the ruin of kwetzelle sakatananga - lustria adventure - warhammer fantasy roleplay
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The Ruin Of Kwektzele Sakatananga
By Roysten Crow
www.geocities.com/roysten_crow
Background
The Explorer
Holst Geller is a known explorer of !stria an" has arri#e" with the fleet as part of another $!est for
anti$!ities an" intellect!al renown. %fter arri#ing at the port& Holst an" his ento!rage settle" in the 'agn!s
an" (ragon an" he )egan asking aro!n" a)o!t local "angers an" the fate of past expe"itions in the area.
This ac$!ires the attention of a *lann *co!t who has )een watching the port from the +!ngle. He co#ertlygains Holst,s attention an" offers to take him to a *lann r!in for a s!ita)le fee. Howe#er& while the *lann
"oes in"ee" know the location of the place& he is inten"ing to march them into an am)!sh as they reach it.
He has ma"e a "eal with a local #enom tri)e that will leap from a pon"& capt!re the party& loot their
possessions& an" sell them to those with the a)ility to lo)otomise them for ser#it!"e& there)y gaining the
sco!t an" tri)e wealth an" respect. -nfort!nately& the city of thwaopnit,pho that is to )e their "estination
has fallen an" they are !naware of this see The *ilent City0.
The Coming of the *ka#en
% migrant *ka#en Clan settle" in !stria aro!n" one tho!san" fi#e h!n"re" years ago an" "espitesignificant loses to the new en#ironment they finally achie#e" mastery o#er the "isease an" corr!ption that
ha" cost them so "early. Clan 1estilens was )orn an" they imme"iately storme" a *lann temple2city&
sla!ghtere" the resi"ents& an" occ!pie" it. They thri#e" an" m!ltiplie"& an" starte" to pillage the
s!rro!n"ing areas for sla#es an" sacrifices to their "ark "eity. The *lann trie" n!mero!s times to e#ict
them& none of which s!ccee"e".
% mighty *lann 3arlor" name" wet4elle *akatananga an" his forces le" se#eral campaigns to try to
reclaim the temple2city none of which were s!ccessf!l. Then a cent!ry after *igmar was crowne"& the
*ka#en sent a massi#e force )ack to *ka#en)light that prompte" a ci#il war within the ranks of theChil"ren of the Horne" Rat.
The "win"ling of their enemy,s !strian reser#es ca!se" the *lann to mo!nt one more "esperate
offensi#e& )!t "espite weeks of fighting& it en"e" in fail!re. Clan 1estilens then retaliate" against the *lanncapitol& seeking to )reak the *lann race an" en" the hostilities. wet4elle an" his forces were in#ol#e" an"
he ga#e his life to sa#e the *lann emperor.
The *ka#en were e#ent!ally rep!lse" an" neither si"e has instigate" a ma+or confrontation since. The
*ka#en still occ!py the city an" "e#ote themsel#es to their fell an" twiste" cree"& an" the *lann ha#e more
to fear from the "ry skins.
The R!in
The r!in that is the sco!t,s "estination is the final resting place of wet4elle *akatananga. %fter he fell in
)attle& the 3arlor" was lai" to rest in his tri)e,s sacre" lan" an" a great tom) was esta)lishe" for him an"
the many *lann who ha" fo!ght so )ra#ely at his si"e.
*ince that "ay& Clan 1estilens has )een t!nnelling o!t !n"er all of !stria an" se#eral cent!ries ago
they ran into the lower le#els of the crypts. %fter fin"ing nothing of !se or conse$!ence& they collapse" theaccess to the Clan 1estilens excl!si#e !strian -n"er2Empire an" mo#e" on.
The 5est
% short time after this e#ent& the contin!ing *ka#en exca#ations in the area ca!se" a seismic sh!""er that
collapse" a section of ca#e near to the r!in. This ca!se" a )reech that allowe" the i4ar"men li#ing in a
near)y small ca#ern to access the )ottom le#els of the r!in. They occ!pie" the "eserte" areas of *ka#en
t!nnels an" )ranche" !pwar" into the floors a)o#e to pop!late the lower reaches of the r!in.
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Part 1: An Offer of Employment
3hen next they are in the port& the explorer an" his ai" approach the party. He is cor"ial an" frien"ly an"
asks them if they ha#e c!rrent employment as he is looking for some a""itions to his ento!rage.
The Offer 7 The party will accompany him an" his champion into the +!ngle. They ha#e fo!n" a local
in"igeno!s g!i"e whom he is not s!re he tr!sts implicitly an" this g!i"e may know the location of a r!in ofgreat importance. The possi)le )enefits of fin"ing a *lann temple far o!tweigh the "anger.
They ha#e a team of porters who will carry the party,s possessions an" this will lea#e them free to
f!lfil their role of g!ar"s an" escort. 3hen they fin" the r!in that he is seeking& they will help maintain
sec!rity an" in exchange for their ser#ices they will )e gi#en foo"& an" a 89: share in whate#er they fin".
