tide of iron scenario

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Fan Created Scenario. Tide of Iron is a Trademark of Fantasy Flight Publishing, Inc. All Rights Reserved. All images herein are Copyright 2007 Fantasy Flight Publishing, Inc. Used with permission. Jagdtiger! by Billy Payne(Tisander) Otto Carius was one of the greatest tank commanders of all time. He killed 150 tanks durring WW2. Late in the war he was assigned to a Jagdtiger and ordered to deffend the Rhine. The river in this scenario is hardly the Rhine, and this is not historic, but come and witness what a jagdtiger was capable of........ OBJECTIVE: If a player controls all three victory locations in any status phase, then he scores 1 victory point. At the end of round 8, each victory location controlled is worth 2 victory points. Most victory points wins. Control is detemined by last to occupy durring a Command phase, use control markers. The Americans win, then Otto surrenders his Jagdtiger and starts a business after the war, wich he names after his tank. If he Germans win, then Patton gets mad and defeats them the next day. Command points are awarded based on how far you have 'pushed' from your initial board edge. (North for Germans, South for Americans) First row is worth 2 cp's. Second row is worth+1 cp's(or three) etc.... You can only score cp's for the highest value row you occupy.(one row per command phase) no matter how many different rows you occupy. You also may not score a row your enemy has passed, but players may score for the same row and probably will every round after the first. I have placed cp markers on the board rows to show thier value to each player. The German player also recieves 1 cp if Otto's jagdtiger has not been knocked out, each command phase. " In God I trust." - Doc Mcoy Rounds: 8 Starting Initative Americans Actions 3 Reinforcements Round Three: Both players recieve one halftrack, 1 officer, three elites and a specialty of his/her choice. The americans also recieve four M4A3(75)W Shermans Terrain The river is shallow. Special Rules Otto's Jagdtiger is exactly 10 hexes off the northern board edge. He has wisely placed it on a level 3 hill. He can count range from any full hex on the north edge and begins his count with number 11. For this scenario the Jagdtiger will not move. Otto's Jagdtiger gets the tank ace card. All the blind hexes from Otto's possition have been marked in purple. Its common sense so you shouldnt have to look at the map, and should be able to tell what is blind by looking at the board. Otto may be targeted with air strikes and artillery. His tank losses its thick armor bonus against these attacks. If Otto can see you, then you can also see him. Place any fatigue markers or op fire markers, on the tank ace card, to show when Otto has fired etc. Otto starts the game on op fire. The Jagdtiger was the most powerful anti tank gun used in the war. Its armor was Inpenetrable from the front. It could easily knock out allied tanks before they were in range to shoot back. Jagdtiger(heavy vehicle) ================ Move: 4 Armor: 8 vs infantry range: 12 firepower: 5 vs armor range: 15 firepower 22 cuncussive firepower overrun Thick armor May not use move and shoot order(no turret) Anytime a player uses a reinforce battalion card, he may replace 4 regulars for 3 elites, and an officer.(instead of the normal mix for this card) He may also choose to take a MG team instead of two elites. Both players may do this once per game. If you would rather not use Variant vehicles, then just use the normal ones. If you dont want to use the Jagdtiger then I would suggest placing a level 2 hill overlay on top of the center hill space on board 4B. Give the Germans an extra tiger and place it on this hill spot, on op fire, to start the game. I have not tested the game

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Tide of Iron Scenario

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Fan Created Scenario.Tide of Iron is a Trademark of Fantasy Flight Publishing, Inc. All Rights Reserved. All images herein are Copyright 2007 Fantasy Flight Publishing, Inc. Used with permission.

Jagdtiger!

by Billy Payne(Tisander)

Otto Carius was one of the greatesttank commanders of all time. Hekilled 150 tanks durring WW2. Latein the war he was assigned to aJagdtiger and ordered to deffend theRhine.

The river in this scenario is hardlythe Rhine, and this is not historic,but come and witness what ajagdtiger was capable of........

OBJECTIVE:

If a player controls all three victorylocations in any status phase, then hescores 1 victory point.

At the end of round 8, each victorylocation controlled is worth 2 victorypoints.Most victory points wins.

Control is detemined by last tooccupy durring a Command phase,use control markers.

The Americans win, then Ottosurrenders his Jagdtiger and starts abusiness after the war, wich henames after his tank.

If he Germans win, then Patton getsmad and defeats them the next day.

Command points are awarded basedon how far you have 'pushed' fromyour initial board edge. (North forGermans, South for Americans)

First row is worth 2 cp's. Second rowis worth+1 cp's(or three) etc....

You can only score cp's for thehighest value row you occupy.(onerow per command phase) no matterhow many different rows youoccupy. You also may not score arow your enemy has passed, butplayers may score for the same rowand probably will every round afterthe first.

I have placed cp markers on theboard rows to show thier value toeach player.

The German player also recieves 1cp if Otto's jagdtiger has not beenknocked out, each command phase.

" In God I trust." - Doc Mcoy

Rounds: 8Starting InitativeAmericans

Actions3

ReinforcementsRound Three: Both players recieveone halftrack, 1 officer, three elitesand a specialty of his/her choice.

The americans also recieve fourM4A3(75)W Shermans

TerrainThe river is shallow.

