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TEORIE DEL CINEMA FILM E CULTURA VISUALE DISPENSE 2019/2020 Prof. Giulia Fanara O. Grau, Virtual Art: From Illusion to Immersion, The MIT Press Cambridge, Massachusetts-London 2003, pp. 52-72. T. Gunning, Hand and Eye: Excavating a New Technology of the Image in the Victorian Era, in «Spring», 2012, pp. 495-515. L. Rabinovitz, More than the Movies: A History of Somatic Visual Culture through Hale’s Tours, Imax, and Motion Simulation Rides, in L. Rabinovitz, A. Geil (a cura di) Memory Bytes: History, Technology, and Digital Culture, Duke University Press, Durham 2004, pp. 99-125. J. Crary, Techniques of the Observer, in «October», Vol. 45, Summer, 1988, pp. 3-35. A. Griffiths, Sensual Vision: 3-D, Medieval Art, and the Cinematic Imaginary, in «Film Criticism», Vol. 37, No. 3, 2013, pp. 60-85. T. Elsaesser, Il ritorno del 3D: logica e genealogie dell'immagine del XXI Secolo, logica e genealogie dell'immagine del XXI Secolo, in «Imago: studi di cinema e media», Vol. 1, 2011, 49-68. E. Huhtamo, Elements of Screenology: Toward an Archaeology of the Screen, in «ICONICS: International Studies of the Modern Image», Vol. 7, 2004, pp. 31-64. T. Elsaesser, Media Archaeology as Symptom, in «New Review of Film and Television Studies», Vol. 14, No. 2, 2016, pp. 181-215. W. Strauven, Media Archaeology: Where Film History, Media Art and New Media (Can) Meet, in J. Noordegraaf, V. Hediger, B. Le Maitre, C.G. Saba (a cura di) Preserving and Exhibiting Media Art: Challenges and Perspectives, Amsterdam University Press, Amsterdam 2013, pp. 59-79 C. Russell, Archiveology: Walter Benjamin and Archival Film Practices, Duke University Press, Durham-London 2018, pp. 11-34. B. Herzogenrath, Decasia, The Matter|Image: Film is Also a Thing, in B. Herzogenrath (a cura di) The Films of Bill Morrison, Aesthetics of the Archive, Amsterdam University Press, Amsterdam 2018, pp. 84-96. L. Koepnick, Herzog's Cave: On Cinema's Unclaimed Pasts and Forgotten Futures, in «The Germanic Review: Literature, Culture, Theory», Vol. 88, No. 3, pp. 271-285.
FILMOGRAFIA
La maschera di cera (House of Wax, André De Toth, 1953)
Film Before Film (Werner Nekes, 1985)
https://www.youtube.com/watch?v=fKTvEsvH59g
Dal polo all’equatore (Angela Ricci Lucchi, Yervant Gianikian, 1987)
https://www.youtube.com/watch?v=V7DoXDXUeig&t=483s
Decasia (Bill Morrison, 2002)
Goodbye, Dragon Inn (Bu San, Tsai Ming-liang, 2003)
Avatar (Id., James Cameron, 2009)
Cave of Forgotten Dreams (Id., Werner Herzog, 2010)
Hugo Cabret (Hugo, Martin Scorsese, 2011)
Il grande e potente Oz (Oz the Great and Powerful, Sam Raimi, 2013)
The Canyons (Id., Paul Schrader, 2013)
Dawson City: Frozen Time (Bill Morrison, 2016)
Le secret de la chambre noire (Kiyoshi Kurosawa, 2016)
La forma dell’acqua (The Shape of Water, Guillermo Del Toro, 2017)
La stanza delle meraviglie (Wonderstruck, Todd Haynes, 2017)
Ready Player One (Id., Steven Spielberg, 2018)
of the image space is a red cushion; the middle panel shows a bed with
a sleeping woman. Accessories, such as a string of pearls and a tortoise
shell comb, in this well-to-do interior evidence the common contemporary
motif of virtue and sin, as found in the genre paintings by other artists of
the period, such as Jan Steen or Piecer de Hooch.
Later additions were often made to the boxes in the form of staffage
like figures of people, animals, or objects (so-called repoussoirs), which do
not conform to the perspecrival representation and frequently look out of
place. These repoussoirs detract slightly from the illusionistic effect bur
they are invariably positioned at points in the image that represent prob
lem zones of perspective drawing and, thus, serve to conceal mistakes or
weaknesses in the construction.
As in the later panorama, light enters the box's image space through
the open top, which is not visible to the observer looking through the
peephole. In the above example from London's National Gallery, light falls
in through transparent oiled paper, which makes it diffuse, bathes certain
parts in an indistinct sfumato, and thus perfects the illusionistic effect. The
construction principle of the peep shows is the Euclidean theorem that if
two straight lines meet at an angle, they appear to be continuous if viewed
on the same level. Recent investigations have shown that the vanishing
points in the boxes exhibit pinpricks.105 From an imaginary viewpoint (the
point where the peephole will be), needles fastened by threads were passed
through the paper to the corners of the sketch and the marked paper was
fixed co the panel.
Peep shows stand at the beginning of a line of development that com
plements the immersive spaces that envelop the full body, where the illu
sionistic effect results from bringing the images up very close to the eyes of
the observer. Among its successors were the stereoscope, View Master, and
Head Mounted Display.
Viewing with Military Precision: The Birth of the Panorama Since the seventeenth century, Italian artists had worked in England
to satisfy the demand for spaces of illusion, including Antonino Verro
(Chatsworth House, 1671), Sebastiano and Marco Ricci, and their pupil,
Giovanni Battista Pellegrini (Chelsea Hospital, 1721). English artists, such
as William Kent and James Thornhill, mastered the technique of q11ad
rat1-tra. Cipriani's parlor at Standlynch (1766), now Trafalgar House, near
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Salisbury, is the first example of che modern era to dispense with the
architectonic element of the frame- sixty years before the issue of Barker's
panorama parent.
In the eighteenth century, Italian artists were first and foremost bril
liant interior designers; masters of stucco work and fresco, who trans
formed many a castle and monastery hall with scenes of festivity and
ceremony, they were famous throughout Europe. Bernardo Bellocro, a
contemporary of Giambatcista Tiepolo, the lase great figure of illusioniscic
painting in Italy, set out on his travels with a small camera obscura and a
larger portable one with a tent. His work with these drawing aids in the
service of mimesis, which in him bordered on an obsession, perfected a
new fusion of arc and technology for small-format pictures.106 The brothers
Paul and Thomas Sandby also used the camera obscura, char apparent
mirror of the real. 107 Afrer the Jacobite Rebellion was crushed in 1746,
which ended popular support for the Stuarts, the Sandbys traveled the
Highlands for several months as topog raphical draftsmen in the service of
the Military Survey of Scotland. To control the occupied territories effi
ciendy and plan future military operations, the army was very interested in
accurate drawings of the terrain, detailed panoramic vistas, and views of
the landscape. 108 O nly derailed cartographic data could be used effectively
to play through questions of tactics, field of fi re, positions for advance and
retreat, and che like, so when a new pictorial technique emerged that made
it possible "to be in the picture," it was soon pressed into the service of
the House of Hanover's geopolitical aspirations. 109 For five years, 1746 to
1751, the young Paul Sandby worked for the Military Survey under Colo
nel David Warson. It is safe to assume thac Sandby's ability to observe
narure with precision, for which he later became famous, owed much, if
not all, to the military training of his artist's eye. 11 0
As a tool of visual perception, the camera obscura was the result of a
long process of scientific discovery and development. Rudimentary ideas
are found in Euclid; the discoveries of Copernicus and Galilei led to a
realization of the physical problem that had already been described by
Leonardo. Building on the findings of Johannes Kepler and Achanasius
Kircher, it became possible to make the apparatus smaller, refine the co
ordination of the lenses, improve the reflecting mirrors, and optimize rhe
relation of focal length and distance of the image. Finally, Johan Zahn, a
monk from Wi.irzburg, succeeded in producing a portable version.
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Jonathan Crary has shown how, since the seventeenth century, the view
onto reality has been gradually liberated through developments in science.
The camera obscura represented a pioneering achievement in the history of
cinematographic modes of perception because it introduced a restructuring
of possibilities for vis11al experience through optical techniques. It was an
innovation comparable with the discove~y of perspective, and an important
precondition for its development was a further stage in the process of
individualizing the observer. Using it required isolation in a darkened
space. This isolated situation of the observer in the camera obscura, as
Crary expresses it, "provides a vantage point onto the world analogous to
the eye of God."111
More than forty years later and five years after the first public exhibition
of a circular painting by Robert Barker in London, in 1 793 Paul Sandby
created a "room of illusion" in just two months 11 2 for Sir Nigel Bowyer
Gresley at his seat of Drakelowe Hall near Burton-on-Trent in Derbyshire.
Sandby covered three walls with a wild and romantic landscape without
framing elements. Visitors found themselves under the canopy of a blue
sky, painted on the arched ceiling, and mighty trees, several meters high.
Between the t rees, prospects of undulating countryside, crossed by cut
tings, with wide clearings and grassy banks, stretched into the distance
(fig. 2.15).1 13 In front of the painting was a variety of fattx terrain, com
prised of real objects: a chest-high fence was positioned a few centimeters
away from the painted wall; the fireplace was camouflaged as the entrance
to a grotto with pieces of minerals, ore, and a variety of seashells. H ere,
again, the function of the fa11x terrain was co blur the boundary between
the real space and the space of the illusion.
In the painting on the fourth wall, H ermann recognizes a real Welsh
landscape: "a valley; which is very Welsh in feeling and possibly repre
sents Dolbadarn Castle in its fine setting on Llyn Feris, with Snowdon
beyond."114 The distant view and the fact that it refers to a real place115
evoke strong associations with scenery as depicted in the panorama. One
may even surmise that this room, with its view of the disrance and directly
immersive properties of the gigantic trees, is a reaction of iliusionistic wall
painting to the "new" medium of the panorama.
As a member of the Royal Academy, Sandby must have been familiar
with Barker's invention. Although he had not painted room-filling frescoes
before Drakelowe Hali, Sandby was well known as a faithful observer of
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Figure 2.15 Landscape Room in Drakelowe Hall, by Paul Sandby, Derbyshire, Burton-on-Trent, 1793. The Victoria and Albert Museum, London.
nature and his name was firmly liked with landscape paincing. Particularly
his depictions of trees-nonschematic, multifaceted, delicately texrured
and the face chat he distinguished between kinds of tree, generally held to
be an innovation of the early nineteenth century, made his landscapes
famous and Sandby a pioneer of modern landscape paincing. 116 In view of
Sandby's reputation, tO have a whole room painted by him must have
conferred considerable prestige on the commissioner of the work. In a
letter dated July 25, 1794 to the Reverend T. S. Whalley, Anna Seward
compares Sandby's wall paintings with the new invention of the panorama:
"The perspective [in Drakelowe Hall] is so well preserved as to produce a
landscape deception little inferior to the watery delusion of the celebrated
panorama. "117 Although "watery delusion" may be taken as rather scath
ing, here a direct comparison is made between the new public panorama
and Sir Nigel's private room of illusion. The similarity of the two con
ceptions is obvious, although at the time, the potential of the panorama to
produce illusions still left a lot to be desired. The new medium of the
panorama provoked the exponents of its forerunner medium into mobiliz
ing the maximum potential of illusion that was possible.
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The case is similar with the German inventor of the panorama, J ohann
Adam Breysig. Helmut Borsch-Supan finds a general connection between
spaces of illusion and the new medium: "Breysig ... developed his idea
from the tradition of interiors with illusionistic landscapes." 118 Inspired, or
goaded, by the new medium, with artistic experience rooted in military
precision of view, Sandby staged an evocative romantic landscape, a favor
ite of tourists and amateur artists. Sir Nigel and his guests had the plea
sure of a journey of the eye to a virtual Wales.
Barker's Invention: Developing the Space of Illusionistic Landscapes
On June 17, 1787, Robert Barker patented a process under the name of
"la nature a coup d'oeil," by which means a panoramic view could be
depicted on a completely circular canvas in correct perspective. Using em
pirical methods, he developed a system of curves on the concave surface of
a picture so that the landscape, when viewed from a central platform at
a certain elevation, appeared to be true and undisrorted. The application
of this invention became known a few years later under the neologism
"panorama." 119
Barker was an Irishman who taught the accurate application of per
spective in Edinburgh, the headquarters of British troops in occupied
Scotland. A few years before his patent was granted, Barker had invented
an appararus for drawing accurate circular perspective. It was mounted on
a frame with a fixecl point and could swivel to take a succession of partial
views, which together formed a panorama. The path leading to circular
paintings had commenced about a year before with six aquatints that
Barker's son, twelve-year-old Henry Asron, had made with the apparatus
at the top of Carlron Hill. If Barker's intention was to demonstrate how
easily, almost automatically, his system could be applied, he certainly
succeeded with the choice of his son as an example. H enry's views of the
landscape were first arranged on a semicircular canvas and then, using
Barker's method, joined together with curved lines to produce an un
broken horizon.
However, without the material and financial support of a politician,
who was also a high-ranking military officer, this new pictorial tech
nique might never have been realized. Barker's idea caught the interest of
William Wemyss of W emyss, Lord Elcho. 120 The Guards Room of his
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castle ac Holyrood served as the studio. It was here that Barker made the
first panorama, a 21-meter-long, 180° view of Edinburgh, which was pre
sented to the public in the Archers' Hall at Holyrood. As a military strat
egist and committed parliamentarian, Wemyss was obviously interested in
a new technique of perspeccival representation that might be useful for
m ilitary surveys and planning. Thus, the inception of the panorama was
characterized by a combination of media and military history.
The panorama installs the observer in the picture. Although it found its
way into the world partly through military interest and patronage, the
notion of using the panorama as a mobile instrument of military planning
was a nonstarter from the beginning. On arriving in London, it soon
attracted the attention of broad sections of sensation-seeking civil society
and quickly became an agent of popular taste in a society of the spectacle.
On March 14, 1789, Barker exhibited the panorama of Edinburgh by dim
candlelight in the H aymarket. Public response was mediocre but the art
world began to sit up and take notice of the potential of this technique of
visualization. Sir Joshua Reynolds, President of the Royal Academy, had at
first told Barker that it was impracticable but soon changed his mind: "I
find I was in error in supposing your invention could never succeed, for the
present exhibition p roves it ro be capable of producing effects and repre
senting nature in a manner far superior to the limited scale of pictures in
general." 12 1
This effect, representation of nature in the service of an illusion, was
from the beginning the core idea of the panorama. Thus, it is highly likely
that Paul Sandby, who was also a member of the Royal Academy, heard
about Barker's invention in connection with this event and gained valu
able ideas for his landscape room at Drakelowe Hall. At the very latest, he
would have heard of it in June 1791 when, still in its pre-immersive
phase, a semicircular view of London was exhibited with sensational suc
cess. Not yet housed in a rotunda, Barker presented co the public a view
from the roof of the Albion Mills factory, near Blackfriars Bridge, in
premises in Castle Street. Drakelowe Hall has been made out as a fore
runner of the panoramas;122 however, not only was ic painted in 1793,
bur Sandby combined illusionistic landscape with a typical panoramic
and distant view of a recognizable Welsh landscape as a reaction to the
panorama and as a demonstration of the superiority, as yet still intact, of
the older image technique.
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Figure 2.16 Robert Barker's Panorama Rotunda at Leiceste1· Square, London. Cross-section, by Robert Mitchell, aquatint, 28.5 x 44.5 cm. Gebr. Mann Verlag Berlin.
Both the illusionistic landscape room and the panorama surround the
observer with pictorial images and both seek to create the effect of actually
being in a real landscape. Oettermann states chat " In the panorama, real
image spaces are created in which the observer moves around."123 With
its suite of innovations in presenting images, the panorama was able co
heighten the illusion considerably and more lastingly, compared with the
illusionistic landscape room. Boch socially and with regard to location, the
provenance of the panorama is the private houses of the nobility, the same
terrain where illusionistic landscape spaces were located. This is supported
by the later takeover of the faux terrain by the panorama, which had an
important function at Drakelowe Hall, for example, as discussed above. At
the beginning of the nineteenth century, the two media were at the stage
of reciprocal influence.
Construction and Function of the Panorama The world's first purpose-built rotunda opened in Leicester Square on May
14, 1793.124 A cross-section of Robert Barker's two-storied rotunda (fig.
2.16) illustrates design and function: via Staircase B,125 the visicor entered
the viewing platform, which was surrounded by a balustrade. At this spot,
the visitor was completely surrounded by the illusionistic painting that
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hung on the circular walls of the building. The picture was smaller than
later panoramas, covering an area of "only" 930 m 2 .126 The balustrade had
the double function of both preventing visitors from getting tao close t0
the picture and keeping them in a position where the upper and lower
limits of the picture could not be seen. No objects extraneous to the pic
ture were in the space that might relativize or diminish the illusion.