;f they wish to haggle& he will go !p to 9<: with some har" )argaining. Holst knows that the
a"#ent!rers are likely to see nothing )!t gol"& while he knows that seemingly worthless stone an" )onetrinkets will gather a far han"somer price from scholars an" men of learning )ack in the Empire.
;t is !p to them whether they accept or choose to wait for another +o).
Holst Geller
*er#ant& Thief em)e44ler0& *t!"ent& *cholar& Explorer.
Appearance7 9, 8=& this slen"er man is slightly tanne" an" he has a mane of light )rown hair that is tie"
)ack with cor". He wears loose pale clothing with st!r"y sc!ffe" )oots. % machete lies at his si"e& as "oes a
fine swor"& a pistol& an" se#eral po!ches. Background 7 % common serf to a no)le ho!se& he ha" "reams of )ecoming rich an" famo!s an" ref!se" to
"o nothing a)o!t them. He knew that he wo!l" re$!ire an e"!cation to get ahea" in life an" his ser#ant,swage was not going to pay for it. He starte" remo#ing an" selling the o"" #al!a)le item from his aging
employer,s home )!t this was still not a"e$!ate for his nee"s so he starte" to em)e44le. The family fort!ne
was $!ickly appropriate" an" he mo#e" to %lt"orf with his riches to start o#er with the new i"entity of
Holst Geller. He )ecame a st!"ent an" later sol" his skills as a scholar. History an" the lan"s )eyon" the
>l" 3orl" fascinate" him an" e#ent!ally he manage" to con#ince #ario!s college so!rces to f!n"
expe"itions to foreign lan"s to !nearth their secrets. He has ma"e three trips to !stria an" has locate" a
n!m)er of small r!ins an" artefacts that ha#e warrante" a fo!rth expe"ition.
Persona7 R!thless with regar" to ac$!iring what he wants. He has ma"e a #ery comforta)le li#ing forhimself an" is well regar"e" in many circles. He has left his criminal past )ehin" him an" he now works to
learn an" expan" )oth his wealth& knowle"ge& an" the respect affor"e" him from his "isco#eries. He "oes
not like fighting an" will stay )ehin" G!nner. 1rotection is the +o) of the party.M WS BS S T W A !e" #d nt $l WP %el
? 96 98 ? 9 68 96 8 9 9< A 98 D ?
Age7 Alignment 7 5e!tral Fate Points7 8
Skills7 %rcane lang!age7 'agick& *lann& %stronomy& Blather& Cartography& Concealment7 r!ral& (o"ge
)low& (ri#e cart& ollow trail& History& Heral"ry& ;"entify plants& ightning reflexes& ing!istics& !ck&
'agic sense& >rientation& 1alm o)+ect& Ri"e& Rea"/write& R!ne lore& *ecret lang!age7 classical& thie#es
tong!e& *ecret signs7 thie#es signs& *ilent mo#e7 r!ral an" !r)an& *!per n!merate.
Trappings7 'achete& *wor"& 1istol BS 7 6<0& 8x 3aterskins& *ling)ag& *torm lantern f!lly f!elle"0&Blanket& >ilskin& fo!r po!ches of 'i""enheim containing shot an" pow"er for eight more shots& a
tin"er)ox& small knife& telescope& note)ook& small $!ill& pot of ink& six feet of cor"& a whetstone& an" acompass.
Gunner Me&n'ardt3atchman& F!"icial Champion
Appearance7 % s$!at& )!rly man in st!r"y practical clothing. He has a sha#en hea" an" se#eral scars. %t his
si"e are a c!rle" net& a swor"& an" a "agger& an" in his han"s rests a two han"e" axe with a finely car#e"
mahogany haft&
Background 7 % mem)er of the %lt"orf 3atch for se#eral years& he was growing tire" of the monotonywhen a c!tp!rse str!ck near to him. G!nner ca!ght the thief& who p!lle" a knife to fight him off. G!nner,s
swift "ispatching of the criminal ca!se" the owner of the p!rse to offer him employment as his personal
g!ar". He has )een Holst,s armo!re" sha"ow e#er since.
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Persona7 % resol!te in"i#i"!al who has little talent sa#e for his com)at a)ilities. He likes his scenery to
change an" is fiercely loyal to his employer )eca!se he takes him on trips all o#er the worl". He will not
lea#e Holst )eca!se his +o) is to protect him& while the a"#ent!rer,s +o) is to protect them all.
M WS BS S T W A !e" #d nt $l WP %el
? 8 89 9 9 66 ? 8 8? ?A 8 8?
Age7 Alignment 7 5e!tral
Skills7 (o"ge )low& *pecialist weapon7 lasso& net& parrying& two han"e"& *trike mighty )low& *trike to st!n.Trappings7 Two han"e" axe& *wor"& *hiel"& (agger& 5et& 1ot helm& 1!rse ?8 GC 88/2& 6<"& 1o!ch withwhetstone an" tin"er)ox& 8 x 3aterskins.
1orters
They ha#e a #ag!e awareness of some fr!its that are safe to eat an" can s!pplement their own rations with
this& collecting as they march& an" there)y exten"ing their rations )y an extra week.
