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The dangers and delights of working with digital games Contemporary approaches to Research in Mathematics, Science, Health and Environmental Education Deakin University Nov 24-25

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Page 1: The dangers and delights of working with digital games€¦ · McPhee H. & Porter j.E. (2003) The Ethics of Internet Research: A rhetorical, case-based process. New York, Peter Lang

Thedangersanddelightsofworkingwithdigitalgames

ContemporaryapproachestoResearchinMathematics,Science,HealthandEnvironmentalEducation

DeakinUniversityNov24-25

Page 2: The dangers and delights of working with digital games€¦ · McPhee H. & Porter j.E. (2003) The Ethics of Internet Research: A rhetorical, case-based process. New York, Peter Lang

Literacyassocialpractice• the‘socialturn’inliteracytheoryandresearch…hasturnedresearchers’andtheorists’attentionstotherolesoftextsandliteracypracticesastoolsormediaforconstructing,narrating,mediating,enacting,performing,enlistingorexploringidentities…Howonereadsandwritescanhaveanimpactonthetypeofpersononeisrecognizedasbeing,andonhowoneseesoneself• Textsandtheliteratepracticesthataccompanythemnotonlyreflectbutmayalsoproducetheself(Davies1989)• Textscanbeusedastoolsforenactingidentities.(Moje,Luke,Davies&Street2009p.415).

Page 3: The dangers and delights of working with digital games€¦ · McPhee H. & Porter j.E. (2003) The Ethics of Internet Research: A rhetorical, case-based process. New York, Peter Lang

AlotofthetimethatIspendwhenI’monlineis,I’mjustsortofcruisingaroundtalkingtopeoplethatIknow.AndbytalkingtothosepeopleIcansortofpatchupthefriendshipsthatmayhavebeendestroyedwhenthisguy,youknow,didn’tdosomethingright,andsoyoucandoitlikethat.Or,ifyou– beforethegame,talkaboutwhatyou’regoingtodo,andhowmuchyouenjoyedlastnight’ssessionandwhatyouthinkcouldbeimproved,justsortoflikedebriefingsessions.AndIthinkthatisoneofthebestthingsaboutit,becauseyoucanapproacheverythingfromfromareallytacticalpointofview.

(Beavis2004p.194)

Page 4: The dangers and delights of working with digital games€¦ · McPhee H. & Porter j.E. (2003) The Ethics of Internet Research: A rhetorical, case-based process. New York, Peter Lang

LiteracyasDesign

• Linguistic• Visual• Audio• Gestural• Spatial• Multimodal- ‘themostsignificantasitrelatestoalltheothermodesinquiteremarkablydynamicrelationships’.

(NewLondonGroup1996)

Page 5: The dangers and delights of working with digital games€¦ · McPhee H. & Porter j.E. (2003) The Ethics of Internet Research: A rhetorical, case-based process. New York, Peter Lang

Learning about and coming to appreciate interrelations within and across multiple sign systems (images, words, actions, symbols, artefacts etc.) as a complex system is core to the learning experience. (Gee 2003)

Page 6: The dangers and delights of working with digital games€¦ · McPhee H. & Porter j.E. (2003) The Ethics of Internet Research: A rhetorical, case-based process. New York, Peter Lang

Learning about and coming to appreciate interrelations within and across multiple sign systems (images, words, actions, symbols, artefacts etc.) as a complex system is core to the learning experience.

Learning about and coming to appreciate design and design principles is core to the learning experience. (Gee 2003)

Page 7: The dangers and delights of working with digital games€¦ · McPhee H. & Porter j.E. (2003) The Ethics of Internet Research: A rhetorical, case-based process. New York, Peter Lang

WhatVideoGamesHavetoTeachUsAboutLearningandLiteracy

All aspects of the learning environment (including the ways in which the semiotic domain is designed and presented) are set up to encourage active and critical, not passive learning.

