tools & services for building a fun pipeline for vr|ar

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Tools and services for building killer content for VR|AR Amar Chitimalli Founder @ FaunaFace, Inc Applying Fun - Mobile - VR - AR

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Page 1: Tools &  Services for building a fun pipeline for VR|AR

Tools and services for building killer content for VR|ARAmar Chitimalli

Founder @ FaunaFace, IncApplying Fun - Mobile - VR - AR

Page 2: Tools &  Services for building a fun pipeline for VR|AR

Amar Chitimalli

● Worked in mobile, casual, and social game for 14 years● Masters in Game development @DigiPen Institute technology (USA) - 2008● Lead and S/W engineer at companies like Zynga, Microsoft & Bigfish games● Shipped games like: FarmVille, Scramble With Friends, Running With Friends● Speaker at PGC-Connect - 2016 - London● Previous startup - (CTO - Actigram, Inc - 2015) - Turf.ly

Page 3: Tools &  Services for building a fun pipeline for VR|AR

Overview

● Concepts and Challenges of VR○ Presence: Camera - Movement - Interaction/UI

● VR device landscape○ Mobile, PC, Web, Console VR

● Best place to start: Unity○ Cross Platform - wide support

● Web-VR & Frameworks○

● Smash Wars : Challenges○ Mobile phone - VR - TV○ Cross-multiplayer

● AR - Experiments 1939 the View-Master device was created, allowing people to see 3D picture

Page 4: Tools &  Services for building a fun pipeline for VR|AR

Presence in VR

VR Concepts

● Camera setup● Camera movement● User Interaction● User input

Challenge of Presence

● Content & Platform● Design & Art● Tools, Middleware and performance

Page 5: Tools &  Services for building a fun pipeline for VR|AR

VR devices in the market

Page 6: Tools &  Services for building a fun pipeline for VR|AR

Camera Types & rendering pipeline

Rendering pipeline

Stereo camera

FPS: 60 /eye

Page 7: Tools &  Services for building a fun pipeline for VR|AR

Camera movement in VR

Camera direction is controlled with your head.

Attach Camera to a parent object to control ,movement

This is where people get disoriented?

- Design challenge - Smooth acceleration- Blinking techniques

Page 8: Tools &  Services for building a fun pipeline for VR|AR

Interaction and input in VR

Gaze Module

Raycaster module

Reticle Object (Simple & Complex)

Page 9: Tools &  Services for building a fun pipeline for VR|AR

Unity3D - Best place to start your VR|AR

- Free to begin with- Cross Platform - Write once and deploy every where- Supported by all major VR H/W

- Cardboard & DayDream- Oculus - RIFT- Gear VR- HTC Vive- China Deepoon & many other- iOS

- Unity Asset Store & Samples- Great tutorials

Page 12: Tools &  Services for building a fun pipeline for VR|AR

Drone Racing for All

- Simple Touch controls- Use Game controller- Free to play- Immersive experience in VR- Play from anywhere- Upgrade and view in AR- Evey crash costs you virtual $

Fun, Immersive and For everyone

Indie Games Festival • San Francisco, Saturday, September 24, 2016

Page 14: Tools &  Services for building a fun pipeline for VR|AR

Experimenting with AR

● Drones are going to be everywhere

● Building/customizing drones is essential to Drone Racing

● We enable player to view their drones right from their phone/tablet

● Targeting: ○ Google Tango○ HoloLens

Indie Games Festival • San Francisco, Saturday, September 24, 2016

Page 15: Tools &  Services for building a fun pipeline for VR|AR

FAUNA Towers - AR (MVP)

- Casual mobile - Ketchapp Style gameplay- Single & multiplayer- Free to play - 4 modes

- Timed : Free- Moves : Free- Endless : Unlock $.99 - Challenge : Free

- Targeting:- Google Tango- Microsoft Hololens

Page 16: Tools &  Services for building a fun pipeline for VR|AR

Tools and Services

- Unity3D Engine- Unity Asset Store- Google Cardboard- Google Play Services- PlayFab- Vuforia for AR

What we use in our game

Indie Games Festival • San Francisco, Saturday, September 24, 2016

Page 17: Tools &  Services for building a fun pipeline for VR|AR

Thank you

Amar Chitimalli FaunaFace.com

@chitimalli Applying Fun