Overhead lighting, also invisible to the visitor, illuminated the painting so
that it appeared to be the source of light itself, an effect that was later
perfected in cinema, television, and computer-generated images. For the
observer, standing in the dark, this made it even more difficult to distin
guish between an imitatio nat1trae and real nature.
Illusionistic landscape spaces had used varieties of faux terrain127 since
the Renaissance, but Barker's first panoramas do not appear tO have made
use of this device. It was first integrated into the panorama in 1830, in
particular by Charles Langlois, the French specialist for battle scenes, and
refined continually thereafter. Constructed on a wooden framework be
tween the painting and the viewing platform, it was almost imperceptibly
joined to the image for the visitor, who was up to fifteen meters away.
The two-dimensional painting then approached the observer with a three
dimensional zone. The picture changed into an image space where the
observer was physically present and was able to set him- or herself in rela
tion to it. Apart from the fa11x terrain, Barker's patent covered virtually all
the innovations that still determine panorama construction until the pres
ent day. Building on the traditions and mechanisms of iliusionistic land
scape spaces, the panorama developed into a presentation apparatus that
shut out the outside world completely and made the image absolute.
Judged by the postulates of iliusionism, these innovations in depiction
and representation revolutionized the image. The panorama was located in
the public sphere, and this fact, discussed in detail below, linked it to
themes selected according t0 economic criteria and a mode of production
that was industrial and international. Together, these endowed the phe
nomenon of illusion spaces with a new quality. Notwithstanding, its art
historical origins still remain in 360° spaces of illusion.
The similarity of the concepts of the panorama and 360° spaces of illu
sion is also attested to by experiences with the panorama being applied
to 360° spaces of illusion. In their book, The Union of Architecture, Smlp
ture, and Painting of 1827, John Britton and Nathaniel Whitrock made
Historic Spaces of Illusion
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recommendations for heightening the effect of illusionistic landscape
spaces that had been developed in conjunction with the panorama: "A
painted landscape, or architectural scene, might also, with property, be
introduced .. . with a railing or balustrade to prevent so close an approach
as to destroy the illusion. I t is almost needless to remark, that such a pic
ture should be on a semicircular wall, and painted on the principle of a
panorama, strongly lighted from above, while the spot whence it is to be
viewed should be in comparative obscurity." 128
Smaller panoramas for private rooms also made their appearance,
serving educational or scientific and aesthetic or atmospheric purposes.
Goethe, for example, who had visited several of the large-scale panoramas,
instaUed for a time a panorama, affixed to a circular arch, of the moun
tain scenery near N euchatel in his chambers. 129 A further example of
the panorama's influence on private spaces of illusion was the fashion for
panorama wallpaper in the nineteenth century.131 Confined mainly to the
urban bourgeoisie, they were a relatively inexpensive industrial product.
At this point, the tradition of illusionistic landscape spaces ends in the
marriage of art and industry contracted by the panorama. The panorama's
themes, a repertoire that targeted broad sections of society, were frequently
individualized in products for the private sphere.131 Panorama-style wall
paper was produced in the twentieth century and is still available today
(figs. 2.17 and 2.18).
In his important study of the panorama, Stephan Oettermann writes:
"As any new invention has its precursors, forms of art bearing some ap
parent relation to the panorama existed earlier, but in this case they played
no direct role in the panorama's development. "132 T his statement can be
interpreted as the desire to postulate the position of chis medium as
unique. However, in view of the long and rich prehistory of the panorama
and, indeed, its posthistory in the form of contemporary developments in
computer-aided virtual spaces, Oerrermann's statement must be viewed as
relative and in need of amendment. That said, it must be admitted that
there is a paucity of research on this topic. Earlier studies, which mention
preforms of the panorama by Dolf Sternberger,133 Friedrich Rupp, 134 and
Alfred Auerbach 135 as well as more recent works hy Sune Lundwall, 136
Edward Croft-Murray,137 Gustav Solar, 138 John Sweetmann,139 Silvia Bor
dini, 140 and Marcel Roethlisberger141 contain only a few paragraphs on the
subject. The works cited fall into the category of short compilations and do
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figure 2.17 "Hindustan" Panorama Wal I paper, 1807- 1820. In Decors de l'imaginaire, Papiers peints panoramiques, 1790-1865. Musee des Arts decoi-atifs, under the direction of Od ile Nouvel-l<ammerer,
Paris, 1990; p. 306.
figure 2.18 Panorama wallpaper. Industrial product, mountain scenery, 1970s. In Pro Magazin, 10/1976, p. 13, ill. 5. Author's archive.
Historic Spaces of Illusion
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not portray adequately rhe long tradition of enveloping spaces of images
and illusion; moreover, their research focus is different, often unsystematic
and focusing on single phenomena. However, even these findings suffice to
demolish the contention that the development of the panorama is without
a history. To support his argwnent of the singularity of the panorama,
Oettermann cites the changed visual habits of the observer, from a feudal
"construction in strict central perspective," 142 as used in the Baroque
court theaters, ro "a gradual "democratization" of the audience's point of
view," 143 culminating in the panorama. Further, the medium of the pan
orama is, for Oettermann, firmly tied to the experience of the horizon, a
new aesthetic experience of the eighteenth century. 144 This is a little sur
prising as there have been countless town- and cityscapes, coastal pan
oramas, and overview maps since the fourteenth cenrury. 145 The innovation
represented by the panorama does not consist in eitl1t::r ils attempt to create
an illusionary spatial image, an immersive sphere, or in the secular p rove
nance of its themes. In the sense of an optical illusion, or trompe l'oeH, the
panorama is, instead, the most sophisticated form of a 360° illusion space
created with the means of traditional painting. Of spaces with illusionistic
wall paintings, which surround the observer hermetically with 360° im
ages and create the impression of being in another space than where one
actually is, that is, that formulate an artificial world, many striking and
important examples exist from various epochs-long before the advent of
the panorama.
The Panorama: A Controversial Medium circa 1800 From the first, the panorama as an art form was controversial. Interest
ingly, there was less dispute about the fact that the rotundas were fre
quently sited near amusement districts of doubtful repure146 or whether
artistic quality was possible in pictures of this size. The real bone of con
tention was its outstanding aesthetic feature: the character of the illusion.
Opinion was divided into two diametrically opposed camps: a minority,
who criticized that there was coo much illusion and saw in this a danger,
and a majority, who valued the panorama precisely because of its illusion
istic effect.
This "effect," which drove the representation of nature to a new level,
did not leave representatives of so-called high art unmoved. J acques Louis
David, who regarded the new pictorial form with favor and often visited
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the panoramas in Paris with his students, is reported co have dispensed rhe
following advice while in a panorama by Prevost: "Si vous voulez voir la
vraie nature, courez aux panoramas! "147 John Constable was also a fan of
the panorama. On May 23, 1803, he wrote to his friend John Dunthome:
"Panoramic painting seems to be all the rage. There are four or five
exhibiting and Mr. Reinagle is coming out with another, a view of Rome,
which l have seen. I should think he has taken his view favourably , and it
is executed with the g reatest care and fidelicy. " 148
William Wordsworth, however, commented with irony on the efforts
of the panorama ro create a second reality and described the effects of its
reception. The panorama of Edinburgh he characterized as "those mimic
sides that ape the absolute presence of reality, expressing as a mirror sea
and land and what earth is, and what she hath to shew ... ". 149
Heinrich von Kleist had high expectations of the illusionistic effect of
the new image medium but was disappointed. He recorded his impres
sions after a visit co the first German panorama by Johann Adam Breysig,
the Panorama von Rom, exhibited at Gendarmenmarkt, a square in the
center of Berlin: "I say it is the first hint of a panorama, and even the idea
is capable of greater perfection. For as the whole point of the thing is ro
delude the observer into thinking he is in the midst of narure, and nothing
must remind him of the deception, then in the future, quite different
arrangements will have ro be made. "150
Kleist goes on ro enumerate ways in which the illusionistic effect of the
new medium can be perfected: "In fact, one should stand on the painting
and be unable co discover a point on any side that is not part of the
painting. "151 Kleisr's notion of the ideal observer's position is in the image
and, fascinated by an image medium that sought co realize a different,
second nature, he made a sketch of his plans, now unfortunately lost .152
A prominent critic of the panorama, Johann August Eberhard, de
scribed their effect in his Handbuch der Asthetik (1805) and, regarding the
question whether they were suitable as a medium of art, answered em
phatically in the negative. He first targets the deceptive character of the
medium: "the similarity of a copy ro true nature cannot be any greater."153
In particular, the inability of the panorama to transport transitory events
and sounds, that is , a perfect illusion, results for Eberhard in a confusing
conflict between "appearance" and "truth" that can even cause physical
indisposition: "I sway between reality and unreality, between nature and
Historic Spaces of I llusion
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non-nature, between truth and appearance. My thoughts and my spirits
are set in motion, forced to swing from side to side, like going round in
circles or being rocked in a boat. I can only explain the dizziness and
sickness that befall the unprepared observer of the panorama in this
way."154 H owever, the decisive factor for Eberhard's utter rejection was
the impossibility of escaping from the illusion: "I feel myself trapped in
the net of a contradicrory dream-world, ... not even comparison with rbe
bodies that surround me can awake me from this terrifying nightmare,
which I must go on dreaming against my will."155
Here, we recognize a familiar polarized discourse, now in connection
with rhe panorama, between apocalyptisrs and uropists: between those
who see the new medium as a danger to perception and consciousness and
those who welcome it as a space for projecting their fantasies and visions
of fusion with all-pervasive image worlds. Shortly before, in 1800, a com
mission set up by the Institut de France, the most important body re
sponsible for questions of culmre in France, published its report on
Barker's invention. Chaired by Antoine Dufourny, the commission un
animously applauded the panorama and its effect of "illusion rorale." 156 In
rhe commission's opinion, art had come a good deal closer to its goal of a
perfect illusion through its alliance with science. 157 Unable to compare the
objects in the picture with objects outside it, surrounded completely by a
frameless, all-embracing image, the observer is completely subjected to the
deception.158 Moreover, the commission believed that the length of time
spent in the panorama affected perception of the illusion as such: "as soon
as the eye is accustomed to the light inside [rhe panorama], forgers the
colors of nature, rhe painting produces imperceptibly its effect; rhe longer
one conremplares it, the less one is persuaded that thar which one sees is
merely a simple illusion. "159 The commission wanted ro see this illusion
isric effect used in all forms of art, including-and this was new-paint
ings with a smaller format. T hey also suggested the development of an
appararus160 to resolve rhe problems of transporting these huge pictures for
the distribu tion of illusions to a mass audience- an astoundingly modern
idea. In the context of this report, ideas were formulated for the first time
that would become pivotal to the conception of immersion as applied to
small images presented directly ro the eyes.
A further characteristic opinion on the panorama was advanced by John
Ruskin. He was less interested in the argument over the artistic aspects
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and more in its use as a tool for education and instruction. During a visit
to Milan in 1833 he wrote: "I had been partly prepared for this view by
the admirable pre~entment of it in London, a year or two before, in an ex
hibi cion, of which the vanishing has been in later life a g reatly felt loss to
me-Burford's panorama in Leicester Square, which was an educational
institution of the highest and purest value, and ought co have been sup
ported by the government as one of the most beneficial school instruments
in London."161
The seep from using the panorama as an instrument of education to
sharpening its mass appeal and suggestive power in the direction of mass
propaganda is not a big one, even though it would probably never have
occurred co Ruskin. However, it did occur very soon co military leaders in
France and England. Admiral Lord Nelson, whose part in the naval battle
at Aboukir was a theme of one of Barker's panoramas in 1799, was per
fectly aware of its impact; Barker wrote: "I was introduced ... to Lord
Nelson, who cook me by the hand, saying he was indebted to me for
keeping up the fame of his victory in the Battle of the Nile a year longer
than it would otherwise have lasted in the public estimation."162 Napoleon
I, who was also a member of the Institut de France, fully appreciated the
potential for effective publicity and propaganda using the battle panorama
as a vehicle: On a visit to Thayer's panorama in 1810, he recognized that
the invention could be exploi red for propaganda if topical events were
presented to the public in a suggestive way. H e planned to build eight
rotundas showing representations of his battles in the park at Versailles.
If this plan had been realized, it would have been the first instance of
panoramas being used as permanent monuments co military battles. In
later years, there were many examples, for instance, Anton von W erner's
panorama, The Battle of Sedan. 163 Panoramas of battles for public con
sumption are part of the medium's history from the very beginning. 164
The Role of Economics in the International Expansion of the Panorama
In Europe and North America, the history of the panorama as a mass
phenomenon coincides almost exactly with the nineteenth century. Par
ticularly in the metropolises of France and England, 165 Barker's invention
very quickly became a favorite medium for art, education, political propa
ganda, and entercainment. The rush and stress in which the panoramist
Historic Spaces of Illusion
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. ":-....( - .. . : . ..._ ... .., -
*"_ ... ,
·: .· ' o/ J '1 \'7,.
' I
---· ------
Figure 2.19 "The Traveling Panoramist." Cartoons In Punch, July 14, 1849 marker/Jackson).
composed and produced is the theme of two cartoons in Punch that ap
peared in 1849 (fig. 2 .19). Production was speeded up; whereas in the
early years, individual artists had taken years of painstaking work to pro
duce a panorama, for example, in German-speaking countries, 166 shortly
after Barker's application for his patent, panoramas were being churned
out in Paris and London in just a few months. This was only possible
through technically rationalized processes and de-individualized methods
of painting the canvas- in short, the methods of industrial, profit-oriented
production. As early as 1798, panorama production in London was so well
organized that Robert Barker was able to exhibit several new paintings
each year .1 67
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Figure 2.20 Poole's vehicle for transporting panoramas. Photo by G.A.S. Ramschen, 14 x 27 cm.
In Paris, the second most financially powerful city after London, James
W. Thayer acquired the rights to the patent for France in 1799 and his
rotunda was run along similar business lines to Barker's. In Germany, the
panorama was also a success at first; however, production fell off in the
years 1830 ro 1840. 168 Parallel ro the erection of permanent circular
buildings in the cities, simpler wooden rotundas were constructed, which
toured rhe smaller rnwns (see fig. 2.20).
Shrewd logistics and tight business organization, often with foreign
investment in the form of shares traded on the stock exchanges, charac
terized the economic side of panorama production. Soon, capital invest
ment exceeded that of any other visual artistic medium, and, ro minimize
the risk of bad investments and check. up on their competitors, companies
even engaged in industrial espionage. These external economic factors de
termined the role of the artist. Contracts not only stipulated punctual and
exact realization of the agreed concept , they also included a commitment
not ro create further copies tor a different client. For this reason, prepara
tory sketches and studies usually remained the property of the company
once the work was completed. Artists had no rights either ro the concept
or to the end product.
Historic Spaces of Illusion
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In the interests of profit maximization, the operarors of the rotundas
extended opening times169 and developed international marketing strat
egies. When exhibition ar the original location ceased co be lucrative, the
canvas was rolled up and sent on tour to areas where people were affluent
_enough to be able to pay co see it. The paintings traveled thousands of
kilometers and were displayed in so many different places that they were
literally worn out. The Panorama of London, created in 1792, reached
Leipzig after eight years on tour. A newspaper remarked, "The painting is
so worn out and pale and all the sections so indistinct and confused that
the polite Saxons must muster all their tolerance and goodwill to recognize
this sorry sight as being that proclaimed by the pompous advertise
ments."170 Standardization of canvas size around 1830 led to international
marketing on a large scale.171 This blatant commercialism was responsible,
at least in part, for the rift that arose berween traditional artists and
panorama painters. The Hmnbm'ger Nachrichte-n newspaper reported from
England that "An academic expert report recently decided that panorama
and diorama painters should be barred from becoming members of the
Academy or professors of painring."172
In the beginning, the rotundas were built in various forms bur increas
ing institutionalization-later, buildings only housed panoramas with
standardized measurements-resulted in a typical form of building. A
new building technique utilizing a steel structure became the preferred
one. The buildings concealed an apparatus of remarkable technical sophis
tication, although the observer inside could not see any of its features. In
the late phase of panorama construction, much attention was lavished on
external decoration. 173
As they targeted a broad international audience, panorama subjects
were selected for their popular appeal co the relevant sections of the public
and advertised extensively in the press and on posters. With these criteria
of selection, the subjects obviously did not include local interest, unknown
places, or individualized, allegorical, or mythological themes. For the most
part, the topic range was not driven by ideological considerations or any
variety of bourgeois democratic consciousness but was shaped by the nor
mative forces of the market. H owever, to a limited extent panoramas did
reflect what interested the wealthier elements of society, for they were the
ones who were able ro afford the high entrance fees. In brief, panorama
themes can be classified in a few time phases and categories.174 At first,
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there were many examples of "duplicate" cityscapes-views of the city
where the panorama exhibited, such as the panorama of London from the
top of the Albion Mills that was shown in London-which served to con
vince the observers of the illusionistic potential of the new medium. These
were followed by topographical representations of national or European
locadons. 175 Often, the reason for choosing these particular subjects was
thar a place was well known or had spectacular scenery: The more exotic,
distant, or remote a location, the higher the profits of the operacors. 176
The era of tourism was just beginning, and it found in the panorama,
with its longing for faraway places, a versatile ally. 177 However, as pan
oramas brought the world to the cities of Europe and North America, for
some the panoramas became an "economical surrogate for travel."178 Many
and detailed accounts appeared comparing "travels with the eye" to real
travels, and quite a few preferred the former, as did this anonymous
author: "What cost a couple of hundred pounds and half a year half a
century ago, now costs a shilling and a quarter of an hour. Throwing out
of the old account the innumerable miseries of travel, the insolence of
public functionaries, the roguery of innkeepers, the visitations of banditti
charged to the muzzle with sabre, pistol, and scapulary, and the rascality
of the custom-house officers, who plunder, passport in hand, the inde
scribable desagrements of Italian cookery, and the insufferable annoyances of
that epicome of abomination, an Italian bed." 179 Even in the more sober
estimation of Alexander von Humboldt, the new 360° image medium 180
with its huge dimensions could "almost subsrimre for travelling through
different climes. The paintings on all sides evoke more than theatrical sce
nery is capable of because the spectacor, captivated and transfixed as in a
magic circle and removed from distracting reality, believes himself to be
really surrounded by foreign nature." 181
The panorama was, to use Wolfgang Kemp's expression, "a space of
presence."182 In addition to journeys through spaces, there were soon
examples of journeys through time. To this category belong rhe long series
depicting the Stations of the Cross (fig. 2.21) at the end of the nineteenth
century and the dozens of panoramas of historical battles. 183 Besides
chronicles of wars, images of the rise of imperialism began to appear.