(Gee2003)

Page 8: The dangers and delights of working with digital games€¦ · McPhee H. & Porter j.E. (2003) The Ethics of Internet Research: A rhetorical, case-based process. New York, Peter Lang

Literacyasdesign:StatecraftX

StatecraftXsplashpage(http://cheeyamsan.info/NIEprojects/SCX/SCX2.htm)

Page 9: The dangers and delights of working with digital games€¦ · McPhee H. & Porter j.E. (2003) The Ethics of Internet Research: A rhetorical, case-based process. New York, Peter Lang

Multimodalliteracyanddesign

StatecraftXrunningoniPhone:symbols,numbersandiconshttp://cheeyamsan.info/NIEprojects/SCX/SCX2.htm

Page 10: The dangers and delights of working with digital games€¦ · McPhee H. & Porter j.E. (2003) The Ethics of Internet Research: A rhetorical, case-based process. New York, Peter Lang

BUT…

Notjusttext

Page 11: The dangers and delights of working with digital games€¦ · McPhee H. & Porter j.E. (2003) The Ethics of Internet Research: A rhetorical, case-based process. New York, Peter Lang

GamesasAction:Makingthingshappen

Page 12: The dangers and delights of working with digital games€¦ · McPhee H. & Porter j.E. (2003) The Ethics of Internet Research: A rhetorical, case-based process. New York, Peter Lang

Theinstigationofmaterialchange

• bothobjectandprocess…can’tbereadastextsorlistenedtoasmusic,theymustbeplayed.(Aarseth1997)

• theirfoundationisnotinlookingandreadingbutintheinstigationofmaterialchangethroughaction- theactionofthemachineisjustasimportantastheactionoftheoperator.(Galloway2006)

Page 13: The dangers and delights of working with digital games€¦ · McPhee H. & Porter j.E. (2003) The Ethics of Internet Research: A rhetorical, case-based process. New York, Peter Lang
Page 14: The dangers and delights of working with digital games€¦ · McPhee H. & Porter j.E. (2003) The Ethics of Internet Research: A rhetorical, case-based process. New York, Peter Lang
Page 15: The dangers and delights of working with digital games€¦ · McPhee H. & Porter j.E. (2003) The Ethics of Internet Research: A rhetorical, case-based process. New York, Peter Lang

Proceduralrhetoric• Videogames,thankstotheirbasicrepresentationalmodeofprocedurality(rule-basedrepresentationsandinteractions),openanewdomainforpersuasion;theyrealizeanewformofrhetoric.

• Icallthisnewform‘proceduralrhetoric’,atypeofrhetorictiedtothecoreaffordancesofcomputers:runningprocessesandexecutingrule-basedsymbolicmanipulation(Bogost2007).

Page 16: The dangers and delights of working with digital games€¦ · McPhee H. & Porter j.E. (2003) The Ethics of Internet Research: A rhetorical, case-based process. New York, Peter Lang

http://www.waldengame.com/

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METHODOLOGICALCHALLENGE1:

Whatareweactuallyresearchingwhenweresearchlearninganddigitalgames?Wheredowedirectourgaze?

Page 18: The dangers and delights of working with digital games€¦ · McPhee H. & Porter j.E. (2003) The Ethics of Internet Research: A rhetorical, case-based process. New York, Peter Lang

METHODOLOGICALCHALLENGE2:

TheEthicsofInternetResearch:whatdoesthismean,andhowdowemanagethis,inresearchingyoungpeopleanddigitalgames?

Page 19: The dangers and delights of working with digital games€¦ · McPhee H. & Porter j.E. (2003) The Ethics of Internet Research: A rhetorical, case-based process. New York, Peter Lang

GlobalMediaCulture

• Computersandthenewmediaareincreasinglycentraltothelivesoftodayschildrenandyouth….Globalpopularmediaculture,includingonlineculture,hasbecomeintegrallyboundupwithchildren’saffiliations,identitiesandpleasures....Thiskindofsocialparticipationisintegrallyboundupwiththewaysinwhichsymbolicmeaningsaremade,negotiatedandcontested,andisthereforeofcentralconcerntoliteracyresearch.(Nixon2003407-8)

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Page 21: The dangers and delights of working with digital games€¦ · McPhee H. & Porter j.E. (2003) The Ethics of Internet Research: A rhetorical, case-based process. New York, Peter Lang

• text-basedanalysesoflargebodiesofwork• Studiesofpersonsandbehaviour online• Internetastoolforcollectingdata,solicitingresearchparticipants• Focusonpeople’slivesonscreen(Turkle1997)

• McKee,H.andPorter,J.(2009)TheEthicsofInternetResearch.NewYork,PeterLangp.xvii

InternetResearch/Internet-basedresearch

Page 22: The dangers and delights of working with digital games€¦ · McPhee H. & Porter j.E. (2003) The Ethics of Internet Research: A rhetorical, case-based process. New York, Peter Lang