M WS BS S T W A !e" #d nt $l WP %el
? 6 < ? 8 6 89 8 A 8
Skills7 (o"ge )low& one of them has i"entify plant gaining two meals of #egeta)les at the en" of each "ay&
an" another has set trap an" six wire snares six chances at 9: per night to catch a small animal that is
worth one meal0.
Trappings7 Clothes& nife& 1o!ch& Tin"er)ox& *ling)ag with three weeks iron rations& >ilskin& Blanket&
'etal pot& Backpack.
67 a three man tent 6<<0& *torm lantern <0& A x weeks iron rations <<0& Grappling hook 8<0.
87 a three man tent 6<<0& 'etal spa"e <0& A x weeks iron rations <<0& *torm lantern <0.
7 a three man tent 6<<0& 'etal spa"e <0& 8x 3aterskins 8<<0& 8 x weeks iron rations 6<<0& Crow)ar
8<0.
?7& *torm lantern <0& < x yar"s of rope <<0& 8 x weeks iron rations 6<<0& x empty sacks 860.
97 A x empty sacks ?80& ettle 6<0& eather oil skin hol"ing 6< pints 9<0& 8 x 3aterskins 8<<0& x
weeks iron rations 69<0
A7 eather oil skin hol"ing 6< pints 9<0& ? x 3aterskins ?<<07 x Blankets <0& ? x 3aterskins ?<<0
7 for !se )y party
Total s!stenance to )e "i#i"e" )y ten& pl!s the party mem)ers0. Food 7 998 "ays.
Water 7 68 "ays.
This will )e s!pplemente" )y snares& an" )y refilling the "eplete" waterskins at e#ery opport!nity.
Part (: Sett&ng Off
Expe"ition Rota
%fter taking some rafts across the ri#er& they enter the +!ngle an" are met )y the sco!t. He makes token
greetings an" then procee"s on foot towar"s the site. Ten ho!rs tra#el at cautious rate is ma"e each "ay so
that Holst an" the porters can get their +!ngle legs )ack an" get !se" to the heat. Besi"es& they are in no
great r!sh an" wo!l" rather get there safely than r!sh an" risk a )roken or twiste" ankle or a fatality.
The party are to take t!rns hacking a path as they follow the g!i"e who slips easily thro!gh the +!ngle.
Holst an" G!nner tra#el )ehin" them& an" the porters trail in their wake.3hen the expe"ition stops& three porters gather firewoo"& another searches for #egeta)les while
another sets the snares for the night. Three set !p the tents& an" foo" is prepare". The g!i"e h!nts his own
foo" an" then ret!rns to camp.
The party are expecte" to keep watch& an" in the morning& e#erything is p!t away an" the +o!rney
contin!es.
;t is aro!n" ninety2fi#e miles to the r!in& so it will pro)a)ly take a co!ple of weeks to get there. The sco!t
knows the +!ngle an" will a#oi"& hi"e from& or not assist in most ran"om enco!nters& the only exception
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)eing other *lann. He will ha#e the expe"ition pa!se& arm themsel#es& an" hi"e while he $!ietly negotiates
with the *lann an" re#eals the plan to get ri" of his kin" an" allow the gro!p to contin!e.
Glo)*dop'*pop
*lann& *co!t Appearance7 % s$!at h!manoi" amphi)ian with large eyes& a wi"e mo!th& an" we))e" feet an" han"s. His
skin is "ark green with )rown slashes an" he carries a spear. He speaks with a halting manner in a si)ilantg!rgling #oice.
Background 7 He was a part of a tri)e who li#e" peacef!lly near the mo!ntains. B!ll *lann of the Emperor
attacke" them an" only a few escape". %s a conse$!ence& he now "oes not min" taking gol" an" other
rewar"s from the "ry skins to show them the forgotten places of the *lann Empire. He enco!ntere" the r!in
that they are hea"ing to when he was still a yo!ng pon" spawn& an" he knows that it is #ery ol"& still seale"&
an" pro)a)ly has m!ch gol" in it.The Truth7 He has seen the expansion of the "ry skins an" when his tri)e capt!re" some& he offere" them
assistance if they wo!l" teach him their tong!e& which they eagerly "i". The h!mans were taken to the city
for sla#ery as was inten"e" an" he starte" !p relations with some of the local h!nters an" explorers.
;nfecte" )y their gree" an" f!elle" )y his co#ert resentment of the in#a"ers he fo!n" a "isplace" enom
Tri)e an" exploite" their own hatre" to create this c!rrent trap. This will )e the fifth expe"ition he will
ha#e )etraye".
Persona7 Gree"y& manip!lati#e& sneaky& an" callo!s. He "oes not like the "ry skins an" sees them as a way
to increase his wealth an" stan"ing )y ser#ing them !p at the city. He cares only for himself an" will flee ifthreatene" or harme". He will not in#ol#e himself in any com)at that occ!rs en ro!te.
