towards model game-based rehabilitation information system

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TOWARDS MODEL-GAME- BASED REHABILITATION INFORMATION SYSTEM Juan González Calleros Josefina Guerrero García Helmik Escamilla Torres

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TOWARDS MODEL-GAME-

BASED REHABILITATION

INFORMATION SYSTEM

Juan González Calleros

Josefina Guerrero García

Helmik Escamilla Torres

OUTLINE

1. INTRODUCTION

2. STATE OF THE ART

3. METHODOLOGY

4. VALIDATION

5. CONCLUSION

INTRODUCTION

Every day people suffer accidents like drops at home, sometimes

the people have physical and cognitive injuries.

World Health Organization: Involuntary events that make lose

balance and give the body ground or other firm surface to stop it.

37.3 million people suffer some accident each year.

Although fall accidents can be fatal, in most cases they are

Although fall accidents can be fatal, in most cases they are

INTRODUCTION

Sound knowledge

Physical Movement

Touch

Colour identification

Slowing of postural control

Lenguage development

Imagination

Object manipulatio

Decreased visual acuty

Imitation

OUTLINE

1. INTRODUCTION

2. STATE OF THE ART

3. METHODOLOGY

4. VALIDATION

5. CONCLUSION

STATE OF THE ART

Compensation approach

Restoration approach

Metacognitive approach

Virtual Reality approach

An environmental-aided change

Replacement-optimization

Physical rehabilitation are addressed according to the goals

We found many approaches but

not clearly applicable to

technology

OUTLINE

1. INTRODUCTION

2. STATE OF THE ART

3. METHODOLOGY

4. VALIDATION

5. CONCLUSION

METHODOLOGY

OUTLINE

1. INTRODUCTION

2. STATE OF THE ART

3. METHODOLOGY

4. VALIDATION

5. CONCLUSION

VALIDATION Participatory observation

Interview

Determine their needs

Formally presented in a

process model diagram

Challenge

Effort recognition

Sharing and cooperation

Imagination

Ordered Recognition board

Emoticons

Points

Stars

VALIDATION

VALIDATION

VALIDATION

The system model

containing the

integration of games and

how to interact with them

VALIDATION

System use (SYSUSE-Q1 to 8)

information quality (INFOQUAL-Q9 to 15)

interface quality (INTERQUAL-Q16 to 18),

overall estimation (OVERALL-Q19)

After that the physiotherapists had to fill in as honestly as possible the IBM

Computer Satisfaction Usability Questionnaire (CSUQ).

The worst score is related to documentation (Avg = 6.3 but lower lever in

5.9), which is understandable since we lack to put all messages needed

VALIDATION

OUTLINE

1. INTRODUCTION

2. STATE OF THE ART

3. METHODOLOGY

4. VALIDATION

5. CONCLUSION

CONCLUSION

Clinical record

Serious games

Methodology

Validation

We introduce a serious game approach for physiotherapy rehabilitation

as a solution to the lack of motivation to stay on track with theirs

rehabilitation

CONCLUSION – WORK TO DO

Modeling cognitive or physical patientSerious games.

Seguimiento de los tratamientos a los pacientes

Gameplay

More games

Work for physiotherapy rehabilitation is extensive

FUTURE WORK

Review the quality of each gameSerious

games

Systematize the creation of a new game

Although some bases have already defined, we have to improve the

content of our system

THANKS!

Juan González Calleros [email protected]

Josefina Guerrero García [email protected]

Helmik Escamilla Torres [email protected]

Does anyone have any questions?