Ethicalissuesinresearchingonlinesitesandcommunities

• Global,transnationalcontext– differentregulatorycontextsindifferentcountries• Intellectualpropertyquestions• Whatconstitutespublic?Areonlinecommunicationsalreadypublished,andhenceavailable?• Whatisinformedconsent?• Privacy- onlineparticipants’perspectivesonthepublic/privatenatureoftheircommunication• Publicationofdata;reportingonlinecommunicationsthroughpublicationandpresentationofresearchresults• Accesstocommunities– how,onwhatterms?• Researcherintervention– tointerveneornottointervene

(McKeeandPorterp.xxii-xxiii)

Page 23: The dangers and delights of working with digital games€¦ · McPhee H. & Porter j.E. (2003) The Ethics of Internet Research: A rhetorical, case-based process. New York, Peter Lang

CaseStudy:MMORPGs

• ‘AliteracyandgamesstudiesresearcherstudiescognitionandlearninginthemassivelymultiplayeronlinegameLineage.Inherethnographicresearch,sheinteractswithothergamers,boththroughheravatarandinherreal-worldidentity,sometimesjustinpassingwhileonseige,sometimesmoreextensively(forsevenyears)asguildleaderandasresearcher.Intheprocessofresearchingshecollectsnotesandtranscriptsonthousandsofhoursofgame-talkandinteractionin-world.Whiletheinformationshegathersasadefinedresearcher(eg interviewingpeopleoutofworld)isclearlyresearch,whatoftheexchangesandinteractionssheexperiencesinvariousgamingroles?Thatis,whensheisaPrincessinLineage,whatcansheuseinherresearchand,importantly,withwhateffectsonthecommunity/ies shestudies?’

(BasedonSteinkhueler 2005,2006,2007;McKeeandPorterp.2)

Page 24: The dangers and delights of working with digital games€¦ · McPhee H. & Porter j.E. (2003) The Ethics of Internet Research: A rhetorical, case-based process. New York, Peter Lang

Lineage:MMORPGs

• Textorcommunity?• Publicorprivateconversations?• Researcherorparticipant?• Credibility• Whostandstobeharmed?• Whoisinterviewed- AvatarorRLidentity?

Page 25: The dangers and delights of working with digital games€¦ · McPhee H. & Porter j.E. (2003) The Ethics of Internet Research: A rhetorical, case-based process. New York, Peter Lang

McKeeandPorter(2009)p.82

Page 26: The dangers and delights of working with digital games€¦ · McPhee H. & Porter j.E. (2003) The Ethics of Internet Research: A rhetorical, case-based process. New York, Peter Lang

GUIDELINES:internetresearchersshould:

• Articulateandcriticallyexaminetheirownperspectives– internetasspaceorplace?• Bedeeplysuspiciousofblanketpronouncements• Consultwithmultipleaudiencesreethicalquestions• Identifyandconsidervariousregulationsandlaws,includingissuesofIP,andhowtheymayimpacttheresearch• Immersethemselvesinthespecificsofcontext

• Continuallyreflectonandinterrogatetheirresearchdesignanddecisionmaking,throughouttheprocessofresearch• Conductcomparativecaseanalysis,• Beexplicitabouttheethicalissuesanddecisionstheyhavemade.

McKeeandPorterpp.163-134

Page 27: The dangers and delights of working with digital games€¦ · McPhee H. & Porter j.E. (2003) The Ethics of Internet Research: A rhetorical, case-based process. New York, Peter Lang

METHODOLOGICALCHALLENGE2:

TheEthicsofInternetResearch:whatdoesthismean,andhowdowemanagethis,inresearchingyoungpeopleanddigitalgames?

Page 28: The dangers and delights of working with digital games€¦ · McPhee H. & Porter j.E. (2003) The Ethics of Internet Research: A rhetorical, case-based process. New York, Peter Lang

METHODOLOGICALCHALLENGE3:

Digitalgamesinschool:arewetryingtomanageconflictingpriorities?

