the vanguard project overview
TRANSCRIPT
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8/14/2019 The Vanguard Project Overview
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Chris Frueh
Psychology 32110.26.2008
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In the history of psychology, riddled as it is with vague or contradictory
definitions espoused by one school of thought or another, few concepts have been less
clear than what is generally called intuition. Osbeck, in particular, explored the historical
blurriness of the topic in her 1999 paper. However, with the strong foundation set by
Rosenblatt and Thickstun and built upon with Osbecks research, a consistent definition
has arisen that bears exploring. I plan to show, in brief, how intuition, and specifically the
subset of decision-making automatic thought, is a process strongly rooted in both
memory and the pattern-recognition and comparison processes.
Rosenblatt and Thickstun stated in their 1994 article Intuition and
Consciousness that intuition functions as a form of unconscious pattern-matching
cognition (Rosenblatt 697). They elaborate further as they say that this pattern-
matching functions as a currently perceived pattern is matched to a stored pattern.
The result of this activity may become conscious when a match is achieved.
(Rosenblatt 700) It is reasonable then to conclude that as an observer recognizes a
situation similar to a previously encountered event, he might recall details of his
decisions made and the results thereof. These recollections and comparisons may not
even be fully conscious as one learn[s] from experience without awareness of doing
so. (Osbeck 231)
In an attempt to explain in detail how this might work, one would need a mind
just as capable of memory as a humans would, if not more so, and be able to do a
significantly large number of parallel comparative processes:
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Chris Frueh
Psychology 32110.26.2008
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The computer and the human mind have different but complementary abilities.
The computer excels in analysis and numerical computation, and human excels in
pattern recognition, the assessment of complicated situations and intuitive leaps to
new situations. (Gill 9)
Given this recognition of the superior calculative ability of the computer, a revelation
hardly new, one need only translate the identifying characteristics of a situation into
symbols a computer can manipulate and design an adaptive protocol allowing the
computer to somewhat mimic human memory and learning processes.
To demonstrate in thought experiment form how such a monumental task would
work, consider a digital computer game which I happen to pay in which a method for
reading and recording the situational characteristics already existed. If one were set in a
game such as this built around a simultaneously co-operative and counter-operative
strategy and tactics framework, the foundation for this computers adaptation would
nearly complete. To allow one to visualize this, a brief elaboration is required. While the
game itself is unimportant to the workings of the intuition model, an understanding of the
mechanics of the example might allow one a more vivid picture of the workings of the
model itself.
The game in question is a conflict between two teams. There are definable
objectives, resources that may be expended, clear positional variables, a numerical health
system, and an overt win condition. There is also a subtle hierarchy of importance
between these various objectives and resources: momentum may be sacrifices to attain an
objective or an objective may be surrendered to make victory certain. A human player
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Chris Frueh
Psychology 32110.26.2008
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engaged in such a match examines and evaluates all of this at extremely rapid speeds,
speeds beyond the scope of self reporting. Now the symbolic nature of a players thought
may be understood in relation to Herbert Simons claim that [human and computer]
systems are symbol systems. They achieve their intelligence by symbolizing external and
internal situations and events, and by manipulating these symbols. (Norman 16)
Now, in constructing an artificial intelligence to play this game using the
memory-based intuition, the program needs to store the quantified characteristics of
situations it encounters as well as the actions taken and the result. Only by recognizing
future situations by their introductory characteristics will the computer be able to
remember previously successful tactics in the same way that I might watch match
footage from previous games to learn tactics from players better than myself.
Next, the computer would monitor the current situation of the game it is playing
and compare it with previously encountered situations. Normans book elaborates this
rather well:
The principle mechanism of intelligence that we have observed operating in
problem environments is heuristic search. The search part of the heuristic
search process is obvious enough. What are more subtle are the heuristic search
devices that enable an intelligent system to carry on searches with great selectivity
by (1) using information stored in memory to choose more promising over less
promising paths, and (2) extracting from the problem environment new
information about regularities in its structure that can similarly guide the search.
(Norman 19)
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Chris Frueh
Psychology 32110.26.2008
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These subtleties are exactly what the deliberative nature and hyper-accurate memory of
the computer will bring forth as it scans through previous scenarios and compares the
relevance of each historical scenario with the current in real time. In doing so, the
computer is constantly discarding irrelevant tactics as the fluid situation changes. Thus,
when a situation presents an opportunity to advance to a more advantageous resolution,
the computer will work to maximize the minimum amount of gain like the MaxiMin
protocol. The computer will enact the most successful tactic that most fits the current
situation after analyzing the usefulness of the maneuvers results to the strategic goals of
the team.
Given these two steps so far, the computer can watch every moment of any game
and save the tactics used for future situations calling them up again as the situation
warrants. All that is required is an adaptive coda. As each strategy is acted out over a
theoretical infinite number of games, the computer reanalyzes each strategys
successfulness and re-categorizes each appropriately.
To relate this back to intuition, the human mind acts in a similar way, albeit with
more rapid leaps and with less recognition of the process workings. While, admittedly,
an inexperienced individual may have insight into the nature of a problem, an elder
person has the experience to recall previously pitfalls or successes and act accordingly, a
concept embodied in the phrase seen the world. This model would, as an experienced
player would, learn from past mistakes even if he himself had not made them and would
update his methods based on real-time results.
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8/14/2019 The Vanguard Project Overview
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Chris Frueh
Psychology 32110.26.2008
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In summary, a memory-based intuition model is logically consistent and previous
research supports the framework upon which it is based. A person acting in this intuitive
fashion in a similar automatic decision would recognize the various pressures and choices
and, recollecting a previous experience, would act in such a way to either avoid or
promote the previous outcome. In this light, perhaps future developments in computer
languages might allow further detailed enactments of decision-making processes that
would confirm or deny the hypotheses presented here.