threat report - mindfire

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Threat Report -Mindfire for the RPG Mutants and Masterminds

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Emma Jeffries is the daughter of Michael Jeffries, wealthy philanthropist and mob lawyer. The senior Jeffries was re-sponsible for keeping numerous organized crime figures out of jail, but to his great frustration, was never admit-ted further into the families. Behind closed doors, he took his frustration out on his wife and child. At nine years old, Emma was shipped off to the first of the high-priced boarding schools that were her home from then on. A year after she left, Emma’s mother committed suicide. After that, she felt little connection to her father and knew him mainly as the man who controlled the purse strings and who beat her

at his whim. She learned early on how to manipulate the dangerous men around her and became hyper-aware of her surroundings, so nothing would surprise her—suc-cessful survival strategies for someone in her situation. When Daddy learned about her role in the disappearance of her many “pets” and the violent beatings she inflicted on friends who’d angered her, she was moved from the boarding schools to secure, discreet mental hospitals. She was being moved from one such facility to another in the back of a limo when the route came a little too close to ground zero of the Silver Storm.

Her psionic abilities literally exploded into being. They shredded the limo and the men around her. After re-

covering enough self-control to work through what had happened and what she could

do, Emma made her way home and showed Daddy just how unhappy

she was with him. Her explana-tion took some time and he

didn’t survive it.

Freed from her previous life, Mindfire immediately put

knowledge of her father’s former associates to use in order to hire herself out as super-powered

muscle. She’s expanded her client list since then, but not her goals—money and fun and plenty of people to inflict pain upon are all she really wants and she indulges those whims as she likes.

PERSONALITY

Mindfire’s personality is a danger-ous mix of frustrated entitlement, a life-time of rage, and complete indifference

to the value of human life. She projects a flirtatious exterior and maintains enough

self-control to operate in everyday life, but her temper is always there, just below the surface.

The only real enjoyment she derives from life since her transformation is using her powers to cause pain and

suffering, or to flaunt them to prove she’s superior to whomever she’s dealing with; in short, she’s a

classic sociopath.

POWERS & ABILITIES

Mindfire is a psionic, and not a subtle one. She is both telepathic and telekinetic, but the manifesta-

tions of power are always accompanied by a ghostly fire-like effect. This distinctive psionic signature is a re-

MINDFIREREAL NAME: Emma JeffriesOCCUPATION: Powered muscle for hireBASE: Emerald City

22 THREAT REPORT: MINDFIRETHREAT REPORT: MINDFIRE THREAT REPORT: MINDFIRE

MINDFIRE PL11STR STA AGL DEX FGT INT AWE PRE

0 5 3 3 2 1 4 2

POWERS

Fiery Telekinetic Wings: Flight 6 (120 mph) • 12 points

Psi-Active: Senses 5 (Ranged Radius Acute Extended Mental Awareness) • 5 points

Psionics: Array (61 points)• Telekinetic Torture: Sustained Perception Range Damage

10, Resisted by Fortitude, Precise, Dynamic • 62 points• Telepathic Intrusion: Cumulative Effortless Mind Reading

11, Sensory Link, Quirk (Painful to the target unless Mindfire imposes the Distracting flaw), Dynamic • 2 points

• “Bug Room”: Perception Ranged Progressive Affliction 10 (Resisted by Will; Dazed and Vulnerable, Stunned and Defenseless, Incapacitated), Dynamic • 2 points

• Telekinetic Attack: Damaging Perception Range Move Object 11, Dynamic • 2 points

• Telekinetic Field: Burst Area Selective Move Object 11, Precise, Dynamic • 2 points

• Telepathic Speech: Mental Communication 3, Quirk (Painful to the target unless Mindfire imposes the Distracting flaw) , Dynamic • 2 points

• Telepathic Torture: Sustained Perception Range Damage 10, Resisted by Will, Precise, Dynamic • 2 points

Psychokinetic Aura: Sustained Impervious Protection 8 • 16 points

SKILLS

Deception 12 (+14), Expertise: Streetwise 8 (+9), Insight 10 (+14), Perception 10 (+14), Persuasion 10 (+12)

ADVANTAGES

Attractive, Connected, Taunt

OFFENSE

INITIATIVE +3

Telekinetic Attack — Perception Range, Damage 11

Telekinetic Torture — Perception Range, Damage 10, Resisted by Fortitude

Telepathic Torture — Perception Range, Damage 10, Resisted by Will

Unarmed +2 Close, Damage 0

DEFENSE

DODGE 9 FORTITUDE 8

PARRY 9 TOUGHNESS 13

WILL 14

POWER POINTS

ABILITIES 40 SKILLS 25

POWERS 107 DEFENSES 26

ADVANTAGES 3 TOTAL 201

COMPLICATIONS

Motivation—Thrills & Safety: Mindfire had an abusive upbringing and she seeks to make herself safe from potential threats. She’s also a bit of an adrenaline junkie. Sadist: Mindfire loves exerting her power over others and can get so wrapped up in it that she doesn’t pay attention to what’s happening around her.Temper: Mindfire has a short fuse. She was abused during her childhood—and surrounded by even greater violence. She has a violent temper that often gets the best of her. She can go from calm to murderous in an instant, especially when she feels helpless, powerless, or belittled.

flection of her sadistic personality. Her telepathy is blunt and brutal, so when she enters others’ minds, it’s a painful process unless she really concentrates. She would love to master mind control, but despite her best efforts all she’s managed to develop is the ability to create illusions of the target’s worst fears.

