the aural / visual stew. assignment #2: you have the ingredients… now make a stew… the exciter...

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the aural / visual stew

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Page 1: The aural / visual stew. Assignment #2: You have the ingredients… now make a stew… The Exciter Stew 1. Turn off all distracting technology. Open your

the aural / visual stew

Page 2: The aural / visual stew. Assignment #2: You have the ingredients… now make a stew… The Exciter Stew 1. Turn off all distracting technology. Open your

Assignment #2:You have the ingredients… now make a stew… The Exciter Stew

1. Turn off all distracting technology. Open your sketchbook.

2. Take stock: of the days we’ve spent walking, listening, notating, banging on things, amplifying, mic’ing, exciting objects and exciting spaces, consider what you’ve learned thus far and what floats your boat.

3. Re-familiarize yourself with Russolo’s Intonarumori. They are to be thought of as a jumping off point for the assignment because their method of construction is accessible, they are a product of their moment in time and they questioned conventional assumptions about art and music. You are not going to be making replicas of these instruments. In order to get inspired, you need to do more research on the Futurists and Russolo. Why did Russolo call it the Art of Noises instead of the Art of Music?

4. Draw out many many many many pages of what if ideas. Keep your mind open. Let things gel for days while you keep drawing. Drawing is documentation. Ideas don’t keep. They fade away if we don’t use them.

5. Think of it as repackaging your own bubbler, exciter, growler, howler, etc. The relationship between concept and personal sensibility will be seen in the materials you choose, how you build with them, and how sound and visual work together.

Page 3: The aural / visual stew. Assignment #2: You have the ingredients… now make a stew… The Exciter Stew 1. Turn off all distracting technology. Open your

Intonarumori … this time with piezo

Page 4: The aural / visual stew. Assignment #2: You have the ingredients… now make a stew… The Exciter Stew 1. Turn off all distracting technology. Open your

http://www.newmusiccoop.org/past/russolo/about_instruments.php

Page 5: The aural / visual stew. Assignment #2: You have the ingredients… now make a stew… The Exciter Stew 1. Turn off all distracting technology. Open your

Here’s an incomplete list of some ways to think about bringing your ideas to fruition:

~You’ll need to adapt materials to your concept. It may be that you first find objects that can house your sounds. A found object is a powerful start.

~Things (ex.: umbrella, overalls, rolling pin, plate glass, a table) can become a platform or ‘vehicle’ to make the objects have a cohesive personality. They bring a context to the piece and you get extra mileage without having to build from scratch.

~ Objects previously designed for other purposes (ex.: electric toothbrush ~ thanks, Travis) can be worked into your design.

~The outcome may be devices, objects, “instruments” and so on. They may use or inhabit the ‘shells’ of other things: clothing, shoes, chairs, appliances, thus inheriting their packaging.

~The sound/action they make might be in concert with the associations we have with its ‘shell’, it may be in opposition to it, etc.

Page 6: The aural / visual stew. Assignment #2: You have the ingredients… now make a stew… The Exciter Stew 1. Turn off all distracting technology. Open your
Page 7: The aural / visual stew. Assignment #2: You have the ingredients… now make a stew… The Exciter Stew 1. Turn off all distracting technology. Open your

Sir James Dyson developed 5,127 prototype designs between 1979 and 1984.

Page 8: The aural / visual stew. Assignment #2: You have the ingredients… now make a stew… The Exciter Stew 1. Turn off all distracting technology. Open your

PrototypingThis is an important step in pushing your ideas out of your head and into the world. It is REQUIRED. Begin to collect materials in a corner of your house. You should actively seek out the things/materials that stir your wonder and likewise keep on the lookout for the unexpected.

Your prototype can be pretty darned rotgut but if it works out some of the kinks then you’ve gotten the hang of it.

Page 9: The aural / visual stew. Assignment #2: You have the ingredients… now make a stew… The Exciter Stew 1. Turn off all distracting technology. Open your
Page 10: The aural / visual stew. Assignment #2: You have the ingredients… now make a stew… The Exciter Stew 1. Turn off all distracting technology. Open your
Page 11: The aural / visual stew. Assignment #2: You have the ingredients… now make a stew… The Exciter Stew 1. Turn off all distracting technology. Open your

“Professor Mayer’s topophone”, invented and patented by A. M. Mayer in 1879, was intended to assist the wearer in pinpointing the source of any sound.

Page 12: The aural / visual stew. Assignment #2: You have the ingredients… now make a stew… The Exciter Stew 1. Turn off all distracting technology. Open your
Page 13: The aural / visual stew. Assignment #2: You have the ingredients… now make a stew… The Exciter Stew 1. Turn off all distracting technology. Open your

Schedule:

Week 4: (now) Begin brainstorming in drawing book. Experiment with piezo’s, amps, resonance, etc. RESEARCH sound artists from our gallery and do your own fishing as well. Find heroes and heroines but realize that theproject is due in the eighth week and we are at the end of the fourth.