Where colonial history offered spectacular events, landscapes, or battles,
these were presented to the imperial power's subjects in purportedly real
istic panorama images. 184
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Figure 2.21 Panorama of the Crucifixion. View from the visitors' platform. Altiitting 1903, by Gebhard Fugel and coworkers. Photo: Erika Drave, SPA Stiftung Panorama Al totting. By kind
permission of Dr. Gebhard Streicher.
The essence of the panorama was the assumption of being entrapped in
the real. This game with deception was its chief fascination; whether the
observer was oblivious, as in the early years, or regarded it as a source
of aesthetic pleasure, as later. The other senses were addressed through the
haptic element of the faux terrain, sound effects (created mostly on an
orchestrion) and noise of battle, artificial wind, and smoke: All were used
to sustain the effect of the photorealistic presentation. The Panorama of the
German Colonies, which opened in 1885, "attempted t0 recreate the light,
ambience, and heat-haze of the tropics in a true-to-life fashion, with mists
of steam. "185 Thus, in the course of its historical development, the medium
of the panorama sought to increase, or at least maintain, illusion by mov
ing toward forms that addressed all the senses.
The panorama's claim of authenticity was based on painstaking re
search, often with scientific pretensions, of the locations presented. Panic-
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Figure 2.22 "The Panoramist M. Tynaire Directing the Work." From Encyclopedie du siecle. L'exposition de Paris, de 1900, Paris, 1900, p. 313.
ularly in connection with the depiction of distant places, this had not been
possible on this scale before. Moreover, these themes had to appeal to an
anonymous audience of hundreds of thousands.186 If it did not succeed in
appealing to the masses, the panorama had not achieved its goal. Egali
tarian treatment of the paying public was not the rule; entrance charges
were often high when the panorama first opened, taking advantage of
affluent sections of the marker, and, toward the end of its run, the price
would be reduced to cater to less well-off people. This is still a common
marketing strategy today and was already in place during the enti re hey
day of the panorama. Whereas at the beginning of the nineteenth century,
panoramas targeted only the better off, between 1840 and 1870, they
addressed increasingly the middle classes. The era of truly egalitarian
panorama-going only began in the 1870s in France.187 Nevertheless,
exclusivity of access for the well-to-do was still maintained through
pricing policies: Prices differed according to the day of the week and the
panorama. There were price supplements of up to 400 percent, which
segregated the audience effectively, protecting the upper classes from rub
bing shoulders with the workers. 188
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Notes
1. "A wall is no longer a tangible boundary of space bm, instead, rhe medium
of an optical idea." Srrocka (1990), p. 213. See also Schefold (1952), p. 158:
"With painted architectural illusions, he [the painter] rakes all plastic character
from the wall and fuses the imaginary space with the real one. Using only pictorial
decoration, the plastic character of che wall is completely negated. The pedestal
finishes wich a protruding ledge, in order ro support the painted columns and
pilascer, and the wall appears to fall back behind chem." Also, Strocka (1990),
p. 214: "The rigid order of the First Sryle period was replaced by hitherro
unavailable possibilities of pictorial representacion that no longer delimited the
boundaries of space bur, inscead, extended space and realiry." See also Borbein
(1975), p. 61: "There is no doubt that the vistas chrough the space are not merely
perspectival figures; they are intended to be views into other spaces." Similarly
Wesenberg (1985), p. 473, and Andreae (1967), p. 202: The "framed view of the
landscape" was "inserted into the illusionistic views through the painted architec
ture using all possible means of deception in order to create the impression of
looking through an apparent opening inro the outside world."-In Pliny's Natu
ra/is Historia, there is a description of Apelles's painting of Alexander. Alexander
swings a thunder bolt, which, together with the hand holding it, projects from the
picture and appears to hang in the observer's space.
2. This vii/a s1tblt'rbana was discovered in 1909 and excavated under rhe direc-
tion of de Petra.
3. The illusionistic image is topped by a narrow frieze with a flowering vine
and nu.mern11s erotic figures. The original ceiling has not survived.
4. For details on the cult of Dionysius and its followers, see Merkelbach
(1988).
5. This interpretation was given by both Bieber and Toynbee in the late
1920s: See Bieber (1928); Toynbee (1929). See also che interpretacions of Simon
(1961), pp. 111-172 and Herbig (1958).
6. Hundsalz sees in this a reference to Dionysian mystics' beliefs in rran
scendance, where pure water was attributed wirh the power of reviving the dead.
See Hundsalz (1991), p. 74; Simon (1961, p. 111) thinks it might have been a
purification ritual.
7. Simon (1961), p. 126.
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spring 2012
Hand and Eye: Excavating a New Technology of the Image in the Victorian Era
Tom Gunning
The very concept of a Victorian cinema sounds a bit contradic-tory to most ears, since we primarily think of cinema as “the art of the 20th century.”1 However, cinema was invented during
the Victorian era and its basic technology—the motion picture camera, the film projector, even celluloid films, not to mention the infrastruc-ture of production companies and means of distribution—emerged shortly before or during the 1890s, preceding the twentieth century by at least a decade.2 This nineteenth-century cinema hardly evokes an archaic world, but rather exemplifies the experience of modernity. Yet confronting the nineteenth-century roots of cinema in some ways resembles the archaeologist’s excavation of buried artifacts, uncov-ering forgotten technologies in order to establish the foundations of a later culture.
The relative oblivion within popular imagination of these initial years of cinema is partly due to the lack of resemblance between early cinema and the cinema we know best. There was no Hollywood in the 1890s. not only was the center of film production not yet found on the American west coast, but even American dominance of film production occurred only about two decades into the twentieth century, after World War i. For the first decade of film history, the cinema production of
AbstrAct: The possibility of a Victorian cinema extends beyond the first decade of cine-ma’s innovation at the end of Victoria’s reign if we include the flourishing of optical devices know as “philosophical toys” in the nineteenth century. This essay focuses on the device known as the thaumatrope, invented by John Ayrton paris in the 1820s. The “wonder-turner” used rapid revolutions of a disk imprinted with matching partial images (such as a bird on one side and a cage on the other) to create a perceptual image that fused both sides into a single appearance. i call such optical toys “technological images” because they manipulate human perception through a mechanical device. Although the thaumatrope fuses an image rather than animating one, its novelty as an optical device inaugurates an era of ever more complex technological images.
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France and even Britain surpassed that of the united states: France in quantity and Britain, i would claim, in quality (British cinema arguably reached its high point in the era before 1907, especially in the innovative films of the so-called “Brighton school” of James Williamson, cecil Hepworth, and g. A. smith). Further, while cinema constituted an important novelty before the end of Victoria’s regime, it did not yet func-tion, as classical Hollywood did later, as a “dream factory,” the source of popular narratives and mythical stars. This was an era of short rather than feature-length films, rarely more than 8 or 9 minutes and in the 1890s generally even less, with nonfiction filmmaking dominating over fictional narratives. Two culminating events of Victoria’s reign put cinema firmly in the public eye in Britain: the films taken of her diamond Jubilee in 1897, especially the procession through london, which was covered by dozens of cameramen, and then her 1901 state funeral.3 Films of these events were shown throughout the empire, marking the moment when public spectacle became a media event. (Films of the Boer War, with some documentaries filmed on location and more re-staged in Britain, also established film’s broad popularity.4) These films mark the emergence of modern media, a new sense of contemporary history as a mediated event and a culture conveyed by the technological image, recordable and transportable.
rather than a medium of stories and stars, cinema at the point of its origin functioned primarily as a technical novelty. “Animated pictures,” to use a phrase frequently applied to the nascent medium of cinema, offered the latest in a long series of optical devices. i am most concerned with cinema’s place within this series, rather than with the brief, if essential, original period of projected films during the Victo-rian era. rather than describing and analyzing the short (but often very rich) films produced during this time, i analyze cinematic and optical devices—their discourses, practices, and affect. my investiga-tion begins much earlier in the nineteenth century (even a decade or so before Victoria’s reign) so as to trace a fundamental change in the nature of the image: its essential, if somewhat primitive, integration with technology through optical devices. These devices were commonly referred to as “philosophical toys,” a complex, nearly oxymoronic term that richly expresses their dual purposes of enlightenment and enter-tainment—with the primary purpose of using the entertaining aspect of toys to instruct children in scientific principles, thereby making education enjoyable and entertaining. operated by hand and intended
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to produce a visual effect, these toys were both manual and percep-tual. They not only united amusement with education, but also employed a mechanical device to manipulate human perception by coordinating the hand and the eye. in what follows, the examination of such objects and their uses resembles an archaeology, wherein i characterize a broad transformation in the nature of imagery, of which cinema was one development. This transformation is long, gradual, and still continuing in today’s era of new media. modes of representa-tion and narration become radically revised through new interfaces with the processes of perception and the precision of technology.
Archaeologists traditionally search for origins, attempting to uncover the arche or foundation on which things are set.5 my focus is on artifacts that preceded the more technological and industrial systems of cinema that emerged in the 1890s. Although technological and even commercial, and decidedly modern, these artifacts are less tools than toys, yet defining their intended tasks and objects of scru-tiny is important to understanding their role in the archaeology of the cinema. rather than comb the origins of cinema for the inventions that “started it all”—as if to trace cinema’s genealogy back to a secure paternity—i describe a period of novelty in which something changed fundamentally. rather than try to situate this change in a precise moment, i want to get a handle on the way media, especially images, changed in the modern era. during the Victorian era, a new way of producing and viewing images emerged, a transformation so broad we still have trouble seeing it. By returning to its early stages, i hope to glimpse the appearance of a modern image culture, at once profoundly technological and perceptual: one whose novelty may lie in how deeply it coordinated the perceptual and the technological.
Academically speaking, the Victorian era is more often associ-ated with literature and the domain of writing than with the realm of images, despite the triumphs of painting, photography, and spectacle that mark that era. But one could more accurately claim that the Victo-rian era is marked by a peculiar intertwining of word and image that characterized the great age of the illustrated novel, the art writing and criticism of ruskin and others, narrative painting, and the spectacle stage.6 The technological image i am describing here seemed to justify itself partly as a means of achieving this integration of word and image and even a new process of reading and writing, one of whose future forms would be cinematography, the writing of motion. even the
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earliest films partake of this interweaving, but perhaps it is best captured by the moving image device called the thaumatrope. even before photography, the thaumatrope produced a new perceptual experience, transforming both the act of reading and the contempla-tion of images.
I. Philosophical Toys, Rational Amusements, and the Technological Image
philosophical toys provide a particularly rich entry point for the analysis of technological images, as they did for many of the first students of the cinema, from c. W. ceram to contemporary scholars such as laurent mannoni, david robinson, deac rossell, and erkki Huhtamo. These optical devices display a double function. on the one hand, they produce an image and a visual experience; on the other hand, they seek to demonstrate the processes of visual perception through their operation. intensely self-reflective, they use a tech-nology, a specific and often simple, hand-held device, in order to create a visual effect and to draw attention to how that effect is generated. As instruments of demonstration they both generate astonishment and provide explanation. some of these devices—such as the phenakisti-scope, the zoetrope, or the flipbook—produce a moving image and thus have a clear place in the development of motion pictures. By contrast, the thaumatrope’s technology is much simpler, yet its simplicity only makes the thaumatrope’s perceptual and phenomeno-logical paradoxes—its “visual trick”—clearer.
At least legendarily, the thaumatrope originated as the solution to a bet (as is ostensibly the case with a number of pre-cinema devices, including muybridge’s photographs of racehorses supposedly taken to settle a wager by his patron, leland stanford, as to whether all four hooves left the ground simultaneously). charles Babbage, the inventor of the difference machine, ancestor of the computer, claimed that the thaumatrope arose from a playful conversation among savants. in his Life of a Philosopher (1864), Babbage described how sir John Herschel, the distinguished astronomer and pioneer of photography, challenged himself and Babbage to showing two sides of a coin at once. solutions involving reflections in a mirror were rejected in favor of something more dynamic. Herschel solved the problem by spinning the coin so rapidly that both sides seemed to appear simultaneously. unlike the reflection of
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a mirror’s virtual image, which shows something where it is not, this mobile demonstration depended on a quality of the eye as organ of sight, the effect of an after-image in which rapidly successive images seemed to fuse in time. Thus a rapid spin of a coin solved a paradox of space: two different sides apparently seen at once, recto and verso combined.
more frequently referred to today as “flicker fusion,” this visual phenomenon in the nineteenth century was called “persistence of vision.” The principle was rendered even more easily demonstrable in the form of a device constructed by Babbage and Herschel’s friend, a dr. Filton, who fashioned a “round disc of card suspended between the two pieces of sewing silk” with each side of the disk showing a different picture: in this case, a bird on one side, a cage on the other; “on turning the thread rapidly the bird appeared to have got inside the cage.” Babbage claimed to have discovered some months later that this amuse-ment of learned men had become a commercialized object offered for sale by a dr. paris for a few shillings, and described as a new toy known as a thaumatrope (Babbage 189–90). This encounter—between the scien-tific and the playful, the learned and popular, through a device producing an image by turning faster than a certain threshold of perception—seems to me of great significance. As Jonathan crary, still our most profound thinker on these devices, says of the thaumatrope:
similar phenomena had been observed in earlier centuries merely by spinning a coin and seeing both sides at the same time, but this was the first time the phenom-enon was given a scientific explanation and a device was produced to be sold as a popular entertainment. The simplicity of this “philosophical toy” made unequivo-cally clear both the fabricated and the hallucinatory nature of its image and the rupture between perception and its object. (106)
i want to draw out the implications about the technological image that this insight of crary’s contains, first by stressing his use of italics: scientific explanation and device of popular entertainment. The term “philosophical toy” expresses the same radical conjunction in a nutshell. Barbara stafford’s Artful Science: Enlightenment, Entertain-ment and the Eclipse of Visual Education places these devices within a context of enlightenment attitudes toward both education and vision. i am interested in these devices primarily as visual media and their role in the creation of this new phenomenon i call the technological image. That phrase encompasses not only images produced by techno-logical means (such as mechanically produced tapestries or prints, or
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the chromolithographs that set off the age of mechanical reproduc-tion), but images that owe their existence to a device and are optically produced by it rather than simply reproduced. photography may repre-sent the most familiar of these processes, but the production of images by philosophical toys presents a different and less explored set of para-doxes. These devices manipulate (many sources would describe it as fooling or tricking) human perception into seeing an image, thus creating visual experiences dependent on operating the devices. The superimposed image produced by the thaumatrope provides a perfect example, illustrating what crary succinctly describes as “the fabricated and the hallucinatory nature of its image and the rupture between perception and its object.” While i would dispute his characterization of the image as a hallucination, i recognize the unique phenomeno-logical quality he intends by this phrase, which i hope to describe more precisely. Through the device the observer is “made to see” something not otherwise visible. The composite image produced by the thau-matrope is perceived only when the device is properly in motion. once the device ceases to operate, we experience the rupture between the previous perception and the now-inert device; instead of a fused image, the bird and cage now separate into independent images. This device introduces to the Victorian era a new class of images simultaneously technological, optical, and perceptual.
