thirteen #find the girl

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Supporting BBC Three’s Thirteen Thirteen Lost Years and #FindtheGirl [email protected] k bbcdigitalguerrillas.co.uk

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Page 1: Thirteen #Find The Girl

Supporting BBC Three’s Thirteen

Thirteen Lost Years and #FindtheGirl

[email protected]

Page 2: Thirteen #Find The Girl

The challenge

Thirteen was BBC Three’s first new drama since moving online.

The challenge – how could we provide an enhanced audience experience as part of the new BBC Three, using social media, Daily Drop, and Best Of as well as iPlayer?

Page 3: Thirteen #Find The Girl

Thirteen Lost YearsThirteen: Lost Years was a personalisation project that showed you the events from your life you would have missed if you had been kidnapped for 13 years like Ivy Moxham. It was produced to raise awareness of the show before it was released while introducing the themes and concept of Thirteen.

Page 4: Thirteen #Find The Girl

Thirteen #findthegirl#findthegirl was a parallel story set in the world of Thirteen. It played out on social media and Tumlbr and was curated on BBC Three’s Best Of & Daily Drop sites.

Page 5: Thirteen #Find The Girl

The #findthegirl brief#FindtheGirl was designed to run alongside Thirteen’s weekly release schedule in order to:

•Support the launch of BBC Three’s first major online drama

•Deepen audience engagement with the show

•Maintain audience interest between weekly episode releases

Page 6: Thirteen #Find The Girl

The concept• Use marketing budget to create online drama content

• Tell a five-week story on social media between episodes

• Create a character that ‘exists’ online on social media that can communicate with the audience

• Create digital experiences the audience could interact with

• Create video to make the character compelling

Page 7: Thirteen #Find The Girl

The storyWhen a young girl is kidnapped, wannabe journalist Sarah Hays decides to investigate herself

But she needs the help of the audience to find her as she finds clues, chases leads and hacks websites for information

Over five weeks of the shows release schedule, the audience can follow Sarah and help her solve the mystery

Page 8: Thirteen #Find The Girl

Digital experiences, video and social content

INTERACTIVE VIDEO

TWITTER BLOG

Page 9: Thirteen #Find The Girl

Experienced across social, desktop and mobile

Page 10: Thirteen #Find The Girl

Collaboration was key• Unique collaboration between Digital Guerrillas,

BBC Three, and Thirteen TV production which began at script stage

• Thirteen creator Marnie Dickens wrote all scripts for #Findthegirl

• Thirteen TV production supported #findthegirl with locations, art department and additional support

• Crossover: The actress playing our character was featured in the main show, while actors from the main show featured in #findthegirl

Page 11: Thirteen #Find The Girl

Results• Created a fan community around Thirteen• Gave fans a focal point for discussion

• Provided addtional content, entertainment & talking points for Thirteen

• Bridged the gap between episode releases

• Gave BBC Three a new way to promote the show without consistently repeating themselves

Page 12: Thirteen #Find The Girl

Created a positive perception of BBC Three online

Page 13: Thirteen #Find The Girl

Increased engagement with the show

Page 14: Thirteen #Find The Girl

Fostered a community of fans

Page 15: Thirteen #Find The Girl

Created an identifiable character and emotional link

Page 16: Thirteen #Find The Girl

Short Form Drama – Mirrored the Longform

Page 17: Thirteen #Find The Girl

Engaged a young social media led audience

As we moved through the story, the audience challenged us…•We underestimated how dedicated our audience would be•Smart, engaged, capable, social, tech-savvy•We had to create reactive content on-the-fly to satisfy their desire for more content

Page 18: Thirteen #Find The Girl

Who were our audience?

• Devotees read every update, solved every puzzle and posted frequently

• Active players participate often in the game but less immediate

• Casual players enjoy the experience without contributing

• Lurkers dip in and out of the story

Page 19: Thirteen #Find The Girl

Who were our audience?

• Aimed for females aged 16-24• 79% of Twitter followers were female• 21% of Twitter followers were male• 81% of Twitter users tweets reached

organically were female

• Ages of followers appeared to range from 16-24, especially within the devotee audience

Page 20: Thirteen #Find The Girl

Thirteen on iPlayer

• Exceptional iPlayer views, opening with 2.2 million for Episode 1

• Episode 4 beat Eastenders to the no.2 most requested show on iPlayer

• Final episode got 370k requests during its first full day

• All episodes featured in the top 10 during their first full week on iPlayer

iPlayer views (to 31 March 2016)

Ep 1 = 2.20m

Ep 2 = 1.86m

Ep 3 = 1.67m

Ep 4 = 1.49m

Ep 5 = 1.04m

Page 21: Thirteen #Find The Girl

#findthegirl on social media

• Almost 700,000 tweet impressions• 7,000 link clicks• 25,000 impressions of a single

tweet at key story moment• Tweet engagement as high as

22% (standard closer to 1-2% - a highly engaged following)

• 1000 comments on the blog – 258 in one day

Our Twitter account with no pre-promotion before the first episode achieved:

Page 22: Thirteen #Find The Girl

#findthegirl web traffic

• 1,272,576 pageviews• 356,864 uniques

Thirteen programme page

• 140,804 pageviews• 43,710 uniques

All #findthegirl websites

Page 23: Thirteen #Find The Girl

Recommendations on enhancing TV Dramas online

• Effective promotion before and during the campaign

• Audience targeting and seeding• Reactive editorial content• Interactive digital content• Independence from weekly TV

release schedule

Page 24: Thirteen #Find The Girl

What did it cost?

Including estimates for staff –£120k

using existing BBC platform – £7K