Week 5: Leitman workshop February 20; gather more tools for your project. Begin prototyping over the weekend (see Prototyping below). Be ready to hit the ground running by week #6.

Week 6: Drawings in your sketchbook, prototypes and materials are due at the beginning of class. We’ll have workshop demos and studio time (Demos take up a LOT of time. Be prepared to use the shop outside of class hours.)

Week 7: work on your pieces in class

Week 8: present piece

Page 14: The aural / visual stew. Assignment #2: You have the ingredients… now make a stew… The Exciter Stew 1. Turn off all distracting technology. Open your

TEST YOUR “GIVENS”

Page 15: The aural / visual stew. Assignment #2: You have the ingredients… now make a stew… The Exciter Stew 1. Turn off all distracting technology. Open your

Paul de Marinis Notice his use of repetition, pattern, form and function

Page 16: The aural / visual stew. Assignment #2: You have the ingredients… now make a stew… The Exciter Stew 1. Turn off all distracting technology. Open your

http://www.youtube.com/watch?v=rNPWAGmPpJA

• Sound • Signal• Recording

Page 17: The aural / visual stew. Assignment #2: You have the ingredients… now make a stew… The Exciter Stew 1. Turn off all distracting technology. Open your
Page 18: The aural / visual stew. Assignment #2: You have the ingredients… now make a stew… The Exciter Stew 1. Turn off all distracting technology. Open your
Page 19: The aural / visual stew. Assignment #2: You have the ingredients… now make a stew… The Exciter Stew 1. Turn off all distracting technology. Open your

Revisiting our classes and wrapping it into a concept: notation, resonance, exciting an object /space

• The Roarer 1: "A rumbling noise in the low-pitched instruments; not clearly described in the higher instruments." Our version of the roarer uses a wooden tone wheel with "ridged" edges.

• The Crackler: "A metallic crackling noise in the high-pitched instruments; a strident metallic clashing in the lower ones." The crackler calls for a metal wheel. Instead, we used a wooden wheel with a length of metal chain attached around its edge.

• The Scraper: "A metallic scraping or rubbing sound, less forceful than the sound of the preceding instruments." The scraper calls for a metal tone wheel, but we found that a metal wheel tends to cut the string over time. As a substitute, we used a wooden wheel and applied metal edging.

• The Howler: "A noise somewhere between that of a traditional string instrument and that of a siren." Our version of the howler features a wooden tone wheel with roughened edges.

Page 20: The aural / visual stew. Assignment #2: You have the ingredients… now make a stew… The Exciter Stew 1. Turn off all distracting technology. Open your

Where are my art materials?

• Materials are a mixture of store-bought, hand-made, repurposed, recycled supplies, and cast-off musical gear = it’s all hand-me-downs

Page 21: The aural / visual stew. Assignment #2: You have the ingredients… now make a stew… The Exciter Stew 1. Turn off all distracting technology. Open your

Zimoun http://www.zimoun.net

• simplicity; anticipation; miracles in the mundane; cannibalizing; operating with or without you

Page 22: The aural / visual stew. Assignment #2: You have the ingredients… now make a stew… The Exciter Stew 1. Turn off all distracting technology. Open your
Page 23: The aural / visual stew. Assignment #2: You have the ingredients… now make a stew… The Exciter Stew 1. Turn off all distracting technology. Open your
Page 24: The aural / visual stew. Assignment #2: You have the ingredients… now make a stew… The Exciter Stew 1. Turn off all distracting technology. Open your

Prototype Thoughts

• Don’t assume anything ~ draw, brainstorm, mock-up; everything works on paper

• Modify ~ think on your feet… or on your ears• Listen and learn; hunt in your environment• GRAVITY: not your friend; get over it• Given a choice, go for the elegant solution… this

would be the one that suits your concept (there’s a “right” technique for your idea)

Page 25: The aural / visual stew. Assignment #2: You have the ingredients… now make a stew… The Exciter Stew 1. Turn off all distracting technology. Open your

Alan Rath

Page 26: The aural / visual stew. Assignment #2: You have the ingredients… now make a stew… The Exciter Stew 1. Turn off all distracting technology. Open your

Who is the audience and how do I get them to understand their part?

Page 27: The aural / visual stew. Assignment #2: You have the ingredients… now make a stew… The Exciter Stew 1. Turn off all distracting technology. Open your

personal, wearable sound-enhancing devices made a number of appearances culminating in the 1960 Brussels Inventor’s Fair where French inventor Jean Auscher demonstrated a device that

was supposed to help boaters navigate in case of radar failure