II. Image and Discourse: The Space of the Visual Trope
Babbage and Herschel produced a visual solution to a paradox, a sort of riddle, triggering an oddity of perception that could be inten-tionally provoked. As crary indicates, producing a device that can facilitate this experience indicates the desire to control such visual phenomena through manual manipulation, rendering it easily repeat-able and available as a commodity. This involved not only commercial-izing the toy, but also embedding it in a discourse and practice, and even envisioning it as a form of discourse itself.
The thaumatrope’s union of the entertaining and the instruc-tional was developed and explicated by its primary commercial exploiter. While Babbage displays some scorn for the thaumatrope’s purveyor, John Ayrton paris was no mere tradesman but a distinguished medical doctor and scientific author who had used his philosophical toy to demonstrate the principle of persistence of vision to the royal society in
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1824. The device was offered for sale in 1825 at stationer’s Hall in london (Barnes, Dr. Paris 8). A scientific discussion of it, published in 1826 in the Edinburgh Journal of Science, attributed its invention to paris and was most likely written by the distinguished scientist david Brewster who served as the editor of that journal, and who later also discussed the device in his Letters on Natural Magic (1832) (Dr. Paris 8).
paris aggressively promoted the device’s role as an educational toy, especially through a long, rather novelistic book he wrote and origi-nally published anonymously in 1827. explaining how toys and games could teach young people about the nature of the universe and their own perceptions, this popular book, which went through eight editions and revisions, embeds these devices in a revealing discourse of popular nineteenth-century science and instruction. The book’s title says it all: Philosophy in Sport Made Science in Earnest: An attempt to illustrate the first principles of natural philosophy by the aid of popular toys and sports.7 The chapter paris devotes to the thaumatrope opens with a clear argument for the educational use of illusions, an essential move in enlightenment philosophy: questioning the human senses and demonstrating their unreliability. The trick of the thaumatrope, paris explains, lies not just in a sleight of hand, like a conjurer’s illusion, but lurks concealed in the eye itself, whose complex nature the device demonstrates. mr. seymour, the narrator who operates the toy, declares to his young charges, “i will now show you that the eye also has its source of fallacy.” His adult interlocutor, the local vicar, exclaims after a demonstration of the toy’s visual illusion, “if you proceed in this manner, you will make us into cartesians.” paris adds a useful footnote to explain the reference: “The cartesians main-tained that the senses were the great sources of deception; that every-thing with which they present us ought to be suspected as false, or at least dubious, until our reason has confirmed the report” (337).8 paris’s comment reveals how seriously he took the term “philosophical” in philosophical toys. While the adjective simply denoted the device’s demonstrative and pedagogical function, key philosophical attitudes about the nature of perception and the role of the subject are embedded in the toys and the discourse surrounding them. paris’s book provides the clearest extended example, but in almost all cases such toys were accompanied by written instructions that described the best methods of handling the top as well as the toy’s significance.
Yet the thaumatrope’s relation to a realm of discourse, its involvement in a technology of reading, is not limited simply to the
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paratext of instructions and scientific explanations that surround it. The toy’s relation to language, writing, and reading sink deeply into its operation and its very identity, as it not only instructs but plays with the processes of language, asserting an odd relation to Victorian litera-ture. The thaumatrope enacts an intense intertwining of the verbal and the visual, and the literary and the technological, beginning with its formidable name. mr. seymour translates thaumatrope as “Wonder-turner, or a toy which performs wonders by turning round” (paris 339). paris’s description of its spinning operation as “turning” and his chris-tening of it with a pair of greek terms, thauma and trope, tell us how to read this playful device.
primarily, the thaumatrope produces a perceptual effect, one that the instructor’s discourse will seek to explain (and possibly contain). seymour informs the children that the thaumatrope’s wonder is “founded upon the well-known optical principle, that an impression made on the retina of the eye lasts for a short interval after the object that produced it has been withdrawn” (339)—still the classic formulation of the persistence of vision. For instance, r. l. gregory defines afterimages in the classic account of visual perception Eye and Brain as “the continuing firing of the optic nerve after the stimulation” (49). The rapid twirling of the card in the thaumatrope causes the images on each side to appear as if present at the same instant, which seymour describes as “a very striking and magical effect” (paris 339). paris chose to baptize his toy with the greek word for wonder, thauma, associated with magic in the english word “thaumaturgy” or “wonder-working,” used both of sorcerers and of stage illusionists. Approaching the thaumatrope as a magic trick, even a sleight of hand (and eye), might seem to contradict its educational purposes, but this device works by reversals. paris was undoubtedly aware of the claim, made by both Aristotle and plato, that “philosophy begins in wonder” (plato, Theaetetus, 155d; Aristotle, Metaphysics 982b). We can deepen our understanding of this optical toy by following paris’s classical allusion. As richard neer informs us, “wonder, in greek thinking, characteristi-cally grounds itself in vision” (58). neer brilliantly demonstrates that wonder involves not simply vision but also the paradoxes of sight, espe-cially in its play between the visible and the invisible. reading a passage from euripides’s Alkestis, neer comments, “The passage of the shining sun into darkness and back into light, an oscillation of brilliance and occlusion, presence and absence, is unsurpassably wonderful” (61).
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Although paris may not have possessed the philology of neer, the visual oscillation at the core of thauma exemplifies the visual play this toy engenders. As neer puts it, “wonder derives from the fact that a single thing can somehow be two things at once” (63). Herein lies the essence of the thaumatrope: the visual experience of the merging of two things as one.
As with most philosophical toys, the lessons offered by the thau-matrope depended on the manipulator not only being in control of the device, but also being able to examine its elements both in motion and stillness. Anyone could see that each side of the disk presented only one element of the composite image produced by spinning. Thus, in contrast to the traditional magic trick, whose illusion remains mysterious because the secret is kept close by the prestidigitator, the philosophical toy is a tool of demonstration and demystification. The illusion could be both produced and deconstructed by the child who operated the device, once instructed by a knowledgeable adult.
exploiting (and explaining) the effect of persistence of vision, the classic thaumatrope’s composite images (a bird and a cage; a vase and flowers; a horse and a rider; a bald man [or woman] and a wig) produced a superimposition, merging two separate pictures into a new unity, perhaps as Hegelian as it was cartesian. As visual as its effect may be, paris delighted in embedding it in a literary context. He indi-cates that the composite image might also supply an effect of transfor-mation. The thaumatrope disks would be perfect, he believed, for illustrating the changes wrought in ovid’s Metamorphoses: daphne’s transformation into a laurel tree could appear to show leaves sprouting from her fingers and her arms lengthening into branches (paris 351–53). such two-phase transformations recall many earlier devices, such as blow books, transforming pictures, or magic lantern slipping slides, which showed two contrasting stages of an action or transforma-tion and used a rapid transition from one to the other to evoke the actual movement needed to accomplish the change.
As an educational toy, the wonder-turner not only served to demonstrate the fallible nature of human perception; it could also be used to interest youths in classical literature and mythology, as movie adaptations of Victorian novels are used in high schools today. But relating the metamorphoses of ovid to the device did more than just familiarize children with a standard text. As i indicated earlier, visual devices in the Victorian era often broached the borders between the
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verbal and the pictorial. From the end of the eighteenth century to the beginning of the twentieth, a variety of visual entertainments and devices—beginning with robertson’s Phantasmagoria, philip James de loutherberg’s Eidophusikon, and the development of the magic lantern into the form of dissolving views—provided poets and novelists (and occasionally philosophers and political thinkers) with new metaphors for both perceptual and psychological experiences. such metaphorical uses of visual technology also opened up less rational analogies of the psyche and technology, as Terry castle demonstrates in her work on the eighteenth century and the emergence of the gothic (140–67).
While paris’s rationalist commentary stresses the thau-matrope’s role in teaching children not to trust the evidence of their senses, the device also delighted them with a new sort of paradox, presenting a visual metamorphosis, albeit one produced mechanically rather than mythologically: a return of thauma in a new mode. A conception of the image as holding the possibility of transformation, a labile identity, defines an essential aspect of the new technological/perceptual image, one whose immateriality transformed the tradi-tional static ideal of pictorial representation. The shuddering, super-imposed thaumatrope image seems poised to morph into either motion or transformation. it embodies the power and uncertainty of thauma.
This conception of an image that transforms before our very eyes asserts the power of vision while also maintaining a relation to the verbal and literary. paris’s evocation of metamorphosis exceeds the possibility of illustrating ovid, as the very name of this device reveals. let us switch our focus from thauma to trope. paris’s original publicity for his toy doggedly plays on the trope part of his neologism, accenting its ambiguous translation as “turn.” Trope denotes the motility of the device, but also references a more common meaning: a turn of phrase, a linguistic deviation from the norm, a twist in signification. And in fact the original offering of the thaumatrope at stationer’s Hall described the toy in punning terms: “The Thaumatrope being rounds of Amusement, or How to please and surprise by turns” (Barnes, Dr. Paris 22). paris keeps the pun running and gives it a peculiarly techno-logical twist when he describes his toy as a sort of literary machine, a device for the simultaneous creation of puns and visual tropes (and an uncanny anticipation of computer-generated poetry):
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The Quarterly review has asserted that a certain english poem was fabricated in paris by the powers of a steam engine; but the author of the present invention claims for himself the exclusive merit of having first constructed a hand-mill, by which puns and epigrams may be turned with as much ease as tunes are played on the hand-organ, and old jokes so rounded and changed, as to assume all the airs of origi-nality. . . . He trusts that his discovery may afford the happy means of giving activity to wit that has long been stationary; of revolutionizing the present system of standing
jokes, and putting into rapid circulation the most approved bon mots. (342)
peppering his description with labored puns stressed by typography, paris foregrounds both the mechanical and mobile nature of his device, liberating the verbal from its static nature.
This punning description was in part literal, for paris’s original thaumatrope disks printed punning jokes beneath the pictures. A disk with a laughing face on one side and a weeping one on the other bore the motto “the sweetest things turn sour.” mannoni quotes a riddle and its solution, appearing on different sides of a thaumatrope card that oscillates between the literal and figurative meanings of “over his head.” The riddle asks: “Why does this man appear over head and ears in debt?” The answer is: “Because he has not paid for his wig.” The composite image put bald-headed man and wig together, while the linguistic play underscores the trick of the superimposed image, involving a turn or twist in our everyday seeing and sense of meaning and a visual joke miming the syntax of verbal wit (mannoni 207). The technological image fashions a space of transformation and play, of inversion of meaning. This interchange between the visual and the verbal, turning around the term trope, inaugurates the growth of a dynamic use of visual tropes or metaphors, a striking innovation on the visual emblem or allegory that enjoyed a long development within classical rhetoric as well as the history of painting. The innovation here lies in the mechan-ical and perceptual process of transformation: we actually see the trans-formation from one meaning to another; the merging of the two things is enacted, visualized. one could relate this conjunction of perceptual change and technology, of word and image, to both marcel duchamp’s spiral puns in his 1924 film Anemic Cinema and sergei eisenstein’s montage tropes in his films Strike (1924) and October (1927).
While the thaumatrope has most often been approached as a starting point in the development of the moving image, the ultimate ancestor of film, i see these early Victorian philosophical toys as inaugu-rating a more robust and less linear legacy, encompassing but not limited
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to the appearance of motion. As i said, in demonstrating the persistence of vision, the thaumatrope does not primarily produce an image of movement, but rather an image involving an optical transformation—an ancestor of the moving image, but also more than a representation of motion. For this is an image whose nature is unfixed, liberated from material inscription and dependent on both a mechanical operation (manipulation and movement) and a perceptual transformation (a literal change in the way something is seen or appears). paris’s associa-tion of this sort of unfixed image with both mythological metamorphosis and verbal metaphor or trope provided a literary tradition in which the phenomenon could be understood and developed. At the same time it announced the subjection of the literary to the technological, a transfor-mation whose goal is the same as that of his terrible jokes and puns, a defamiliarization and renewal of familiar rhetoric.
This strong connection to language and writing, specifically to the metaphorical pole of language and its transformative possibility, hints at the means of renewal of the arts through technology. paris compared his device to a hand-mill turning out puns and many of his disks combined images with written adages or jokes. His invocation of an english poem recently fabricated “by the powers of steam” recalls remarks attributed to the thaumatrope’s other reputed parents, when Babbage said to Herschel after verifying massive tables of calculation, “i wish to god these calculations had been executed by steam!” (Buxton 47). Tropes could be mechanized, just as images could be manufactured. david Brewster’s discussion of the thaumatrope in his Letters on Natural Magic claimed the principle of its composite image could be extended to “many other contrivances.” He even imagined linguistic thaumatropes:
part of a sentence may be written on one side of a card and the rest on the reverse. particular letters may be given on one side and others upon the other or even half or parts of each letter may be put upon each side, or all these contrivances may be combined so that the sentiment that they express can be understood only when the scattered parts are united by the revolution of the card. (35)
such composite written messages are found on a number of existing thaumatropes, combining (or confounding) the linear forms of writing with the technological superimposition achieved by the optical device.
paris’s jesting reference to steam-powered poems signals the modern technological ambitions of this image device. While the
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thaumatrope’s main effect appears in its composite image, an aware-ness of the operation of the device on the part of the manipulator also plays a central role. As i have emphasized, the philosophical toy relies on and highlights the cooperation of hand and eye. The attraction of the device lies as much in the pleasure derived from its operation as in the wondrous image it produces. According to nicholas dulac and André gaudreault, “This ‘interactive’ aspect is central to the attrac-tional quality of optical toys. The pleasure they provided had as much to do with manipulating the toy as it did with the illusion of movement” (233). The technology itself—its workings and manipulation, not just its perceptual effects—instructs and entertains. The machine that could manufacture art appears in the Victorian era not simply as utopian fantasy, but as an essential context for the new conception of technological images. in 1817 Brewster had already patented his own optical instrument, the kaleidoscope, which he described as a mechan-ical device for creating aesthetic objects. He proposed the kaleido-scope not only as an “instrument of amusement to please the eye by the creation and exhibition of beautiful forms in the same manner as the ear is delighted by the combination of musical sounds,” but as a useful industrial device in trades that used ornamental patterns, such as fabric design, book binding, carpet manufacture, or ornamental painting (Brewster, patent). Brewster promoted his device as simulta-neously a scientific instrument, a means of “rational amusement,” and a useful industrial invention, claiming,
There are few machines, indeed, that rise higher above the operation of human skill. it will create, in a single hour, what a thousand artists could not invent in the course of a year; and while it works with such unexampled rapidity, it works also with a corresponding beauty and precision. (Kaleidoscope, 136)
The thaumatrope sets an important prototype for the techno-logical image. it is the product of a mechanical (even if simple) device that generates an image through its technical manipulation of visual perception. in contrast to the fixed, inscribed nature of traditional drawings or paintings, this image occurs only as a result of this interac-tion between viewer and the device. Further, the image does not appear static and fixed in a material base, but even without the illusion of motion has a protean and transformative nature, a production of thauma through trope. These terms define the thaumatrope, but how does it work—on us?
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III. Experiencing the Thaumatrope9
paris saw the thaumatrope as a visual amusement that could demonstrate the processes and the fallacies of vision to children. But the delight children took in its operation offered more than a way of sugar-coating scientific instruction. i have claimed that the thaumatrope intro-duces a new form of, and attitude toward, the image, that a new category of technological image emerges from this rational entertainment. it is the protean and unfixed nature of these images that i am stressing, a quality often described as magical and denigrated as deceptive. even without evoking motion, the superimposed image produced by the thaumatrope displays the fascination produced by an optical image.
This oscillation between the magical and deceptive reveals an ambivalence toward technological images that persists to this day. paris (or his narrator mr. seymour—another pun!) explains to the young people to whom he demonstrates the toy that the composite image derives from a “fallacy” of the eye. even today, most discussions of persis-tence of vision claim it results from a “defect” or “weakness” of the eye; discussing the thaumatrope, the historian of photography michel Frizot declares, “the artificial reproduction of movement is only possible, para-doxically, due to a sort of imperfection of ocular vision” (18). in observing the thaumatrope image we are being deceived: the spinning disk is faster than the eye. The illusion derives from the lingering, persistent after-image, by which we see something after it has vanished from our visual field; or, in the case of the thaumatrope’s composite image, we see an image that does not strictly correspond to anything in reality (there is no “bird in a cage,” only a bird and a cage rapidly succeeding each other). This image is the product, paris seems to claim, of a collusion between the handheld device and our eye. Alternatively, the tricky device has taken advantage of the weakness of our eye in order to make us believe we see something that does not exist.
i have always found it odd to describe as an imperfection our ability to blend two images into one; that extremely cartesian judg-ment drives a wedge between what we know and what we see and values the former over the latter. Following paris, we might view the thau-matrope as a machine for producing young cartesians as much as illu-sions. paris indicates that the philosophical toy teaches youngsters to adopt a skeptical attitude and not to trust the evidence of their senses.