M WS BS S T W A !e" #d nt $l WP %el
? ? < ? 8 6 6 ?8 A A A9
Age7 A Alignment 7 5e!tral
Skills7 Concealment7 r!ral& (o"ge )low& ollow trail& ;"entify plant& Game h!nting& 'arksmanship&>rientation& *cale sheer s!rface& *ilent mo#e7 r!ral& *et trap& *peak a""itional lang!age7 Reikspeil& *pot
trap& *trike mighty )low& *wim.
Trappings7 *pear.
Part +: T'e ,u&n Of -.et/elle Sakatananga
The jungle parts and reveals a strange ruin in a sizeable clearing Four p!ramids rise from the thick
undergro"th and their corners connect to a stone platform "ith an obelisk rising from the centre #ver!thing is comprised of solid stone blocks of great anti$uit! and each e%posed face is carved "ith
numerous hierogl!phs that are slightl! obscured b! carpets of vines and tufts of "ild grasses Bet"een
each of the four p!ramids is a glittering tran$uil pond
The tri)e is l!rking within the pools an" in the +!ngle. They will attack from all "irections as soon as the
party enter the clearing& where!pon the sco!t r!ns for co#er. The tri)e seek to wo!n" an" inflict poison
"amage to enfee)le an" then they strike to stun as )est they can& )!t if they start taking hea#y cas!alties
more than 9<:0 they will go for the kill. 3hen they ha#e knocke" someone o!t& they will attempt to tiethem !p an" flee with the capti#e. This takes one t!rn "i#i"e" )y the n!m)er of *lann assisting.
The porters will "rop their )ags an" seek to "efen" themsel#es as )est they can )eca!se there is no#isi)le way o!t& an" e#en if they slip the cor"on& the *lann will easily o!tpace them.
rom a s!ita)le #antage point& the sco!t will ta!nt them. or instance Iool "ry skins. Jo! gree" for
this place "oom yo!. Take yo! thwaopnit,pho. They make yo! not men. They take off what )etween legan" )etween ear. Then yo! ser#e great *lann.,
He will flee if attacke" or if the tri)e are "efeate". He will not ret!rn an" if there are capti#es& he will
start o)sc!ring the trail of the *lann that are carrying them an" then make for the city himself.
*lann enom Tri)e Persona7 (isplace" se#eral times an" attacke" constantly )y the "ry skins& this tri)e ha#e a #ery #i#i"
loathing of h!manity an" it s!its their sense of #engeance to see them )etraye" )y their own gree"& ro))e"&
an" then t!rne" into min"less 4om)ies to ser#e the Empire they ha#e )een transgressing against.
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Appearance7 They are small an" ha#e )lack slick skin with )right green stripes an" a re" crest on their
hea"s.
M WS BS S T W A !e" #d nt $l WP %el
? ?6 89 ? < 6 8D ? 8D AA AA 8D
Special &ules7 *!)+ect to animosit! against h!mans. Their first attack with any weapon carries one "ose of
a toxin that !nless resiste" will ca!se the loss of 6/6< from all characteristics for "6<x6< ro!n"s. ;f any
characteristic reaches 4ero& the character lapses into a coma an" will "ie in their toughness in t!rns.Skills7 Concealment7 +!ngle& (o"ge )low& *wim.Trappings7 Han"weapon& Breastplate& *hiel". Those in the +!ngle ha#e a )ow an" $!i#er of 8" poisone"
arrows.
%ftermath
3o!n"s are cleane" an" "resse" an" an in#entory of what has )een lost ma"e. Camp is esta)lishe" an"
g!ar"s set !p.
The porters are gi#en any reco#ere" weapons an" statione" on g!ar". The party are expecte" to searchfor a way into the pyrami"s while Holst starts working on "eciphering some of the texts. He is not at all
!pset )eca!se the g!i"e )ro!ght him to the correct place& an" while the attack was tro!)lesome& life an" the$!est m!st contin!e.
% s!ccessf!l search K6< "!e to the !n"ergrowth0 at the )ase of the correct pyrami" will !nco#er the access
stone an" eight points of com)ine" strength will )e nee"e" to "rag it o!t.
;t will take Holst the rest of the "ay to "iscern that the r!in is some sort of )!rial str!ct!re "e"icate" to a
*lann warlor" calle" wet4elle *akatananga an" those who fo!ght an" "ie" at his si"e. The name translates
ro!ghly as Iwarrior of no fear an" relentless ferocity,. He ser#e" in many campaigns against )oth "ry skinan" what is referre" to as Icorr!pte" f!r )o"ies,. He an" his forces le" se#eral campaigns to retrie#e or
reclaim Ithe stolen pon" +ewel, which is either a tremen"o!sly important holy item or some sort of fa)!lo!s
temple or city. There was a h!ge )attle at the capitol city calle" ICotec, an" he ga#e his life to sa#e that of
Ithe )rightest star of the irmament an" or" of all the 3aters of the 3orl" 1on",. %s a sign of respect an"
gratit!"e& he was lai" to rest along with his worl"ly possessions an" most fa#o!re" an" loyal spawn in the
sacre" pon" of his tri)e. Then this str!ct!re was erecte" to hono!r him.
