the experience economy - the journey into the teenager's soul

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The Journey into the Teenager’s Soul The Experience Economy

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Page 1: The Experience Economy - The Journey into the Teenager's Soul

The Journey into the Teenager’s Soul

The Experience Economy

Page 2: The Experience Economy - The Journey into the Teenager's Soul

Lujza Kotryová, Court of Moravia

Page 3: The Experience Economy - The Journey into the Teenager's Soul

How much do you pay for a coffee?

Page 4: The Experience Economy - The Journey into the Teenager's Soul

How much do you pay for a coffee?

Page 5: The Experience Economy - The Journey into the Teenager's Soul

How much do you pay for a coffee?

Commodity Product Service Experience

Page 6: The Experience Economy - The Journey into the Teenager's Soul

Maslow’s hierarchy of needs

Page 7: The Experience Economy - The Journey into the Teenager's Soul

The age of the experience economy

Joseph Pine

1999 (1) – 2011 (3)

The Experience Economy

Page 8: The Experience Economy - The Journey into the Teenager's Soul

Product Service Experience

Mass production Mass customization Personalization

User Client Guest / Player

Page 9: The Experience Economy - The Journey into the Teenager's Soul

Service Experience

What does it do? How does it do?

Which needs does it fill?

Static, one-way

How does it fill the need?

Dynamic, two-way

deliver stage

Page 10: The Experience Economy - The Journey into the Teenager's Soul

How to design an experience?

Theatre Game

Page 11: The Experience Economy - The Journey into the Teenager's Soul

How to design an experience?

Theatre Game

Engage all senses

Roles

Education

Aesthetics

Fun

Participation

Page 12: The Experience Economy - The Journey into the Teenager's Soul

How to design an experience?

Cue

Cue

Cue

Cue Cue

Cue

Cue

Cue

Cue

Impression

Memorabilia

Page 13: The Experience Economy - The Journey into the Teenager's Soul

How to design an experience?

Cue

Cue

Cue

Cue

Cue

Cue

Cue

Cue

Impression

Memorabilia

Page 14: The Experience Economy - The Journey into the Teenager's Soul

How to design an experience?

Cue

Cue

Cue Cue

Cue

Cue

Cue

Cue

Impression

Memorabilia

Page 15: The Experience Economy - The Journey into the Teenager's Soul

Emphatic design

Page 16: The Experience Economy - The Journey into the Teenager's Soul

Human centered design

NEEDS

Experience

Page 17: The Experience Economy - The Journey into the Teenager's Soul

Human centered design

HCD

HEAR CREATE DELIVER

Page 18: The Experience Economy - The Journey into the Teenager's Soul

Human centered design

HCD

Feasibility Viability

Needs

Page 19: The Experience Economy - The Journey into the Teenager's Soul

Intent Why you organize en event?

What do you expect to happen?

Page 20: The Experience Economy - The Journey into the Teenager's Soul

Motivation Why would the students sign for the event?

What do they expect?

Page 21: The Experience Economy - The Journey into the Teenager's Soul

Fears

What are the students afraid of?

Page 22: The Experience Economy - The Journey into the Teenager's Soul

Needs What are the needs of the students?

What they perceive as their drawback? What do they want to change / to be changed?

Page 23: The Experience Economy - The Journey into the Teenager's Soul

VIDEO: Baštrng – Margita a Besná https://www.youtube.com/watch?v=VDqSUu-JU6s

En example of a classical literature presentation adapted for teenagers

Page 24: The Experience Economy - The Journey into the Teenager's Soul

-ing What will the students do? How would they do that?

Page 25: The Experience Economy - The Journey into the Teenager's Soul

Mastery What is the goal for the students?

How can they improve? How will they know that they had improved?

Page 26: The Experience Economy - The Journey into the Teenager's Soul

Roles What role does the teacher play? What roles do the students play?

“I am doing this in order to ...“

Page 27: The Experience Economy - The Journey into the Teenager's Soul

Authonomy What will the students decide?

How can they influence their own experience?

Page 28: The Experience Economy - The Journey into the Teenager's Soul

VIDEO: Osterskov Efterskole https://www.youtube.com/watch?v=OrltkfHwZ70&t=293s

An example of a Danish school teaching by experience:

Page 29: The Experience Economy - The Journey into the Teenager's Soul

Ambient What mood do you want to create?

How you involve all the senses?

Page 30: The Experience Economy - The Journey into the Teenager's Soul

Surprise What will be a surprise?

What will be new?

Page 31: The Experience Economy - The Journey into the Teenager's Soul

Personalization

How you can personalize student’s experience?

Page 32: The Experience Economy - The Journey into the Teenager's Soul

Sacrifice What will students sacrifice?

What can cause a disappointment?

Page 33: The Experience Economy - The Journey into the Teenager's Soul

Satisfaction

What will cause a satisfaction?

Page 34: The Experience Economy - The Journey into the Teenager's Soul

VIDEO: Punchdrunk – The Lost Lending Library https://www.youtube.com/watch?v=Tmehxk37fgs

An example of the way how to bring the children to create a story:

Page 35: The Experience Economy - The Journey into the Teenager's Soul

Lujza Kotryová [email protected]

www.courtofmoravia.com