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But to understand the experience of this new form of image, i think we must let the image produced by the device speak for itself, rather than simply accept the explanation offered.
let us engage, then, in an elementary phenomenological description of what we see through a thaumatrope and what our hand does. one of the great advantages of dealing with artifacts lies in our ability to handle and operate them and to watch them work; they provide us with an experience, not simply a discourse. When i twirl a thaumatrope, what do i see? Although i do see a composite image, i do not mistake it for the equivalent of the images imprinted on either side of the disk. The image has an unfixed quality, seen but not grasped. it is less material than the printed images on the disk, and, as paris stresses in his text, less opaque. i can in effect see through it. Brewster’s early description of the thaumatrope notes, “the revolving card is virtually transparent, so that bodies beyond it can be seen through it” (Letters 35). i am inclined to think of this image as visual rather than tactile, something i can see but not touch (if i touch it, the spinning stops). And yet i am also very aware of its production and my manual role in producing what is in no sense an “imagined” image; it does not seem to me like a hallucination. it may be in crary’s sense “subjective” (the product of my sensorium), but it is not private. it can be shared.
The commercialization of the thaumatrope and other visual devices represents a crucial moment in the regime of the technolog-ical image, since it put these devices in the hands of numerous people. Technological images could be said to have first appeared at the turn of the sixteenth to seventeenth century with the invention of image-making optical instruments (such as the magic lantern and various catoptric devices). But these remained in the hands of a few savants who controlled their operation and reception, maintaining an atmo-sphere of the mysterious around them. The full experience of the tech-nological image became widely available and commercialized in the nineteenth century with the philosophical toy. As Barbara stafford has shown, both manual dexterity (such as sleight of hand or juggling) and the operation of machinery and other devices were viewed as poten-tially deceptive, even diabolic, before the enlightenment (73–127). The philosophical toy sought to demystify magical effects and unveil the secrets of perception and technology to the masses. And yet its role in generating wonder has a built-in ambiguity. The perceptual novelty of the technological image leads to its ambivalent characterizations as
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both magical and deceptive. it is important to keep in mind the device’s “magical” nature. describing the production of these images as a trick expresses the perceptual ambiguity they occasion without defining them as illusions or deceptions. if i understand “trick” less as a decep-tion than as a mechanically-manufactured effect, knowingly involving the manipulation of our senses, its realm of power shifts from the supernatural to the perceptual. indeed, the manipulation of our vision is what has been manufactured by this technology. This sort of image strikes us less as a material object than as sight, a spectacle.
i am still groping for a proper term for this class of modern images, dependent upon the interface between a device and the processes of human perception, and for the moment i am retaining the unwieldy and perhaps overly descriptive phrase “technologically produced images.” i am not simply concerned about nomenclature, but seek to define the criteria for this new class of images. if still a novelty in the Victorian era, such images in our current century threaten to overwhelm us. The images offered by cinema, video, and the computer screen constitute their dominant form. optical devices produce these images and offer perhaps the simplest way to define them. our awareness of the devices that produce the images balances our sense of the images themselves as somehow immaterial, percep-tual rather than substantial.
These images’ manifestations consist in their appearance and effects rather than their embodiment in a material object, even though they are produced by a device. The thaumatrope image serves as a prime example due to its elementary nature. its initial association with the verbal pun or trope reveals something of its tricky ontology and our labile perceptual grasp of it. We see this image not simply as a representation of something, but as an event, a process, an almost theatrical turn in which the image behaves in an unexpected manner, calling attention to its own production, making its appearance into a performance of image-ness, of becoming visual, of appearing. As a trick, this image surprises me not only because i know it isn’t “really there” but also because i participate in its appearance. in his book, mannoni reproduces a thaumatrope disk showing a painter before a blank canvas on one side and a small portrait of a lady on the other. Twirling the disk, the resulting composite image places the portrait on the canvas, as if stressing the device’s role in creating not just a composite, but a composite image (206).
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But if we are aware of the act of twirling the thaumatrope as a form of production, we are also aware that it produces only an ephem-eral image that vanishes as soon as the turning stops. As Wanda strauven stresses in her recent discussion of optical toys, the simple technology of the optical toy creates a complex interaction among hand, eye, and perception (or, as she phrases it, “brain”): “i wanted to underline how the pre-cinematic observer is playing, interacting with the toy, or—to put it differently—how the eye is depending on the hand,” she writes, adding, “the eye communicates with the brain or better: the eye fools the brain via the hand” (154). mary Ann doane nicely articulates the effect of this interchange between the manual and tactile and visual and intangible in philosophical toys: “The image of movement itself was nowhere but in the perception of the viewer—immaterial, abstract, and thus open to practices of manipulation and deception. The toys could not work without this fundamental dependence upon an evanescent, intangible image.”10 Yet this immateriality of the image is balanced by our aware-ness of the device that produces and displays it. As doane puts it: “The tangibility of the apparatus and the materiality of the images operated as a form of resistance to this abstraction, assuring the viewer that the image of movement could be produced at will, through the labor of the body, and could, indeed, be owned as a commodity.” The philosophical toy places the control of transformation and movement directly in our hands, even in the hands of children.
The interactive nature of optical toys makes them direct ances-tors of one of the dominant technological images currently, the computer game, showing the poverty of relegating these devices to the category of “pre-cinema” (dulac and gaudreault 233; strauven 154). some readers might assume that i describe the hand-eye coordination demanded by philosophical toys in order to differentiate this earlier tradition from later cinema, in which the hand seems to play no part. dulac and gaudreault distinguish between what they call a “player mode of attraction” typical of these toys and a “viewer mode of attrac-tion” that appears as optical devices become theatricalized (as in the projected cinema or, even earlier, reynaud’s Pantomimes lumineuse):
in the case of the optical toys, the viewer became one with the apparatus; he or she was in the apparatus, became the apparatus. in the optical theater, the image put into motion was, on the contrary, completely independent of the viewer. The viewer was cast beyond the limits of the apparatus and was kept at a distance from it, no longer having anything to manipulate. (239)
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As perceptive as these comments are, my goal is less to divide the tech-nological image into opposing camps than to explain the new experi-ence of imagery underlying it. in this respect i agree with strauven, who sees more continuity between these modes despite the change in emphasis in theatrical cinema from actual manipulation to a more global knowledge of the technology involved: “i believe that in the case of the optical theater this ‘knowledge’ was not suddenly erased; on the contrary, it enriched the viewing experience and turned the viewer more consciously into a perception maker” (154).
The double awareness of device and image returns as the defining aspect of the technological image, broadly conceived. The perceptual image remains accessible through the viewer’s interface with the technology. dulac and gaudreault’s description of the viewer as “cast beyond the limits of the apparatus” in theatrical cinema takes the appa-ratus too literally, as a spatial object. even in the theatrical situation, which removes the technology from immediate perception, the viewer is still firmly placed within an apparatus, not only the film theater but also the whole process of film projection and viewing. The dependence of the technological image on a device remains sensed by the viewer in the possibility of a breakdown or stopping of the device. This same essential rhythm characterizes our interaction with the thaumatrope.
The technological image allows access to thauma through techne and, i would claim, vice versa: making us aware of and curious about technology through an experience of wonder. While the impli-cation of paris’s cartesian discourse is that the thaumatrope should make us aware of the feeble and deceptive aspect of our senses, i wonder if the imagery of the disks, with their often irreverent sense of humor and fantasy, encourages such sober disillusionment. Why shouldn’t this ability to see the superimposed image be viewed as a faculty, an ability, rather than a defect? i believe approaching this device in terms of its demonstration of the fallibility of our vision ignores the ludic and aesthetic fascination of the toy, the delight it allows us to experience in playing with our perception. rather than demonstrating a perceptual flaw, my production of this image extends my experience of vision. After all, this is a toy, a device to give pleasure, not to cause frustration and impotence. We certainly feel as we twist the thread of the thaumatrope and watch the image it produces that we are surpassing ordinary boundaries. We are seeing in a different manner. We glimpse a virtual world. it does not resemble the fixed and
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static images that constitute the norm of pictorial expression. our perception is opened to new experience through technology.
We grasp the thaumatrope or other optical device firmly in our hands. We can operate it and understand its process. But the image it produces is not fixed in space, embodied in pigment or canvas; it occurs in our perception. Yet while it may be defined as a subjective image, taking place through our individual processes of perception, it is not a fantasy or, in a psychological sense, a hallucination. But its ontology wobbles and amazes us precisely because it plays with our vision, exposing its limits and possibilities. it shows us something virtual rather than tangible and opens to my mind not only a new cate-gory of image but also a new modern environment of images.
University of Chicago
NOTES
1The phrase appears, for instance, in the very useful and reliable reference work Who’s Who of Victorian Cinema edited by stephen Herbert and luke mcKernan.
2For a detailed account of the development of the cinema during this period, focused especially on Britain, see Barnes, Beginnings. For an account of the industrial and commercial infrastructure of production, distribution, and exhibition see Brown and Anthony.
3see the thorough account of these films in Barnes, Beginnings, volumes 2 and 5.4on the Boer War films, see Barnes volume 4 and the contemporary account of
filming in south Africa by William K. l. dickson, The Biograph in Battle.5The term “media archaeology” has been introduced for the investigation of
the foundations of our media culture. This essay certainly forms part of this project. For a thorough and thoughtful discussion of this term, its history, and its range of methods see the recent anthology Media Archaeology, edited by erkki Huhtamo and Jussi parikka, especially Huhtamo and parikka’s excellent introduction (1–21).
6i will not attempt to reference the extensive work on Victorian visuality, but i do want to indicate my debt to martin meisel’s classic work Realizations: Narrative, Picto-
rial and Theatrical Arts in Nineteenth-Century England, as well as the more recent work of rachel Teukolsky, The Literate Eye: Victorian Art Writing and Modern Aesthetics.
7The book is available in several reprint editions, as well as online from google Books.
8This reference to cartesians does not appear in the book’s first edition. As John Barnes points out, the thaumatrope description was greatly revised in the third edition.
9some parts of this section occur in a slightly different version in my discussion of the thaumatrope in my essay, “The play between still and moving images: nine-teenth-century ‘philosophical Toys’ and their discourse.”
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10doane’s essay has been published in german translation, but i have used a manuscript of the english version kindly provided by the author. doane is speaking of the flipbook and therefore of a “moving image” but her keen observation applies to the thaumatrope images as well.
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principles of natural philosophy by the aid of popular toys and sports. london: John murray, 1849.
robinson, david, and laurent mannoni. Light and Movement: The Incunabula of Motion
Pictures. gemona: giornate del cinema muto, 1995.rossell, deac. Living Pictures: The Origins of the Movies. Albany: sunY, 1998.stafford, Barbara. Artful Science: Enlightenment, Entertainment and the Eclipse of Visual
Education. cambridge: miT, 1994.strauven, Wanda. “The observer’s dilemma: To Touch or not to Touch.” Huhtamo and
parikka 148–63.Strike. dir. sergei eisenstein. goskino, 1924. Film.Teukolsky, rachel. The Literate Eye: Victorian Art Writing and Modernist Aesthetics. oxford:
oxford up, 2009.
LAUREN RABINOVITZ AND
ABRAHAM GEIL , EDITORS
History, Technology, and Digital Culture
ME
MO
RY
BY
TE
SEdited by
Rabinovitz
and Geil
DUKE
MEMORY BYTES
Digital culture/Media studies ..........“Memory Bytes is an important contribution to
the growing body of scholarship tak ing the current moment of media change as an
incitement to re-examine earlier moments in media history. The range of media,
historical periods, and disciplinary perspectives is spectacular, representing inter-
disciplinary collaboration and con ver sa tion at its very best.”—HENRY JENKINS ,
coeditor of Hop on Pop: The Politics and Plea sures of Popular Culture ....... “Anyone who
teaches courses in digital culture or media studies knows how diffi cult it is to fi nd
scholarly essays on new media that consider these de vel op ments in re la tion to social
and technological precedents. Memory Bytes fi lls this gap.”—BRIAN GOLDFARB,
author of Visual Pedagogy: Media Cultures in and beyond the Classroom ........Digital
culture is often characterized as radically breaking with past technologies, practices,
and ideologies rather than as refl ecting or incorporating them. Memory Bytes seeks to
counter such ahistoricism, arguing for the need to understand digital culture—and its
social, political, and ethical ramifi cations—in historical and philo soph i cal context.
Looking at a broad range of technologies, including pho tog ra phy, print and digital
media, heat engines, stereographs, and medical imaging, the con trib u tors present a
number of different perspectives from which to refl ect on the nature of media change.
While foregrounding the challenges of drawing com par i sons across varied media
and eras, Memory Bytes explores how tech nol o gies have been integrated into society
at different moments in time........These essays from scholars in the social sciences
and humanities cover topics re lat ed to science and medicine, politics and war, mass
communication, phi los o phy, fi lm, photography, and art. Whether describing how
the cultural and legal confl icts over player piano rolls prefi gured controversies over
the intellectual property status of digital technologies such as mp3 files, comparing
the experiences of watching QuickTime movies to Joseph Cornell’s “boxed relic”
sculptures of the 1930s and 1940s, or calling for a critical history of electricity from
the En light en ment to the present, Memory Bytes is a lively, enlightening examination
of the interplay of technology and culture....... LAUREN RABINOVITZ is Professor
of American Studies and Cinema at the Uni ver si ty of Iowa. She is the author of For
the Love of Pleasure: Women, Movies, and Cul ture in Turn-of-the-Century Chicago and Points
of Re sis tance: Women, Power, and Politics in the New York Avant-Garde Cinema, 1943–1971
and coeditor of Television, History, and Amer i can Culture: Feminist Critical Essays, also
published by Duke University Press. ABRAHAM GEIL is an instructor in media
history at the New School University in New York City........
