the stanford controller

5
THE „STANFORD CONTROLLER“ source: http://i.ytimg.com/vi/nYbcIun-VFU/maxresdefault.jpg

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Page 1: The Stanford controller

THE „STANFORD CONTROLLER“

source: http://i.ytimg.com/vi/nYbcIun-VFU/maxresdefault.jpg

Page 2: The Stanford controller

1. THE DEVELOPER

source: http://graphics8.nytimes.com/images/2014/05/05/business/05bits-disrupt/05bits-disrupt-blog480.jpg

- The prototype controller was born from research conducted in the lab of Gregory Kovacs at Standford University

- Leader of the project was Corey McCall (a doctoral candidate)

- The main area of research: developing practical ways of measuring physiological signals to determine how a

person's bodily systems are functioning

Corey McCall

Page 3: The Stanford controller

2. THE CONTROLLER

source: http://news.stanford.edu/pr/2014/images/gaming_news.jpg

- A modified XBOX 360 controller

- Biosensors on both sides of the controller

- A 3D printed plastic module

- Requires matching software

Page 4: The Stanford controller

3. TECHNIQUE

source: https://www.youtube.com/watch?v=nYbcIun-VFU

- Biosensors on both sides and below of the controller measure the heart rate, respiration rate and the skin temperature

- A software measure these data and rated

what is going on in the brain

- With these data the software determines whether the player likes the game

Page 5: The Stanford controller

sources:

News Allgemein – Contoller macht Games mittels Biosensoren bei Langeweile Härter (Video), Autor: Andreas Rothhttp://www.prad.de/new/news/shownews_alg7684.html

Stanford News - Stanford engineers design video game controller that can sense players' emotions by Bjorn Careyhttp://news.stanford.edu/news/2014/april/game-controller-excitement-040714.html

Stanford Engineering Electrical Engeneering- Engineers design game controller that senses when players get boredhttps://ee.stanford.edu/news/research-news/05-01-2014/engineers-design-game-controller-senses-when-players-get-bored