*ince there is likely to )e significant c!lt!ral information as well as pro"igio!s wealth& Holst will want
to hea" in fresh when morning comes.
%t "awn& the porters )egin to "ig an" create some "efences in case the tri)e ret!rn an" with lanterns iss!e"&
an" excess )aggage left )ehin"& Holst& G!nner& an" the party hea" "own.
;n the e#ent of confrontation& Holst will want to retreat an" let the party "eal with the threat )efore he
contin!es.
Part 0: nto T'e !ept's
Gro!n" e#el map 60
6/ The Entrance Hall
The interior of the pyrami" is hollow an" there are se#eral wall sconces with !nlit torches slotte" in them.
The walls )ear many hieroglyphs.Holst will want to st!"y them to try to see if there are any cl!es with regar" to hi""en locations. %n
ho!r of translation will re#eal that they are #ario!s c!rses an" promises of eternal "amnation an"
"estr!ction for those who wo!l" soil the sacre" final pon" of *akatananga. The party will )e exten"e" the
offer of hea"ing in an" seeing what else they can fin" while he "oes this. Holst will catch !p to them when
he is "one.There are fo!r torches an" they will all still work if they are lit. The stairs that lea" "own are co#ere"
in "!st an" the walls ha#e pict!res of armo!re" amphi)io!s h!manoi"s marching along with weapons in
han".
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8/ Crossroa"s
There is a spiral staircase lea"ing "own an" three other sets of stairs lea" !p towar"s the interiors of the
other pyrami"s. Each of these acts as a shrine to a renowne" >l" *lann who )ecame semi2"eifie" with the
passage of time.
/ The 1yrami" of the 1on" 'aster The insi"e of this pyrami" has a stone stat!e in the centre. ;t "epicts a s$!at amphi)ian form with fins an"
we))e" extremities. ;t has fo!r arms an" they are exten"e" o!t towar"s the walls where there are many
car#ings of water an" pon" plant life. %mi"st this are many infant *lann swimming an" playing.
Theolog!7 %n 'nt test K< will recall some #ag!e tales of *lann worship an" will "iscern the interior as
a shrine an" the stat!e that of the %lligator Totem& the *lann spirit that em)o"ies the waters of their
Empire. ;t is a totem of safety& sec!rity& peace& an" prosperity.
?/ The 1yrami" of the F!ngle Toa"
The insi"e of this pyrami" has a stone stat!e in the centre. ;t "epicts a small amphi)ian form with ro!gh
warty skin. ;t is presente" in a cro!che"& f!rti#e position an" it hol"s a c!r#e" "agger in one han"& an" an
!n"efine" h!manoi" hea" in the other. The walls ha#e many car#ings of +!ngle scenes an" in all of them
can )e seen l!rking fig!res of anonymo!s *lann.
Theolog!7 %n 'nt test K< will recall some #ag!e tales of *lann worship an" will "iscern the interior as
a shrine an" the stat!e that of the Fag!ar Totem& the *lann spirit that em)o"ies the +!ngles of their Empire.;t is a totem of #engeance& protection of the Empire& an" of challenge against a"#ersity.
9/ The 1yrami" of the *ky Coloss!s
The insi"e of this pyrami" has a stone stat!e in the centre. ;t "epicts a large amphi)ian form that towers !p
an" stares )enignly "own at the gro!n". ;n one han" is cl!tche" a lightning )olt& in the other a ro!gh ro!n"
rock that has flames c!rling !p from it. The walls are fille" with images of clo!"s an" rain.
Theolog!7 %n 'nt test K< will recall some #ag!e tales of *lann worship an" will "iscern the interior as
a shrine an" the stat!e that of the Eagle Totem& the *lann spirit that em)o"ies the skies of their Empire. ;t is
a totem of wis"om& contemplation& an" tho!ght.
The 3arrior Cham)ers map 80
A/ The Hall of G!ar"ians;n each of the alco#es thro!gho!t this long hall is a ferocio!s looking stat!e that "epicts a *lann warrior in
strange amo!r that has the moti#e of an eagle& a +ag!ar& or an alligator to it.
/ Constr!ction Halls
These halls ha#e n!mero!s wall sconces with )!rne" o!t torches in them. There are large ta)les an"n!mero!s )locks of stone in #ario!s "egrees of )eing car#e". There are some pots& pans& chisels an" other
assorte" masonry tools laying aro!n" as well as rotten planks of woo" an" rope.
Each of these halls was a ha#en for the many workers who helpe" create it. They co!l" toil o!t of the
s!n& an" in peace& safe from attack an" interference.
/ %ntecham)er
There are se#eral stone sla)s an" hieroglyphs on the walls that if translate" re#eal that they were of
religio!s prayer& sanctification& an" )lessing.The )o"ies of the warrior *lann were lai" here while awaiting passage into the next room.
D/ 1reparation Room
There are se#eral stone platforms inscri)e" with hieroglyphs of sanctification an" p!rity of water. % set of
stone shel#es )ear strange c!tting tools an" a great many pots.