Duke University Press ...........................Box 90660, Durham, NC 27708-0660 www.dukeupress.edu
Lauren Rabinovitz
MORE THAN THE MOVIES
A History of Somatic Visual Culture through Hale’s
Tours, Imax, and Motion Simulation Rides
If my nightmare is a culture inhabited by posthumans who regardtheir bodies as fashion accessories rather than the ground of being, mydream is a version of the posthuman that embraces the possibilities ofinformation technologies without being seduced by fantasies of unlim-ited power anddisembodied immortality, that recognizes and celebratesfinitude as a condition of human being, and that understands humanlife is embedded in a material world of great complexity, one onwhich we depend for our continued survival.—n. katherine hayles, How We Became Posthuman
Modernity is hence conceptualized in terms—shock, trauma—whichsuggest a penetration or breach of an otherwise seamless body. . . . Thethreats associated with shock and trauma, with modernity’s assaulton the body and its perceptual powers, can be ameliorated through acertain logic of the spectacle supported by a vast technology. . . . Thisis in effect accomplished in the cinema through the progressivedespatialization and disembodiment of the spectatorial position.[The body of the spectator is deimplicated], producing it as a purede-spatialized gaze.—mary ann doane, ‘‘Technology’s Body’’
I just call it immersive entertainment. By that I mean experiencing atotal sense of being inside the movie.—douglas trumbull,Imax Corporation
The history of cinema has always assumed that moviegoing affordsa means for achieving a blissful state of disembodiment. Classicalmodels ofmovie spectatorship presume that cinemaproducesmod-ernist subjectivity through being a giant, disembodied set of eyes.Even when alternative views have surfaced, dominant film theorieshave perpetuated a belief in a single, unitary viewing position—cen-tered, distant, objectifying—that makes the spectator an effect ofa linear technological evolution from the camera obscura to pho-tography to cinema. Involvement in the cinema has always meantthe fantasy of a despatialized, dematerialized self. Psychoanalyticand feminist theories, arguably the most powerful developments inthe last twenty-five years, may critique and even vilify the ideologyof the spectator position that promises an illusory power and co-herence in subjugation to vision itself. But they do not challengethe assumption that the spectatorial process is essentially a dis-avowal of corporeal presence (embodiment) and an absorption intothe distant world of image and sound. Cinema, whose purpose isto articulate the frontiers of audio-visual technologies, contradictsthis model of subjective experience. Since the inception of cinema,movies that claim to reveal the future of cinema have regularly de-pended not on fantasies of disembodiment and absorption into vir-tual worlds but on the reflexivity of embodied spectatorship.Cinema was arguably the single most important new communi-cation technology at the outset of the twentieth century and thebest one for prefiguring the digital technologies that promise virtualworlds and simulated realities. By 1900, cinema was already tout-ing its future in an extravagant, multimedia spectacle at the 1900Paris International Exposition1 and, a few short years later, at lavishdisaster shows (e.g., Trip to the Moon; Fighting the Flames) at ConeyIsland and other urban amusement parks. The culmination of thistrend in early cinema wasHale’s Tours and Scenes of the World (1904–1911), a railroad car featuring travel films from the point of view ofa moving train where the image is coordinated with sensory andatmospheric effects such as motion and train whistles. Contrary toour received notion ofmoviegoing, these first ‘‘ridefilms’’ simulatedrailroad travel in order to foreground the body itself as a site for sen-sory experience. Hale’s Tours articulated a seemingly contradictory
100 LAUREN RABINOVITZ
process: it attempted to dematerialize the subject’s body through itsextension into the cinematic field while it repeatedly emphasizedphysical presence and the delirium of the senses.Although Hale’s Tours disappeared soon after the U.S. film in-dustry became systematized, ridefilms and related cinematic phe-nomena reappeared after World War II, the years that representeda downward economic turn for a Hollywood that seemed to re-quire new technical gimmicks in order to boost movie attendance.Experiments in 3-d, their cyborgian implications in bespectacledaudiences, and their shock effects of objects ‘‘coming at you’’ fore-grounded bodily orientation to the screen and identification. Newwidescreen products like This Is Cinerama (Mike Todd, 1952) andCinerama Holiday (Louis de Rochemont, 1955) relied on exaggerateduses of forward motion and objects flashing by at the margins, aswell as publicity rhetoric, to argue for the spectator’s increased im-mersion in the spectacle. But, like Hale’s Tours, Cinerama providedan enlarged sense of corporeal involvement that made immersionan imaginary effect of reflexive spectatorship.Experiments in 3-d, widescreen processes, new sound technolo-gies, and the reappearance of new ridefilms like Trip to the Moon(Disneyland, 1955) and Impressions of Speed (Brussels’s World’s Fair,1958) were all most successful not at suburban cinemas trying tooutdo television and other forms of leisure entertainment but atamusement parks and expositions. It is tempting to align their ap-pearance in such showcases of utopic technological determinismwith the foundational era of the information age and an accelera-tion of disembodiment rhetoric in relationship to the erosion of theliberal subject. (At the same time, the development of flight train-ing simulators in World War II, the postwar continuation of thistechnology and its extension to automobile driving simulators, andthe rise of video games—all offshoots of technologies developedfor military application—are central to my history.2 Their histories,however, are beyond the scope of this essay.)It was in the 1970s that this alternative cinema became more fullysystematic, when Imax Corporation introduced a giant film imageseveral stories high (approximately ten times the size of a 35mmmovie). At first, Imax projected only at world’s fairs—Expo 67 inMontreal and Expo 70 in Osaka. But then the company equippedspecial theaters at a variety of exceptional sites—museums, zoos,tourist centers—thereby developing a circuit of tourist cinema. In
MORE THAN THE MOVIES 101
the 1990s, new systems and competing companies complementedImax’s initial project—Omnimax or movie domes, ridefilms, 3-dinteractive movies, and 360-degree circular films. By relying on avocabulary of high camera angles and movements that create ver-tiginous bodyorientations, thesemovies regularly utilize computer-generated imagery in order tomanifest themselves as cinematic vir-tual voyages—digital updates of an old technology that resuscitate acomplex machine for phantasmagoric pleasures and reveling in thephysicality of one’s own body.Contemporary movies at the frontiers of cinema, now availableworldwide inmore than five hundred locations—amusement parks,shopping malls, theaters, museums, and hotel entertainment com-plexes—reproduce Hale’s Tours’s original purpose. They develop atriangulated relationship among a compressed version of travel,heightened, and intensified relations between the body and themachine, and the cinematic rhetoric of hyperrealism. They do soby appealing to multiple senses through experiences featuring for-ward movement, wraparound screens, objects or lights flashing inthe viewer’s peripheral vision, subjective camera angles, semisyncrealistic sound, seat or floor movement, and narratives that alter-nate danger and command. They foreground the bodily pleasuresof the cinematic experience, pleasures already inherent in cinemaitself and important in such ‘‘body-oriented genres’’ as pornog-raphy, action adventure, horror, and melodrama. But Hale’s Tourscarefully coordinate the spectator’s physical and cognitive sensa-tions, whereas one might argue that the standard Hollywood ap-proach involves substantial conflict between various cognitive cues.These movies challenge our prevailing ideas about cinema infour ways. First, they regularly return movies to the fairgrounds,as it were, and uphold the ‘‘cinema of attractions’’ as an alterna-tive tradition throughout the history of cinema.3 Second, they en-gage multiple senses: they define the cinematic experience not asa pure visual relationship to a screen but as the pleasurable, physi-cal self-awareness of coordinated perceptions within an architec-tonic space. Third, by grounding experience in the audience’s bodilyawareness, they demand a different kind of film spectator and pro-duce an alternative spectatorial pleasure to the monolithic, ahis-torical model of ‘‘distracted’’ spectatorship that shapes our under-standing of the history of cinema. And, fourth, they preserve hapticknowledge grounded in the body in relationship to vision at mo-
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ments of radical technological transformation when there is a crisisin visually ascertaining truth.
Theorizing Cinema as Sensory Spectacle
Admitting this alternative cinema into the discussion is importantbecause cinema may be understood as the paradigmatic modern-ist experience of the twentieth century and as a significant model(both historical and theoretical) for knowledge of digital culture.But in order for cinema to occupy fully this role it must be con-textualized within more than cinema. Thinking about how spec-tators experience cinema requires larger interdisciplinary frame-works that theorize perception and social subjectivity, and thathistoricize thembeyond the confines of twentieth-centurymodern-ism and postmodernism. When N. Katherine Hayles asserts thatpostmodernism’s erasure of embodiment is also a feature of lib-eral humanist subjectivity originating in the Enlightenment, sheprovides an important basis from which we can also understandcinema’s origins not as the mechanical inventions of the apparatusbut as the historically conditioned subjectivity of the movie audi-ence.4 Hayles receives unlikely support from art historian JonathanCrary, who initially seems to contradict her: he argues thatmodern-ismdoes signal a historical break. But because he suggests thatmod-ernism as we understand it is not so much a radical affront to thepast as it is a consequence of shifting regimes of vision and percep-tion put into place in Enlightenment liberalism, he actually concurswith Hayles’s historical justification.5
Crary amplifies Hayles’s assertion in important ways because herdefinition of subjectivity is based on a Lacanianmodel of conscious-ness constituted through language with little regard for the waysthat visual representation exceeds the linguistic structure of spo-ken language. Crary contends that nineteenth-century visual cul-ture was founded on the collapse of classical subject-object dualityand on the admittance of sensory activity that severs perceptionfrom any necessary relationship to an exterior world. Furthermore,Crary claims that at the historical moment in which visual percep-tion is relocated as fully embodied—the period in the nineteenthcentury in which a series of photographic practices replaced thecultural importance of the camera obscura—the way was paved for
MORE THAN THE MOVIES 103
the historical emergence of autonomous vision understood as a cor-porealization of sensation. Crary’s latest effort demonstrates howthe interplay between such a localized embodiment and modern-ism’s shock and effect of alienation results in the physiologicalmap-ping of vision, making the modernist subject itself the consequenceof narrowly materialized disciplinary effects of attention, fascina-tion, and even distraction.Crary’s interest in writing the body back into the field of signi-fication and his attentiveness to a historical rupture in the fixedmodel of classical spectatorship within a Foucauldian historio-graphic framework—against Hayles’s belief in historical change as‘‘patterns of overlapping innovation and replication’’—sets up a dia-lectical relationship in which I wish to consider cinema’s histori-cal context.6 Cinema depended on reconciling bodily experience(and cognitive understanding) to the ascendancy of vision as theprivileged self-sufficient source of perceptual knowledge. In otherwords, if cinema is—as so many have claimed—the paradigmaticvision machine of modernism, it is so only by hyperbolizing visionin relationship to an embodied perceptual spectatorship. Ratherthan theorize cinema as a disembodied fantasy, I argue here thatcinema attempts to effect and promise embodiment as a prophy-lactic against a world of continuing disembodiment. Indeed, this isthe model against which all of cinema should be read (as promisingembodiment in relationship to disembodiment): cinema representsa complex interplay between embodied forms of subjectivity andarguments for disembodiment.I propose a model of cinema that shifts from a technologically de-terminist cinema as an ongoing effort for improved cinematic real-ism. In fact, cinema ‘‘at the cutting edge’’ always promises morethan this: it promises to be more than the movies. As one critic hassaid about Imax, ‘‘Representation is boring because it has all beenseen before. The actual subject of the film is superfluous. Imax isabout the spectacle of seeing and the technological excess neces-sary to maintain that spectacle.’’7 These films are not visions ofcinema’s future because of what they depict but because of the waysthey represent an instantiation of the apparatus. They continue theoldest tradition of cinema: like the earliest film exhibitions wherethe name of the apparatus, not the names of the films, received bill-ing on the programs, Hale’s Tours or Imax supercede the name ofany particular movie being shown. In fact, at a number of Imax
104 LAUREN RABINOVITZ
theaters, employees introduce the equipment to the audience be-fore each screening.8 These techno-spectacles promise to perfectcinema’s basic drive wherein the apparatus itself is organized, toquote FrancescoCasetti, as a ‘‘snare ready to capturewhoever entersits radius of activity.’’9
Movies at the technological edge are not about what is being de-picted except insofar as they reveal the capacity of the apparatus forsummoning novel points of view, for extending the panoptic gaze,and for eliciting wonder at the apparatus. It is no wonder then thatbeginning with Hale’s Tours travel films have been particularly wellsuited for that purpose. Hale’s Tours and its competitors offered vir-tual travel to remote areas that the railroad had recently openedup for tourism in the United States, Canada, and Europe (e.g., Nia-gara Falls, Rocky Mountain and Alpine passes, the Yukon). Theyalso featured travel to colonial ‘‘frontiers’’ at the height of the ageof industrial empire—China, Ceylon, Japan, Samoa, the Fiji Islands.Today’s films are likewise dominated by voyages to new frontiers—pushing the envelope in speed and flight; outer space; lost civiliza-tions; vanishing rain forests and other endangered ‘‘natural’’ worldsand species; remote areas of Africa, Asia, and the Arctic; inside theoceans; even inside the humanbody. Such travel is always presentedas a cinema of attractions: it offers the transformation of the land-scape into pure spectacle.By conquering space not only with the gaze, such spectacles fore-ground the body itself as a site for sensory experience within athree-dimensionally contained space. They coordinate the cine-matic images with a range of other cues: visual and auditory effectsmay emanate from different points in the auditorium; atmosphericor environmental stimuli affect skin responses and sensations; andthere may even be efforts to produce kinesthesia (or actual move-ment). The degree towhich thesemovies have been historically suc-cessful at these attempts may be exemplified by a continuous, unin-tended side effect: historian Raymond Fielding has suggested thatHale’s Tours incited nausea in some of its participants.10 His remarkechoes modern observations that at Imax shows ‘‘even the slightesttilt or jiggle [of the projected camera shots] can be felt in the stom-ach’’11 or that an Imax movie about flying is ‘‘so realistic that view-ers may feel a little airsick.’’12 Furthermore, attendants often warnaudiences at the beginning of today’s motion simulation rides andImaxorOmnimax shows: ‘‘If you start to feel nauseous, simply close
MORE THAN THE MOVIES 105
your eyes.’’ Tourist cinema thus invokes the physical delirium of thesenses, sometimes so much so that it overdoes it. But what is mostimportant is the degree to which all of these examples bind visionto a wider range of sensory affect—cinema to a multimedia event.Across the century, Hale’s Tours, Imax, and modern ridefilms ar-ticulate a seemingly contradictory process for the spectator: theyattempt to dematerialize the subject’s body through its visual exten-sion into the cinematic field while they emphasize the spectator’sbody itself as the center of an environment of action and excitement.They have to sensationalize and smooth over the gaps between thein-the-body experience (affect) and the out-of-the-body sense ofpanoptic projection. Their promise of an embodied spectatorshipseemingly celebrates a heightened interactivity, although such re-sistance to a pure passive gaze may not generate a truly active spec-tator. Instead, these films simply require that we frame the historyof moviegoing differently, as a spectatorship of sensory fascination,a jouissance instead of distraction.
Hale’s Tours and Scenes of the World
American entrepreneur-promoter George C. Hale first introducedHale’s Tours and Scenes of the World at the 1904 Louisiana PurchaseExposition of St. Louis. His success led to a more permanent instal-lation for the 1905 season at the Kansas City Electric Park. With hispartner, Fred Gifford, Hale took out two patents for his ‘‘illusionrailroad ride.’’13 They licensed it to others for several years until itis likely that the increased systematization and consolidation of themovie industry forced them out of business sometime after 1910.
Hale’s Tours was composed of one, two, or even three theatercars that each seated 72 ‘‘passengers.’’ The company advertised thatan installation could ‘‘handle as many as 1250 persons per hourwith ease.’’14 The movies shown out the front end of the other-wise closed car generally offered a filmed point of view from thefront or rear of a moving train, producing the illusion of movementinto or away from a scene while mechanical apparatuses and leverssimultaneously vibrated, rocked, and tilted the car. Representativefilm titles include: A Trip on the Catskill Mt. Railway; Grand Hotel toBig Indian; and The Hold-Up of the Rocky Mountain Express (all pro-duced in 1906 byAmericanMutoscope&Biograph). Steamwhistles
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The Hold-Up of the Rocky Mountain Express
(American Mutoscope & Biograph, 1906).
tooted, wheels clattered, and air blew into the travelers’ faces. Itwas the first virtual voyage, a multisensory simulation of railwaytourism.By the end of the 1906 summer season, there were more than fivehundred installations at amusement parks and storefront theatersin all major U.S. and Canadian cities. Hale’s Tours also opened inMexico City, Havana, Melbourne, Paris, London, Berlin, Bremen,Hamburg, Hong Kong, and Johannesburg.15 They were highly suc-cessful and often were among a park’s biggest moneymaker conces-sions.16
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Imitators and variants that capitalized on Hale and Gifford’s im-mediate success quickly followed. In New York and Chicago therewere Palace Touring Cars, Hurst’s Touring New York, and Cessna’sSightseeing Auto Tours. Another, Citron’s Overland Flyer, differenti-ated itselfmerely by offering draw-curtains at the sidewindows thatcould be opened and closed in synchronization with the beginningand end of the motion and sound effects.17 (Hale and Gifford even-tually bought out Citron’s patents.)18 Other modes of transporta-tion varied the formula only slightly. Auto Tours of the World andSightseeing in the Principal Cities changed the railroad vehicle to anautomobile and added painted moving panoramas to the sides ofthe open car. In addition, they ‘‘stopped the car’’ in order to taketheir passengers to an adjacent electric theater showing a variety ofmoving pictures.19 White & Langever’s Steamboat Tours of the Worldapplied the Hale’s Tour concept to water travel. They employed anactual ferry to transport patrons to a ‘‘marine-illusion boat,’’ wheremoving pictures were projected in the front of a stationary boat thatseated up to two hundred people. Mechanical apparatuses rockedand oscillated the mock boat, rotating paddle wheels beneath thedeck ‘‘simulat[ed] the sound of paddle-wheels employed for propul-sion,’’ and fans blew breezes in the face of the audience to ‘‘give theimpression that they are traveling.’’20 The illusion boat included asteam calliope as well.
Hruby & Plummer’s Tours and Scenes of the World appropriated allthese concepts but made them more generic for traveling carni-vals so that they could set up a train, boat, or automobile.21 Hruby’srocked and oscillated both the seat bases and the upper portions ofthe chairs.22 Other movie-illusion rides simulated hot air balloontravel, including one patented in 1906 by Pittsburgh film manufac-turer Sigmund Lubin.23
A Trip to California over Land and Sea, however, may have been themost ingenious of the imitators. It combined railway and marineillusion travel. It offered first the fantasy of a cross-country rail jour-ney toCalifornia, followedby the sensation of the car being droppedinto the water to turn the vehicle into a boat for travel down theCalifornia coast. Its advertisement proclaimed that the effect was‘‘the car being instantaneously transformed into a beautiful vesselwhich gives you a boat ride along the coast, the performance endingwith a sensational climax (a Naval Battle and Storm at Sea).’’24
Hale’s Tours films typically featured the landscape as the train
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picked up speed so that the details accelerating into the foregroundwere the featured information. The films employed both editingand camera movements but usually only after presenting an ex-tended shot (often one to two minutes or longer in a film seven toeight minutes in length) organized by the locomotion of the cam-era. The initial effect then was a continuous flow of objects rushingtoward the camera. The camera, mounted at a slightly tipped angle,showed the tracks in the foreground as parallel lines that convergeat the horizon, an important indicator of perspectival depth. Tele-phone poles, bridges, tunnels, and other environmental markers inthe frame alsomarked continuous flow according to the lines of per-spective. Passing through tunnels effected a particularly dramaticdifference of darkness/light, no image/moving image, and inter-ruption/flow. The repetition of all these elements contributed to anoverall impression that the perceptual experience of cameramotionis a re-creation of the flow of the environment.
