the importance of using a process for mobile learning design
Post on 21-Oct-2014
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DESCRIPTION
A presentation on the benefits and basic steps that should be in a design phase for a mobile learning project.TRANSCRIPT
![Page 1: The Importance of Using a Process for Mobile Learning Design](https://reader033.vdocuments.net/reader033/viewer/2022042713/54473eafafaf9f51178b49aa/html5/thumbnails/1.jpg)
ProcessHow do we go about this, anyway?
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Describe your process
• Strategy
• Design
• Develop
• Deliver
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Float uses our S3D process
• Strategy
• Design
• Develop
• Deliver
![Page 4: The Importance of Using a Process for Mobile Learning Design](https://reader033.vdocuments.net/reader033/viewer/2022042713/54473eafafaf9f51178b49aa/html5/thumbnails/4.jpg)
What does the process do?
• It’s replicable
• It’s predictable
• It’s measurable
• It’s cost effective
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Process Overview
• Not ADDIE (though, I have nothing against ADDIE in particular)
• It’s agile
• It’s flexible
• It’s cost effective
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Is your current prreplicableocess is
• Too many steps
• Too many deliverables
• Too many stakeholders
• Too many sightseers
• Too lengthy
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• Clear high-level goals and direction
• Refined process
• Solid learning objectives with stakeholder buy-in
• Organized content
• Storyboards and templates
• Current development tools/software
• Talented well trained team of designers and developers
Rapid development strategies
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• Demographics
• Goals
• Tasks
• Device Specifics
• Connectivity
• Tech Familiarity
• More?
Use cases/user stories
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Use them!A scene from a Yahoo! Session
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Craft Use Caseshttp://www.alistapart.com/articles/tamingscope/
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• Start Analog!
• Understand the scope
• Ask some tough questions
• Not artistic, specific!
Sketches
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Storyboards
![Page 13: The Importance of Using a Process for Mobile Learning Design](https://reader033.vdocuments.net/reader033/viewer/2022042713/54473eafafaf9f51178b49aa/html5/thumbnails/13.jpg)
Wireframes
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• The “feel” of the app
• The brand distilled into colors, shapes, textures
• Not a design, but rather design elements
• Quick to put together
Moodboards
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• Be careful not to incur design debt
• Know your HIG!
• Go as close to native as possible
• 2-3 revisions, max
Mockups
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• Moving from mock to life!
• So rewarding
• Get buy in ASAP
• Circulate and socialize
Prototypes
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• Best Practices
• Create for each step in the process: Storyboards, Wireframes, etc.
• Style Guides
• Core graphics
Templates
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• Approach with caution
• Now is the time for a requirements analysis
• Have a frank discussion with your vendor - what’s up with their mobile strategy?
• Maybe time to get off the upgrade train?
Rapid Tools
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Q&A?