The tools are r!ste" an" weak& an" whate#er was in the pots has long since e#aporate" an" only a "!st
with a spicy smell remains.
The )o"ies were rea"ie" for )!rial here.
A
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6</ The %rsenal accesse" only )y the secret "oor0
This large hall has many racks of woo"& many of which ha#e cr!m)le" from age an" ha#e spille" their
collections of weapons onto the floor. (ecrepit spears& swor"s& axes& an" shiel"s lay e#erywhere.
% secret arsenal of weapons was maintaine" in case the *lann came !n"er attack "!ring constr!ction.
The Hall of (ee"s map 0
66/ The 3atch"ogs
%t the )ase of each set of stairs is a )ipe"al reptile meas!ring a)o!t ten feet from tail to sno!t. They ha#e
powerf!l hin" legs )!t #ery small an" almost !seless clawe" arms. Their hi"e is "ense an" scaly with a
"ark green h!e. % thick metal collar encompasses their )roa" neck an" a length of chain connects it to a
ring in the wall.
These Carni#oro!s *nappers were anchore" here to ser#e as watch"ogs. The i4ar"men know thath!mans like to pillage r!ins s!ch as this an" if that "ay came& they wante" to know a)o!t it.
The )easts are ro!se" )y the characters approach on the stairs an" will attack imme"iately. They ha#e
chain eno!gh to hea" fifteen yar"s in any "irection.
Carni#oro!s *napper
M WS BS S T W A !e" #d nt $l WP %el
< ? 9 6 6< 8 < 6< 9 AA D 2
Special &ules7 Ca!se fear in li#ing creat!res !n"er ten foot tall. To!gh skin pro#i"es two amo!r points on
hea" an" )ack. >ne )ite& one tail lash 26< WS & rear only0.
%s soon as they are "ealt with& a listen test <:0 hears the so!n"s of m!ch mo#ement echoing in the halls
an" chor!ses of a harrie" hissing so!n". This is from the females an" hatchlings who are r!shing "own as
warriors gra) weapons an" prepare to "efen" their nest.
68/ The Halls of (ee"s
The walls of this area are co#ere" with "epictions of the many "ee"s of wet4elle *akatananga. There are
some confrontations with poorly presente" h!mans& )!t many of the conflicts seem to foc!s on hor"es of
strange )ipe"al ro"ents that are often shown rising from the gro!n" an" they are swathe" in swarms of
flies. The )easts are "istorte"& crooke"& an" ri""le" with "iseases of e#ery kin".
The party will now )e s!)+ect to attack )y small gro!ps of i4ar"men. These are poorly coor"inate"
efforts to assa!lt or am)!sh them an" will primarily ser#e as a "elay so that the Col" >nes can )e rea"ie"for a more coherent assa!lt.
The i4ar"men ha#e one attack an" a high initiati#e& therefore after they ha#e ma"e their assa!lt they
are #ery likely to "o"ge )ack an" a#oi" any retaliation. The longer they can keep !p this han" to han" hit
an" r!n tactic the longer the rest of the tri)e has to flee an" the warriors mo!nt !p on their Col" >nes. >ne
tactic that can help o#ercome them will rely on a character forcing a i4ar"man to "o"ge an" then a
character with a lower initiati#e can then charge them an" "espatch the off )alance an" #!lnera)le )east
who cannot "o"ge again.
i4ar"men 3arriors
M WS BS S T W A !e" #d nt $l WP %el
? 89 ? 68 < 6 6 D 6 D D 6<
Special &ules7 >ne point of armo!r on all locations. ;mm!ne to fear an" terror .
Skills7 (o"ge )low. 5ight#ision7 < yar"s
Trappings7 eathere" hea" "ress& Bone necklaces& *hiel"& Cl!).
The Crypts map ?0
6/ The *hrine
The portal )efore the stairs "epicts a h!ge glowing archway aro!n" the opening an" this image is car#e"
with "etails that s!ggest that whate#er the tr!e #ersion is& it glows an" crackles with immense power. The
image has many r!nes an" sigils that are only hinte" at an" ne#er f!lly re#eale". The walls are "ecorate"
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with images of *lann warriors. They wear ela)orate amo!r an" carry ornate weapons. *ome are )orne in
litters that ha#e #acant eye" h!mans )eneath them.
These are images of the *lann warriors an" wi4ar"s who are interre" here.
6?/ The CryptsThe stone "oors sealing off the crypts ha#e T 7 (7 6< an" they each ha#e a n!m)er of stone platforms in
them an" these )ear the "esiccate" remains of a *lann warrior in their amo!r an" with weapon in han". Thewalls ha#e the names& "ee"s& an" hono!rs of the *lann within. %fter long careers in the ser#ice of the
Emperor an" to their 3arlor"& they met their en" at the )attle of Cotec against Ithe corr!pte" f!r )o"ies
from )elow,.
