traditional methods
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Teaching
Strategies
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TRADITIONAL METHODS
Lecture- can be defined as a highly
structured method by which the
teacher verbally transmits informationdirectly to group of learners for thepurpose of instruction
- one of the oldest & most oftenused methods
- comes from the Latin term
lectura, w/c means to read
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Purposes
Means of introducing learners to
new topics
Stimulate students interest in a
subject Inspire people
Integrate & synthesize a largebody of knowledge from severalfields of sources
Difficult concepts can be clarified
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Advantages
Useful to demonstrate patterns,
highlight main ideas, or presentunique ways of viewing info
Efficient, cost-effective method for
getting large amounts of info across alarge # of people at the same timew/n reasonable time frame
Useful in providing foundationalbackground info
Helps students develop their listening
ability
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*Stunkel asserts that student
must discipline themselvesto listen, remember, track
arguments, decide what totake notes, relate what isbeing said to the assignedreading
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Disadvantages
Focus on facts rather thanproblem-solving, decision making,
analytical thinking or transfer oflearning
Limited attention span on the part
of the learners Ineffective in influencing affective
& psychomotor behaviors
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Group Discussion
- learners get together to exchange
info, feelings, & opinions w/ oneanother & w/ the teacher
Purposes & advantages Give learners an opportunity to apply,
principles, concepts, & theories
Clarification of info & concepts Can learn the process of group
problem-solving
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Attitudes can be changed
Disadvantages Takes a lot of time
The teacher cannot be the moderator& facilitator for all groups
Few people monopolize the
discussionValuable only if the participants come
prepared w/ the necessary
background info
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Discussion techniques
Make your expectations clear. Set the ground rules.
Arrange the physical space. Plan a discussion starter.
Facilitate, dont discuss. Encourage quiet groupmembers.
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Dont allow monopolies.
Direct the discussion amonggroup members
Keep the discussion on track. Clarify when confusion reigns.
Tolerate some silence. Summarize when appropriate.
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Questioning
Functions Places learners in an active role
Used to assess a baseline ofknowledge
Help educator to assess
understanding & retention of info Used to review content
Motivate learners to come up with
solutions
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Classifications:
Convergent questions thatrequire the learner to recall orintegrate info they have learned
- specific, usually short &expected answer
ex. Compare what happens in abronchiole during pneumoniaversus an asthma attack
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Divergent ask the learner togenerate new ideas, draw
implications, or formulate newperspective on a topic
- no single correct answer
- requires higher level of cognitiveactivity
ex. What might happen if yourelocate an elderly person w/dimentia to another rtype of
residence?
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Lower-order questions require
the learner to recall info theyhave read or memorized
Higher-order questions requiremore than recall
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NONTRADITIONAL METHODS
Gaming is an instructional method
requiring the learner to participate ina competitive activity with preset
rules
Goal: To win a game by applyingknowledge and rehearsing skills
previously learned.
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Effective for improvingcognitive functioning but can
also be used to enhance skillsin the psychomotor domainand to influence affectivebehavior through increasedsocial interaction.
At the start of the game, thegroup needs to be told theobjectives and the rules.
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Simulation is a method whereby
an artificial or hypotheticalexperience is created thatengages the learner in anactivity that reflect real-lifeconditions but w/o the risk-
taking consequences of anactual situation.
d l l
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Provides realistic learnerinvolvement in a real-life
situation with consequencesdetermined by variablesinherent in the situation
Effective for teaching higher-level of learning in the
cognitive domain as well aspromoting the attainment ofpsychomotor and affective
skills.
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Role-playing is a method by whichlearners participate in an
unrehearsed dramatization.
Technique to arouse feelings andelicit emotional responses in thelearner.
Used primarily to achievebehavioral objectives in theaffective domain.
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Learning from role-modeling
is called identification andemanates from socialization
theories that explain howpeople acquire newbehaviors and social roles.
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Self-instruction activity is usedto provide or designinstructional activities thatguide the learner in
independently achieving theobjectives of learning.
Goal: To master information and
apply it to practice.
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Elements:
1. An introduction and statement of
purpose2. A list of prerequisite skills
3. A list of behavioral objectives4. A pretest
5. An identification of resources andlearning activities
6. Periodic self-assessments
7. A post-test
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Computer-assistedinstruction (CAI)is an individualized method of
self-study using computers todeliver an educational activity.
Allows learners to proceed at theirown pace with immediate and
continuous feedback on theirprogress as they respond to a
software program.
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Nursing informatics is an area ofspecialization that weds nursing
education and practice withinformation and computer sciences.
Evidence suggests that nurses have
a slightly positive attitude towardcomputers, which will surely
increase as nurses as well as thegeneral public become morefamiliar with this relatively new
technology.
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Distancelearning is a
telecommunicationsapproach to instructionusing video technology totransmit live or tapedmessages directly from the
instructor to the viewer.
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General characteristics of instructional methods
Methods Domain Learnerrole
Teacherrole
Advantages
Limitations
Lecture Cognitive Passive Presentsinfo
Cost-effective
Targetslarge
groups
Not ind.
Groupdiscussio
n
Affective
Cognitive
Active-iflearner
participates
Guides &focusesdiscussion
Stimulatessharingideas &emotions
Shy ordominantmembers
One-to-oneinstruction
Cognitiveaffectivepsychomotor
Acitve Presentsinfo &facilitatesind.Learning
Tailored toind. Needs7 goals
High-levelsof diversity
Labor-intensive
Isolateslearner
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Return demo Psychomotor
Active Individualizesfeedbackto refine
performance
Immediateindividualguidance
Labor-intensiveto viewind.
Performance
Demonstration
cognitive Passive Modelsskill or
behavior
Preview ofexact
skill orbehavior
Sml groupsneeded to
facilitatevisualization
Gaming Cognitive
Affective
Active-if
learnerparticipates
Oversees
pacingReferees
Debriefs
Captures
learnerenthusiasm
Environme
nt toocompetitive for somelearners
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Simulation
Cognitive
Psychomotor
Active Designsenvironment
Facilitatesprocess
Debriefs
Practicereality insafe setting
Labor-intensive
Equipmentcosts
Role-playing
Affective Active Designsformat
Debriefs
Developsunderstandi
ng ofothers
Exaggeration or
underdevelopment ofrole
Role-modeling
Affective
Cognitive
Passive Models skillor behavior
Helps w/socializatio
n to role
Requiresrapport
Self-instructio
n
Cognitive
Psychomotor
Active Designspackage
Givesindividual
feedback
Self-paced
Cost-effective
Consistent
Procrastination
Requiresliteracy
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CAI Cognitive Active Purchasesor designsprogram
Providesindividualfeedback
Immediate&continuousfeedback
Private
Individualized
Costly todesign orpurchase
Must havehardware
Distancelearning
Cognitive Passive Presentsinformation
Answersquestions
Targetslearnerswho are atvaryingdistances
from expert
Lack ofpersonalcontact
Accessibility