Hale’s Tours, however, did not have tomaintain a strict cowcatcherpoint of view to get across its sensations. The emphasis on flowand perspective of travel was frequently broken in order to displaydramatic incidents and bits of social mingling between men andwomen, different classes, farmers and urbanites, train employeesand civilians, ordinary citizens and outlaws. Changes of locale oc-curred abruptly through editing, moving the camera position, orabandoning altogether the perspective from the front or rear of thetrain. When this happened, the film usually expanded its travel for-mat to offer views of accompanying tourist attractions or to stretchthe traveloguewith comic or dramatic scenes. A 1906 advertisementin the New York Clipper for Hale’s Tours listed five ‘‘humorous rail-way scenes’’ that could be included in Hale’s Tours programs.25 TripThrough the Black Hills (Selig Polyscope, 1907) covered ‘‘the difficul-ties of trying to dress in a Pullman berth.’’26 In addition, the earlyfilm classic The Great Train Robbery (Edison Manufacturing Com-pany, 1903) played in Hale’s Tours cars.It was not unusual for the films to cut regularly to the interior of arailroad car, producing a ‘‘mirror image’’ of the social space inwhichthe ridefilm patron was seated. These films were thus not purelytravelogues but also addressed the social relations and expectationsconnectedwith the experience of travel. They suggest thatwhatwasfundamental to the ridefilmwasnotmerely the sight of the ‘‘destina-tion’’ and the sensation of immersion in it, but the experience—both
MORE THAN THE MOVIES 109
Grand Hotel to Big Indian
(American Mutoscope & Biograph, 1906).
physical and social—of being in that place. Thus, Hale’s Tours com-modified the logic of a new experience—the inscription of being ofthe world.Early accounts of these ridefilms are reminiscent of the receptionof the earliest Lumiere films: ‘‘The illusion was so good that . . .members of the audience frequently yelled at pedestrians to get outof the way or be run down.’’27 It is noteworthy that in the latterreport spectators do not jump out of the way (as they did in thereports about Lumiere film showings) because they do not under-stand things coming at them inasmuch as they understand them-
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selves moving forward; they instead yell at onscreen pedestrians toget out of theway.AsfilmhistorianNoel Burch summarized: ‘‘Thesespectators . . . were already in another world than those who, tenyears earlier, had jumped up in terror at the filmed arrival of a trainin a station: [they] . . . are masters of the situation, they are readyto go through the peephole.’’28 But Burch makes the mistake of think-ing that Hale’s Tours depended entirely on its capacity to effect thisvisual, out-of-body projection into the diegesis. He fails to see thatthese illusion rides were always more than movies; they were abouta physiological and psychological experience associatedwith travel.
Hale’s Tours riders themselves may have recognized this element.One reporter describes a rider: ‘‘One demented fellow even keptcoming back to the same show, day after day. Sooner or later, he fig-ured, the engineer would make a mistake and he would get to see atrainwreck.’’29The ‘‘demented fellow,’’ ostensibly a victim of hyper-realism, may have actually recognized the delicious terror of Hale’sTours better than Burch, because it is precisely the anticipation ofdisaster that provides the thrill at the heart of Hale’s Tours and allother ridefilms. The new mode of railway travel that Hale’s Toursworked so hard to simulate was not necessarily understood by itspublic as the simple, safe technologywe assume it to be today.Wolf-gang Schivelbusch has shown that railroad passengers generally feltambivalent about train travel and that, despite their thrill at beingpart of a ‘‘projectile shot through space and time,’’ passengers alsohad an ‘‘ever-present fear of a potential disaster.’’30 The turn-of-the-century press certainly thrived on stories of streetcar and railwaydisasters and death.31 Indeed, Lynne Kirby persuasively argues thatHale’s Tours best unified ‘‘the perceptual overlap between the rail-road and the cinema’’ and that the ‘‘imagination of disaster’’ repre-sented the experience of both railway traveler andmoviegoer.32 Thefantasy of seeing technology go out of control and the pleasure inthe resulting terror is integral to the spectatorial process.Illusion ride manufacturers understood this fact. Their adver-tisements privileged the motion effects and the physical sensationof travel. (Their patent applications, after all, asked to cover themotion effects and the installation rather than the projectors andscreens, whichwere already patented to other companies.) They re-peatedly emphasized the synchronization of visual, kinesthetic, andsound effects as the unique property of the apparatus. More thanwhat was viewed out of the window, the cognitive convergence of
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sensory information provided the basis for the illusion that ‘‘you arereally there.’’The content of Hale’s Tours was important for its contribution tothe overall effect of the spectator made over into a traveler, and itdid not require a visual point-of-view literalism for the realism ofthe experience. What was fundamental to the illusion ride was notmerely the sight of the ‘‘destination’’ but the sensation of visual im-mersion, because vision was linked to the physical and social ex-perience of being in that place—a place that extended the notion ofthe phantasmagoric space of cinema from the screen to the theateritself.
Imax
Imax is a Toronto-based international corporation that, since 1970,has made camera and projection systems that accommodate an ex-ceptionally large screen format by turning standard 70mm filmstock on its side.33 Imax Corporation designs special viewing spacesand produces films using Imax cameras for exclusive distribution toImax theaters (the name Imax is derived from ‘‘maximum image’’).There are currently some 183 Imax and Omnimax theaters world-wide, whose combined attendance in 1995 was sixty million peo-ple.34 While theater specifications may vary, they generally featurea wide screen that is five to eight stories tall, state-of-the-art digi-tal sound systems that allow sound and music to emanate fromand even travel across different points in the auditorium, laser lighteffects, and seats steeply banked in relationship to the screen. Theymay also include three-dimensional imaging systems (at least fortytheaters have this capacity) or more futuristic systems such as thatat Poitiers, where a transparent floor is a window to a second screenthat runs synchronously with the regular forward or surroundscreen.35
Although they play to a much smaller market than does stan-dard Hollywood fare, Imax films have been remarkably successful.To Fly (1976), one of the earliest Imax films, made over $150 mil-lion and is the highest-grossing documentary ever produced. An-other film, Everest, on its initial release in 1998 was the fifteenthhighest-grossing film in North America, despite the fact that it onlyplayed in thirty-two theaters.36 Sony Imax theater inNewYork City,
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opened in 1994, has regularly been the highest-grossing screen inthe United States, and Imax films overall have played to more than510 million people since 1970.37
Imax films feature swooping, sailing, and soaring shots taken froma variety of vehicles in flight. One Imax film director explains, ‘‘[Weapplied] camera movement as much as we possibly could. Thiswould help us move away from just another series of pretty post-cards and also would allow for a more subjective experience . . .Slight perspective changes would bring the audience more of a feel-ing of being there . . . Camera movement is particularly necessaryand effective.’’38 Film scholar Charles Acland describes it similarly:‘‘imax films soar. Especially through the simulation ofmotion, theyencourage a momentary joy in being placed in a space shuttle, on ascuba dive, or on the wing of a fighter jet.’’39 Imax has made moviesabout outer space, complete with views of the earth taken by as-tronauts on their expeditions (e.g., Hail Columbia, 1982; The DreamIs Alive, 1985; Blue Planet, 1990; Cosmic Voyage, 1996; Mission to Mir,1997); about ecology and the balance of nature, complete with sub-jective views of swinging through the treetops or flying off a moun-tain (e.g., North of Superior, 1971; Skyward, 1985; Mountain Gorilla,1991; Survival Island, 1996; Africa’s Elephant Kingdom, 1998); aboutthe oceans and their inhabitants (e.g., Nomads of the Deep, 1979; TheDeepest Garden, 1988; Titanica, 1992; Into the Deep, 1995); and aboutflight and speed (e.g., Silent Sky, 1977; On the Wing, 1986; Race theWind, 1989).40
Like Burch’s description of ‘‘go[ing] through the peephole,’’ adver-tisements for Cinerama, and Trumbull’s claim of total immersion,Imax asserts its capacity to ‘‘put you in the picture.’’ Charles Aclandnotes that ‘‘the filmic representation is less central than the effort tocreate the sensation that the screen has disappeared, that it is trulya window and that the spectator sits right in the image.’’41 But theexperience of total involvement is more accurately a set of coordi-nated sensations, a program for which the models of cinema andspectatorship by Acland, Burch, and Trumbull are inadequate.Paul Virilio comes close to the experience when he describes hisencounter with Imax as the ‘‘fusion/confusion of camera, projec-tion system and auditorium.’’42He searches for an appropriate cine-matic model but can only single out one lexiconic element of earlycinema—the experience of the tracking shot. His models of cinemaare equally inadequate for the task of understanding Imax’s ‘‘logis-
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tics of perception which subjugate auditorium/stage and spectacle. . . to its passengers of the moment, travelers in a cinematographichemisphere’’ (173). His claim that the tracking shot is the progenitorof Imax’s status as a static audio-visual vehicle is true insofar as it isalso the semiotic foundation for Hale’s Tours. Had he known aboutHale’s Tours, he would have found amodel that fully exemplifies thecinema space reconfigured as an audio-visual vehicle, the simula-tion of motion, and the reconstruction of spectatorship as coordi-nated sensory involvement. Virilio does recognize, however, thatwhat is at stake is not merely visual projection into the screen spacebut a reconfiguration of spectatorial presence to simulate physicalsensations of travel.One might well argue that such films as Alamo—Price of Freedom(1988),Grand Canyon: The Hidden Secrets (1984),Behold Hawaii (1983),Yellowstone (1994), and Niagara: Miracles, Myths and Magic (1987)are so good at replicating the sense of real travel while transcend-ing it with a fantasy of spatial mastery that they have become theideal tourist simulation—a packaged replacement for the inconve-niences and imperfections of travel while fulfilling tourist desires.The Grand Canyon, Yellowstone National Park, and Niagara Fallsall have Imax theaters on site that feature the actual park in a com-pressed, idealized, physically intensified adventure that surpassesdirect experiences usually permeated by a range of physical dis-comforts, the psychological frustrations of competing tourists andlengthy waits, and the restrictions of slow exposure, incomplete-ness, or inaccessibility to all the reaches of the park or site.The degree to which these tourist narratives have become neces-sary substitutes for our memories of lived experience is best illus-trated not by any one example from these tourist centers but by theexperience of a group of travelers least likely to substitute amovie—albeit one that preserves haptic knowledge in the body—for theiractual travel: the American astronauts. When several astronauts at-tended a special screening of the Imax movie Destiny in Space, theyreported that it changed their experience of their own space mis-sion: ‘‘The Imax experiencewas so close towhat it was like for themin space. They said that in many respects it was actually better, be-cause they didn’t have the restricted view of being in their helmet.They could sort of sit back and experience the gestalt of the entirescene. They said that the Imax experience was replacing their ownreal memories of what it had been like in space.’’43
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Grand Canyon: The Hidden Secrets
(Douglas Memmott and Kieth Merrill, producers; 1984).
Blue Planet
(Graeme Ferguson, producer; 1990).
Modern Motion Simulation Rides
Modern motion simulation rides date from 1986, the year thatDouglas Trumbull installed Tour of the Universe at Toronto’s cnTower. His tourist attraction was a simulated space adventure thatfeatured Trumbull’s high-speed Showscan process of 70mm filmcinematography. It inspired Star Tours, the Disney and Lucasfilmcollaboration the following year. Star Tours (eventually installed atall Disney theme parks) became the industry model. Like Tour ofthe Universe, Star Tourswas designed to show only one film and usedthe theater’s architecture as well as a lobby ‘‘preshow’’ to activateand advance the narrative. Since then, Disney has added a secondmotion simulation ride at its Epcot Center in Orlando (Body Wars,1989), a Fantastic Voyage-like journey inside a human body wheresomething goes wrong and the body becomes a cosmic force thatwreaks havoc on the little ship. Ahandful of other companies supplymotion simulation rides to Disney’s park competitors, to shoppingmall theaters, to hotels, and to other entertainment zones, and thelargest companies use their own integrated systems: Imax Corpo-ration, Iwerks Entertainment, and Showscan.44
In 1993, Trumbull’s In Search of the Obelisk (part of a theatricaltrilogy titled Secrets of the Luxor Pyramid) at the Hotel Luxor in LasVegas marked the maturation of modern ridefilms. Designed andinstalled as part of the hotel’s overall conception, it demonstratesthe degree to which amotion simulation theater has become a stan-dard feature for Las Vegas hotels and entertainment complexes. InSearch of the Obelisk relies on the surrounding narrative associationsof the hotel’s pyramid structure and a video preshow to launch a fic-tional rescue mission through time into a lost civilization. The filmitself is a combination of live action, computer-generated imagery,mattemodels, and other cinematic special effects: it results in a ver-tiginous diegesis that spins around and upside down so much thatit eludes any references to north, east, west, or southerly directions.The only onscreen spatial anchor is the narrative’s ‘‘pilot,’’ who ap-pears in the center onscreen and speaks over his shoulder to theaudience/passengers ‘‘behind him.’’While some ridefilms—like those atDisneyparks, theHotel Luxor,Universal Studios, or Busch Gardens—are fixed (one film only) sothat they can coordinate the setting and the film,mostmotion simu-lation rides change films on a regular basis and are thus housed in
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more generic movie theaters, such as Iwerks’s Turbo Ride Theaters.These ridefilms depend on computer technologies not simply forthe movies’ special effects but for software-driven movie productsthat can simultaneously control and synchronize the hydraulics ofthe seats. This, in turn, allows theater owners to change the bill offare regularly andwithout the expense of continuously adapting themoviehouse for each new attraction.Each of themajor companies that builds such generic ridefilm the-aters also produces films, but each also relies for a regular supply offilms from independent production companies. These theaters offera ‘‘preshow’’ only to the extent that video monitors displayed in thelobby and halls outside plain, boxlike auditoriums repetitively loopnarrative prologues while the audience waits to enter the theater.Just a small sample of titles includes: Alpine Race (Showscan, 1991),Space Race (Showscan, 1991), Sub-Oceanic Shuttle (Iwerks Enter-tainment, 1991), Devil’s Mine Ride (Showscan, 1993), Asteroid Adven-ture (Imax Corporation, 1993), River Runners (Omni Films Inter-national, 1993), Robo Cop: The Ride (Iwerks Entertainment, 1993),Seafari (Rhythm and Hues, Inc., 1994), Dino Island (Iwerks Enter-tainment, 1995), Funhouse Express (Imax Ridefilm, 1995), Red RockRun (Iwerks Entertainment, 1996), Smash Factory (Midland Produc-tions, 1996), Days of Thunder (Iwerks Entertainment, 1996), Secretsof the Lost Temple (Iwerks Entertainment, 1997), and Aliens: Ride atthe Speed of Fright (Iwerks Entertainment, 1997).Unlike Hales Tours, which emphasized picturesque travel, topo-graphical landmarks, and tourist travel experiences, the indepen-dent ridefilms are dominated by fantasy travel that features thescenery of outer space, futuristic cities, and lost civilizations (espe-cially inside mountains, pyramids, or mines), (although there arealso representations of present-day automobile races, train pano-ramas, and amusement park views). Ridefilms rely on the samecinematic conventions as Hale’s Tours and Imax, in effect persuad-ing spectators to perceive their bodies as hurtling forward throughtime and space because they visually perceive a flow of environmen-tal motion toward them. Most often, these visual cues consist ofpassing vehicles or features of the landscape represented in fore-shortened animation andof colors renderedby computer-generatedimagery that swirl and change. These cinematic light shows arenot only indirect successors to Cinerama and other widescreen spe-cial effects but also are direct heirs to Douglas Trumbull’s famous
