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    Teaching

    Strategies

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    TRADITIONAL METHODS

    Lecture- can be defined as a highly

    structured method by which the

    teacher verbally transmits informationdirectly to group of learners for thepurpose of instruction

    - one of the oldest & most oftenused methods

    - comes from the Latin term

    lectura, w/c means to read

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    Purposes

    Means of introducing learners to

    new topics

    Stimulate students interest in a

    subject Inspire people

    Integrate & synthesize a largebody of knowledge from severalfields of sources

    Difficult concepts can be clarified

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    Advantages

    Useful to demonstrate patterns,

    highlight main ideas, or presentunique ways of viewing info

    Efficient, cost-effective method for

    getting large amounts of info across alarge # of people at the same timew/n reasonable time frame

    Useful in providing foundationalbackground info

    Helps students develop their listening

    ability

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    *Stunkel asserts that student

    must discipline themselvesto listen, remember, track

    arguments, decide what totake notes, relate what isbeing said to the assignedreading

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    Disadvantages

    Focus on facts rather thanproblem-solving, decision making,

    analytical thinking or transfer oflearning

    Limited attention span on the part

    of the learners Ineffective in influencing affective

    & psychomotor behaviors

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    Group Discussion

    - learners get together to exchange

    info, feelings, & opinions w/ oneanother & w/ the teacher

    Purposes & advantages Give learners an opportunity to apply,

    principles, concepts, & theories

    Clarification of info & concepts Can learn the process of group

    problem-solving

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    Attitudes can be changed

    Disadvantages Takes a lot of time

    The teacher cannot be the moderator& facilitator for all groups

    Few people monopolize the

    discussionValuable only if the participants come

    prepared w/ the necessary

    background info

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    Discussion techniques

    Make your expectations clear. Set the ground rules.

    Arrange the physical space. Plan a discussion starter.

    Facilitate, dont discuss. Encourage quiet groupmembers.

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    Dont allow monopolies.

    Direct the discussion amonggroup members

    Keep the discussion on track. Clarify when confusion reigns.

    Tolerate some silence. Summarize when appropriate.

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    Questioning

    Functions Places learners in an active role

    Used to assess a baseline ofknowledge

    Help educator to assess

    understanding & retention of info Used to review content

    Motivate learners to come up with

    solutions

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    Classifications:

    Convergent questions thatrequire the learner to recall orintegrate info they have learned

    - specific, usually short &expected answer

    ex. Compare what happens in abronchiole during pneumoniaversus an asthma attack

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    Divergent ask the learner togenerate new ideas, draw

    implications, or formulate newperspective on a topic

    - no single correct answer

    - requires higher level of cognitiveactivity

    ex. What might happen if yourelocate an elderly person w/dimentia to another rtype of

    residence?

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    Lower-order questions require

    the learner to recall info theyhave read or memorized

    Higher-order questions requiremore than recall

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    NONTRADITIONAL METHODS

    Gaming is an instructional method

    requiring the learner to participate ina competitive activity with preset

    rules

    Goal: To win a game by applyingknowledge and rehearsing skills

    previously learned.

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    Effective for improvingcognitive functioning but can

    also be used to enhance skillsin the psychomotor domainand to influence affectivebehavior through increasedsocial interaction.

    At the start of the game, thegroup needs to be told theobjectives and the rules.

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    Simulation is a method whereby

    an artificial or hypotheticalexperience is created thatengages the learner in anactivity that reflect real-lifeconditions but w/o the risk-

    taking consequences of anactual situation.

    d l l

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    Provides realistic learnerinvolvement in a real-life

    situation with consequencesdetermined by variablesinherent in the situation

    Effective for teaching higher-level of learning in the

    cognitive domain as well aspromoting the attainment ofpsychomotor and affective

    skills.

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    Role-playing is a method by whichlearners participate in an

    unrehearsed dramatization.

    Technique to arouse feelings andelicit emotional responses in thelearner.

    Used primarily to achievebehavioral objectives in theaffective domain.

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    Learning from role-modeling

    is called identification andemanates from socialization

    theories that explain howpeople acquire newbehaviors and social roles.

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    Self-instruction activity is usedto provide or designinstructional activities thatguide the learner in

    independently achieving theobjectives of learning.

    Goal: To master information and

    apply it to practice.

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    Elements:

    1. An introduction and statement of

    purpose2. A list of prerequisite skills

    3. A list of behavioral objectives4. A pretest

    5. An identification of resources andlearning activities

    6. Periodic self-assessments

    7. A post-test

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    Computer-assistedinstruction (CAI)is an individualized method of

    self-study using computers todeliver an educational activity.

    Allows learners to proceed at theirown pace with immediate and

    continuous feedback on theirprogress as they respond to a

    software program.

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    Nursing informatics is an area ofspecialization that weds nursing

    education and practice withinformation and computer sciences.

    Evidence suggests that nurses have

    a slightly positive attitude towardcomputers, which will surely

    increase as nurses as well as thegeneral public become morefamiliar with this relatively new

    technology.

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    Distancelearning is a

    telecommunicationsapproach to instructionusing video technology totransmit live or tapedmessages directly from the

    instructor to the viewer.

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    General characteristics of instructional methods

    Methods Domain Learnerrole

    Teacherrole

    Advantages

    Limitations

    Lecture Cognitive Passive Presentsinfo

    Cost-effective

    Targetslarge

    groups

    Not ind.

    Groupdiscussio

    n

    Affective

    Cognitive

    Active-iflearner

    participates

    Guides &focusesdiscussion

    Stimulatessharingideas &emotions

    Shy ordominantmembers

    One-to-oneinstruction

    Cognitiveaffectivepsychomotor

    Acitve Presentsinfo &facilitatesind.Learning

    Tailored toind. Needs7 goals

    High-levelsof diversity

    Labor-intensive

    Isolateslearner

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    Return demo Psychomotor

    Active Individualizesfeedbackto refine

    performance

    Immediateindividualguidance

    Labor-intensiveto viewind.

    Performance

    Demonstration

    cognitive Passive Modelsskill or

    behavior

    Preview ofexact

    skill orbehavior

    Sml groupsneeded to

    facilitatevisualization

    Gaming Cognitive

    Affective

    Active-if

    learnerparticipates

    Oversees

    pacingReferees

    Debriefs

    Captures

    learnerenthusiasm

    Environme

    nt toocompetitive for somelearners

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    Simulation

    Cognitive

    Psychomotor

    Active Designsenvironment

    Facilitatesprocess

    Debriefs

    Practicereality insafe setting

    Labor-intensive

    Equipmentcosts

    Role-playing

    Affective Active Designsformat

    Debriefs

    Developsunderstandi

    ng ofothers

    Exaggeration or

    underdevelopment ofrole

    Role-modeling

    Affective

    Cognitive

    Passive Models skillor behavior

    Helps w/socializatio

    n to role

    Requiresrapport

    Self-instructio

    n

    Cognitive

    Psychomotor

    Active Designspackage

    Givesindividual

    feedback

    Self-paced

    Cost-effective

    Consistent

    Procrastination

    Requiresliteracy

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    CAI Cognitive Active Purchasesor designsprogram

    Providesindividualfeedback

    Immediate&continuousfeedback

    Private

    Individualized

    Costly todesign orpurchase

    Must havehardware

    Distancelearning

    Cognitive Passive Presentsinformation

    Answersquestions

    Targetslearnerswho are atvaryingdistances

    from expert

    Lack ofpersonalcontact

    Accessibility