the world goes mobile

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MOBILE MEDIA CONSUMPTION: THE WORLD GOES MOBILE FERYAL HEMAMDA MARKETING DIRECTOR, EMEA Wave 2: October 2012

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Mobile Media Consumption: The World Goes Mobile

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Page 1: The World Goes Mobile

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MOBILE MEDIA CONSUMPTION: THE WORLD GOES MOBILE FERYAL HEMAMDA

MARKETING DIRECTOR, EMEA

Wave 2: October 2012

Page 2: The World Goes Mobile

625B mobile consumers

18 offices world wide

+900 Employees

165 countries

Touching 40% of mobile Internet users globally, on average 200 times a month

North America

Latin America Africa

119 M

22 M 35 M

149 M 246 M 16 M

NORTH AMERICA EME

JPAC APAC

AFRICA LATIN AMERICA

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Simplifying Mobile Advertising

Simplify Mobile Creative

The Leading HTML5 Ad Creation Platform

Simplify Mobile Analytics &

Research

Universal Analytics & Research Solutions

Simplify Mobile Reach

Largest Independent Mobile Ad Network

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Mobile Advertising Timeline

First Mobile Banner Ad

Simple Rich Media Ads

Immersive Rich Media Experiences

2004 2011 2010 2000

1ST TEXT AD SMS

Tablet Ads Introduced

Touch & Gestures Introduced

Mobile Inline Video

2007 2012

The Future of Mobile

Advertising!

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Technology Penetration

Years to reach 50 million market Audience

Source: Yext – Hello Generation Mobile

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Mobile Media Consumption

Objectives: v  Understand mobile media

consumption and how it’s changing over time

v  Examine the relevance of

mobile to consumers around the world

v  Provide a holistic

overview of how mobile is evolving around the world as well as within specific markets

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In the UK, mobile web time is “me”

time: it’s usually a personal

rather than a shared media experience

Mobile is Part of Daily Life

71% While watching

TV

64% Waiting for someone

67% Lying in bed

39% Commuting

32% Spending time with

family

36% Shopping

28% In the bathroom

28% social event

Source: InMobi Media Consumption MAR 2012 Sample size: n = 999

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6.4 apps ACTIVELY USED IN LAST 30 DAYS

Of all the apps you currently have, how many have you actively used in the last 30 days?

8%

48%

26%

9% 9%

None 1 - 5 6 - 10 11 - 15 Over 15

Question not asked in US and UK, Base: Smartphone user 6 market average n=5,492 (Australia n=734; China n=1,530; Germany n=217; India n=1,535; Japan n=551; Korea n=924) Decision Fuel & InMobi

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Device Day-Part

Source: InMobi/Mobext (UK) May 2012

Multi-Screen Time

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62% of mobile web users engage in mobile activities while watching TV

Base: Global Mobile Average n=9,869

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The Impact of Mobile

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WHAT we purchase hasn’t changed

HOW we shop is evolving…

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Currently, gathering information takes precedence for mobile shoppers and helps to drive customers in store.

Mobile Shoppers gather information

Source: On Device Research, "Mobile in the Retail Store," Feb 2, 2012

0% 5% 10% 15% 20% 25% 30% 35% 40%

Buy items through mobile phone

Look up product specifications

Scan in barcodes to compare prices

Look for a mobile discount code/

Look at product reviews

Email or social networks

Compare prices

In-Store Mobile Shopping Activities of UK Mobile Internet Users, Jan 2012

(% of respondents)

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69% of tablets owners make a purchase on their device across the average month

Source: InMobi/Mobext May 2012

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Shopping and Devices

Source: InMobi/Mobext May 2012

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Levi’s - Interacting with the Brand

Consumers can interact with the products and brands and how they are relevant to them as well as be driven to a specific call to action – making a purchase

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Mobile is Continuously Evolving

Touchscreen & Sensors

4

Multimedia 3Data 2

Voice 1

Text news

Mobile Internet

Games & Movies

SMS ads Banner Ads

Rich media

Dynamic ads

Technology Content

Ads

Context

Integrated solutions

App & web Ecosystem

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AUDIENCE Centric advertising

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Create a Brand Experience

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Ford B-Max

Creating an in-ad gaming experience (gameification) to drive user engagement and brand awareness

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2012 IAC Awards Winner

2012 Digiday Awards Finalist

SHOWCASE ENTERTAINMENT: Sega Samurai Bloodshow

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View product variants

View detailed product Info

Drive commerce

Social sharing

•  Content structured by device fingerprint

•  Retargeting of purchase funnel

•  Product discovery and purchase

INNOVATION:

Real-Time Dynamic Ads

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INNOVATION:

SoLoMo

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INNOVATION: Tweet-vertising

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INNOVATION: Zombify Yourself

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Thank you.