team fitness

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Team FITNESS Team Members: Colin Cunningham, Sean Cunningham, Jojo Entsuah, Britney Gertsner, Chris Higgins, Matt Hirsh, Andrew McGowan, Alex Schmid, Justin Taylor, Joeseph Wildsmith Mentor: Brianne Rowh Librarian: Annie Young Research Questions: To what extent do interactive games increase physical activity levels as compares to traditional exercise? How can interactive games be used to encourage students to exercise? hodology: ctronic questionnaire for interest/scanning it into two groups: interactive gaming (DDR on Wii) traditional exercise (jog around the track) mins three times a week for ten weeks stant heart rate monitoring during activity kly survey/journal recording additional exercise lysis of heart rate before and after to determine tness change Goals: -Prove interactive game is as effective a workout as traditional exercise -Increase exercise on college campuses through promotion of interactive gaming -Design interactive exercise room in ERC Heart rate data for DDR player from Garmin Heart Rate Monitor Heart rate data for jogger from Garmin Heart Rate Monitor

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Team FITNESS. Research Questions: To what extent do interactive games increase physical activity levels as compares to traditional exercise?  How can interactive games be used to encourage students to exercise?. Methodology: Electronic questionnaire for interest/scanning - PowerPoint PPT Presentation

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Page 1: Team FITNESS

Team FITNESSTeam FITNESS

Team Members:Colin Cunningham, Sean Cunningham, Jojo Entsuah, Britney Gertsner, Chris Higgins, Matt Hirsh,

Andrew McGowan, Alex Schmid, Justin Taylor, Joeseph Wildsmith

Mentor: Brianne Rowh Librarian: Annie Young

Research Questions:To what extent do interactive games increase physical activity levels as compares to traditional exercise? 

How can interactive games be used to encourage students to exercise?

Methodology:-Electronic questionnaire for interest/scanning-Split into two groups: interactive gaming (DDR on Wii) traditional exercise (jog around the track)-30 mins three times a week for ten weeks-Constant heart rate monitoring during activity-Weekly survey/journal recording additional exercise-Analysis of heart rate before and after to determine fitness change

Goals:-Prove interactive game is as effective a workout as traditional exercise-Increase exercise on college campuses through promotion of interactive gaming-Design interactive exercise room in ERC

Heart rate data for DDR player from Garmin Heart Rate Monitor

Heart rate data for jogger from Garmin Heart Rate Monitor