)eal "ounds*Surger!7 %ll of the *lann were kille" )y a "el!ge of fren4ie"& almost psychotic weapon
)lows. %n 'nt test "iscerns that many of the weapons were notche" or serrate". *ome of the ca"a#ers also )ear the marks of expos!re to poisono!s an" corrosi#e gases. >thers ha#e rat )ites that range from m!ltiple
small nips from normal species& to )ites from giant rats& an" to some )ites that are from creat!res e#en
larger than that.
%7 i#e *lann are cla" in "esiccate" alligator skins. They each ha#e a shiel" an" a weapon that is ancient
an" cr!m)ling into "!st or r!sting away to nothing.
B7 % finely wro!ght litter lies )roken !pon the floor. ;t was once )orne )y six m!mmifie" h!mans whoha#e collapse" with age an" the shattere" woo" has a "esiccate" *lann sprawle" !pon it. (resse" in
ela)orate strings of )ones its skin still has hints of the many tattoos of strange sym)ols !pon it. %n ornatelycar#e" staff lies at its si"e an" is seemingly !naffecte" from age.
The h!mans ha#e strange stitch marks on their temples an" ha#e ha" their genitals remo#e". The staff
ser#es as an energy +ewel of 9 '1,s an" has the a)ility of characteristic )on!s L6< WS & an" L6 (.
C7 Eight *lann "resse" in the "ecaye" remnants of +ag!ar skins. They each ha#e a shiel" an" a weapon that
is ancient an" cr!m)ling into "!st or r!sting away to nothing.
(7 *ix *lann "resse" in loose piles of eagle feathers an" they wear helmets shape" like eagle,s hea"s. Theyeach ha#e a shiel" an" a weapon that is ancient an" cr!m)ling into "!st or r!sting away to nothing.
E7 i#e *lann whose skin is painte" )lack. They each ha#e some sort of strange sym)ol presente" on theirchests an" this same motif is repeate" across their )o"ies.
7 Twel#e *lann whose )o"ies are "ecorate" with feathers an" other o"" markings. They each ha#e a shiel"
an" a weapon that is ancient an" cr!m)ling into "!st or r!sting away to nothing.
69/ The Breach
The wall here has )een )roken "own from the other si"e an" r!))le litters the floor )efore it. % ragge"
t!nnel lea"s "own an" as soon as the party reach this point& they hear the so!n"s of what so!n"s like
galloping )!t it has a hea#ier an" scratchier so!n".
% col" one charge now )egins as the warriors seek to "ri#e the intr!"ers o!t& kill them& or at least let
their females an" hatchlings escape. ;f the party can hol" the position& "ealing with them single file will
make s!r#i#al a great "eal easier. The stupidit! test for the Col" >nes is )ase" on the leadership of their
ri"er if they ha#e one.
i4ar"men Col" >ne Ri"ers
M WS BS S T W A !e" #d nt $l WP %el
? ?6 89 ? ? 68 < 6 6 D 6 D D 6<
Special &ules7 >ne point of armo!r on all locations. ;mm!ne to fear an" terror . They cannot "o"ge whileon the )ack of their stee"& so targeting them while they are mo!nte" in a !sef!l tactic )eca!se once they are
on the gro!n" they are a lot more agile an" to!gh to "eal with. Hea" an" arms7 28< WS & Bo"y an" legs7 26<
WS .
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Skills7 %nimal care7 reptiles only& (o"ge )low. 5ight#ision7 < yar"s& Ri"e.
Trappings7 eathere" hea" "ress& Bone necklaces& *pear& *hiel"& Cl!).
Col" >nes
arge )ipe"al reptiles with long hin" legs an" powerf!l arms& all tippe" with c!r#e" wicke" talons. *mallhorns create ri"ges along their hea"& "own their )ack an" along their tail. Their green skin is thick& scaly&
an" has a slick $!ality to it.M WS BS S T W A !e" #d nt $l WP %el
< ? ? 6 8< 8 < 6< 6< 6? 6? 2
Special &ules7 Ca!se fear in li#ing creat!res !n"er ten foot tall. *!)+ect to stupidit! !ntil they ca!se a
wo!n"& where!pon they may act as normal. Col" >nes will ne#er attack other creat!res of the li4ar" race
i.e. creat!res whom their infra re" spectr!m of sight registers as col" )loo"e". They ha#e one amo!r point
of "ense skin on all locations. Their skin ex!"es a poisono!s slime that has no effect on reptiles& )!t if
a)sor)e" thro!gh the pores will affect all other warm2)loo"e" mammals.
%ny critical hit res!lt that ca!ses a Ico#ere" in )loo", type effect will res!lt in the a)sorption of a "ose.
6 to 8 "oses7 "rowsy. to ? "oses7 !nconscio!s.
9 to A "oses7 paralyse". "oses7 "ea".
6A/ The 1assage of Homage
;n each of the nine alco#es is the stat!e of a legen"ary *lann hero. They are all ma"e of gol" an" ha#e an
enc of 689. They are worth aro!n" 9<< GC each& possi)ly more to a collector of s!ch items. The stat!e to
wet4elle *akatananga has a secret "oor )ehin" it that accesses his personal tom). ;f Holst has finishe" his
translations then he will recognise the i"entity of the stat!e.
