the vanguard project overview

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  • 8/14/2019 The Vanguard Project Overview

    1/5

    Chris Frueh

    Psychology 32110.26.2008

    Page 1 of 5

    In the history of psychology, riddled as it is with vague or contradictory

    definitions espoused by one school of thought or another, few concepts have been less

    clear than what is generally called intuition. Osbeck, in particular, explored the historical

    blurriness of the topic in her 1999 paper. However, with the strong foundation set by

    Rosenblatt and Thickstun and built upon with Osbecks research, a consistent definition

    has arisen that bears exploring. I plan to show, in brief, how intuition, and specifically the

    subset of decision-making automatic thought, is a process strongly rooted in both

    memory and the pattern-recognition and comparison processes.

    Rosenblatt and Thickstun stated in their 1994 article Intuition and

    Consciousness that intuition functions as a form of unconscious pattern-matching

    cognition (Rosenblatt 697). They elaborate further as they say that this pattern-

    matching functions as a currently perceived pattern is matched to a stored pattern.

    The result of this activity may become conscious when a match is achieved.

    (Rosenblatt 700) It is reasonable then to conclude that as an observer recognizes a

    situation similar to a previously encountered event, he might recall details of his

    decisions made and the results thereof. These recollections and comparisons may not

    even be fully conscious as one learn[s] from experience without awareness of doing

    so. (Osbeck 231)

    In an attempt to explain in detail how this might work, one would need a mind

    just as capable of memory as a humans would, if not more so, and be able to do a

    significantly large number of parallel comparative processes:

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    Chris Frueh

    Psychology 32110.26.2008

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    The computer and the human mind have different but complementary abilities.

    The computer excels in analysis and numerical computation, and human excels in

    pattern recognition, the assessment of complicated situations and intuitive leaps to

    new situations. (Gill 9)

    Given this recognition of the superior calculative ability of the computer, a revelation

    hardly new, one need only translate the identifying characteristics of a situation into

    symbols a computer can manipulate and design an adaptive protocol allowing the

    computer to somewhat mimic human memory and learning processes.

    To demonstrate in thought experiment form how such a monumental task would

    work, consider a digital computer game which I happen to pay in which a method for

    reading and recording the situational characteristics already existed. If one were set in a

    game such as this built around a simultaneously co-operative and counter-operative

    strategy and tactics framework, the foundation for this computers adaptation would

    nearly complete. To allow one to visualize this, a brief elaboration is required. While the

    game itself is unimportant to the workings of the intuition model, an understanding of the

    mechanics of the example might allow one a more vivid picture of the workings of the

    model itself.

    The game in question is a conflict between two teams. There are definable

    objectives, resources that may be expended, clear positional variables, a numerical health

    system, and an overt win condition. There is also a subtle hierarchy of importance

    between these various objectives and resources: momentum may be sacrifices to attain an

    objective or an objective may be surrendered to make victory certain. A human player

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    Chris Frueh

    Psychology 32110.26.2008

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    engaged in such a match examines and evaluates all of this at extremely rapid speeds,

    speeds beyond the scope of self reporting. Now the symbolic nature of a players thought

    may be understood in relation to Herbert Simons claim that [human and computer]

    systems are symbol systems. They achieve their intelligence by symbolizing external and

    internal situations and events, and by manipulating these symbols. (Norman 16)

    Now, in constructing an artificial intelligence to play this game using the

    memory-based intuition, the program needs to store the quantified characteristics of

    situations it encounters as well as the actions taken and the result. Only by recognizing

    future situations by their introductory characteristics will the computer be able to

    remember previously successful tactics in the same way that I might watch match

    footage from previous games to learn tactics from players better than myself.

    Next, the computer would monitor the current situation of the game it is playing

    and compare it with previously encountered situations. Normans book elaborates this

    rather well:

    The principle mechanism of intelligence that we have observed operating in

    problem environments is heuristic search. The search part of the heuristic

    search process is obvious enough. What are more subtle are the heuristic search

    devices that enable an intelligent system to carry on searches with great selectivity

    by (1) using information stored in memory to choose more promising over less

    promising paths, and (2) extracting from the problem environment new

    information about regularities in its structure that can similarly guide the search.

    (Norman 19)

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    Chris Frueh

    Psychology 32110.26.2008

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    These subtleties are exactly what the deliberative nature and hyper-accurate memory of

    the computer will bring forth as it scans through previous scenarios and compares the

    relevance of each historical scenario with the current in real time. In doing so, the

    computer is constantly discarding irrelevant tactics as the fluid situation changes. Thus,

    when a situation presents an opportunity to advance to a more advantageous resolution,

    the computer will work to maximize the minimum amount of gain like the MaxiMin

    protocol. The computer will enact the most successful tactic that most fits the current

    situation after analyzing the usefulness of the maneuvers results to the strategic goals of

    the team.

    Given these two steps so far, the computer can watch every moment of any game

    and save the tactics used for future situations calling them up again as the situation

    warrants. All that is required is an adaptive coda. As each strategy is acted out over a

    theoretical infinite number of games, the computer reanalyzes each strategys

    successfulness and re-categorizes each appropriately.

    To relate this back to intuition, the human mind acts in a similar way, albeit with

    more rapid leaps and with less recognition of the process workings. While, admittedly,

    an inexperienced individual may have insight into the nature of a problem, an elder

    person has the experience to recall previously pitfalls or successes and act accordingly, a

    concept embodied in the phrase seen the world. This model would, as an experienced

    player would, learn from past mistakes even if he himself had not made them and would

    update his methods based on real-time results.

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    Chris Frueh

    Psychology 32110.26.2008

    Page 5 of 5

    In summary, a memory-based intuition model is logically consistent and previous

    research supports the framework upon which it is based. A person acting in this intuitive

    fashion in a similar automatic decision would recognize the various pressures and choices

    and, recollecting a previous experience, would act in such a way to either avoid or

    promote the previous outcome. In this light, perhaps future developments in computer

    languages might allow further detailed enactments of decision-making processes that

    would confirm or deny the hypotheses presented here.