Page 29: The dangers and delights of working with digital games€¦ · McPhee H. & Porter j.E. (2003) The Ethics of Internet Research: A rhetorical, case-based process. New York, Peter Lang

http://www.seriousplayproject.org

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Areasoffocus Activities• Focusonteachers• Focusonstudents• Inschool– outofschool• Focusoncurriculumandlearning• Focusongames• Focusonassessment

• LearningwithGames• Analysing Games• MakingGames

AustralianResearchCouncil(2012-2015)Beavis,Dezuanni,O’Mara,Prestridge,Rowan,Zagami &Chee:SeriousPlay:DigitalGames,LearningandLiteracyforTwentyfirstCenturySchooling

Page 31: The dangers and delights of working with digital games€¦ · McPhee H. & Porter j.E. (2003) The Ethics of Internet Research: A rhetorical, case-based process. New York, Peter Lang

http://www.seriousplayproject.org

Page 32: The dangers and delights of working with digital games€¦ · McPhee H. & Porter j.E. (2003) The Ethics of Internet Research: A rhetorical, case-based process. New York, Peter Lang

Students

Page 33: The dangers and delights of working with digital games€¦ · McPhee H. & Porter j.E. (2003) The Ethics of Internet Research: A rhetorical, case-based process. New York, Peter Lang

Contexts

Page 34: The dangers and delights of working with digital games€¦ · McPhee H. & Porter j.E. (2003) The Ethics of Internet Research: A rhetorical, case-based process. New York, Peter Lang

Thenatureofgames

Page 35: The dangers and delights of working with digital games€¦ · McPhee H. & Porter j.E. (2003) The Ethics of Internet Research: A rhetorical, case-based process. New York, Peter Lang

Curriculum

Page 36: The dangers and delights of working with digital games€¦ · McPhee H. & Porter j.E. (2003) The Ethics of Internet Research: A rhetorical, case-based process. New York, Peter Lang

Equity

Page 37: The dangers and delights of working with digital games€¦ · McPhee H. & Porter j.E. (2003) The Ethics of Internet Research: A rhetorical, case-based process. New York, Peter Lang

Teachers

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Thosechallengesagain:METHODOLOGICALCHALLENGE1:Whatareweactuallyresearchingwhenweresearchlearninganddigitalgames?Wheredowedirectourgaze?

METHODOLOGICALCHALLENGE3:Digitalgamesinschool:arewetryingtomanagingconflictingpriorities?

METHODOLOGICALCHALLENGE2:TheEthicsofInternetResearch:whatdoesthismean,andhowdowemanagethis,inresearchingyoungpeopleanddigitalgames?

Page 39: The dangers and delights of working with digital games€¦ · McPhee H. & Porter j.E. (2003) The Ethics of Internet Research: A rhetorical, case-based process. New York, Peter Lang

ReferencesAarseth,E.(1997)Cybertext:perspectivesinergodicliterature.Baltimore,MD:JohnsHopkinsUniversityPress.

Beavis,C.(2004).‘'GoodGame':TextsandCommunityinMultiplayerComputergames’.InSnyder,I.and Beavis,C.(Eds)DoingLiteracyonline:Teaching,LearningandPlayinginanElectronicWorld. HamptonPress,NewJerseypp.187-205.

Bogost,I.(2007). Persuasivegames:Theexpressivepowerofvideogames.Cambridge:MITPress.

Gee.J.P.(2003)WhatVideoGamesHavetoTeachusAboutLearningandLiteracy,NewYork:PalgraveMacmillan.

Galloway,A.(2006). Gaming:Essaysonalgorithmicculture.Minneapolis:UniversityofMinnesotaPress.

Hutchby,I.&MoranEllis,J.(2001)Introduction:relatingchildren,technologyandculture.InIanHutchby andJoMoranEllis(Eds)Children,TechnologyandCulture.LondonFalmer,1-10

McPheeH.&Porterj.E.(2003)TheEthicsofInternetResearch:Arhetorical,case-basedprocess.NewYork,PeterLang

Moje E,LukeA,DaviesB,&Street,B.(2009)Literacyandidentity:Examiningthemetaphorsinhistoryandcontemporary research.ReadingResearchQuarterly44(4):415–437..

NewLondonGroup(2000).APedagogyofMultiliteracies:DesigningSocialFutures.InB.Cope&M.Kalanatzis (Eds.),Multiliteracies:LiteracyLearningandtheDesignofSocialFutures.Melbourne:Macmillan.

Nixon,H.(2003)Newresearchliteraciesforcontemporaryresearchintoliteracyandnewmedia?ReadingResearchQuarterly38(3):407-413