Special RulesOtto's Jagdtiger is exactly 10 hexesoff the northern board edge. He haswisely placed it on a level 3 hill. Hecan count range from any full hex onthe north edge and begins his countwith number 11. For this scenario theJagdtiger will not move. Otto'sJagdtiger gets the tank ace card.

All the blind hexes from Otto's

possition have been marked inpurple. Its common sense so youshouldnt have to look at the map, andshould be able to tell what is blind bylooking at the board.

Otto may be targeted with air strikesand artillery. His tank losses its thickarmor bonus against these attacks.

If Otto can see you, then you canalso see him. Place any fatiguemarkers or op fire markers, on thetank ace card, to show when Otto hasfired etc. Otto starts the game on opfire.

The Jagdtiger was the most powerfulanti tank gun used in the war. Itsarmor was Inpenetrable from thefront. It could easily knock out alliedtanks before they were in range toshoot back.

Jagdtiger(heavy vehicle)================Move: 4Armor: 8vs infantry range: 12 firepower: 5

vs armor range: 15 firepower 22cuncussive firepoweroverrunThick armorMay not use move and shootorder(no turret)

Anytime a player uses a reinforcebattalion card, he may replace 4regulars for 3 elites, and anofficer.(instead of the normal mix forthis card) He may also choose to takea MG team instead of two elites.Both players may do this once pergame.

If you would rather not use Variantvehicles, then just use the normalones.If you dont want to use the Jagdtigerthen I would suggest placing a level2 hill overlay on top of the center hillspace on board 4B. Give theGermans an extra tiger and place iton this hill spot, on op fire, to startthe game. I have not tested the game

Fan Created Scenario.Tide of Iron is a Trademark of Fantasy Flight Publishing, Inc. All Rights Reserved. All images herein are Copyright 2007 Fantasy Flight Publishing, Inc. Used with permission.

this way.

AmericansDivision One

- 6 Squad Bases- 14 Regular Infantry- 4 Elite Infantry- 2 Officer- 1 Mortar Crew- 1 Machine Gun Crew- 2 GMC CCKW 353 Truck

x 1 x 1

Division Two

- 0 Squad Bases- 7 Sherman Tank- 2 M3A1 Half Track

Starting Strategy Cards: 4Stategy Decks- American Air Support Deck I- American Reinforcements I- Artillery I- Supply I

Operations Cards- Seize The Initative- Inspiring Leadership

Deployment ZoneUnits must be brought onto the boardfrom any hex and the southern edge.Marked on the map in green.

Special RulesThree Shermans are really M10 Tank

Fan Created Scenario.Tide of Iron is a Trademark of Fantasy Flight Publishing, Inc. All Rights Reserved. All images herein are Copyright 2007 Fantasy Flight Publishing, Inc. Used with permission.

Destroyers.

M10 Tank Destroyer(light vehicle)==============Move: 6Armor: 2vs infantry range: 5 firepower: 6vs armor range: 8 firepower: 9cuncussive firepoweroverrunlosses 3 movement points on move andshoot order(slow turret)

One sherman is really an M36 TankDestroyer

M36 Tank Destryer(light vehicle)==============Move: 7Armor: 3vs infantry range: 5 firepower: 6vs armor range: 11 firepower 13cuncussive firepower(adds 5 range, 3dice)

overrun

The remaining three Shermans areM4A3(75)W Shermans.

M4A3(75)W Sherman(heavy vehicle)===============Move: 7Armor: 5vs infantry range: 5 firepower: 6vs armor range: 6 firepower: 8cuncussive firepoweroverrun

I place differnt kinds of counters belowthe plastic piece to remind me of thedifferent tanks.

Remove the supply drop card from thesupply deck.

American halftracks have a movement of8 for this scenario.

GermansDivision One

- 4 Squad Bases- 8 Regular Infantry- 5 Elite Infantry- 1 Officer- 1 Machine Gun Crew

x 1 x 1

Division Two

- 0 Squad Bases- 4 Panzer IV Tank- 1 Tiger I- 4 SdKfz 251 Half Track

Starting Strategy Cards: 4Stategy Decks- German Reinforcements I- Ground Support I- Morale I

Operations Cards- Tank Ace- Camouflage- Lay Smoke

Deployment ZoneMust be moved onto the board from anynorthside hex. The eligable hexes arecolored grey.

Fan Created Scenario.Tide of Iron is a Trademark of Fantasy Flight Publishing, Inc. All Rights Reserved. All images herein are Copyright 2007 Fantasy Flight Publishing, Inc. Used with permission.

Special RulesTwo of the Panzer 4's are really StugIIIGassault guns's

Stug III G(heavy vehicle)===============Move: 5Armor: 4vs infantry range: 5 firepower: 6vs armor range: 8 firepower: 10cuncussive firepoweroverrunmay not use move and fire order(noturret)may move OR fire, not both

The Tiger is really a Panther G

Panther G==============Move: 7Armor: 5vs infantry range: 5 firepower: 6vs armor range: 12 firepower: 15cuncussive firepower(adds5 range, 1 die)overrun

Germany starts with the camoflauge card,but no hidden squads, however, squadsmay become hidden through card play.

Fan Created Scenario.Tide of Iron is a Trademark of Fantasy Flight Publishing, Inc. All Rights Reserved. All images herein are Copyright 2007 Fantasy Flight Publishing, Inc. Used with permission.