inspiration • Responding to inspiration • Felt-thoughts + Imagination • Transforming & abstracting =• Movement +• Playing around =• Final product or dance
Observing
• Means active observation• Making sense of the sensation• Learning to see in new & different
ways• Seeing details such as colors,
separate parts of picture or foreground & background
Recognizing Patterns
• Noticing relationships• Using various viewpoints to reveal
different patterns• Patterns recognized can be visual,
auditory, tactile, kinesthetic• Culture influences pattern
recognition
Empathizing
• Being able to see the world through the eyes of others
• Having personal knowledge• Becoming the animal, plant or
object • Imagine what the object of your
attention is sensing
Body Thinking
• Usually hidden from us• Using movement to solve problems• Felt-thought• A heightened physical awareness• Kinesthetic empathy
Imaging
• Seeing pictures in the mind or visualizing
• Thinking about sounds• Being able to recall a body feeling• Seeing movements in the mind• Being polysensual—synesthesia • A virtual experience
Transforming
• Changing from one sense to another
• Using diverse methods to solve a problem
• A blurring of lines between fields• Transformations are not always
exactly equivalent
Abstracting
• Begins with the real• Representing the essence of • The core• A simplification of • A tool for artists• Can be interactive across
disciplines (visual arts & high speed photography)
Playing
• Experimenting• Fooling around• Treating work like a game• Breaking the rules & testing limits• Encouraging the unexpected• Limited sloppiness• Invoking a make believe world
Forming Patterns
• Combining structural elements or operations
• Can be spontaneous or planned• Spans sensory modalities &
disciplines• Embodies relationships & meanings• Leads to innovations
Modeling
• Simulations• A physical representation of • Helps teach imaginative skills• Capturing the essence of operations• Embodying concepts• Supplies control of situation• Reveals problems
Synthesizing
• Bringing together sensory impressions, feelings, knowledge & memories
• Creating unity & wholes• An integration of the thinking tools• Trans disciplinary & multimodal• A necessity in solving problems