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‘‘Stargate Corridor’’ sequence in 2001: A Space Odyssey (1968) andowe their signification of moving forward in interplanetary spaceas much to the precedent of that film’s representation of strobo-scopic colored lights as to more conventional graphic indicators ofperspectival foreshortening and depth.Modern motion simulation rides not only offer physically joltingmovements synchronized to the onscreen action, but they repeat-edly inscribe technology run amuck. Vehicles that are out of con-trol motivate the wild ride and dominate the field. The vehiclesmight be racecars, airplanes, spaceships, submarines, or mine cartsand trains. Two producers of animated ridefilms say that prac-tically all of the narratives of dangerous adventure depend on asmall number of technological and mechanical crises—a bad land-ing, ‘‘something’s wrong with our ship,’’ ‘‘Oops! Wrong direction!’’or an encounter with an evil creature—which may occur singly orin combination.45 For example, Star Tours (1987) features an inter-planetary shuttle trip with Star Wars androids who head the wrongway, then try to hide from and avoid enemy ships, and finally crashland the vehicle. The popular Back to the Future—The Ride (DouglasTrumbull, Berkshire Ridefilm, 1991), which plays at the UniversalStudios theme parks in California and Florida, takes its inspirationfrom the Hollywood film after which it is named. It advances asimple plot using the movie’s characters and narrative premise inorder to combine outer space flight, time travel, the reckless pursuitof a villain, problems with the ship’s mechanical systems, and therequisite bumpy ride that frequently and narrowly averts disaster.Narrativization is an equally important marker of realism in themodern simulation rides, although it is employed differently thanin Hale’s Tours. This is interesting in light of the fact that the shifteffected by the films in Hale’s Tours was a novel one, a way of intro-ducing narrative strategies to the cinema, whereas narrativization intoday’s ridefilms relies on a conservation of Hollywood’s dominantstrategy.For example, Secrets of the Lost Temple (Iwerks Entertainment,1997) offers a cinematically conventional exposition—all in third-person point of view—of a teenage boy finding a book on the floor ofa mausoleumlike library. Opening the mysterious book, he is trans-ported to another dimension in a blinding flash of light and demate-rialization. Certainly, the prologue’s purpose is not only to explain
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the narrative premise but also to offer up a figure for identifica-tion in the most traditional syntax of Hollywood cinema. At thispoint, the ridefilm begins and, as the audience is first lifted by thehydraulics and then dropped, the boy onscreen simultaneously ex-periences a fall to the floor in front of an ‘‘Indiana Jones’’ adventurerlook-alike. The two converse and, as they are about to be whiskedaway on a raft down the waterways and chutes of the lost temple,the film switches to the boy’s subjective point of view. Throughoutthe rest of their ensuing wild ride, the film steadfastlymaintains theboy’s point of view as the audience is asked to assume his place. Atthe conclusion of their journey the boy finds himself back in thelibrary, and the film reveals this reentry with a return to the third-person point of view. The shift is synchronized with the grinding toa halt of motion shocks and effects. The movie effects narrative clo-sure through the boy’s discovery that he is clutching his hero’s bat-tered fedora (an exact duplicate of the one worn by Indiana Jones inthe Steven Spielberg movies): he doffs the beloved hat and jauntilydeparts.This return to a conventional movie ‘‘ending’’ in the context ofthe ridefilm is most jarring, however, in its shattering of a subjec-tive position. The return to a third-person point of view occurswiththe loss of motion and effects. Ride manufacturer and movie direc-tor Trumbull contrasts these two points of view: he calls the tra-ditional cinematic one of ‘‘non-participating voyeurism’’ and thesubjective point of view coordinated with kinesthetic effects ‘‘inva-sive.’’46 Trumbull’s binary opposition of spectator experience con-flicts with his initial hype of total immersion to describemore accu-rately that what is important about this cinema is that it acts onthe spectator’s body rather than providing a peephole into whichthe spectator can dematerialize. In short, this cinema invades thebody rather than inviting consciousness to leave behind the bodyand enter into the movie.In this regard, today’s ridefilms function differently than didHale’s
Tours, whichworked to inscribe its audiences into an idealizednovelposition of authoritative invisibility and surveillance. Toward thisend, permanent installations improve on ridefilm experiences likeSecrets of the Lost Temple by diffusing lines of demarcation betweenembodiment, character identification, and a dematerialized gazeand thus more gradually moving their audiences back and forth be-
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tween them. Star Tours, Back to the Future, Body Wars, and other per-manent installations extend the narrative to the social spaces of thebuilding beyond the movie theater.The lobbies outside themovie auditoriums especially carry an im-portant atmospheric weight, providing a preparatory zone for theride that prefigures the spectatorial processes inside the audito-rium. Star Tours, for example, really begins with one’s entrance intothe waiting lanes in the lobby, an architectural space whimsicallypresented as a futuristic space airport. The lobby features a glassed-in control tower visible from the floor in which animatrons of theandroid characters in Star Wars go about their business. An anima-tron of the character c3po greets visitors with a running commen-tary. The audience is already physically immersed in an interactivespectacle even though its role, similar to that of themovie spectator,is simply to move forward in the proper lane and to react withoutany possibility of altering the narrative that envelops the audience.At amusement parks, in particular, such an organization of spaceis both a pragmatic way of controlling noisy crowds and an effec-tive means for maintaining efficient traffic circulation. But it alsoencourages rowdy crowds to behave like the distracted individualsof idealized mass movie audiences, who respond passively more tothe stimuli of the spectacle than to each other.More than wild narratives that reposition spectators, rides like
Star Tours and Secrets of the Lost Temple also completely recover thegap between the index and the referent. It is not accidental thatthese movie-themed ridefilms appear more realistic to the rides’patrons than do the roller coasters, runaway trains, race cars, andbobsleds that are also the subjects of ridefilms. In movie-themedfilms, the referent is not a landscape towhich the spectatormight inreality have physical access but is a movie instead. In other words,the space landscape of Star Tours need not be measured against anideal referent that it can never equal but only approximate becauseit is its own referent. The image of the landscape is that which itrefers to—the cinematic space of Star Wars; it is, after all, a movieof a movie. As one computer artist put it: while it may be diffi-cult for computer animation to look like the real world, it is easyfor computer-generated imagery to look like computer-generatedimages.47Thesemovie- or game-themed rides close the gap betweenindex and referent, achieving a sublime realism that is the subjectof postmodern fantasy, of being not so much in outer space as in,
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more properly, awell-lovedmovie or video game. Even theNew YorkTimes acknowledges this particular ridefilm effect: ‘‘It’s like beinginside, not just at, the movies.’’48
Conclusion
At both the beginning and now ostensibly at the ‘‘end’’ of cinema,a popular tourist cinema responds to dramatic technological shifts.Hale’s Tours registered the newness of cinema’s autonomization ofvision and the process of its normalization by grafting the processitself onto a bodily sensation of motion and coordinating it withsynchronized sound effects; it retained the experiential across thesite of the body. Almost one hundred years later, Imax and motionsimulation rides similarly compensate for the ‘‘threat’’ of digitalimagery, a threat that stems less from the fact of digital simulationof the photographic than from the digital’s tendency to underminethe subject’s ability to determinewhether or not an image has a real-world referent—whether it is a truthful or faithful image.Even a sophisticated film critic responded to this point after hisexperience on amotion simulation ride. Amos Vogel, writing in thelate 1950s, states: ‘‘The total impression [is] so vivid as to approachthe actual experience. The jury is stumped: Has film left behind the‘illusion of art’ and become reality itself?’’49 Vogel’s words demon-strate the degree to which tourist cinema has always granted some-thing similar to enthusiasts and skeptics alike. Alternative touristcinema is always about the confusion of visual knowledge in theface of too many visual stimuli, and it is even about certainty overthe image’s truthfulness—its referentiality. Tourist cinema makesvision coherent by asserting its certitude in relationship to one’sbodily experience of multiple sensations. Simulation rides rectifyand compensate for the loss of a unified, embodied subjectivity byliterally grounding a subject position in all its material and sensorycapacities. The rides initially made possible a modernist subjectposition of visual omnipotence and the authority of panoptic sur-veillance because they registered them as bodily knowledge. Today,the spectacles of movie simulation nostalgically address their spec-tators as diegetic movie characters, who become for the momentunified subjects because they synthesize living inside ofmovieswiththe locatedness of living inside of their own bodies. They chronicle
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neither the realization of Hayle’s nightmare of posthumanity norher dream of a technologically powered feminist utopia, but ratherthe social reconstruction of memory so that retrospection and his-tory—as an ongoing dialogue between embodiment anddisembodi-ment—conforms to and transforms contemporary ideology.
Notes
1 See Emmanuelle Toulet, ‘‘Cinema at the Universal Exposition, Paris1900,’’ Persistence of Vision 9 (1991): 10–36.
2 For an introduction to the relationship between gunnery, mili-tary training, and cinema’s development, see Paul Virilio, War andCinema (London: Verso, 1986).
3 Although many people have commented on the ‘‘cinema of at-tractions,’’ the seminal essay for defining this mode is Tom Gun-ning’s ‘‘The Cinema of Attractions: Early Film, Its Spectator, and theAvant-Garde,’’ in Early Cinema: Space, Frame, Narrative, ed. ThomasElsaesser (London: British Film Institute, 1990), 57–58.
4 N. Katherine Hayles, How We Became Posthuman: Virtual Bodies inCybernetics, Literature, and Informatics (Chicago: University of Chi-cago Press, 1999), 4.
5 Jonathan Crary, Suspensions of Perception (Cambridge: mit Press,1999), chapter 1.
6 Hayles, How We Became Posthuman, 15.7 Charles R. Acland, ‘‘imax in Canadian Cinema: Geographic Trans-
formation and Discourses of Nationhood,’’ Studies in Cultures, Orga-nizations, and Societies 3 (1997): 304.
8 Ibid. I have also experienced this introduction at both the DenverMuseum of Natural History and the Langley Theater at the NationalAir and SpaceMuseum inWashington,D.C.More recently, theDen-vermuseumoffers a preshowslide show that describes in hyperboliclanguage the equipment components.
9 Francesco Casetti, Inside the Gaze: The Fiction Film and Its Spectator,trans.Nell AndrewandCharlesO’Brien (Bloomington: IndianaUni-versity Press, 1998), 8–9.
10 Raymond Fielding, ‘‘Hale’s Tours: Ultrarealism in the Pre-1910 Mo-tion Picture,’’ in Before Griffith, ed. John L. Fell (Berkeley: Universityof California Press, 1983), 129.
11 Charles Acland, ‘‘imax Technology and the Tourist Gaze,’’ CulturalStudies 12, no. 3 (1998): 42.
12 Richard Saul Wurman, Washington D.C. Access (New York: Harper-Perennial, 1998), 59.
13 For descriptions of Hale and Gifford’s patents of an amusement de-
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vice (patent no. 767,281) and apleasure-railway (patent no. 800,100),seeThe Official Gazette of the United States Patent Office, vol. 111 (Wash-ington, D.C.: U.S. Government Publications, August 1904), 1577, andvol. 118 (September 1905), 788–789. In 1906, Hale and Gifford soldthe rights east of Pittsburgh to William A. Brady of New York andEdward B. Grossmann of Chicago for $50,000 (Billboard, 27 Janu-ary 1906, 20). They sold the southern states rights to Wells, Dunne& Harlan of New York; additional licenses to C. W. Parker Co. ofAbilene, Kansas, for traveling carnival companies; and the PacificNorthwest states rights to a group ofmenwho incorporated as ‘‘TheNorthwest Hale’s Tourist Amusement Company’’ in Portland, Ore-gon.
14 Hale & Gifford, advertisement, Billboard, 17 February 1906, 19.15 Billboard, 3 February 1906, 20.16 The Billboard reported that both Hale’s Tours and the Trolley Tours
‘‘raised the standard of attractions’’ at amusement parks and wereenjoying ‘‘great popularity’’ (‘‘Parks,’’ Billboard, 9 June 1906, 24). Andas early as its initial 1906 season, Hale’s Tours and its competitorsbecame top-grossing popular concessions across the United States.See, for example, ‘‘Duluth’s New Summer Park,’’ Billboard, 28 July1906, 28. At Riverview Park in Chicago, the nation’s largest andbest-attended amusement park, Hale’s Tours was the fifth biggestmoneymaker of the fifty concessions there, earning $18,000 for theseason. It was topped only by the Igorotte Village ($40,000), theKansas Cyclone roller coaster ($28,000), the Figure 8 roller coaster($35,000), Rollin’s animal show and ostrich farm ($26,000), and thedance pavilion ($22,000). It even surpassed the revenues from thepark’s other moving picture venue, the Electric Theatre, which tookin $16,000 for the year (‘‘Riverview,’’ Billboard, 1 December 1906, 28).
17 Official Gazette of the United States Patent Office, vol. 126 (January–February 1907), 3292.
18 Hale’s Tours, advertisement, Billboard, 18 May 1907, 29.19 Billboard, 27 January 1906, 23. Their advertisement said: ‘‘The illu-
sion of seeing the various countries and cities from an automobileis produced by a panorama of moving scenes attached to the wallbeside the Sightseeing Auto upon which are seated the ‘Sightseers,’and the throwing upon a screen in front of the Sightseeing Auto themoving pictures which were taken from a moving automobile, bythis company, and which are the property of the Sightseeing AutoCo. By an original and clever idea the ‘Sightseers’ are given a side tripwhich enables them to view a variety ofmoving pictures, thus takingaway from the patrons of the Sightseeing Autos that ‘tired feeling’which is produced by a repetition of the same kind and character ofmoving pictures they would be forced to witness should they alwaysremain on the auto’’ (Billboard, 27 January 1906, 23).
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20 White & Langever’s Steamboat Tours of the World, advertisement, Bill-board, 22 September 1906, 44. See also patent no. 828,791, OfficialGazette of the United States Patent Office, vol. 126 (July–August 1906),2246–47.
21 This concept was advertised as follows: ‘‘Amoving picture show in aknock-down portable canvas car, boat, vehicle or ordinary tent thatcan be easily set up, quickly pulled down, readily transported, yetmechanically arranged that the bell, the whistle, and the swing ofa moving train, boat or vehicle is produced. Trips or views can beconstantly changed to suit your fancy, scenes of any railroad vehicleor boat ride, on land or water, produced with full sensation of theride, together with ‘Sightseers’ sightseeing side trips covering Prin-cipal Cities of the world’’ (Hruby & Plummer’s Tours and Scenes of theWorld, advertisement, Billboard, 3 March 1906, 25).
22 Patent no. 838,137, Official Gazette of the United States Patent Office,vol. 125 (December 1906), 1832–33.
23 Patent no. 874,169,The Official Gazette of the United States Patent Office,vol. 131 (December 1907), 1846.
24 A Trip to California Over Land and Sea, advertisement, Billboard,31 March 1906, 31, and 26 May 1906, 31.
25 Edison Manufacturing Company, advertisement, New York Clipper,28 April 1906.
26 Raymond Fielding, ‘‘Hale’s Tours,’’ 128.27 E. C. Thomas, ‘‘Vancouver, B.C. Started with ‘Hale’s Tours,’ ’’Moving
Picture World (15 July 1916): 373.28 Noel Burch, Life to Those Shadows, trans. Ben Brewster (Berkeley:
University of California Press, 1990), 39. Emphasis added.29 Thomas, ‘‘Vancouver, B.C. Started with ‘Hale’s Tours,’ ’’ 373.30 Wolfgang Schivelbusch, The Railway Journey: Trains and Travel in the
Nineteenth Century, trans. Anselm Hollo (New York: Urizen, 1977),13–131.
31 Ibid.32 Lynne Kirby, Parallel Tracks: The Railroad and Silent Cinema (Dur-
ham: Duke University Press, 1997), 57.33 Using multiple large-scale screens in three separate viewing spaces;
multiple sound systems; asmany as 288 speakers; mirrors and flash-ing lights; and altered theater viewing spaces, the filmmakers ex-tended the idea of cinematic innovation to the very listening andviewing conditions. Their idea was a large-scale version of whatGene Youngblood has labeled ‘‘expanded cinema,’’ a type of experi-mental cinema then in vogue throughout North America that triedto push back the boundaries of cinema by celebrating the hallucina-tory aspect of cinema in all its material and viewing conditions (seeAcland, ‘‘imax in Canadian Cinema,’’ 291).
34 There are eighteen theaters in Canada, nineteen in Japan, eighty-
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five in the United States, eight in Mexico, seven in Australia, eightin France, eight in Germany, four in South Korea, four in Taiwan,four in Spain, two in Great Britain, two in the Netherlands, andone each in Austria, Belgium, Ireland, Portugal, Switzerland, Den-mark, Sweden, Norway, South Africa, China, Indonesia, the Philip-pines, Singapore, andThailand (ImaxWeb site, 10March 1999, http://www.imax.com/theatres/.
35 Ibid.36 ‘‘Imax Max,’’ Forbes 168 (1 June 1998): 84.37 William C. Symonds, ‘‘Now Showing in Imax: Money!’’ Business
Week (31 March 1997): 80.38 American Cinematographer (December 1985): 75, 78.39 Acland, ‘‘imax in Canadian Cinema,’’ 435.40 For descriptions of all current Imax films, see the Imax Web site,
http://www.imax.com/films/.41 Acland, ‘‘imax in Canadian Cinema,’’ 290.42 Paul Virilio, ‘‘Cataract Surgery: Cinema in the Year 2000,’’ in Alien
Zone: Cultural Theory and Contemporary Science Fiction Cinema, ed.Annette Kuhn (New York: Verso, 1990), 173.
43 Bob Fisher andMarji Rhea, ‘‘Interview:DougTrumbull andRichardYuricich, ASC,’’ American Cinematographer 75 (August 1994): 66.
44 Because the name ‘‘Iwerks’’ is well known—Ub Iwerks (1901–1971)was Walt Disney’s original partner, an animator, and a technicalgenius—it is worth noting the use of the name for this company.IwerksEntertainment, Inc.was started in 1986by two formerDisneyemployees, one of whom is Don Iwerks, son of Ib (see http://www.iwerks.com/.
45 Fitz-Edward Otis, Omni Film International vice president of sales,as quoted in Debra Kaufman, ‘‘One Wild Ride: Motion-SimulationMarket Picks up Speed,’’ In Motion (October 1993): 27.
46 Trumbull, quoted in Fisher and Marji, ‘‘Interview,’’ 59.47 Judith Rubin, ‘‘Something’s Wrong with Our Ship: Animated
Motion-Simulator Films in Theme Parks,’’ Animation World 1, no. 8(November 1996): http://www.awn.com/mag/issue1.8/articles/rubin1.8.htm/.
48 New York Times, quoted in Entertainment Design Workshop Website, 1 March 1998, http://www.edesignw.com/.
49 Amos Vogel, ‘‘The Angry Young Film Makers,’’ Evergreen Review 2(1958): 175.
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