The i4ar"men ha#e no interest in gol" an" ha#e ignore" this area of the r!in.
6/ The Tom) of wet4elle *akatananga
To the left are a n!m)er of shel#es la"en with stone ta)lets that are engra#e" with hieroglyphs. To the right
are many war trophies all of which are mo!nte" on the walls. There are )anners& weapons& armo!r& an"
st!ffe" hea"s. %hea"& is a stone catafal$!e in which lies the "esiccate" remains of a *lann warrior who is
cla" in ornate amo!r an" has a hal)er" cl!tche" to his chest.
The +ibrar!7 The ta)lets tell the tale of his con$!ests an" achie#ements an" of the fight against the *ka#en.;t finishes with the epic telling of his "eath. Holst will want to take the ta)lets )eca!se they will )e worth
far more than the stat!es. The porters will )e loa"e" !p with the ta)lets an" the remains of the Toa" *lann.
Holst will offer the party the "eal of letting them ha#e all the stat!es an" the swor" an" staff so that he can
preser#e these relics.
The Troph! &oom7 There are hea"s an" possessions of i4ar"men& 1ygmies& an" *ka#en as well as animal
hea"s an" pelts& all kille" )y wet4elle. E#erything is #ery ol" an" extremely "elicate& )!t they hol" little
interest for Holst.
The Toad Slann7 %n examination )y someone with heal "ounds or surger! will "isco#er massi#e tra!ma tothe mo!th an" throat that clearly s!ggests that the l!ngs an" organs of the 3arlor" were corro"e" )y some
sort of incre"i)ly potent an" almost instantaneo!sly acting contagion.
The S"ord 7 The two han"e" swor" is a )lack an" )r!tal looking weapon with one serrate" si"e an" a
pommel shape" like a rat sk!ll. ;t is magical an" was taken from a *ka#en Chieftain whom wet4elle
kille" in personal com)at. ;t has the a)ility of L6< ' an" is a bane weapon #ers!s H!mans.
air of the i4ar"men map 90
D
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;n this area will )e a n!m)er of i4ar"man warriors who are "efen"ing the retreat of the nest !p the t!nnel
to the s!rface ca#es an" then into the +!ngles. They will ha#e a few Carni#oro!s *nappers to assist them
an" they will not p!rs!e retreating characters.
The area is o)#io!sly the primary home for the entire nest.
Characters with mining skill will notice that these t!nnels were create" cent!ries after the !pper le#elsan" )y an entirely "ifferent race& one whose techni$!es were nothing like those employe" )y the *lann.
6/ The %ccess 1oint
The t!nnel here is fille" with r!))le. Those with mining will a!tomatically realise that it was "eli)erately
collapse" some time ago. The stink of corr!ption an" "ecay trickles thro!gh the )o!l"ers. ;t wo!l" take
weeks of work to get thro!gh an" e#en then& it wo!l" only access the lethal -n"er2Empire of Clan
1estilens.
6D/ T!nnel
This ascen"ing t!nnel tra#els from some two h!n"re" yar"s an" then a si4ea)le fiss!re accesses a small
nat!ral !n"ergro!n" ca#e system. ,ining skill will "etermine that the fiss!re was create" )y a seismic
e#ent an" it allowe" access )etween ca#e an" t!nnel. The ca#e lea"s o!t into the +!ngle.
Follo" Trail will "iscern the rash tracks of the yo!ng an" females that fle".
Part : Aftermat'
>nce he has the ta)lets an" has ha" a goo" look aro!n" at e#erything that lies here. He will want to spen"
two weeks to ha#e a #ery intense st!"y of e#erything an" make notes on what he has fo!n". This is ofco!rse& with foo" permitting. (!ring this time& the party will ha#e little to "o )!t soak !p the s!n& relax&
keep watch& an" may)e practice new skills or learn any rele#ant ones from G!nner or the porters. >nce he
has finishe"& Holst will want to get )ack to the port& get a room& an" get working on e#erything that ta)lets
mean. The pyrami" is reseale" an" the +o!rney home )egins.
The Treas!re Tro#e will )!y the stat!es as their #al!e in gol" only. 1recio!s 1ete will p!t his 'nt of AA
an" evaluate skill to work on the entire )atch an" )!y at 89: less than his estimate. !strian Foe,s wo!l"
)e intereste" in one an" will go !p to 98< GC for one to anchor #ery firmly to the )ar. The "octor is also
intrig!e" an" wo!l" pay 99< GC for the *akatananga one& or << GC,s worth of ser#ices an" cre"it withhim.
%gain Eckhart can "o magic sense for 8 GC an item to fin" o!t what they are& an" he wo!l" )e willing
to exchange the staff for co!ple of healing potions.The a"#ent!re contin!es in IThe M!est >f The Bathryll.,
Part 2: E"per&ence Po&nts
89 %ccepting the +o)9< Reaching the r!in
9< illing the sco!t
89 (efeating the enom tri)e
9< %ccessing the r!in
9 Holst en"s !p with the ta)lets
6<