transformation mutability – of our character, of our setting, of our actions, etc. mcluhan’s...

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Transformation • Mutability – of our character, of our setting, of our actions, etc. • McLuhan’s mosaic media • Mosaic + transformation = kaleidoscopic • Challenge of how to limit and signal opportunities for transformation • “Part of the charm of each play is not letting the viewer know things, from showing us effects before we see the causes.” • Example of changing points of view

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Page 1: Transformation Mutability – of our character, of our setting, of our actions, etc. McLuhan’s mosaic media Mosaic + transformation = kaleidoscopic Challenge

Transformation

• Mutability – of our character, of our setting, of our actions, etc.

• McLuhan’s mosaic media• Mosaic + transformation = kaleidoscopic• Challenge of how to limit and signal opportunities for

transformation• “Part of the charm of each play is not letting the

viewer know things, from showing us effects before we see the causes.”

• Example of changing points of view

Page 2: Transformation Mutability – of our character, of our setting, of our actions, etc. McLuhan’s mosaic media Mosaic + transformation = kaleidoscopic Challenge

Morphing Story Environments

• Where interactors enact or construct their own stories.– Examples today?

• The Bronte family (Charlotte, Branwell, Emily, and Anne)– A written world playing out issues

in their lives– Once issues are worked out the

world changes or is left behind

• Closure– “The experience of closure here … in the

completeness of engagement with the whole range of story possibilities.”

Page 3: Transformation Mutability – of our character, of our setting, of our actions, etc. McLuhan’s mosaic media Mosaic + transformation = kaleidoscopic Challenge

Transformational Experience• Enactment in VR as

therapy– “the virtual experience

worked because it was enough like the real one to raise the same anxieties but safe enough to allow for imaginative rehearsal”

• Escapist vs. progressive environments– Goal is not to exclude antisocial behavior– Need ability to engage, remodel, and work through

Page 4: Transformation Mutability – of our character, of our setting, of our actions, etc. McLuhan’s mosaic media Mosaic + transformation = kaleidoscopic Challenge

Refused Closure

• Closure in changing worlds is often held back– Contradicting viewpoints– Lack of central information

• Motivation of continued engagement

• Reader decides on closure– “closure occurs when a work’s

structure, though not its plot, is understood”– Different and less pleasurable than traditional closure

• Fear of closure

Page 5: Transformation Mutability – of our character, of our setting, of our actions, etc. McLuhan’s mosaic media Mosaic + transformation = kaleidoscopic Challenge

Interactive Tragedy

• Mind as Labyrinth– Moving among the

thoughts• Web of Mourning– Moving among

those affected• Simulation and Destiny– Manipulation of world

Page 6: Transformation Mutability – of our character, of our setting, of our actions, etc. McLuhan’s mosaic media Mosaic + transformation = kaleidoscopic Challenge

Multipositional View

• Alternative to traditional closure• Replay from a different viewpoint• Learn about other effects and motivations

after the story has played out• Understand higher-level constructs

Page 7: Transformation Mutability – of our character, of our setting, of our actions, etc. McLuhan’s mosaic media Mosaic + transformation = kaleidoscopic Challenge

Authoring Multiform Stories

• Challenge of authoring kaleidoscopic content• Need to specify– The alternative perspectives– The actions of interactor– Events and rules of event occurrence

• Potential for authoring based on patterns– Joseph Campbell’s “monomyth”– Tobias’s “master plots”

• But not too formulaic

Page 8: Transformation Mutability – of our character, of our setting, of our actions, etc. McLuhan’s mosaic media Mosaic + transformation = kaleidoscopic Challenge

Lessons of the Oral Bard

• Oral story composition includes features aimed to aid memory and recall

• No single canonical version – varies based on audience and particular telling

• Templates and replaceable names

Page 9: Transformation Mutability – of our character, of our setting, of our actions, etc. McLuhan’s mosaic media Mosaic + transformation = kaleidoscopic Challenge

Early Computer-based Literature

• Verbal substitution a la Mad Libs• Icon palettes or action lists as

alternatives• The difficulty of interactor

language– Freedom – lose control of plot– Limit – remind them of fourth wall

• Using alternatives to language– Gestures, moods, tones

• Composing themes into plots

Page 10: Transformation Mutability – of our character, of our setting, of our actions, etc. McLuhan’s mosaic media Mosaic + transformation = kaleidoscopic Challenge

Fairytale Composition as a Model

• Propp analyzed 450 fairytales– 25 plot elements– Common pairs of elements– Common order of elements

• Similar structures in today’s media– Star trek episode structure

• Lesson: algorithms and representations to aid authors or generate stories can be based on existing media

Page 11: Transformation Mutability – of our character, of our setting, of our actions, etc. McLuhan’s mosaic media Mosaic + transformation = kaleidoscopic Challenge

Computer as Storyteller

• Limitations of current games– Stories are linear but potentially

many– Represent alternative details

rather than structure

• Winston’s summary of Macbeth – sledgehammer causality

• Generation is still tricky – Joe Bear is hungry …

• Lebowitz’s Universe (goals -> plot fragments)• Interactivity is missing here• Oz group lesson

– “plot satisfaction in an interactive environment is very different from plot satisfaction in an audience situation”

Page 12: Transformation Mutability – of our character, of our setting, of our actions, etc. McLuhan’s mosaic media Mosaic + transformation = kaleidoscopic Challenge

Supporting Human Authors

• “A story is an act of interpretation of the world, rooted in the particular perceptions and feelings of the writer”

• Support– Primitives of participation– Segmentation of story into themes– Rules for assembling plot– Control over particulars

• Reference to known stories and worlds– Rosencrantz and Guildenstern are Dead

• https://www.youtube.com/watch?v=bvXVVoRwejk (play in a play, from about 1 minute point to 2 minute point in clip)

• https://www.youtube.com/watch?v=6LO4EQcMR2Q (meeting with Hamlet)