tero pänkäläinen - the future of vr/ar technology and applications - mindtrek 2016
TRANSCRIPT
The Future of VR/AR Technology and Applications
Tero Pänkäläinen
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FIVR.FI (board member)
VIRTUAALIMAAILMA.FI (founder)
DEEPTALE.COM (ceo)
HoloLens
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Problems with VR today
No interesting content for daily use
VR is intense for our brains
Ergonomics - Vive
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VR - 2nd Generation Headsets
Steam - 2017Mobile with positional tracking 2017
Oculus - 2018
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VR - 2nd Generation Headsets:
-eye tracking-4k resolution
-wider field of view-ergonomics
-foveated rendering ?
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VR in 2021Search Youtube:
Oculus Connect 3 Opening Keynote: Michael Abrash
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360 Video -> Volumetric Video
Volumetric video
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Image: Microsoft Holoportation
Volumetric Video
8i, Uncorporeal, Otoy, MicrosoftLytro
Expensive
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Mixed Reality for Mass Adoption
See through - less intense
Location based - bigger scale
Productivity
Wow factor
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Mixed Reality
Microsoft HoloLens consumer version
Magic Leap 2017?
Meta
??
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Mass Adoption
VR/Mixed reality in the same device?
10 years untill billion units sold?
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Early Adopter Industries
Industrial maintainance
ThyssenGrupp
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Early Adopter Industries
Architecture, 3D design, visualization
Autodesk
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Early Adopter Industries
Construction, real estate marketing
SRV, Aktia
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Content
Games - Experiences
Games engines (Unity & Unreal)
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Content
Sound and music more important than ever!
Characters
More theater than film
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Early Adopters
Millennials
Native
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Stay up-to-date
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