ALLIES

Mindfire isn’t really stable enough to accumulate many allies. She has worked with a number of other stormers when the occasion called for it, but her sociopathic nature restricts her choice in “friends” to those she can’t easily hurt in a fit of pique (such as Anvil) or those that pay her handsomely, such as F.O.E. or SHADOW. Many of Daddy’s former associates funnel work her way along with doing favors for her if she needs something, whether they do it out of respect for her father’s service to them or fear of Mindfire’s powers isn’t clear.

ENEMIES

After hospitalizing numerous agents and torturing a few just for kicks, Mindfire is high on AEGIS’ list of targets in Emerald City—for numerous AEGIS agents, it’s personal with her. Mindfire also killed a number of street soldiers belonging to the Takazumi-Gumi (not that she knew who they were at the time); this has resulted in a price on her head.

HOOKS

Can you say ‘Hot Date?’: Mindfire and another attrac-tive supercriminal (preferably male, but she’s flexible) start a passionate, tempestuous, and doomed relation-ship. For giggles, each of them goes on a separate spree of mayhem, planning on comparing “scores” at the end of the night. The heroes have to extinguish this little bout of hearts’ a’ fire before the body count begins to climb.

33THREAT REPORT: MINDFIRETHREAT REPORT: MINDFIRETHREAT REPORT: MINDFIRE THREAT REPORT: MINDFIRE

CREDITS & LICENSE

OPEN GAME LICENSE Version 1.0a

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15. COPYRIGHT NOTICE

Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc.

System Reference Document, Copyright 2000, Wizards of the Coast, Inc., Authors Jonathan Tweet, Monte Cook, Skip Williams, based on original material by E. Gary Gygax and Dave Arneson.

Modern System Reference Document, Copyright 2002-2004, Wizards of the Coast, Inc.; Authors Bill Slavicsek, Jeff Grubb, Rich Red-man, Charles Ryan, Eric Cagle, David Noonan, Stan!, Christopher Perkins, Rodney Thompson, and JD Wiker, based on material by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, Peter Adkison, Bruce R. Cordell, John Tynes, Andy Collins, and JD Wiker.

Mutants & Masterminds, Copyright 2002, Green Ronin Publishing; Author Steve Kenson.

Advanced Player’s Manual, Copyright 2005, Green Ronin Publishing, LLC; Author Skip Williams.

Silver Age Sentinels d20, Copyright 2002, Guardians of Order, Inc.; Authors Stephen Kenson, Mark C. Mackinnon, Jeff Mackintosh, Jesse Scoble.

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DC Adventures Hero’s Handbook, Copyright 2010, Green Ronin Publishing, LLC; Author Steve Kenson.

Mutants & Masterminds Hero’s Handbook, Copyright 2011, Green Ronin Publishing, LLC; Author Steve Kenson.

Mutants & Masterminds Threat Report #7: Mindfire, Copyright 2011, Green Ronin Publishing, LLC; Author Aaron Sullivan.

Mutants & MasterMinds threat report #7: Mindfire

Writing: Aaron Sullivan

Design, Editing, and Development: Jon Leitheusser

Art Direction and Graphic Design: Hal Mangold

Interior Art: MK Ultra Studios

Publisher: Chris Pramas

Green Ronin Staff: Bill Bodden, Steve Kenson, Jon Leithe-usser, Nicole Lindroos, Hal Mangold, Chris Pramas, Evan Sass, Marc Schmalz, Jeff Tidball

Mutants & Masterminds Threat Report #7: Mindfire is ©2011 Green Ronin Publishing, LLC. All rights reserved. Referenc-es to other copyrighted material in no way constitute a challenge to the respective copyright holders of that ma-terial. Mutants & Masterminds, Super-powered by M&M,

Green Ronin, and their associated logos are trademarks of Green Ronin Publishing, LLC.

The following is designated as Product Identity, in ac-cordance with Section 1(e) of the Open Game License, Version 1.0a: hero points, power points. All character and their associated images, descriptions, backgrounds, and related information are declared Product Identity.

The following text is Open Gaming Content: all game system rules and material not previously declared Product Identity.

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44 THREAT REPORT: MINDFIRETHREAT REPORT: MINDFIRE THREAT REPORT: MINDFIRE